Showing posts with label creator: keith giffen. Show all posts
Showing posts with label creator: keith giffen. Show all posts

05 October 2022

JSA, Book Four by Geoff Johns, David S. Goyer, Leonard Kirk, Keith Champagne, et al.

JSA by Geoff Johns, Book Four

Collection published: 2020
Contents published: 2002-03
Read: July 2022

Writers: Geoff Johns, David S. Goyer
Pencillers: Leonard Kirk, Peter Snejbjerg, Keith Giffen, Stephen Sadowski, Patrick Gleason
Inkers: Keith Champagne, Peter Snejbjerg, Al Milgrom, Andrew Pepoy, Christian Alamy
Colorist: John Kalisz
Letterer: Ken Lopez

The fourth (and final) volume of JSA by Geoff Johns finally catches events up to what was collected back in book two; in that book, Captain Marvel and the Rick Tyler Hourman were members of the team, and we finally see them join here! If you're making a definitive series of collections, I feel like you could make a much better effort at getting the order right.

Collecting issues aside, the series finally hit its groove for me in this collection. I've struggled with it up until now, but I enjoyed most every storyline in this volume. It opens with "Stealing Thunder," where the Ultra-Humanite has put his brain into Johnny Thunder's body in order to access the power of the Thunderbolt. First there's a pretty decent character-focused prologue (which nicely wrongfoots you about what has happened to Johnny), and the story itself does a good job of focusing on the personalities of individual JSA members. It jumps ahead several months, to when the Earth is an Ultra-Humanite-controlled dystopia, and a small group of heroes remains free of his control. So we follow the members of this group, and it's all handled pretty well. We even get an issue that focuses on former Injustice Society member Icicle, a villain who's immune to the Ultra-Humanite's control and becomes an uneasy ally of the JSA. It's nice to see Rick Tyler (formerly of Infinity, Inc.) again, and the thing about him being able to spend one last hour with his dad, the original Hourman, is pretty neat.

I appreciate all the Infinc callbacks, of course... especially since I actually forgot about this one!
from JSA #34 (art by Leonard Kirk & Keith Champagne)

After this, we get some character-focused one-offs. A Father's Day story parallels Rick meeting with his father, and Jakeem Thunder trying to track down his. I enjoyed this one. Then there's a story about a villain lusting after Power Girl, and it's as bad as all Geoff Johns–penned Power Girl stories. But then there's a decent story about an old Dr. Mid-Nite villain getting his grandson to commit crimes, and the JSA working together to stop him.

Don't trust him!
from JSA #32 (art by Peter Snejbjerg)

Finally, there's a multi-part story about time travel. Some characters go back to the 1940s and meet the original Mr. Terrific; this I really liked, especially the way Mr. Terrific immediately cottoned on to what was happening. Some other characters end up in Ancient Egypt with the original Hawkman and Black Adam, and this I found much less interesting. It does seem like the series is moving back in the direction of having Hawkgirl hook up with Hawkman, which I find profoundly dull and kind of creepy. The stuff about Black Adam's tortured past I don't really care for, because I know it goes pretty unpleasant places in stories like World War III.

Poor Johnny Thunder... or maybe not?
from JSA #36 (art by Leonard Kirk & Keith Champagne)

Also the Hector-Hall-looking-for-Lyta subplot continues to be dead dull. It's a succession of plot beats, not a story about characters.

Ouch.
from JSA #38 (art by Stephen Sadowski & Andrew Pepoy)

But overall, this is an effective team comic at this point. It helps that Leonard Kirk is an absolutely solid artist. Not "flashy," but good personality and good storytelling and good action, the exact kind of artist a nuts-and-bolts team title like this needs. I've liked him ever since his Captain Britain and MI13 days for Marvel. The real shame is that this series of collections ended with this volume; even though DC did collect all of JSA and Justice Society of America vol. 3 in a set of three JSA by Geoff Johns Omnibuses, their "re-cutting" of the run as a series of trade paperbacks ended here, only partway through the contents of what had been JSA by Geoff Johns Omnibus, Volume Two. So having read issues #1-45 of this series via Hoopla, I am going to need to track down #46-87 some other way! (Also it seems clearly criminal that this series was called JSA by Geoff Johns when in the end, David Goyer wrote as many of the collected issues as Johns did... if not more!)

This post is thirty-fifth in a series about the Justice Society and Earth-Two. The next installment covers JSA Presents Green Lantern. Previous installments are listed below:
  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]
  11. Last Days of the Justice Society of America (1986-88)
  12. All-Star Comics 80-Page Giant (1999)
  13. Steel, the Indestructible Man (1978)
  14. Superman vs. Wonder Woman: An Untold Epic of World War Two (1977)
  15. Secret Origins of the Golden Age (1986-89)
  16. The Young All-Stars (1987-89)
  17. Gladiator (1930) ["Man-God!" (1976)]
  18. The Crimson Avenger: The Dark Cross Conspiracy (1981-88)
  19. The Immortal Doctor Fate (1940-82)
  20. Justice Society of America: The Demise of Justice (1951-91)
  21. Armageddon: Inferno (1992)
  22. Justice Society of America vol. 2 (1992-93)
  23. The Adventures of Alan Scott--Green Lantern (1992-93)
  24. Damage (1994-96)
  25. The Justice Society Returns! (1999-2001)
  26. Chase (1998-2002)
  27. Stargirl by Geoff Johns (1999-2003)
  28. The Sandman Presents: The Furies (2002)
  29. JSA by Geoff Johns, Book One (1999-2000)
  30. Wonder Woman: The 18th Letter: A Love Story (2000)
  31. Two Thousand (2000)
  32. JSA by Geoff Johns, Book Two (1999-2003)
  33. Golden Age Secret Files & Origins (2001)
  34. JSA by Geoff Johns, Book Three (1999-2003)

30 August 2021

Review: The Immortal Doctor Fate by Martin Pasko, Keith Giffen, et al.

