Showing posts with label creator: marc campos. Show all posts
Showing posts with label creator: marc campos. Show all posts

03 February 2026

Justice League International Year Eight, Part II: Judgment Day (JLA #89-92 / JLI #65-68 / JLTF #13-16)

Finally, at last, we come to the end of the Justice League's pre-Zero Hour run... and thus the end of my continuous reading; from here I'll be jumping ahead a bit. Here we have the final issues of Justice League International and Justice League Quarterly, as both series were cancelled with Zero Hour. (The JLI lettercol indicates more issues of JLQ were planned, though; it mentions an all–Tasmanian Devil issue by David De Vries and Kiki Chansamone which never happened.)

The Justice League did continue from this point, with JLI-era characters in its roster still like Booster Gold and Fire... but nothing I've seen or read of this era is even remotely appealing. As far as I can tell, Justice League America continued to lean  further into the "extreme" 1990s aesthetic, and of course, it was paired with Extreme Justice, which was surely even moreso. I could barely stomach the last year or so of JLA; I don't need more of this.

(Christopher Priest did take over on Justice League Task Force, which seems interesting, but I'll save reading that for another time.) 

Reading this era in order is pretty straightforward. Mostly the three series rotate between each other, one issue leading into the next. The only time there's not a direct continuation is between JLA #91 and JLI #15, so that's where I recommend reading the last two issues of JLQ.

from Justice League Task Force #14
Judgment Day / "Heroes Passage", from Justice League America #89-90, Justice League Task Force #13-14, & Justice League International vol. 2 #65-66 (June-July 1994) and Justice League America #91 (Aug. 1994), reprinted in Wonder Woman and Justice League America, Volume 2 (2017)
written by Dan Vado, Mark Waid, and Gerard Jones; pencils by Marc Campos, Sal Velluto, and Chuck Wojtkiewicz; inks by Ken Branch, Jeff Albrecht, and Bob Dvorak (with Robert Jones & Rich Rankin); letters by Clem Robins, Bob Pinaha, and Kevin Cunningham; colors by Gene D'Angelo and Glenn Whitmore

Judgment Day was a six-part story that rotated through all three Justice League monthlies: the American branch, international branch, and Task Force all teamed up to deal with a world-threatening menace. This is the Overmaster. Unsurprisingly, this story has all the negatives of all the recent stories from all three titles: bad art, especially by Marc Campos, over-the-top melodrama, incoherent plotting. Much of the story is never really explained. What is the connection between this Overmaster and the one that threatened the Detroit-era League? How did he cause all the disasters around the Earth before he even got there? Why was he going around empowering random people? Why doesn't he just destroy the Earth right away instead of imposing this countdown?

There are some nuggets of a good concept here. I liked the idea that Booster encountered a situation where he knew things were going to turn out fine in the future... but then the events of Zero Hour meant that his future knowledge actually wasn't right. But all the stuff about Booster being dead and not dead was painted with way too broad a brush. I did like the stuff between Booster and Beetle, though; I feel like their friendship was largely not utilized during Dan Vado's run so it was good to see it in play here. The idea no one was being born or dying is creepy.

On the other hand, we once again get an ineffectual Wonder Woman up against a rash Captain Atom when it comes to command of the League. I don't know why we needed to see this play out three stories in a row; it's insulting to both characters. (And when and how did Atom even become a League member again?) This time we get the added layer of a UN-threatened League shutdown from Maxwell Lord. I'm not sure why Max was kept on as a lead character after Breakdowns when he has done so very little of interest except occasionally be the face of UN interference.

The big aspect of this story is the death of Ice. It comes across as a bit of a Chewbacca moment: "kill the family dog." That is to say, kill the nicest character because it will garner the most sympathy. In execution, it doesn't work very well. Ice had been absent from the League for a long time, and since her return, hasn't even really felt like Ice in any meaningful sense. She spends most of Judgment Day under the Overmaster's mind control, which is not really an interesting way for a character to spend their final appearance. Surely an effective character death should remind you of why you liked someone before they get killed off, but there's none of that here.

