Showing posts with label creator: dennis o'neil. Show all posts
Showing posts with label creator: dennis o'neil. Show all posts

02 February 2018

Through DC's Time Warp: Doomsday Tales and Other Things

Working through DC's science fiction comics of the 1970s as I've been doing, I'm starting to come away with an impression of a publisher desperately trying to cash in on a wider cultural science fiction craze with no idea how. Over the past few months I've read IronWolf (lasted three issues), DC Super-Stars of Space (four issues), Star Hunters (eight issues), and Starfire (eight issues). Now I'm on to Time Warp, an anthology title... that lasted a whole five. DC sure kept trying to make these space comics work though, and in particular, editor Joe Orlando and associate editor Jack C. Harris did: they were behind Star Hunters, Starfire, and Time Warp.

Time Warp is different from some of these other efforts: instead of an ongoing science-fiction adventure, it was an anthology book. Each double-length issue included eight tales by an array of writers and artists. The book's cover line "Doomsday Tales and Other Things" gives you some idea of the focus; there were a lot of apocalyptic and postapocalyptic stories, especially in the first couple issues.

A tragedy I've grown used to in reading these Bronze Age sci-fi comics is the oblivious letter page in the final issue: the final letter page that doesn't know it's the final letter page. Jack C. Harris natters on about the next issue in #5, but there was no next issue, as Time Warp lasted only five issues (except for a one-issue 2013 revival). Reading it, it's not hard to see why. The lettercols speak of wanting to tap into the Star Trek/Star Wars-era zeitgeist... but in execution, these stories hearken back DC's horror comics of the early 1970s like House of Mystery and House of Secrets, which Orlando himself edited if I recall correctly.

It's basically sub-Twilight Zone stuff: lots of "twist" endings, and lots of stories where people are converted into horrific monsters. You've read much better science fiction, and in prose and on tv by 1979, the genre had evolved beyond this. Time Warp feels like it comes out of the pulps of the 1950s more than anything else, and hardly any of the stories here still stick with you.

What does work is the art-- much like in those early-decade horror comics. Give Steve Ditko a race of one-eyed alien monsters, and he will draw the hell out of them. Give Dick Giordano an underground society of sexy women, and he will draw the hell out of them. Give basically anyone spaceships and space monsters, and they will draw the hell out of them. There's some real inventive, impressive work here, starting with Michael Wm. Kaluta's sort-of-techno-fetish covers, and running all the way through the interiors. So probably a misguided experiment (I just kept wishing for real science fiction stories, not horror stories with sf trappings), but one that yielded some entertainment regardless.

Time Warp vol. 1 was originally published in five issues (Oct./Nov. 1979June/July 1980). The stories were written by Denny O'Neil, Michael Fleisher, George Kashdan, Mike W. Barr, Jack C. Harris, Bob Rozakis, Paul Levitz, Wyatt Gwyon, J. M. DeMatteis, Bill Kelly, Arnold Drake, Dan Mishkin, Gary Cohn, Bob Haney, Scott Edelman, David Allikas, Paul Kupperberg, Sheldon Mayer, Mimai Kin, and Elliot S. Maggin. They were pencilled by Rich Buckler, Steve Ditko, Dick Giordano, Tom Sutton, Jerry Grandenetti, Don Newton, Jim Aparo, Howard Chaykin, Gil Kane, Joe Orlando, Romeo Tanghal, Ed Barreto, Madz Castrillo, Fred Carillo, Mike Nasser, Joel Magpayo, Ernesto Patricio, Dick Ayres, Edgar Bercasio, Vic Catan, Charles Nicholas, Trevor Von Eeden, and Jerry Bingham, and they were inked by Dick Giordano, Steve Ditko, Tom Sutton, Jerry Grandenetti, Dan Adkins, Jim Aparo, Howard Chaykin, Gil Kane, Joe Orlando, John Celardo, Dave Simons, Madz Castrillo, Steve Mitchell, Fred Carillo, Mike Nasser, Joel Magpayo, Ernesto Patricio, Jimmy Janes, Edgar Bercasio, Vic Catan, Armondo Gil, Carl Potts, and John Celardo. Colors were provided by Gene D'Angelo, Adrienne Roy, Jerry Serpe, Tatjana Wood, and Bob Le Rose, and the issues were lettered by Ben Oda, Milton Snapinn, Todd Klein, Shelly Leferman, Esphidy Mahilum, and Albert De Guzman. The series was edited by Joe Orlando; his managing editor was Jack C. Harris.

22 December 2017

Review: IronWolf by Howard Chaykin, Denny O'Neil, et al.

When I read Tom King and Barnaby Bagenda's The Omega Men (2015-16, review forthcoming), you might have thought that I had reached the present of the DC Comics space heroes, and thus the end of my quest to read them all. But, this is not to be: I've circled back around to pick up some of the Bronze Age pre-Crisis space comics I hadn't already read, as my journey originally began with the original Omega Men in 1983. There's always stuff it turns out that you've missed! So now I'm filling in the blanks, beginning with IronWolf (1973-74), which appeared in three issues of Weird Worlds.

