11 December 2024

Star Trek: Asylum by Una McCormack

Strange New Worlds is by far my favorite of the Paramount+-era Star Trek shows, and Una McCormack is by far my favorite of the current stable of Star Trek novelists. Put these two together, and let's say that I was predisposed to like this book.

Star Trek: Strange New Worlds: Asylum
by Una McCormack

Published: 2024
Acquired and read: November 2024

So thankfully, I did. The book has two parallel narratives; in one, the Enterprise is assigned to Starbase 1 to assist with negotiations with a race of catlike aliens. These aliens turn out to 1) have a racial minority that they oppress, and 2) have been encountered by Una ("Number One") in her Academy days. As the novel goes on, the negotiations are complicated by mysterious acts of vandalism on behalf of the oppressed minority. In the other, we follow Una during her Academy days as she befriends those aliens, but also struggles with balancing all the other aspects of life she wants to participate in, including a Gilbert and Sullivan production and the maintenance class taught by the Enterprise's future chief engineer, Pelia ("The Broken Circle"). At the same time, she also meets Christopher Pike for the first time, as he returns to the Academy to give a lecture series for cadets in the midst of a personal crisis of his own.

I zipped through this on a plane ride during my Thanksgiving vacation, beginning it before the plane took off and finishing it before it touched down. McCormack's novels are always easy to read, but in a pleasurable, rewarding way: there's a real depth of characterization here missing from most tie-in fiction, which typically just aspires to make sure you can imagine that the actors are reading the lines. Una is the novel's standout, McCormack deftly using her backstory as someone who must "pass" in a society that discriminates against her to bring out the complexities of such an undertaking. How can Una advocate for other people to be who they are when she herself must deny who she is in order to survive? McCormack was in higher education for many years, and her depiction of Una draws on that to show off a very real type of person from academia, the one who wants to do everything but soon finds themself hitting their limitations.

On top of that, unlike many tie-in novels, it's thematically rich, dealing with the complexities of cultural oppression and cultural resistance. There are sfnal metaphors here for the kinds of things that have happened and continue to happen in the US, the UK, and around the world when majority groups confront minority groups, and it all feels very real. I know many tie-in writers don't like it when I say things like this, but every time I read a Star Trek book by McCormack, typically the only thing I don't like about it is that it means McCormack hasn't written the great original sf novel about cultural clash that I truly believe she has within her! I read this at a rough time in my life, but like Bujold's Brother in Arms (which I read around the same time), it reminded me of what I needed to do: fulfill my obligations, both to myself and others, as ethically as possible.

I have some quibbles—Una has to make a mistake I really don't buy to set off the novel's present-day events, the Federation ambassador negotiating with the aliens seems to know curiously little of them—but there's a lot to like here. So far there's only two SNW novels, and I don't know how many more there will be in the long run, but I am willing to wager that this will be the best, unless of course McCormack writes another. (Shame about the incredibly bland cover.)

09 December 2024

The NEW Blackhawk Era!: From Junk-Heap Heroes to the Return of the Black Knights (#228–43)

To a certain type of comics fan, the story of "The New Blackhawk Era" is a familiar one. The Blackhawks were in continual publication from 1941 to 1967; despite having been designed as World War II heroes, they had survived the end of the war and even a change of publishers, going from Quality Comics to DC, and moving on from battling dictators, to battling criminals, and later aliens, and later nascent supervillains. But as the 1960s continued, the Silver Age of comics was in full swing, and a group of war characters was out-of-date. There was one attempt to rejig the Blackhawk concept with 1964's issue #196 (see item #5 in the list below), but it didn't last.

Still, clearly something needed to be done. I don't actually have any behind-the-scenes insight here, but a comic doesn't undergo a creative change like this one if everything is working fine. In the three-part The Junk-Heap Heroes! storyline (issues #228-30, written by Bob Haney, art by Dick Dillin and Chuck Cuidera), the Blackhawks go an a mission where things go horribly wrong—and suddenly the President of the United States has called in the Justice League to evaluate the Blackhawks.* Their assessment?

In the words of Batman, "They just don't swing!" (It was the 1960s. Try to imagine Kevin Conroy saying that.)

from Blackhawk vol. 1 #238
(script by Bob Haney,
art by Dick Dillin & Chuck Cuidera)
Over the course of the story, the Blackhawks are disbanded, they split up, they each come up with new "superhero" identities, and then they reform. The identities include such winners as Olaf getting a mechanical costume that lets him jump really far as "the Leaper," Andre displaying a previously unmentioned penchant for building machines and becoming "M'sieu Machine," Chop-Chop getting his hands encased in metal so he can be "Dr. Hands," and Chuck wearing pyjamas covered in ears because he is now "the Listener."

Okay, say that you buy the Blackhawks needed a makeover... but did they need this makeover? Surely not! Look at Hendrickson as "the Weapons Master"... is this guy supposed to look more cool? He looks dumb, surely they even thought so in the 1960s!

(That said, I did kind of like how Chop-Chop mixes "ancient Chinese wisdom" with "happening 1960s slang" in this iteration.)

One of the things that fascinates me about superhero comics, especially minor ones, the whole reason I undertake projects like my Justice Society one, like my Green Arrow one, is how they get reinvented over time, how the premise warps and mutates to accommodate what is popular. Superman and Batman can set the trend, but Green Arrow responds to it. The Blackhawks, it seems to me, are a particularly vulnerable case of this, as their original premise is so closely rooted to the context of World War II. Can you update the Blackhawks to be relevant to the 1960s without also losing what made them the Blackhawks to begin with?

Not if you do it this way, at least. Nothing of what mad Blackhawk enjoyable in his original incarnation is to be found in the adventures of "Big Eye."

So far, so familiar; I'm not saying anything lots of comics critics haven't said before. Lots of comics fans know the story of "The New Blackhawk Era" and have judged it as a colossal mistake. And surely it was.

(There's a bit in issue #232 where Blackhawk asks, "Is this the New Blackhawk Era or a clown convention?" You're just tempting fate with a question like that!)

But... what about the stories?

I don't think I've ever read a review of this era that actually discusses the actual stories told about this version of the Blackhawks. Like, I've heard about the premise a million times, but that's just the first three issues. What about all the other ones?

The new Blackhawks work for G.E.O.R.G.E., the "Group for Extermination of Organizations of Revenge, Greed, and Evil"; they have a boss with a blank face (much like Mr. Cypher from the previous era) named Delta; they go on James Bond–style missions against S.P.E.C.T.R.E.-style global criminal organizations. For all the fact that they've been reinvented as superheroes visually, the actual stories owe a lot more to Cold War spy-fi. Gone are the airplanes, but now they are leaping into action in strange locales across the globe.

