Showing posts with label creator: judd winick. Show all posts
Showing posts with label creator: judd winick. Show all posts

18 April 2014

Faster than a DC Bullet: Project Crisis!, Part XVIII: The OMAC Project

Comic trade paperback, n.pag.
Published 2005
Borrowed from the library
Read March 2014
The OMAC Project

Writers: Geoff Johns, Greg Rucka, Judd Winick
Artists: Rags Morales & Michael Bair, Ed Benes, Jesus Saiz & Jimmy Palmiotti, Ivan Reis & Marc Campos, Phil Jimenez & Andy Lanning, Cliff Richards & Bob Wiacek, David Lopez, Tom Derenick, Georges Jeanty, Karl Kerschl, Mark Propst, Bit, Dexter Vines, Rob Petrecca, Nelson DeCastro
Colorists: Moose Baumann, Paul Mounts, Guy Major, Steve Firchlow, Richard & Tanya Horie
Letterers: Nick J. Napolitano, Phil Balsman, Todd Klein

First off, let's look at those credits: twenty artists worked on the eight issues collected here. Twenty. I guess superhero comics are not an auteur medium.

Secondly, let's reminisce. Though I didn't read a whole lot of superhero comics back in 2005, I was becoming aware of them, and I remember the first time I saw the title "Countdown to Infinite Crisis." I thought it was a parody comic. Then I realized-- the title was real. Which was horrifying.

That said, the story of that title collected here turns out to be rather good. Nine years later I think it's okay to say that this is the story where Blue Beetle dies. Now, as a big fan of the Justice League International days, I really like Blue Beetle. I like to think he's what I'd be if I became a superhero: chubby, well-meaning, a little bit insecure, trying his best every day. "Countdown to Infinite Crisis" shows him off at his best, tracing a mystery no one else can be bothered with (except for the ever-loyal Booster Gold) across the Earth. All things said, it's a good mystery story, and despite being a fan of the JLI days, I even think the twist about the villain works. When Blue Beetle is shot in the head, you feel it in the gut.

"Countdown to Infinite Crisis" is followed by three chapters of "The OMAC Project," which runs two parallel stories: while Batman, Wonder Woman, and Booster Gold try to figure out who killed Blue Beetle (and what was worth killing him over), Sasha Bordeaux starts to fret about her role in the mysterious "Checkmate" organization. I guess Sasha was in some Batman stories I haven't read, but you actually don't need to know that for this story to work; Greg Rucka is skilled enough a writer to make her plight instantly sympathetic. Her attempt to get to Batman and let the truth out is a great thriller story, the kind of stuff Rucka is really adept at. I also like how this story spins out of Identity Crisis, showing a more-- and justly-- paranoid Batman. There are real repercussions for that story, which stops it from being the shilling shocker it's sometimes characterized as.

Something I particularly liked about "The OMAC Project" is the way that Rucka and letterer Phil Balsman use the computer lettering of the Brother Mk. I satellite, sometimes on the edge of the narrative, sometimes on top of it, sometimes interrupting speech bubbles. It's used to clever and sometimes chilling effect, and the way it can run in parallel to the main story on the page is the kind of thing I'd assert you can only do in comics. The repeated motif of the satellite's eye logo is also well used: an all-seeing eye, a Panopticon for the postmodern age.

"The OMAC Project" is interrupted halfway through by "Sacrifice, Part 4 of 4." Bizarrely, parts 1-3 are synopsized and you can go read them in another book-- after you've read the end here, I guess. The book actually gets away with it, though; the synopsis proves enough to get you through this story: famously, the one where Wonder Woman kills Maxwell Lord. I have to say, it's built up to pretty compellingly; this is no callous murder, but a genuine life-or-death situation that there is truthfully no other way out of. Of course, both Rucka and Lord contorted to make that the case, but it promises some interesting repercussions, which I guess will be in some other book. I only wish it had better art: ten of the book's twenty artists are used on this one 22-page story, and it is not to the tale's benefit.