IronWolf is different than many of the DC space stories I've read so far: it takes place in the far future (the sixty-first century, I think), and it might not even fit into the "main" DC timeline (The Multiversity Guidebook, for example, places it on Earth-37). It's kind of a proto-Star Wars, about a band of space rebels fighting to take down a tyrannical galactic empire, though it lacks Star Wars's clear-cut wish-fulfillment adventuring spirit. Our hero is Lord IronWolf,* an officer and a nobleman in the military of the Empire Galaktika. IronWolf's planet of Ilium supplies the "anti-gravity wood" from which Earth's spaceships are made-- and indeed, IronWolf's spaceship the Limerick Rake is made of wood with brass detailing. The empress, Erika Klein-Hernandez, orders IronWolf to share the anti-gravity wood with "barbarian" aliens, so that they might be the empire's allies in a coming war, but IronWolf believes that this will just make the empire helpless in the face of a potential barbarian attack.

That's about all the astropolitical background we get. Who the Empire Galaktika might be facing in the coming war is unsaid, and in fact, the coming war is never mentioned again after the first issue. The "barbarians" are never named, either, and they disappear after the first issue.

The first issue gave me the impression of having been written to run in installments of seven pages or so, as it positively rockets through events. By page 2, IronWolf has slapped the empress for flirting with him to induce him to give up the anti-gravity wood; by page 4, a female performer in a visiting mime troupe (!) has saved IronWolf's life and gone on the run with him; by page 7, IronWolf's crew has joined him in rebellion, shooting down imperial fighters; by page 8, the Limerick Rake is playing pirate, systematically undermining the imperial war fleet and its supply ships; by page 13, IronWolf's brother has turned traitor and handed the anti-gravity wood trees over to the vampires (they're on the empress's side, another indication of her degeneracy); by page 14, IronWolf has burned down the forests; by page 19, IronWolf has saved the life of a female democratic revolutionary (the improbably named Shebaba O'Neal) in the Sargasso Sea of Space; by page 20, he's decided he'd rather be a revolutionary than an outlaw and thrown in with her. Phew. In another writer's hands, that could have been three different issues at least. (The later issues of IronWolf don't move that fast, either.)

It kind of works, it kind of doesn't. Howard Chaykin would later come into fame, and his early work is still quality stuff. He both plots and draws, with Denny O'Neil writing the actual script. The men are manly, the women are leggy, and the story pulses with energy, with great dynamic action-- which, I guess, is really what one wants from this sort of thing. Chaykin and O'Neil hint at a big, lived-in, somewhat grotty future without actually giving a lot of exposition or backstory, the kind of thing Star Wars would do better just three years after this came out. Sometimes O'Neil's narration is a bit pompous: "Yes, they [IronWolf's men] are everywhere-- and always they are led by a man with stern visage, limitless courage, and incredible strength- the Lord IronWolf!"

Sometimes the speed is fun, but often you wish you knew just a tad more: what kind of man decides to betray his noble oath in a page? And the female performer who aids IronWolf's escape from the empress's palace doesn't even get a name until the second issue! Sometimes the cramming in of story comes at the expense of clarity of action and/or setting. (When IronWolf is attacked by an assassin in an inn on a frontier planet, you'd only know where he is because of O'Neil's caption: in a five-panel sequence, only one even has a background.) But when Chaykin has the space to give something, it's gorgeous, like the Limerick Rake hovering over the Grand Canyon, and he knows how to guide your eye over a crowded comics page.

The second and third chapters decompress, each with a fourteen-page story where less happens than in seven pages of the first issue. In the case of the second, this works: IronWolf and Missy (the no longer anonymous performer) return to Earth to infiltrate the empress's court as players putting on a performance of Hamlet. Of course, the plan can't work or else the series would be over, and Missy dies while Lord IronWolf barely escapes with his life. Thankfully, Shebaba O'Neal is a badass and brings the Limerick Rake to the rescue. It's a fun story, a sort of Star Wars-y subterfuge caper that I always enjoy, though Missy's death feels needlessly cruel, and I kind of wish anyone on the Limerick Rake had a name or personality other than Shebaba.

The third issue, though, goes off-premise, with the Limerick Rake putting in at Shebaba's uncle's planet for repair and resupply, only to discover that the uncle sells drugs, and one of his sons had become a hulked-out monster because of the drugs he sells. Meh. It feels like Chaykin and O'Neil are already floundering for ideas, and the series isn't living up to the potential of the first issue's energy and thrills-- perhaps because Chaykin and O'Neil already burned through so much of the story at record speed. I don't know what they had planned next for the series, but IronWolf tells Shebaba that he's learned "both sides are corrupt! The empire and the outworlds! ... They're two sides of the same filthy coin!" Shebaba tells him that he has himself and his dream: "call it a dream of peace...of decency! You won't admit that you're a dreamer... you are, though! And I won't fault you! A dreamer who can fight-- not a bad kind of person to be!"

I don't know where this idea that IronWolf is a man of peace and decency came from; he comes across much more as a savage playing at nobleman; let us not forget he slapped the empress when she flirted with him, and had nothing better to do than turn pirate. It was Shebaba who gave him a dream, which he seemed to adopt mostly for the lack of anything better to do. And what happened to her ambitions beyond being his second-in-command? She was a feisty revolutionary in her own right two issues ago. The narration of the last panel describes him as "A man caught in the middle," so it seems like Chaykin and O'Neil would have pursued some kind of outsider path for him if the feature had continued. But, thanks to the cancellation of Weird Worlds, it came to an end.