This is again a series that wasn't originally on my list, but I learned about from reading the lettercol in an earlier Earth-Two comic; Roy Thomas shilled for it at some point during All-Star Squadron. At first I was not interested-- and certainly in the future I will not be incorporating each and every Doctor Fate comic into my JSA read-through-- but 1) I liked Roy's Doctor Fate origin in All-Star Squadron #47, and 2) I am a sucker for the 1980s reprint miniseries where they took some archival material and reprinted it ad-free on high-quality paper with new covers. (I also have the IronWolf one-shot, the Green Lantern/Green Arrow one, and some other I cannot bring to mind.)

Mostly this series focuses on the Doctor Fate work of Martin Pasko, Keith Giffen, and Larry Mahlstedt; issues #2 and 3 each reprint a four-issue story originally published as a backup in The Flash in 1982. Issue #1 provides some context by including a Fate origin by Paul Levitz and Joe Staton from DC Special #10 (1978), a one-off by Martin Pasko and Walter Simonson from 1st Issue Special #9 (1975), and a six-page Golden Age story by Gardner Fox and Howard Sherman. (I assume the latter is included to bring the page count up, because it very much doesn't fit otherwise. It's also pretty nonsensical, even by Golden Age standards.)

from The Immortal Doctor Fate #1
(script by Martin Pasko, art by Walt Simonson)
I'm of two minds about this. One the one hand, I appreciate the artistry involved. The layouts-- especially those by Simonson and Giffen-- are explosive and energetic, communicating the apocalyptic tone, and unlike the kind of stuff you would have seen elsewhere in the late 1970s and early 1980s. There are disturbing, twisted, magical images here, and they feel unique to Doctor Fate. So too does the writing, which avoids the trap of being generic superheroics with a veneer of magic. I also like the "domestics" of Fate's set-up, his relationship with Inza and such. And Inza herself is pretty awesome.

from The Immortal Doctor Fate #2
(script by Martin Pasko, art by Keith Giffen & Larry Mahlstedt)

But something just never grabs me about Fate stories, even ones I can recognize as well done. I think it's because the magic can often be the fantasy equivalent of technobabble, what I often call "thaumababble." It feels like anything can happen, which is sometimes cool, but also means it's hard to grasp the logic of the world. Or maybe more accurately, I don't need to grasp the logic of fantasy stories (sometimes that removes the magic), but I do need to feel like there is a logic I could grasp. Le Guin treads this line well. It feels churlish to complain that Martin Pasko isn't Ursula K. Le Guin, but well, there you go. Worth tracking down (it took mildly more effort than 1980s comics usually do) and reading but I probably wouldn't reread them.

The Immortal Doctor Fate was published in three issues (Jan.-Mar. 1985). The original stories were published in various comics from 1940 to 1982, and were written by Paul Levitz, Gardner Fox, Martin Pasko, and Steve Gerber; pencilled by Joe Staton, Hal Sherman, Walt Simonson, and Keith Giffen; inked by Mike Nasser, Hal Sherman, Walt Simonson, and Larry Mahlstedt; lettered by Shelly Leferman, John Costanza, Ben Oda, and Adam Kubert; colored by Adrienne Roy, Anthony Tollin, and Tatjana Wood; and edited by Gerry Conway, Mike W. Barr, and Len Wein. The reprints were edited by Nicola Cuti.
 
This post is nineteenth in a series about the Justice Society and Earth-Two. The next installment covers Justice Society of America: The Demise of Justice. Previous installments are listed below:
  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]
  11. Last Days of the Justice Society of America (1986-88)
  12. All-Star Comics 80-Page Giant (1999)
  13. Steel, the Indestructible Man (1978)
  14. Superman vs. Wonder Woman: An Untold Epic of World War Two (1977)
  15. Secret Origins of the Golden Age (1986-89)
  16. The Young All-Stars (1987-89)
  17. Gladiator (1930)
  18. The Crimson Avenger: The Dark Cross Conspiracy (1981-88)

15 March 2021

Review: Legion of Super-Heroes: Five Years Later Omnibus, Volume 1 by Keith Giffen, Tom & Mary Bierbaum, Al Gordon, et al.

Collection published: 2020
Contents originally published: 1989-93
Acquired: September 2020
Read: February 2021

Legion of Super-Heroes: Five Years Later Omnibus, Volume 1

Plot/Pencils/Layouts: Keith Giffen
Story/Dialogue: Tom & Mary Bierbaum
Inker/Writer: Al Gordon
Pencils: Chris Sprouse, Paris Cullins, Craig Brasfield, Dougie Braithwaite, Brandon Peterson, Dan Jurgens, Jason Pearson, Dusty Abell, Rob Haynes, Ian Montgomery, Joe Phillips, Colleen Doran, Curt Swan, David A. Williams, June Brigman, Stuart Immonen
Inks: Bob Lewis, Doug Hazelwood, Larry Mahlstedt, Carlos Garzon, Brett Breeding, Michael Christian, Brad Vancata, Scott Hanna, Tony Harris, Karl Story, John Dell, Karl Kesel, Bob Smith, Steve Leialoha
Story/Story Assists: Dan Jurgens, Tom McCraw, Jason Pearson
Colors: Tom McCraw, Glenn Whitmore
Letters: Todd Klein, John Workman, Albert De Guzman, Janice Chiang, Coffin N. Coro, Bob Pinaha

I'm always ping-ponging around the Legion timeline, based on what DC has deigned to collect and what I can get hold of. This volume collects the first thirty-nine issues of the so-called "Five Year Later" era (plus assorted annuals and other tie-ins). In terms of publication, it began three months after the previous issue, Legion of Super-Heroes vol. 3 #63, but in terms of story, there was a five-year gap during which the Legion of Super-Heroes had disbanded, Earth had withdrawn from the United Planets and become a Dominator puppet state, and many of the Legionnaires had suffered various dark fates. The series was the brainchild of Keith Giffen, who pencilled and plotted the majority of the early issues-- previously a collaborator of Paul Levitz for much of his run, but now the series's lead creative force. New-to-comics writers but longtime Legion fans Tom & Mary Bierbaum dialogued his issues, and wrote many of their own; most issues were inked by Al Gordon, who also contributed to the plotting and wrote several issues as well.

