Showing posts with label creator: pasqual ferry. Show all posts
Showing posts with label creator: pasqual ferry. Show all posts

08 January 2020

Joe Casey's Adventures of Superman Supplement: Supergirls

Hungry Ghost: "Blood, Broads and Bushido" / "Blood Sisters" / "Blood Demands..."

Action Comics vol. 1 #806-08 (Oct.-Dec. 2003)

Writer: Joe Kelly
Penciller: Pascual Ferry

Inker: Cam Smith
Guest Art: Karl Kerschl
Colors: Guy Major
Associate Editor: Tom Palmer jr
Editor: Eddie Berganza 


This is my last side-step from Joe Casey's Adventures of Superman comics, and my second-last set of comics in the whole sequence. As with Lost Hearts and The Harvest, I picked it up because it co-features Traci Thirteen and I liked the covers.

Joe Kelly's story (called "Supergirls" on the covers but "Hungry Ghost" inside) features three female characters prominent in the era's Superman comics: Traci Thirteen, Natasha Irons (niece of John Henry Irons, one-time Superman himself), and Cir-El (the Supergirl I know the least about). Additionally, like the Kelly-co-written Lost Hearts, it features a prominent role for Lana Lang, one-time Superboy's girlfriend, now Second Lady of the United States of America. (Are you really Second Lady if there's no First Lady?)

from Action Comics vol. 1 #807
(art by Pascual Ferry & Cam Smith)
A weird ghost lady (she's a poorly explain pre-established character) stabs Superman, and Traci Thirteen tries to keep him alive. Of course, Natasha misunderstands and there's a brief fight, but soon all four women are working together to revive Superman and defeat the ghost lady.

To be honest, like a lot of Joe Kelly Superman comics, I'm coming to realize, it sounds better than it is. There's a lot of fight scenes, but a story like this really depends on the conflict and combination of character voices to be interesting... and I felt like this never really got anywhere. The covers have those cool quotes on them (Action #807's is my favorite, from Natasha: "I march. I protest. And I have a giant robot with a killer body. It's very complicated."), but that sense of voice is missing from the actual comics. There's too much space taken up by the generic fights and boring ghost backstory for these seemingly badass women to get to demonstrate their badassery. Kelly might have co-created Traci Thirteen, but (as is often the case with franchise comics), it was other creators who would go on to make her interesting and vital.

from Action Comics vol. 1 #806
(art by Pascual Ferry & Cam Smith)
Also Pascual Ferry just cannot draw women's foreheads for some reason.

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11 December 2019

Joe Casey's Adventures of Superman Supplement: The Harvest

"Seeds" / The Harvest, Parts One–Three and Conclusion


Action Comics vol. 1 #801-05 (May-Sept. 2003)

Writer: Joe Kelly
Pencillers: Tom Raney, Tom Derenick, and Pascual Ferry

Inkers: Walden Wong, Bob Petrecca & Norm Rapmund, and Cam Smith
Guest Artist: Jason Pearson
Colorists: Gina Going and Guy Major
Associate Editor: Tom Palmer jr
Editor: Eddie Berganza 


Up until now I've only read the other Super titles when they directly crossed over with Adventures of Superman. However, since I was already planning on reading two storylines guest starring Traci Thirteen, Lost Hearts and Supergirls (Action #806-08), I decided it made sense to read the storyline she appeared in between those two, The Harvest, in Action Comics. Plus I really liked the look of the covers. So I took a side-step away from Joe Casey to see what the other Joe was up to...

from Action Comics vol. 1 #801
(art by Tom Raney & Walden Wong)
The first issue, "Seeds" (Action #801), is a prologue about people all across the United States spontaneously becoming metahumans. Superman has to deal with people suddenly gaining powers they can't control. It's an okay story: I liked that the plot of the issue turned on Superman inspiring a scared kid to live up to Superman's legacy, and use his seemingly monstrous powers for good.

At the end of the issue, it's discovered that this was a targeted attack. Less than a month later is when "The Harvest, Part One" (Action #802) picks up, with the discovery that the perennial DC "rogue nation" of Bialya is at fault. (The Hollow Men story in Adventures #614-16 takes place during these weeks, and Superman reminds President Luthor about its events here. Not sure about this editorial choice to have the storylines overlap: surely so many Americans getting superpowers undermines the excitement of finding a community where everyone has superpowers!) Superman goes to Bialya to investigate, but discovers that General Zod, the Pokolistani general, has devastated the nation already.

