Showing posts with label creator: vince colletta. Show all posts
Showing posts with label creator: vince colletta. Show all posts

25 January 2023

Superboy and the Legion of Super-Heroes Tabloid Edition by Paul Levitz, Mike Grell, Vince Colletta, et al.

Legion of Super-Heroes: The Millennium Massacre

Collection published: 2021
Contents originally published: 1978
Acquired: March 2022
Read: November 2022

Writer: Paul Levitz
Artists: Mike Grell and Vince Colletta, James Sherman and Jack Abel
Lettered by Gaspar
Colors by Jerry Serpe & Tony Tollin

DC has been taking its "tabloid editions" from the 1970—massive oversized comics—and reprinting them as high-quality hardcovers. I previously read the Suerpman vs. Wonder Woman one; most recently, they've reprinted All-New Collectors' Edition #C-54, which depicts the marriage of Saturn Girl and Lightning Lad. This story was previously collected in Superboy and the Legion of Super-Heroes, Volume One, but I wasn't passing up the chance to see some Mike Grell and Vince Colletta art at jumbo size.

Thankfully it looks great because as a story it's not up to much. Superboy travels to the future to see the wedding, only the timeline has changed, so everyone is mean. He still manages to convince the Legion to look into this; the team splits up into three groups to handle different aspects of a crisis. It has its moments—I do always like some Saturn Girl—but even by the standards of comic-book time travel, I don't think it really makes sense, and the Legion in twentieth-century New York doesn't seem to be worth getting Mike Grell to illustrate at enormous size. Give me something cosmic and epic! Still, I'll take Mike Grell drawing Dream Girl any day, and the new afterword by Levitz providing background and context is nice.

I read a Legion of Super-Heroes collection every six months. Next up in sequence: Before the Darkness, Volume One

26 October 2022

The James Bond Film Comic Adaptations

As I read the James Bond novels and watch the James Bond films, I've also been reading the James Bond comics. I've previously discussed the Daily Express strips, but there are also the comic book adaptations of the films, of which there have been four (and a third).

The very first James Bond film comic was of the very first James Bond film. An adaptation of Dr. No was intended to be a Dell Movie Classic according to the Grand Comics Database, but I don't know why it wasn't. It was published in 1962 as part of the Classics Illustrated series in the UK. Though the UK series mostly reprinted the American one, they published (Wikipedia tells me) thirteen original stories, including this one. It seems a bit of an odd fit between Goethe's Faust and Tolstoy's Master and Man! Perhaps for this reason, it wasn't picked up by the American Classics Illustrated, and eventually found print in Showcase, DC's anthology series, in 1963. Again, it's an odd fit between stories about the Metal Men, Tommy Tomorrow, and Sergeant Rock.

I actually haven't read this comic: it goes for hundreds of dollars usually in any version. It has never been reprinted or officially digitized, though you can find scans if you poke around a bit.

In the 1980s, Marvel adapted two James Bond films into comic books. An adaptation of For Your Eyes Only was published as a 1981 issue of Marvel Super Special, a series that mostly consisted of adaptations of films. (For example, the previous issue adapted Raiders of the Lost Ark, and the following one, Dragonslayer.) It was then later reprinted as a two-issue miniseries of its own, which is the version I read. This one has an impressive creative team: Larry Hama scripts, Howard Chaykin pencils, and Vince Colletta inks. Surely if any comics illustrator was made to draw Bond, it's Chaykin, and surely if any illustrator was made to draw Bond girls, it's Colletta. But it's a pretty typical film-to-comic adaptation, in that it doesn't really breathe like it ought.

In 1983, another issue of Marvel Super Special contained an adaptation of Octopussy. This one is interesting to me as it was clearly the work of Marvel UK going by the creative team: Steve Moore, Paul Neary, and Annie Halfacree are all names I know from Doctor Who Magazine, Transformers UK, and Death's Head. I haven't ever found anything on the Internet to indicate why this arrangement might have come about. Again, it's a strong creative team, but again it's a pretty perfunctory adaptation.

The last complete James Bond film comic was an adaptation of Licence to Kill from Eclipse Comics. This was published as a standalone graphic novel, apparently in both trade paperback and hardcover (I have the former). It's oversized, as I think a lot of early graphic novels were. The cover trumpets it as being by Mike Grell, but it actually has a large number of contributors. Grell just did the breakdowns, while the script was by Robert Ashford, the pencils by three different artists, and the inks two.

Despite that, it's definitely the best of the three Bond film comics I've read. Grell, like Hama/Chaykin, seems like a creator born to do Bond, and this one does breathe as a comic book even if it has a lot of compression to fit the page length. (This is most notable in the very brief climax.) The art is strong and atmospheric, even if it seems to me that sometimes Bond looks like Timothy Dalton, sometimes he looks like Roger Moore, and sometimes he looks like the sort of generic, idealized Bond from the Daily Express strips. I assume the use of three different pencillers is responsible for this. Interestingly, he's often drawn with the facial scar he had in the books, but which was never used on screen! The painted style is a good fit for the atmosphere of Bond.

from James Bond 007: Licence To Kill:
The Official Comic Book Adaptation

The last Bond film comic was a three-issue adaptation of GoldenEye from Topps... the first issue of which was the only one to appear. I don't really feel motivated to track this down, to be honest.

