Showing posts with label creator: jim mooney. Show all posts
Showing posts with label creator: jim mooney. Show all posts

13 April 2026

DC Finest Science Fiction: The Gorilla World by John Broome, Sid Gerson, Murphy Anderson, et al.

DC Finest: Science Fiction: The Gorilla World

Collection published: 2025
Contents originally published: 1953-54
Acquired: December 2025
Read: February 2026
Writers: John Broome, Gardner Fox, Sid Gerson, Mann Rubin, Edmond Hamilton, Arthur Wallace, Jack Miller, Otto Binder, Sid Miller, Jerry Coleman
Pencillers: Murphy Anderson, Gil Kane, Mort Drucker, Henry Sharp, Jim Mooney, Carmine Infantino, Alex Toth, Frank Giacoia, Jerry Granedetti, Sy Barry, Virgil Finlay, Howard Sherman, Irwin Hasen
Inkers: 
Murphy Anderson, Gil Kane, Sy Barry, Bernard Sachs, Jim Mooney, Frank Giacoia, Ray Burnley, Joe Giella, Virgil Finlay, Howard Sherman, Carmine Infantino
Letterers: Gaspar Saladino, Pat Gordon

Early solicitations of this DC Finest volume—which collects a bunch of science fiction tales from various DC titles from 1953 to '54—indicated it was about a "gorilla world." Someone on Reddit posted a complaint that he had bought the book for gorilla action, and that there are just two gorilla-related stories in its 600 pages. Instead, he had to read about some guy called Captain Comet!?

Well, suddenly I was interested. I became a fan of Captain Comet with his starring role in the 2007 Mystery in Space miniseries, and have enjoyed some of his other appearances in series like L.E.G.I.O.N. and R.E.B.E.L.S.; back in 2012, DC solicited an "archive edition" of Captain Comet stories, which I did preorder, but it was cancelled.

This volume contains sci-fi material (normally I try to say "sf," not "sci-fi"... but this material is definitely sci-fi, not sf) from Strange AdventuresMystery in Space, and Action Comics. Mostly they are standalone one-off tales; if you've read any of DC's horror anthologies from around the late 1960s and early '70s (e.g., House of MysteryHouse of SecretsThe Witching Hour), as I have, you'll recognize the format. There are a few recurring features: in addition to the Captain Comet stories from Strange Adventures, there are also stories about Tommy Tomorrow of the Planeteers from Action, "Interplanetary Insurance, Inc." from Mystery in Space, and the very first "Space Cabbie" story from Mystery in Space #21 (by Otto Binder and Howard Sherman), which would go on to become a recurring feature.

I have enjoyed some archival Captain Comet stories I've read (e.g., those reprinted in DC Super-Stars of Space), but these struck me as rather anodyne. Later creators would do good stuff with this setup, but here, the character is pretty bland. The most interesting ones here are definitely Strange Adventures #35, where he meets the "Guardians of the Universe" (writer John Broome clearly beginning to iterate concepts he would crystallize much more successfully in Green Lantern a few years later; art by Murphy Anderson) and #39 (by John Broome and Murphy Anderson), where he testifies against a murderous sapient gorilla (mostly because I enjoyed how this one started in medias res with a whole implied adventure beforehand).

Did no one ever retcon these guys to somehow be the same at the Green Lantern Corps's Guardians of the Universe? I am surprised.
from Strange Adventures vol. 1 #35 (script by John Broome, art by Murphy Anderson)

The Tommy Tomorrow stuff, though, was even worse. This guy has no personality and, as far as I could tell, no consistent supporting cast or worldbuilding from story to story. He's very very occasionally been brought back, but I assume only because later writers would have read these stories when they were five. Outside of indiscriminate nostalgia, I don't see what you could enjoy in these tales. 

The only person who has less of a personality than Tommy Tomorrow is one of Tommy Tomorrow's subordinates.
from Action Comics vol. 1 #195 (script by Otto Binder, art by Jim Mooney)

On the other hand, I was surprised by how much I enjoyed the stories of "I.I.I.": Interplanetary Insurance, Inc. I don't know why someone at DC Comics thought kids would love stories of an interplanetary insurance fraud investigator, but it's the exact kind of mixing of the mundane and the fantastic that I enjoy. The stories don't always make a lot of sense on their own terms (maybe you should investigate the life-cycles of newly discovered aliens before selling them life insurance?) but the idea was wacky enough to be delightful. Similarly, the one "Space Cabbie" story here is good fun, and you can see why DC picked it up to be a recurring feature later on. DC has brought back Space Cabbie occasionally, but where is my return appearance for Bert Brandon of I.I.I.!?