I read IronWolf in a one-shot collecting all three parts of the story, published in 1986 with (I think) new coloring and improved printing, but I still picked up the original Weird Worlds #9 and 10 because they contained Tales of the House of IronWolf, a back-up strip plotted by Chaykin that hasn't been collected elsewhere. Set two millennia before the main series, during an era where technology and civilization have regressed so that interplanetary travel is forgotten, John Warner and Vicente Alcazar's story concerns two brothers, Patrick Obrian Keats and Burton Scott Keats (yes, really!), both British forest lords competing for the affections of Lady Vanessa Dubiel Shelly. The narration in issue #9 says that from them, "2000 years later, would descend two sworn enemies... IronWolf and the Empress Erika!"

One brother saves the the other and Lady Vanessa from a wolf attack, but loses his hand in the process; Lady Vanessa goes with the uninjured one, inspiring the injured one to replaced his lost hand with an iron hook, kill the wolf, wear it as a headdress, and live in the forest harassing his brother's supply shipments. (Apparently harassing supply shipments is how the family deals with rejection.) There's also a French fencing-master everyone makes fun of. That's basically it; how we get from this to an IronWolf dynasty on an alien planet with anti-gravity trees two thousand years later is left to the imagination of the reader. These are okay stories, focused more on atmosphere and creepiness than the action-driven main IronWolf feature. I mean, they're only six pages a pop, so not a lot can happen.

IronWolf has two codas of sort. One is that in the 1990s, Chaykin revisited the character in Fires of the Revolution, a graphic novel I will shortly read. I'm curious to see how the story can be polished with a known endpoint and a quarter-century of creative development on Chaykin's part. But the other is much more significant: when I said IronWolf was a pre-Star Wars, I wasn't the only one who thought so. Because he read IronWolf, George Lucas specifically requested that Chaykin illustrate the Marvel Comics adaptation of Star Wars in 1977. Chaykin drew not only that (issues #1-6 of Marvel's original Star Wars series) but he also illustrated issues #7-10 (and co-wrote #7, 8, and 10). These were the first non-adaptation Star Wars comics, and some of the first "Expanded Universe" stories full stop. Without IronWolf, the voluminous numbers of Star Wars comics that both Marvel and Dark Horse have produced could have been very different!

IronWolf originally appeared in issues #8-10 of Weird Worlds vol. 1 (Nov./Dec. 1973–Oct./Nov. 1974). The story was created, plotted, and drawn by Howard Chaykin; scripted and edited by Denny O'Neil; and lettered by Walt Simonson (#8). It was reprinted in IronWolf #1 (1986), which was colored by Liz Berube and edited by Mike Gold.

Tales of the House of IronWolf originally appeared in issues #9-10 of Weird Worlds vol. 1 (Jan./Feb.-Oct./Nov. 1974). The story was plotted by Howard Chaykin and John Warner, scripted by John Warner, illustrated by Vicente Alcazar, and edited by Denny O'Neil.

* The cover to issue #8 of Weird Worlds actually says "Iron-Wolf" and in the lettercol in issue #9, editor Denny O'Neil uses "Ironwolf." But in the text pieces from the 1986 reprint special, both Howard Chaykin and Mike Gold use "IronWolf," and I'm going with that as their latest word on the subject. The all-caps lettering of comic book of course makes it impossible to tell from the stories themselves, as it's always just "IRONWOLF."

07 September 2016

Faster than a DC Bullet: Gotham Central, Part Ø: Batman: Gordon of Gotham

Before plunging into my next comics project, I want to cycle back to some old ones and read some books related to them that have come out since then. The first of these is Gotham Central, which I read over five years ago now.

Comic trade paperback, n.pag.
Published 2014 (contents: 1996-98)

Borrowed from the library
Read March 2016
Batman: Gordon of Gotham

Writers: Chuck Dixon, Dennis O'Neil
Artists: Klaus Janson, Jim Aparo, Bill Sienkiewicz, Dick Giordano
Colorists: Kevin Somers, Ian Laughlin, Pam Rambo, Jamison
Letterers: John Costanza, Clem Robins

This book collects three four-issue miniseries that feature Commissioner Gordon and/or the Gotham City Police Department; it's a precursor of sorts to Gotham Central, though I am pretty sure that the only main character here who is also a main character there is the ubiquitous Renee Montoya. Each of the stories here has a slightly different focus.

"Gordon's Law" is pretty squarely focused on Commissioner Gordon himself, as he discovers that there's possibly some corruption in the GCPD, which means he can't trust anyone on the force-- and to make things worse, he only wants cops to go after cops, which means he rejects Batman's offer of assistance as well. The story is kinda complicated; there are a lot of characters, and most of them were new to me (if not new to everyone), and though I really like the gritty tone established by Klaus Janson's artwork, he didn't always make it easy to remember who was who. Its biggest weakness is probably that it's one of those stories where tons of "old friends" we've never seen before turn up, and the narrative expects us to be surprised when an "old friend" we've never seen before turns out to not be altogether trustworthy. And that's not the only obvious twist, but there were some good ones as well. Overall, it's an okay tale: some good crime fiction influences, but it doesn't really have anything to say about Gordon, about the GCPD, or about Batman.