I don't know what the rights issues are with any of these; it seems to me you could get a nice trade paperback out of bunging them all together. It's certainly the kind of omnibus I could imagine, say, Dark Horse or IDW doing. Boom has the Bond comics rights these days, and I don't know if they are interested in that sort of thing even if it is feasible. But if it meant I got to read "Doctor No," I would get it!

"James Bond: For Your Eyes Only" was originally published in issue #19 of Marvel Super Special (1981). It was republished as James Bond: For Your Eyes Only #1-2 (Oct.-Nov. 1981) The story was written by Larry Hama, pencilled by Howard Chaykin, inked by Vince Colletta, colored by Christie Scheele, lettered by Jean Simek, and edited by Dennis O'Neil.

"James Bond 007: Octopussy" was originally published in issue #26 of Marvel Super Special (1983). The story was written by Steve Moore, illustrated by Paul Neary, lettered by Annie Halfacree, and edited by John Barraclough. 

James Bond 007: Licence To Kill: The Official Comic Book Adaptation was originally published in 1989. The story had breakdowns by Mike Grell; a script by Richard Ashford; pencils by Chuck Austen, Tom Yeates, and Stan Woch; inks by Tom Yeates and Stan Woch; colors by Sam Parsons, Sally Parsons, Mel Jöhnson, and Reuben Rude; lettering by Wayne Truman; and editing by Dick Hansom and Cat Yronwode.

22 January 2021

Wonder Woman: Earth-Two

There's one last 1970s Earth-Two comic set retroactively during World War II that I didn't discover until reading All-Star Squadron, following Steel and Superman vs. Wonder Woman. In November 1975, the tv movie The New Original Wonder Woman aired on ABC, adapting the Golden Age comic book by setting Wonder Woman's adventures in World War II; this lead to a tv show from April 1976 to February 1977, similarly set during World War II.* These days, comics readers often complain when comics contort to be more like their television or film counterparts, but it's nothing unique to this moment: the Wonder Woman comic switched to a World War II setting to tie in to the tv show.

I don't know how they might have handled it without the multiple Earths set-up, but DC already had a method of depicting WWII-set adventures of Wonder Woman. In Wonder Woman vol. 1 #228 (cover-dated Feb. 1977, but actually released Nov. 1976), the Earth-One Wonder Woman encounters a villain who has traveled across time and dimensions from Earth-Two in 1943. She fights him, and ends up pulled back to his home dimension and time, and teams up with her Earth-Two counterpart to defeat him. Wonder Woman returns to 1970s Earth-One at the end of the issue-- but from that point onwards, Wonder Woman vol. 1 continues to follow the 1940s adventures of the Earth-Two Wonder Woman, not following its star back home.

The Earth-Two Wonder Woman would star in Wonder Woman for the next year in a series of adventures by a variety of writers and artists, and often guest-starring various members of the Justice Society; many were written by the ubiquitous Gerry Conway. My understanding is that these stories often owed more to the tv show than to the Golden Age comics they were supposedly set between; I think in the original Golden Age comics, Diana Prince was a nurse, but in these stories, she's in Army Intelligence, for example. Roy Thomas would of course pick up some details of these comics for All-Star Squadron, pitting some of the original Axis villains devised by Conway against the Squadron.

During this time, the Earth-Two Wonder Woman also had a feature in World's Finest vol. 1 that ran from issue #244 (Apr./May 1977) to #249 (Feb./Mar. 1978), and she played a role in "The Reality War!", a celebratory story in issue #250 (Apr./May 1978) that featured a whole mess of DC characters; she also had an epic 64-page story in DC Special vol. 2 #9 (1978).

But as you can tell if you pay attention to the dates, DC's tie-in had been a bit belated, and thus it didn't last long. In issue #243 of Wonder Woman vol. 1 (May 1978), released over six months after the tv Wonder Woman had switched to a contemporary setting, the Earth-One Wonder Woman was again pulled through time by a villain to Earth-Two (this time to 1945). The two Wonder Women teamed up again, and before returning to the future, the Earth-One Wonder Woman erased the Earth-Two Wonder Woman's memory of her, thus neatly explaining why the Earth-Two Wonder Woman hadn't known of Earth-One in any of the set-later-but-published-earlier JLA/JSA team-ups! Then, from #244 onwards, Wonder Woman vol. 1 again focused on the adventures of the Earth-One Wonder Woman.

So, are they any good? I don't know. I had intended to read all of these stories and review them... but I couldn't! Most go for silly money on the secondary market, if they're available at all, and few have even been digitized, so you can't read them on comiXology or DC Universe Infinite. My write-up here is just based on what I've read about these comics, not actually reading them myself. 

