Showing posts with label subseries: idw tf. Show all posts
Showing posts with label subseries: idw tf. Show all posts

20 August 2019

Review: Transformers: Unicron by John Barber, Alex Milne, Sara Pitre-Durocher, Andrew Griffith, Kei Zama, et al.

Comic PDF eBook, n. pag.
Published 2019 (contents: 2018)
Acquired and read April 2019
Transformers: Unicron

Written by John Barber, with Chris Ryall, David Rodriguez, Brandon Easton, Christos Gage, Magdalene Visaggio
Art by Alex Milne
Additional Art by Sara Pitre-Durocher, Andrew Griffith, Kei Zama, David Messina, Nelson Dániel, Juan Samu, Paolo Villanelli, Fico Ossio
Colors by Sebastian Cheng, David Garcia Cruz
Additional Colors by Joana Lafuente, Alessandra Alexakis, Mattia Iacono
Letters by Tom B. Long, with Curtis Fandango

Though I gave up on John Barber's take on Transformers a couple years ago now, I still had some curiosity about how it would all end, and so I dutifully picked up Unicron, which ties up the IDW continuity that began all the way back in Infiltration-- three-and-a-half years of reading for me, and thirteen years of storytelling for them.

I don't know why Rung of all people would be at the center of Optimus's memories of the fallen, but hey, I love Rung, so I'll take it.
from Transformers: Unicron #6 (script by John Barber, art by Alex Milne)

Anyway, it's about as bad as all post-Dark Cybertron John Barber Transformers comics have been. Too many characters I don't care about, too much ancient Transformer mythology, too many banal human beings, too many shoehorned-in other Hasbro properties, too much indecisive Optimus, too many characters reverting again and again. Why did Starscream undo his progress from Till All Are One? Why am I reading about yet another millennia-long Shockwave masterplan? Didn't the jokes about Thundercracker writing screenplays wear thin years ago?

Why yet another story where Prowl is a jerk and this backfires?
from Transformers: Unicron #5 (script by John Barber, art by Alex Milne)

I guess the biggest point of frustration for me is the title character itself. Say what you will about the 1980s Transformers film, but Unicron is awesome in the original sense of the word. Its coming feels ominous and significant and unstoppable; it is the doom of a universe. Where and why does it come from? Irrelevant. It hungers, and it will have you. Here, though, Unicron never dominates. Neither the writing nor the art give it the immensity it deserves, it always feels squeezed in, instead of dominating. And then to give it an origin story that ties into one of the mediocre Hasbro properties! Visionaries, I think? I've already forgotten. This diminishes Unicron and thus the whole story.

I usually like Alex Milne, but his Unicron just feels really unimpressive. Ooh, it's sucking up some rocks.
from Transformers: Unicron #0 (script by John Barber, art by Alex Milne)

The IDW Transformers universe had a strong start in Infiltration, and despite missteps such as All Hail Megatron, went some very interesting, unprecedented places once the war ended. But John Barber, the same architect of those innovations slowly dismantled them after Dark Cybertron and then piled on the mistakes with the Hasbro comics shared universe-- necessitating the destruction of the entire continuity, because there was no other way to reset things to the way they'd been. But that destruction turned out to be as banal and uninteresting as the writing that made it necessary to begin with.

Next Week: Meanwhile, in another universal stream... the Fall of Cybertron!

13 August 2019

Review: Transformers: The Wreckers Saga by Nick Roche, et al.

Comic trade paperback, n.pag.
Published 2018 (contents: 2010-18)
Acquired May 2019

Read July 2019
Transformers: The Wreckers Saga

Story: Nick Roche & James Roberts
Art: Nick Roche, Guido Guidi, John Wycough, Andrew Griffith, Geoff Senior, and Brendan Cahill
Colors: Josh Burcham, Joana Lafuente, and Josh Perez
Letters: Neil Uyetake, Chris Mowry, Tom B. Long, and Shawn Lee

Having enjoyed IDW's first two Wreckers comics, somehow I still missed the existence of a third, Requiem of the Wreckers until it was too late: the one-shot wasn't at my local comics shop, and wasn't even available at my usual aftermarket web site. It was collected in this trade paperback, but this trade paperback also collected the first two Wreckers miniseries, which I already owned, and I wasn't about to pay $20 for a collection of eleven issues that I already owned ten of. But then the collection appeared in my LCS's $5 discount pile on Free Comic Book Day, so of course I went for it.