You could write a book on this book (it is over 1,300 pages), but I will try to limit myself by sticking to one paragraph for each of the major storylines. The first, covering issues #1-12, is simply dubbed Five Years Later, and slowly reveals the situation of this new world. On the one hand, it's very confusing: partially this is because a lot has happened in those five years, and partially this is because the latest-published issue of the Legion I've read is from 1984 (in The Curse), so this is ten story years after what I was familiar with, and partially this is because Giffen's layouts are dense and packed and confusing. He uses the nine-panel grid here, with lots of quick cuts and little exposition, leaving the reader to piece togther events themselves. On the other hand, though, it's incredible: more happens in a single issue of this comic than in entire sixty-issue runs of contemporary comics. Giffen has always been an artistic master, but I feel like this is him at his peak: a very distinctive style and a command of characterization mostly unmatched. I didn't entirely understand everything that happened here... but I wanted to, and this is a story that will richly reward rereading, I suspect. There's lot of great character stuff here: for the first time, I care about Cosmic Boy, the rock upon which the Legion stands even when "powerless"; Cham is put into a new role of authority; new character Kono is an utter delight, a "female chauvinist"; Laurel Gand quickly establishes herself as the kind of strong woman who I love. There are time travel shenanigans and attempted genocides... but best of all is Matter-Eater Lad! Oh my god, I don't think I've laughed so much at a comic book in a long time as I did at #11, where he defends Polar Boy in court. In the midst of all this darkness, we have humor: Giffen and the Bierbaums get it. The one thing I didn't like about this storyline is that it almost seemed too easy to actually reunite the Legion: if so many of them were up for it, why did it take so long since the dissolution for this to happen?

The second is even more simply dubbed The Legion of Super-Heroes, and spans #12-25. It covers a couple different crises the Legion handles: Matter-Eater Lad battling Evillo, a Khund invasion, a Dark Circle infiltration, the Moon exploding, and the return of Darkseid. I found these hit or miss. The Matter-Eater Lad issue was great, of course. The Khund story didn't have the weight it should have; the whole thing seemed to happen so suddenly. The aftermath of the Moon exploding was interesting, but the actual way it happened didn't work for me, a crossover with Superman where Superman and the Legion reminisce about the "pocket universe Superboy," a character earlier issues went through some pain to establish had been removed from history! The Quiet Darkness, the Darkseid story, saw inker Al Gordon take over writing duties, and I found it a strong thriller with a neat take on Darkseid.

The third is Terra Mosaic, #26-36, which focuses on Earth finally rebelling against the Dominators, as well as the emergence of "Batch SW6," clones of the Legion from their young, idealistic days. Giffen switches from pencilling to doing layouts, and it's to the book's detriment. It's just not as dense anymore, it's more straightforward comics. Though some good stories are told about the Batch SW6 Legionnaires (I have mixed thoughts about the trans representation in #31, but it's an emotional triumph), they are a huge number of extra characters in a book already straining to use its cast, and most of the "adult" Legion sits around doing nothing for most of this crisis. The at first straightforward retcons start to get more complicated, too, with the introduction of Kid Quantum. But the Sun Boy story is terrific, the fight between Laurel Gand and B.I.O.N. is one of the best fights in comics, and the climax comes together extraordinarily well.

The last doesn't have an overaching title (but you could probably call it The End), and is just #37-39. #37 is a cute side story about Star Boy being a baseball manager, but then in #38 the Earth is destroyed! I'm not sure what I think about this; it feels gratuitous. It's an ambitious issue, covering lots of ground... but that means you feel rather distanced from its momentous events. #39 reads more like the start of something new; I suspect it's here because Giffen pencils some of it and DC wanted to get all of his "Five Years Later" work in this volume, but it reads more like the beginning of the next storyline.

There's also three annuals included. #1 is great, pulling together a history for Ultra Boy and deploying some clever retcons. Weaving Glorith into the events of the two Superboy and the Legion volumes almost makes what Brainiac did there palatable. I never cared much for Ultra Boy before, but this story made me appreciate him a whole lot. #2 does a lot to clarify Valor's history, though it's one of those stories that sounds better in summary than in actuality; I found its events too compressed to have much impact. #3 is half set-up for the Timber Wolf miniseries, but half a "story" where the Legion just chills out. I really enjoyed it: great character writing, lots of good moments. Plus some great Kono jokes!

And then there's Al Gordon's Timber Wolf miniseries. I appreciate that it is here, but it is quite frankly not very good. Timber Wolf is sent to the 1990s, and it's the most mediocre and generic 1990s superhero comic you've ever read. Full of bland, awful characters doing who knows what, and I didn't think it really felt much like Timber Wolf.

Lastly, the volume collects a sequence of Who's Who entries published during its run. These were helpful in orienting me, though it was hard to know when to read them: some contain spoilers for later issues, so beware! I eventually decided I'd just risk it, and usually I alternated between issues and Who's Who issue (so I wouldn't read them all in one go). There's even a series of postcards Giffen illustrated!

Given how much is in here, it feels churlish to complain about what's not, but by a total coincidence, I read Secret Origins #42 right around the same time I started this volume, and it really should have been included: it's by the Bierbaums, giving an origin for Phantom Girl that introduces some threads picked up on in Legion of Super-Heroes Annual #1. When reading that story, I found myself glad I had read the Secret Origins issue. I see from Wikipedia that issues #46, 47, and 49 also featured Legion-related tales, but as I haven't read those, I don't know if they would have made good inclusions here. (Only one is by the Bierbaums.)

