Showing posts with label creator: george tuska. Show all posts
Showing posts with label creator: george tuska. Show all posts

04 November 2020

Review: Last Days of the Justice Society of America by Roy Thomas, Michael Bair, David Ross, Mike Clark, et al.

Collection published: 2017
Contents originally published: 1986-88
Acquired: June 2020
Read: September 2020

Last Days of the Justice Society of America

Written by Roy Thomas
Co-plotter: Dann Thomas
Pencillers: David Ross, Michael Bair, Tom Grindberg, George Tuska, Luke McDonnell, Mike Clark, Michael T. Gilbert, George Freeman
Inkers: Mike Gustovich, Steve Montano, Jerry Acerno, Tony DeZuniga, Dave Hunt, Michael T. Gilbert, George Freeman, Bob Downs
Colorists: Carl Gafford, Anthony Tollin, Julianna Ferriter
Letterers: David Cody Weiss, Mary DeZuniga, Agustin Mas, Jean Simek, Helen Vesik, Susan Kronz & Janice Chiang

This trade paperback collects the triple-length Last Days of the Justice Society of America one-shot from 1986, as well as twelve Secret Origins stories from 1986 to 1988 about members of the JSA. I dipped in and out of the volume while reading Infinity, Inc., reading the Last Days special where it was set chronologically, and interspersing the Secret Origins stories where they were released. This definitely added to the experience: origins, in my experience, can be kind of tedious read one right after the other, but I liked them as breaks from the ongoing storylines of Infinc that were nonetheless loosely related.

The Last Days special is an odd one. It was designed to kill off the JSA, which 1980s DC management felt was irrelevant as a present-day concern in the new unified post-Crisis DC universe-- why do you need the JSA when the Justice League is the world's preeminent superhero team? An answer to this question would emerge in the 1990s and 2000s, but DC was as yet only groping towards the idea of "legacy." But writer Roy Thomas and co-plotter Dann Thomas didn't want to kill kill the JSA; they rightfully realized someone would want to bring them back someday. It also seems like they wanted there to be a last "Golden Age" adventure as well as a last present-day one.

Even when he's facing the reality of his own death, I still kind of hate Sandy the Golden Boy.
from Last Days of the Justice Society of America Special #1 (co-plotted by Dann Thomas, art by David Ross & Mike Gustovich)

So what happens is this: gathering for the funeral of the Earth-Two Huntress and Robin (they died in the Crisis, and were eventually eliminated from history, but early post-Crisis stories still had some of the pre-Crisis characters remembered), the JSA discovers that when they gathered for the funeral of President Roosevelt back in 1945, they ended up going on a mission to Germany to stop Hitler from using the Spear of Destiny to summon Ragnarok, and died in the process, so the 1980s JSA has to travel back to the stop the 1940s JSA from dying, and prevent Ragnarok.

I like the way this sequence uses captions to parallel what's happening in Ragnarok with what's happening in the real world.
from Last Days of the Justice Society of America Special #1 (co-plotted by Dann Thomas, art by David Ross & Mike Gustovich)

In the process, the JSA ends up joining in Ragnarok, merging with various Norse gods in the story and dying-- but then coming back to life and fighting again and again.

Hawkman may always suck, but the art here is nice at least.
from Secret Origins vol. 2 #11 (art by Luke McDonnell & Tony DeZuniga)

I'm of two minds about it all. As a moody, atmospheric story about the doom of the universe, it mostly works. A real sense of fatalism permeates both the 1940s JSA and the 1980s JSA segments, especially thanks to the pencils of David Ross. It hurts when the JSA are gunned down by Nazis; it feels inevitable when they get sucked into playing roles in the Ragnarok cycle. And what better way to go out than in preventing the end of everything?

I love how they draw Corrigan's big beefy face.
from Secret Origins vol. 2 #15 (art by Michael T. Gilbert)

On the other hand, we get a lot of thaumababble, but really makes it not totally work is that in the end, the JSA feels kind of irrelevant. They get pulled into Ragnarok, and that's it: there's no big moment of choice, no big moment of heroism, they just become subject to whims of the universe. Yes, they do the right thing, but the choice doesn't land like it ought to, it feels like someone else made the choice for them. It's not really based in their characters, but rather it feels like it could have happened to any group of characters. So it's unsatisfying in that sense.

