Showing posts with label creator: ivan reis. Show all posts
Showing posts with label creator: ivan reis. Show all posts

28 June 2017

Faster than a DC Bullet: Project Crisis!, Part LXV: The Multiversity


Comic trade paperback, 480 pages
Published 2016 (contents: 2015)
Acquired and read April 2017
The Multiversity

Written by Grant Morrison
Art by Ivan Reis, Joe Prado, Chris Sprouse, Karl Story, Walden Wong, Ben Oliver, Frank Quitely, Cameron Stewart, Marcus To, Paulo Siqueira, Jim Lee, Scott Williams, Sandra Hope, Mark Irwin, Jonathan Glapion, Doug Mahnke, Christian Alamy, Keith Champagne, Jaime Mendoza, Eber Ferreira  
Colors by Nei Ruffino, Dave McCaig, Ben Oliver, Dan Brown, Nathan Fairbairn, Alex Sinclair, Jeromy Cox, Gabe Eltaeb, David Baron, Jason Wright
Letters by Todd Klein, Carlos M. Mangual, Clem Robins, Rob Leigh, Steve Wands

When I started my readthrough of DC Comics Crises, Flashpoint was the last one, but the endpoint of this journey is ever-receding: now Flashpoint has been followed by The Multiversity and Convergence, and I suspect I'll be adding Rebirth to my list too. The Multiversity isn't a "Crisis" per se (so far DC has kept to its promise and Final Crisis is indeed the final Crisis), but it does follow on from their narratives pretty explicitly: this volume explores some of the worlds of the multiverse introduced in 52 and develops themes and concepts Grant Morrison introduced in Final Crisis.

It's a weird book, maybe even by Grant Morrison standards. Like with Final Crisis, I feel like what it needs is a good reread, and since I bought it, maybe I'll actually do that someday-- maybe after reading Morrison's Action Comics run. This book concerns the attack of the mysterious Gentry, the servants of the Empty Hand, on the DC multiverse, and seems to serve two artistic purposes: it's an exploration of the possibilities of the DC multiverse, as well as a statement on some of the creative possibilities and limitations of superhero comics as a genre/medium. So I'll try to untangle some of each of those in turn.

Possibilities like Sad Nazi Superman.
from The Multiversity: Mastermen #1 (art by Jim Lee and Scott Williams, Sandra Hope, Mark Irwin, & Jonathan Glapion)

Back before Crisis on Infinite Earths, DC had an infinite multiverse, then it had nothing. 52 brought back the multiverse, yet DC seemed to do little with it. (Partially this is because of Flashpoint, I think, which ruined some aspects of the multiverse. For example, the Wildstorm characters presented an intriguing alternate take on superheroes when they were officially on Earth-50, as we saw in stories like Captain Atom: Armageddon, while they became quickly cancelled also-rans when incorporated into the "main" DC universe on Earth-0. Like, The Authority can't even have a point if they exist in a world where the Justice League also exists.) It might seem like going from infinite Earths to 52 Earths is limiting, but I actually think it's just the right number. In an infinite multiverse, anything goes, but in a realm of 52 alternatives, there's just enough structure to intrigue and delight; I spent a lot of time poring over the map of the multiverse included here, noting correlations and connections as Morrison tries to squeeze everything from Neil Gaiman's The Endless to Jack Kirby's Fourth World into a coherent mythology:

28 July 2014

Faster than a DC Bullet: Project Crisis!, Part XXV: Infinite Crisis Companion

Comic trade paperback, 165 pages
Published 2006 (contents: 2006)
Borrowed from the library
Read June 2014
Infinite Crisis Companion

Writers: Bill Willingham, Dave Gibbons, Greg Rucka, Gail Simone
Pencillers: Justiniano, Ivan Reis, Joe Prado, Jesus Saiz, Dale Eaglesham, Phil Jimenez
Inkers: Walden Wong, Wayne Faucher, Marc Campos, Oclair Albert, Michael Bair, Jesus Saiz, Art Thibert, Drew Geraci, Andy Lanning
Colorists: Chris Chuckry, Nathan Eyring, John Kalisz, Rob Schwager, Guy Major, Jeromy Cox
Letterers: Pat Brosseau, Jared K. Fletcher, Rob Leigh

This is a weird book, and by itself, it doesn't really work. It has a followup to each of the Countdown to Infinite Crisis miniseries (Day of Vengeance, Rann-Thanagar War, The OMAC Project, and Villains United), showing what its characters were doing during Infinite Crisis itself. These could have been tacked on to the ends of each Countdown trade, or even better, included in Infinite Crisis itself as they comprise somewhat important parts of its story, showing how the Spectre is brought under control, how the space heroes fight the rift in the Polaris Galaxy, and most importantly, what the heck was going on with that worldwide prison break. By themselves, they're just kinda weird little stories that don't mean anything. Or rather, parts of stories.