This volume cuts off at a pretty logical point, when Keith Giffen left the book, and when the Earth was destroyed. Another big omnibus could collect Legion of Super-Heroes vol. 4 #40-61, the two remaining annuals, the eighteen issues of spin-off Legionnaires, and its one annual, enclosing the entire "Five Years Later" era in two large volumes. DC often starts Legion collections and cuts them off before getting anywhere, but I really really hope they can follow through on this book's "volume 1" and tie up this unique, worthwhile era of comics. I think I only scratched the surface in my reading, and I barely even did that in my write-up. I look forward to revisiting this someday and doing it justice.

I read a Legion of Super-Heroes collection every six months. Next up in sequence: Legion: Secret Origin

25 June 2020

Review: All Star Comics: Only Legends Live Forever by Gerry Conway, Paul Levitz, Joe Staton, et al.

Comic hardcover, 446 pages
Published 2019 (contents: 1976-79)

Acquired January 2020
Read February 2020
All Star Comics: Only Legends Live Forever

Writers: Gerry Conway, Paul Levitz
Pencillers: Ric Estrada, Keith Giffen, Joe Staton & Wally Wood
Inkers: Joe Giella, Dick Giordano, Dave Hunt, Bob Layton, Joe Staton, Wally Wood
Colorists: Liz Berube, Carl Gafford, Adrienne Roy, Jerry Serpe, Anthony Tollin
Letterers: Todd Klein, Bill Morse, Ben Oda, Milt Snapinn

I've decided to read my way through most of DC's Earth-Two/Justice Society work. Specifically, I'm interested in what they did with the concept from the late 1970s to the early 2000s. The Justice Society qua the Justice Society doesn't particularly interest me: I have no need to read a bunch of 1940s team-up comics. Rather, one of the thing I like most about DC is the sense of legacy and development, and I think you could argue that really starts with the Justice Society of America: because those characters didn't need need to stay eternally youthful like the Earth-One/Justice League ones, they could age, have children, change identities, and such, and when Earths-One and -Two were merged during the Crisis, this aspect of the premise got incorporate into the wider DC universe. So I'm not reading (much of) the old stuff, and I'm not going into the Geoff Johns era because, really, a little bit of Geoff Johns goes much too far in my experience. (And then in the "New 52" era, DC abandoned what made the concept work entirely.)

Helena, you're the best.
from Adventure Comics vol. 1 #465 (script by Paul Levitz, art by Joe Staton & Dave Hunt)

Anyway, I think that whole approach to the JSA really begins here, with its first ongoing revival in the 1970s. At this point the JSA had guested in a number of Crisis on Multiple Earths stories, but this was the first time they appeared as the stars of their own series since they were shunted out of All Star Comics back in 1951.

Go Justice Society!
from All-Star Comics #74 (script by Paul Levitz, art by Joe Staton & Joe Giella)

That said, this isn't that great. I mean, it's totally serviceable superhero action... but that's about it, with a couple exceptions. Gerry Conway and Paul Levitz have the sort of storytelling where the JSA is plunged from adventure into adventure: usually each storyline ends with a hook for the next already underway. But this actually makes the adventures seem small-- the pacing is never able to emphasize anything. It also makes it feel like these characters don't really have any lives outside of this title, since there's no gaps where they can live their own lives and have solo adventues. I mean, they literally don't, since none of them have ongoing series... but I would argue that they ought to feel like they do. Where do Sylvester Pemberton or Power Girl even live? What do they do when not superheroing? They feel more like, I dunno, the Teen Titans or the X-Men, than they do the multiversal equivalents of the Justice League.

Bruce Wayne: in any reality, still a jerk.
from All-Star Comics #69 (script by Paul Levitz, art by Joe Staton & Bob Layton)

Most of the original threats here aren't very interesting, either. Vulcan, the astronaut who's always on fire? Some underground people? (Why is it always with the underground people in comics?) The writing is a little inconsistent, too. No one seems to know if Power Girl can fly or just jump really far. (In the earliest Golden Age comics, Superman could just jump really far, but by this point, he was long able to fly, and Power Girl ought to have the same power set.) Sometimes the book seems to be about a subset of the JSA called the "All Star Super Squad" but this is pretty inconsistently indicated, and eventually fades away.

And to think, Roy Thomas brought this guy back. Roy Thomas gonna Roy Thomas, I guess.
from All-Star Comics #60 (script by Gerry Conway, art by Keith Giffen & Wally Wood)

I did think it was interesting that the "parallel Earth" angle was occasionally pushed: this Earth has no apartheid in South Africa, for example. Not much was done with that, however.


If I was decades out of time, surely the thing I'd be reading about was earthquake science, too. (In later issues of All Star Comics, as well as Infinity, Inc., it becomes clear he didn't even look up his own family!)
from All Star Comics #59 (script by Gerry Conway with Paul Levitz, art by Ric Estrada & Wally Wood)

That said, this comic has some interesting seeds and nuggets. I liked the development of Dick Grayson, now American ambassador to South Africa. I liked the introduction of Power Girl, even if she was sometimes written too broadly. (I think you can write a confident feminist, and not have her come off like this.) I liked the secret origin of the Justice Society. I liked the Wildcat focus issue. I liked the idea of the Star-Spangled Kid being out of time. (In execution, I didn't always understand it. Why was he so lonely? Weren't all of the Seven Soldiers of Victory out of time? Go hang out with them!) I liked the introduction of the Huntress. I liked the death of the Earth-Two Batman. I liked the explanation for why the JSA was inactive from 1951 to the mid-1960s.

Oh, poor Helena.
from All-Star Comics #71 (script by Paul Levitz, art by Joe Staton & Bob Layton)

You can see how later writers, especially Roy Thomas in the 1980s, would pick up and develop what was done here. There's the kernel of a good premise here, but (as it often is in mass-produced superhero comics) it will take a while for it to develop.