The one thing I did like about the death of Ice was the actual issue in which it happened, JLTF #14, certainly the best issue of the whole crossover. As the League acts to stop the Overmaster, we keep cutting to T. O. Morrow and a couple other villains; every time the League does something, we see Morrow cross it off of a list of things he knows are going to happen. The culminates in him crossing Ice's death off the list. It's a surprisingly effective mechanic from writer Mark Waid, giving the death of Ice some impact.

Lastly, Dan Vado and Marc Campos's run finishes out with a coda issue about how the death of Ice affected the team. The characters snarl and posture a lot; the potential drama of Fire dealing with this is of course squandered by bad writing and worse art.

from Justice League Quarterly #16
"Visions of Glory" / "The Heart of Darkness" / "The Sleeper Awakens" / "Guardian Angel", from Justice League Quarterly #16-17 (Fall-Winter 1994)
written by Paul Kupperberg, Charlie Bracey, and Andy Mangels; pencilled by Vince Giarrano, Rick Stasi, Curt Swan, Khato, Danny Rodriguez, Carlos Franco, and Phil Jimenez; inked by Vince Giarrano, Dick Ayers, Jose Marzan, Khato, Andrew Pepoy, Richard Space, Rich Rankin, and John Stokes; lettered by Albert De Guzman, Gaspar, Agnes Pinaha, Chris Eliopoulos, Bob Pinaha, and Clem Robins; colored by Patricia MulvihillJerry NicholasPhil AllenGreg RosewallRobbie BuschScott Ballman, and Greg Wright

The first of the last two issues of Justice League Quarterly seems pretty random: it's an all–General Glory issue. In the monthlies, General Glory last did something other than appear in a crowd shot back during Breakdowns, so around three years ago. I'm not sure why editorial decided he needed a whole book devoted to him!

But I'm not going to complain because this is pretty good stuff. There's a frame story set after Judgment Day; after its events, General Glory reverted to his Joe Jones form—and had a heart attack. He's been hospitalized alongside a paralyzed hero cop, and Jones spend their time together telling the cop stories from the General Glory comic books published after the General disappeared. This provides a frame story for four "flashback" stories—though we know none of them happened. The first is a Kirby monster comic pastiche, with pitch-perfect art from Rick Stasi and Dick Ayers; the second a bit of a Batman pastiche. These were both really good pastiche... but I didn't really see the point. Writer Paul Kupperberg did something similar in an earlier issue of JLQ (see item #9 in the list below), but there to comedic effect.

There is good comedy in the other two stories. The Dark Knight Returns parody is hilarious: "The rest of the world merely visits, never getting deeper into my heart and soul than the foyer of my life. Me, I live down in the cellar, alone, the dry-rot of my discontent eating away at the timbers of my emotional support." Amazing! The Image parody isn't quite as funny, but it has its moments still. (It is a bit grating that here in JLQ, Kupperberg is making fun of the Image aesthetic while over in JLA, they're just ripping it off. Either it's good or it's not, folks, pick a lane!) The frame story is surprisingly good, too, aided by some strong art from Vince Giarrino. It ends with the debut of a new General Glory. Unfortunately, I think this guy never appeared again for two decades until Geoff Johns (of course, it's always Geoff Johns) brutally killed him to prove a situation was serious.

The very last issue of JLQ has a Global Guardians lead feature; I thought we'd finally gotten past these guys but I guess not. Like too many of them, it's more about setting up a new status quo than actually telling an interesting story. Plus this one is a lot about something happening in some kind of series called... "Primal Force"? What even is that? Did the Global Guardians ever get an ongoing feature? I doubt it, and I'm not sure why JLQ spent so much time trying to position them for one. The other two stories here focus on Captain Atom and Maxima. The Captain Atom one is fine; it's nice to see a post-resurrection story where he's not a dumb jarhead but though the idea here is decent the execution didn't grab me. The Maxima one is surprisingly good, as Maxima struggles to help a young teenage runaway forced to work as a prostitute. It's a bit on-the-nose but I liked it a lot. It's too bad we didn't spend more of Maxima's time in the League delving into her complexities like this. Some great art by the great Phil Jimenez.