DC has done some good collections of older Wonder Woman comics the past few years, including collecting the "Diana Prince, Secret Agent" era (1968-73), and the "Twelve Labors" storyline (1974-76). It would be nice to see those continue into a reprint of this material; Wonder Woman #228-43, DC Special #9, and the Wonder Woman stories from World's Finest #244-50 would make a great, if a little chunky, collected edition. Maybe DC could toss in Superman vs. Wonder Woman and/or Wonder Woman vol. 1 #300 if they were feeling generous. The former I've already covered; the latter is a 1983 story where the Earth-One Wonder Woman visits her Earth-Two counterpart in the present, and establishes that Diana Prince married Steve Trevor and has a daughter, Lyta (later, of course, Fury of Infinity, Inc. fame). I would buy it! Below I'll list what chronologically such a collection would include, and what its credits would be. (Thanks to the Grand Comics database for the covers used in this essay and for credits information.)


Wonder Woman: Earth-Two

Writers: Gerry Conway, Martin Pasko, Jack C. Harris, Alan Brennert, Denny O'Neil, Roy & Dann Thomas
Pencillers: Jose Delbo
, Don Heck, Mike Vosburg, Bob Brown, Jim Sherman, Mike Nasser, Jose Luis Garcia Lopez, Russ Heath, Steve Ditko, Dick Ayres, Joe Staton, George Tuska, Ross Andru
Inkers: Vince Colletta, Joe Giella, Dick Giordano, Bob Wiacek, Bob Smith, Dan Adkins, Steve Ditko, Frank Chiaramonte
Colorists: Liz Berube, Jerry Serpe, Adrienne Roy, Carl Gafford, D. R. Martin
Letterers: Milt Snapinn, Joe Letterese, John Workman, Ben Oda, Bill Morse, Gaspar Saladino, Clem Robins, John Constanza

  • Wonder Woman vol. 1 #228-29
  • World's Finest vol. 1 #244
  • Wonder Woman vol. 1 #230-31
  • World's Finest vol. 1 #245
  • Wonder Woman vol. 1 #232-33
  • World's Finest vol. 1 #246
  • Wonder Woman vol. 1 #234-35
  • World's Finest vol. 1 #247
  • Wonder Woman vol. 1 #236-37
  • World's Finest vol. 1 #248
  • Wonder Woman vol. 1 #238-39
  • World's Finest vol. 1 #249
  • Wonder Woman vol. 1 #240
  • All-New Collectors' Edition #C-54
  • DC Special vol. 2 #9
  • Wonder Woman vol. 1 #241
  • World's Finest vol. 1 #250
  • Wonder Woman vol. 1 #242-43, 300

* The show continued after that, but switched to a contemporary setting for seasons 2 through 4.

This post is a supplement in a series about the Justice Society and Earth-Two. The next installment covers Secret Origins of the Golden Age. Previous installments are listed below:

  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]
  11. Last Days of the Justice Society of America (1986-88)
  12. All-Star Comics 80-Page Giant (1999)
  13. Steel, the Indestructible Man (1978)
  14. Superman vs. Wonder Woman: An Untold Epic of World War Two (1977)

28 December 2020

Review: Steel, the Indestructible Man by Gerry Conway, Don Heck, et al.

The nature of shared universe comics is that when reading them, they lead you to discover more comics that you also want to read. This is their curse and their blessing all at once. Hence, it was while reading All-Star Squadron that I discovered the existence of Steel, the Indestructible Man, a comic set on Earth-Two during World War II, and so I decided to catch up on it before wrapping up my WWII-set comics with The Young All-Stars.
 
Steel was created by Gerry Conway, a mainstay of DC in the 1970s and 1980s; around the time he wrote this, he was also working on Superboy and the Legion of Super-Heroes, All Star Comics, and Justice League of America, among many others. I haven't found Conway's work on team books to be very interesting most of the time,* but Steel reads differently than the others. I don't want to falsely attribute motives to him, but Steel reads like something he wrote because he was in love with the idea, rather than because he'd been assigned to and was capable of putting out serviceable work at great volume. The lettercol of issue #2 indicates that he was inspired by the research he did while writing the WWII-era adventures of the Earth-Two Wonder Woman to come up with his own WWII hero.
 
Steel is set about a year before America entered the war, when many Americans believed we shouldn't be involved at all. Steel is Hank Heywood, a promising medical student who gave up his career after a trip to Poland where he saw Nazi brutality firsthand, and enlisted in the Marines. Injured while taking down a saboteur, he survived only because of an experimental surgery by his old mentor, who use "bio-retardant" to heal his wound and enable his body to accept steel beams and motors in place of damaged bones and muscle. But after his surgery, he realizes he can use his newfound strength and durability to fight for the cause in a more direct way.
 
from Steel, the Indestructible Man #1 (art by Don Heck & Joe Giella)
The actual superhero plots are often pretty banal; Steel fights mediocre enemies like the Mineral Master and the Gadgeteer. Like Roy Thomas's later All-Star Squadron, though, what elevates the material is a sense of history, the way it weaves Steel into the real social concerns of the 1940s. Every mediocre supervillain here is somehow tied to the concerns of the war; Heywood himself is torn between using his abilities to push America into war and the dreams of his peace of his fiancée; on a practical basis, he has to work his superheroing in and around his responsibilities as a Marine private. Like the best superhero premises, it feels like a strong "storytelling engine," one that could have generated ideas and conflicts for years to come.
 
