Showing posts with label subseries: infinite crisis. Show all posts
Showing posts with label subseries: infinite crisis. Show all posts

17 July 2015

Faster than a DC Bullet: Prose Fiction #8: Project Crisis!, Part XXXIII: Infinite Crisis [novelization]

Trade paperback, 371 pages
Published 2006

Borrowed from the library
Read September 2014
Infinite Crisis
by Greg Cox

I enjoyed Marv Wolfman's Crisis on Infinite Earth novelization, but Greg Cox novelizing Geoff Johns's story didn't have anywhere near the impact of Marv Wolfman novelizing his own. Part of what has motivated my reading of superhero prose fiction is to see how the writers handle superhero interiority-- a potentially tricky area, I think. Well, Cox doesn't: these people are flying code names and backstories. This might be interesting if you haven't read the comic, but it adds little depth to it if you have. Breezily written, but still felt like it took me forever to read.

25 August 2014

Faster than a DC Bullet: Project Crisis!, Part XXVIII: Infinite Crisis Aftermath: The Battle for Blüdhaven

Comic trade paperback, 142 pages
Published 2007 (contents: 2006)
Borrowed from the library
Read July 2014
Infinite Crisis Aftermath: The Battle for Blüdhaven

Written by Justin Gray and Jimmy Palmiotti
Layouts by Dan Jurgens and Gordon Purcell
Finishes by Jimmy Palmiotti
Colored by Javi Montes
Lettered by Pat Brosseau and Nick J. Napolitano

One of the weirdest parts of Infinite Crisis was the Society's dumping of Chemo (a walking pool of toxic waste) on Nightwing's home turf of Blüdhaven, a move that didn't really seem to have anything to do with the story being told, nor did it crop up in its various spin-offs. Its aftereffects, however, are told here, in a story set between weeks 12 and 13 of 52 according to the timeline I am using, so that is where I read it.

Well, if it was all done for this, it was not worth doing. The Battle for Blüdhaven kinda gestures toward having something to say about the way the government responds to a disaster-- perhaps a heavy-handed Katrina allegory-- but soon goes off the rails when the U.S. government starts experimenting on people for no readily apparent reason and the villain is just a crazy person. This story unites a ton of heroes with patriotic pedigrees, especially the old Freedom Fighters, so many that you never really get who any of them are or what they do, and you certainly don't care about any of them. The Teen Titans and Green Lantern also show up for some reason. There are just fights, fights, fights. Really, this is superhero comics at their worst, but it's hard to get worked up about it because it's not actively bad in the way that, say, Jeph Loeb is-- it's just sheer laziness.

The one thing I liked is that when the Society gathers up a group of obscure villains from other comics with nuclear abilities to enter Blüdhaven (it's radioactive, for the reason we eventually learn is the return of Captain Atom, last seen in our universe in Superman Batman: Public Enemies), one of them is called Nuclear Family: a group of androids looking like a stereotypical family, all with radioactive powers-- even the dog. Delightful, but the only thing about this that is.

30 July 2014

Faster than a DC Bullet: Project Crisis!, Part XXVI: Superman: Infinite Crisis

Comic trade paperback, n.pag.
Published 2006 (contents: 2006)
Borrowed from the library
Read June 2014
Superman: Infinite Crisis

Writers: Marv Wolfman, Joe Kelly, Geoff Johns, with Jeph Loeb
Artists: Dan Jurgens, Jerry Ordway, Cam Smith, Art Thibert, Nelson, Ed Benes, Mariah Benes, Howard Chaykin, Renato Guedes, Kevin Conrad, Dick Giordano, Jose Marzan Jr., Ian Churchill, Norm Rapmund, Phil Jimenez, Andy Lanning, Lee Bermejo, Doug Mahnke, Tim Sale, Tom Derenick, Wayne Faucher, Kark Kerschl, Duncan Rouleau, Dale Eaglesham, Drew Geraci, Ed McGuinness, Dexter Vines, Ivan Reis, George Pérez, Dave Bullock, Kalman Andrasofszky
Colorists: Jeromy Cox, Guy Major, Renato Guedes, Dave Stewart, Tanya & Richard Horie, Rod Reis, Tom Smith, Michelle Madsen, Kalman Andrasofszky, Dave Bullock
Letterers: Travis Lanham, Pat Brosseau, Nick J. Napolitano

Like the Infinite Crisis Companion, this plugs some gaps in Infinite Crisis. The first story here shows what time in their "paradise dimension" was like for the Alexander Luthor of Earth-Three, the Superman and Lois Lane of Earth-Two, and the Superboy of Earth-Prime. Though it doesn't really help me comprehend Luthor's motivation, it does help make Superboy and Superman's actions more palatable. It's by Marv Wolfman, who revisits his theme that the new universe created after the Crisis on Infinite Earths was intrinsically darker.