The last three parts of "The OMAC Project" shift the focus from the now-dead Maxwell Lord to the supercomputer he stole from Batman, Brother Mk. I, which has now rebranded itself "Brother Eye" and elected to purge the Earth of superhumans. Since Batman lost control of it, it's gained the ability to turn any human who's taken a certain nanite-infused vaccine into a One-Many Army Corps (of old Jack Kirby fame). An army of OMACs comes at the Earth, which makes for a couple great splash pages from Jesus Saiz. (Indeed, I liked his art throughout the book; he does great facial expressions and body language, though it's baffling that he draws a second Checkmate agent who looks almost exactly like Sasha.)

Though I think the OMAC army's defeat comes a little too cursorily, there are a lot of great moments along the way, especially when Booster Gold leads his old JLI teammates (Guy Gardner, Fire, Mary Marvel, Metamorpho, Martian Manhunter, and Rocket Red) into battle to avenge Blue Beetle. This era may have been pilfered for shock value and retconned to death by this whole story, but the old team is still being treated with respect, thankfully.

Like Day of Vengeance, I'm left with little idea of where this is all going as it counts down to the Infinite Crisis, but I'm interested and ready to find out, and even if this goes nowhere, Greg Rucka and Jesus Saiz constructed a really enjoyable and thrilling ride.

16 April 2014

Faster than a DC Bullet: Project Crisis!, Part XVII: Day of Vengenace

Comic trade paperback, n.pag.
Published 2005
Borrowed from the library
Read March 2014
Day of Vengeance

Writers: Judd Winick, Bill Willingham
Pencillers: Ian Churchill, Justiniano, Ron Wagner
Inkers: Norm Rapmund, Walden Wong, Livesay, Dexter Vines
Colorists: Beth Sotelo, Chris Chuckry
Letterers: Richard Starkings, Pat Brosseau

This is the first of the "Countdown to Infinite Crisis" collections, chronologically speaking, collecting two storylines, "Lightning Strikes Twice" and the eponymous "Day of Vengeance." It opens with a two-page overview of "The Nature of Magic," which tries to organize what is known about DC's magical universe, from sources as disparate as Green Lantern, the Fourth World, Neil Gaiman's Sandman, Captain Marvel, Amethyst, Princess of Gemworld, and even Lucifer. I'm not sure it needs to be done, nor that this all actually adds up to anything, but I guess I applaud them for trying.

"Lightning Strikes Twice" is a Superman story, involving the attempt of Eclipso (who I recall from 1992's crossover event Eclipso: The Darkness Within, of which I read the Justice League Europe and Green Arrow chapters) to possess a new host, ideally Superman-- meanwhile Captain Marvel tries to help out despite the increasing difficulties of his mentor, the wizard Shazam. There's probably a good story to be written about Superman's struggle with anger, but this isn't it. It's a perfunctory, typical superhero possession story, and I didn't find that writer Judd Winick nor artists Ian Churchill and Norm Rapmund did anything interesting with it.

Part of this story picks up ramifications from Green Lantern: Rebirth, which I haven't read, but I know that Hal Jordan ceases to be the host of the Spectre; the Spectre turns up at the end of "Lightning Strikes Twice" without a host, aimless and guideless. This causes Eclipso to get an idea, and in "Day of Vengeance," it has persuaded the Spectre that all magic is contrary to God's Law and must be destroyed. With the Spectre on a rampage, it's up to an impromptu team of magic users to stop it, most of which I had never heard of: Blue Devil (I remember him from Crisis on Infinite Earths), Enchantress (nope), Nightmaster (nope again), Nightshade (still nope), Detective Chimp (I know the name, but nothing else), and Ragman (certainly not).

It makes for a decent superhero story: group of disparate heroes have to work together, discovering they have purpose in the process. It's not very interesting (an ongoing about this team picked up from Day of Vengeance, but I won't be reading it), but it's interesting enough. Each character narrates a different issue in turn, and some of these were more successful than others; obviously Detective Chimp is the best narrator, whereas many of the other characters could have been anyone. Captain Marvel plays a big role again, but I was very surprised to see Birds of Prey's Black Alice pop up here; I hadn't known she'd had any impact outside of her own book.