from Justice League International vol. 2 #67
"Silver Ages" / "Family Troubles", from Justice League Task Force #15 and Justice League International vol. 2 #67 (Aug. 1994)
stories by Mark Waid and Gerard Jones, pencils by Sal Velluto and Anthony Williams, inks by Jeff Albrecht and Luke McDonnell, letters by Bob Pinaha and Clem Robins, colors by Phil Allen and Gene D'Angelo 

This linked pair of issues has the League continuing to deal with the fallout of Ice's death. A tabloid outfit tries to get details on her; the League agrees to not speak to the press, but Blue Beetle breaks the silence, both to get the truth out there, and to use the money to pay Booster's medical bills. It has its moments, but there's too much melodramatic posing and snarling. Clearly a lot of these issues are devoted to shuffling off the board the characters who won't play a role in the post-Zero Hour League, like Doctor Light and Power Girl. (Did the Power Girl pregnancy storyline ever get resolved anywhere? Honestly, I kind of hope not.)

from Justice League Task Force #16
Return of the Hero!, from Justice League America #92, Justice League Task Force #16, and Justice League International vol. 2 #68 (Sept. 1994)
written by Christopher Priest; pencilled by Luke Ross, Greg LaRocque, and Phil Jimenez; inked by Cramer, Banning, Faucher, & Marzan Jr., Rich Rankin, and John Stokes; colored by Gene D'Angelo and Dave Grafe; letters by Clem RobinsBob Pinaha, and Kevin Cunningham

Lastly, we finish out with a three-part story called Return of the Hero! The premise of this one is interesting: it turns out the Justice League had a sixth founding member we didn't know about, Triumph, who accidentally eliminated himself and the enemy the League was fighting from time. Triumph is brought back amid the timeline fluctuations of Zero Hour, along with the aliens he was fighting. But how can he get the League to help him when 1) they're in mourning for Ice, and 2) they don't remember he ever existed? This is by Priest, so it has a lot of good moments: Triumph's original story, the League needing to take a taxi to defeat the aliens in D.C., Ralph's self-realization about his role in the League, the Tasmanian Devil finally revealing his origin, L-RON in Despero's body. 

But it is brought down a bit by the repetitive over-the-top arguments and fights. I get that the League is under strain here but it feels like everyone says the same thing five times. And Triumph's own emotional throughline seems a bit muddled. I'm not totally sure what point is being made with him here.

This ends with the League in tatters... yet again. But like I said, that's enough for me for now! On to the returns of the original JLI team. 

This is the fifteenth in a series of posts about Justice League International. The next covers Formerly Known as the Justice League and I Can't Believe It's Not the Justice League. Previous installments are listed below:

  1. Justice League #1-6 / Justice League International #7-12 (May 1987–Apr. 1988)
  2. Justice League International #13-21 (May 1988–Dec. 1988)
  3. Justice League International #22-25 / Justice League America #26-30 / Justice League Europe #1-6 (Jan. 1989–Sept. 1989) 
  4. Justice League America #31-36 / Justice League Europe #7-12 (Oct. 1989–Mar. 1990)
  5. Justice League America #37 / Justice League Europe #13-21 (Apr. 1990–Dec. 1990)
  6. Justice League America #38-50 / Justice League Europe #22 (May 1990–May 1991)
  7. Justice League America #51-52 / Justice League Europe #23-28 (Feb. 1991–July 1991) 
  8. Justice League America #53-60 / Justice League Europe #29-36 (Aug. 1991–Mar. 1992) 
  9. Justice League America #61-65 / Justice League Europe #37-42 (Apr. 1992–Sept. 1992)
  10. Justice League America #66-69 / Justice League Europe #43-50 (Sept. 1992–May 1993) 
  11. Justice League America #70-77 / Justice League Task Force #1-3 (Jan. 1993–Aug. 1993) 
  12. Justice League America #78-83 / Justice League International #51-52 / Justice League Task Force #4-8 (June 1993–Jan. 1994)
  13. Justice League America #84-85 / Justice League International #53-57 / Justice League Task Force #9 (Aug. 1993–Feb. 1994) 
  14. Justice League America #86-88 / Justice League International #58-64 / Justice League Task Force #10-12 (Nov. 1993–May 1994) 