And do you know what else? They are actually kind of fun. Because, you know, they are written by Bob Haney, and Bob Haney is the kind of comics writer who lives the insanity. You say, "Bob Haney, the characters you have been treating as serious crimefighters are now goofy superheroes," and Bob Haney says, "Bring it." The stories crackle with energy and invention. Put aside how dumb the premise is—and I've never seen a commentary on this run do that—and they are actually kind of enoyable. The Junk-Heap Heroes! is full of energy, but I enjoyed even more the first full adventure of the new era, a three-part story running across issues #231-33 ("Target: Big-Eye"/"With These Rings I Thee Kill!"/"Too Late, the Leaper!"). I couldn't begin to explain to you why the Blackhawks are in space, but I enjoyed it a lot. On art, Dick Dillin and Chuck Cuidera prove they can pretty much do anything, responding well to the vim and vigor of Haney's scripts.

Well, anything except make the new costumes look good. Most comics creators struggle to come up with one good superhero design, and unfortunately, they had to think up seven.

from Blackhawk vol. 1 #232
(script by Bob Haney, art by Dick Dillin & Chuck Cuidera)
That said, you can tell Haney was making his stories up as he went along, and he doesn't always get away with it. In "The Terrible Twins"/"A Coffin for Blackhawk" (#234-35), we lurch from complication to complication, and what began as a Cold War thriller ends with the Blackhawks learning that the circus owner was a G.E.O.R.G.E. agent all along, who can just solve all their problems for them... presumably because Bob was out of pages. "Melt, Mutant, Melt!" (#236) is similarly rushed, but I did really enjoy "The Magnificent 7 Assassins"/"The Walking Booby-Traps!" (#237-38), where the Blackhawks discover they may have caused the death of a fellow G.E.O.R.G.E. agent... only he's still alive? And... evil!? And... an android?!? Go for it, Bob Haney, why not. Again, it kind of fumbles the ending, but when the journey is such a pleasure, I don't really care.

(Also, Lady Blackhawk is accidentally restored from her Queen Killer Shark identity in #228... and the proceeds to stand around making tea for the remaining issues. Is this really my Zinda Blake? I'm not sure why they bothered.)

Alas, this is clearly the point where DC realizes the series can't be saved. With issue #237, it goes bi-monthly; with issue #240, the main stories drop from twenty-four pages to sixteen, with an eight-page reprint to pad it out. (#240 reprints 1957's "The Perils of Blackie, the Wonder Bird" from #111; #241 reprints 1961's "The Phantom Spy" from #160.) Issue #241 marks another important change; the editor begins apologizing. (GCD says Dick Giordano took over from George Kashdan with #242, but Giordano clearly did at least the lettercol for #241.) Sorry, they say, the new Blackhawks are stupid.

And then in #242 ("My Brother–My Enemy!"), the New Blackhawk Era is quite definitely ended. While the Blackhawks are on vacation, literally everyone in G.E.O.R.G.E. is killed. Since they left their new costumes at the G.E.O.R.G.E. base, the Blackhawks must readopt their OG WWII-era uniforms to fight the villain, who turns out to be Blackhawk's Nazi-brainwashed brother. The story is plotted by Marv Wolfman, but still scripted by Bob Haney! I tell you, the man can do anything, even completely reinvent the characters he just completely reinvented eighteen months prior, and casually dismiss the entire premise he'd spent fourteen previous issues building up.

This is the first story to tell us Blackhawk's real name, and unfortunately, it's "Bart Hawk," but other than that, I found it pretty solid, especially thanks to the stylish, dark artwork of Pat Boyette. Good use of the series's WWII roots, though I think the origin for Blackhawk doesn't fit what we learned in Military Comics #1 or Blackhawk #198.

from Blackhawk vol. 1 #243
(script by Bob Haney, art by Pat Boyette)
I also enjoyed #243 ("Mission Incredible"), again by Haney and Boyette, a largely grounded spy thriller about the Blackhawks having to evacuate a little girl from the other side of the Iron Curtain. It seemed to me that the creative team was working out a space for Blackhawk in the spy-fi era... but even though the lettercol in issue #243 promises more to come, it never did. Blackhawk was finally cancelled after a run of eleven years and 136 issues at DC, not to mention its previous sixteen years at Quality.

But cancellation at issue #243 doesn't mean there's no issue #244. Stay tuned for next time!

This is the sixth post in a series about the Blackhawks. The next installment covers Blackhawk vol. 1 #244-50 and The Brave and the Bold vol. 1 #167. Previous installments are listed below:

  1. The Blackhawk Archives, Volume 1 (1941-42)
  2. Military Comics #18-43 / Modern Comics #44-46 / Blackhawk #9 & 50 (1943-52)
  3. Showcase Presents Blackhawk, Volume One (1957-58) 
  4. Blackhawk vol. 1 #151-95 (1960-64) 
  5. Blackhawk vol. 1 #196-227 (1964-66)

* This is the first explicit indication that the Blackhawk stories take place in the DC universe. In the pre-Crisis cosmology, this surely must be Earth-B.

06 December 2024

Almost Heaven (As Usual, Again)

"Why do we sing about West Virginia, Dad?"

Kid Two cheesing with his Aunt Cat
This is the question Kid One (now six, and on their sixth Mollmann Thanksgiving) asked me Friday night after the traditional Mollmann hot dog roast. I explained that the Mollmanns have been congregating in state parks for Thanksgiving for over fifty years now, and that in those old days, when it was just my grandparents and their five children, they used to go to Pipestem State Park in West Virginia. So even though we haven't gone to West Virginia since 2008 (too far for my grandmother these days), we still sing John Denver's "Country Roads." It is nothing to be proud of, but what (most of) the Mollmanns lack in musical aptitude, (some of) the Mollmanns make up for with enthusiasm... though for some reason the lyrics of the second verse continue to evade many of us. I recorded it this year, out of a sort of morbid curiosity, but I haven't yet had the courage to listen back to it.

These traditions are important, of course, they keep us who we are. Every Thanksgiving the Mollmanns congregate in a state park, we eat chili for dinner Thursday, we go hiking during the days. My own little unit of the Mollmanns has acquired its own traditions, too; I have to teach  the week of Thanskgiving but my wife doesn't, so my wife and kids fly out Saturday and spend some time with my wife's family, while I don't join them until Tuesday. It's more work for her, of course, but I think she really appreciates getting to spend that extended quality time with her mother, and the kids get a lot out of it, too.

Kid One tastes their first(ish) snowfall
Kid One can be resistant to changes in routine—I feel like last year they were particularly anti-hiking—but now I think we've done it enough that the kids recognize the annual routine themselves, and thus come to find it comforting as well. They were both enthusiastic, engaged hikers this year. I would say it was an above-average Thanksgiving for them. The last couple years, we've stayed in three or four medium-sized lodges, this year we stayed in two big ones. This meant that my immediate family stayed with a couple others, and thus my kids got to spend more time with my cousins' kids of similar ages, which was quite nice. Kid One declared another cousin their friend once they spent some time listening to Kid One's Yoto together (but could not, of course, remember her name), while Kid Two kept bossing around another kid who was two years older than him!