I haven't got to it yet, but I'm pretty sure Roy Thomas turned this one-issue story about the end of the original JSA into a whole epic.
from Adventure Comics vol. 1 #466 (script by Paul Levitz, art by Joe Staton)

(A couple quibbles about this collected edition. It's clearly from the same "masters" as the Justice Society, Volume 1 and Volume 2 collections of 2006. Those collections replaced references to issue numbers from the original comics with ones to collections of that era. Now, those make no sense: they should have been updated again or (my preference) changed back to the originals. Also, it would have been nice if Justice League of America #171-72 had been included here, between Adventure Comics #465 and 466, since those issues of Adventure lead into the JSA's appearance in JLA and follow up on it. Also, I remember it as being rather good! Also also, I think choosing "All Star Comics" as the series imprint is weird; I feel like people are far more likely to find what they want and know what they're looking at with "Justice Society" branding. Collections of issues of Action Comics are never called "Action Comics" on the cover, and if they are, it's "Superman: Action Comics.")

This post is the first in a series about the Justice Society and Earth-Two. The next installment covers The Huntress: Origins.

26 February 2018

Review: Threshold: The Hunted by Keith Giffen, Tom Raney, Phil Winslade, Scott Kolins, et al.

Comic trade paperback, n.pag.
Published 2014 (contents: 2013)

Acquired December 2016
Read January 2017
Threshold, Volume 1: The Hunted

Writer: Keith Giffen
Artists: Tom Raney, Phil Winslade, Scott Kolins, Andrei Bressan, Timothy Green II, Joseph Silver
Colorists: David Curiel, Andrew Dalhouse, John Kalisz, Chris Sotomayor
Letterers: Dave Sharpe, Dezi Sienty

Threshold was DC's first attempt at a "New 52"-era space-based ongoing comic, and The Hunted is its first and last volume. Threshold is the creation of Keith Giffen, co-creator of two 1980s space-based DC ongoings, The Omega Men and L.E.G.I.O.N. I don't know why it's called Threshold, but The Hunted is like the Hunger Games in space, sort of: it's a reality television series in Lady Styx's domain of Tolerance where political undesirables are forcibly enrolled. They have bounties placed on their heads, and are then let loose in Tolerance, and anyone who kills them gets the prize money. Anyone can take a shot, but popular groups of professionals have evolved. The longer you avoid being killed, the higher your bounty goes; L.E.G.I.O.N.'s Stealth appears as a long-time survivor of the games. The main character is Jediah Caul. Caul is a Green Lantern who sells out a trio of other "spectrum warriors" (purple, blue, and yellow) to The Hunted, but when they escape the game, Styx's people replace them with Caul.

Caul's not a very nice guy, and we watch him try to survive as he encounters 21st-century reworkings of a lot of old-school DC space characters, like Space Ranger and Tommy Tomorrow and Captain Carrot and Star Hawkins and the Star Rovers. Plus characters like the Blue Beetle show up, too. This was what made the book difficult for me: there was a lot to keep track of, and given that these characters were mostly created in the 1950s, most of them were generic white dudes. It seemed like there were too many for Keith Giffen to keep track of, too, as ideas and characters would be set up that went nowhere, or popped up sporadically.

Captain Carrot is about the worst partner one could have.
from Threshold #2 (art by Tom Raney)

I just could never get into the book as much as I would have liked. Too many characters, a premise that came across as both thin and overegged, a main character I never really enaged with, and too much sub-Firefly future slang that reminded me of the kind of thing Kris Straub parodied in Starslip. That's not to say it was bad: I liked Captain K'rot, and the whole Brainiac subplot was kind of interesting, but at times it was a slog that didn't seem to be going anywhere.

That said, there were two things I enjoyed. The first is the Star Hawkins backups, ten-page strips about what Tolerance's worst P.I. and his robot secretary (who has the mind of his ex-wife) are up to while Caul's on the run. They have some legit laugh-out-loud parts:
With friends like this, who needs enemies?
from Threshold #6 (art by Timothy Green II & Joseph Silver)

The other was the last issue, where Giffen provides a meta-commentary on the whole series by cancelling The Hunted. Blue Beetle even shows up to complain he didn't have anything to do with anything:
Between writing this review and making this scan is when I began reading Blue Beetle, so now I feel even more sorry/annoyed about his treatment here.
from Threshold #8 (art by Tom Raney)

And a spin-off is proposed, disposed of on the second-last page, a new spin-off is proposed and disposed of on the same page!

What is that font used in the last two captions, and why does the world consider a sci-fi font? DC and IDW both use it on their sci-fi titles pretty consistently.
from Threshold #8 (art by Tom Raney)

The sheer brazenness of the last issue made it hugely enjoyable, especially the way Giffen dovetails the last Star Hawkins backup into the main story, but I think if the best part of your comics series is the issue where you complain about being cancelled, you kinda had a problem from the very beginning.

09 August 2017

Faster than a DC Bullet: Project Crisis!, Part LXXI: Convergence: Zero Hour, Book 2

Comic trade paperback, n.pag.
Published 2015 (contents: 2015)
Borrowed from the library
Read July 2017
Convergence: Zero Hour, Book 2

Writers: Tony Bedard, Larry Hama, Keith Giffen, and Louise Simonson
Artists: Cliff Richards, Philip Tan & Jason Paz/Rob Hunter, Rick Leonardi & Dan Green, Ron Wagner & Bill Reinhold, Timothy Green II & Joseph Silver, June Brigman & Roy Richardson
Color: John Rauch, Elmer Santos, and Paul Mounts
Letterers: Dave Sharpe, Steve Wands, and Corey Breen

This volume collects the Convergence adventures of five more sets of 1990s heroes, hailing from September 1994 or thereabouts. There's the hook-handed Aquaman (he lost the real hand in September 1994's Aquaman #2); Batman is joined by Azrael, who substituted for him during the Knightfall storyline (February 1993 through August 1994); Kyle Rayner is Green Lantern (he took over in March 1994's Green Lantern #50), and Hal Jordan has become Parallax; Supergirl is a protoplasmic blob from a pocket universe (she adopted the role in February 1992), working for Lex Luthor, who's transferred his brain into a younger, sexier, Australianer, hairier clone body (he first appeared in October 1990; the two dated until Supergirl #4 in May 1994, so there's some timeline wonkiness here); and John Henry Irons, who substituted for Superman while he was dead, is the superhero-in-his-own-right Steel (he got his own series in February 1994).

