Showing posts with label creator: stuart moore. Show all posts
Showing posts with label creator: stuart moore. Show all posts

30 January 2023

The Stories between the Stories: JSA Classified

In 2005, the Justice Society reached a new milestone: two ongoing series at once. JSA Classified lasted thirty-nine issues, from Sept. 2005 to Aug. 2008, which means it overlapped with both JSA (which ended Sept. 2006) and Justice Society of America vol. 3 (which began Feb. 2007).

Those other ongoings were clearly the "main" ones. JSA Classified featured rotating creative teams on shorter stories that focused on one or two or occasionally a couple more JSA members at a time. There are two four-part stories; the rest are usually two- or three-parters, with the occasional one-off. No writer or artist works on more than one storyline, with the exception of Alex Sanchez (who illustrates two stories for a total of five issues) and Jimmy Palmiotti (who inks two stories for a total of eight issues, making him the series's most prolific contributor).

Very little of the series has been collected. Issues #1-4, a Power Girl story by Geoff Johns and Amanda Conner, have been collected a few times; I previously read them in The Sequential Art of Amanda Conner. #5-9 were collected as Honor Among Thieves, the only JSA Classified–branded trade. A couple more issues have been chucked into collections here and there: #21-22, by Walter Simonson, were included in Hawkgirl: Hawkman Returns and #25 and 32-33 were part of JSA Presents Green Lantern. Rather than track down the floppies, I decided to read the whole series on DC Universe Infinite, except I skipped the issues in JSA Presents Green Lantern, since I had just read that trade.

As you might expect for an anthology series, some stories are better than others. I'm not going to go blow by blow, but I will give you some highlights.

When I first read Power Trip (#1-4, by Geoff Johns, Amanda Conner, and Jimmy Palmiotti), I didn't like it; rereading it made it even worse. It's a story focused on continuity with nothing to say about character... except it doesn't even really say anything about continuity, either, as the story is just a series of fakeouts about things that are not Power Girl's origin. Amanda Conner's art is brilliant, though, and it made me decide to incorporate her Power Girl ongoing into this project.

On the other hand, I was pleasantly surprised by Honor Among Thieves (#5-7, by Jen Van Meter, Patrick Olliffe, et al.). This is about the Injustice Society planning a heist in JSA headquarters, and I have found most modern takes on the Injustice Society, from Roy Thomas on, gratuitously violent. But Jen Van Meter produces a charming story about underdogs who have to work together to do something that's, well, if not the right thing, not the worst thing either. I liked it a lot, and I'm excited to see that Van Meter returns to some of these characters in a backup she writes for Justice Society vol. 3.

Another villain-focused story did have the problems of gratuitous violence: "The Fall & Rise of Vandal Savage" (#10-13, by Stuart Moore, Paul Gulacy, and Jimmy Palmiotti) just went on and on and on, and had little of interest. Similarly, I didn't like the two Doctor Mid-Nite stories, "Skin Trade" (#19-20, by Scott Beatty, Rags Morales, and Michael Bair) and "Nightfall" (#23-24, by J. T. Krul, Alex Sanchez, and Jack Purcell). Both had lots of squicky stuff. Worse, "Skin Trade" mutilates some minor characters from other series just to prove the situation is serious, one of my least favorite superhero tropes. (On the other hand, it did pick up an interesting loose end from Ultra-Humanite's backstory.)

But when the series is great, it's really great. One thing I didn't like about Geoff Johns's JSA run is that the actual people of the JSA often seemed lost in the way the series lurched from massive event to massive event. Here, we get a lot of nice character-focused stories about the people who make the world's first superhero team also its best. I am not a Scott McDaniel fan, nor a Bane one, so I was pleasantly surprised by "The Venom Connection" (#17-18, by Tony Bedard, Scott McDaniel, and Andy Owens), where Bane comes to Hourman and his son Hourman, seeking help with Venom... which it turns out might be related to the drug that gives them their powers, Miraclo. It's a great focus on the younger Hourman, Rick Tyler, and also Bane himself, with some good (if comic-book-level) discussion of addiction.