The first time I read this comic, I kept forgetting who Impactor was. I'm so bad at robots.
from The Transformers: Last Stand of the Wreckers #2 (script by Nick Roche & James Roberts, art by Nick Roche & John Wycough)

I'm actually really glad I did. I liked Last Stand of the Wreckers and Sins of the Wreckers the first time around, and I'm not going to re-review them here, but I liked them even more a second time around, with a firmer grounding in Transformers lore, and knowledge of where the stories were ultimately going. Small details became significant with foreknowledge in mind, and reading Last Stand and Sins (and Requiem) back to back made how it's all one big story much more apparent. (Poor Guzzle.)

As you do.
from Transformers: Sins of the Wreckers #1 (script & art by Nick Roche)

Requiem is a fitting end for the whole saga, bringing together the villains of the first two stories, and tying off a lot of emotional and character threads, especially for Impactor and Springer, whose relationship is one of the backbones of the series. Kup is dead, so he can't feature like he did in the first two, but Roche turns that into a virtue.

Nooo, Ironfist/Fistiron!
from Transformers: Sins of the Wreckers #5 (script & art by Nick Roche)

I also appreciated the presence of Verity Carlo throughout. Verity was there when IDW's continuity began, so I'm glad Nick Roche kept her character going once Simon Furman left, and gave her an ending as IDW's entire universe drew to an end.

Hopefully if you lived through what Verity did, you'd gain some wisdom, too. I hope.
from Transformers: Requiem of the Wreckers Annual 2018 (script by Nick Roche, art by Brendan Cahill)

Roche is oft-praised by Transformers fans, I think, but probably still not praised enough. Of course he knows his continuity and stuff, and we like him for it, but even better, he understands character and theme. This is a saga about the damage war does, and how we need friendship to overcome it, and what the appropriate bounds of friendship allow for and what they do not. How do you forge an identity that meets the expectations your friends place upon you when the entire universe seems to be conspiring against you? This informs every character arc, every story beat. He also has a way with big crazy ideas, and his art is incredible stuff. James Roberts (co-writer on some of Last Stand) justly gets a lot of praise, but Roche is surely the talent of the IDW era. I hope IDW keep him involved in their new era, or that he goes on to do his own incredible stuff. Or you know, both.

Well, that's one kind of personal growth, I guess.
from Transformers: Requiem of the Wreckers Annual 2018 (script & art by Nick Roche)

Wreck and rule!

Next Week: Meanwhile, on Elonia... the universe is about to be devoured by Unicron!

30 November 2018

Review: Transformers: Lost Light: Crucible by James Roberts, Jack Lawrence, Brendan Cahill, et al.

The Lost Light might have accomplished the goal of their quest (kind of) in The Everlasting Voices, but that doesn't mean the story was over. There's still the mysterious Grand Architect out there, and what were Drift's visions of, and hey, doesn't Getaway still control the Lost Light? All that and more needs to be reckoned with in Crucible, which at six parts is I think the longest story in the history of More than Meets the Eye/Lost Light.

It's one of those stories that at times becomes too epic for its own good. The best MtMtE storylines turned on the characters: okay, so Overlord was in the basement and wasn't that neat, but what really made his attack noteworthy was the way all the characters reacted to it, and the emotions that engendered in the reader. Crucible is pretty epic, and it has a lot of answers to provide, but the questions weren't ones I was particularly burning to know. Like who is the Grand Architect? It turns out I didn't particularly care; the characters are what carried me through all these issues, not the mythology.

So the best moments of Crucible are those based on character. Rodimus finally getting his showdown with Getaway, but then stepping into the flames to rescue him and being restored to his original paintjob in the process was an awesome moment. Megatron making his comeback from the Functionist universe, having spent centuries trying to redeem himself but still feeling unredeemed was a perfect use of the character, especially when he reconciles with Rodimus and Ultra Magnus (who previously thought Megatron bailed on them).

The second-best moment of the whole story was probably when the crew splits up, and a whole group of different characters each have to open the Matrix of Leadership, which is morality locked. The group of characters selected to do this is great (Swerve, Tailgate, Ratchet, Nautica with Brainstorm, and so on), and the speech Rodimus gives to enable them to make the final pulls is heartwarming. I've grown to love these characters, and this was an excellent way for James Roberts to highlight that.

The best moment is the true revelation of what's the deal with Rung, but I won't spoil that for you here.

So those character moments are great, and there are some epic sequences, but I found the explanations behind the Grand Architect, the Warren, and all that jazz much less compelling than the character stuff it enabled. But compare this to some of the classic MtMtE stories, and I think the ratio of character-to-plot was better in those, probably because Roberts just had to get through so much plot in six issues. (I think Lost Light was originally supposed to last twice as long?)

There's also the final Lost Light story, "How To Say Goodbye and Mean It: Part 2." This is hard to talk about without spoiling, but I thought it was mostly spectacular. The story is set many years after Crucible, with the Lost Light crew reunited for the funeral of a friend. In dialogue and flashbacks, we learn what all the main characters have been up to in the intervening time: Rodimus and Minimus Ambus and Megatron and Brainwave and Nautica and Whirl and so on.