Most excitingly, they got to experience a snowfall! As Florida babies, their experiences with snow have been few and far between. It did snow when we were in Cleveland for Christmas in (I believe) 2021, but neither of them remember this, so it was very exciting, even though by Ohio standards we're talking a light dusting. "Is it Christmas?" Kid Two asked my wife. No, not yet, buddy.

After I explained the origins of Mollmann Thanksgiving, Kid One declared we ought to back to West Virginia. I don't know that the Mollmann clan can make this happen, probably the logistics are too complicated when Mollmann Thanksgiving has something like fifty total attendees. But tradition is important, and if I ever get the opportunity, I'd like to take my family back to where it all began, back to what they claim is "almost heaven."

04 December 2024

The Vorkosigan Saga by Lois McMaster Bujold, Part 7: Brothers in Arms

In my Vorkosigan reading order, this is the seventh book overall, but the fourth Miles one, though the previous Miles-focused one (Cetaganda) didn't really move the character forward in any kind of way. So here, we have Miles's first progression since what was the second book I read, The Vor Game. However, it's worth pointing out that in publication order, this is the second Miles novel, preceding Vor Game. (Bujold was crazy!)

Brothers In Arms by Lois McMaster Bujold

Originally published: 1989
Acquired: December 2022
Read: November 2024

Perhaps this is why the opening of Brothers in Arms jars a bit. If you left off with Miles in Vor Game or Cetaganda, you left off with him as a member of the Barrayaran military; he has his links to the Dendarii mercenaries, but his focus is on his traditional military career. It's weird, then, when you begin Brothers in Arms and find not only that Miles is with the Dendarii mercenaries, but this is apparently what he does on a regular basis, to the point of leading them into major combat actions! My vague understanding is that the book I will read next will actually fill this in somewhat; even if it didn't, though, it's the kind of thing one must get used to when reading a series of books about someone's career published out of chronological order; certainly as a fan of C. S. Forester's Hornblower, I am very familiar with it!

Once you get over that initial discomfort (and this just may be the fault of my reading order, not the book), the beginning of the novel is good fun. Miles has been serving with the Dendarii, who are repairing and resupplying on Earth, but finds himself ordered to join the staff of the Barrayaran embassy on Earth while he's there, so he must simultaneously maintain his Admiral Naismith persona and his Lieutenant Vorkosigan one—all the while the Cetagandans are trying to kill Naismith, but the Dendarii need him, and his Barrayaran superior has ordered him to stay away.

It's a recipe for farce, and of course farce is a thing that Bujold is quite good at. But it's more than that; the book itself points out that Miles is always acting: Admiral Naismith is a persona, Lieutenant Vorkosigan is a persona, and so too is Lord Miles. So who, then, is left? Who is he when he's not fulfilling all these obligations to other people? What is the Venn diagram of those people?

Like any farce, though, things must escalate, but to discuss this, I must get into spoiler territory, so look away if that offends you. (I will say, though, that it's a thing I knew going in, being familiar in a very broad sense with the overall outline of the saga.) In order to explain how Admiral Naismith and Lieutenant Vorkosigan can be in the same place even though they're not the same person, Miles invents the idea that one is a clone of the other created by his father's enemies... and what should happen but who waltzes into the situation: a clone of Miles created by his father's enemies! As complications go, it's honestly a bit contrived even if it is, obviously, fun.

Bujold does her best to justify it, but it's not so much the justification that lets her get away with it as what she does with the conceit. Because who is "Mark" (as Miles dubs him), but the blank space in the middle of that Venn diagram, the person that Miles might be without all those obligations weighing on him? So even though his clone wants to kill and replace him, Miles wants to help his "brother" to be the person he never can be.

But it's not true, of course. Mark is no more free than Miles is; in a sense, he's even more a victim of others' obligations than Miles is. At one point, Miles asks Mark to imagine who he might be if he was free of his creators and their plot... but can Miles imagine who he might be if he were free of all his obligations? No, Miles has no idea at all. In this book, he tries to romance Elli Quinn, but Quinn won't come back to Barrayar with him... and Miles just can't imagine himself without Barrayar, even though in doing so it seems he might actually be able to have Quinn. Who are we, Brothers in Arms seems to say, but all our obligations? Or at least, the ethical ones?* In the end, Miles must try to fulfill all his obligations as ethically as he can, because otherwise, there is no Miles at the core of that Venn diagram. That means saving Mark, but not imposing himself on him. Mark will discover his own obligations for himself.

This sounds very pretentious, perhaps, but it's Bujold, so of course it's not. Like I said, the whole thing is wrapped up in a beautiful veneer of farce, with good comedy, fun character moments, and some genuinely tense action sequences. If I have any criticism, it's that it seems to me there's more thematic depth to be mined from the character of Mark than we actually get here, since Bujold's emphasis is largely on the action and intrigue plot. Like yes, all of the above is definitely going on, but it's more of a background element than a foreground one at times. But my understanding (no spoilers for me, please) is that Mark returns in future books. Bujold has a pattern of introducing an idea and then returning to it years later in a more complicated way (Shards of Honor versus Barrayar, Warrior's Apprentice versus Vor Game), so I have faith that this book isn't just a fun action-adventure romp, but also a set-up for something bigger and better later on.

Every five months I read a book in the Vorkosigan saga. Next up in sequence: Borders of Infinity

* Not just via Miles and Mark, but also through the subplot about Miles's superior Galeni, who I loved. I hope he comes back someday.

03 December 2024

Reading Roundup Wrapup: November 2024

Pick of the month: Brothers In Arms by Lois McMaster Bujold. It seems a bit unfair to all other authors in a month where I read a Vorkosigan book, but there really is no competition. Still, I did read a lot of good stuff; Naomi Novik would have won it any other month!

All books read:

  1. Star Trek: The Next Generation: Headlong Flight by Dayton Ward
  2. Black Sun Rising: The Complete Doctor Who Back-Up Tales, Volume 2 by Mick Austin, Vincent Danks, Dave Gibbons, David Lloyd, Alan McKenzie, Mick McMahon, Steve Moore, Paul Neary, Steve Parkhouse, John Peel, Gary Russell, Geoff Senior, John Stokes, et al.
  3. Monstrous Beauty: Collected comic strips from the pages of Doctor Who Magazine by Dan Abnett, Colin Andrew, Martin Geraghty, Scott Gray, Russ Leach, Paul Peart, Jacqueline Rayner, Gareth Roberts, John Ross, and Brian Williamson
  4. Children of Time by Adrian Tchaikovsky
  5. Brothers In Arms by Lois McMaster Bujold
  6. Star Trek: Titan: Fortune of War by David Mack
  7. Star Trek: Strange New Worlds: Asylum by Una McCormack
  8. Victory of Eagles: Book Five of Temeraire by Naomi Novik
  9. Doctor Who and the Loch Ness Monster by Terrance Dicks
  10. Legion of Super-Heroes Archives, Volume 1 by Otto Binder, Al Plastino, Jerry Siegel, John Forte, et al.