I love how sleazy/creepy the face of this guy (he's an informant) looks.
from Batman: Gordon's Law #1 (script by Chuck Dixon, art by Klaus Janson)

"GCPD" is the most like Gotham Central of all the stories here; the commissioner is just a minor part of a sprawling, ensemble tale of various members of the GCPD pursuing various cases. Harvey Bullock struggled with anger management, a new partner, and a serial killer; Renee Montoya goes undercover as a diplomat's wife to help catch an assassin; two cops named Kitch (a trained lawyer) and Cav (a grizzled old vet) track down art thieves and an insurance same; an administrator named Hendricks tries to figure out who's stealing stationery. As you might imagine, some of these stories are better than others: I always enjoy a Montoya tale, but Chuck Dixon doesn't really her very unique, and the circumstance she ends up in seems incredibly contrived to say the least. (Do local cops really handle assassination plots against foreign officials? Would there really be no plan for cancelling the operation when it all goes wrong and the diplomat deliberately endangers Montoya's life?) On the other hand, I did enjoy the Harvey Bullock plot. This was my first real exposure to the character (he was retired during Gotham Central), and he gets to do some good old-fashioned investigating that shows off his intelligence as well as his human side, and I liked his contentious relationship with his new partner.

Jim Aparo just can't resist giving Gordon that dandyesque mustache curl, though.
from Batman: GCPD #3 (script by Chuck Dixon, art by Jim Aparo & Bill Sienkiewicz)

The Kitch/Cav plot had its moments, but some of its beats were very familiar. Is the lawyer-turned-cop who is mocked for his education by the cops and for his slumming it by the lawyers, and flirts with going back to law only to be reminded that lawyers are corrupt, a thing? I am pretty sure I read this exact story last year in Fort Freak. I liked Cav, though. The best character of all, however, was Hendricks: of course a desk officer grimly determined to catch an office supplies thief in the fact of mockery from his colleagues was my fave. The law begins and ends with him! I've previously struggled with Jim Aparo art on stories of the "gritty" type, but to my surprise, he paired really well with Bill Sienkiewicz on inks: Aparo does great figures and great storytelling, but Sienkiewicz's rough inks add the right tone for an urban cop story. Best art in the book.

CHILL OUT JIM!
from Batman: Gordon of Gotham #1 (script by Dennis O'Neil, art by Dick Giordano & Klaus Janson)

"Gordon of Gotham" is even less about the GCPD than "Gordon's Law," as it's mostly a present-day Gordon telling Batman about his last year as a Chicago cop, leading into the events of Batman: Year One. As anyone who read my review of that story would know, I love Jim Gordon, and Dennis O'Neil really captures what it is that I like about him. Gordon is just a man trying to do the right thing in a world that will never reward him for it, because it is a world that needs Batman. Gordon argues with his wife (there's a callback to his struggle with domestic violence from Night Cries, another quality Jim Gordon tale), but ends up stopping a diner holdup almost by accident, then decides to go after corruption, but the world itself is corrupt, and he quickly gets in deeply over his head and ends up making choices that violate his moral core... or so he had thought. O'Neil piles on the twists and the action in a compelling way, and I really liked how this set us up for the  Gordon on Year One, down to his decision to grow a mustache. The only real weakness is the frame; I wonder why they didn't just do this story in pure flashback.

I didn't quite buy that everyone would recognize a "hero cop" so readily, but I guess more people watched local tv news back in the 1980s.
from Batman: Gordon of Gotham #1 (script by Dennis O'Neil, art by Dick Giordano & Klaus Janson)

Next Week: And now I'll be catching up on the expanded universe of The Sandman, beginning with the long-delayed collected edition of The Children's Crusade, Free Country!

30 September 2015

Faster than a DC Bullet: Project Gotham, Part IX: Batman: Venom

Comic trade paperback, 140 pages
Published 2012 (contents: 1991)

Borrowed from the library
Read November 2014
Batman: Venom

Story: Dennis O'Neil
Layouts: Trevor Von Eeden
Pencils: Russell Braun
Inkers: José García-López
Letters: Willie Schubert
Colors: Steve Oliff

Year Two, February
My memory of this one is already pretty foggy. Batman decides that fighting crime is too hard, Batman decides to take Venom to make it easier (in the future, this will be more famous as the drug that fuels Bane), things sort of spiral out of control from there thanks to a somewhat weird plot by the bad guys. Like in a lot of Dennis O'Neil stories, Batman wears some weird disguises, and Alfred engages in some over-the-top physical action. The story covers an awful long period of time, too; a timeline pedant would probably discover that there's just not enough time in the early years of Batman for this to have "actually happened." Anyway, my overall impression was of something decent but not great, and not terribly Batmanish.

Next Week: Batman meets Lex Luthor for the first time in Rules of Engagement!

23 September 2015

Faster than a DC Bullet: Project Gotham, Part VIII: Batman: The Ring, the Arrow and the Bat

Comic trade paperback, 182 pages
Published 2003 (contents: 1998-2000)

Borrowed from the library
Read November 2014
Batman: The Ring, the Arrow and the Bat

Writer: Dennis O'Neil
Pencillers: Greg Land, Sergio Cariello
Inkers: Dick Giordano, Matt Ryan
Colorists: Greg Wright, Rick Taylor
Letterers: Clem Robins, Willie Schubert

Year One, August - Year Two, February
I wish I'd known about this book when I did my big readthrough of Green Arrow tales, because it's much more Green Arrow and Green Lantern's tale than it is Batman's. This collects two stories: the first, "Peacemakers," is about the first meeting between Green Arrow and Green Lantern, while the second, "The Arrow and the Bat," unites the two with Batman.

