Showing posts with label creator: wade von grawbadger. Show all posts
Showing posts with label creator: wade von grawbadger. Show all posts

06 March 2024

Nextwave, Agents of H.A.T.E. by Warren Ellis, Stuart Immonen, et al.

Collection published: 2020
Contents originally published: 2006
Read: January 2024

Nextwave, Agents of H.A.T.E.: This Is What They Want
Nextwave, Agents of H.A.T.E.: I Kick Your Face

Writer: Warren Ellis
Penciler: Stuart Immonen
Inker: Wade Von Grawbadger
Colorist: Dave McCaig
Letterers: Chris Eliopoulos & Joe Caramagna

After her original appearance (see item #2 in the list below), Elsa Bloodstone was reinvented in the pages of Nextwave, Agents of H.A.T.E., a farcical maxiseries about a team of D-list characters who find out that the anti-terrorism organization they work for, the Beyond Corporation, is actually run by terrorists and testing its WMDs on Americans. You might think this would be a very dramatic thing, but it actually happens before issue #1. This is because Nextwave is not about stuff like characters or themes, it's about leaning into two things: 1) violence is a fundamental tenet of superhero comics, and 2) superhero comics are full of dumb shit.

The main characters are largely has-beens or forgotten: Elsa, of course; but also Jack Kirby's Machine Man, from his weird 2001: A Space Odyssey tie-in; Tabitha Smith, an X-Man named "Boom-Boom" with the powers to explode things; and Monica Rambeau, recently on the big screen but then kind of irrelevant and without a home, as a former Captain Marvel, then Photon, then Pulsar. Add to all these the original character "the Captain," who answers the question, "what if the worst person alive got the power of Captain America... and also he never figured out the answer to 'Captain What?'"
 
Perhaps the truest ever depiction of Elana Gomel's "violent sublime."
from Nextwave, Agents of H.A.T.E. #6

Ellis delights in making them all pretty awful. Tabitha is basically Paris Hilton with superpowers (very topical in 2006), Machine Man is always drunk and ranting about "fleshy ones," Monica rattles on about when she was in the Avengers but now doesn't give a shit, Elsa just likes to kill monsters. Each two-issue story sees them turn up somewhere and then dismantle a Beyond Corporation plan in as violent and gratuitous and stupid a way as possible.
 
In the first volume, Elsa seems like she could be the same character we knew from Bloodstone, just older, but in the series's second volume we are told she was raised by her father (not her mother, as established in her debut), who dropped her into monster pits as a baby in order to develop her skills. It passes my law of retcons: though different, I find it just as interesting as her old origin.
 
A very different mother for Elsa.
from Nextwave, Agents of H.A.T.E. #8
 
The book as a whole is good fun... one sort of feels like it's simultaneously (almost) Stuart Immonen's best work and like he was wasted a bit. Like, there's not a bad panel, scene, character, or composition here... but oughtn't he be illustrating things like Secret Identity or Moving Pictures? Though if they had got some hack to do this, it wouldn't have worked. At first I thought the whole thing was a bit of an Authority parody... then I remembered who wrote The Authority! But when I got to the end, I realized I was right. What kind of writer satirizes themself just six years later? Don't answer that, but it's funny anyway.
 
Collection published: 2019
Contents originally published: 2006-07
Read: January 2024

So is it great? I don't know. Is it worth your time? I don't know. But if Marvel reprinted the complete run at an affordable price again (I read it via Hoopla this time), I probably would pick it up. Healing America by beating people up!

This is the third post in a series about Elsa Bloodstone. The next installment covers Marvel Zombies: Battleworld. Previous installments are listed below:

  1. Bloodstone & the Legion of Monsters (1975-2012)
  2. Bloodstone (2001-06) 

30 June 2014

Faster than a DC Bullet: Project Crisis!, Part XXII: Villains United

Comic trade paperback, n.pag.
Published 2005 (contents: 2005)
Borrowed from the library
Read April 2014
Villains United

Writer: Gail Simone
Pencillers: Dale Eaglesham, Val Semeiks
Inkers: Wade Von Grawbadger, Prentis Rollins
Letterers: Jared K. Fletcher, Pat Brosseau

As Lex Luthor unites the villains of the world into a new Secret Society, only six villains remain outside of his organization: Catman (who I remember from Green Arrow where he got eaten by an alien portal or something), Cheshire (a recurrent enemy in Birds of Prey), Ragdoll (son of the villain from Starman), Scandal (daughter of Vandal), Deadshot (I think he's a Batman villain?), and Parademon (a parademon from Apokolips). Like the old Secret Six, they're working for a mysterious Mockingbird whose true identity and agenda remain an enigma to them.

