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| Comic trade paperback, n.pag. Published 2005 (contents: 2004-05) Acquired and read August 2016 |
Writer: Andy Diggle
Artist: Pascal FerryColorist: Dave McCaig
Letterer: Rob Leigh
After R.E.B.E.L.S. concluded in 1996, DC's space heroes lay fallow for about a decade, minus the occasional cameo here or there. From Omega Men in 1983 to R.E.B.E.L.S., DC had built up a vast outer-space mythos that was largely going unused, except for cameos in Green Lantern tales. DC finally ended that trend in 2004 with Adam Strange: Planet Heist, a story that reinvented space adventurer Adam Strange-- but in a much funner way than Man of Two Worlds.
When Planet Heist opens, Adam is pretty sad: he thinks his adopted planet and family are dead. But soon evidence appears that they might still be alive when bounty hunters try to kill Adam in his Gotham apartment, and he begins an interstellar journey to prove his family is still alive, one that brings him into contact with characters from Hawkman, Omega Men, L.E.G.I.O.N./R.E.B.E.L.S., and even The Darkstars. (Somehow, Bob the Galactic Bum is the only of the 1980s/90s DC space series to go unreferenced.) It's in this "grand tour of the DC space mythos" element that the book really succeeds: DC has a number of fun and interesting space properties, and Planet Heist doesn't just revive Adam Strange for the 2000s, but provides tantalizing hints of many other series, creating a feeling of a Star Warsesque realized galaxy. As someone who had read all the stuff being referenced, it was fun to see old friends like Vril Dox, Doc of the Omega Men, and even Ferrin Colos used in new and exciting ways, and old settings like Maltus, but Diggle writes in such a way that I think you'd enjoy this even if you hadn't read all the stories being referenced: instead you'd be eager to go out and read them. (Similar to how I got into DC's space heroes to begin with through the references in Jim Starlin's Mystery in Space.)
Pascal Ferry's artwork is energetic and bold, perfect for a book about outer-space adventures. There's not a lot of gratuitous detail work; Ferry sticks to simple, iconic designs, redesigning almost every character in the book-- to their benefit. Dave McCaig does wonderful work on colors, too, knowing when to go for subdued and gloomy, and when to go for bright and shiny. The final battle is a thing of glory, with everyone coming together against the bad guys in a real powerhouse that is fun to read and watch.