That said, it's not very good. I feel like the later you are in Denny O'Neil's career, the worse his writing is, and this book is no exception. It's jumpy, characters don't (re)act realistically, the conspiracies are too complicated to make sense, it's bloodier than a mainstream DC superhero story ought to be, and it doesn't even get basic points of continuity right. Oliver seems to have lost his fortune already, but he hasn't even joined the Justice League yet because there is no Justice League yet. And it was O'Neil who wrote the story where Oliver lost his fortune, set well into his tenure on the League! What's the point of writing a tale to tick off a continuity box if you get the continuity wrong? None, as far as I can tell, because this is a disappointing and uninteresting book.

Next Week: Batman enrolls in D.A.R.E. in Venom!

16 September 2015

Faster than a DC Bullet: Project Gotham, Part VII: Batman: Shaman

Comic hardcover, n.pag.
Published 1993 (contents: 1989-90)

Borrowed from the library
Read November 2014
Batman: Shaman

Writer: Dennis O'Neil
Penciller: Edward Hannigan
Inker: John Beatty
Letterer: John Costanza
Colorists: Richmond Lewis

Year One, December
Except for some flashbacks, we finally move out of the timespan of Miller's Batman: Year One, into new territory; Shaman covers some of Batman's first winter in Gotham, as artifacts from an Indian tribe where he trained to become the Batman reappear in Gotham. This is the first of a couple Dennis O'Neil "Year One" tales, and probably the best of them; O'Neil and Edward Hannigan are consummate comics storytellers, and know how to write a gripping tale. It's not an amazing tale-- there are definitely some odd leaps-- but it is a well-told one. I also liked the reinsertion of some details from Batman's Golden Age origin into Batman: Year One, and the joke at their expense. It's actually a kind of brazen poke at a giant in a way.

Next Week: Green Arrow meets Green Lantern for the first time in The Ring, the Arrow and the Bat! Oh, and I guess Batman is there, too.

31 March 2014

Faster than a DC Bullet: Prose Fiction #7: Batman: Knightfall

Hardcover, 349 pages
Published 1994

Borrowed from the library
Read March 2014
Batman: Knightfall
by Dennis O'Neil

Knightfall is a book of two distinct halves, and the first is definitely better than the second. In the first, a gangster known as Bane decides he is going to prove himself by taking out Batman, and he enacts a massive scheme to deplete Batman's strength in order to do so. Bane himself is the best part of this; far from being the brute thug I'd imagined from the film versions of him, he's a fascinating, semi-heroic character, or at least a character who could easily become a hero with the right push.

The second half of the book tells the tale of Jean-Paul Valley's time as Batman, while Bruce Wayne recovers from his breaking at the hands of Bane. This is less successful, partly because there's so little overlap with the first. Bane is dispatched quickly and easily by the new Batman, who capitalizes a bizarrely small amount on his major accomplishment, and he stays in prison for the rest of the novel. And given how important a character Jean-Paul is in the second half of the book-- he's Bruce's first choice for a replacement!-- he's introduced really late, very shortly before the breaking of Batman. The effect is two halves that don't quite mesh; Jean-Paul should have been more important in the beginning, and Bane should have returned at the end. Without some source of cohesion, the ending is unsatisfying.

Part of the reason I started this project of reading superhero prose fiction was to see how writers rendered the interiority of superheroes in prose. O'Neil actually uses this as a plot point; Bruce thinks of himself as "Batman" up until his back is broken, and then he cannot anymore. But when he adopts other disguises, he also inhabits them completely-- as does Jean-Paul the identity of "Batman." When the narration dubs Bruce Wayne "Batman" again, you know the hero has made a comeback.

11 November 2013

Faster than a DC Bullet: The Houses of Mystery and Secrets, Part I: Showcase Presents The Witching Hour!, Volume One

Comic trade paperback, 551 pages
Published 2011 (contents: 1969-72)
Borrowed from the library
Read September 2013
Showcase Presents The Witching Hour!, Volume One

Written by Dennis O'Neil, Alex Toth, Don Arneson, Alan Riefe, Steve Skeates, Gerard Conway, David Kaler, Marv Wolfman, John Costanza, Mike Friedrich, Jack Miller, Sergio Aragonés, Ron Whyte, Len Wein, Jack Oleck, Alan Gold, Murray Boltinoff, George Kashdan, Phil Seuling, Carl Wessler, Charles King, Howie Post, Bob Haney, France "Ed" Herron, Jack Phillips
Art by Pat Boyette, Alex Toth, Jack Sparling, Dick Giordano, José Delbo, Sid Greene, Vince Colletta, Bernie Wrightson, Mike Sekowsky, George Roussos, Stanley Pitt, Mike Roy, Mike Peppe, John Celardo, John Costanza, Bill Draut, Jack Abel, Michael Wm. Kaluta, Neal Adams, Nick Cardy, Bob Brown, Murphy Anderson, Gray Morrow, George Tuska, Gil Kane, Frank Giacoia, Jeffrey Jones, Al Williamson, Carlos Garzon, Wally Wood, Art Saaf, John Calnan, Bernie Case, Tony Dezuniga, Lee Elias, Joe Orlando, Don Heck, Carmine Infantino, Joe Giella, Sherman Howard, Jerry Grandenetti, Jim Aparo