Additionally, Conway does some of his finest scripting here; much of the series is narrated in the first person by excerpts from Heywood's journal, which gives the whole series a strong sense of personality. Don Heck is an artist I can't claim to have thought much about (my notes tell me I have reviewed seven  previous comics he's worked on, but in none of those reviews did I ever mention his work aside from All-Star Squadron), but here he does great work. Like the best superhero comics artists, he draws cleanly and clearly, and is also good at communicating character. Steel's costume might be over-the-top, but it's also entirely appropriate, and presents a strong image. And some of the stories have some good zip to them, like the one where Steel confronts a newspaper mogul over his complicity in a friend's betrayal.

from Steel, the Indestructible Man #5 (art by Don Heck & Frank Chiaramonte)
The only thing I didn't like was issue #5, which for some reason takes a swerve into the Gothic, with a tale of twin brothers and deformed creatures in a spooky house in the middle of a dark forest. It's no coincidence this story is totally detached from the concerns of World War II!

Interestingly, nothing in the first five issues definitively places it on Earth-Two; though Superman, the Sandman, the Flash, and Hawkman would have been active by this point (among others), no one ever mentions them or calls Steel a superhero. If #6 had been published, however, it would have featured the origin of Baron Blitzkrieg, a character Conway and Heck created for the Earth-Two Wonder Woman comics... but there never was an issue #6. Steel was a victim of the so-called "DC Implosion," one of seventeen comics cancelled overnight. Issue #5 previews a #6 that never appeared, and Conway and Heck had even written and pencilled the issue.

That wasn't the end of Steel, though; Roy Thomas brought the character into the All-Star Squadron, a natural fit if there ever was one, given the common vibe of both series. Thomas even took the completed issue #6 and worked it into All-Star Squadron, using it as flashbacks in A-SS #8-9 to explain how Steel came to be involved in that adventure of the Squadron. I reread #8-9 to cap off Steel, and found them more interesting with the context of knowing who Steel was and wanting to see his adventures continue. Steel would continue as an A-SS member up through the Crisis, and his grandson would also star in Justice League in the 1980s, which I look forward to reading someday.

Steel, the Indestructible Man was originally published in five issues (Mar.-Nov. 1978). The series was created and written by Gerry Conway; designed by Don Heck; pencilled by Don Heck (#1-5) and Juan Ortiz (#3-4); inked by Joe Giella (#1, 3-4), Vince Colletta (#2), Bruce Patterson (#3-4), and Frank Chiaramonte (#5); lettered by Ben Oda (#1-3), Todd Klein (#3), Clem Robins (#4), and Karin (#5); colored by A. Tollin (#1), Adrienne Roy (#2), Bob LeRose (#3-4), and Jerry Serpe (#5); and edited by Allen Milgrom.
 
* Lest it sound like I hate all Gerry Conway work, I actually really enjoyed some of his Crisis crossovers, especially the "Crisis on New Genesis" one. Plus I liked Sun Devils, but that came later.
 

29 June 2020

"A world at war! And against the forces of Axis darkness, the mightiest heroes of Earth-Two have banded together, under direct orders of the President, as the... ALL-STAR SQUADRON"

All-Star Squadron is an important moment in the history of superhero comic books. In the letter column of issue #10 (Feb. 1983) is the first recorded occurrence of "retroactive continuity," the word later shortened to "retcon." Writer Roy Thomas uses it in response to a letter from Lee Allred (who would himself become a comic book writer of, among other things, Fantastic Four and Batman '66 Meets the Legion of Super-Heroes). Allred praises Thomas for his "matching of Golden-Age comics history with new plotlines." Thomas's reply makes it clear the word is not his coinage: "As for what Roy himself (myself) is trying to do, we like to think an enthusiastic ALL-STAR booster at one of Adam Malin's Creation Conventions in San Diego came up with the best name for it, a few months back: 'Retroactive Continuity.' Has kind of ring, don't you think?"

Retcons would go on to be one of the major creative forces of the superhero comics industry, and it all begins here! Well, kind of. That statement's untrue in two ways. One is that comics writers had long been willing to "retcon" things when needed. The other is that this actually isn't how we now think about retcons. Often these days, "retcon" is used to mean an idea that retroactively wipes out old continuity: think of all the different origins of Green Arrow. Sometimes the new origin is justified in-story (e.g., a timeline change), but sometimes a new writer just tells an old story a new way. But Roy Thomas means the opposite. This isn't new continuity that retroactively disregards old, but new new continuity that retroactively slots in.

All-Star Squadron takes as its premise that all the Golden Age comics adventures happened as written. (Basically, anyway.) But in between those adventures, these ones happened. The series begins on the eve of Pearl Harbor; after the Japanese attack, President Roosevelt organizes every American superhero into the All-Star Squadron, who will fight the Axis on the home front. This gives Thomas access to every character published by DC in the 1940s, plus those published by Quality Comics (whose characters were published by DC after the company ceased operations in 1956). The resulting organization has an extraordinary amount of members (over fifty), though in practice the comic tended to focus on a smaller set of the larger membership. Thomas weaves the adventures of the A-SS (um...) in and out of real Golden Age stories, as well as real World War II history.