I had a bit of a slow start; two-thirds of the way through and I'd just read four books this month. But then Thanksgiving Break came along (plus some shorter book) and I made up lost ground.

All books acquired:

  1. Monstrous Beauty: Collected comic strips from the pages of Doctor Who Magazine by Dan Abnett, Colin Andrew, Martin Geraghty, Scott Gray, Russ Leach, Paul Peart, Jacqueline Rayner, Gareth Roberts, John Ross, and Brian Williamson
  2. Star Trek: Strange New Worlds: Asylum by Una McCormack
  3. Legion of Super-Heroes Archives, Volume 9 by Win Mortimer, Jack Abel, Jim Shooter, et al.
  4. Victory of Eagles: Book Five of Temeraire by Naomi Novik
  5. Steering the Craft: A Twenty-First-Century Guide to Sailing the Sea of Story by Ursula K. Le Guin
  6. The Fantastic Four Omnibus, Volume 5 by Roy Thomas, Gerry Conway, John Buscema, Rich Buckler, et al.

Currently reading:

  • The Best Science Fiction of the Year, Volume 8 edited by Neil Clarke
  • Star Trek: Section 31: Control by David Mack

Up next in my rotations:

  1. The Pelican History of England: 3. English Society in the Early Middle Ages (1066-1307) by Doris Mary Stenton
  2. The End of the World: Classic Tales of Apocalyptic Science Fiction compiled by Michael Kelahan 
  3. Victorians and the Prehistoric: Tracks to a Lost World by Michael Freeman
  4. Star Trek: Coda, Book I: Moments Asunder by Dayton Ward

Books remaining on "To be read" list: 662 (down 1)

02 December 2024

Monstrous Beauty (From Stockbridge to Beyond Segonus: A Doctor Who Magazine Comics Marathon, Part 55)

Monstrous Beauty: Collected comic strips from the pages of Doctor Who Magazine
by Dan Abnett, Colin Andrew, Martin Geraghty, Scott Gray, Russ Leach, Paul Peart, Jacqueline Rayner, Gareth Roberts, John Ross, and Brian Williamson

Collection published: 2024
Contents originally published: 1991-2022
Acquired and read: November 2024

Like the final Peter Capaldi volume, the final Jodie Whittaker one is a weird catch-all one that has the "Collected Multi-Doctor Comic Strips" branding, with its Doctor's last two stories combined with a miscellany of material from previous Doctors: the first, third, fourth, seventh, and ninth, plus Dr. Who. As I usually do, I read the book's stories in original publication order, not internal order.

This book is a landmark volume, though! In plugging in the two gaps of uncollected strips (one during The White Dragon, the other between The White Dragon and Liberation of the Daleks), it means that every Doctor Who Magazine strip from issue #1 to issue #597, from 1979 to 2023, has been collected! In a mere thirty-four volumes! What an achievement—but more on that in a future post.

The Man in the Ion Mask, from Doctor Who Magazine Winter Special 1991
script by Dan Abnett, art by Brian Williamson, letters by Helen Stone

This is a slight-but-charming story of the Doctor visiting the Master in prison after the events of The Dæmons; the Master claims to have reformed, but the Doctor of course is wary, and rightly so. There's not much action (in a good way), and artist Brian Williamson is quite good at handling the dialogue and characterization the story requires.
Are You Listening? / Younger & Wiser, from Doctor Who Magazine Summer Special 1994
written by Warwick Gray, art by Colin Andrew, lettered by Amer Anwar
A linked first Doctor story and seventh Doctor story; the first visits a mysterious city with Vicki and Steven and runs off, while the seventh returns with Benny, finally understanding what's going on. They have their moments, but there's not a lot of conflict in Younger & Wiser, which is basically the Doctor and Benny just chatting.
from Doctor Who Magazine Winter Special 1994
Plastic Millennium / The Seventh Segment, from Doctor Who Magazine Winter Special 1994 & Summer Special 1995
stories by Gareth Roberts, art by Martin Geraghty and Paul Peart, letters by Elitta Fell
The first of these is fun, a stylish Martin Geraghty–drawn story about the seventh Doctor and Mel (in her DWM debut, I think) taking down some Autons. It's not very complicated, but the art really sells it. The second is also carried by the art—or rather, the art is the best part, because I found this noir pastiche featuring the fourth Doctor and the first Romana utterly impenetrable.
from Doctor Who Magazine #557
Monstrous Beauty, from Doctor Who Magazine #556-58 (Nov.-Winter 2020)
story by Scott Gray, artwork by John Ross, colouring by James Offredi, lettering by Roger Langridge
This Time Lord Victorious tie-in brings back the ninth Doctor and Rose, and plunges them into the "Dark Times" of the ancient Time Lords' war against the vampires (see State of Decay). Scott Gray is usually good value, and John Ross a strong artist, for sure, but something about this didn't sing. I think the stakes are ultimately too abstract. There's not a lot of sympathetic characters here, so ultimately it's kind of hard to care about any of this. Looks great, though (Ross does very well by Christopher Eccleston; actually, so does Gray), and I appreciated the very obscure (but footnoted!) callback to Tooth and Claw from the End Game collection. The DWM universe gets its tentacles everywhere!
Dr. Who & the Mechonoids, from Doctor Who Magazine #578 (July 2022)
story by Jacqueline Rayner, art by Russ Leach, colour by Mike Summers, lettering by Roger Langridge
Maybe this would have been funny if I had more than a dim memory of one Cushing film, or if I got the reference to the actor "cast" as the one-off male companion here. But I didn't and it wasn't.
from Doctor Who Magazine #579
Fear of the Future / The Everlasting Summer, from Doctor Who Magazine #579-83 (Summer-Nov. 2022)
story by Jacqueline Rayner, art by Russ Leach, colour by Mike Summers, lettering by Roger Langridge
Unfortunately, I don't think Jac Rayner (or, perhaps, her editors) ever got to grips with the format of the six-page DWM strip, especially with the reduced panel count. The first story here is too slight even at six pages: Dan sees vaguely bad things, the Doctor realizes why, the end. The second story, on the other hand, like Rayner's last attempt at a thirteenth Doctor epic (Hydra's Gate), attempts to squeeze in too much and thus is basically impossible to follow. Which is a shame, because all the thematic ideas she gives in the backmatter sound great... but what's on the page is a confusing jumble of ideas, too many of them. Russ Leach will never go down as one of the DWM greats, with a strong tendency toward confusing panel transitions and weak storytelling skills. I get that COVID was at fault in very real ways, but #570-83 is surely the weakest run of the strip in the history of the mag since... well, I was going to say the early McCoy strips, but skimming back over my reviews, those were at least inconsistently enjoyable, whereas these are consistently unenjoyable. Maybe since the mid–Colin Baker run (#100-19)? But even those had John Ridgway!
Stray Observations:
  • Alas, the original idea Scott Gray recounts in the notes for Are You Listening? and Younger & Wiser, that they'd be told in different orders from the perspective of the Doctor and the alien city Xenith, is better than what we got. Similarly, it's hard to read the notes on Monstrous Beauty and not wish that Scott Gray had got to write the eighth Doctor and Destrii story he'd originally pitched.
  • Reading Plastic Millennium only a day or two after Business as Usual, I couldn't help but thinking the Auton and plastic factory here ought to have been the same one as in that story.
  • I've charted the DWM strip's influence on Russell T Davies in the past; the line from Plastic Millennium to "Rose" seems pretty obvious!