A solution to the crisis of rampant superpowers is devised: Superman and Zod purposefully work together to turn the sun red to neutralize all the superpowers until the mutations can be reversed. At first people think Zod died and Superman lived, but it turns out that Zod surgically altered himself to look like Superman and switched places with him, so now Zod is the only powered metahuman, and he conquers the world.

Honestly, it's all a bit much. There's probably a good story to be told about Superman dealing with an outbreak of superpowers; this isn't it. There's probably a good story to be told about Superman purposefully turning Earth's sun red; this isn't it. It's one of those stories that moves too quickly to actually engage with anything. The events here should be hugely consequential, but are anything but. It's spectacle without substance.

from Action Comics vol. 1 #803 (art by Pascual Ferry & Cam Smith)
The main thing it accomplishes is to establish a relationship between the Pokolistani Zod and the Kryptonian Zod, but why do I care if this version of Zod is just a snarling monster, with none of the awesome severity of the film version. And it didn't matter in the end, anyway. Nine months after this storyline ended, a new, properly Kryptonian General Zod was introduced in For Tomorrow. And then just eighteen months after that storyline ended, a new new properly Kryptonian General Zod was introduced in Last Son. (DC keeps trying to translate the import of Terence Stamp to the comics page and largely failing; almost all of the comics takes on Zod have been damp squibs.)

Oh, and if Superman is a pacifist now, as per Adventures #616, there's no evidence of it here, as he reacts in anger to finding out about Bialya's involvement, and punches his way to victory over Zod!

As for Traci Thirteen? She has two small cameos, just establishing the she's moved from D.C. to Metropolis in order to set up Supergirls. She looks weird, which I thought was a thing penciller Pascaul Ferry was doing on purpose, but then when Lois Lane turns up in "The Harvest: Conclusion" (Action #805), she also looks weird, because Ferry apparently just doesn't know how to draw bangs. So reading it turned out not to be a particularly worthwhile endeavor. Oh well, such is life as a fan of shared-universe comics.

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27 November 2019

Joe Casey Joe Kelly's Adventures of Superman #611: Lost Hearts

Lost Hearts: "Lost" / "Heartbroken" / "Giving In" / "Heart Song"


The Adventures of Superman vol. 1 #611 (Feb. 2003)
DC Comics Presents: Superman vol. 2 #2 (Jan. 2011), reprinting Action Comics vol. 1 #798, Superman vol. 2 #189, Superman: The Man of Steel #133 (Feb. 2003) 

Writers: Geoff Johns and Joe Kelly
Pencils: Pascual Ferry, Dwayne Turner, and Tom Derenick
Inks: Keith Champagne, Pascual Ferry, Kevin Conrad, Norm Rapmund, Walden Wong, Bob Petrecca, Sandu Florea, and Cam Smith 

Colors: Tanya and Rich Horie, Guy Major, and Moose Baumann
Letterer: Richard Starkings
Associate Editor: Tom Palmer Jr.
Editor: Eddie Berganza 


#611 is the third and final fill-in during Joe Casey's run on Adventures of Superman. Unlike #591 and 607, where my philosophy was that I would read them if I could get them at no extra cost and skip them if I could not, I intended to get #611 from the beginning. It's the second installment of the Lost Hearts crossover, but in this four-part story, Joe Kelly (regular writer of Action Comics) takes over Adventures. But I was intrigued by what I knew of its more personal focus, by its evocative covers, by the fact someone had bothered to reprint it (in DC Comics Presents: Superman vol. 2), and by the fact that it introduced Traci Thirteen, a character I came to love during the Jaime Reyes Blue Beetle run.

from Superman: The Man of Steel #133
(script by Geoff Johns, art by Tom Derenick and
Norm Rapmund, Walden Wong, Bob Petrecca, & Sandu Florea)
Lana Lang, Clark Kent's childhood sweetheart and the vice president's wife, runs away to Hell's Heart, the worst neighborhood of Washington, D.C., and Clark goes after her. There, amid the growing cold of late year, he discovers rampant drug addiction, homelessness, sexual exploitation, and (of course) strange alien parasites. Clark finds his values tested; this is a place and a situation where he can't be Superman... but is Clark strong enough?