It's pretty enjoyable stuff. There are two sets of characters Thomas tends to prioritize: the core Justice Society members (e.g., the Atom, Doctor Fate, the Spectre, and so on) and a set of characters whose adventures are much less chronicled (usually Liberty Belle, Johnny Quick, Robotman, Commander Steel, Firebrand, the Shining Knight, Amazing-Man, Tarantula). I tended to enjoy the book more when it focused on this latter set. I don't think the JSA qua the JSA is notably interesting: too many of them are square-jawed heroes who come from money, and of course their storylines are fairly set in stone.

But the other characters-- whose own series were short-lived, and whose futures were wide open-- give Thomas a canvas to do more. I really liked both female leads. Liberty Belle is the leader of the All-Stars, a real Golden Age character given new life here. I liked her a lot: a fierce, opinionated woman who swam the English Channel to escape the Nazis and who now argues in favor of American military intervention in the war through her radio show, she's a strong leader character in the Saturn girl mode. Plus she has a cool costume, complete with jodhpurs. (It took me some research to figure out why her pants had this weird thing on them.) Firebrand is a Roy Thomas creation, a distaff version of an existing Quality Comics character. Wealthy society girl Dannette Reilly replaces her brother when he's incapacitated during Pearl Harbor and she spontaneously gains fire powers. Again, a fun character. Many of the others are good, too: Robotman is a tragic character with a perpetual smile, Commander Steel too has a tragic background. (Steel was a retcon character from a brief 1970s WWII-set ongoing. More on him when I eventually jump back to his series.) I liked Amazing-Man, a black Olympic medalist spurned by his own country. These characters could change, go places, enter relationships, and so on.

This is the kind of comics I like. A team made of diverse personalities, working together. I did feel sometimes as though I liked the idea of the characters more than the actualities, as Thomas will never be praised for amazing dialogue or character-focused plots. But it's the kind of comic series that's greater than the sum of its parts: I have fond memories of its sprawling cast, even if I couldn't point at a specific story and say, "That one made good use of them."

The stories weave in and out of existing Golden Age stories, as I said. Thomas usually fills you in or recaps, which is fine. He was at times more interested in the retroactive continuity than the other elements of storytelling. In Annual #3 (1984), for example, we learn that Green Lantern stepped down as chairman of the JSA because he accidentally killed someone. This isn't a character point-- it's never mentioned before or since, it never affects any decision he makes-- it's just there to explain why he was abruptly replaced as chair between issues in the original All Star Comics run of the JSA. Or Hourman struggles with an addiction, but Thomas doesn't get any character mileage out of it; it just explains why he switched from using a pill for his powers to a ray. There's also a lot of time spent explaining how some characters are on Earth-Two in these stories even though they were on Earth-X in a JLA/JSA crossover from the 1970s. At first it's interesting, but it goes on and on and it's honestly contrived even for this medium.

What was more interesting was the way Thomas grounded the series in the war. I know the comics actually do a lot with the war, but in my experience, it's in a pretty jingoistic, simplistic way. Thomas weaves All-Star Squadron in and out of the actual events of World War II. The All-Stars deal with the aftermath of Pearl Harbor, attack Japan (unsuccessfully) in revenge, save Churchill from assassination during a real America visit, discover the Ultra-Humanite was responsible for a real act of sabotage, fight in the real Battle of Santa Barbara, and so on. The Justice Society members enlist as ordinary soldiers and officers, but soon end up activated as the Justice Battalion under the command of the War Department, Roy Thomas expanding a real Golden-Age story into a multi-issue saga.

Probably my favorite of all of these was when Thomas had the All-Stars involved in a real 1942 Detroit race riot in issues #38-40 (Oct.-Dec. 1984). (Black defense workers brought in to increase production were met with hostility by white residents.) He's not afraid to criticize his own leads; at first, many of the All-Stars (who are all white except for Amazing-Man) are all, "Well, really, both sides are violent and thus should be criticized" before finally realizing that maybe it's worse to be a violent racist than someone using violence to defend themselves from violent racists.

One aspect of the series is somewhat ridiculous: it ran sixty-seven regular issues; the first sixty make it from December 1941 (Pearl Harbor) to April 1942. That's twelve issues per month of story time on average, though February disproportionately has twenty-three issues (plus two annuals) devoted to it. It took two years of actual release time to get through February, almost an issue for each day of the month! To make it to V-J Day, All-Star Squadron would have needed to run about 528 issues. To be able to do that, it would still need to be running now, as with issue #1 debuting Sept. 1981, #528 wouldn't be reached until Oct. 2024 if I've done my sums right.

I feel like this was somewhat optimistic.

I would really like to know why Roy Thomas took this approach. Why stretch it out so much? He did go on to cover May and June 1942 in the sequel series The Young All-Stars (which I haven't yet read), but that still leaves over three years of wartime uncovered! So we have seven months packed with superhero incident, and many more comparatively empty. He had to know even at best, All-Star Squadron would make it to 100 issues tops. It sometimes feels contrived within the story, even; there's a story set in 1942 that explains a powers and costume change the Atom underwent in 1948. Why are we explaining this now and not in 1948? Or, there's a bit where we're told Robotman built a special aircraft to transport the All-Stars in his spare time. What spare time!?