27 January 2026

Justice League International Year Eight, Part I: The Purification Plague (JLA #86-88 / JLI #58-64 / JLTF #10-12)

Here, the three Justice League ongoings get back into sync in order to lead into the Judgment Day crossover that spanned all three titles. (This is what my next post will cover.) JLTF #10-12, JLA #86-88, and JLI #63-64 all take place simultaneously as a series of natural disasters begins springing up around the world; I recommend reading them in that order, because a couple characters (T. O. Morrow and Desaad) cross between the titles, and that's the order the stories happen for them. All three of those story arcs end on a cliffhanger leading into JLA #89. Moreover, JLI #58-62 is a continuous story where its final issue also overlaps with JLA #86.

Because of this, even though they came out in 1994, I recommend reading the two Elseworlds annuals earlier, so as to not disrupt the continuous story that goes from JLI #58 up to Zero Hour.

from Justice League America Annual #8
"The Once and Future League" / "Attack of the 'O' Squad!!! or: What If They Staged an Invasion and Nobody Came?" / "No Rules to Follow"from Justice League America Annual #8 and Justice League International Annual vol. 2 #5 (1994)
written by Dan Vado and Gerard Jones; pencils by Norman Felchile, Evan Dorkin, and Kiki Chansamone; inks by John Stokes & Rich Rankin, Paul Guinan, and Rich Rankin, John Stokes, Frank Percy, & Don Hillsman; colors by Gene D'Angelo and Rick Taylor; letters by Kevin CunninghamGaspar Saladino, and Clem Robins

These two annuals present stories from alternate continuities: I think DC has done some great "Elseworlds" stories but my impression of the 1994 Elseworlds annuals I have read is that having every series do one all at once was probably stretching the concept too thin. These ones are... pretty okay. The JLA annual actually contains two; the first posits that during the early days of the Justice League, Felix Faust lured them into a trap and destroyed them all, allowing him to rule the world; the bulk of the story takes place a century later, where people finally begins rising up against Faust—including a new set of Justice Leaguers. I probably spent too much time thinking about the mechanics of this. At this point in DC continuity, Batman didn't work with the League in its early days, and Wonder Woman wasn't even around back then, so how could they have been killed by Faust? Similarly, why are a bunch of familiar characters (e.g., Jimmy Olsen, Ted Kord, Snapper Carr) around a whole century later? I mean, I know it's an alternate continuity, so these could all just be points of divergence, but the story goes to some pains to establish what its main point of divergence is, so it feels weird to add extra ones on top of that. Outside of that, it's an okay story; I feel like it's very similar to other Elseworlds or even "Legends of the Dead Earth" stories I've read. Who the new Leaguers are is barely explained, which definitely undermined it.

JLA Annual #8 also contains a humorous short where every supervillain with a name ending in "O" teams up: Amazo, Chemo, Sinestro, Starro, Kanjar Ro, Destro, and so on. They are not very good at cooperation. Meanwhile, the Justice League is trying to find something to watch on tv. It's not great stuff, but it is probably the single best Justice League story written by Dan Vado. I liked the last-page joke the best.

The JLI Annual is set in a world where superheroes didn't emerge until the 1990s, and people are reacting to them with fear and suspicion, especially Bruce Wayne, who has channeled his anguish over his parents' death into quashing crime via the Wayne Foundation. Wayne and the government attempt to crack down on these heroes, who fracture over what the best way to respond is. The lineup of the new heroes is mostly JLI characters (the Wally West Flash, Power Girl, Tasmanian Devil, Metamorpho, Fire) but with some random others ones thrown in (Beast Boy of the Titans, Poison Ivy), plus Booster and Blue Beetle appear as part of the group sent to stop the new heroes. (And also Ralph Dibny appears as a powerless writer who wonders if he might have been inspired to obtain powers if history had gone differently.) It's okay; there are too many characters, and the art is not great, but I did like the ending.