In "The Ninth Age of Magic," a group of over thirty magic users draws the Seven Deadly Sins out of Gotham after the explosion of the Rock of Eternity. It's pretty perfunctory: one by one a member of Shadowpact finds and confronts a Sin. Its real interest is in the gaps it plugs, not in it as a story. "Hands of Fate" has a similar problem: adding all the heroes recruited by Wonder Girl to the already-overcrowded space hero group doesn't make these people more interesting. Alan Scott's daughter Jade, who hadn't even been in the story before, is killed off for some reason.

Thankfully, the last two stories are the best. "The Lazarus Protocol" is the least "essential" to Infinite Crisis: Sasha Bordeaux leads a group to finally defeat Brother Eye after it crashes to Earth, but reading Infinite Crisis, you would just assume it was destroyed in the crash itself. But it brings Sasha's story (begun in The OMAC Project) to a nice conclusion, as she learns how to be her own person-- and a hero-- outside the confines of Checkmate, making it the best and most pointful story in the book.

Finally, there's "A Hero Dies But One": the Secret Six try to find their place in the world and Oracle and the Martian Manhunter draw together every hero they can to combat the global prison break. It's not a hugely complicated story, but it is fun. Simone, as always, has a talent for groups and a talent for humor.

04 July 2014

Faster than a DC Bullet: Project Crisis!, Part XXIV: Infinite Crisis

Comic trade paperback, 248 pages
Published 2006 (contents: 2005-06)
Borrowed from the library
Read June 2014
Infinite Crisis

Writer: Geoff Johns
Pencillers: Phil Jimenez, George Pérez, Jerry Ordway, Ivan Reis
Inkers: Andy Lanning, Oclair Albert, Marlo Alquiza, Marc Campos, Wayne Faucher, Drew Geraci, Jerry Ordway, Jimmy Palmiotti, Sean Parsons, George Pérez, Norm Rapmund, Ivan Reis, Lary Stucker, Art Thibert
Colorists: Jeromy Cox, Guy Major, Rod Reis, Tanya & Richard Horie
Letterers: Nick J. Napolitano, Rob Leigh

(Nothing quite inspires confidence like seeing that it took fifteen artists to draw a seven-issue miniseries.)

Infinite Crisis is a sequel to Crisis on Infinite Earths, twenty years on, in addition to being mired in the then-current DC continuity. In some ways, it feels very much like an attempt to replicate the success of its predecessor: there are beats here straight out of that story, down to a Flash sacrificing himself to (temporarily) beat the villain by running superfast, ending with some continuity alterations, and a completely gratuitous attack by every villain. But it doesn't quite work as well, and I'm hard-pressed to explain why, as most of what it does is what the original does. But what worked in the hands of Marv Wolfman and George Pérez doesn't always come across when done by Geoff Johns and Phil Jimenez.

Part of my difficulty with Infinite Crisis is that the character threads are muddled and unclear. Supposedly (you can see them on the cover) this story is about the trinity of Batman, Wonder Woman, and Superman, but that doesn't always come across. A theme of the Countdown to Infinite Crisis materials was Batman's lack of trust, and this is maybe the most successful of the strands: Batman has a conversation with the Superman of Earth-Two about their much more congenial relationship, and by the end of the story, he's recruited a gang of superheroes to help him out, including Green Arrow. Another theme of Countdown was Wonder Woman's willingness to kill, but that's addressed incredibly poorly here. First off, Batman and Superman still fail to account for the fact that the situation in The OMAC Project was perfectly constructed to make killing her only option; neither of them could have done better. Secondly, there's not really a reason or development that would lead to her stepping back on that philosophy here; just all of a sudden she's like, no, I could never do that again! Finally, Sacrifice set up this notion that Superman was so powerful he was starting to scare himself. Not even mentioned in Infinite Crisis.

Interestingly, this story uses the same notion that Marv Wolfman seeded in his own return visits to the original Crisis (see especially the 2005 novelization): that the New Earth that came into existence at the end of the Crisis was fundamentally darker, with heroes who were less heroic. But it's kind of unclear why or to what end this thread is introduced, because this story is just as guilty of it as any other: the Superboy of Earth-Prime kills minor characters by punching their heads off! I mean, seriously, I don't want to read that. If this story's violence is just as gratuitous as all the others', it's impossible to take its critiques seriously.