I often feel like Wildcat gets a bit flanderized: ooh, he talks funny and he gives Power Girl crap and he drinks beer. So again, I was pleasantly surprised when I ended up enjoying all three of JSA Classified's Wildcat stories: "Fight Game" (#26-27, by Frank Tieri, Jerome Moore, et al.), "Forward through the Past" (#35-37, by B. Clay Moore and Ramon Perez), and "Body and Soul" (#38-39, by Mike W. Barr and Shawn Martinbrough). Each story does a good job focusing on his history, and tying into his interest in wrestling without making it contrived. He uproots a gambling ring, takes on criminals using his old gyms in Gotham, and stops people from stealing the mental patterns of retired wrestlers. Each story is solid, but I particularly enjoyed "Forward through the Past," which has some great character-focused writing and, especially, great art. I don't know that I've ever really registered either B. Clay Moore or Ramon Perez before, but I will look out for more by them. Their depiction of the relationship between Wildcat and Catwoman intrigued me, so now I plan to circle back and read a couple stories about that as well.

The only other stories I found particularly bad were the Justice League Detroit one, "Double or Nothing" (#14-16, by Steve Englehart, Tom Derenick, et al.), and the Mr. Terrific one, "Mr. Horrific" (#29-31, by Arvid Nelson and Alex Sanchez). The former was confusing and poorly explained—and also I'm totally over stories where villains force heroes to fight each other for gambling purposes. Maybe I'll like it more when I reread it in the Justice League Detroit omnibus? But I kind of doubt it. "Mr. Horrific" was just awful: nonsensical leaps in the writing, ugly impenetrable artwork.

Beyond that, you have a number of solid, enjoyable stories. If I have an overall complaint, it's that I wish we'd seen more JSA members. Some more focus on the younger members would have been good; Stargirl's only story was the terrible "Double or Nothing," and Jakeem Thunder just gets a one-parter (#28, by Fabian Nicieza and Steve Uy). Or, it would be nice to open the series up some more so it's not so focused on the present-day JSA: give me a good Atom story, or a good World War II–era one, or whatever.

But on the whole I liked it a lot, more than I expected. I kind of though it was a series to burn off bad fill-ins by mediocre creative teams, but it was nothing like that at all. To be honest, I wish the regular JSA series had been more like this: nothing overdramatic, just good character-focused stories drawing on these people's long histories.

This post is thirty-ninth in a series about the Justice Society and Earth-Two. The next installment covers JSA: Ragnarok. Previous installments are listed below:
  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]
  11. Last Days of the Justice Society of America (1986-88)
  12. All-Star Comics 80-Page Giant (1999)
  13. Steel, the Indestructible Man (1978)
  14. Superman vs. Wonder Woman: An Untold Epic of World War Two (1977)
  15. Secret Origins of the Golden Age (1986-89)
  16. The Young All-Stars (1987-89)
  17. Gladiator (1930) ["Man-God!" (1976)]
  18. The Crimson Avenger: The Dark Cross Conspiracy (1981-88)
  19. The Immortal Doctor Fate (1940-82)
  20. Justice Society of America: The Demise of Justice (1951-91)
  21. Armageddon: Inferno (1992)
  22. Justice Society of America vol. 2 (1992-93)
  23. The Adventures of Alan Scott--Green Lantern (1992-93)
  24. Damage (1994-96)
  25. The Justice Society Returns! (1999-2001)
  26. Chase (1998-2002)
  27. Stargirl by Geoff Johns (1999-2003)
  28. The Sandman Presents: The Furies (2002)
  29. JSA by Geoff Johns, Book One (1999-2000)
  30. Wonder Woman: The 18th Letter: A Love Story (2000)
  31. Two Thousand (2000)
  32. JSA by Geoff Johns, Book Two (1999-2003)
  33. Golden Age Secret Files & Origins (2001)
  34. JSA by Geoff Johns, Book Three (1999-2003)
  35. JSA by Geoff Johns, Book Four (2002-03)
  36. JSA Presents Green Lantern (2002-08)
  37. JSA #46-87 (2003-06)
  38. JSA: Strange Adventures (2004-05)

05 July 2017

Faster than a DC Bullet: Project Crisis!, Part LXVI: Convergence: Crisis, Book 1

Comic trade paperback, n.pag.
Published 2015 (contents: 2015)
Borrowed from the library
Read April 2017
Convergence: Crisis, Book 1

Writers: Stuart Moore, David Gallaher, Marc Andreyko, Marv Wolfman, and Jeff Parker
Art: Gus Storms/Peter Gross & Mark Farmer, Steve Ellis & Ande Parks, Carlos D'Anda, Roberto Viacava & Andy Owens, and Tim Truman & Enrique Alcatena
Colors: John Rauch, Gabe Eltaeb, and Jon Kalisz
Letters: Pat Brosseau, Dave Sharpe, Steve Wands, and Rob Leigh