from Justice League International vol. 2 #61
"Nocturne" / "Ordinary People" / "Out of the Future" / "Born of Man and Woman" / "The Sacrifice", from Justice League International vol. 2 #58-62 (Nov. 1993–Mar. 1994)
written by Gerard Jones & Will Jacobs; pencilled by Ron Randall and Chuck Wojtiekiewicz; inked by Roy RichardsonCraig Gilmore, and Michael Oeming, Rich Rankin, & Don Hillsman; lettered by Clem Robins; colored by Gene D'Angelo

Here we have another set of totally mediocre JLI stories that jerk from concept to concept. I feel like Gerard Jones and Will Jacobs are struggling to both maintain threads they set up early on but also lean into the storytelling trends of the early 1990s, and pretty much failing at both as a result. Lots of time is given over to a really boring storyline about people from the future, but also there's this whole thing about the JLI waking up in a timeline where someone averted their heroic origins: Guy is Earth's only Green Lantern, Rex never got his powers, Kara was never woken up, and so on. I liked the bit about how Guy was a great guy in this timeline, but it's boring otherwise, and it feels like a diversion from the book's core premise. Rex gets a new "battle form"... like, why? So many dumb things in this run. 

You can also see them struggling to accommodate what's going on in other titles, specially Green Lantern, which previously the book was good at. For example, there's been no mention of the destruction of Coast City in JLI even though Hal is a lead here. In issue #61, Hal suddenly has his arm in a sling, which happened in the Coast City fight with Mongul, even though the opening scene of #61 directly continues from the closing scene of #60, where his arm is not in a sling. Certainly the destruction of Coast City didn't happen between those issues!

I found the notes from assistant editor Ruben Diaz in the letter column annoying. In issue #59, for example, he opines that other comics (I think he's dissing Marvel's X-Men line here) "have offered multiple crossovers, with big surprises, big changes, big star talent—big deal! Most of what they deliver is layers of convoluted storylines, inconsequential endings with little personal change in the characters, clichés, and less than 100% effort on the part of creators who step on each other's toes trying to outdo each other." But if that's so awful, then why do I feel like all the Justice League titles are just trying to imitate that storytelling style, instead of leaning into what they were actually good at? You can't diss the 1990s Marvel/Image style and copy it! There's another one (somewhere in the #53-57 range, I think) where Ruben apologizes for how bad the book has been since Breakdowns. Like, ouch! Why would I want to told as a reader that I've been getting substandard product? Why would you throw the writers and artists under bus like that?? And what if I liked some of that run???

from Justice League Task Force #11
(panels not contiguous in the original)
The Purification Plaguefrom Justice League Task Force #10-12 (Mar.-May 1994), reprinted in Justice League Task Force, Volume 1: The Purification Plague (2018)
written by Michael Jan Friedman, pencilled by Sal Velluto, inked by Jeff Albrecht (with Robert Jones), lettered by Bob Pinaha, colored by Glenn Whitmore

In this final story from the first (and, I guess, only, given it's been eight years) JLTF trade, J'onn and Gypsy assemble a team to go undercover among white supremacists in rural Nebraska: they are joined by Black Canary, Elongated Man, the original Hourman, and Thunderbolt. I had actually read this story in single issues before, when I read through a bunch of uncollected stories featuring the original Birds of Prey lineup.

It's about as okay as every JLTF storyline. Nothing will rock your world here; it's depressing to see the evil Aryans using what reads like MAGA rhetoric. The ending is a bit pat. I found it weird that Ralph somehow didn't know Gypsy's codename didn't reflect her heritage given they served in the League together during the Detroit era. Like, surely someone would ask at some point?

from Justice League America #88
Cult of the Machine / "Rage against the Machine", from Justice League America #86-88 (Mar.-May 1994), reprinted in Wonder Woman and Justice League America, Volume 2 (2017)
written by Dan Vado, pencils by Mark Campos, inks by Ken Branch & Kevin Conrad, letters by Clem Robins, colors by Gene D'Angelo

Oh God make it stop.