It helps explain more clearly what all the Countdown to Infinite Crisis stories had to do with the main event. It's interesting to note that one of things Superboy-Prime observes from the paradise dimension that causes him to think the new timeline is too dark is Wonder Woman killing Maxwell Lord, but when Superboy-Prime crosses over into New Earth, he meets Blue Beetle during the events of The OMAC Project-- obviously before Maxwell Lord was killed. Superboy and Luthor manipulate events somewhat, but I think their manipulations must precede even this, as their interference was the reason Maxwell Lord was able to create OMACs to begin with. So it's all a little bit predestination paradox, but I wonder if this isn't a commentary in and of itself: just like Superboy and Luthor commit violent actions to rewrite the universe to eliminate violence, so too do authors like Geoff Johns depict awful violence in order to write stories about how awful violence isn't necessary for good stories.

One should also note that this is the origin of the infamous Superboy-Prime "retcon punch": as he hits the edge of the universe in frustration, he causes time and history to shift. We see changes to the form of baby Kal-El's rocket, the Legion of Super-Heroes, Jason Todd's death, Power Girl, Hawkman, Wonder Girl, Fury(!), and so on. I kinda both love and hate this. Like, it's both incredibly elegant and incredibly stupid!

Like the Companion, I think it would have worked better as part of the main story than on its own like this. Heck, if you chucked this story plus the four Companion stories in with the main miniseries, you'd have twelve issues: just like the original Crisis. Perfect!

The rest of this book fills in some of Infinite Crisis from the perspective of the Supermen of New Earth and Earth-Two. First we see some snippets from the eve of the original Crisis on Earth-Two, as Lois gives Clark a scrapbook she's made of his greatest moments, illustrated by Tim Sale with his usual flare and skill. Most of it is the two Supermen trading blows, causing them to experience each other's lives-- and make changes to them. It's a neat conceit, showing how each Superman perceives a simpler morality than the other: Superman-Two thinks New Earth is too dark and tries to act to correct it more forcefully; Superman-New thinks Earth-Two is innocent but that too many wrongs are allowed to happen. Both discovers nothing is quite so obvious as that, that the other universe is just as complicated as his own, and that each of them probably did the best they could, given the circumstances. It's not essential, but it slots nicely between the pages of Infinite Crisis and gives us some insight into both Supermen.

28 July 2014

Faster than a DC Bullet: Project Crisis!, Part XXV: Infinite Crisis Companion

Comic trade paperback, 165 pages
Published 2006 (contents: 2006)
Borrowed from the library
Read June 2014
Infinite Crisis Companion

Writers: Bill Willingham, Dave Gibbons, Greg Rucka, Gail Simone
Pencillers: Justiniano, Ivan Reis, Joe Prado, Jesus Saiz, Dale Eaglesham, Phil Jimenez
Inkers: Walden Wong, Wayne Faucher, Marc Campos, Oclair Albert, Michael Bair, Jesus Saiz, Art Thibert, Drew Geraci, Andy Lanning
Colorists: Chris Chuckry, Nathan Eyring, John Kalisz, Rob Schwager, Guy Major, Jeromy Cox
Letterers: Pat Brosseau, Jared K. Fletcher, Rob Leigh

This is a weird book, and by itself, it doesn't really work. It has a followup to each of the Countdown to Infinite Crisis miniseries (Day of Vengeance, Rann-Thanagar War, The OMAC Project, and Villains United), showing what its characters were doing during Infinite Crisis itself. These could have been tacked on to the ends of each Countdown trade, or even better, included in Infinite Crisis itself as they comprise somewhat important parts of its story, showing how the Spectre is brought under control, how the space heroes fight the rift in the Polaris Galaxy, and most importantly, what the heck was going on with that worldwide prison break. By themselves, they're just kinda weird little stories that don't mean anything. Or rather, parts of stories.