This post is the fifty-fifth in a series about the Doctor Who Magazine comic strip and Marvel UK. The next installment covers statistics about the history of the strip. Previous installments are listed below:

27 November 2024

Storm by Eric Jerome Dickey et al.

Storm

Collection published: 2007
Contents originally published: 2006
Acquired: September 2024
Read: October 2024

Writer: Eric Jerome Dickey
Pencilers: David Yardin & Lan Medina
Inkers: Jay Leisten with Sean Parsons
Colorist: Matt Milla
Letterer: Randy Gentile


One of the big components of Reginald Hudlin's Black Panther run was the relationship and eventual marriage between Black Panther and Storm—or, I guess, T'Challa and Ororo. But that wasn't just something that unfolded in the series, it was also something we were told predated it. Specifically, there were a number of references to the 2006 miniseries Storm, which expanded on Ororo's youth, especially her relationship with T'Challa. So probably it would have been helpful to read this before Hudlin's Black Panther, but I didn't know it existed until later, and ended up reading it afterward.

I'm not much of an X-Men person, so I know very little about Storm as a character. This focuses on a period where she's a street thief in Africa, her parents having been killed in a civil war. A group of hunters recognizes her weather-controlling powers, and tries to kidnap her at the same time a young T'Challa, travelling the world, finds himself captivated by her. I have no sense of how much of this would have been preexisting canon and how much of it was added by writer Eric Jerome Dickey.

In any case, it's a comic where all one can say, and I'm sorry, is that it's basically fine. There is, unfortunately in my opinion, a lot of emphasis on Ororo's relationship with T'Challa, who was her first lover. While I get that this is an important part of anyone's life, it seemed to me that I wasn't getting a lot of insight into her personality, her wants, her needs, other than her need for romantic companionship. She seems largely defined by other people's choices—and, to be fair, many people actually are—but I had little sense of how she reacted and built herself in response to these other people.

I was relieved to realize Ororo's hair looks terrible on purpose, because this is a wig. Shame about the eyebrows, though; I think some artists just can't make them work.
from Storm vol. 2 #1 (art by David Yardin & Jay Leisten)

The art is fine; I wouldn't give it an award but there's nothing wrong with it, though I sometimes lost track of all the various hunter characters. The issues are on the longer side, a little more than the usual 20-22 pages, and I feel like they could have been cut down to the standard length without really losing anything important, to be honest.

Check your privilege, T'Challa.
from Storm vol. 2 #4 (art by Lan Medina with David Yardin & Jay Leisten)

Most frustratingly in terms of continuity, the book ends with T'Challa and Ororo still together! How did they end up separated again? The Marvel Chronology Project informs me that chronologically, Storm is followed by flashbacks from Black Panther vol. 3 #26 and Black Panther vol. 4 #14, but I don't remember the details of these despite having read them! (Maybe I should go back?) I guess Storm doesn't have to provide the complete story, but it does have what feels like an odd stopping point, all things considered.

Okay, but what happens to T'Challa?
from Storm vol. 2 #6 (art by David Yardin & Lan Medina and Jay Leisten with Sean Parsons)

Anyway, I'm glad I read it in the end, and it's too bad I didn't read it between issues #9 and 10 of Black Panther vol. 4, which would be my recommendation. But though perhaps this is a consequence of the context in which I read it, it feels more important to T'Challa than Ororo, and I think that does the character and the series a disservice.

ACCESS AN INDEX OF ALL POSTS IN THIS SERIES HERE

25 November 2024

Black Sun Rising (From Stockbridge to Beyond Segonus: A Doctor Who Magazine Comics Marathon, Part 54)

Black Sun Rising: The Complete Doctor Who Back-Up Tales, Volume 2
by Mick Austin, Vincent Danks, Dave Gibbons, David Lloyd, Alan McKenzie, Mick McMahon, Steve Moore, Paul Neary, Steve Parkhouse, John Peel, Gary Russell, Geoff Senior, John Stokes, et al.

Collection published: 2024
Contents originally published: 1980-92
Acquired: September 2024
Read: November 2024

Unlike its predecessor volume, this contains only two strips that had been previously collected, and only one of them by Panini at that; Black Legacy was in the Cyberman Ultimate Collection, and Skywatch-7 in a volume of IDW's Doctor Who Classics series. So the amount of new-to-me material is much higher here, making it feel more worthwhile. But on top of that, I also found that the material here was more diverse and unusual than what was collected in the previous volume. 

The stories here come from an era where the back-ups went from a regular feature to a more sporadic one, before fading out entirely. The last couple aren't from DWM itself, but special tie-in issues, one from a decade after all the others, which date from 1980 to 1982.

As usual, I am only writing up stories I hadn't read before. On top of that, I did read all the stories in publication order, but here I am going to sometimes review them out of that order... you'll see why.

Yonder...the Yeti, from Doctor Who Weekly #31-34 (May-June 1980)
written by Steve Moore, art by David Lloyd

A group of hikers in the Himalayas end up encountering the robot Yeti and the Great Intelligence. Some DWM stories manage to cram a lot into a little space to good effect, but this one just felt crammed to me; I struggled to follow the art or copious plot twists. Maybe I was tired when I read it... maybe I'm just getting old!
Business as Usual, from Doctor Who Weekly #40-43 (July-Aug. 1980)
written by The Original Writer [Alan Moore], art by David Lloyd
This won't set your world on fire, but I found it an effectively creepy use of the Autons. Moore does a good job of extrapolating how an Auton story would go with no Doctor; David Lloyd's talents are put to good use with some of the more horrific moments.
from Doctor Who: A Marvel Monthly #47
Stardeath / 4-D War / Black Sun Rising, from Doctor Who: A Marvel Monthly #47, 51, & 57 (Dec. 1980–Oct. 1981)
written by The Original Writer [Alan Moore], art by John Stokes and David Lloyd
This trilogy of stories from Alan Moore chronicles some of the early history of the Time Lords, and is the first depiction of a "Time War" in the Doctor Who mythos. (The existence of a "Last Great Time War" of course implies earlier, less great Time Wars.) In Stardeath, Moore really dives into the history, showing the moment alluded to in The Three Doctors where Omega gets trapped in a black home; I think this is the first story to unite that idea with the fact that in The Deadly Assassin, the Time Lords use a black hole as a power source for their time travel operations. The hardware is beautifully drawn by John Stokes and, the story uses the same design for Rassilon that we would later see in The Tides of Time. On top of that, someone comes back in time to stop the Time Lords from becoming masters of time... and in doing so accidentally gives the Time Lords a key piece of time-travel technology. Timey-wimey, as we would now say.

