Showing posts with label creator: robin riggs. Show all posts
Showing posts with label creator: robin riggs. Show all posts

26 April 2017

Faster than a DC Bullet: All-New All-Different DC, Part VII: Manhunter: Unleashed

My review of Torchwood: Outbreak, the first Big Finish Torchwood story to reunite the main cast, is up at Unreality SF.

Comic trade paperback, 174 pages
Published 2008 (contents: 2006-07)
Borrowed from the library
Read February 2017
Manhunter: Unleashed

Writer: Marc Andreyko
Pencillers: Javier Pina, Fernando Blanco, Brad Walker, Diego Olmos, Cafu
Inkers: Robin Riggs, Fernando Blanco, Art Thibert
Colorist: Jason Wright
Letterers: Travis Lanham, Phil Balsman, Nick J. Napolitano, Ken Lopez

This volume puts the new set-up that debuted in volume 3 of Manhunter on hold: Kate successfully defends Doctor Psycho, creating the connection that she (and Director Bones) want with the Secret Society of Super Villains, but this doesn't actually go anywhere in this volume because Wonder Woman turns up, asking Kate to be her defense attorney when she's up before a grand jury for possible indictment for the murder of Maxwell Lord back in The OMAC Project. Even though it's neither Kate-as-Manhunter-kills-the-villains-the-law-can't-touch nor Kate-must-put-her-instincts-aside-and-defend-villains, I was on board at first: there's some fun legal wrangling, Wonder Woman's regalness is a great contrast to Kate's earthiness, and Ted "Blue Beetle" Kord even puts in an appearance despite being dead.

The pleasure Kate takes in both of her jobs is one of the defining/interesting aspects of her character.
from Manhunter vol. 3 #27 (art by Javier Pina & Fernando Blanco and Robin Riggs)

But by the end of the book, things didn't quite land. Kate avoids an indictment for Wonder Woman, but it mostly feels like Checkmate did the actual work. In the meantime, Kate's supporting cast have gone on some adventures (Cameron and Dylan face an old supervillain; Mark avoids more mystical summons) that don't really integrate well with the rest of the book.

I mean, it's a comic book, but his iron jaw is still pretty dumb, especially for the more "grounded" tone of this book.
from Manhunter vol. 3 #29 (art by Javier Pina, Brad Walker, & Fernando Blanco and Robin Riggs)

The human elements of Manhunter are always solid, but Andreyko struggles to integrate them with compelling superheroics. The villains Kate fights often feel like filler, and Unleashed continues that trend. Once again, great premise, middling execution.

Or there's the sort-of silly and overhyped Manhunter/Wonder Woman fight, which turns out (unsurprisingly) to be a training session, despite Andreyko trying to fool you into thinking it's about Kate's lethal methods or something.
from Manhunter vol. 3 #26 (art by Javier Pina & Robin Riggs)
Next Week: Forget the old Blue Beetle-- the new one goes on a Road Trip!

06 February 2017

Return to the Threeboot: A Review of Supergirl and the Legion of Superheros: The Quest For Cosmic Boy

Given that in reading Mark Waid and Barry Kitson's run on the Legion of Super-Heroes, I had read five of the eight volumes of the so-called "threeboot" Legion, it seemed like the thing to do was just go ahead and read the remaining three. So here is the first of three reviews of what was done with Waid and Kitson's distinctive Legion after they left:

Comic trade paperback, 138 pages
Published 2008 (contents: 2007-08) 

Acquired and read August 2016
Supergirl and the Legion of Super-Heroes: The Quest For Cosmic Boy

Writer: Tony Bedard
Artists: Dennis Calero with Kevin Sharpe/Robin Riggs
Colors: Nathan Eyring
Letters: Travis Lanham, Jared K. Fletcher, Steve Wands

Cosmic Boy vanished in the final issue of the Waid/Kitson run, Dominator War, apparently taken into the future. The Quest For Cosmic Boy sees a new Legion leader, Supergirl, begin a search for him under the advice of Brainiac 5. This essentially gives us three substories, each of which is the focus of two issues or so: Star Boy, Sun Boy, and Mekt "not Lightning Lord" Ranzz go to Mekt's home planet of Winath; Supergirl, Saturn Girl, and Lightning Lad explore the Gobi Rainforest; and Timber Wolf, Shadow Lass, and Atom Girl must stop an attempted assassination on Lallor, the planet where the Legion fought a bloody battle back in Teenage Revolution.