I really struggled with this one. Ice is mopey and emotional; Marc Campos's art is incapable of nuance, so everyone is shouting at each other all the time. Captain Atom is a stupid jarhead who gets into argument with an ineffectual Wonder Woman; he's nothing like the guy who lead the JLE back in their Paris days. The story is about some cultists who build a transmitter tower or something that somehow brings back Dreamslayer of the Extremists; the resulting story is as unappealing as every Extremists story. Wait, no, moreso. How all this hangs together is left as an exercise for the reader, because neither art nor story are doing the work. At one point you have to turn the book sideways to read a page; this strikes me as the kind of power move that only works if your art is good enough to justify the effort. Campos's is not.

Bad bad bad. I hated every page of it, every panel.

from Justice League International vol. 2 #64
"Visions of Death" / "Immortal Truth", from Justice League International vol. 2 #63-64 (Apr.-May 1994)
written by Gerard Jones (with Will Jacobs), pencilled by Chuck Wojtiekiewicz, inked by Bob Dvorak & Rich Rankin and Craig Gilmore, letters by Clem Robins, colors by Gene D'Angelo

As I said at the top of this post, these issues take place in parallel with the contemporary issues of JLTF and JLA. While the growing natural disasters are a background element in the other two series, it's the main focus of these issues, which have the JLI on the ground in India trying to deal with them; meanwhile, Doctor Light is dealing with the disembodied consciousness Erewhon with which she's somehow fallen in love. This latter plotline could be interesting, I think, but at this point makes this overstuffed book feel even more unfocused. At the same time these issues are trying to lead into Judgment Day, they're also trying to pay off the ongoing JLI plot (since issue #51) about ancient cults rising up; it turns out (I think) that whatever's causing the disasters is also empowering the Cadre of the Immortal, with representatives from a bunch of different ancient civilizations. The JLI has to go to Africa and fight Prester John, and meanwhile Power Girl is pregnant and her baby can magically generate forcefields, and Chandi has temporarily been turned evil.

It's all another uninteresting action-focused story that's pulled in ten different directions. I feel like Gerard Jones has lost control of this book and, more significantly, completely lost what made it appeal so much to me just thirteen issues ago. 

This is the fourteenth in a series of posts about Justice League International. The next covers issues #89-92 of JLA, #65-68 of JLI, and #13-16 of JLTF. Previous installments are listed below:

  1. Justice League #1-6 / Justice League International #7-12 (May 1987–Apr. 1988)
  2. Justice League International #13-21 (May 1988–Dec. 1988)
  3. Justice League International #22-25 / Justice League America #26-30 / Justice League Europe #1-6 (Jan. 1989–Sept. 1989) 
  4. Justice League America #31-36 / Justice League Europe #7-12 (Oct. 1989–Mar. 1990)
  5. Justice League America #37 / Justice League Europe #13-21 (Apr. 1990–Dec. 1990)
  6. Justice League America #38-50 / Justice League Europe #22 (May 1990–May 1991)
  7. Justice League America #51-52 / Justice League Europe #23-28 (Feb. 1991–July 1991) 
  8. Justice League America #53-60 / Justice League Europe #29-36 (Aug. 1991–Mar. 1992) 
  9. Justice League America #61-65 / Justice League Europe #37-42 (Apr. 1992–Sept. 1992)
  10. Justice League America #66-69 / Justice League Europe #43-50 (Sept. 1992–May 1993) 
  11. Justice League America #70-77 / Justice League Task Force #1-3 (Jan. 1993–Aug. 1993) 
  12. Justice League America #78-83 / Justice League International #51-52 / Justice League Task Force #4-8 (June 1993–Jan. 1994)
  13. Justice League America #84-85 / Justice League International #53-57 / Justice League Task Force #9 (Aug. 1993–Feb. 1994) 

28 July 2025

Lady Blackhawk in Guy Gardner: Warrior

In the 2000s, the original Lady Blackhawk, Zinda Blake, was a recurring character in Birds of Prey,* which I've already read. What I hadn't read, though, was the storyline where she was transported through time from her native era to the present day, and so I wanted to read that as part of my project to read Blackhawk comics. 