I'm a sucker for this kind of thing, and James Roberts does it very well, giving a mix of happy and tragic afterlives for these characters. This has been, after all, a series about damaged people, and "How To Say Goodbye" doesn't shy away from that. Some of these people never did get over the psychological effects of the war. There are tons of "awwwww....." moments here.

At the same time, I'm a sucker for those kind of endings that don't end, the kind of endings that just tell us "and the adventure continues!" The best part of this issue is that James Roberts comes up with a way to do that too. The story ends, but the story never ends.

On the day Lost Light #25 finally came out, I told my class I couldn't hang around after class because I had to get to the comic book store. "What are you going to do there?" one asked. "Buy comic books!" I answered. "So you don't have to get there," one said. I explained that I did because the final issue of a comic book series I really liked was coming out. They asked what it was, and I replied that it was a Transformers comic... and that I seriously, without sarcasm, believed it was one of the best comic books ever written.

I stand by that. Between them, More than Meets the Eye and Lost Light provided (arguably) one hundred issues of entertainment. In terms of building characters, creating tragedies, and telling jokes, I have never read a comic book series this good. It made me cry more than once, and made me laugh an absurd amount, too. It wasn't perfect, but I loved almost every issue of it. The whole reason I started reading IDW's Transformers comics was to get to More than Meets the Eye, because everything I had read about it told me I would like it. I did like it, and it was work well worth out.

This was a fitting ending, and I look forward to rereading the series at some point; I suspect it will be even better now that I'm better at reading Transformers comics, and now that I can understand all the hints about where it will go.

Next Week: Nothing! Be back whenever I get around to reviewing the digital collection of Unicron, which isn't out until March.

Crucible originally appeared in issues #19-24 of Transformers: Lost Light (June-Sept. 2018). The story was written by James Roberts; illustrated by E. J. Su (#19), Casey W. Coller (#20), Jack Lawrence (#21, 23), and Brendan Cahill (#22, 24); colored by Joana Lafuente; lettered by Tom B. Long; and edited by David Mariotte.

"How To Say Goodbye and Mean It: Part 2" originally appeared in issue #25 of Transformers: Lost Light (Oct. 2018). The story was written by James Roberts, illustrated by Jack Lawrence, colored by Joana Lafuente, lettered by Tom B. Long, and edited by David Mariotte.

23 November 2018

Review: Transformers: Lost Light: The Everlasting Voices by James Roberts and Jack Lawrence

The quest of the Lost Light is at an end! Not because they've finally found what they're looking for... but because they're all dead. In The Everlasting Voices, Team Rodimus wakes up in the Afterspark, having died in compressed space when attempting to find medical assistance for a dying Ratchet. They're in a transitory phase, ready to join the Matrix once they accept their fates.

Or are they?

Of course they're not, but the story explores their different reactions to death. Rodimus is angry because he'll never confront Getaway; Ratchet the atheist doesn't believe they can be dead; Swerve is actually earnest for once in his life; Whirl is bored.

There are lots of great moments building on the characters James Roberts has established across umpteen previous issues. We have the mixed emotions of a Cyclonus/Tailgate reunion (sure, they're back together... but that means Tailgate died!), we have Whirl increasing signs of a conscience. Probably my favorite part is when Rodimus decides to confront God by whistling and shouting, "YO! Primus! Rodimus here. Long time face, first time caller." As Ultra Magnus moans, "if Rodimus was ever going to engage in a theological conversation, this is exactly how it would play out."

Yet, things have an undercurrent of seriousness; I liked that Rodimus summons Drift, Ratchet, and Ultra Magnus as his counsel before the Guiding Hand to have "[e]very base covered: faith, science, law." And then Rodimus actually grows up a little bit, the Guiding Hand getting him to admit recovering the Lost Light isn't about Getaway at all, but about the fact that it's "where [he's] happiest.... Because that's where everyone is happiest."

Similarly, Nightbeat is initially depressed he's never solved any of the universe's greatest mysteries. But then he does solve one of them, and ascends into the afterlife out of joy. Only once you learn what's really going on-- surprise, it's not the afterlife-- that means was initially was this joyous moment is actually a tragedy in disguise. It's a clever moment, not to mention good foreshadowing for the Crucible to come.

In the final issue, things come together extraordinarily. The Scavengers turn up, finally meeting Team Rodimus. Nautica figures out what's wrong with the afterlife. And then Rodimus figures out what's wrong with Cyberutopia. In a move that probably surprises no one, the quest of the Lost Light can never be accomplished, but the specific reason is pretty clever and unexpected. There's enough time for a few more nice character moments before the shit hits the fan in preparation for Crucible.