Simone, as anyone who read Birds of Prey knows, is good at writing teams, and it is in the character dynamics that this book shines. There's a lot of fun to be had in this group of people: shame about Parademon, actually, and I was surprised by the extent to which I immediately came to like Scandal. Someday, I suppose, I'll read the Secret Six spin-off and find it's as good as everyone says it is.

Where this book becomes less interesting is in the machinations that tie more directly into the impending Infinite Crisis: half of the Secret Society's leadership is actually comprised of lame villains (I am opposed to every story which tries to convince me Deathstroke the Terminator is legit, but this group throws in "Doctor Psycho" too whose power is I think being short), and then there's some stuff about Firestorm that's not really clear; I guess I am supposed to be reading his book. (I don't know why Firestorm always has a key role in these big crossovers, but it's a tradition that has roots going all the way back to 1982's "Crisis on Earth-Prime!" See also Crisis on Infinite Earths, Legends, Millennium, and Identity Crisis. He died in that last one, and he's still back for this one! I look forward to seeing him in Final Crisis.) I must admit, though, that the Mockingbird revelation is really quite neat. I wish I hadn't known about it ahead of time.

30 December 2013

Review: The Starman Omnibus, Volume Four by James Robinson with Jerry Ordway

Comic hardcover, n.pag.
Published 2010 (contents: 1998-99)
Acquired February 2010
Read October 2013
The Starman Omnibus, Volume Four

Writers: James Robinson, Jerry Ordway
Pencillers: Tony Harris, Mike Mignola, Pete Krause, John Lucas, Mike Mayhew, Gary Erskine, Matt Smith, Gene Ha, Steve Sadowski, Wade von Grawbadger, Dusty Abell, Tim Burgand
Inkers: Wade von Grawbadger, Mike Mignola, Dick Giordano, Gary Erskine, Richard Case, Gene Ha, John Lucas, Mike Mayhew, Tom Nguyen, Drew Geraci, Tim Burgand, Ray Snyder
Colorists: Gregory Wright, Carla Feeny, Matt Hollingsworth, Glenn Whitmore, Pat Garrahy, Gene Ha
Letterers: Bill Oakley, Kurt Hathaway, Willie Schubert, John Costanza

Volume Four is maybe the weakest part of Starman. A lot of it feels like biding time. At the end of Volume Three, Sadie asks Jack if he will go into space to look for her brother, because (susprise!), she is secretly the brother of a previous Starman. But that doesn't happen in this book, and indeed, there's no emotional fallout from the fact that Sadie has basically been lying to/manipulating Jack their entire relationship. I get that she grew to love him, but there should be something to deal with it.

Also: the crossover with Captain Marvel doesn't quite work, though I don't have a good feeling as to why. I don't think the worlds are incommensurable, but the fight is forced, and the contrasts aren't hit quite the way one would hope.

While the book bides its time, it does have its highlights: a "Time Past" story of Ted Knight and the ever-lovable Etrigan, the cleverly constructed 80-page giant anthology (especially the appearance of "Those Li'l O'Dares (and Patrolman Clarence)"), and the story of the Mist's "team-up" with Mary Marvel, the exploration of the relationship between Ted and his cousin Sandra (the Phantom Lady) all stand out to me as some of the more memorable standalone Starman stories. Mike Mayhew's art on the latter is especially superb.

Also featuring superb artwork: issue #45, where Jack finally leaves for space. Tony Harris pulls out all the stops for his last issue on the title. The two-page spread of Jack and Mikaal boarding the rocket, saying goodbye to friends and family, is superb, and a worthy final effort from Harris, whose talents visibly grew over the course of the series. The rocket's launch is also magnificent.

Finally, I don't know why someone out there thought that Batman/Hellboy/Starman was a must-have crossover, but I could look at that beautiful Mike Mignola artwork all day. Combined with Matt Hollingsworth's colors, it's a stunning use of light and dark.