My quest to read every comic remotely linked to The Sandman continues with its (hopefully) last strand: those horror comics whose hosts were later appropriated by Neil Gaiman to be denizens of the Dreaming. The Witching Hour! is hosted by Mildred, Mordred, and Cynthia, the three-part witch-being who popped up in various guises throughout Gaiman's Sandman run. Post-Sandman, the Witches got their own story in James Robinson's awful WitchCraft, but maybe he should have taken a page from this book, because it is good plain fun.

Most of the stories were disposable, but they were usually also enjoyable. The highlight of the book, though, is definitely the frame narrative. Mildred and Mordred are "traditional" witches, while Cynthia is "mod"-- dressing in the latest fashions and using store-bought canned soups in her witches brews. They constantly bicker over what a good witches tale is, as well as how their never-seen manservant Egor should be treated (Cynthia likes him more than the others). Each issue weaves some small plot around their storytelling competition, like an attempt to take a group photograph, new neighbors at the swamp, or a visit from Cynthia's old college flame. Alex Toth usually provides the amazing artwork for these frame stories. The reader is often directly addressed, putting one in mind of the issue of Gaiman's Sandman where the reader is positioned as a dreamer talking to Matthew the Raven, Abel, Cain, et al. in the Dreaming-- which is presumably where all this takes place?

The witches eventually move to an apartment in the city for some reason, which would seem to promise some new hijinks, but unfortunately by that point the frame story has been squeezed down to a mere page or two per issue, rather than its original five or so. I'm not sure why that happened, but it robs the issues in the second half of the volume of a lot of their character.

The stories are pretty good throughout. Obviously a lot are about witches, and ostensibly each of the witches has a "theme" to their stories, but this is honored as much in the breach as in the observance-- Cynthia is criticized for telling "modern" stories, and then one of the other two will come out with one about a psychologist or computer dating! (In fact there are three stories about the perils of computer dating... I wouldn't've guessed it was already a thing and a worry in 1969-72.) I particularly enjoyed "Trumpet Perilous!" (writer unknown, art by Jack Sparling and Jack Abel) for its audacious ending ("I'll grant you a little creativity Mordred--but what are you going to do with the world totally destroyed?") and "The Maze" (written by Al Gold and Marv Wolfman, art by Gray Morrow), which is about a guy trapped in a formless dimension, accompanied by some effective and chilling second-person narration. The whole issue of space horror stories, culminating in, of course, "The Haunted House in Space!" (writer unknown, art by Al Williamson and Carlos Garzon) was pretty fun, too.

It seems unlikely that anyone will be scared by any of the stories in here, but they're pretty enjoyable when you're in the right mood, and those three witches can lift most any material, no matter how weak.

08 July 2013

Faster than a DC Bullet: Project Crisis!, Part IV: Crisis on Multiple Earths, Volume 2

Comic trade paperback, 200 pages
Published 2003 (contents: 1967-70)
Borrowed from the library
Read June 2013
Crisis on Multiple Earths, Volume 2

Writers: Gardner Fox, Dennis O'Neil
Pencillers: Mike Sekowsky, Dick Dillin
Inkers: Sid Greene, Joe Giella
Letterers: Gaspar Saladino
, Joe Letterese, Milton Snapinn, Ira Schnapp

This volume of Crisis on Multiple Earths features four more transdimensional team-ups between the Justice League and the Justice Society, the first two by old hand Gardner Fox, the last two by new hand Dennis O'Neil-- the first time someone other than Fox has written a JLA/JSA team-up.

Fox's first story is "The Super-Crisis That Struck Earth-Two!" / "The Negative Crisis on Earths One-Two!" It is a pretty generic Justice League story: there are some alien infestations, some bad guys, some fighting, and some really contrived villain weaknesses. Fox has done better and more interesting work, and one wonders if he is running out of steam, both on the Justice League in general and the crossovers in particular. The one potentially interesting thing here is the inclusion of Earth-Two's Robin, who is "no longer the 'Boy Wonder'"-- one would hope so, given that I think he must be about forty years old at this point! But he's just a cypher in this punchout-fest; Fox squanders all the potential of seeing what a grownup Robin would be like.

His last effort is "The Stormy Return of the Red Tornado" / "T. O. Morrow Kills the Justice League -- Today!" which is... I dunno... I guess it's there. I do like the new Red Tornado-- a robot without a soul!-- but other than the introduction of Dick Dillin on pencils (and what an introduction it is, the guy is great!) there's not a whole lot going on here. Still, it's fun-- Gardner Fox never puts one weird concept into a story when he can come up with fifteen.

Awesomely, Denny O'Neil then takes over, with some awesomely titled epics: "Star Light, Star Bright-- Death Star I See Tonight!" / "Where Death Fears to Tread!" being the first of them. A living star attacks Earth-Two. I wonder if this is where Neil Gaiman got the concept for "The Heart of a Star" from? Oddly this is one of the first JLA/JSA crossovers (if not the first) where two versions of the same person meet: the Clark Kents of both Earths are in this tale. But it doesn't really matter, as usual, because who would be interested in meeting their parallel self who is twenty years older? Evidently not these guys. Notably, though, this is the story where Larry Lance, the husband of the Black Canary dies, and so she crosses over from Earth-Two to Earth-One.