In "The Ninth Age of Magic," a group of over thirty magic users draws the Seven Deadly Sins out of Gotham after the explosion of the Rock of Eternity. It's pretty perfunctory: one by one a member of Shadowpact finds and confronts a Sin. Its real interest is in the gaps it plugs, not in it as a story. "Hands of Fate" has a similar problem: adding all the heroes recruited by Wonder Girl to the already-overcrowded space hero group doesn't make these people more interesting. Alan Scott's daughter Jade, who hadn't even been in the story before, is killed off for some reason.

Thankfully, the last two stories are the best. "The Lazarus Protocol" is the least "essential" to Infinite Crisis: Sasha Bordeaux leads a group to finally defeat Brother Eye after it crashes to Earth, but reading Infinite Crisis, you would just assume it was destroyed in the crash itself. But it brings Sasha's story (begun in The OMAC Project) to a nice conclusion, as she learns how to be her own person-- and a hero-- outside the confines of Checkmate, making it the best and most pointful story in the book.

Finally, there's "A Hero Dies But One": the Secret Six try to find their place in the world and Oracle and the Martian Manhunter draw together every hero they can to combat the global prison break. It's not a hugely complicated story, but it is fun. Simone, as always, has a talent for groups and a talent for humor.

04 July 2014

Faster than a DC Bullet: Project Crisis!, Part XXIV: Infinite Crisis

Comic trade paperback, 248 pages
Published 2006 (contents: 2005-06)
Borrowed from the library
Read June 2014
Infinite Crisis

Writer: Geoff Johns
Pencillers: Phil Jimenez, George Pérez, Jerry Ordway, Ivan Reis
Inkers: Andy Lanning, Oclair Albert, Marlo Alquiza, Marc Campos, Wayne Faucher, Drew Geraci, Jerry Ordway, Jimmy Palmiotti, Sean Parsons, George Pérez, Norm Rapmund, Ivan Reis, Lary Stucker, Art Thibert
Colorists: Jeromy Cox, Guy Major, Rod Reis, Tanya & Richard Horie
Letterers: Nick J. Napolitano, Rob Leigh

(Nothing quite inspires confidence like seeing that it took fifteen artists to draw a seven-issue miniseries.)

Infinite Crisis is a sequel to Crisis on Infinite Earths, twenty years on, in addition to being mired in the then-current DC continuity. In some ways, it feels very much like an attempt to replicate the success of its predecessor: there are beats here straight out of that story, down to a Flash sacrificing himself to (temporarily) beat the villain by running superfast, ending with some continuity alterations, and a completely gratuitous attack by every villain. But it doesn't quite work as well, and I'm hard-pressed to explain why, as most of what it does is what the original does. But what worked in the hands of Marv Wolfman and George Pérez doesn't always come across when done by Geoff Johns and Phil Jimenez.

Part of my difficulty with Infinite Crisis is that the character threads are muddled and unclear. Supposedly (you can see them on the cover) this story is about the trinity of Batman, Wonder Woman, and Superman, but that doesn't always come across. A theme of the Countdown to Infinite Crisis materials was Batman's lack of trust, and this is maybe the most successful of the strands: Batman has a conversation with the Superman of Earth-Two about their much more congenial relationship, and by the end of the story, he's recruited a gang of superheroes to help him out, including Green Arrow. Another theme of Countdown was Wonder Woman's willingness to kill, but that's addressed incredibly poorly here. First off, Batman and Superman still fail to account for the fact that the situation in The OMAC Project was perfectly constructed to make killing her only option; neither of them could have done better. Secondly, there's not really a reason or development that would lead to her stepping back on that philosophy here; just all of a sudden she's like, no, I could never do that again! Finally, Sacrifice set up this notion that Superman was so powerful he was starting to scare himself. Not even mentioned in Infinite Crisis.

Interestingly, this story uses the same notion that Marv Wolfman seeded in his own return visits to the original Crisis (see especially the 2005 novelization): that the New Earth that came into existence at the end of the Crisis was fundamentally darker, with heroes who were less heroic. But it's kind of unclear why or to what end this thread is introduced, because this story is just as guilty of it as any other: the Superboy of Earth-Prime kills minor characters by punching their heads off! I mean, seriously, I don't want to read that. If this story's violence is just as gratuitous as all the others', it's impossible to take its critiques seriously.