The basic premise of Convergence is that some as-yet-unknown foe has plucked cities out of time from all across the multiverse. Not out of the multiverse just explicated by Grant Morrison in The Multiversity, but from the continuities of bygone days. The series thus becomes a way to visit characters and premises that don't fit even within Morrison's meticulously mapped multiverse of 52 Earths. I actually picked up some of these stories in single issues as they came out: ones I had particular affection for, like the Legion of Super-Heroes, the Connor Hawke Green Arrow, the Justice League International, Oracle, the Renee Montoya Question, and the Ted Kord Blue Beetle.

Yes it did mean something. Just let it go, Marv!
from Convergence: Adventures of Superman #1 (script by Marv Wolfman, art by Roberto Viacava & Andy Owens)

This volume, for example, features characters from shortly before Crisis on Infinite Earths trapped in two different cities: the Giffen/Levitz-era Legion of Super-Heroes are in 30th-century Metropolis, while three different Green Lanterns, Batman and the Outsiders, Superman and Supergirl, and Hawkman and Hawkgirl are all trapped in Gotham. The stories are somewhat formulaic: the first issue establishes what the status quo has been beneath the dome (usually it has made folks mopey), then the dome comes down and the heroes have to fight it out with the denizens of another city, only one of which can survive. As a result, some of these tales prove forgettable-- I don't give a shit about the Outsiders or the Hawks, and the Superman/Supergirl story is only interesting as yet another attempt by Marv Wolfman to atone for the sins of Crisis on Infinite Earths.

Was this building on a preexisting ship, or was this original to Convergence?
from Convergence: Superboy and the Legion of Super-Heroes #1 (script by Stuart Moore, art by Gus Storms & Mark Farmer)

But the best writers really make something of this. Like I said, I'd bought the Legion tale here, so it was a reread, but I was still surprised by how much I liked it. It starts a little on the mopey side, but as the Legion is forced into a battle with the Atomic Knights, from DC's postapocalyptic setting of the Great Disaster, there's a nice little affirmation of both groups' commitments to peace, and how difficult that can be in trying circumstances, yet it is no less important. Brainiac 5 gets some good jokes, and I like how the story discusses the transition of Superboy to Superman. The only thing to not like is that the artwork, especially that in the first issue by Gus Storms and Mark Farmer, is jarringly unlike the actual art of the era this story is replicating, too light and airy.

The ideal Guy Gardner story: ridiculous and fun. As opposed to most 1990s Guy Gardner stories, ridiculous and dumb.
from Convergence: Green Lantern Corps #2 (script by David Gallaher, art by Steve Ellis & Ande Parks)

The other story I really liked was the Green Lantern one, which focuses on Guy Gardner, but also co-stars Hal Jordan and John Stewart. When Gotham was plucked out of time, Guy was in a coma; he woke up, but powerless like all the other residents of the dome-- and discovered that while he was asleep, Hal had tried to marry his fiancée! Guy is often a joke character, but Dave Gallaher and Steve Ellis take him completely seriously here, which makes him all the more awesome. He's a hothead, but that's because he's raging at the rough hand life has dealt him: here we see his nurturing side (he's working in athletics at an elementary school) and his attempts to heal (he's visiting Leslie Thompkins for regular therapy sessions). Sometimes he's too impulsive for his own good, but he means well, and all three Lanterns overcome their differences here to save the city from a dangerous adversary. It's a fun, well-executed comic that pays unexpected dividends of enjoyment and depth.

Next Week: Wonder Woman, Swamp Thing, the Flash, the New Teen Titans, and Justice League Detroit battle for their lives in Convergence: Crisis, Book 2!

15 August 2016

Review: Star Trek: Alien Spotlight, Volume 2 by Keith R.A. DeCandido, Scott & David Tipton, Stuart Moore, J. K. Woodward, Elena Casagrande, et al.