22 November 2013

Review: The Starman Omnibus, Volume Three by James Robinson

Comic hardcover, n.pag.
Published 2009 (contents: 1997-98)
Acquired June 2009
Read October 2013
The Starman Omnibus, Volume Three

Writer: James Robinson
Penciller: Tony Harris
Inker: Wade von Grawbadger
Colorist: Gregory Wright
Letterer: Bill Oakley
Additional Pencillers: Steve Yeowell, Gene Ha, Mitch Byrd, J. H. Williams III, Bret Blevins, Michael Zulli, Richard Pace, Dusty Abell, Mark Buckingham, Phil Jimenez, Lee Weeks, Stefano Gaudiano
Additional Inkers: Drew Geraci, Gene Ha, Bret Blevins, Michael Zulli, Dexter Vines, Norman Lee, Phil Jimenez, Robert Campanella, Steve Yeowell, Stefano Gaudiano, Ray Snyder, Wayne Faucher
Additional Colorists: Pat Garrahy, Dave Hornung, Gene Ha, Trish Mulvihill, John Kalisz, Noelle Giddings, Lee Loughridge
Additional Letterers: Chris Eliopoulos, John Babcock

Volume Three was the weakest installment of Starman for me thus far. Not that it's bad or anything, but that I felt there was a little too much Shade, not quite enough Starman. Throughout the series, I've felt that maybe James Robinson likes this character more than I do-- he strikes me as someone best used in small doses, but we lead off with a large one: four issues of "The Shade" miniseries, plus some diary excerpts, plus the Shade intervenes (yet again) at the end of a story in order to resolve it when it gets out of Jack's control. All of this is a shame, though, because "The Shade" miniseries, about the Shade's recurring rivalry with an English family, is actually very, very well done, especially the issue with the Flash. It's just that when you bundle the whole Starman series together, "The Shade" feels like a mistimed digression.

The first actual Starman story, "Infernal Devices," is only okay, which exacerbates the problem. The stuff with Solomon Grudy is fine, and I loved the appearances of Batman and Alan Scott, but there didn't feel like there was enough of a personal connection for Jack. (I did really like the Woody Allen movie metaphor, even if, unlike Batman, I have actually never seen a Woody Allen movie.)

Thankfully, a number of the one-shots are strong. "Stars in My Eyes!", where Jack tells his girlfriend three tales of superhero romance, was excellent: I liked the story of Scalphunter, but as a big Black Canary II fan, I was really pleased to see her mother's relationship with Jack's father fleshed out and expanded on, following on from two Silver Age tales where the characters team up. It's an oddly bittersweet story about fidelity and trust and truth. This year's "Talking with David," where Jack has dinner with the dead members of the Justice Society, was good too.

On the other hand, the issue where the Mist kills off Justice League Europe just to prove how badass she is is the most crass, cynical kind of superhero storytelling. "Oh, these characters are in limbo-- let's brutally murder them!" I expected better of Robinson (though maybe I shouldn't have, given he'd go on to kill kids to prove the situation was serious in the awful Cry for Justice).

Thankfully, that bad taste is leavened by the final story, the parallel "Talking with Ted..." and "...Talking with Jack...", where Ted tells Jack's girlfriend about Ted while Jack tells his tattoo artist about his dad. If Starman has an emotional core, it's the father-son relationship between these two, all the respect they can't bring themselves to say, and the parallel narratives here develop that beautifully. Jack might struggle with his father's superheroic identity, but we all struggle with our parents' identities. The final page, especially, got me right in the heart. Brilliant stuff, even if the volume as a whole seemed to tread water a bit.

20 November 2013

Review: The Starman Omnibus, Volume Two by James Robinson

Comic hardcover, n.pag.
Published 2009 (contents: 1996-97)
Acquired March 2009
Read October 2013
The Starman Omnibus, Volume Two

Writer: James Robinson
Penciller: Tony Harris
Inker: Wade von Grawbadger
Colorist: Gregory Wright
Letterer: Bill Oakley
Additional Artists: Craig Hamilton & Ray Snyder, John Watkiss, Steve Yeowell, Matt Smith, J. H. Williams III & Mick Gray, Bret Blevins, Guy Davis, Wade von Grawbadger, Chris Sprouse, Gary Erskine
Additional Colorists: Kevin Somers, Pat Garrahy, Melissa Edwards, Debbie McKeever, Trish Mulvihill, Dave Hornung
Additional Letterer: Chris Eliopoulos

This book collects a couple storylines of Starman; the first big one is "Sand and Stars," which see Jack Knight traveling to New York City to check in on Wesley Dodds and Dian Belmont for a case he's working on. As someone who loved Sandman Mystery Theatre, I really appreciated this storyline-- it's awesome seeing Wes and Dian sixty years on, older but still recognizably themselves. The story even ends with Wes and Dian heading off on a final globetrotting journey, which will lead into their final appearances in Sleep of Reason and Justice Be Done. The plot here is kinda so-so, but who cares? I especially liked the fact that Jack primarily geeks out over Dian, not Wesley. Nice to see that she got that writing career off the ground!