This is followed up on in the last story, "Peril of the Paired Planets" / "Where Valor Fails... Will Magic Triumph?" Something I've been doing as I read these is imagine how they would play out in the new universe formed after the Crisis on Infinite Earths, where there is no multiverse. Some of these stories wouldn't work at all, of course, but others would. One of the most notable changes is that the Black Canary becomes two characters: mother Dinah Drake Lance and daughter Dinah Laurel Lance. It's relatively easy to imagine the elder Dinah being the character in all the crossovers up to this point (serving with the JSA), and the younger in the ones after this (serving in the JLA). But this story gives us a Dinah who was both married to Larry Lance and is now dating Green Arrow, which never happened in the new timeline of course. It gives one some cognitive dissonance if one attempts to imagine these events in the lives of the post-Crisis characters. I was interested, though, that this story takes place during the infamous "Hard-Traveling Heroes" era: Green Lantern, Green Arrow, and Black Canary have to be recalled to assist with the current crisis. There's an increased focus on their characterization, as Black Canary frets that her crossing between universes may be what destabilized the realities, and thus she will have to die to fix it.

This story establishes, "Every twelve months, the temporal matrices of the Earths come together briefly! For 21 days, super-powered men and women can cross to the other existence... can and have!" It's a valiant attempt to explain why the JLA/JSA team-ups happen on a yearly basis, but it doesn't really make much sense. In the previous stories, it seemed as though people (heroes or villains) crossed at will, and the idea is never alluded to again, either. And in between the JLA/JSA team-ups, individual heroes (especially the Flash) seem to cross over all the time.

Also this story in some ways reads as a rewrite of "Crisis between Earth-One and Earth-Two!", with the Spectre trying to stop the two Earths from colliding with one another. Only this time he gives his life in the effort!  Kinda-- it's weird. In the first chapter, he's chairing the Justice Society meeting and helping deal with the crisis like a normal superhero; in the second, he lives in a crypt and has to be summoned to help by Doctor Fate. So who knows what's going on. I did like both of O'Neil's stories: Gardner Fox madness mixed with a bit of O'Neil's overblow style: fun stuff, too.

04 May 2010

Faster than a DC Bullet: Project Star City, Part XXII: Batman/Green Arrow: The Poison Tomorrow

Perfect-bound comic, n.pag.
Published 1992

Borrowed from the library
Read April 2010
Batman/Green Arrow: The Poison Tomorrow

Writer: Dennis O'Neil
Penciller: Michael Netzer
Inker: Josef Rubinstein
Colorist: Lovern Kindzierski
Letterer: Todd Klein

This short graphic novel unites Batman and Green Arrow to combat a new threat from Poison Ivy, who has indirectly poisoned Black Canary (lame) and will soon poison the entire planet. The story is pretty average, a lot of running around punching things while Green Arrow snipes at Batman, even though I don't think their methodologies are terribly dissimilar at this point in time. (If anything, Green Arrow is more "street-level" and brutal, given that Batman doesn't believe in killing and is in fact running around with Justice League Europe pretty publicly.) I've never found Poison Ivy a terribly interesting villain, and her co-conspirator here is even more boring. The story would get by, but it's let down slightly by Michael Netzer's art, which is exaggerated in weird ways, such as Batman's huge ears and Oliver's ridiculous handlebar mustache. Gotta love that last page, though-- pure Batman.

Faster than a DC Bullet: Project Star City, Part XX: The Black Canary Archives, Volume 1

Comic hardcover, 227 pages
Published 2001 (contents: 1947-72)

Borrowed from the library
Read April 2010
The Black Canary Archives, Volume 1

Story: Robert Kanigher, Gardner Fox, Dennis O'Neil
Art: Carmine Infantino, Joe Giella, Bernard Sachs, Murphy Anderson, Alex Toth

Collecting all of Black Canary's solo adventures, this volume mostly concerns the character we now know as Dinah Lance née Drake, mother of Dinah Laurel Lance, the Black Canary who ultimately became involved with Oliver Queen. The character is actually somewhat impressive for a 1947 comic book character: after her early adventures with the "humorous" Johnny Thunder, she acquired her own setup, a mild-mannered florist secretly fighting crime with her judo skills at night, much to the consternation of Larry Lance, private detective-- who could never one-up the Black Canary, nor get a date with her. It's an inversion of the good old Clark/Lois dynamic, and it works wonderfully for it. Except not quite: Carmine Infantino's introduction to this volume claims that Dinah Drake "spent much of her time yearning for a good lucking detective whose only interest was in her alter ego", but that's not actually the case; Dinah taunts Larry and never shows a sign that she's interested in him romantically. She's no milquetoast like Clark Kent can be! This unusual setup (and some sharp art) raises Robert Kanigher's twenty-two 6-10-page stories out of the repetitive rut they could easily fall into (see Showcase Presents The Green Arrow). The plots are typically contrived, but I enjoyed the tales nonetheless, especially once Johnny Thunder was nixed in favor of Larry Lance.