I hate the propensity of these crossovers to kill off minor characters to prove the situation is serious. The Phantom Lady introduced in Action Comics Weekly is killed, for example; she wasn't my favorite, but she was fun enough. But each of these characters probably is someone's favorite. I think the reason it bothers me is the feeling they're being killed off because they supposedly aren't anyone's favorite. I'm okay with the Flash being killed off because I know the creators probably like him, and it's an actual sacrifice for them to build up their stakes by killing their character. But killing a character you know the writer thinks is worthless doesn't build the stakes; killing off Phantom Lady doesn't make me think Geoff Johns will do in anyone important.

Some of my problems are down to choppiness-- the sacrifice of Barry Allen has a whole issue in the original Crisis. That of Wally West is a quick, sudden moment here. That made me care about Barry despite knowing nothing about him; I like Wally and this did nothing for me. Or the giant villain attack on Metropolis has little time devoted to it (it's more clearly explicated in the Infinite Crisis Companion) and thus comes across as super-random: all of a sudden it's happening, all of a sudden it's not. And when Alexander Luthor mentions how the continuity's changed: ugh, just ugh. It's the most forced, unnatural thing you could imagine. And so pointless.  The original Crisis was a bit navel-gazing, sure, but it cleared the decks of a cumbersome storytelling mechanism. This just introduces some changes for the sake of it, like Zero Hour did.

Perhaps the fatal weakness are the villains. The Superman of Earth-Two is only meant to be a temporary villain, but even then it's kind of hard to believe that he would act the way he does, at least for as long as he does. The Superboy of Earth-Prime is too much of a spoiled brat: that kind of villain is never interesting. And why does Alexander Luthor want to make a perfect world? I'm not honestly very sure. I did like the explanations of how all the Countdown miniseries tied together, though I felt like The OMAC Project tie-in was the least successful. (what did Alexander gain from making Brother Eye sentient or creating the OMAC army or, especially, giving control to Maxwell Lord?) But it especially nicely builds off the goings-on in Villains United and Rann-Thanagar War. The best villain is, of course, our Lex Luthor: no one ever gets the upper hand on him for long, not even his son from an alternate Earth.

The moments this book works best are the ones it slows down and is about something for minute. Batman's conversation with the Superman of Earth-Two. Booster Gold's desperate attempts to save the past in the name of Blue Beetle. The Wonder Woman of Earth-Two leaving Olympus to talk to New Earth's Wonder Woman. Power Girl discovering she does have a meaningful past. The emphasis on Nightwing as the world's most moral man. The trinity chatting before they split up on their various journeys. The assemblage of heroes who will watch the world while they're gone (including ones from Seven Soldiers).

And, I'll admit, I loved that Luthor's vibrational fork was built out of the corpse of the Anti-Monitor.

02 July 2014

Faster than a DC Bullet: Project Crisis!, Part XXIII: Rann-Thanagar War

Comic trade paperback, n.pag.
Published 2005 (contents: 2005)
Acquired and read May 2014
Rann-Thanagar War

Writer: Dave Gibbons
Pencillers: Ivan Reis, Joe Prado, Joe Bennett
Inkers: Marc Campos, Joe Prado, Oclair Albert, Jack Jadson
Colorists: John Kalisz, Richard & Tanya Horie
Letterer: Nick J. Napolitano

I like DC's space heroes a lot-- they combine two of my favorite genres into one, after all-- but I didn't like this. For some reason, whenever DC does a space hero story, they feel compelled to chuck in all the space heroes. Captain Comet, Adam Strange, Hawkman, Hawkgirl, Hawkwoman, Starman, Tigorr, multiple Green Lanterns are all here, and I challenge you to get a grasp on any of their characters or personalities. The story in particular wants you to care about Adam Strange and family, but I don't; I'm not even interested in Captain Comet or Starman, and I've read and enjoyed other stories featuring them. These are just a bunch of people shouting exposition loudly at one another, fighting against a villain I don't really care about to protect a group of people that aren't interesting. This is the kind of stuff I should love: desperate battles against deadly villains. But the plotting feels arbitrary (there are, like, twelve last stands) and when major characters die, it doesn't even seem to matter. God, I wanted to like this so so much, and that makes its failure all the more disappointing.