When this story does succeed (aside from all scenes featuring Detective Chimp), it's when it gives you the feeling of scale of what it would mean for the Spectre to be on a rampage against magic through every dimension. When Ragman and Enchantress are in a mystical forest early on, there's this great, unexpected page turn when you see the Spectre fighting Blackbrian Thorn, and the combatants just tower over our heroes. It's moments like this that make a magic-based story distinct from every other superhero story (seriously, most magic blasts could be heat rays for all it matters), and there's not quite enough of them in "Day of Vengeance," but where do they turn up (there's another good one where the Enchantress taps the universe's magic users for power to help Captain Marvel) they really sell this as something different, something bigger.

Now, what does all this have to do with the brewing Infinite Crisis? To be honest, I have little idea and I'm not hooked enough to care yet, either. But ever onwards we plunge.

07 February 2010

Faster than a DC Bullet: Project Star City, Part XV: Green Arrow and Black Canary: A League of Their Own / The Parting Shot

Comic trade paperback, 126 pages
Published 2009 (contents: 2002-09)

Borrowed from the library
Read January 2010
Green Arrow and Black Canary: A League of Their Own / The Parting Shot

Writer: Judd Winick
Pencillers: Mike Norton, Diego Barreto
Inkers: Wayne Faucher, Robin Riggs
Colorists: David Baron, Tom McCraw
Letterers: Steve Wands, Sal Cipriano, John Costanza

Like many of Judd Winick's Green Arrow plotlines, this long (extremely long) one ends with someone else solving the problem, namely Batman. But at least we finally rescue Connor. Except: Connor has amnesia, has lost his archery skills (but none of his other fighting skills), has a Wolverine-like healing factor, and is extremely violent. Okay, so maybe Connor wasn't working out as a second Green Arrow to Oliver's primary (though I remain unconvinced). But is the solution to reinvigorating a character really removing every single thing that makes this character interesting and appealing? Thank God that Judd Winick will never get anywhere near Connor (or any other Team Arrow one) ever again, as this is his last entry in the series. (Also not enjoyable reading in this volume: Mia's romance with the English guy whose name I forget. Can an ex-prostitute really not tell when a man is interested in her?) This volume also contains a "bonus" story of dubious extra value.

You might notice that I haven't talked about Dinah in these reviews; that's because despite the series title, it's pretty much The Green Arrow Show. Oliver and Dinah might as well not be married for all it has to do with anything.

At least Mike Norton's art is still nice, though it's a little less Chiang-esque here than in the previous volume.

Faster than a DC Bullet: Project Star City, Part XIV: Green Arrow and Black Canary: Family Business

Comic trade paperback, 128 pages
Published 2009 (contents: 2008)

Borrowed from the library
Read January 2010
Green Arrow and Black Canary: Family Business

Writer: Judd Winick
Artists: Cliff Chiang, Mike Norton, Wayne Faucher, Rodney Ramos, André Coelho
Colorist: David Baron
Letterers: Travis Lanham, Jared K. Fletcher, Steve Wands, Sal Cipriano, Pat Brosseau

After the strong The Wedding Album, Judd Winick returns to form: to add insult to injury, at the beginning of this book, the comatose and brain-dead Connor Hawke is kidnapped. Oliver, Dinah, and Mia spend the book hunting for him, aided by some British "bloke" and various other faces from around the DC universe. By the end of the book... they've actually pretty much accomplished nothing, because it's taken them five issues to find out who didn't do it. I could forgive this if other interesting things were going on, but they're not; mostly, Oliver is just snarling a lot. I did like the fakeout with the aliens, though.

The saving grace of this book is the artwork: Cliff Chiang is the best and most interesting artist this title has had since Phil Hester and Ande Parks left. Mike Norton takes over halfway through the book, but does such a good job that you'd barely know.