Two longer stories come from later in the Black Canary's lifespan, after Dinah Drake has married Larry Lance. "Mastermind of Menaces!" and "The Big Super-Hero Hunt" by Gardner Fox unite Black Canary and Larry Lance with fellow Justice Society member Starman in a pair of stories that are fairly enjoyable, especially the former one. These stories manage to balance all three protagonists well-- Canary isn't sidelined in favor of the male hero in Starman, and even Larry Lance gets to be a semi-competent detective for once.

The last story, "The Canary and the Cat!" by Denny O'Neil is the only one in the book about the second Black Canary... and it shows that O'Neil doesn't really get her character beyond the fact that she knows judo and is in love with Green Arrow. Would Dinah ever sit around thinking about how great Oliver is for fighting crime? Seems unlikely. "I'm an expert at judo... that's all!" she thinks. Geeze, what happened to your floral business, Dinah? Or your own crime-fighting abilities? She does get to kick some butt, though, and Alex Toth's stylized artwork is very nice to look at.

11 December 2009

Faster than a DC Bullet: Project Star City, Part XI: Green Arrow / Black Canary: For Better or For Worse

Comic trade paperback, 199 pages
Published 2007 (contents: 1969-2003)

Borrowed from the library
Read November 2009
Green Arrow / Black Canary: For Better or For Worse

Writers: Denny O'Neil, Elliot S! Maggin, Alan Moore, Mike Grell, Chuck Dixon, Kevin Smith, Brad Meltzer
Pencillers: Dick Dillin, Dick Giordano, José Luis García-López, Klaus Janson, Mike Grell, Lurine Haines, Rick Hoberg, Rodolfo Damaggio, Phil Hester
Inkers: Dick Giordano, Klaus Janson, Rick Hoberg, Joe Giella, Frank McLaughlin, Vince Colletta, Terry Austin, Robert Campanella, Ande Parks
Colorists: Julia Lacquemont, Lee Loughridge, Guy Major, James Sinclair
Letterers: Todd Klein, Ken Bruzenak, Steve Haynie, John Costanza, Sean Konot

At the time that Green Arrow and Black Canary were getting married, DC released this anthology, collecting the highlights of Oliver and Dinah's relationship over nearly forty years of comics. It has a rather nice introduction by Denny O'Neill, where he explains the genesis of their relationship and its appeal to him.

The book falls into two distinct halves, though more through accident than design. The first half is stories from the 1960s and 1970s. These stories are typically short and fun, and feature both Green Arrow and Black Canary... but not exactly their relationship, as they're more just stories both characters happen to be in. For example, "In Each Man There is a Demon!" (written by Denny O'Neil, art by Dick Dillin & Joe Giella) is simply narrated by the two of them (though it is important to their characters for other reasons). "The Plot to Kill Black Canary!" (written by Elliot Maggin, art by Dick Giordano) has Black Canary confess her love, but it's a one-page coda to an unrelated adventure. Most of the stories in this section do short shrift to Black Canary, too: despite her own status as a superhero, Green Arrow is always rescuing her. I don't understand why in "A Gold Star for the Joker" (written by Elliot S! Maggin, art by J. L. Garcia Lopez and V. Colletta) she simply stands around and does nothing while the Joker wreaks havoc: she's a judo expert and possesses a canary cry, for goodness sake! The two-part "Lure for an Assassin!"/"Terminal for a Tragedy" (written by Denny O'Neil, art by Mike Grell & Vince Colletta) has Black Canary trying to rescue Green Arrow for a change... but two minutes later she's captured by the villains and held hostage to make Green Arrow co-operate, so she sits out the rest of the story. Surely the Black Canary ought to be written differently than Lois Lane, yet she's just a damsel is distress. If you ignore that component, they're decent stories in the goofy way comics were in the period, and the art is usually strong. The Joker one was probably my favorite.

The second half of the book is stories from the 1980s through the 2000s. The tend to take a different tack, focusing more directly on the relationship between the two characters and treating them both like competent superheroes. The first of these is "The Hunters" (written by Mike Grell, art by Mike Grell and Lurine Haines), which shows us the moment that Dinah reveal to Oliver she doesn't want to have a child with him. But it's only part of "The Hunters", showing us the flaw of the second half of the book: there's not a single whole story or even issue in it. In some cases this makes sense, even when it's irritating to have some text filling the gaps for you: most of "Membership Has Its Privileges" (written by Kevin Smith, art by Phil Hester and Ande Parks) actually has nothing to do with the relationship. But in other cases it's annoying: "Auld Acquaintance" (written by Mike Grell, art by Rick Hoberg) does seem to be about their relationship, and it looks like Black Canary even saves Green Arrow from danger for once, but who knows, as half the story has been replaced with a two-paragraph synopsis. But even when you know it's justifiable, it's still annoying to read. I think my favorite in this half of the book was either "The Hunters" (wish we'd had more of it, though) or what we get of "Run of the Arrow" (written by Chuck Dixon, art by Rodolfo Damaggio and Robert Campanella), which has a great scene where Connor Hawke goes to tell Dinah about Oliver's death.

The relationship between the two characters is one I didn't know a lot about (Black Canary appeared very seldomly in the 2000s Green Arrow series), and I was glad this book existed to fill me in. But it didn't do so in an entirely satisfying fashion.