Such temporal shenanigans are what drive the last two stories here, which focus on the Time Lord "Special Executive" trying to maintain Time Lord influence in the face of opposition from both contemporary and futuristic enemies. Moore is typically inventive, but I didn't find the agents of the Special Executive very Time Lord-y, to be honest. Cool concepts but I feel like they needed a bit more of a Doctor Who veneer.
from Doctor Who: A Marvel Monthly #48
The Touchdown on Deneb 7, from Doctor Who: A Marvel Monthly #48 (Jan. 1981)
written by Paul Neary, art by David Lloyd
This is a K-9 story. Like K-9's Finest Hour from the previous volume, the Doctor is in it a bit but it focuses on K-9; like K-9's Finest Hour, it's not very good. If there was some kind of explanation for the key plot point that K-9 is acting totally out of character, I missed it!
Voyage to the Edge of the Universe / Crisis on Kaldor, from Doctor Who: A Marvel Monthly #49-50 (Feb.-Mar. 1981)
written by Paul Neary (with David Lloyd) and Steve Moore, art by David Lloyd and John Stokes
The idea of taking a group of Dæmons and sending them on a trip to the edge of the universe seems pretty random, to be honest, but if you buy that, this is a pretty good story, in that it really lets David Lloyd cut loose with some crazy visuals. The Kaldor story was less interesting to me (I have never really been into the cut-rate Asimov of most Kaldor stories), but it did have a very macabre twist ending. The main strip in this era, under writers Steve Moore and Steve Parkhouse, really loved its stories based on weird concepts that ended with a real downer, and these stories totally fit into that vibe.
from Doctor Who Monthly #64
The Greatest Gamble / The Gods Walk Among Us / Devil of the Deep / The Fires Down Below, from Doctor Who: A Marvel Monthly #56 & 59 / Doctor Who Monthly #61 & 64 (Dec. 1981–May 1982)
written by John Peel; art by Mick McMahon, David Lloyd, and John Stokes; letters by Elitta Fell
To be honest, I have never much rated John Peel as a Doctor Who writer (or, for that matter, a Star Trek: Deep Space Nine one, having suffered through Objective: Bajor, which seems to owe more to Jon Pertwee Virgin Missing Adventures than the tv show it's supposedly based on). His stories often have that fatal combination of being bad and dull, of being fundamentally misconceived in some unenjoyable way. So I was surprised how much I liked this run of tales, which brings in the Celestial Toymakers, the Sontarans, the Sea Devils, and the Quarks. What he's quite good at here is shifting into different genres; none of these feel like Doctor Who stories without the Doctor, but stories from other universes with Doctor Who monsters stuck in: a gambling parable, a tomb exploration story, a pirate story, a military thriller. This is exactly what I want out of the DWM back-up strip! He is helped, of course, by a stable of very strong artists who do a great job adapting themselves to each genre. I really enjoyed all of these.
from Doctor Who: A Marvel Winter Special 1981
Minatorius, from Doctor Who: A Marvel Winter Special 1981
written by Alan McKenzie (as Maxwell Stockbridge), art by John Stokes, letters by Elitta Fell
Like The Stolen TARDIS from the previous volume, this is branded as being from "Tales of the Time Lords"; there never were any more. Based on this, we dodged a bullet. I don't think McKenzie really gets Time Lords; why does the one in this story have a wise-cracking robot drone? John Stokes draws some great alien vistas, though.
The Fabulous Idiot / A Ship Called Sudden Death, from Doctor Who Summer Special 1982
written by Steve Parkhouse, art by Steve Parkhouse & Geoff Senior and Dave Gibbons
These two stories take some characters from the main strip's The Free-Fall Warriors and explore what they get up to when the Doctor's not around, part of that building of a coherent DWM universe that was going on during the Peter Davison strips. The first one is fun enough; I always enjoy a bit of Steve Parkhouse art, and there's some good jokes here about Doctor Ivan Asimoff. The second, about the Freefall Warriors, I found less interesting. There are too many of them in too little space. But you know, give me some Dave Gibbons anyday and I am a happy man.
from Doctor Who Magazine Holiday Special 1992
City of Devils, from Doctor Who Magazine Holiday Special 1992
written by Gary Russell, art by Vincent Danks, letters by Annie Halfacree
I do love Sarah Jane Smith, and Vincent Danks does great on art here, but like most Gary Russell–penned comics, this one is pretty pointless. Sarah and K-9 basically stand around while we go through the usual Silurian story. The story doesn't climax so much as just stop.
Stray Observations:
  • Other included stories and what previous collections to find them in: (see below for links to my reviews)
    • Black Legacy (in Cybermen: The Ultimate Comic Strip Collection)
    • Skywatch-7 (in Doctor Who Classics vol. 2 #13)
  • Does the existence of "The Original Writer" imply the existence of "The Unoriginal Writer"? And if so, who is it? Anyway, I get it if Alan Moore doesn't want his name on the cover or credits page, but I do find it amusing when the behind-the-scenes material has to contort around giving his name. Like, can he really object to people relaying the fact that he wrote something?
  • A couple years after this, Moore would introduce the Warpsmiths to his Marvelman comics, and I could imagine the Special Executive fitting right in there. The backmatter reveals they would be reused in his Captain Britain run; whenever I get around to reading my Captain Britain Omnibus, I look forward to encountering them again. If I'd known ahead of time, maybe I would have incorporated those comics into this project, as I did Transformers, Death's Head, and The Sleeze Brothers!
  • Supposedly the Dæmon in Voyage to the Edge is the same guy who shows up running a bar in that really bad Gary Russell story from the McCoy-era strip (see The Good Soldier). God knows why, though.
  • I am pretty sure I have read that DWM's The Betrothal of Sontar (2006) was the first use of "Sontar" in the Doctor Who mythos (1993's Pureblood used "Sontara"), but actually it's used in The Gods Walk Among Us way back in 1982.
  • For those of us who love the DWM universe, surely the female UNIT commander in The Fires Down Below ought to have been Muriel Frost. Or rather, surely the female UNIT commander in The Mark of Mandragora ought to have been Major Whitaker! The story is set in 1984 and says that Lethbridge-Stewart is in charge of UNIT, which I have to imagine causes some problems but I try to not think about UNIT dating very much these days.
  • Back when I wrote up Skywatch-7, I expressed some confusion about the "Maxwell Stockbridge" pseudonym that Alan McKenzie used for his back-up strips, in that it seems like a clear reference to The Stars Fell on Stockbridge et al., but not only predates that story, but DWM itself! The backmatter here goes into that; McKenzie says it was his pseudonym of choice, based on the house pen names used on The Shadow and The Spider (Maxwell Grant and Grant Stockbridge, respectively), and that Steve Parkhouse told him the creation of a DWM character named Maxwell from Stockbridge is a total coincidence!
  • The Freefall Warriors went on to appear in a Captain Britain back-up in 1985. I am guessing rights issues mean this has never and will never be collected. These issues go for an average of $13 apiece on Mycomicshop.com; I imagine at some point I will give in and buy them to complete my DWM journey. If I do, you all will be the first to know!