I hate the propensity of these crossovers to kill off minor characters to prove the situation is serious. The Phantom Lady introduced in Action Comics Weekly is killed, for example; she wasn't my favorite, but she was fun enough. But each of these characters probably is someone's favorite. I think the reason it bothers me is the feeling they're being killed off because they supposedly aren't anyone's favorite. I'm okay with the Flash being killed off because I know the creators probably like him, and it's an actual sacrifice for them to build up their stakes by killing their character. But killing a character you know the writer thinks is worthless doesn't build the stakes; killing off Phantom Lady doesn't make me think Geoff Johns will do in anyone important.

Some of my problems are down to choppiness-- the sacrifice of Barry Allen has a whole issue in the original Crisis. That of Wally West is a quick, sudden moment here. That made me care about Barry despite knowing nothing about him; I like Wally and this did nothing for me. Or the giant villain attack on Metropolis has little time devoted to it (it's more clearly explicated in the Infinite Crisis Companion) and thus comes across as super-random: all of a sudden it's happening, all of a sudden it's not. And when Alexander Luthor mentions how the continuity's changed: ugh, just ugh. It's the most forced, unnatural thing you could imagine. And so pointless.  The original Crisis was a bit navel-gazing, sure, but it cleared the decks of a cumbersome storytelling mechanism. This just introduces some changes for the sake of it, like Zero Hour did.

Perhaps the fatal weakness are the villains. The Superman of Earth-Two is only meant to be a temporary villain, but even then it's kind of hard to believe that he would act the way he does, at least for as long as he does. The Superboy of Earth-Prime is too much of a spoiled brat: that kind of villain is never interesting. And why does Alexander Luthor want to make a perfect world? I'm not honestly very sure. I did like the explanations of how all the Countdown miniseries tied together, though I felt like The OMAC Project tie-in was the least successful. (what did Alexander gain from making Brother Eye sentient or creating the OMAC army or, especially, giving control to Maxwell Lord?) But it especially nicely builds off the goings-on in Villains United and Rann-Thanagar War. The best villain is, of course, our Lex Luthor: no one ever gets the upper hand on him for long, not even his son from an alternate Earth.

The moments this book works best are the ones it slows down and is about something for minute. Batman's conversation with the Superman of Earth-Two. Booster Gold's desperate attempts to save the past in the name of Blue Beetle. The Wonder Woman of Earth-Two leaving Olympus to talk to New Earth's Wonder Woman. Power Girl discovering she does have a meaningful past. The emphasis on Nightwing as the world's most moral man. The trinity chatting before they split up on their various journeys. The assemblage of heroes who will watch the world while they're gone (including ones from Seven Soldiers).

And, I'll admit, I loved that Luthor's vibrational fork was built out of the corpse of the Anti-Monitor.

02 July 2014

Faster than a DC Bullet: Project Crisis!, Part XXIII: Rann-Thanagar War

Comic trade paperback, n.pag.
Published 2005 (contents: 2005)
Acquired and read May 2014
Rann-Thanagar War

Writer: Dave Gibbons
Pencillers: Ivan Reis, Joe Prado, Joe Bennett
Inkers: Marc Campos, Joe Prado, Oclair Albert, Jack Jadson
Colorists: John Kalisz, Richard & Tanya Horie
Letterer: Nick J. Napolitano

I like DC's space heroes a lot-- they combine two of my favorite genres into one, after all-- but I didn't like this. For some reason, whenever DC does a space hero story, they feel compelled to chuck in all the space heroes. Captain Comet, Adam Strange, Hawkman, Hawkgirl, Hawkwoman, Starman, Tigorr, multiple Green Lanterns are all here, and I challenge you to get a grasp on any of their characters or personalities. The story in particular wants you to care about Adam Strange and family, but I don't; I'm not even interested in Captain Comet or Starman, and I've read and enjoyed other stories featuring them. These are just a bunch of people shouting exposition loudly at one another, fighting against a villain I don't really care about to protect a group of people that aren't interesting. This is the kind of stuff I should love: desperate battles against deadly villains. But the plotting feels arbitrary (there are, like, twelve last stands) and when major characters die, it doesn't even seem to matter. God, I wanted to like this so so much, and that makes its failure all the more disappointing.