30 June 2014

Faster than a DC Bullet: Project Crisis!, Part XXII: Villains United

Comic trade paperback, n.pag.
Published 2005 (contents: 2005)
Borrowed from the library
Read April 2014
Villains United

Writer: Gail Simone
Pencillers: Dale Eaglesham, Val Semeiks
Inkers: Wade Von Grawbadger, Prentis Rollins
Letterers: Jared K. Fletcher, Pat Brosseau

As Lex Luthor unites the villains of the world into a new Secret Society, only six villains remain outside of his organization: Catman (who I remember from Green Arrow where he got eaten by an alien portal or something), Cheshire (a recurrent enemy in Birds of Prey), Ragdoll (son of the villain from Starman), Scandal (daughter of Vandal), Deadshot (I think he's a Batman villain?), and Parademon (a parademon from Apokolips). Like the old Secret Six, they're working for a mysterious Mockingbird whose true identity and agenda remain an enigma to them.

Simone, as anyone who read Birds of Prey knows, is good at writing teams, and it is in the character dynamics that this book shines. There's a lot of fun to be had in this group of people: shame about Parademon, actually, and I was surprised by the extent to which I immediately came to like Scandal. Someday, I suppose, I'll read the Secret Six spin-off and find it's as good as everyone says it is.

Where this book becomes less interesting is in the machinations that tie more directly into the impending Infinite Crisis: half of the Secret Society's leadership is actually comprised of lame villains (I am opposed to every story which tries to convince me Deathstroke the Terminator is legit, but this group throws in "Doctor Psycho" too whose power is I think being short), and then there's some stuff about Firestorm that's not really clear; I guess I am supposed to be reading his book. (I don't know why Firestorm always has a key role in these big crossovers, but it's a tradition that has roots going all the way back to 1982's "Crisis on Earth-Prime!" See also Crisis on Infinite Earths, Legends, Millennium, and Identity Crisis. He died in that last one, and he's still back for this one! I look forward to seeing him in Final Crisis.) I must admit, though, that the Mockingbird revelation is really quite neat. I wish I hadn't known about it ahead of time.

28 April 2014

Faster than a DC Bullet: Project Crisis!, Part XIX: Superman: Sacrifice

Comic trade paperback, n.pag.
Published 2006 (contents: 2005)
Borrowed from the library
Read April 2014
Superman: Sacrifice

Writers: Greg Rucka, Mark Verheiden, Gail Simone
Pencillers: Ed Benes, John Byrne, Karl Kerschl, Rags Morales, David Lopez, Ron Randall, Derec Donovan, Georges Jeanty, Tom Derenick, Tony Daniel
Inkers:  Alex Lei, Rob Lea, Mariah Benes, Nelson DeCastro, Karl Kerschl, Bit, Mark Propst, Dexter Vines, Rob Petrecca, Cam Smith, Sean Parsons, Marlo Alquiza
Colorists: Rod Reis, Guy Major, Tanya & Richard Horie
Letterers: Todd Klein, Rob Leigh, Nick Napolitano, Jared K. Fletcher

When planning out my "Infinite Crisis" reading project, I almost skipped over this one, but it turns out to be somewhat less tangential than I imagined. It starts with a story called "Power," where Superman overreacts to a villain's threat. Poor guy, between this story, For Tomorrow, and Day of Vengeance, he is not having a good time this year.

We then jump ahead to "Sacrifice," which takes place between the pages of The OMAC Project. Here, we learn that Maxwell Lord has been undermining Superman, slowly conditioning him into a weapon he can activate at command. Much of this was covered in a text recap page in The OMAC Project, and I'm not sure it really benefits from being fully dramatized here; the story is pretty repetitive: first Superman imagines Brainiac is controlling Lois, then Darkseid. At least John Byrne is there to draw (some of) the pictures! The best part of the story is definitely the final one, already reprinted in The OMAC Project, where Wonder Woman resolves to do what she has to do to put an end to all this.

Then there are three followup stories, one ("Affirmative Defense") where Wonder Woman tries to decide if she did the right thing, all while handling the next crisis, and another ("Fragmentation") where Superman remembers everything you just read in "Sacrifice," though this time he imagines it was Doomsday going after Lois. Again, the Wonder Woman one is the more interesting: I think I just don't care about the "dilemma" posed by this strand of Superman stories, an examination of whether or not Superman is too dangerous/powerful to even exist. It's just totally a false dilemma: Superman is not the danger, Maxwell Lord is. If Superman didn't exist, the threat posed by Max would be no less potent. Finally, in "Home," Superman and Superboy team up to save Steel from an OMAC at the North Pole. It's perfunctory and not very interesting.