Maybe I lack nostalgia for these 1990s set-ups (I've read very little of any of them, except clone Luthor and protoplasmic Supergirl both feature in the Death of/World Without a/Return of Superman trilogy). Like all of these Convergence stories, it has to contrive to get the heroes all in the same city; apparently that was because everyone turned up in Metropolis to fight Parallax. Does this mean the city was domed during the events of Zero Hour? I don't remember the events of Zero Hour well enough to say; it seems a pretty tepid explanation that Azrael came to Metropolis because couldn't "miss a gathering of heroes like that." Additionally, the stories are inconsistent as to whether Superman was in the dome or not. He doesn't actually appear, but Kyle includes him among those who forgave Hal for his actions as Parallax, while on the other hand, both Steel and Lex mention that he's absent.

Whatever. Probably none of this really matters, what matters is the story... but I didn't really care about the stories here. It's impossible to care about Aquaman, the Azrael story was pretty uninteresting, and I don't know what planet Keith Giffen was on when he wrote the Supergirl tale, but it is bonkers, and sometimes in a good way, sometimes in a bad way, most often in a what is this i don't even way. I did like that Parallax isn't evil per se (remember Hal's actions were all in aid of trying to bring back the destroyed Coast City), so he ruthlessly fights on behalf of the city against its enemies, and Kyle has to try to stop him from going overboard. But even though in theory I do like the character of Steel, his story still didn't do much for me, even if it did reunite the actual creative team the character had back in the 1990s.

Probably part of the problem is that in three of these stories, the opponents are from the Wildstorm universe. This is definitely thematically appropriate, as Wildstorm is the most 1990s thing of them all, and thank God that Grifter doesn't turn up, but seriously, who gives a shit about Wildstorm? And these folks are like the Wildstorm also-rans; I could tolerate the Authority or maybe even Stormwatch, but Gen¹³ and Wetworks? In two of the stories, it's the denizens of Earth-6, which is kind of random, but thankfully Giffen makes a joke at the expense of that randomness. Earth-6's Lady Quark was a member of L.E.G.I.O.N., which Giffen wrote, and he has a joke about that, though it's anachronistic to say the least.

Anyway, whatever. All the 1990s stuff I cared about was frontloaded in the first Convergence: Zero Hour volume, which didn't leave me with much to enjoy here.

Next Week: Superman, the Question, the Justice League of America, Stephanie Brown, and Nightwing and Oracle battle for their lives in Convergence: Flashpoint, Book 1!

24 May 2017

Faster than a DC Bullet: All-New All-Different DC, Part XI: Blue Beetle: Reach for the Stars

Comic trade paperback, 166 pages
Published 2008 (contents: 2007)
Borrowed from the library
Read March 2017
Blue Beetle: Reach for the Stars

Writers: John Rogers, J. Torres, Keith Giffen
Pencillers: Rafael Albuquerque, David Baldeon, Freddie Williams II
Inkers: Rafael Albuquerque, Steve Bird, Dan Davis
Colorist: Guy Major 
Letterers: Phil Balsman, Pat Brosseau

Yesssss. Blue Beetle is still the quintessential teen superhero book, as John Rogers shows all lesser writers how to balance character, humor, superheroics, and teen angst. Road Trip ended on a cliffhanger, with Blue Beetle making first contact with the alien Reach, responsible for the creation of his mysterious scarab; Reach for the Stars follows that up with a series of standalone one-issue stories, as Jaime tries to convince others that the Reach isn't what it seems. I wish more writers followed Rogers's approach: his done-in-ones are perfect at balancing individual story and character beats with the ongoing plots and narratives of the series, meaning that this slim volume feels like it does more than many fatter comic collections.

The book features a lot of tie-ins to the larger DC universe, with appearances by Guy Gardner and Ultra-Humanite, Superman and Livewire, Traci 13 (the Architects did keep their promise in Architecture & Mortality and fold her into the post-52 universe), Bruce Wayne/Batman, Lobo and the Teen Titans, and Giganta (not sure how her operating as a mercenary here fits with her being a professor at Ivy University in The All New Atom, but maybe I'll find out). These are well-done crowd-pleasers: who doesn't like Paco and Brenda quibbling over the belly shirts all the female members of the Titans wear?

Batman might knock Guy out in one punch, but Jaime's mother doesn't even need one.
from Blue Beetle vol. 8 #14 (script by John Rogers, art by Rafael Albuquerque)

But where John Rogers and his collaborators always excel are the moments of character. A real highlight is a story where Jaime must stop a storm-creating supervillain from devastating a coastal Mexican community. His suit lets him know how many life-signs are active in the community, leading to this devastating page:

03 May 2017

Faster than a DC Bullet: All-New All-Different DC, Part VIII: Blue Beetle: Road Trip

Comic trade paperback, 143 pages
Published 2007 (contents: 2006-07)
Borrowed from the library
Read February 2017
Blue Beetle: Road Trip

Writers: John Rogers & Keith Giffen
Artists: Cully Hamner, Rafael Albuquerque, Duncan Rouleau, Casey Jones
Colorist: Guy Major 
Letterers: Phil Balsman, Pat Brosseau, Jared K. Fletcher

This book is still a blast. Co-writer Keith Giffen departs halfway through the volume, but John Rogers is so good on his own you wouldn't even notice. The book opens up with a semi-flashback issue that clarifies exactly what happened to Jaime leading up to the One Year Later gap for those who didn't read Infinite Crisis (or those of us whose memories are vague). As always, some of the best bits are the jokes:
This book made me realize that I miss these versions of these characters.
from Blue Beetle vol. 8 #7 (script by John Rogers, art by Cully Hamner)

That's not the only trip into the past here, as soon Jaime and Brenda are on the road with mysterious-gruff-and-lovable mercenary the Peacemaker to find out about the history of the Blue Beetle from Danielle Garrett, granddaughter of the original Blue Beetle. The book is good about dolling out both solutions and mysteries-- everything Jaime learns about the mysterious scarab fused to his spine only leaves him with more to learn.