Quest stories often end with the realization that the journey itself was what mattered, more than the destination. It's a cliché, but that doesn't make it untrue, and The Everlasting Voices shows how true it is.

Next Week: Meanwhile, in the Benzene Cluster... it all comes to an end in a Crucible!

The Everlasting Voices originally appeared in issues #16-18 of Transformers: Lost Light (Mar.-May 2018). The story was written by James Roberts, illustrated by Jack Lawrence, colored by Joana Lafuente, lettered by Tom B. Long, and edited by David Mariotte.

16 November 2018

Review: Transformers: Lost Light: The Scavengers In: MacGuffin Quest! by James Roberts, Sara Pitre-Durocher, Brendan Cahill, et al.

Lost Light is back! Well, it never went away in the world, but it did go away from my reading habits; when I hit issue #12, I decided to save the remaining issues for the point where I could read one per day and end with #25, the final issue, on the day it came out. This didn't quite work out, though, because #25 was delayed repeatedly, but I came pretty close. Issues #13-18 make up the third trade paperback, but those six issues contain three stories, so I'll be doing the first half of that set this week, and the second half next week.

After The Plotters' Club showed us what was happening on the Lost Light, "Sardines" brings its attention back to "Team Rodimus." Rodimus and company are chasing down Getaway and the Lost Light, using the corpse of a Decepticon who transforms into a spaceship, which they've enlarged via mass displacement. Only, the effects of that are starting to wear off, and it's not a very big space considering it contains Velocity, Anode, Lug, Swerve, Chromedome, Rewind, Nautica, Brainstorm, Ratchet, Drift, Ten, Ultra Magnus, Cyclonus, Nightbeat, Whirl, and Rung. Wow!

It's a fun story. It's been a while since we've seen the whole Lost Light main cast, and this is a fun return to them, as everyone gets their little moments, funny or tragic or both. Velocity helps Swerve with a prank; Anode and Lug try to outprank the prankster; Ultra Magnus reveals that he thinks utopia will be full of paperwork; Cyclonus wonders if he made a mistake leaving Tailgate behind; Swerve is discovered to have a bomb that counts down with each word he says; Whirl shows some psychological insight; and Rung stays out of the way. There are some good jokes, and the whole thing builds to a climax of chaos and an amazing final panel. We're clearly moving into the endgame of Lost Light, and I look forward to seeing how it all wraps up.

MacGuffin Quest! returns us to the Scavengers, the team of Decepticons who have periodically been focal characters. I never can remember which is which, but I still delight in their adventures, a bunch of losers who just want to stay out of the way, but can't. Here, they get caught up in the plot of Scorponok and the Grand Architect to make use of an ancient Cybertronian artifact, the Magnificence.

Though I got a little lost (not sure why the Decepticon Justice Division backstory was needed), I enjoyed it. It's especially nice to see what happens between Grimlock, the deranged Autobot the Scavengers have been toting around, and the rest of the team. It's also nice to see the Scavengers affirm their own unity-- they were pretty dysfunctional when introduced. Here, though, Scorponok offers them a place in his new Decepticon order, and there's a great bit where they're not even tempted by it:
"Scorponok. Mate. It's like this..."
"If there's one thing we learned over the last few years, it's that--"
"We've glad the war's over."
"Yeah, the war sucked."
"Don't get us wrong, being a Decepticon's great... so long as you don't have to fight anyone."
"Hm. If I'm honest, I thought I'd crafted more of a dilemma. Oh well..."
They save the galaxy through their insistence on still being losers-- and are rewarded for their efforts with another great cliffhanger. If this was their final end, it would be a fitting one, but I already know it's not...

Next Week: Meanwhile, on Mederi... the Lost Light crew hear some Everlasting Voices!

"Sardines" originally appeared in issue #13 of Transformers: Lost Light (Dec. 2017). The story was written by James Roberts, illustrated by Alex Milne, colored by Joana Lafuente, lettered by Tom B. Long, and edited by David Mariotte with Carlos Guzman.

The Scavengers In: MacGuffin Quest! originally appeared in issues #14-15 of Transformers: Lost Light (Jan.-Feb. 2018). The story was written by James Roberts, illustrated by Sara Pitre-Durocher and Brendan Cahill, colored by Joana Lafuente, lettered by Tom B. Long, and edited by David Mariotte.