Though Sacrifice promises fascinating repercussions (we'll see if these actually happen), it's just not a very interesting story on its own, I think. I like what I saw of it in The OMAC Project, but what we see here is mostly the set-up, not the pay-off.

18 April 2014

Faster than a DC Bullet: Project Crisis!, Part XVIII: The OMAC Project

Comic trade paperback, n.pag.
Published 2005
Borrowed from the library
Read March 2014
The OMAC Project

Writers: Geoff Johns, Greg Rucka, Judd Winick
Artists: Rags Morales & Michael Bair, Ed Benes, Jesus Saiz & Jimmy Palmiotti, Ivan Reis & Marc Campos, Phil Jimenez & Andy Lanning, Cliff Richards & Bob Wiacek, David Lopez, Tom Derenick, Georges Jeanty, Karl Kerschl, Mark Propst, Bit, Dexter Vines, Rob Petrecca, Nelson DeCastro
Colorists: Moose Baumann, Paul Mounts, Guy Major, Steve Firchlow, Richard & Tanya Horie
Letterers: Nick J. Napolitano, Phil Balsman, Todd Klein

First off, let's look at those credits: twenty artists worked on the eight issues collected here. Twenty. I guess superhero comics are not an auteur medium.

Secondly, let's reminisce. Though I didn't read a whole lot of superhero comics back in 2005, I was becoming aware of them, and I remember the first time I saw the title "Countdown to Infinite Crisis." I thought it was a parody comic. Then I realized-- the title was real. Which was horrifying.

That said, the story of that title collected here turns out to be rather good. Nine years later I think it's okay to say that this is the story where Blue Beetle dies. Now, as a big fan of the Justice League International days, I really like Blue Beetle. I like to think he's what I'd be if I became a superhero: chubby, well-meaning, a little bit insecure, trying his best every day. "Countdown to Infinite Crisis" shows him off at his best, tracing a mystery no one else can be bothered with (except for the ever-loyal Booster Gold) across the Earth. All things said, it's a good mystery story, and despite being a fan of the JLI days, I even think the twist about the villain works. When Blue Beetle is shot in the head, you feel it in the gut.

"Countdown to Infinite Crisis" is followed by three chapters of "The OMAC Project," which runs two parallel stories: while Batman, Wonder Woman, and Booster Gold try to figure out who killed Blue Beetle (and what was worth killing him over), Sasha Bordeaux starts to fret about her role in the mysterious "Checkmate" organization. I guess Sasha was in some Batman stories I haven't read, but you actually don't need to know that for this story to work; Greg Rucka is skilled enough a writer to make her plight instantly sympathetic. Her attempt to get to Batman and let the truth out is a great thriller story, the kind of stuff Rucka is really adept at. I also like how this story spins out of Identity Crisis, showing a more-- and justly-- paranoid Batman. There are real repercussions for that story, which stops it from being the shilling shocker it's sometimes characterized as.

Something I particularly liked about "The OMAC Project" is the way that Rucka and letterer Phil Balsman use the computer lettering of the Brother Mk. I satellite, sometimes on the edge of the narrative, sometimes on top of it, sometimes interrupting speech bubbles. It's used to clever and sometimes chilling effect, and the way it can run in parallel to the main story on the page is the kind of thing I'd assert you can only do in comics. The repeated motif of the satellite's eye logo is also well used: an all-seeing eye, a Panopticon for the postmodern age.

"The OMAC Project" is interrupted halfway through by "Sacrifice, Part 4 of 4." Bizarrely, parts 1-3 are synopsized and you can go read them in another book-- after you've read the end here, I guess. The book actually gets away with it, though; the synopsis proves enough to get you through this story: famously, the one where Wonder Woman kills Maxwell Lord. I have to say, it's built up to pretty compellingly; this is no callous murder, but a genuine life-or-death situation that there is truthfully no other way out of. Of course, both Rucka and Lord contorted to make that the case, but it promises some interesting repercussions, which I guess will be in some other book. I only wish it had better art: ten of the book's twenty artists are used on this one 22-page story, and it is not to the tale's benefit.