A lot of JSA members sure seem to be wimps hanging out with women who want them to be less wimpy.
from Secret Origins vol. 2 #16 (co-plotted by Dann Thomas, art by Michael Bair & Mike Gustovich)

Of course, it would be all undone, so the Thomases played it right. In addition to what this story implies itself about its reversibility, Neil Gaiman would actually reveal in The Sandman that it wasn't the real Ragnarok at all that the JSA entered, but a simulation run by Odin. I look forward to seeing if this fact is used when the JSA is eventually returned to the normal universe in the 1990s. And speaking of Gaiman, reading Last Days cleared up a long-standing mystery for me, of why the corpses of JSA members turned up in the 1940s in Legend of the Green Flame, though I admit to not being entirely certain as to how those corpses still managed to be there once the Ragnarok timeline was averted!

Having a one-hour strength pill doesn't really put someone in Fate's league.
from Secret Origins vol. 2 #31 (art by Michael Bair & Bob Downs)

The Secret Origins issues collected here cover all of the post-Crisis 1940s JSA members (i.e., there's no origins for the Golden Age Superman or Batman), plus the Star-Spangled Kid (who didn't join the JSA until the 1970s). They're mostly pretty satisfying; I got bored reading about incarnation in the Hawkman one (that shit is tedious), but otherwise these were generally satisfying updates of where a lot of classic characters came from. Highlights included the Star-Spangled Kid one (despite his centrality to the 1970s All Star Comics revival and Infinity, Inc., his origin wasn't really covered in either series), the atmospheric Spectre one, and the charming one for the Atom. Roy Thomas writes all of them, and some are co-plotted by Dann Thomas, but the real star in many of them are the excellent art teams who really bring these 1940s stories to new life.

The new JSA origins puts too much emphasis on the Spectre. I know taking Superman out meant the emphasis had to shift somewhat, but I don't think the Spectre's brand of mumbo-jumbo was the answer.
from Secret Origins vol. 2 #31 (art by Michael Bair & Bob Downs)

I didn't really get the point of the new JSA origin, though. I know the previous JSA origin by Paul Levitz from All Star Comics is out of date because it has the Earth-Two Superman and Batman in it, but this story is pretty much that one over again minus those two characters, and with somewhat obscure art. (I find Michael Bair hit or miss.) Just reread Levitz's version and pretend Superman and Batman aren't in it.

This post is the eleventh in a series about the Justice Society and Earth-Two. The next installment covers All-Star Comics 80-Page Giant. Previous installments are listed below:

  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]

09 July 2019

Review: Legion of Super-Heroes Archives, Volume 10 by Cary Bates, Dave Cockrum, et al.

Comic hardcover, 230 pages
Published 2000 (contents: 1971-74)
Acquired December 2015
Read February 2019
Legion of Super-Heroes Archives, Volume 10

Writers: E. Nelson Bridwell, Cary Bates
Pencillers: Ross Andru, George Tuska, Dave Cockrum
Inkers: Mike Esposito, George Tuska, Vincent Colletta, Murphy Anderson, Dave Cockrum, Mike Grell
Letterers: Joe Letterese, Ben Oda

In my jumping back and forth across the history of the original Legion, I now come to this, one of its periods of revitalization and rebirth. It sets the stage for volume 11-13, which I've already read, and found enjoyable, if inconsistent. They were clearly trying to hook in some new readers, because the volume opens with stylish new costumes being floated, as well as a map of Legion HQ and a brief recap of the origins of the Legion.

I just love the 1960s-college-girl vibe of Saturn Girl's second outfit here.
from Adventure Comics vol. 1 #403 (script by E. Nelson Bridwell, art by Ross Andru & Mike Esposito)

The new costumes are mostly fun. Sent in by fans, some would end up actually being used in the stories, like Duo Damsel's. Actually, there's one story (see below) where all the characters are in their new clothes, but these don't last-- most revert to their old outfits or get new new ones when Dave Cockrum takes over as regular artist. Others I wish had been used; Saturn Girl's winter outfit is a delightful alternative to her usual one-piece swimsuit, and I dig Shrinking Violet's very 1960s one. (Cockrum also debuts the new, Star Trek-influenced design for the Legion cruiser that would stick for the rest of the classic Legion's run.)

These are both pretty bad. The point where Projectra's top cuts off is awkward looking, and is Shadow Lass's even a costume? Plus gratuitous upskirt, way to go guys.
from Superboy vol. 1 #183 (script by Cary Bates, art by George Tuska & Vincent Colletta)

Most of the rest of the stories here are pretty generic Legion pablum. You've read worse (they've gotten out of their be-assholes-to-each-other-for-no-reason-other-than-to-drive-the-story-forwards phase), but you've also read better (Cary Bates writes most of them, and I don't think he was as interested in delving into the mythology as Jim Shooter was or Paul Levitz would, though he does use a pleasing amount of old villains instead of coming up with new, forgettable ones like many Legion writers).