24 October 2009

Faster than a DC Bullet, Issue #12: Superman Batman: Absolute Power

Comic trade paperback, n.pag.
Published 2005 (contents: 2005)

Borrowed from a friend
Read September 2009
Superman Batman: Absolute Power

Writer: Jeph Loeb
Penciller: Carlos Pacheco
Inker: Jesús Merino
Additional pencils: Ivan Reis
Colorist: Laura Martin
Letterer: Richard Starkings

DC Universe Timeline: Two Years Ago
Real World Timeline: 2004?

Jeph Loeb can write good comics, right? I know this. I've read Superman For All Seasons and The Long Halloween; he can do absolutely brilliant work. He can, and I know it. So what the hell happened here?

What happened here, as far as I can tell, is that Jeph Loeb ingested the entire DC Universe and then vomited all over some pages and called it a script.

Absolute Power opens with someone traveling back in time and altering the origins of Batman and Superman-- Bruce Wayne's parents' killer is gunned down, and the Kents are fried electrically, and both children are taken away to be raised as the new rulers of the Earth. Of course, you might object that there are a lot of other superheroes out there who would stop that, so our mysterious time travelers also go back in time and kill off Green Lantern, the Flash, and the rest of Earth's great heroes, plus Aquaman. Quite why someone would pick Batman to rule the Earth baffles me-- he has no powers, so they'd have to train him from scratch. What makes him different from anyone else in that case? Might as well pick the Blue Beetle or even Doiby Dickles.

The perpetrators of these time-travel shenanigans are three people called Lightning Lord, Cosmic King, and Saturn Queen. I think they have something to do with the Legion of Super-Heroes, but it's not like anyone ever explains what they're doing or where they came from or why they're taking over the Earth of the 21st century. Or perhaps most importantly, why they can't just take over the Earth themselves, instead of getting Batman and Superman to do it for them. Or why they creepily insist on being called Batman and Superman's parents, while the provide their "children" with hot babes for sexxxing.

Wonder Woman and Uncle Sam round up a group of should-be superheroes to take down the Axis of Evil. A storyline about the Earth's heroes striving to take down an evil Superman and Batman-- you might think that this is where things would start to get interesting. Well, you'd be wrong. This is where things start getting stupid. They assemble a team in about two pages, then there's lots of incoherent fighting, including some of that good-old Superman-on-Wonder-Woman violence Jeph Loeb needs to work into every issue. Then Batman dies. Then everyone travels through time! Why? WHO KNOWS.

This is where the Jeph Loeb Upchucked Continuity Tour really begins, as we randomly hop through the DC Universe, visiting Kamandi, some Wild West characters (in Gotham for some reason), and Apokolips. Also, the Kingdom Come Superman shows up. Again. Plus, the demon Etrigan. Oh, and Metron. Seriously, Loeb, is there anyone else's better idea you need to work into your story? Then Superman and Batman go back in time and stop the villains from changing history. Then Batman shoots his parents' killer before he shoots his parents. This disrupts history even further! OH NO! MORE RANDOM TIME TRAVEL.

Now they have to fight R'as al Ghul, who's apparently taken over the Earth and killed everyone ever with Batman gone. Also, World War II is still going on for some reason. Bruce Wayne learns to be Batman again in twelve minutes (apparently it's not that hard after all), the Justice League is brought back to life only to be killed minutes later, overly portentous narration bubbles mention "The Age of Heroes" a lot, Superman gets stabbed, and then everything's okay. Except-- can Superman ever live with the guilt of killing Wonder Woman in a world that never happened? And can Batman mention the life he should have had one more time? And will Steve ever recover from having to read a bunch of nonsense held together with no rhyme or reason?

WHAT THE HECK. It's like Jeph Loeb has ADD and no plotline interests him for more than five pages. I'm not sure what this was supposed to be about, why most of it happened, or why I should even bother to figure it out. These aren't Batman and Superman, they're two random people with the costumes. It's amazing, but Loeb seems to have created something with even less redeeming value than Supergirl. Thank God this is all James owns of the Superman Batman series, because I'd hate to see what comes next. Actually, it's probably just Batman and Superman making out while Wonder Woman gets beat on by sixteen hundred copies of Doctor Polaris and the Anti-Monitor.
I'm actually kind of disappointed with this review, as I don't think it adequately represents the sheer depth of loathing I have for this story, though the only way to do that might be to just say "please make it stop" a dozen times, and then I'd be too much like Tat Wood for comfort. But dang, this was awful. At least the artwork was pretty.

Note that this originally appeared on my old LiveJournal and included pictures back then. Sadly, the pictures are lost in the mists of the Internet.