Comic trade paperback, 122 pages
Published 2010 (contents: 2009)
Acquired July 2012
Read May 2016
Star Trek: Alien Spotlight, Volume 2

Written by Arne Schmidt and Andy Schmidt, Keith R.A. DeCandido, Scott Tipton and David Tipton, Ian Edginton, Stuart Moore
Art by Agustin Padilla, J. K. Woodward, Elena Casagrande, Wagner Reis, Mike Hawthorne
Color by James Brown, J. K. Woodward, Ilaria Traversi, Priscilla Ribeiro, Mike Hawthorne
Letters by Robbie Robbins, Neil Uyetake, Richard Starkings

The first Star Trek: Alien Spotlight collection was a decent set of comics, more notable for its enjoyable variety than the quality of its individual tales (except for John Byrne's excellent Romulan story). The second one is similar, but I'd say it has more hits. The best is clearly, and oddly, the Tribbles story by Stuart Moore and Mike Hawthorne: a Federation cargo ship is forced down on an alien planet by Klingons (the story takes place in the runup to "Errand of Mercy") and receives some unexpected assistance from the mysterious creatures that have displaced the planet's original inhabitants. It's cute and fun.

Tribbles are actually pretty insidious if you think about it.
from Star Trek: Alien Spotlight: Tribbles (script by Stuart Moore, art by Mike Hawthorne)

Most of the other tales aren't really notable either way. One can't argue that Keith R.A. DeCandido doesn't get Klingons, for example, but I didn't find his and J. K. Woodward's tale of Kang recounting three different perspectives on his observation that "four thousand throats may be but in a single night by a running man" particularly impactful. The Q tale by the Tipton brothers and Elena Casagrande has an interesting premise, but (like most Tipton tales) is too slight: Q decides to live as Picard for a day to prove he can do better. I would love to have seen this on screen; one can imagine John De Lancie relishing the part of Picard, and Patrick Stewart as the disembodied voice heckling Q the whole time would be great. There are a number of good moments, but the Enterprise-E mission this all interrupts is simplistic at best, and there's not enough space to explore all the possibilities of this set-up. Ian Edginton and Wagner Reis's Romulan story is all right. Like John Byrne's tale from the previous volume, it's a prequel to "Balance of Terror"-- in fact, it's a prequel to Byrne's prequel! But Reis is no Byrne when it comes to art or character, and the politics are a little too simple. Okay, but it suffers by comparison.

Disembodied advice head Picard is the snarkiest.
from Star Trek: Alien Spotlight: Q (script by Scott Tipton & David Tipton, art by Elena Casagrande)

The only outright bad story is the Cardassian one, by the Schmidt brothers and Agustin Padilla. Padilla is not very good at drawing Cardassians that look differently from one another, even though one of them is half-Bajoran, and one of them is Garak! This makes the story basically impossible to follow, but I suspect there's not much to it, anyway, and it seems odd to make a part-Bajoran Cardassian-hater the central character of your story that's ostensibly about Cardassians.

Thank God someone said Garak's name, because there's no way I ever would have guessed that was meant to be Andy Robinson.
from Star Trek: Alien Spotlight: Cardassians (script by Arne Schmidt & Andy Schmidt, art by Agustin Padilla)

25 July 2016

Revolutionary Reading: An Examination of the Legion of Super-Heroes Threeboot, Part IV: Adult Education

Comic trade paperback, 190 pages
Published 2007 (contents: 2005-07) 

Acquired February 2016
Read May 2016
Supergirl and the Legion of Super-Heroes: Adult Education

Writer: Mark Waid with Tony Bedard and Stuart Moore
Pencils/Layouts: Barry Kitson
Additional Pencils: Adam DeKraker, Ken Lashley, Pat Olliffe, Dale Eaglesham
Inks: Mick Gray, Rob Stull, Rodney Ramos, Greg Parkin, Livesay, Art Thibert
Letters: Nick J. Napolitano, Jared K. Fletcher, Travis Lanham, Phil Balsman
Colors: Nathan Eyring, Richard & Tanya Horie

This collection includes two stories that directly pick up on and work with the idea we've seen throughout the series, that this version of the Legion of Super-Heroes was inspired by the DC Comics publications of the 20th and 21st centuries. Here, the series creators model what we might call the "revolutionary" reading practices they want the readers of their comic to employ.

One is a set of stories within a story, about various versions of the Legion of Super-Heroes that are incompatible with the current one's history. If, like me, you are a little perplexed by how DC Comics characters can be reading DC Comics (including some that they themselves appear in; in Teenage Revolution, we saw the cover of Legion of Super-Heroes vol. 4 #0), an anonymous stranger delivers a helpful piece of advice:
from Legion of Super-Heroes vol. 5 #15 (script by Stuart Moore, art by Patrick Olliffe & Livesay)

Well, that's me told. Recall, after all, that even though the Legion members memorize what issues DC characters first appeared in, what they really care about are the ideals the superheroes stand for.