The last three parts of "The OMAC Project" shift the focus from the now-dead Maxwell Lord to the supercomputer he stole from Batman, Brother Mk. I, which has now rebranded itself "Brother Eye" and elected to purge the Earth of superhumans. Since Batman lost control of it, it's gained the ability to turn any human who's taken a certain nanite-infused vaccine into a One-Many Army Corps (of old Jack Kirby fame). An army of OMACs comes at the Earth, which makes for a couple great splash pages from Jesus Saiz. (Indeed, I liked his art throughout the book; he does great facial expressions and body language, though it's baffling that he draws a second Checkmate agent who looks almost exactly like Sasha.)

Though I think the OMAC army's defeat comes a little too cursorily, there are a lot of great moments along the way, especially when Booster Gold leads his old JLI teammates (Guy Gardner, Fire, Mary Marvel, Metamorpho, Martian Manhunter, and Rocket Red) into battle to avenge Blue Beetle. This era may have been pilfered for shock value and retconned to death by this whole story, but the old team is still being treated with respect, thankfully.

Like Day of Vengeance, I'm left with little idea of where this is all going as it counts down to the Infinite Crisis, but I'm interested and ready to find out, and even if this goes nowhere, Greg Rucka and Jesus Saiz constructed a really enjoyable and thrilling ride.

16 April 2014

Faster than a DC Bullet: Project Crisis!, Part XVII: Day of Vengenace

Comic trade paperback, n.pag.
Published 2005
Borrowed from the library
Read March 2014
Day of Vengeance

Writers: Judd Winick, Bill Willingham
Pencillers: Ian Churchill, Justiniano, Ron Wagner
Inkers: Norm Rapmund, Walden Wong, Livesay, Dexter Vines
Colorists: Beth Sotelo, Chris Chuckry
Letterers: Richard Starkings, Pat Brosseau

This is the first of the "Countdown to Infinite Crisis" collections, chronologically speaking, collecting two storylines, "Lightning Strikes Twice" and the eponymous "Day of Vengeance." It opens with a two-page overview of "The Nature of Magic," which tries to organize what is known about DC's magical universe, from sources as disparate as Green Lantern, the Fourth World, Neil Gaiman's Sandman, Captain Marvel, Amethyst, Princess of Gemworld, and even Lucifer. I'm not sure it needs to be done, nor that this all actually adds up to anything, but I guess I applaud them for trying.

"Lightning Strikes Twice" is a Superman story, involving the attempt of Eclipso (who I recall from 1992's crossover event Eclipso: The Darkness Within, of which I read the Justice League Europe and Green Arrow chapters) to possess a new host, ideally Superman-- meanwhile Captain Marvel tries to help out despite the increasing difficulties of his mentor, the wizard Shazam. There's probably a good story to be written about Superman's struggle with anger, but this isn't it. It's a perfunctory, typical superhero possession story, and I didn't find that writer Judd Winick nor artists Ian Churchill and Norm Rapmund did anything interesting with it.

Part of this story picks up ramifications from Green Lantern: Rebirth, which I haven't read, but I know that Hal Jordan ceases to be the host of the Spectre; the Spectre turns up at the end of "Lightning Strikes Twice" without a host, aimless and guideless. This causes Eclipso to get an idea, and in "Day of Vengeance," it has persuaded the Spectre that all magic is contrary to God's Law and must be destroyed. With the Spectre on a rampage, it's up to an impromptu team of magic users to stop it, most of which I had never heard of: Blue Devil (I remember him from Crisis on Infinite Earths), Enchantress (nope), Nightmaster (nope again), Nightshade (still nope), Detective Chimp (I know the name, but nothing else), and Ragman (certainly not).

It makes for a decent superhero story: group of disparate heroes have to work together, discovering they have purpose in the process. It's not very interesting (an ongoing about this team picked up from Day of Vengeance, but I won't be reading it), but it's interesting enough. Each character narrates a different issue in turn, and some of these were more successful than others; obviously Detective Chimp is the best narrator, whereas many of the other characters could have been anyone. Captain Marvel plays a big role again, but I was very surprised to see Birds of Prey's Black Alice pop up here; I hadn't known she'd had any impact outside of her own book.