The art is always solid; Thomas was assigned and/or picked good collaborators, the best of which was Jerry Ordway. Ordway's done great stuff since as both writer and artist, but this was his first ongoing comics assignment; he inked most of issues #1-20, and pencilled most of #19-29 (before departing to co-create Infinity, Inc., again with Thomas).

There are some specific stories worth commenting on in brief:
  • #9-10: "Afternoon of the Assassins!" / "Should Old Acquaintance Be Destroyed…" (May-June 1982) wraps a frame story around an unpublished issue of Gerry Conway's Steel, the Indestructible Man series from the 1970s. Conway's dialogue is left mostly intact; Jerry Ordway inks over Don Heck's 1970s pencils. It's a clever idea, though in practice, I found the Steel flashbacks kind of dull. I wonder if I will enjoy them more when I read the preceding issues.
  • #13: "One Day during the War…" (Sept. 1982) is a slice-of-life story following a number of All-Stars on a single day. It's neat, and quiet, and the kind of thing I wish Thomas had done more often. (Though Dannette gets over her anti-Japanese racism improbably easily.)
  • #18-26 and Annual #1 (Feb.-Oct. 1983) form a gigantic epic about the All-Stars battling the Ultra-Humanite and his/her minions, as well as another version of the Ultra-Humanite from 1984, and their own descendants in Infinity, Inc.! A big cast, a big story, it slowly build from a single confrontation with Thor(!) to a massive showdown. Great stuff, superhero comics at its best.
  • #36-37: "Thunder over London!" / "Lightning in Berlin!" (Aug.-Sept. 1984) bring in Captain Marvel from Earth-S, temporarily under Nazi mind-control. It has its high points (I liked how Superman was mad because he thought Marvel was a knock-off), but it's way too easy for the All-Stars to sneak into Hitler's HQ and back out again. That should have been much more tense!
  • #50-56: Special Crisis Cross-overs (Oct. 1985–Apr. 1986) cover how the Crisis affected 1943. This was neat, because I had a little frisson when I realized that #50 was leading into a scene I remembered from reading Crisis on Infinite Earths for the first time... all the way back in 2008! But this time I had a context for who Dannette Reilly was! And the sub-plot about Mr. Mind popping over from Earth-S to do a really bad job of running a supervillain team was some inspired comedy. Some of it was tough reading, though; the issue about defending Cape Canaveral against time-lost Indians seemed to have nothing to do with anything. But there was some fun stuff... even though the Crisis sounded a death-knell for All-Star Squadron, as several All-Stars could not have existed in this new context, and several others would have to be substantively changed. Roy Thomas grumbled in a letter column that at first he was told he could have an exemption for his series: Earth-Two could exist in the past, even if in the present it had been merged with Earths-One, -Four, -S, and -X. But I can see why this wasn't allowed to happen: if the goal of Crisis was to reduce confusion, saying there was an alternate Earth in the 1940s whose history had been erased doesn't seem like it would do it.
  • #52, 55-59: Shanghaied into Hyperspace! (Dec. 1985, Mar.-July 1986) is a series of back-up stories showing what the Justice Society was up to during the Crisis. A Nazi plot (supplied by the Monitor) launched them into space, each to a different planet in the solar system; a passage by Harbinger knocked each rocket into a different timeline. This is apparently an expansion of an actual JSA story, the parallel timelines conceit being used to explain why the eight planets are nothing like they are in reality or even other DC stories. An okay idea, but Thomas is (as he often is) too faithful to the terrible stories, and they are deathly dull to read.
  • #57-60: "Kaleidoscope" / "I Sing the Body Robotic!" / "Out of the Ashes… Mekanique!" / "The End of the Beginning!" (May-Aug. 1986) are technically post-Crisis, but the crimson skies remain as Roy Thomas ties up loose continuity ends before the series completes. He explains this as a the timeline changes being delayed by Mekanique, a robot villainess from the future. There's a neat bit where at the beginning of #60, a photo is taken of the All-Stars, then Mekanique lets history change, then the photo is developed, and you can compare the "original" to the photo and see which characters have been replaced (e.g., the Golden Age Superman no longer exists, but now Uncle Sam is there, as Earth-X's history has been folded in).
Issues #61-67 are an extended epilogue, no longer advancing the story of All-Star Squadron as The Young All-Stars was prepared. There are origin stories for Liberty Belle, the Shining Knight, Robotman, Johnny Quick, and Tarantula in #61-63, 65-66 (Sept. 1986–Feb. 1987), some of which are interesting, some not. Liberty Belle, the Shining Knight, and Johnny Quick didn't get very developed origins during All-Star Squadron's main run, so that was nice, but on the other hand, the stories of Robotman and Tarantula were hashed out in detail already. Plus we get a fun missing adventure in #64 (Dec. 1986), slotting in between issues #46 and 47 (June-July 1985). The last issue, #67 (Mar. 1987), rounds things out with a retelling of All Star Comics #4, the first real JSA adventure. As always, Roy Thomas is so faithful to the original as to make you wonder why he bothered! It's a fizzle of a last year for a comic that had been moving from success to success prior to Crisis.
    On the whole, All-Star Squadron is the exact kind of superhero comic I enjoy. I like comics for the way they span large chunks of time, take in multiple issues and ideas, and build a tapestry. The joy of them for me is in the almost accidental way they do so: I love Green Arrow, for example, for his lack of constancy. If the character had been the same all along, I don't think I'd like him so much. All-Star Squadron is fun because it takes that accidental continuity and brings some coherence to it. But at the same time, it's just another installment in the accidental picture of Earth-Two, drawing on what Gerry Conway and Paul Levitz did in the 1970s, and providing a foundation for what other writers like James Robinson would do in the 1990s and beyond.