This post is the fifty-fourth in a series about the Doctor Who Magazine comic strip and Marvel UK. The next installment covers Monstrous Beauty. Previous installments are listed below:

22 November 2024

My Kid and the Dragons Franchise

I haven't done a lot of parental blogging recently, so I thought I would write up what was honestly a pretty minor moment—but that is how I envision this blog, so there you go.

Last Wednesday, I picked up my six-year-old ("Kid One") from their aftercare program. Sometimes Kid One doesn't tell me anything  about their day, but this week, they were nice and chatty. Among other things, they informed me that they had come up with a new Dragons game. I later learned my wife knew about these games, but I didn't. The newest is the twelfth installment, Dragon Claws. When I asked if these were things they wrote or drew, they informed me that no, they just dreamed them up. There's the original Dragons (when I called it "Dragons 1" at some point, I was corrected that it was just Dragons), and then Dragons 2 through Dragons 11. Dragons 5 and 6 are "Dragons Mega" and Dragons 7 through 9 are "Dragons Mega Mega."

Apparently they play these games at recess with their friend (whom I'll call "Connor"). When we got home, it was a little early, and they had missed the recess component of aftercare because I picked up Kid One a bit earlier than mom usually does, so I suggested we play a Dragons game outside. They said I could pick which one, but when I said start from the beginning, they said they didn't remember the original Dragons, so we played Dragons 2 instead.

In Dragons 2, there's a dragon and a warrior; I was the warrior, and they were the dragon. (When Kid One and Connor play, Connor is usually the warrior as well.) First I had to defeat the dragon, then I captured the dragon in my dragonball and registered it to my dragonphone. After that, we battled together against a number of threats (the ones I remember are the flying "Rampagers") and the dragon, originally named "Attacker," evolved a couple times.

Obviously you can identify what their inspirations are! I was struck how Kid One is very obviously my kid, in that they look at systems of narrative and break them down and figure them out. They have already figured out the structure of a game franchise! I love seeing them enthusiastic  and energetic and imaginative; I had to do very little prompting, they mostly told me everything that was happening and came up with all the ideas. I was pretty tired, so we left off once we finished Dragons 2, but I am promised that our progress and characters will carry over into Dragons 3 when we play it!

20 November 2024

New! Blackhawk (#196–227)

In my previous post in this series (see item #4 in the list below), I had originally planned to cover up through issue #200, since I had bought issues #151 through 200 in one batch. But when I read issue #196 (May 1964), it was obvious that something had changed in the world of Blackhawk, and that issues #196 through 200 belonged with the run that followed, which would go up through issue #227 (Dec. 1966). (Issue #228, as I'll cover in the next post in this series, is the infamous Junk-Heap Heroes story that saw the Blackhawks reformatted as superheroes.)

In its early DC years, in my opinion, Blackhawk had settled into a rut. Really generic, really tedious stories of the Blackhawks fighting criminals or aliens or alien criminals, stories that drew in absolutely no way on the unique attributes of the Blackhawks of the things that actually made them appealing to begin with. But to a degree, isn't this inevitable? That's the question I'm exploring in this series. Unlike, say, Superman, I don't think the premise of Blackhawk is terribly adaptable outside of its original setting. Moving the characters outside of World War II is perhaps innately doomed to failure. DC's attempts to tell Blackhawk stories from 1957 to 1964 didn't take advantage of the unique attributes of the premise, and the kinds of stories they were telling would almost certainly have been done better with a different group of characters.

Back into action like in the old days!
from Blackhawk vol. 1 #196
(script by Arnold Drake, art by Dick Dillin & Chuck Cuidera)
As soon as you read issue #196 ("A Firing Squad for Blackhawk!"), it's clear something has changed. The story has the Blackhawks recruited by the mysterious "Mr. Cipher" (his face is a blank) from the United Nations, who sends them on a mission to do the kind of things they actually are good at—the taking down of dictators! To me, this does a good job of threading the needle of what makes the Blackhawks fun and interesting while still keeping them in the present day. It's essentially the kind of thing they used to do before America joined in on the Second World War, go places where there was tyranny but there couldn't be official intervention. I really enjoyed the issue; though like all previous DC issues it's illustrated by Dick Dillin and Chuck Cuidera, even the artwork feels fresh, probably because the script gives them something dynamic and exciting to draw for once.

Issue #197 isn't quite as good ("The War Between the Blackhawks"), but continues in the same line. Again, Mr. Cipher sends them on a mission, this time to stop a war between two neighboring countries in Southeast Asia; the Blackhawks split into two groups, each of which advises each side. There's some silly sci-fi stuff here (monsters or robots or robot monsters or monster robots), but it's used in the kind of plot that, once again, plays to Blackhawk's strengths as a premise. To go undercover on their mission, the Blackhawks need to don new uniforms, which at the story's end they decide to keep, red shirts with green pants. I wasn't very into them at first, but as I kept reading the run, I did come around on them, and I grew to like the fact that there were different uniforms for their wartime and postwar adventures. (More on that in a bit.)

Issue #198 does something new and different; it jumps back to the war. Obviously we got a Blackhawk origin of sorts in Military Comics #1 (see item #1 in the list below), and the text story in Blackhawk #50 gave us some more details (item #2), but "D-Day for the Blackhawks" is an issue-length story about how the Blackhawks were founded. It does not accord with the Military Comics run, though, depicting the Blackhawks as an official unit of the military, and not having them go into action until D-Day.*

All three issues are credited to writer Arnold Drake, but knowing what I do of the era, my guess is the changes are mostly down to editor Murray Boltinoff, who took over with issue #196 according to the Grand Comics Database... and unfortunately, #198 is his last issue. With #199 ("The Attack of the Mummy Insects," writer unknown), we're back to the same old crap as George Kashdan takes over as editor—though my guess is it might be an inventory story from the previous era.

The same is probably true of #200, though it's a landmark issue in some ways. "Queen Killer Shark" reads like a totally generic Blackhawk issue of the previous era, and I suspect it probably was, as it's written by Dave Wood, who was a prolific contributor in the previous era, but never penned another Blackhawk story again. Recurring Blackhawk nemesis Killer Shark uses poison or some shit to turn Lady Blackhawk into the evil Queen Killer Shark. To me, it reads like a totally normal one-off, except that at the end, she doesn't get turned back, and I wonder if the editor made a change to an existing script. By now, it's 1964, and the Silver Age of superheroes is underway at DC, with all kinds of recurring subplots—not the kind of things the Blackhawks usually went in for. So I think the editor (be it the outgoing Boltinoff or the incoming Kashdan) had the end of the story tweaked to bring it more in line with the kind of stuff contemporary superhero comics were doing.