It has its moments, but something about it didn't quite click. Maybe it's that I'm always kind of wary of Superman comics getting too close to "real social issues"; maybe it's that the emotional throughline for Clark felt a bit muddled. Maybe it's that I'm not convinced of the need for a subplot about an exploitative photo shoot of Lana. It feels like the story kind of meanders to a conclusion more than it has an actual plot.

from The Adventures of Superman vol. 1 #611
(script by Joe Kelly, art by Dwayne Turner & Kevin Conrad)
But I enjoyed a lot of it. Traci Thirteen is a fun character, you can see why she came back, even if she's not quite the same character as later. (She seems older and more detached than she was in Blue Beetle. I don't remember her having an iguana familiar in any other stories, and I don't think her dad can possibly be Doctor 13, as Architecture & Mortality would establish.) Some of the stuff about Superman coming to help Hell's Heart is, well, heart-warming, and fits in well with what Casey has been doing in Adventures.

from Action Comics vol. 1 #798
(script by Joe Kelly, art by Pascual Ferry and
Keith Champagne & Cam Smith)
It's nice to have a Superman titles crossover that's about, well, Superman-- not about big fights and Events.

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13 November 2019

Joe Casey's Adventures of Superman #608-09: Ending Battle

Ending Battle: "Morning Twilight" / "Dawn's Early Light" / "In the Dark of the Noon Day Sun" / "The Thirteenth Hour" / "After School Special" / "Rush Hour" / "Nightfall" / "The Last Supervillain"


Action Comics vol. 1 #795-96, The Adventures of Superman vol. 1 #608-09, Superman vol. 2 #186-87, Superman: The Man of Steel #130-31 (Nov.-Dec. 2002)

Writers: Geoff Johns, Joe Casey, Mark Schultz, and Joe Kelly

Pencils: Pascual Ferry, Derec Aucoin, Brandon Badeaux, and Duncan Rouleau
Inks: Cam Smith, Derec Aucoin, Mark Morales, Marlo Alquiza, and Mark Farmer
Colors: Tanya & Rich Horie, Rob Ro & Alex Bleyaert, and Moose Baumann
Letters: Richard Starkings and Ken Lopez 
Associate Editor: Tom Palmer jr.
Editor: Eddie Berganza 


Ending Battle is the second-last of the Joe Casey-era Super titles crossovers, and arguably one of the more successful. Unlike the two Return to Krypton stories, it bounces through each of the four Super titles twice; unlike Our Worlds at War, it doesn't sprawl too much, but stays contained. There's still a lot of action, arguably too much, but the story also has a decent focus on character, and has clearly been designed so that the overwhelming amount of action is, in many ways, the point of it all.

from The Adventures of Superman vol. 1 #608
(script by Joe Casey, art by Derec Aucoin)
The story is a sequel to "What's So Funny about Truth, Justice, & the American Way?" (Action Comics #775), a satire on The Authority that thankfully I read many years ago. Manchester Black, after his role in Prelude to War! and All-Out War!, is back for revenge on Superman, but what he wants is nothing so mundane as Superman's death. Rather, Black wants to demonstrate that Superman is as prone to violent solutions as he is, and to push Superman to his limit. So, Black uses his mind control powers to make Superman's life-- or rather Clark Kent's-- hell. The first couple issues are just an onslaught of supervillains attacking key people in Clark's life, which keeps Superman busy to the point of exhaustion, and also lets him know that someone knows his secret identity. (That Black is behind it all isn't made clear until about halfway through the story.)

So Superman must protect Pete and Lana at the White House, then his parents (who have un-died at some point since Casualties of War!), then his high-school football coach, his dentist, his journalism professor, his local librarian, his optometrist, Jimmy Olsen, the Daily Planet office, and John Henry and Natasha Irons. Some of this works better than others. A lot of the supervillains are, quite frankly, C- and D-grade material. I guess that's kind of by design (I doubt Manchester Black could control an A-grade villain, and the A-grades he does control are saved for the climax of the conflict), but I'm not terribly into reading a whole issue where Superman fights a guy whose power is, apparently, "chains." Joe Casey handles it best in part 2 (Adventures #608), and Mark Schultz does a decent job of it in part 3 (Man of Steel #130). As one comes after another after another, we get a bunch of vignettes that amuse (the ridiculous of the villains in part 2 especially) but also raise the tension and demonstrate why Superman is Superman (he really does think everyone matters).