I want to see more of this guy, but I suspect we never will.
from Supergirl and the Legion of Super-Heroes #32 (art by Dennis Calero)

Of these, the Winath one is the most successful. For most of the story, it's a fun and complicated adventure underground on the dangerous planet of Winath, especially thanks to a United Planet judiciary member who's come along to arrest Cosmic Boy if they do find him, so that Cos can attend a hearing on the genocide of the Dominators. Tenzil Kem, the judiciary officer, is Matter-Eater Lad in some other continuities, and here he's good fun, eating tons of stuff (including a finger!) but also with lie-detecting sunglasses. Unfortunately, it all fell apart at the end for me, when we learn that Mekt's people telepathically implanted the impulse to commit genocide in Cos, completely undermining the end of Dominator War, and replacing moral ambiguity with black-and-white simplicity. Mekt's Wanderers had previously had the same goals as the Legion, but somewhat more dangerous methods; now they're just evil folks. I was really disappointed in this change, and it cast a pall over the interesting story Bedard had been telling up until that point.

And no one ever mentioned him ever again. Even after he told everyone he used to be on the team.
from Supergirl and the Legion of Super-Heroes #34 (art by Dennis Calero)

The other two stories are considerably less interesting. The Lallor story adds Wildfire to the Legion in a somewhat too complicated fashion (he was apparently on the team before the first volume, but seemed to be killed), and it's not as though the Legion really needs more members-- the roll call in the front of the book lists nineteen active, full members, and there are so many story and character hooks for them that Waid and Kitson set up in the first five volumes that still haven't been followed up on. The Gobi story is mostly there just to get Supergirl out of the way, returning her to the 21st century for the events of World War III and whatever it was she did in her own book after the Infinite Crisis.

I imagine his tenure as Legion leader will go off without a hitch.
from Supergirl and the Legion of Super-Heroes #36 (art by Dennis Calero)

The idea of Supergirl as Legion leader has promise, given she's instinctively nice and selfless, but also new to this time and place, but Bedard's story gives her almost nothing to do in this capacity except take orders from Brainiac 5. And though I like Brainy, he overshadows the other characters a bit too much with his complicated machinations (taking after his ancestor in L.E.G.I.O.N., except that that Brainiac was a lead, whereas this one is supposed to be an equal member of an ensemble). I found myself pretty dissatisfied with the thrust of Bedard's brief run on the title. I'd like to see more development of the characters that Waid and Kitson set up-- there are lots of Legionnaires we still know so little about, including Cos's cofounders, Saturn Girl and Lightning Lad!

I should say that Dennis Calero does a pretty good job on art. I'd hate to be the guy with the job of following Barry Kitson as artist on anything, but Calero does a good job on action. On the other hand, his figures and faces look a little too posed at times, especially when he seems to be tracing a facial expression that just doesn't look at all appropriate for the situation.

01 March 2013

Faster than a DC Bullet: Birds of Prey, Part IX: Blood and Circuits

Comic trade paperback, 206 pages
Published 2007 (contents: 2006-07)
Borrowed from the library
Read February 2013

Birds of Prey: Blood and Circuits

Writer: Gail Simone
Co-Writer: Tony Bedard
Pencillers: Nicola Scott, Paulo Siqueira, James Raiz
Inkers: Doug Hazlewood, Robin Riggs
Letterers: Travis Lanham, Pat Brosseau, Jared K. Fletcher, Rob Leigh, Ken Lopez

Even though there's no year-long gap in the middle, Blood and Circuits feels divided in much the same way as its predecessor. The first half continues the Birds of Prey's encounters with the Secret Society of Super Villains that began in Perfect Pitch, as they compete for control of Black Alice. Dinah considers her membership of the team, because of the girl Sin she adopted in that volume, and Helena has another showdown with a mobster from that story. On the other hand, a mysterious wannabe-Batgirl has appeared in Gotham. It's an okay story, worth it as always for the characters' interplay and growth, which wraps up with Dinah really deciding to leave. She also publishes a book about her career, which is charming, though I found it hard to believe that Barbara wouldn't have noticed until it came out!