18 September 2018

Review: The Transformers: Primacy by Chris Metzen, Flint Dille, and Livio Ramondelli

Comic PDF eBook, n.pag.
Published 2015 (contents: 2014)
Acquired November 2016
Read August 2018
The Transformers: Primacy

Story by Chris Metzen and Flint Dille
Art by Livio Ramondelli 
Lettering by Tom B. Long

I was surprised at how much I liked Monstrosity. Similarly, I was surprised at how much I did not like Primacy. I didn't dislike it; I just didn't find much particularly likeable about it. While the first two parts of this trilogy, Autocracy and Monstrosity, captured some of that prequel energy, making you excited to see those raw, early moments in Transformers history, Primacy feels too much like the kind of Transformers stories you've seen a million times. Megatron has an evil plan, Optimus Prime angsts about something but wins anyway, rinse, repeat. This is set millions of years before the majority of IDW's work, but would slot into it just fine, which is disappointing. A prequel should capture something different about an ongoing story, but Primacy is too much of the same old thing.

Here it was the interaction of naturally occurring gears, levers and pulleys that miraculously brought forth sentient beings.
from The Transformers: Primacy #1
Next Week: Until I start in on the final stretch of Lost Light, I'm all caught up on IDW's Transformers, so I'm rotating to a different reading project: tea time tales for time tots, the Time Lord Fairy Tales!

11 September 2018

Review: The Transformers: Monstrosity by Chris Metzen, Flint Dille, and Livio Ramondelli

As always, a quick note. My journey through Big Finish's Bernice Summerfield stories continues apace, with the beginning of their most epic story, Resurrecting the Past!

Comic PDF eBook, n.pag.
Published 2013 (contents: 2013)
Acquired November 2016
Read August 2018
The Transformers: Monstrosity

Story by Chris Metzen and Flint Dille
Art by Livio Ramondelli 
Lettering by Tom B. Long

Autocracy, the book to which this is a sequel, was the very first IDW Transformers comic I ever read. Monstrosity picks up right where Autocracy ends, with the beginning of the millions-year-long Autobot/Decepticon war underway. I found Autocracy a little difficult to follow, but over two years later, I've read another fifty-one(!) volumes of IDW Transformers comics... so you might say I have a bit more understanding and context now.

I like that Young Prowl had nowhere near the confidence of his older self. He's so panicky!
from The Transformers: Monstrosity #8

Monstrosity might take place at the beginning of the continuity, but it actually is nice to read it later on, because I can see the seeds for much of what's followed. Monstrosity shows the great exodus of nonaligned Transformers from Cybetrons (those who would be called "NAILs" when they returned in More than Meets the Eye, Volume 1); one key character is Dai Atlas, leader of the Circle of Light (the group the Lost Light was seeking until More than Meets the Eye, Volume 5); and we see the beginning of Cyberton's ecological devastation (discussed in Infiltration and All Hail Megatron, among others).

The smug asshole Dai Atlas is portrayed as here kind of makes me glad Star Saber killed him.
from The Transformers: Monstrosity #4

The story deals with various kinds of monstrosity: the Dinobots (called "Dynobots" here because they aren't dinosaurs yet) have alt modes that threaten to overwhelm them, there's a monster buried under the surface of Cybertron, the people of Cybetron themselves begin to turn ugly, and Megatron continues his transformation from principled zealot to genocidal maniac.

What a guy!
from The Transformers: Monstrosity #2

When reading a synopsis ahead of time, I was skeptical of these parts all fitting together (particularly the Dinobots), but to my surprise, they did. I particularly liked the sense of tragedy to the whole thing. Optimus Prime might be Cybetron's greatest hero, and the first Prime to carry the Matrix in many centuries (millennia?), but that's not enough to save his planet or his people. With crushing inevitability, everything falls apart. In addition, Megatron is pretty badass here, tearing up Junkion (the Planet of Junk) to reclaim leadership of the Decepticons, and willing to do whatever it takes to depose the Autobots and lay claim to control of Cybertron.

Okay, he is kind of awesome.
from The Transformers: Monstrosity #7

Though sometimes his action scenes are hard to follow as they occasionally are, and the art's murkiness makes identifying characters difficult, Livio Ramondelli has really defined this period of Cybetronian history. His art is good at capturing the era's mythic nature and its violence. Overall, this was an enjoyable read, an appropriate story to finally experience as IDW's Transformers universe winds itself down.

Next Week: The final piece of backstory, in Primacy!

04 September 2018

Review: Transformers: Till All Are One, Volume Three by Mairghread Scott and Sara Pitre-Durocher

Comic PDF eBook, n.pag.
Published 2018 (contents: 2017)
Acquired and read August 2018
Transformers: Till All Are One, Volume Three

Written by Mairghread Scott
Art by Sara Pitre-Duroche
Colors by Joana Lafuente
Letters by Tom B. Long

With Windlbade seemingly dead, Till All Are One moves its focus to Starscream. Till All Are One has a large cast of characters, as I guess befits a series about the reunification of a planet and a society, but it does make it hard for everyone to get their due. Most of those characters put only in small appearances in this volume, leading to its best but unfortunately also its last installment.