It is a little weird to see a story that very much uses the Sandman Mystery Theatre version of the Sandman but also acknowledges the Sandman's participation in the Justice Society, something very much against the tone and feel of SMT itself. What's really awesome, though, is a flashback drawn by Guy Davis, the main and best of the SMT artists-- it really adds to the whole feel of the story as authentically rooted in the other series (which takes place way in the past, but was then-ongoing, I believe).

From there, we segue into "Hell and Back," where Jack and the O'Dares must figure out how to activate a poster that's a portal into hell, inside which the Shade and and one of the O'Dares has been trapped. It's a good story, with nice insights into our characters, but I really loved Tony Harris's decorative borders for the pages. I don't know what it adds, specifically, but it really adds something.

My favorite story in this volume, though, is definitely "Christmas Knight," a simply, sappy, Christmas story, where as characters roll into the O'Dare house for Christmas, Jack helps a mall Santa Claus get his life back together. Yes, I did get a little misty-eyed. Christmas is awesome, and so are superheroes.

18 November 2013

Review: The Starman Omnibus, Volume One by James Robinson

Comic hardcover, n.pag.
Published 2008 (contents: 1994-95)
Acquired June 2008
Read October 2013
The Starman Omnibus, Volume One

Writer: James Robinson
Penciller: Tony Harris
Inker: Wade von Grawbadger
Colorists: Gregory Wright, Ted McKeever
Letterers: John Workman, Bill Oakley, Gaspar Saladino
Additional Pencillers: Teddy H. Kristiansen, Matt Smith, Tommy Lee Edwards, Stuart Immonen, Chris Sprouse, Andrew Robinson, Gary Erskine, Amanda Conner
Additional Inker: Matt Smith, Christian Hojgaard, Bjarne Hansen, Kim Hagen, Gary Erskine
Additional Letterers: Bob Pinaha, Ken Bruzenak

I've owned the first volume of Starman for five years now(!), but my desire to read it goes back even further than that-- I remember reading about it in Scott Tipton's Comics 101 column, which rated it as one of the very best comic books ever. Thankfully, that turned out to be exactly that. Starman tells the tale of Jack Knight, son of the original Starman, Ted Knight, and a young man who never wanted to be a superhero... but found himself forced to be one by circumstances... and found himself starting to like it.

That "liking" is a key part of what I find appealing about this book. Starman goes to dark places, both narratively and visually, but it's often enjoyable, often fun. This isn't a series about a grim antihero, but one about someone who likes being a hero. There's a sense of joy, of enthusiasm, of heroism to the events that happen here. This book doesn't ask, "Do we really need heroes?", it just gets on with the business of having them. But it's not a Golden-Age froth fest; this is a story about terrible things happening to good people... just thank goodness that sometimes the good people can stop those terrible things. This is the ethos I like from my superhero comics.

This was writer James Robinson's first real big break, I think, and it shows-- in a good way. This book bursts with new ideas and reworkings of old ideas: the O'Dares, the Shade, the Mist, Mikaal, the "Conversations with David" segments (where Jack talks to his dead brother), the evil poster, the evil circus, the mysterious Hawai'ian shirt. There's a lot going on, and little of it is generic superhero vs. supervillain theatrics. I like how Starman has a third-person narrator, one with a distinct voice and tone. I think this was Tony Harris's first big break, too, but he also shines here, with art that's purposefully a little rough, and perfectly suited to the task.

Like a lot of DC's Modern Age work, this retcons levels of personality and depth onto Golden Age characters that, quite frankly, was not there to begin with, just like in Sandman Mystery Theatre. Most blatant in this regard is "13 Years Ago: Five Friends," a bleak story of how a few members of the Justice Society reunited to take out a killer cult-leader. The JSA stories in Crisis on Multiple Earths were never like this! But of course, I like this, and I like this mode of going about; this is the kind of thing I think the best modern comics do: respect the past, use it as a foundation to build on, but not be overly beholden to it.