Thus, I read every issue of Guy Gardner: Warrior in which she appeared, checking the Grand Comics Database and League of Comic Geeks to determine which issues those were. (You can see the full list of them at the bottom of this post.) During this time, the Green Lantern Corps was all dead or something (I know I read about this when I read Emerald Fallout as part of Darkstars, but I don't remember the details), and Guy had discovered that he was actually half-alien, getting powers from his Vuldarian DNA rather than a power ring. (Did he still have these powers when the GLC reformed during Geoff Johns's run? Were they retconned away? Or just forgotten?)

from Guy Gardner: Warrior #24
I didn't except her to play a big role... but I did expect her to play more of a role than this! Zinda first appears in issue #24, the Zero Hour tie-in; in this one, Guy keeps jumping through time in pursuit of Extant, along with Supergirl, Batgirl, and Steel. In one time period, they encounter Lady Blackhawk; she comes along on their next couple hops through time, and that's it.

She doesn't appear again for five issues, until #29. In this one, Guy is opening Warriors, his superhero-themed bar (or bar for just superheroes? it wasn't very clear to me), and Zinda pops up. She says that after the events of issue #24, she found herself standing outside the bar and just came in. And that's it, that's all the explanation there is! She and Wildcat (who also seems to work at Warriors; in terms of his chronology, this would be after his Showcase '94 story, before Batman/Wildcat) recognize each other, but there was no previous story where the two interacted as far as I know, because during the time Lady Blackhawk was a main character in Blackhawk (c. 1959-68, see items #4-6 in the list below), Wildcat and the rest of the JSA were in comics limbo (or on Earth-Two).

from Guy Gardner: Warrior #43
From then on, Zinda is essentially just in crowd scenes of the employees at Warriors. She doesn't really do anything characterful or interesting; the bolshy, swaggering woman of Gail Simone's Birds of Prey does not yet exist. On two separate occasions, she flies other characters somewhere in a helicopter, and that's it; on the left you can see basically the only significant line of dialogue she gets between issues #36 and 43.

Continuity-wise, her appearance is a bit of a throwback, because there was no Zinda Blake in the post-Crisis Blackhawks... though I guess as the Rick Burchett Blackhawk ongoing only made it up to 1950 (aside from the 1963-68 span briefly covered in Blackhawk Special #1, see item #11), we could imagine that Zinda did participate in the post-Crisis Blackhawks from 1956 to 1968 as what would have been the second Lady Blackhawk, following Natalie Reed. Or maybe Zero Hour changed the history of the Blackhawks back to something more closely resembling its pre-Crisis version. I guess I will see what various Blackhawk stories do going forward. (I do know that Blackhawk's post-Crisis name of "Janos Prohaska" sticks.)

You might wonder if removing Lady Blackhawk from time would have repercussions for those older stories, but I believe Zinda's last appearance was in issue #243, from November 1968 (see item #6), so as long as Zinda was plucked out of time between 1968 and the present day, there wouldn't be any issues.

So, overall, Guy Gardner: Warrior was not worth reading for Lady Blackhawk; I didn't experience anything I hadn't experienced by reading summaries on Cosmic Teams. But sometimes I read tangential comics as part of my reading projects and end up enjoying them on their own merits. Was that the case with Guy Gardner: Warrior?

Lots of things in this comic make no sense, but foremost among them is how many women want to sleep with Guy.
from Guy Gardner: Warrior #38
Not at all. In fact, this is probably one of the worst superhero comics I've ever read. Beau Smith continually introduces new ideas without having followed up on previous ones (there's an issue that ends with Guy's mother moving in as the cliffhanger; she literally never appears in the series again). The villains and the art are the 1990s "extreme" Image aesthetic at its worst, even in the hands of artists that would go good work elsewhere, like Phil Jimenez and Howard Porter. Most issues are boring at best, actively stupid at worst. I'm all for a good gender-swap story, but the one here is awful. Lots of gender violence throughout the series, including the gratuitous fridging of Arisia in the penultimate issue (I guess this must have been undone later, though).