from Superman: The Man of Steel #130
(script by Mark Schultz, art by Brandon Badeaux & Mark Morales)
Each of those two writers also layers in details that make their issues sing a little bit more, make sure that they do more than play their part in the ongoing storyline. Casey parallels the action with a politician on the morning talk show circuit complaining that superheroes do more harm than good; I don't always like this kind of thing, but here it's thematically appropriate. Has Superman's insistence on facing Manchester Black his way just caused more problems in the long run? Schultz has the nice detail of Lois and Clark having a contingency plan for Clark's secret identity being compromised; like in his installment of Prelude to War!, Lois shines with her human determination in face of superhuman threat.

I also enjoyed the confrontation with Lex Luthor in Joe Kelly's part 4 (Action #795). Most of the villains don't know why they're attacking these people, they just are, but Luthor does know... and so therefore refuses to make use of the knowledge: "I was given the information -- [...] Your identity was given to me. On a platter. A mysterious file. A naive employee. No witnesses -- [...] I didn't look a gift horse in the mouth... but I have not done this. I refuse to be a pawn." As has been consistent throughout this era of Superman, putting Lex into a position of power has allowed for an exploration of some of the interesting aspects of his character.

from Action Comics vol. 1 #795
(script by Joe Kelly, art by Duncan Rouleau & Marlo Alquiza)
After a promising first seven-sixteenths, though, I found the storyline went downhill. Superman fighting the Elite again wasn't very interesting (I don't think the Elite are very interesting in and of themselves, only as tools of Manchester Black, and he's only interesting as an embodiment of the anti-Superman philosophy of The Authority), and then Metropolis has been taken over by Mongul, Bizarro, et al. I think it's only the third time since Joe Casey came on board that Metropolis has been hit by a massive disaster... but three massive disasters in less than two years of comics makes for an overused trope. Casey does manage to do something interesting with it all in part 6 (Adventures #609), but it feels like it's in spite of the actual storyline. There's some focus on the politician guy again, which I liked, and once again Casey delves into Superman's thoughts about the massive violence he's able to deploy whenever he wants to. But the actual plot is just another big throwdown.

The whole thing comes down to a battle between Superman and Manchester Black, where Superman thinks Lois Lane is dead, and Black mentally abuses Lois, either revealing or creating-- I wasn't sure-- memories of her abuse at the hands of her father. This seemed unnecessarily dark to me, and the whole conclusion (Action #796) doesn't quite come off. What Ending Battle wanted to be was Superman pushed to his limit, and he still doesn't snap... but you never feel like Superman actually would snap. All of these terrible things have happened to him in one awful day, but he just kind of shrugs it all off and does the right thing. Which, fair do, Superman should always do the right thing... but in life doing the right thing is rarely easy. Here's it's almost flippant how Superman is like, "You murdered my wife but I will take the moral high ground."

from Action Comics vol. 1 #796
(script by Joe Kelly, art by Duncan Rouleau & Marlo Alquiza)
I'm not sure how I would do it differently. I don't want to read a "dark Superman" story. But if you do all of this to Superman and can't make it seem like he could snap but doesn't, then really, I don't think you should have done the story in the first place. I liked Manchester Black and the Elite in "What's So Funny about Truth, Justice, & the American Way?", but they seem like a set of characters molded for one story and one purpose, and not flexible enough to keep reusing. The more they turn up, the less they seem like whatever they were originally supposed to do.

All that said, the story is one of the better of the Super title crossovers, which I guess is damning with faint praise. It has length enough to fit its scope, but doesn't sprawl; the emotional throughline is more thought out and thought through than in Return to Krypton, Our Worlds at War, or Return to Krypton II. Only Lost Hearts (still to come) was better, but on the whole, I feel like it was a format the writers and editors of this era never really worked out to its best.