This volume collects five issues. The first two focus exclusively on Starscream, who continues his machinations but also continues to feel kind of bad about it. It builds on Starscream's long history of development in IDW, from usurping Megatron in All Hail Megatron and Dark Prelude to becoming Cybertron's postwar civilian leader in Robots in Disguise and Windblade.

Previously I haven't really enjoyed the appearance of the hallucinatory Bumblebee in Starscream's head, but this volume intimates that Bumblebee's not a hallucination, but a manifestation of Bumblebee's actual spark, as Bumblebee was revealed to be alive trapped within a microsingularity in Transformers Annual 2017. (Which I didn't read, so thanks Transformers wiki!) Anyway, here he works more for me, not just because he's "real," but also because Starscream actually does develop thanks to his intervention... in his own way, at least. There's some nice stuff as Starscream does a good thing for selfish reasons (liberating Chromia), but also some outright awful stuff (playing the feelings of the Combaticons against each other, who turn out to be pretty cute even if I can't remember who they all are).

Starscream, why you gotta screw with the romantic fantasies of remorseless Decepticon killing machines?
from Transformers: Till All Are One #10

The next two issues reintroduce Windblade into the mix, as she battle some ancient Transformer evil in her mind (introduced in volume two, but I've already forgotten the details) and Starscream actually comes to her aid. Windblade ends up coming to his aid, however, and makes an important decision about how she's going to stop compromising herself all the time.

It actually gets genuinely touching, as Windblade realizes that Starscream has been continuously molded to meet the expectations of others ever since his creation. Starscream was constructed cold as one of many Seekers and has always been rebuilding his body in search of a true self he cannot find ever since. Windblade finds the traces of all those who have touched Starscream over the years on his spark, and forges him a model of his true self. It's a great, earned moment, that pays off four years of development for Windblade and at least eight for Starscream! It was here that I felt Till All Are One maximized its previously latent potential.

Go true Starscream!
from Transformers: Till All Are One #12

The final issue focuses on Windblade, as she competes with Starscream and Elita One for the position of civilian leader of Cybertron. It does a good job building on the previous issue to show Windblade's new perspective in action, and how it will help her help the people of Cybertron as they reunite and rebuild. I'm a little sad Till All Are One ended here, right as it hit its stride, but I'm also kind of glad it did, because it ends on a moment of hope and optimism for postwar Cybertron.

I'm down with any Transformers comic that makes a joke out of a remorseless Decepticon killing machine's preference for girly drinks.
from Transformers: Till All Are One Annual 2017



Since I'm not reading any IDW series other than Lost Light anymore, this is basically the last I'll see of the planet before the universe is rebooted/destroyed/whatevered in Unicron, and it's a tremendously fitting end for the beleaguered planet and its people in what surely must be the best version of the Transformers continuity there is.

Next Week: I'm actually all caught up on my Transformers comics (with the exception of the last span of issues of Lost Light, which I'll be reading as single issues, not books), so I'm going to go back and plug in some gaps. It was the beginning of the Great War, a time of... Monstrosity!

28 August 2018

Review: Transformers: Salvation by John Barber and Livio Ramondelli

Comic PDF eBook, n.pag.
Published 2017
Acquired and read August 2018
Transformers: Salvation

Written by John Barber
Art by Livio Ramondelli
Letters by Tom B. Long

I have basically given up on John Barber's Transformers, but given I'd read the first two installments of the "Redemption of the Dinobots" trilogy, and given each is only forty pages long, it seemed worthwhile to finish it off.

This was a very predictable page-turn moment.

Well, maybe it was or maybe it wasn't. I like the idea of the Dinobots, bred for war, trying to find their place in a postwar universe, and I like the idea of them finding that in defending Cybertron's first field of new sparks. But the actually story here is disjointed and confusing, and like too many Transformers tales from the late IDW period, revolves around an ancient evil coming back to haunt the present. Like, the emotional meat of the story is not that! Give me the Dinobots! Instead, they feel lost on the edges of a story that's got too much going on for its page length.

Next Week: Meanwhile, also on Cybertron... Starscream finds himself swept up into an unexpected belief that he's waiting until Till All Are One!

24 August 2018

Review: Transformers: Lost Light: The Plotters' Club by James Roberts, Jack Lawrence, Priscilla Tramontano, et al.

Issues #8-12 of Transformers: Lost Light (which roughly correspond to volume 2 of the collected editions) contain two stories, both kind of side stories but clearly also contributing to the long game of this comic book: a two-parter without an overarching title and a three-parter with two different ones.