13 January 2010

Faster than a DC Bullet: Project Star City, Part XIII: Green Arrow / Black Canary: The Wedding Album

Comic hardcover, 175 pages
Published 2008 (contents: 2007-08)

Borrowed from the library
Read December 2009
Green Arrow / Black Canary: The Wedding Album

Writer: Judd Winick
Artists: Amanda Conner, Cliff Chiang, André Coelho
Colorists: Paul Mounts, Trish Mulvihill, David Baron
Letterers: Ken Lopez, Pat Brosseau

After three volumes with other authors (Connor Hawke: Dragon's Blood, For Better or For Worse, and Road to the Altar), I was dreading the return of Judd Winick to writing duties for Green Arrow; I'd gotten mightily sick of him after six volumes of the old series. But quite to my surprise, this books opens exceptionally. The actual wedding of Oliver Queen and Dinah Lance swings between touching, humorous, and shocking with ease, and the story that springs out of that is very good, too, seeing Black Canary, the new Green Arrow, and Speedy hunting for the once-again-"dead" old Green Arrow. There's some good banter, the story moves quickly, the twists are clever, and I liked the sprawling nature of it, a sharp difference from the very street-level old Green Arrow series. It really felt like both Oliver and Dinah's book, not Oliver's book with Dinah tacked on. Best of all, Connor Hawke actually got something to do. Which is why I should have known better...

Winick's favorite tactic on Green Arrow was to beat Connor up to prove the situation was serious, meaning that this expert martial artist-- who had served as Green Arrow by himself for years while Ollie was dead-- always looked a bit useless and never got any good character moments. This really got on my nerves by the end of the series, but Winick goes one further by putting him into a coma and wiping his mind! Argh! Why is this even good writing? How many times do I need to watch scenes of Ollie angsting over his relationship with his son? The only good thing I can say about this development, which ruined an almost-brilliant book for me, is that it finally pays off the revelation at the end of The Archer's Quest, a good five years prior.

On the upside, the wedding story itself is drawn by Amanda Conner, whose work on Wednesday Comics's Supergirl feature was fabulous, and she does a pretty good job here, too (though it's sometimes hard to tell her out-of-costume superheroes apart). The majority of the book is drawn by Cliff Chiang, who has a very clean, "kinetic" style that works well, especially with the bright colors of David Baron. Green Arrow and Black Canary look the best they've looked in years (I mean, look at that slick cover)... it's a shame they just can't have a story to match it.

06 November 2009

Faster than a DC Bullet: Project Star City, Part IX: Green Arrow: Road to Jericho

Comic trade paperback, n.pag.
Published 2007 (contents: 2006-07)

Borrowed from the library
Read October 2009
Green Arrow: Road to Jericho

Writer: Judd Winick
Penciller: Scott McDaniel
Inker: Andy Owens
Colorist: Guy Major
Letterer: Pat Brosseau

After six years, the revived Green Arrow series that began with Quiver came to an end with the comics collected here. They have three distinct chunks. The first is a flashback to what Team Arrow got up to in the year between Heading into the Light and Crawling through the Wreckage, which is train on a tropical island with Buddhists and assassins. This is pretty good, especially for what it shows us of Oliver's new drive and determination. The second part of the book has Green Arrow and Batman teaming up to take down the Red Hood. I guess this guy actually used to be Robin, which would would explained why Batman is even more ticked off than usual, but the book never actually bothers to mention that-- thanks Wikipedia. Mostly this story is a lot of Winick's usual dramatic punching and hitting. There's a part where the Red Hood works on Mia psychologically, but the effect of this is half-hearted at best and never convinces.

The last part of the book brings everything from Winick's run together by pitting Green Arrow against Brick, Merlyn, Deathstroke the Terminator, and Constantine Drakon. This could be great, right? G.A. finally getting to beat up the villains that have bedeviled him for years, even if two of them are lame? Connor and Mia at his back, not to mention that Black Canary is finally back? Unfortunately, it's not great, as the Justice League randomly shows up and defeats them. And then tears down the wall in the Star City ghetto, even though Oliver didn't want them to do that a book back. That's the ending? Consider me underwhelmed. The political storyline ends up getting much less play than I'd've liked-- I think Ollie as mayor is a great idea-- but the way it's capped off is quite nice. And the book's very last moment speaks well for Oliver's development as a character (though I'd wish we'd seen more of it) and for the Green Arrow and Black Canary series that span off from this one. This series might be finished, but the journey's not over yet.

Though Scott McDaniel continues to not be out-and-out bad like some of the post-Hester/Parks artists on the series, I still can't say that I'm in love with his art. It's usually passable, but all his black characters pretty much look the same, and I hate his interpretation of Constantine Drakon. The man's short, but he shouldn't look like a dwarf.