The second half gives us a very different approach, as Dinah recruits widely to find a replacement for the Black Canary. Huntress and Lady Blackhawk on a mission with Big Barda turns out to be every bit as amazing as you'd imagine, and we also get to meet Kate "Manhunter" Spencer for the first time. She is awesome;  I look forward to reading her solo series someday. We also get a villain matched to Oracle: the Spy Smasher. She seems good so far, though the fact that she went to college with Barbara is a bit much. Unfortunately, the story is hard to judge, as the book ends when it's only halfway over. In retrospect, the last few collections of Birds of Prey could have been handled a bit better, I think, with something like:
  • first half of The Battle Within (taking down rogue vigilantes; issues #76-80)
  • second half of The Battle Within and first half of Perfect Pitch (up against the Gotham mobs, ending just before the Infinite Crisis; issues #81-90)
  • second half of Perfect Pitch and first half of Blood and Circuits (Dinah and Sin, all after the one-year jump; issues #92-99)
  • second half of Blood and Circuits and... whatever comes next? (issues #100+)
The best part of Blood and Circuits, by the way, is definitely the little story in the middle, where Dinah explains her history to Sin. Well written by Gail Simone and Tony Bedard, and probably the best art that Paulo Siqueira and Robin Riggs did on the title. The second half introduces Nicola Scott on pencils and Doug Hazlewood on inks, and she's my favorite of the artists paired with Simone thus far; I look forward to seeing more of her work in future volumes.

27 February 2013

Faster than a DC Bullet: Birds of Prey, Part VIII: Perfect Pitch

Comic trade paperback, 223 pages
Published 2007 (contents: 2005-06)
Borrowed from the library
Read February 2013
Birds of Prey: Perfect Pitch

Writer: Gail Simone
Pencillers: Paulo Siqueira, Joe Bennett, Joe Prado, Eddy Barrows, Adriana Melo, Bruce Timm, David Lopez, Adam Dekraker
Inkers: Robin Riggs, Jack Jadson, Dick Giordano, Will Conrad, Fernando Blanco
Letterers: Jared K. Fletcher, Pat Brosseau

Perfect Pitch opens with a three-part celebratory story, which is possible one of the funnest Birds of Prey tales yet. The first part gives us a part for the recovered Dinah, with lots of fun moments for each of the characters, especially Zinda's attempts to flirt with Creote, Helena trying a new Italian restaurant's food, and Barbara making up with Dick. (Speaking of which, I feel like I only ever have half the story on that relationship-- was the other half happening in Nightwing comics I haven't read?) Then, there's a crazy story of a cultist attempt to sacrifice reporters in downtown Metropolis while Superman's away, which Dinah defeats with her usual aggressive approach. Bruce Timm's artwork for this tale is, of course, amazing. Finally, Helena gets to do some avenging. I'd say she was rapidly becoming my favorite Bird of Prey, except Barbara and Dinah are just as awesome.

The next story, the titular "Perfect Pitch," puts the Birds of Prey up against the Calculator (last seen by me being an anti-Oracle in Identity Crisis) as they continue their efforts to destroy Gotham's gangs by letting Huntress take over one of them. I didn't like this as much as some of the other recent stories: Batman is a jerk for unexplained reasons (if he previously told Oracle to stay out of Gotham, we never saw it happen in Birds of Prey itself), and Deathstroke the Terminator, possible my least favorite DC villain who is not Mongul, shows up. While him posing a threat to the Birds of Prey is more probable than him posing a threat to the Justice League, he's still completely overdone, and I was beyond pleased to see Dinah get him in the eye! Actually, there are a number of good moments in the story, such as Barbara revealing her new secret identity to her father, Huntress continuing to be badass, Dinah reconnecting with Oliver Queen for the first time since he cheated on her in Straight Shooter, Savant and Creote finally achieving real redemption, Dinah... "thanking" Batman, and Zinda learning the truth about Creote.

There's a year-long gap between "Pefect Pitch" and the next story, "Progeny." By the time of "Progeny," Dinah has left the team to switch positions with Shiva, who she wants to both learn from and redeem. I found that takeaway from Dinah being in the village where Shiva was raised kinda weak: she learns who she really is for the umpteenth time, I think. But I did like the subplot with Sin, even knowing how this will end up in Green Arrow and Black Canary.

On the other hand, Shiva serving with the Birds of Prey as "the Jade Canary" is every bit as delightful as you might imagine. But ugh, Prometheus shows up, and as long-time readers of my reviews might know, I hate him as much as Deathstroke and Mongul combined, probably. How did this many bad villains end up in the same collection? Also, Gypsy joins the Birds in this story... only you wouldn't even know that was her name were in not for the dramatis personae at the volume's beginning! Whoops.