12 April 2017

Faster than a DC Bullet: All-New All-Different DC, Part V: Blue Beetle: Shellshocked

Comic trade paperback, 140 pages
Published 2006 (contents: 2006)
Borrowed from the library
Read January 2017
Blue Beetle: Shellshocked

Writers: Keith Giffen & John Rogers
Pencillers: Cully Hamner, Cynthia Martin, Duncan Rouleau, Kevin West
Inkers: Cully Hamner, Phil Moy, Duncan Rouleau, Jack Purcell
Colorists: David Self, Guy Major
Letterers: Phil Balsman, Pat Brosseau

Many people were mad and/or sad when the Ted Kord Blue Beetle was killed off in "Countdown to Infinite Crisis." But if you ask me, it was all worth it because it gave us the new Blue Beetle, Jaime Reyes. Jaime is an ordinary Latino high schooler who discovers the Blue Beetle scarab sometime after the death of Ted Kord (as seen in Infinite Crisis itself). The first couple chapters of this volume alternate between Jaime's life leading up to his involvement in the fight against Brother Eye in Infinite Crisis, and his return to Earth a year later, apparently during the timeframe of 52. Giffen, Rogers, and Hamner do great work here. The opening fight between Jaime and Guy Gardner (Guy is drawn to fight the Blue Beetle, but doesn't know why) is dark and intense, while Jaime's interactions with his friends (Paco, who learned six languages just to insult people in on-line FPSs, and Brenda, whose Dad hits her and wants to go to law school) are fun. Jaime wants to make extra money working at his dad's garage, but his dad wants a better life for him.

Really, I could have scanned almost any page of Jaime/Brenda/Paco dialogue.
from Blue Beetle vol. 8 #1 (art by Cully Hamner)

Much like Ms. Marvel a decade later, this is the perfect archetypal teen superhero comic: humor, good characters, fun dialogue, a little bit of angst but not too much. Jaime feels like a real person with real friends; take this exchange between a villain and Jaime's friends while Jaime fights a tree monster:
Gotta love an over-educated villain.
from Blue Beetle vol. 8 #4 (art by Cully Hamner)

I laughed a lot throughout this book, which is the mark of (one of) the kind of superhero comic I look for. Giffen & Rogers recreate the classic formulas while also providing new variations: I like that Jaime's armor speaks to him in an alien language, and that there are aspects of it he doesn't entirely understand. I like the sense of a superheroic universe this story builds up, instead of being an ordinary universe with superheroes grafted on: La Dama, the local crimelord, doesn't just kidnap people, but specifically magic users, and the gang Jaime's friend Paco falls into is entirely made up of people with powers-- but they need the powerless Paco because sometimes they need someone who won't attract attention. There's a real sense of a world that's a lot like our own (I like that the story takes place in El Paso and not a fake city, and that almost all the characters are Latino), but not like ours in some logical ways. There's also some good twists on the usual formula-- Paco's gang has some redeeming value, the Blue Beetle comes to an understanding with La Dama, and I especially like that Jaime's family and friends know what he is right from the off. There's no lying to your loved ones stuff here.

That didn't take long for them to figure out.
from Blue Beetle vol. 8 #3 (art by Cynthia Martin & Phil Moy)

This is a winning mixture for a superhero comic, and I hope to see it continue from strength to strength.

Next Week: Another new old hero-- the All New Atom debuts in My Life in Miniature!

22 February 2017

Faster than a DC Bullet: Project Crisis!, Part LXIV: Futures End: Five Years Later Omnibus

Comic hardcover, n.pag.
Published 2014 (contents: 2014)
Borrowed from the library
Read November 2016
The New 52: Futures End: Five Years Later Omnibus
by Daniel H. Wilson, Eddy Barrows, Eber Ferreira, Dan Jurgens, Alvaro Martinez, Raul Fernandez, Sean Chen, Mark Irwin, Robert Venditti, Van Jensen, Brett Booth, Norm Rapmund, Jeff Lemire, Andrea Sorrentino, Jed Dougherty, Paul Levitz, Yildiray Cinar, Ray Fawkes, Juan Ferreyra, Dan DiDio, Keith Giffen, Philip Tan, J. M. DeMatteis, Len Wein, Jason Paz, Andrew Guinaldo, Walden Wong, Justin Gray, Jimmy Palmiotti, Scott Hampton, Charles Soule, Jesus Saiz, Tom Derenick, Francis Portela, Phil Winslade, Martin Coccolo, Aaron Lopresti, Igor Lima, Ruy Jose, Rodney Buchemi, Geraldo Borges, Justin Jordan, Diogenes Neves, Marc Deering, J. Calafiore, Cullen Bunn, Tom King, Tim Seeley, Stephen Mooney, Sholly Fisch, Pat Olliffe, Tom Nguyen, Scott Lobdell, Scott Kolins, Christy Marx, Robson Rocha, Oclair Albert, Julio Ferreira, Gail Simone, Javier Garron, Marc Andreyko, Jason Masters, Eduardo Pansica, Amanda Conner, Chad Hardin, Derek Fridolfs, Brian Buccellato, Scott Hepburn, Cliff Richards, Fabrizio Fiorentino, Scott Snyder, ACO, Greg Pak, Jack Herbert, Vicente Cifuentes, Sean Ryan, Andre Coelho, Scott Hanna, Will Pfeifer, Andy Smith, Keith Champagne, Rags Morales, Jose Marzan Jr., Matt Banning, Bart Sears, Frank J. Barbiere, Ben Caldwell, Tony Bedard, Emanuela Lupacchino, Ray McCarthy, Pascal Alixe, Lee Weeks, Moritat, Will Conrad, Steve Lightle, Stephen Thompson & Ron Frenz