    Oh, and having their base in the Trylon and Perisphere from the 1939 World's Fair was super-cool. 

    This post is the third in a series about the Justice Society and Earth-Two. The next installment covers Infinity, Inc.: The Generations Saga, Volume One. Previous installments are listed below:
    1. All Star Comics: Only Legends Live Forever (1976-79)
    2. The Huntress: Origins (1977-82)

    09 July 2019

    Review: Legion of Super-Heroes Archives, Volume 10 by Cary Bates, Dave Cockrum, et al.

    Comic hardcover, 230 pages
    Published 2000 (contents: 1971-74)
    Acquired December 2015
    Read February 2019
    Legion of Super-Heroes Archives, Volume 10

    Writers: E. Nelson Bridwell, Cary Bates
    Pencillers: Ross Andru, George Tuska, Dave Cockrum
    Inkers: Mike Esposito, George Tuska, Vincent Colletta, Murphy Anderson, Dave Cockrum, Mike Grell
    Letterers: Joe Letterese, Ben Oda

    In my jumping back and forth across the history of the original Legion, I now come to this, one of its periods of revitalization and rebirth. It sets the stage for volume 11-13, which I've already read, and found enjoyable, if inconsistent. They were clearly trying to hook in some new readers, because the volume opens with stylish new costumes being floated, as well as a map of Legion HQ and a brief recap of the origins of the Legion.

    I just love the 1960s-college-girl vibe of Saturn Girl's second outfit here.
    from Adventure Comics vol. 1 #403 (script by E. Nelson Bridwell, art by Ross Andru & Mike Esposito)

    The new costumes are mostly fun. Sent in by fans, some would end up actually being used in the stories, like Duo Damsel's. Actually, there's one story (see below) where all the characters are in their new clothes, but these don't last-- most revert to their old outfits or get new new ones when Dave Cockrum takes over as regular artist. Others I wish had been used; Saturn Girl's winter outfit is a delightful alternative to her usual one-piece swimsuit, and I dig Shrinking Violet's very 1960s one. (Cockrum also debuts the new, Star Trek-influenced design for the Legion cruiser that would stick for the rest of the classic Legion's run.)

    These are both pretty bad. The point where Projectra's top cuts off is awkward looking, and is Shadow Lass's even a costume? Plus gratuitous upskirt, way to go guys.
    from Superboy vol. 1 #183 (script by Cary Bates, art by George Tuska & Vincent Colletta)

    Most of the rest of the stories here are pretty generic Legion pablum. You've read worse (they've gotten out of their be-assholes-to-each-other-for-no-reason-other-than-to-drive-the-story-forwards phase), but you've also read better (Cary Bates writes most of them, and I don't think he was as interested in delving into the mythology as Jim Shooter was or Paul Levitz would, though he does use a pleasing amount of old villains instead of coming up with new, forgettable ones like many Legion writers).

    This shows off what became Projectra's permanent outfit. Its cohesion always seemed a little... improbable to me, especially in battle, but I guess her power is illusion-casting.
    from Superboy starring the Legion of Super-Heroes #199 (script by Cary Bates, art by Dave Cockrum)

    Next Week: Back to Doctor Who-- the Doctor tries to get in touch with his Human Nature!

    19 January 2018

    Review: Starfire by Mike Vosburg, Vince Colletta, Elliot S! Maggin, et al.

    Four years before the Teen Titan Starfire debuted, and almost forty years before she got her own series, there was a very different DC series called Starfire. A take on the sword-and-sorcery comics then popular, it billed itself as "sword-and-science": it was set on another planet, and in a world not with magic, but one that had been conquered by aliens and partially regressed into barbarism after an era of great scientific achievement.

    In this era, humans are the subjects of the Mygorg, a brutish alien race; the main character, Starfire, began her life as a human slave of the Mygorg, but when she's about to turn eighteen, she realizes she's going to become their sex slave! She runs away, and is rescued by a priest who helps train her in the ways of combat. They fall in love, he dies, and she vows to destroy the Mygorg forever. So she sets off with a band of adventurers seeking the people and resources to do exactly that.

    Starfire was one of very few female-led DC superhero-adjacent titles in the 1970s (were the other just Wonder Woman, Lois Lane, and Supergirl?), but more importantly it was probably the first comic to feature an Asian protagonist.* Well, sort of-- since Starfire is set on an alien planet nothing to do with Earth, she can't be from China or Cambodia, but we are told, "her mother was white, and the father yellow," artist Mike Vosburg draws her with East Asian facial features, and the colorists depict her skin tone as slightly different from all the white characters (though she has blue eyes). Though I suspect it was done to make her a little more "exotic" and thus sexy, it was a surprising moment of diversity for the comics of the 1970s.