"An Axe to Break the Ice" and "Chasing the Infinite" is about Nautica and Velocity going to a market planet, ostensibly for information, but actually because Nautica wants to bring Skids back to life; they're accompanied by new characters Anode and Lug, who get into hijinks of their own, before it all comes together. I wanted to like this more than I did. The problem is that the Nautica/Skids friendship and/or romance was never really at the forefront of More than Meets the Eye, so the depth of Nautica's grief never quite comes off. What does work, though, is the Nautica/Velocity friendship, which has been a strongly consistent element of these characters since they were introduced back in Dark Cybertron. The bigger plot elements here a little confusing, but I assume they'll become clear in time and/or the Transformers wiki will explain them to me.

The Plotters' Club takes us back to the Lost Light for the first time since Getaway stole it from Rodimus at the beginning of volume 10 of More than Meets the Eye; First Aid and the "Protectobots," who left the ship during Combiner Wars, finally make it back, only to discover there's been a change in management since they left. At first, things seem pretty chill-- under Getaway's leadership, the Lost Light is actually making progress-- but the longer they stay on board, the more suspicious things turn out...

This is another strong installment of MtMtE/Lost Light, undermined only by the fact that it focuses on some of the lesser characters, and I still find it difficult to distinguish unfamiliar robots from each other even after three years of reading Transformers comics. Like, when Ambulon came back, I wouldn't have known who he was without the TFWiki. But this is one of those James Roberts stories that blends interesting concepts, crazy antics, and chilling darkness into a coherent whole. The descent of Getaway into madness is fascinating, and I like seeing First Aid-- a guy I'd never given much thought to-- start to stand up to him. There are a lot of callbacks to earlier issues (Froid and Star Saber both return), and by and large they tend to work. It's another dozen-or-so issues before this series comes to an end, but things are clearly accelerating into the endgame at this point.

Also there are some good Thunderclash jokes, which I always appreciate.

Next Tuesday: Meanwhile, on Cybertron... the Dinobots are once again searching, this time for Salvation!

"An Axe to Break the Ice" and "Chasing the Infinite" originally appeared in issues #8-9 of Transformers: Lost Light (July-Aug. 2017). The story was written by James Roberts, illustrated by Priscilla Tramontano, colored by Joana Lafuente, lettered by Tom B. Long, and edited by Carlos Guzman.

The Plotters' Club (also known as The Mutineers Trilogy) originally appeared in issues #10-12 of Transformers: Lost Light (Sept.-Nov. 2017). The story was written by James Roberts; illustrated by Jack Lawrence (#10-12), Alex Milne (#11), and Andrew Griffith (#12); colored by Joana Lafuente (#10-12), Priscilla Tramontano (#11-12), and John-Paul Bove (#12); lettered by Tom B. Long; and edited by Carlos Guzman.

21 August 2018

Review: Transformers: Till All Are One, Volume Two by Mairghread Scott, Sara Pitre-Durocher, et al.

I've got another review over at USF: Professor Bernice Summerfield experiences Absence! Daniel O'Mahony is a treasure.

Comic PDF eBook, 114 pages
Published 2017 (contents: 2016-17)
Acquired and read April 2018
Transformers: Till All Are One, Volume Two

Written by Mairghread Scott
Art by Sara Pitre-Durocher and Naoto Tsushima
Colors by Joana Lafuente
Additional Colors by Priscilla Tramontano
Letters by Tom B. Long

Till All Are One, Volume Two picks up from the events of Titans Return-- at the end of that crossover, a massive army of undead Titans was summoned to Cybertron. In this story, Windblade and Starscream have to unite the disparate factions on Cybertron into a cohesive defense against the zombie Titans.

The art in this series has always been good, but I think Sara Pitre-Durocher really pushes herself to new levels in this volume.
from Transformers: Till All Are One #8 (art by Sara Pitre-Durocher)

It's heavier on the action and lighter on the character than Mairghread Scott's previous Transformers work; I was always surprised when an issue ended because I didn't feel like twenty pages of things had really happened. I like where this storyline pushed Windblade, though, as she increasingly is forced to compromise her own morality in face of the bigger picture of Cybetronian unity, and at this point, her and Starscream are almost always on the same page. (Starscream is still too obviously slimy-- like, who does like him?-- but in this volume he's better than most.) I look forward to seeing where this all goes in the series's final volume.

This Friday: Meanwhile, in space... trying to track down the Lost Light!

17 August 2018

Review: Transformers: Lost Light: Dissolution by James Roberts, Jack Lawrence, et al.