There's one other format-busting issue here, "Operation White Dragon" in #203 (script by Bob Haney). Just as "D-Day for the Blackhawks" retold the origin of the Blackhawk team, this retells the origin of Chop-Chop. In the original Military Comics run, Chop-Chop is for some reason helping a nurse the Blackhawks meet in Nazi-occupied Europe and ends up following the team home; here, the Blackhawks meet Chop-Chop when they go to China to help liberate a town from the Japanese. Chop-Chop (real name: Liu Hang) is the nephew of a local lord that the Blackhawks are trying to convince to come over to the Allies. He turns out to be a secret badass working to undermine the occupying Japanese forces. It's a fun story, and a much better origin for Chop-Chop than what we originally got, though as far as I know it never really gets picked up on again. In general, Chop-Chop does much better in this run than in the previous, as he's more treated like a regular member of the team (he gets a uniform when everyone else switches) and not just an adjunct to Blackhawk.

Other than that, issues #201 through 227 settle into a pretty predictable pattern. There's always a main story of around sixteen pages. Though they go back to the goofiness and sci-fi trappings of the pre-Boltinoff Blackhawk, I enjoyed these more. There's fewer stupid stories about aliens, or about generic criminals, more about supervillains. They're more stylishly told, too. Sure, they're silly, but there's a good sense of fun, a feeling that the writers (still usually uncredited) are having a good time, as opposed to knocking out something before lunch. I particularly enjoyed "Five Fears for the Blackhawks" from #215 (writer unknown), which doesn't really make any sense, to be honest, but really leans into the 1960s happening vibe in a way I found totally delightful. Many of the stories of this era are by Bob Haney, and I suspect it was his work I enjoyed the most; I was less into Ed Herron, who unfortunately takes over as regular writer with #223. (This is when the series starts a short-lived habit of crediting writers and artists, so we actually know this for a fact.)

Chop-Chop... ace pilot!
from Blackhawk vol. 1 #212
(art by Dick Dillin & Chuck Cuidera)
It's unfortunate that Boltinoff and Drake left, because I liked their approach a lot more, and also they were clearly setting up some kind of ongoing plot about Mr. Cipher, who (to me, anyway) seemed fairly suspicious as bosses went. But he never appeared again after #197, nor was the fact that the Blackhawks worked for the UN ever relevant again. (In the forthcoming "New Blackhawk Era" they work for the U.S. government.) The stuff about Queen Killer Shark is an intermittent recurrent thing; they sometimes temporarily cure her but she always ends her issues evil again. At the end of her last appearance, "The Revenge of Queen Killer Shark" in #225 (script by Ed Herron), both her and Killer Shark are taken into custody. It's also worth pointing out a lot of stories end with the narrator wondering if a particular villain will come back... but they never do.

The other part of each issue is an eight-page backup. These backups usually alternate between two features. One is the "Blackhawk World War II Combat Diary," which will tell a quick lost story of what the Blackhawks got up to during World War II. These I enjoyed a lot. They're not all great (one involves aliens for some reason), but most are solid, quick stories of Nazi-fighting shenanigans. I particularly enjoyed "Chained Enemies!" (#200), where Blackhawk and a Nazi get tied up together but have to survive; "Chop-Chop's Suicide Mission" (#212), where Chop-Chop goes undercover with Japanese kamikaze pilots but ends up having to kamikaze himself against his own squadron; "Rescue Riley's Rangers!" (#218), where how people write the number 7 turns out to be vital to the war effort; and "The Mystery Prisoner of Stalag 13!" (#226), where the Blackhawks try to infiltrate a Nazi prison only to find out they've been anticipated. There are no collections of Blackhawk vol. 1 aside from the one Showcase Presents Blackhawk volume, and to be honest, I can't blame DC for that, but I think a good collection of this era's WWII adventures wouldn't go amiss.

Always love a prison infiltration story.
from Blackhawk vol. 1 #226
(art by Dick Dillin & Chuck Cuidera)
The other regular feature is the "Blackhawk Detatched Service Diary," which are short stories focusing on single members of the team. This is the usual stupid stuff for Blackhawks of the era with aliens and dimensions and whatnot, just focusing on one member at a time. There's no sense of real personality here, they're just silly stories that make you roll your eyes.

(The GCD attributes all of these back-ups from #200 to 227 to George Kashdan, on the basis of a comment he apparently made in a fanzine: "In The Comic Reader #27 (July 1964), George Kashdan is credited with writing the Blackhawk fillers. Info per Nick Caputo." It seems a bit weird to me to use a bit of data from July 1964 to attribute stories all the way up to December 1966! The writing is variable enough, in terms of quality and style, that it's hard for me to believe it's all one person's work.)

For those of us who track these things, there's still no real hint if these stories take place in the DC universe, except that when a bad guy in #227 dons a supervillain outfit, he comments that people are doing this more and more these days. There's no indication, however, of the full-on integration into the DC universe that's about to come. More on that in the next installment of this series...

I was excited when this era introduced a letter column, but in most issues, it's just taken up by fans writing in to buy/sell issues of Blackhawk with other fans. I did skim to see if I recognized any names, and indeed I did, in #227 there's a letter from Craig Russell of Wellsville, Ohio; this is the comics artist we now know as P. Craig Russell. He would have been fourteen.

from Blackhawk vol. 1 #227
The same issue has a hilarious public service advertisement I've included on the right. What do you like less, alligators or Catholics?

("New! Blackhawk" is the branding used on issues #197 and 200-01; #198-99 have the slight variation "New Blackhawk." Of course, don't confuse this with subsequent branding iterations "The New Blackhawk Era" [#228-35] or "The New Blackhawk" [#244-45]! How many times can you be new?)

This is the fifth post in a series about the Blackhawks. The next installment covers issues #228-43 of Blackhawk vol. 1. Previous installments are listed below:

  1. The Blackhawk Archives, Volume 1 (1941-42)
  2. Military Comics #18-43 / Modern Comics #44-46 / Blackhawk #9 & 50 (1943-52)
  3. Showcase Presents Blackhawk, Volume One (1957-58) 
  4. Blackhawk vol. 1 #151-95 (1960-64)

* This is of course the era of DC's multiple Earths. I'm sure lots of people have their own ideas, but mine is that the Military Comics stories are probably set on Earth-X (where DC put all the Quality characters) and the postwar stories up through the "Junkheap Heroes" era are Earth-B (where DC put all the goofy-ass shit that Bob Haney and Murray Boltinoff came up with). We'll see about later runs.