Faster than a DC Bullet: Project Star City, Part VIII: Green Arrow: Crawling through the Wreckage

Comic trade paperback,143 pages
Published 2007 (contents: 2006)

Borrowed from the library
Read October 2009
Green Arrow: Crawling through the Wreckage

Writer: Judd Winick
Penciller: Scott McDaniel
Inkers: Andy Owens
Colorist: Guy Major
Letterer: Pat Brosseau

This volume picks up a year after the explosive events of Heading into the Light, and it's been a heckuva year-- a wall has been built to separate the ghetto, Green Arrow (both of him) has disappeared, and Oliver Queen has become mayor of Star City. I enjoyed Winick's early work on Green Arrow, but I'm really starting to tire of his approach; this was a bit better than the preceding book, though. The lame villains don't help: I never particularly liked Brick, and I've always thought that Deathstroke the Terminator was just dumb. Dumb name, dumb costume. Also, drugs turning innocent citizens into monsters was done by Winick five volumes ago. The best part of this book is Ollie trying out his new role as mayor, and I wish that we had more of that. The bit where he combines his two roles of politician and superhero to outsmart Deathstroke was great. On the other hand, him refusing to let anyone bring down the ghetto wall makes absolutely zero sense; glad to see you're willing to let people die to prove some kind of point, G.A.

Scott McDaniel's art has the virtue of being consistently decent. His Ollie is especially nice, though sometimes his face looks really weird. I don't really care for the full lips and big boobs he draws on Mia.

21 October 2009

Faster than a DC Bullet: Project Star City, Part VII: Green Arrow: Heading into the Light

Comic trade paperback, 157 pages
Published 2006 (contents: 2005-06)

Borrowed from the library
Read September 2009
Green Arrow: Heading into the Light

Writers: Judd Winick, J. Calafiore
Pencillers: Tom Fowler, Ron Garney, Ron Lim, Paul Lee
Inkers: Dan Davis, Rodney Ramos, Bill Reinhold
Colorist: Guy Major
Letterers: Rob Leigh, Pat Brosseau, Phil Balsman, Jared K. Fletcher

I've occasionally wondered if there's such as thing as overdone continuity in comic books-- they are, after all, a continuous medium, so surely continuity is always par for the course? How fortunate for me, then, that Heading into the Light has seen fit to give me the answer. This story has two big continuity elements. The first is that it spins out of the events of Identity Crisis, a story I haven't read. But I soon will, I know what it's about, and it had just came out when this story ran. So that's fine. What's not fine is that the Big Bad behind this story turns out to be some guy called Merlyn. Who the heck's that? Who knows, because this story never bothers to reveal who this guy is or why he might be so ticked off at Green Arrow. I guess they have a vendetta of some sort, but nothing here sells it enough to make me care.

Also: people often complain that the problem with writing Superman is that he's too powerful, and he's out of his antagonists' league. But the problem with Green Arrow is that he's not powerful, and his antagonists are always out of his league. This is at least the third volume is a row where I've seen Green Arrow and company just receive beating after beating from some antagonist with a huge advantage over him. I'm getting tired of it. And Connor is fricking hospitalized yet again. Get a new deal, Winick.

This book is penciled by four different people, but specific credits aren't given to specific bits, so I have no way of telling who did the bit of the book where the art ceases to be dire. Also, I've no idea which part J. Calafiore wrote, but it seems odd that he could write any issue here, as this is a pretty tight story arc all the way through.

23 September 2009

Faster than a DC Bullet: Project Star City, Part VI: Green Arrow: Moving Targets

Comic trade paperback, 252 pages
Published 2006 (contents: 2004-05)

Borrowed from the library
Read August 2009
Green Arrow: Moving Targets

Writer: Judd Winick
Pencillers: Phil Hester, Tom Fowler, Eric Battle, Tommy Castillo
Inkers: Ande Parks, Rodney Ramos, Jack Purcell
Colorist: Guy Major
Letterers: Clem Robins, Rob Leigh, Pat Brosseau, Phil Balsman