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30 October 2019

Joe Casey's Adventures of Superman #606: Return to Krypton II

Return to Krypton II: "Rising Son" / "Culture Shock" / "Blood and Heresy" / "Dream's End"


The Adventures of Superman vol. 1 #606 (Sept. 2002)
Superman: Return to Krypton (2004), reprinting Action Comics vol. 1 #793, Superman vol. 2 #184, Superman: The Man of Steel #128 (Sept. 2002) 

Writers: Geoff Johns, Joe Casey, Mark Schultz, and Joe Kelly
Pencils: Pascual Ferry, Duncan Rouleau, and Karl Kerschl
Inks: Cam Smith, Marlo Alquiza, and Karl Kerschl

Colors: Tanya & Rich Horie, Rob Ro & Alex Bleyaert, and Moose Baumann
Letters: Ken Lopez
Assistant Editor: Tom Palmer jr.
Editor: Eddie Berganza 


I had mixed feelings about the original Return to Krypton; my feelings about its sequel are more straightforwardly negative. It seems to me that both of these storylines threw away a potentially emotionally powerful premise in favor of a combination of empty action sequences and unnecessarily complicated continuity "fixes."

from The Adventures of Superman vol. 1 #606
(script by Joe Casey, art by Duncan Rouleau & Marlo Alquiza)
In this story, the Jor-El of the Phantom Zone duplicate of Krypton manages to travel from the Zone into the real world, seeking Superman's help in pushing back against a tide of fundamentalist Kryptonian zealots who don't like Jor-El's new enlightened age. Honestly, for a supposed utopia, Krypton seems like a giant shithole, perpetually on the verge of complete social collapse at the drop of a hat. They ally themselves with General Zod's lackies against the zealots, trying to save Jor-El's wife and baby Kal-El before it's too late. It just all seems like pointless action sequences.

Then in the end, we finally get an explanation for this Krypton. I thought when reading the original Return to Krypton that all this was intended to retcon away John Byrne's Man of Steel vision of a sterile Krypton; that story claimed Jor-El presented a lie of a sterile Krypton to Kal-El so that he wouldn't feel so sad about his dead homeworld. This story rewrites that, so that we learn that after the Imperiex War (I think), Brainiac 13 time-travelled to pre-destruction Krypton (which really was the sterile world John Bryne showed us) and tried to kill Jor-El to stop Superman from being born. He failed, but made off with Jor-El's diaries and the Eradicator Matrix (I guess this is related to one-time Superman villain "the Eradicator," a.k.a. the Cyborg Superman, but I don't know enough to know), which he used in concert to make a fake Krypton as a trap for Superman. Only since Jor-El was a weirdo, his diaries recorded not the actuality of Krypton, but his dreamed, ideal Krypton. So this Krypton is a real place, a planet in the Phantom Zone, but it is not the real Krypton. Phew.

from Action Comics vol. 1 #793
(script by Joe Kelly, art by Pascual Ferry & Cam Smith)
It's not an explanation that convinces. Why would Jor-El dream up a Krypton where the government is a fascist dictatorship that suppresses dissent with lethal force, and where psychotic fundamentalists lurk in every corner? Like, dream up an actual utopia, dude!

And why did Return II even need to retcon the retcon? This was published in Sept. 2002; exactly one year later, Superman: Birthright would begin publication, removing Byrne inventions like the birthing matrix from continuity just as the first Return seemed like it was going to. By the time Return II came out, editor Eddie Berganza had to have known those changes were coming, so I just don't even get why this story-- which retcons the retcon of a retcon-- even exists.

And if you subtract the continuity jiggery-pokery, there's nothing here worth discussing. None of the five Super title crossovers published during Joe Casey's run on Adventures were exactly great, but Return to Krypton II is definitely the worst of them.

I did like that Krypto was in it, I guess, but Superman is not always a good dog-owner.

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05 December 2016

Review: Adam Strange: Planet Heist by Andy Diggle and Pascal Ferry

Also-- I have a review of a new Doctor Who audio drama up at Unreality SF, the reunion of the fourth Doctor and the second Romana in Wave of Destruction.

Comic trade paperback, n.pag.
Published 2005 (contents: 2004-05)

Acquired and read August 2016
Adam Strange: Planet Heist

Writer: Andy Diggle
Artist: Pascal Ferry
Colorist: Dave McCaig
Letterer: Rob Leigh

After R.E.B.E.L.S. concluded in 1996, DC's space heroes lay fallow for about a decade, minus the occasional cameo here or there. From Omega Men in 1983 to R.E.B.E.L.S., DC had built up a vast outer-space mythos that was largely going unused, except for cameos in Green Lantern tales. DC finally ended that trend in 2004 with Adam Strange: Planet Heist, a story that reinvented space adventurer Adam Strange-- but in a much funner way than Man of Two Worlds.