    If you look at the credits at the bottom of this entry, you'll see that even though Starfire had a consistent penciller, the series accrued four writers and three editors in eight issues. The series is kind of jerked around and never really takes off as a result. David Michelinie creates the baseline in his original two issues: the first gives Starfire's backstory, climaxing in a surprisingly brutal scene where she beheads the Mygorg who killed her lover and would have taken her as a "bride." Then in #2, he establishes the formula: Starfire and her band (the only named member of which is Thrumdahg) come to a place, fight some Mygorg, and advance onwards. In this story, they acquire a map with the location of the fabled "Lightning Lords" on it, humans with advanced weapons that will help Starfire's band win their battles, thus setting up a quest behind the formula.

    Michelinie stops it from being too straightforward, though; Starfire's eagerness for a fight in #2 disrupts a manor whose human lord has an uneasy truce with the Mygorg, for example, culminating in the accidental death of the manor lord's young son. So Starfire's quest will be tinged with a need for understanding complexity, and an undercurrent of tragedy.

    The next three issues are the work of Elliot Maggin, who basically reproduces Michelinie's issue #2 formula. He keeps adding new members to Starfire's band, including the mute Thump and the poet Moonwatcher. Beginning with Thrumdahg back in #2, though, there's this consistent thing that the members of Starfire's band all think she really needs some loving, and so she's always fending off unwanted advances. Thump is the only exception to this. It's a weird, unpleasant choice, even in the context of a comic that began with its protagonist almost being forced into a life of sexual slavery. Like, why do I want to read about a band of would-be rapists? Still, Maggin's first two issues are solid adventure tales, each setting up its own interesting situation and then resolving it in the course of a single issue.

    In issue #5, though, things begin to change, as Starfire meets the Lightning Lords at last in what's the first part of a three-part story by two different writers. The premise of the series begins to warp: while in the first five issues, it was sword-and-science, no sorcery needed, #6 introduces an out-and-out sorceress with magical powers!

    The attempts to retool the series also become pretty brazen. In #6, while camping outside the lair of the Lightning Lords, who live in the middle of a mountainous wilderness, Starfire runs off in the middle of the night and comes back in a new costume. Which she allegedly picked up at a marketplace? Like why is there a human marketplace in the middle of nowhere selling sexy costumes for adventuresses?

    This new costume lasts one whole issue, as in #7, Starfire is charging through a doorway and her costume gets caught on a nail and falls off, meaning she has to run around in a bra and short pants. I shit you not. Vosburg doesn't even draw the nail; in one panel, Starfire's shirt is ripping, and in the next she observes, "Looks like I lost my modesty to a rusty nail! Nothing ever comes free in this world!" Like, what does that even mean? And then she never mentions it again, apparently content to wear what is essentially a chainmail bikini. (I actually did like her original outfit, a sort of asymmetrical Seven of Nine-esque jumpsuit.)

    Also, in #7, new new writer Steve Englehart must have also disliked the fact that the majority of Starfire's band were rapists, because he kills off all the supporting characters except for Thump and Moonwatcher in a teleporter accident! Like, a supercomputer tries to beam a group of them out of danger, but it doesn't know human biology, and they all die except Moonwatcher (the least rapey of the ones who weren't Thump; he seemed to want to charm Starfire into sleeping with him). Starfire also becomes a bystander in her own story in this storyline, as it turns out Thump is a genius computer programmer, and he makes a lot of decisions while Starfire just yells and fights a lot.

    #8 introduces a new new direction, bringing back the order of priests Starfire's lover from #1 belonged to. The book promises there are more issues to come, but they never happened; I'm not sure why. The DC Implosion that killed Star Hunters was over a year away. Well, I mean I guess I know why, because this book's writer and premise were constantly shifting, and each change made it worse, not better. (Creator David Michelinie did slip Starfire into a one-panel cameo in Star Hunters #7 as another avatar of the same multiversal force as Star Hunters's lead character. But that was Star Hunters's last issue too!)

    The one consistently good part of the book was the artwork of Mike Vosburg and Vince Colletta. They do great fantasy stuff, especially with Starfire herself: thick lines that really show off her beauty and her power. Too bad the writing couldn't consistently match what they were capable of.

    Starfire vol. 1 was originally published in eight issues (Aug./Sept. 1976–Oct./Nov. 1977). The series was written by David Michelinie (#1-2), Elliot S! Maggin (#3-5), Steve Englehart (#6-7), and Tom DeFalco (#8); pencilled by Mike Vosburg; inked by Robert Smith (#1) and Vince Colletta (#2-8); colored by Liz Berube (#2); and edited by Joe Orlando (#1-4), Jack C. Harris (#5-7), and Denny O'Neil (#8).

    * Karate Kid received an ongoing series in Mar./Apr. 1976, and he's half-Japanese, but that's a retcon, and I'm not sure when it was established.