This is reiterated in the book's final story, which takes place in the aftermath of Terror Firma's destruction of Legion headquarters (as seen in Death of a Dream). Rescue operations for the Legion followers caught in the blast are underway, and the story features a series of juxtapositions between damaged comic books in the rubble and the rescue operations being carried out in the present. For example, here's the cover of an issue of Batman with Commissioner Gordon and Batman looking at a body paralleled with a Science Police officer and a Legion follower covering up a body:
from Legion of Super-Heroes vol. 5 #11 (script by Mark Waid, art by Dale Eaglesham & Art Thibert)

There are six or seven of these, providing a visual reminder of how the comics of the past serve as inspiration for the heroes of the future.

But one of the Legion followers fixates on the comic books, embodying what we might call "nostalgic" reading practices. He goes around scooping up and saving the remnants of the comic books. A group of Legion followers notices him and attack him, thinking he's a speculator looking to pick up some rare back issues. He explains his motives as being purer, however:
from Legion of Super-Heroes vol. 5 #11 (script by Mark Waid, art by Dale Eaglesham & Art Thibert)

The other Legion followers set him straight, however. If what makes the comics important was that they were the Legion's inspiration, then what matters isn't the comics as physical objects, but that members of the Legion carry out the ideals they represent. You don't need the actual, physical comics for them to be important. Chastised, the comic-collecting Legionnaire drops his comic books to the ground and joins in the rescue operations, giving us one last parallelism:
from Legion of Super-Heroes vol. 5 #11 (script by Mark Waid, art by Dale Eaglesham & Art Thibert)

In this story, Mark Waid models the reading practices that underpinned the "threeboot" as conceived of by him and Barry Kitson. Inspired by the comics of the past, but beholden to their spirit, not their literal details. Continuity and nostalgia doesn't matter, idealism and revolution do. As much as Waid and Kitsons take on the Legion was about a revolution, it was itself revolutionary-- taking an old idea and reworking it for a contemporary context.

Unfortunately, the lessons of this story would go unheard by the readers of DC Comics. But that's something I'll cover when I get to the final volume of Waid and Kitson's run.

11 July 2016

Revolutionary Reading: An Examination of the Legion of Super-Heroes Threeboot, Part II: Death of a Dream

Comic trade paperback, n.pag.
Published 2006 (contents: 2005-06) 

Acquired February 2016
Read May 2016
Legion of Super-Heroes: Death of a Dream

Writer: Mark Waid
Penciller: Barry Kitson
Interlude Written by Stuart Moore
Additional Pencils: Kevin Sharpe, Georges Jeanty, Ken Lashley
Inkers: Art Thibert, Mick Gray, Drew Geraci, Prentis Rollins, Paul Neary
Letterers: Nick J. Napolitano, Travis Lanham, Phil Balsman, Jared K. Fletcher

Created to change the United Planets, the Legion of Super-Heroes now finds itself in the position of having to save it. As a result, this volume of the Mark Waid/Barry Kitson Legion of Super-Heroes is much less about revolution the first one, drifting away somewhat from the series's unique selling point. Of course, Waid and Kitson are still masters of their craft, and there's lots to enjoy here, good twists and pay-offs and genuine character drama. Loved what happened to "Atom Girl," loved that Brainiac 5 used the slingshot of the original Robin, loved the role of Dream Girl in the proceedings. And much more.

There are points where revolution is discussed, though. Sun Boy, the only Legionnaire whose parents don't disapprove of his being a member, starts to realize that it's not really about the cause they're fighting for, but rather that he's "just an opportunity for them to relive their days as young radicals. Which sucks."