The only benefit to reading this comic is that it gave me an excuse to read a bunch of entries in Guy Gardner Colon Warrior, one of the Internet's greatest blogs, which unfortunately reached its natural end point when they ran out of issues to take the piss out of. Amazing stuff. 

Zinda "Lady Blackhawk" Blake appeared in issues #24, 29, 36, and 38-43 of Guy Gardner: Warrior (Sept. 1994–June 1996) and issue #1 of Guy Gardner: Warrior Annual (1995). The stories were written by Beau Smith (#24, 29, 36, 38-43; Annual #1) with Flint Henry (Annual #1); pencilled by Mitch Byrd (#24), Phil Jimenez (#24, 29), Howard Porter (#24), Mike Parobeck (#24, 41), Flint Henry (Annual #1), Marc Campos (#36, 38-39, 41-42), Tom Grindberg (#38), Aaron Lopresti (#40), and Brad Gorby (#43); laid out by Jackson Guice (#24); inked/finished by John Stokes (#29), Dan Davis (#24, 29, 36, 38-43), Flint Henry (Annual #1), Rod Ramos (Annual #1), Bob Dvorak (Annual #1), Phil Jimenez (Annual #1), and Nick Napolitano (#39); colored by Stuart Chaifetz (#24), Gene D'Angelo (#29), Scott Baumann (Annual #1), and Lee Loughridge (#36, 38-43); lettered by Albert De Guzman; and edited by Eddie Berganza.

This is the twelfth in a series of posts about the Blackhawks. The next installment covers JLA: Year One. Previous installments are listed below:

  1. The Blackhawk Archives, Volume 1 (1941-42)
  2. Military Comics #18-43 / Modern Comics #44-46 / Blackhawk #9 & 50 (1943-52)
  3. Showcase Presents Blackhawk, Volume One (1957-58) 
  4. Blackhawk vol. 1 #151-95 (1960-64) 
  5. Blackhawk vol. 1 #196-227 (1964-66)
  6. Blackhawk vol. 1 #228-43 (1967-68)
  7. Blackhawk vol. 1 #244-50 / The Brave and the Bold #167 (1976-80)
  8. Blackhawk (1982) 
  9. Blackhawk vol. 1 #251-73 / DC Comics Presents #69 (1982-84) 
  10. Blackhawk: Blood & Iron (1987-89)
  11. Blackhawk vol. 3 (1989-92) 

* She first joined the team in Between Dark & Dawn (2004), and was featured in several subsequent volumes including Blood and Circuits (2006-07), Club Kids (2007-08), Metropolis or Dust (2008), End Run (2010-11), and The Death of Oracle (2011).

02 July 2014

Faster than a DC Bullet: Project Crisis!, Part XXIII: Rann-Thanagar War

Comic trade paperback, n.pag.
Published 2005 (contents: 2005)
Acquired and read May 2014
Rann-Thanagar War

Writer: Dave Gibbons
Pencillers: Ivan Reis, Joe Prado, Joe Bennett
Inkers: Marc Campos, Joe Prado, Oclair Albert, Jack Jadson
Colorists: John Kalisz, Richard & Tanya Horie
Letterer: Nick J. Napolitano

I like DC's space heroes a lot-- they combine two of my favorite genres into one, after all-- but I didn't like this. For some reason, whenever DC does a space hero story, they feel compelled to chuck in all the space heroes. Captain Comet, Adam Strange, Hawkman, Hawkgirl, Hawkwoman, Starman, Tigorr, multiple Green Lanterns are all here, and I challenge you to get a grasp on any of their characters or personalities. The story in particular wants you to care about Adam Strange and family, but I don't; I'm not even interested in Captain Comet or Starman, and I've read and enjoyed other stories featuring them. These are just a bunch of people shouting exposition loudly at one another, fighting against a villain I don't really care about to protect a group of people that aren't interesting. This is the kind of stuff I should love: desperate battles against deadly villains. But the plotting feels arbitrary (there are, like, twelve last stands) and when major characters die, it doesn't even seem to matter. God, I wanted to like this so so much, and that makes its failure all the more disappointing.