As I worked my way through my digital More than Meets the Eye trades (mostly from Humble Bundle), I began to be convinced that 1) this was the best ongoing comic book there was, and 2) I didn't want it to be my fault if it was cancelled. Well, in a sense it already was cancelled, because after Revolution, it was relaunched as Lost Light, but the point stands. So I started subscribing to it in floppy format with August 2017's issue #9, hunting down the first eight issues as well. If it was cancelled, it wasn't going to be my fault. (As it turns out, by the point I finally got to reading Lost Light #1 in April 2018, it was announced that the series would be cancelled with September 2018's issue #25. Oh well.)

Lost Light picks up shortly after volume 10 of More than Meets the Eye, where various members of the Lost Light crew were stranded on the Necroworld after a ferocious battle with the Decepticon Justice Division... and then the planet exploded. Well, it turns out that the planet did not explode, but was instead shunted into an alternate universe, one created during the time travel shenanigans of volume 7. In this timeline, there is no Megatron, meaning that the Great War never happened... but instead the totalitarian Functionist Council eventually overthrew the Senate, turning Cybertron into an isolationist dystopia. "Team Rodimus" teleports to Cybertron only to find they're in this alternate world, and of course things go south quickly once they arrive.

A big part of the story resolves around Rung's apparent uselessness. Because no one know what Rung's alternate mode is for, he's an ideological thorn in the side of Functionists, who preach that every Cybertronian has one purpose and one purpose only. When Team Rodimus arrives on Cybertron, the Functionist Council claims they've finally figured out what Rung is for. To be honest, I didn't always follow this stuff, but the whole thing climaxes with a giant-sized Rung battling a moon, so I think it's pretty valid to say it worked for the awesomeness, and that's all I really require.

The real heart of the story in the Functionist universe is Megatron, still attempting to live up to his vow of pacifism, but now trapped in the horrors of a universe where he didn't start a war. At the end of the story, Megatron stays behind to lead the resistance against the Functionists. Megatron doesn't want to, though, showing the extent to which his time on the Lost Light really has changed him. He tells his friend Terminus, "If I stayed behind-- if I went back on my word-- I wouldn't be the person you think I am. And the person you think I am... that's the person I want to be." Terminus is someone Megatron hasn't seen since before the war, someone who never knew Megatron the monster. Terminus tricks Megatron into staying behind on the Functionist Cybertron; when Terminus claims Team Rodimus purposefully left Megatron behind, saying "They've given you a second chance," Megatron replies, "They'd already done that."

I was a Megatron-skeptic when he was introduced to More than Meets the Eye back in volume 6, but Dissolution shows how well he'd integrated himself into the series. I got chills with the line above, and in an earlier sequence, where Megatron expounds his new Autobot philosophy: "The opposite of Functionism isn't lack of Functionism. The opposite of Functionism is choice. It's about doing what you want-- regardless of what you were born to do, or what you're told to do, or what society expects you to do. No one can decide how to live your life except you." The second-last page, with Megatron lecturing to his new followers, is charming ("Peace through empathy."); the final page, where it seems like this might be the one reality where Megatron and Orion Pax can be friends, is heart-warming.

This was a satisfying end to the Megatron story. If he had ended up acquitted for his crimes because of a technicality like he'd originally planned, that would have beggared belief. But as told here, he genuinely comes around to the Autobot philosophy, and then is given an opportunity to put it into action. But I also like the tragedy that several of the Lost Light crew, in particular Rodimus and Ultra Magnus, end the storyline convinced Megatron never really did change, and was playing them the entire time. (Rodimus because of his own ego; Ultra Magnus because he can't stand ambiguity.) What was done with Megatron in season 2 of More than Meets the Eye and Dissolution shows the validity of IDW's approach to the Transformers universe. These are the stories you could only tell outside of the usual straightjacket of Autobots-versus-Decepticons, and they're all the better for it.

There's also a couple side plots about what's happening on Necroworld, which is mostly 1) the introduction of a new character, Anode, on whom I am currently agnostic, and 2) the deteriorating relationship Cyclonus and Tailgate. All the feels about the latter, of course; I look forward to seeing where both storylines go, as they're clearly more about setting up concepts for the run of Lost Light now that it's tied off some of the biggest plots of season 2 of More than Meets the Eye.

Next Tuesday: Meanwhile, on Cybertron... Windblade must fight evil giant robot zombies Till All Are One!

Dissolution originally appeared in issues #1-7 of Transformers: Lost Light (Dec. 2016–June 2017). The story was written by James Roberts, illustrated by Jack Lawrence, inked by John Wycough (#7), colored by Joana Lafuente (#1-7) and John-Paul Bove (#1), lettered by Tom B. Long, and edited by Carlos Guzman.