Five years before the "present," the New 52 version of the DC Universe came to life in Zero Year; now, five years after, it comes to an end. The Five Years Later Omnibus presents endpoints for the 52-ish comic books of the New 52. The future in which these stories take place is somewhat obscure: the back cover actually gives the history of a world thirty-five years later, and talks about Batman Beyond, who appears in literally zero of the issues collected here. The blurb ends by saying "Learn how all this and more could come to pass," but the book is actually very poor at filling in backstory; it took me around half the book to piece together that the Prime Earth had been overrun by refugees from Earth-2, and that Darkseid's forces had invaded at some point. I'm not sure if more things happened to create the dark timeline we see, though. Plus, some of the stories aren't consistent with one another: Justice League Dark: Futures End #1 claims that Etrigan is trapped in the House of Mystery outside time and space, but Etrigan also appears in Gotham City in Batwoman: Futures End #1, where he is killed.

Unlike the previous New 52 omnibi, this one isn't subdivided, so I'll just be reviewing the stories en masse, first with some comments on the overall set-up and then hitting up some specific stories. Of the three New 52 omnibi I've read, I found this one the most frustrating. Even though none of the stories in the first omnibus came to an end, they were all designed for new readers; most of the stories in the Villains Omnibus were easily grasped one-shots. But despite being set five years into the future, most of the stories here seemed really embedded in the continuity of the ongoings they span out of-- so too bad for me if I haven't been keeping up with Aquaman and the Others. I pick on it here because it was one of the first stories in the book, and it's filled with characters I knew nothing about, depicting alterations to a status quo I'd never seen before. Unfortunately a lot of the early stories in the book are like this: Flash, Green Arrow, Infinity Man and the Forever People, Star Spangled War Stories were also virtually impossible for me to understand.

I do feel like the artistic quality was higher across the board in this one-- take this nice linework and coloring as Billy Batson talks to Lois Lane, for example.
from Superman: Futures End #1 (script by Dan Jurgens, art by Lee Weeks)

The best stories, I found, drew on nothing more than the basic premises of their characters, meaning that I could be oriented without much effort. For example, the Phantom Stranger tale didn't really depend on me knowing anything particular to the New 52 version of the Phantom Stranger-- it worked as a standalone final Phantom Stranger story, as the Stranger (who you may know better as Judas Iscariot) is called up for judgement a second time, but the jury is made up of the worst demons Hell has to offer. I enjoyed its spooky, weird, mythical tone, even though the last Phantom Stranger stories I read were from his Action Comics Weekly feature back in the 1980s.

03 February 2016

Faster than a DC Bullet: Project Crisis!, Part XLI: Countdown to Final Crisis: 12...11...10...09...08...07...06...05...04...03...02...01...00...

Comic trade paperback, 271 pages
Published 2008 (contents: 2008) 

Borrowed from the library
Read May 2015
Countdown to Final Crisis: 12...11...10...09...08...07...06...05...04...03...02...01...00...

Writers: Paul Dini, Justin Gray, Jimmy Palmiotti, Adam Beechen, Sean McKeever
Story Consultant: Keith Giffen
Pencillers: Jesus Saiz, Tom Derenick, Mike Norton, Scott Kolins, Carlos Magno, Jim Starlin, Jamal Igle, Freddie Williams II
Inkers: Jimmy Palmiotti, Scott Kolins, Freddie Williams II, Mark McKenna, Wayne Faucher, Rod Ramos, Keith Champagne
Letterers: Ken Lopez, Travis Lanham, Steve Wands
Colorist: Pete Pantazis

Do you remember when Earth-51 was destroyed in volume three of Countdown to Final Crisis? Well, apparently none of the writers or characters in volume four do, because here it's destroyed all over again! I think because the account of its destruction in volume three was inconsistent with that of its destruction in Final Crisis, they rolled the events back and did it all over again to make it match up with the account that was given in Final Crisis. Sloppy plotting at its finest!

Other things that don't matter:
  • Harley Quinn and Holly Robinson are given superpowers by the Amazonian gods. No one cares!
  • Mary Marvel is arbitrarily given her powers back. Then she loses them. Then she turns evil again. Then she's fine. What is the point of all this? I have absolutely no idea. This character has essentially been brainwashed off-and-on for 52 issues. What on Earth could even be interesting about that? We haven't learned a thing about Mary as a character. No one cares!
  • Various members of the Legion of Super-Heroes are killed off. No one cares!
  • The cover of issue #4 is a close-up on Mary Marvel's giant boobs. No one cares!
  • Darkseid and Orion have a final showdown. Again. No one cares!
  • The Challengers from Beyond (that utterly dull group of characters including Jason Todd, Donna Troy, and some others I don't even remember) tell the Monitors that they'll be monitoring them. You can expect this to literally never be followed up on despite the fact that it really ought to impact Final Crisis because... No one cares!
Really, the only joy you can take in Countdown to Final Crisis at this point is mocking it. It's astounding that talented people like Paul Dini, Keith Giffen, and Jim Starlin got together and produced 1,159 pages of sheer worthlessness. But at least it was always fast-paced, I guess?

Next Week: More stuff no one could ever care about! Lord Havok and the Extremists!