This shows off what became Projectra's permanent outfit. Its cohesion always seemed a little... improbable to me, especially in battle, but I guess her power is illusion-casting.
from Superboy starring the Legion of Super-Heroes #199 (script by Cary Bates, art by Dave Cockrum)

Next Week: Back to Doctor Who-- the Doctor tries to get in touch with his Human Nature!

11 November 2013

Faster than a DC Bullet: The Houses of Mystery and Secrets, Part I: Showcase Presents The Witching Hour!, Volume One

Comic trade paperback, 551 pages
Published 2011 (contents: 1969-72)
Borrowed from the library
Read September 2013
Showcase Presents The Witching Hour!, Volume One

Written by Dennis O'Neil, Alex Toth, Don Arneson, Alan Riefe, Steve Skeates, Gerard Conway, David Kaler, Marv Wolfman, John Costanza, Mike Friedrich, Jack Miller, Sergio Aragonés, Ron Whyte, Len Wein, Jack Oleck, Alan Gold, Murray Boltinoff, George Kashdan, Phil Seuling, Carl Wessler, Charles King, Howie Post, Bob Haney, France "Ed" Herron, Jack Phillips
Art by Pat Boyette, Alex Toth, Jack Sparling, Dick Giordano, José Delbo, Sid Greene, Vince Colletta, Bernie Wrightson, Mike Sekowsky, George Roussos, Stanley Pitt, Mike Roy, Mike Peppe, John Celardo, John Costanza, Bill Draut, Jack Abel, Michael Wm. Kaluta, Neal Adams, Nick Cardy, Bob Brown, Murphy Anderson, Gray Morrow, George Tuska, Gil Kane, Frank Giacoia, Jeffrey Jones, Al Williamson, Carlos Garzon, Wally Wood, Art Saaf, John Calnan, Bernie Case, Tony Dezuniga, Lee Elias, Joe Orlando, Don Heck, Carmine Infantino, Joe Giella, Sherman Howard, Jerry Grandenetti, Jim Aparo

My quest to read every comic remotely linked to The Sandman continues with its (hopefully) last strand: those horror comics whose hosts were later appropriated by Neil Gaiman to be denizens of the Dreaming. The Witching Hour! is hosted by Mildred, Mordred, and Cynthia, the three-part witch-being who popped up in various guises throughout Gaiman's Sandman run. Post-Sandman, the Witches got their own story in James Robinson's awful WitchCraft, but maybe he should have taken a page from this book, because it is good plain fun.

Most of the stories were disposable, but they were usually also enjoyable. The highlight of the book, though, is definitely the frame narrative. Mildred and Mordred are "traditional" witches, while Cynthia is "mod"-- dressing in the latest fashions and using store-bought canned soups in her witches brews. They constantly bicker over what a good witches tale is, as well as how their never-seen manservant Egor should be treated (Cynthia likes him more than the others). Each issue weaves some small plot around their storytelling competition, like an attempt to take a group photograph, new neighbors at the swamp, or a visit from Cynthia's old college flame. Alex Toth usually provides the amazing artwork for these frame stories. The reader is often directly addressed, putting one in mind of the issue of Gaiman's Sandman where the reader is positioned as a dreamer talking to Matthew the Raven, Abel, Cain, et al. in the Dreaming-- which is presumably where all this takes place?

The witches eventually move to an apartment in the city for some reason, which would seem to promise some new hijinks, but unfortunately by that point the frame story has been squeezed down to a mere page or two per issue, rather than its original five or so. I'm not sure why that happened, but it robs the issues in the second half of the volume of a lot of their character.

The stories are pretty good throughout. Obviously a lot are about witches, and ostensibly each of the witches has a "theme" to their stories, but this is honored as much in the breach as in the observance-- Cynthia is criticized for telling "modern" stories, and then one of the other two will come out with one about a psychologist or computer dating! (In fact there are three stories about the perils of computer dating... I wouldn't've guessed it was already a thing and a worry in 1969-72.) I particularly enjoyed "Trumpet Perilous!" (writer unknown, art by Jack Sparling and Jack Abel) for its audacious ending ("I'll grant you a little creativity Mordred--but what are you going to do with the world totally destroyed?") and "The Maze" (written by Al Gold and Marv Wolfman, art by Gray Morrow), which is about a guy trapped in a formless dimension, accompanied by some effective and chilling second-person narration. The whole issue of space horror stories, culminating in, of course, "The Haunted House in Space!" (writer unknown, art by Al Williamson and Carlos Garzon) was pretty fun, too.

It seems unlikely that anyone will be scared by any of the stories in here, but they're pretty enjoyable when you're in the right mood, and those three witches can lift most any material, no matter how weak.