When Planet Heist opens, Adam is pretty sad: he thinks his adopted planet and family are dead. But soon evidence appears that they might still be alive when bounty hunters try to kill Adam in his Gotham apartment, and he begins an interstellar journey to prove his family is still alive, one that brings him into contact with characters from Hawkman, Omega Men, L.E.G.I.O.N./R.E.B.E.L.S., and even The Darkstars. (Somehow, Bob the Galactic Bum is the only of the 1980s/90s DC space series to go unreferenced.) It's in this "grand tour of the DC space mythos" element that the book really succeeds: DC has a number of fun and interesting space properties, and Planet Heist doesn't just revive Adam Strange for the 2000s, but provides tantalizing hints of many other series, creating a feeling of a Star Warsesque realized galaxy. As someone who had read all the stuff being referenced, it was fun to see old friends like Vril Dox, Doc of the Omega Men, and even Ferrin Colos used in new and exciting ways, and old settings like Maltus, but Diggle writes in such a way that I think you'd enjoy this even if you hadn't read all the stories being referenced: instead you'd be eager to go out and read them. (Similar to how I got into DC's space heroes to begin with through the references in Jim Starlin's Mystery in Space.)

Is this the first meeting between the Omega Men and L.E.G.I.O.N.? I guess they could have met during Invasion!, as they were all locked up in the Starlag, but I don't remember. Though technically Dox hadn't formed L.E.G.I.O.N. yet then.
from Adam Strange vol. 2 #6

Pascal Ferry's artwork is energetic and bold, perfect for a book about outer-space adventures. There's not a lot of gratuitous detail work; Ferry sticks to simple, iconic designs, redesigning almost every character in the book-- to their benefit. Dave McCaig does wonderful work on colors, too, knowing when to go for subdued and gloomy, and when to go for bright and shiny. The final battle is a thing of glory, with everyone coming together against the bad guys in a real powerhouse that is fun to read and watch.

02 May 2014

Faster than a DC Bullet: Project Crisis!, Part XXI: Seven Soldiers of Victory, Volume Two

Comic hardcover, n.pag.
Published 2011 (contents: 2005-06)
Borrowed from the library
Read April 2014
Seven Soldiers of Victory, Volume Two

Writer: Grant Morrison
Art: Frazer Irving, Pasqual Ferry, Ryan Sook & Mick Gray, Yanick Paquette & Serge Lapointe, Doug Mahnke, Billy Dallas Patton & Michael Bair, Freddie Williams II, J. H. Williams III
Colorists: Frazer Irving, J. H. Williams III, Dave McCaig, Nathan Eyring, Alex Sinclair, John Kalisz, Dave Stewart
Letterers: Pat Brosseau, Jared K. Fletcher, Phil Balsman, Nick J. Napolitano, Travis Lanham, Todd Klein

Seven Soldiers of Victory draws to a conclusion with the stories of three more of the soldiers: Mister Miracle, despite being even more bound up in Kirby's DC mythos than the Guardian, is less successful; I don't think Morrison was going for Kirby pastiche as much here, but then it's difficult for me to say what this story does accomplish.

Frankenstein is an odd one: a series of done-in-one adventures, basically, of a man too monstrous to live in society, but still trying to do good. Like the Hulk, I guess? It's Doug Mahnke's creepy, distorted art that really make these work, it makes the tone come across perfectly. His journey to the Sheeda homeworld is amazing; probably the best single issue in this volume.

The tales of the Bulletteer were probably my favorite, an examination of sex, power, and superheroics, but on the whole, I found the characters in this volume less involving than those in the first.

The whole thing is tied up in "The Miser's Coat". I don't pretend to understand it very much, but it has all the Soldiers lining up and accidentally-on-purpose defeating the Sheeda. No matter what happens, it looks gorgeous, moving through a range of artistic styles as it is revealed the story of the Sheeda goes all the way back to the first superhero-- the first man to wield fire. The narratives that had crossed and intersected before all jumble up here, and it is amazing, as comics meet newspaper reportage meet children's picture book meet crossword puzzle.

I like a lot of these characters and concepts, I hope I will see more of them going forward.