When this story does succeed (aside from all scenes featuring Detective Chimp), it's when it gives you the feeling of scale of what it would mean for the Spectre to be on a rampage against magic through every dimension. When Ragman and Enchantress are in a mystical forest early on, there's this great, unexpected page turn when you see the Spectre fighting Blackbrian Thorn, and the combatants just tower over our heroes. It's moments like this that make a magic-based story distinct from every other superhero story (seriously, most magic blasts could be heat rays for all it matters), and there's not quite enough of them in "Day of Vengeance," but where do they turn up (there's another good one where the Enchantress taps the universe's magic users for power to help Captain Marvel) they really sell this as something different, something bigger.

Now, what does all this have to do with the brewing Infinite Crisis? To be honest, I have little idea and I'm not hooked enough to care yet, either. But ever onwards we plunge.

14 April 2014

Faster than a DC Bullet: Project Crisis!, Part XVI: Prelude to Infinite Crisis

Comic trade paperback, n.pag.
Published 2005 (contents: 2004-05)
Borrowed from the library
Read February 2014
Prelude to Infinite Crisis

Writers: Judd Winick, Jeph Loeb, Geoff Johns, Jeremy Johns, Greg Rucka, Bill Willingham, Marc Andreyko, John Arcudi, Bob Harras, Gail Simone, Andy Diggle
Artists: Ian Churchill, Norm Rapmund, Alé Garza, Trevor Scott, Marlo Alquiza, Lary Stucker, Ed McGuinness, Dexter Vines, Matthew Clark, Nelson DeCastro, Andy Lanning, Mike McKone, Don Kramer, Keith Champagne, Damion Scott, Sandra Hope, Rags Morales, John Dell, Carlos D'Anda, Shawn Moll, Kevin Conrad, Jesus Saiz, Jimmy Palmiotti, Justiniano, Livesay, Walden Wong, Ray Snyder, Drew Johnson, Patrick Gleason, Christian Alamy, Marcos Martin, Alvaro Lopez, Ed Benes, Mark Propst, Ethan Van Sciver, Prentis Rollins, Pascal Ferry
Colorists: Beth Sotelo, Jeromy Cox, Dave Stewart, Richard & Tanya Horie, John Kalisz, Guy Major, Steve Buccello, James Sinclair, Nathan Eyring, Javier Rodriguez, Moose Baumann, Dave McCaig
Letterers: Richard Starkings, K. L. Fletcher, Nick J. Napolitano, Pat Brosseau, Phil Balsman, Rob Leigh, Todd Klein, Jared K. Fletcher, Clem Robins

What's amazing isn't that DC Comics eventually did yet another "Crisis," but that it took them so long to do it. There's a ten-year gap between Zero Hour and Identity Crisis. I won't be covering Identity Crisis on this blog, though, as I've already reviewed it, and so we're on to Infinite Crisis. What's markedly different about crossover events now that we're in the 2000s is the ridiculous scale of them: there are at least ten, if not more, trade paperbacks cover-branded with "Infinite Crisis," and I'm here to review all of them.

The first is a weird one. Designed to catch readers up, I guess, before they plunge into all the various "Countdown to Infinite Crisis" collections, Prelude to Infinite Crisis contains significant panels from a multitude of DC comics, ranging from Teen Titans to Birds of Prey. These context-less snippets are rarely illuminating, even with the cursory captions: why do I care that Donna Troy died (and came back to life?), or that "Optitron is actually a subsidiary of Wayne Industries. Wayne Industries is owned by Bruce Wayne. Bruce Wayne is Batman." Whoa, whoa, whoa-- really?

There are two complete stories included here. The first, "Suicide Watch," shows us how tough it is for Pete Ross to be President of the United States with all these secret government organizations in his way. It's not very interesting except as it seems to join some continuity dots. The second, "Truth or Dare," sees Wonder Woman and the Flash teaming up when Cheetah and Zoom do. What are these villains up to? Why are they teaming up? It's all just spooky foreshadowing! I also don't know why Wonder Woman is blind.

The best of all the whole book is a snippet where Mr. Mxyzptlk makes fun of the whole deal. In response to Superman asking what terrible thing is coming, he answers, "Hush! The Zero Hour approaches! There will be a crisis on Earth! Time will need ritalin, it's gonna be so hyper! And a war, ohhh there will be a war, so secret that years will pass before it concludes! A dark age is coming my friend, that shall cast you into a no man's land of despair! I mean, really dark, talking like, an obsidian age here. Honest." Which I think just about sums this whole mess up.