My seven-year-old kid read the book after I was done with it; when I asked what they thought of the I.I.I. feature, they didn't even remember it. (Captain Comet was their favorite.) I can't imagine why not!?
from Mystery in Space vol. 1 #18 (script by Sid Gerson, art by Carmine Infantino & Sy Barry)

Outside of those features, this is entirely done-in-one standalone tales. Like I said, it reminded me a lot of the DC horror anthologies I've read... but those were much more consistently enjoyable than these. Is horror an easier genre to get right than sci-fi? Or have 1960s horror trappings just dated less than 1950s sci-fi trappings? The stuff here is largely pretty cheeseball. Lots of bug-eyed aliens and mad scientists who invent amazing technologies but can't think of anything better to do with them than petty theft. Every now and then there was a good one in a sort of sub-Twilgiht Zone kind of way. My favorite was probably "The Eye-Dropper World" (from Strange Adventures #42, by Otto Binder, Murphy Anderson, and Joe Giella), where a guy evolves a species of oversized paramecium to sentience in his backyard with tragic results.

I was going to ask if this guy had institutional approval, but actually, if they're not vertebrates, you can do whatever you want!
from Strange Adventures vol. 1 #42 (script by Otto Binder, art by Murphy Anderson & Joe Giella)

So, overall, this is fine in terms of actual reading experience. But it's great in terms of the archival experience: I suspect most, if not all, of these stories have never been reprinted before; the "DC Finest" volumes have given us some sure things, like "triangle era" Superman and the Jim Shooter Legion and Mike Grell's Green Arrow, but I appreciate very much their commitment to more forgotten aspects of DC's long publication history. I doubt this well sell as well as any of those, but I hope we get more volumes of Silver Age sci-fi.

02 July 2019

Review: Legion of Super-Heroes Archives, Volume 7 by Jim Shooter, Curt Swan, George Klein, et al.

Comic hardcover, 238 pages
Published 1997 (contents: 1967-68)
Acquired June 2015
Read August 2018
Legion of Super-Heroes Archives, Volume 7

Writer and Layouts: Jim Shooter
Pencillers: Curt Swan, Jim Mooney, Pete Costanza
Inkers: George Klein, Jim Mooney, Pete Costanza, Sheldon Moldoff
Letterers: Milton Snapinn, Shelly Leferman, Morris Waldinger, Gaspar Saladino, Ray Holloway

For the 1960s Legion, this is actually pretty decent. You can see that Shooter is a fan, and it has a positive effect on his writing, in that he's interested in who the Legionnaires are as characters. This volume often delves into their backgrounds, with home planets and parents putting in appearances.

What, characterization, in a Legion comic? Too bad it will have no impact on the story.
from Adventure Comics vol. 1 #362 (art by Pete Costanza)

We also get milestones like the first appearance of the Dominators; I was amused to notice they're introduced just like Star Trek's Cardassians, in that a never-before-mentioned war with them is just coming to an end. Pretty tough war if our heroes devoted to the United Planets literally have nothing to do with it. Jerks!

Of course you don't think he's so bad, you've never even heard of these guys before!
from Adventure Comics vol. 1 #361 (art by Jim Mooney)

I mean, a lot of it is still silly and/or dumb. There's a story where they Legionnaires travel to another dimension as a shortcut to escort a peace mission (a technology never mentioned before or since) and get attacked by descendants of Lee Harvey Oswald, Brutus, Cassius, and John Wilkes Booth who have been given superpowers and altered to resemble their ancestors. Why is this considered a good plan by the bad guys? Who knows. Also 30th-century education must be pretty impressive, given the Legionnaires recognize all four historical assassins at a glance. Actually, flipping back through the book, a lot of the plots are silly and/or dumb. I could go the rest of my life without another Legion of Super-Pets story.

This doesn't really relate to anything I discuss in my review; I just thought it had some badass writing for Shadow Lass with good art to match.
from Adventure Comics vol. 1 #365 (art by Curt Swan & George Klein)

Also the Miracle Machine turns up for the first time, which shows up to wrap up an adventure, a never-before-mentioned piece of technology with the amazing power of doing literally anything! At least the Legion finally get their new, better HQ.

Next Week: Jumping ahead-- new costumes in Archives, Volume 10!