The book also explores the appropriate way to create social change, with both external and internal conflict. Brainiac 5 begins to chafe at Cosmic Boy's leadership of the Legion, believing that Cos is too accommodating of diverse perspectives. Cos would rather create a coalition of diverse interests united around common goals, while Brainiac favors a smaller group dedicated to his leadership of the Legion. Cos's beliefs are shown to have both pluses and minuses: the Legion is awe-inspiring in its size, but its open-door policy proves to be dangerous when it allows suicide bombers to enter into the Legion plaza without interference. I think Cos wins in the end, with his argument that "The Legion’s not twenty guys with corny names and costumes! It is everyone across the galaxy who has made any kind of sacrifice to take back the future! It is everyone who has ever worn this [the Legion symbol] knowing that it makes a difference!" The Legion followers end up fighting alongside the core group in battle, helping save the day. But Brainiac is right that diversity and acceptance comes with its own challenges, challenges that Cosmic Boy struggles to overcome in this book. (In fact, Cosmic Boy needs to be compelled into not leaving the Legion through subterfuge by Invisible Kid.)

Cos does make compromises. In the 31st century, all underagers are monitored on the communications network known as the Public Service; Cos has the opportunity to shut it down, but he ends up needing it communicate during the war against Terror Firma, when it turns out to be the only functioning communications system in the U.P. The revolution is forced to sacrifice some of its principles in order to survive, for better or for ill.

Finally, Terror Firma turns out to be a revolutionary movement itself, albeit a terrorist one (I guess the name is a clue). Made up of the descendants of U.P. citizens exiled to a now-forgotten prison planet, they want to change the corrupt society they were exiled from. But their methods and justifications, especially those of their leader, Praetor Lemnos, remind me of Ozymandias from Watchmen: Lemnos is the man who can shrug off the deaths of innocents to achieve utopia, due to his belief that rebuilding has to take place starting from a blank slate. The conflict between the Legion and Terror Firma thus reenacts an age-old philosophical dispute between revolutionaries: gradual reform vs. catastrophic restart. Perhaps even without thinking about it, the Legion throws their lot in with gradual reform. The implications of that choice will be explored in the series going forward.

24 September 2015

Review: Star Trek: Captain's Log by J. K. Woodward et al.

Comic trade paperback, n.pag.
Published 2011 (contents: 2010)

Acquired May 2012
Read May 2015
Star Trek: Captain's Log

Written by Stuart Moore, Scott and David Tipton, Marc Guggenheim, Keith R.A. DeCandido
Art by J. K. Woodward, Federica Manfredi, Andrew Currie
Colors by J. K. Woodward, Andrea Priorini, Moose Bauman
Color Assists by Chiara Cinabro
Lettering by Robbie Robbins, Neil Uyetake, Chris Mowry

This collection consist of four tales of Starfleet captains from the edges of the Star Trek universe: Christopher Pike of the original Enterprise from "The Cage" and "The Menagerie," Hikaru Sulu of the Excelsior from The Undiscovered Country, John Harriman of the Enterprise-B from Generations, and Edward Jellico of the Cairo from "Chain of Command." It's an okay set of okay stories, on the whole-- nothing great, nothing terrible, all pretty disposable.

The stories vary in quality and interest. The Pike tale, by Stuart Moore and J. K. Woodward, could be decent, but feels compelled to show up Pike's last mission on board that training vessel for the umpteenth time, and in a way that doesn't even really seem consistent with what "The Menagerie" establishes about it. Because it crams both that and an unseen "Cage"-era mission into 20 pages, there's not really time to do much of interest, though I appreciated seeing Yeoman Colt, long a favorite of mine from "The Cage" itself and the old Early Voyages comics. But thinking of Early Voyages just makes me regret that they didn't get Dan Abnett and Ian Edginton to do this one!

The Sulu story by the Tipton brothers and Federica Manfredi is decent, a showdown with the Tholians that lets old Hikaru show some backbone and gumption. Decent stuff, let down by Manfredi's inability to use the right starships in the artwork; the other Federation starship is Oberth class but suddenly becomes a Constitution in one panel, and one panel of the Excelsior streaking into warp is blatantly the original Enterprise, lifted from The Motion Picture.

The Harriman tale by Marc Guggenheim and Andrew Currie could be good, but it's let down by too much focus on a visiting Doctor McCoy and rehashing of old events, especially The Search for Spock and Generations. There are a lot of Harriman tales where he "proves" himself by overcoming someone's expectations; I'd rather Harriman tales just get on with him being awesome, as any captain of the Enterprise must be.

Finally, there's Keith R.A. DeCandido and J. K. Woodward's take on Jellico. Jellico defenders like to point out that he's just following protocol... while that might be true, good leaders don't act like assholes to their subordinates in the pursuit of protocol, either. I'm not convinced this is the redemptive take on Jellico it wants to be.