The sixth volume of the Green Arrow series is the thickest yet, encompassing a few story arcs. In the first, "New Blood", Oliver Queen has to deal with the aftermath of City Walls in more ways than one-- a new crime lord named Brick has arisen to replace those killed off in that story, and Mia is becoming the new Speedy more and more. The latter of these plot lines is quite good-- and the reveal of Mia's HIV-positive status is handled fantastically well-- but the former I find hard to buy. Brick has a tough hide, yeah, but I have hard time seeing why he's so dang hard for two Green Arrows to beat. (Also: Brick keeps on saying he'll do something really awful if GA interferes again, but GA keeps on doing things... and Brick suddenly stops caring.) In "Teamwork", Mia joins the Teen Titans, a story which for some reason has Mia taking the exact opposite stance on being HIV-positive as in the previous story. Okay, then. The final part of the book is taken up by "New Business", where Constantine Drakon and the Riddler take on Team Arrow, and the Outsiders show up. It was fun to see Drakon again (his opening scene was fabulous), but otherwise, this is a bit of an explosion-and-punching fest. Roy "Arsenal" Harper steps into the role of GA-dependent-character-beat-to-within-an-inch-of-his-life-to-prove-the-situation-is-serious in this one, giving Connor Hawke a break for once.

The biggest event of note here is that penciller Phil Hester and inker Ande Parks leave the title for good after "New Blood". Sometimes you don't quite realize what you've got 'til it's gone, and though I always sang their praises, their skill was sure made apparent by appearing right alongside their replacements. The sense of mood is all gone, panels are busy, and people are impossible to tell apart. Worst of all are the facial expressions; everyone here looks angry and ugly.

18 August 2009

Faster than a DC Bullet: Project Star City, Part V: Green Arrow: City Walls

Comic trade paperback, n.pag.
Published 2005 (contents: 2004)

Borrowed from the library
Read July 2009
Green Arrow: City Walls

Writer: Judd Winick
Pencillers: Phil Hester, Manuel Garcia
Inkers: Ande Parks, Steve Bird
Colorist: Guy Major
Letterers: Sean Konot, Clem Robins

Another decent installment in the ongoing saga of the Green Arrow. The real highlight of this volume is Oliver's relationship with Mia, who seems to be growing up despite his best efforts. They have to hack it out over both Oliver's infidelity and her desire to take a more active role in crimefighting; the latter of these reaches an excellent climax, and I look forward to seeing what is done with this in future volumes. The main plot of the book, a group of overly legalistic demons taking over and sealing off Star City, is a good one, though I think the pacing is off a bit; one less chapter of eventually-irrelevant buildup about the Joker, and one more chapter about the heroes trying to hold together their coalition army of cops and criminals would have been better. Oh, and the short story that opens the volume with Connor Hawke bonding with Roy Harper manages to be utterly cliche and unfunny. And it's contradicted by the main story, which states that Roy is still so injured as to be in hospital. Some good art could save it, but for the first time in these GA volumes, we get someone other than Phil Hester and Ande Parks on art duties (though they're back for the main story, and as good as ever, of course), and Manuel Garcia has no ability to draw attractive faces.

18 July 2009

Faster than a DC Bullet: Project Star City, Part III: Green Arrow: Straight Shooter

Comic trade paperback, 136 pages
Published 2004 (contents: 2003)

Borrowed from the library
Read June 2009
Green Arrow: Straight Shooter

Writer: Judd Winick
Penciller: Phil Hester
Inker: Ande Parks
Colorist: Guy Major
Letterer: Sean Konot

This is Judd Winick's first contribution to Green Arrow, a series he would write for the rest of its run (minus a few interludes). There's some continuity from the first two volumes in that Phil Hester and Ande Parks continue on the art duties, but even without that, it would be a smooth transition-- Winick seems to get Oliver Queen, the man who wants to do the best he can, but still can't avoid who he is. I like how Winick melds some of Green Arrow's typical social justice concerns into a superhero format; the monsters he fights here are imported workers who have had substandard healthcare. Overall, it's a fun, successful story, aside from the very convenient appearance of Superman when Green Arrow gets in over his head at one point. I also really like the villain he introduces here, Constantine Drakon, though I'm already tired of seeing Connor Hawke get beat up to prove the situation is serious.