Paulo Siequeira and Robin Riggs draw most of this volume, and they turn out to be Simone's most solid artistic partners yet. Good faces, solid linework. I was amused to notice that in this volume, Helena starts wearing purple lipstick that matches her Huntress costume's colors!

06 June 2010

Faster than a DC Bullet: Project Star City, Part XXIII: Green Lantern: Emerald Allies

This is it! With Green Lantern: Emerald Allies, I have officially and finally read every single trade paperback to feature Green Arrow, a voyage I began exactly a year ago in May 2009, taking me through twenty Green Arrow comics, plus a few related stories.

Comic trade paperback, 206 pages
Published 2000 (contents: 1996-97)

Borrowed from the library
Read May 2010
Green Lantern: Emerald Allies

Writers: Chuck Dixon, Ron Marz
Pencillers: Rodolfo Damaggio, Dougie Braithwaite, Paul Pelletier, Darryl Banks, Will Rosado
Inkers: Robert Campanella, Robin Riggs, Romeo Tanghal, Terry Austin
Colorists: Lee Loughridge, Pam Rambo, Rob Schwager
Letterers: John Costanza, Albert De Guzman, Chris Elioupoulos

The only part of Connor Hawke's time in the title role of volume 2 of Green Arrow is collected in this volume, labeled as part of the Green Lantern series despite the fact that five of its eight issues were originally Green Arrow releases. They all feature team-ups between Connor and Kyle Rayner, the then-Green Lantern of Earth, both young men unexpectedly thrust into a long-running superhero mantle. The material that works with this is probably the best stuff here.

The first story is "Bad Blood," a one-issue first meeting for the two heroes that is decent, but not spectacular. The largest section of the book is "Hard-Traveling Heroes: The Next Generation," which apes the GL/GA team-ups of old by having the two of them travel the United States looking for Kyle's father. Denny O'Neill's early team-ups were known for their over-earnest social commentary, and there's some of that here, but it fits oddly. The story is okay, but let down by a villain plan that doesn't make a whole lot of sense. The best story in the book is the last one, "Hate Crimes," which sees New York City pulled apart by racial rhetoric from both white and black commentators, and gets some nice material in as a result, as well as showing us both heroes in their element.

I liked this brief chance to get to know both Connor and Kyle; it some ways it's a shame that both had to be replaced in their roles by the returns of their predecessors. It's not long after this story that Oliver Queen is resurrected, bringing us to Quiver, back where I began all that time ago.

07 February 2010

Faster than a DC Bullet: Project Star City, Part XV: Green Arrow and Black Canary: A League of Their Own / The Parting Shot

Comic trade paperback, 126 pages
Published 2009 (contents: 2002-09)

Borrowed from the library
Read January 2010
Green Arrow and Black Canary: A League of Their Own / The Parting Shot

Writer: Judd Winick
Pencillers: Mike Norton, Diego Barreto
Inkers: Wayne Faucher, Robin Riggs
Colorists: David Baron, Tom McCraw
Letterers: Steve Wands, Sal Cipriano, John Costanza

Like many of Judd Winick's Green Arrow plotlines, this long (extremely long) one ends with someone else solving the problem, namely Batman. But at least we finally rescue Connor. Except: Connor has amnesia, has lost his archery skills (but none of his other fighting skills), has a Wolverine-like healing factor, and is extremely violent. Okay, so maybe Connor wasn't working out as a second Green Arrow to Oliver's primary (though I remain unconvinced). But is the solution to reinvigorating a character really removing every single thing that makes this character interesting and appealing? Thank God that Judd Winick will never get anywhere near Connor (or any other Team Arrow one) ever again, as this is his last entry in the series. (Also not enjoyable reading in this volume: Mia's romance with the English guy whose name I forget. Can an ex-prostitute really not tell when a man is interested in her?) This volume also contains a "bonus" story of dubious extra value.

You might notice that I haven't talked about Dinah in these reviews; that's because despite the series title, it's pretty much The Green Arrow Show. Oliver and Dinah might as well not be married for all it has to do with anything.

At least Mike Norton's art is still nice, though it's a little less Chiang-esque here than in the previous volume.