Showing posts with label series: maze agency. Show all posts
Showing posts with label series: maze agency. Show all posts

09 September 2026

The Maze Agency: "The Adventure of the Chinese Dissident" and Other Stories by Mike W. Barr et al.

Somewhat belatedly—I think while writing up the previous post in this sequence—I discovered that there were actually three Maze Agency short stories that had been published outside of the regular Maze Agency comic series. One was a comic story published in a one-shot from Alpha Productions called The Detectives; the other two were prose stories, which could be found in an installment of the quarterly series Noir (a mix of comics and prose) and an anthology called Sex, Lies and Private Eyes. So I tracked them down to cap off this series. (When the hypothetical Maze Agency omnibus is released, hopefully it will include them all.)

The comic story in Detectives #1 (which has a cover by original Maze Agency ongoing artist Adam Hughes), "The Adventure of the Chinese Dissident," is just ten pages, and so can't be as complicated as most Maze Agency stories, but is pretty good regardless. Its main downside is that you only get any clues at all about a page before it's all revealed, so there's not really a chance to "play along" as the reader... but it's not like I was ever going to do that successfully in any case! Paul Pelletier is a solid artist here (I mostly know him from small bits and bobs on series like The Darkstars or Blue and Gold), and I would have gladly seen more Maze Agency from him.

The other two are, like I said, prose stories. It's weird when characters originated in comics make the jump to prose, in my opinion; I think a lot of time there's a kind of flatness. Comics tell you interiority through  mostly external cues, especially in a series like The Maze Agency, which has no narration. I spent some time reading a bunch of superhero-comics-turned-prose-stories, and I found it was hard to imagine a lot of superhero characters as actually having vivid interior lives—not just for me, but obviously for the writers! Mike Barr isn't inexperienced in prose (I actually read a couple of his prose Star Trek works two decades ago now), but he doesn't really go for interiority at all here: the narrator is distant from Jen and Gabe. This can work in a detective story, but it did make me feel like these weren't really playing to the strengths of the medium.

from Noir: The Illustrated Crime Fiction Quarterly #1
Weirdly, both "The Heat Is On" and "Murder Gone Wylde" are about pornography: the former about an adult video store, and the latter about a producer of porn DVDs. I found "The Heat Is On" had a good sense of atmosphere that worked well, but the actual mystery was slight; "Murder Gone Wylde" has an engaging set of characters and suspects, and was a lot of fun... unfortunately, I think it might have been even more fun as an actual comic! Still, as one last way to spend time with Jen and Gabe (and Lieutenant Bliss, etc.), you could do a lot worse. Did Barr ever write any original mystery novels? I feel like he could have done good things with that canvas.

"The Adventure of the Chinese Dissident" originally appeared in issue #1 of The Detectives (Apr. 1993). The story was written by Mike W. Barr, pencilled by Paul Pelletier, inked by Bob Cram Jr., lettered by Susan Dorne, and edited by Christopher Mills. 

"The Heat Is On" originally appeared in issue #1 of Noir: The Illustrated Crime Fiction Quarterly (Winter 1994). The story was written Mike W. Barr, illustrated by Rick Magyar, and edited by Christopher Mills. 

"Murder Gone Wylde" originally appeared in Sex, Lies and Private Eyes (2009). The story was written by Mike W. Barr and edited by Joe Gentile and Richard Dean Starr.

This is the last in a series of posts about Mike W. Barr's The Maze Agency. Previous installments are listed below:

  1. The Maze Agency vol. 1 #1-5 (1988-90)
  2. The Maze Agency vol. 1 #6-23 (1989-91)
  3. The Maze Agency vol. 2 #1-3 (1997-98)
  4. The Maze Agency vol. 3 #1-3 & vol. 4 #1 (2005-23)

Two related posts cover Noir Quarterly and Sex, Lies and Private Eyes.

19 August 2026

The Maze Agency: "A Beautiful Crime" and Other Stories by Mike W. Barr, Ariel Padilla, Ernest Jocson, et al.

Almost a decade after its first revival (see item #3 on the list below), Mike W. Barr's The Maze Agency was revived again, for a second three-issue miniseries, this time from IDW. (The revival was accompanied by a new collection of volume 1's first five issues, see item #1 below; I have also seen some evidence that ISBNs were assigned for more collections, but none of those were ever published.)

I found these three issues more of a mixed bag than the previous revival from Caliber. I think there were two reasons: one avoidable, and one perhaps unavoidable.

First, the avoidable one. I didn't find any of the stories among these three as well put together as the ones in the previous two runs of The Maze AgencyMaze Agency stories were always complicated, sure—I imagine there's very rarely a fair-play whodunit that isn't—but these usually verged into overcomplicated. The reader might very often lose track of things... but probably the one thing that should never happen in a whodunit is that the reader loses track of the suspects. But in all of these stories, especially the first and the third, I found that was exactly was what happened. Two many characters, and when the murderer was revealed, I wasn't quite sure I remembered who they were.

Probably part of the problem there is not the writing, but the art: the IDW stories are all penciled by Ariel Padilla, and I didn't think he had the command of making unique faces necessary to pulling off the complex character work of a murder mystery. Sure, not everyone can be Adam Hughes, but almost all of his many replacements in the original run still managed to do it. The glossy mid-2000s coloring techniques probably don't help either. In particular, issues #2 and 3 have lots of characters—beauty pageant participants and two distinct Japanese families, respectively—and if you can't tell them all apart, you'll very quickly be lost. I wish a stronger artist had been found to bring back The Maze Agency.

from The Maze Agency vol. 3 #2
The other reason, though, was probably unavoidable. The pleasure of the original Maze Agency wasn't just the whodunits, it was being with Jen and Gabe as their relationship evolved and developed. The series moved forward in real time; its two years of comics covered two years of their lives.

Volume 3 of The Maze Agency was published fifteen years after the last issue of volume 1...  yet the characters have clearly not aged fifteen years. Nor, however, are we picking up shortly after where we left off; these are not early 1990s period pieces, either. In true "comic book time" fashion, the fashions and the technology indicate this is the mid-2000s, but Jen and Gabe are where we left them. Or, even worse, regressed a little: one of the stories indicates Gabe has his own apartment, but he actually moved in with Jen during the original run. There probably was not a good solution to this dilemma, but I find it disappointing nonetheless. (I think, though, I would have done what Sue Grafton did in the Kinsey Millhone books partway though, and transformed them into period pieces. For one thing, the fashions of the late 1980s and early 1990s are much better than the generic mid-2000s stuff Jen is wearing here. She even lost her forelock!)

from The Maze Agency vol. 3 #3
What I think of as the "modern" revival of The Maze Agency actually isn't all that modern—depressingly, it's closer to the series's original run than it is to the present! However, there was one last Maze Agency revival just a couple years ago, from Scout Comics... which lasted just one issue! I was able to find a press release about the Scout revival but no interviews or anything; certainly, the fanfare with which it was announced seems to indicate it wasn't planned as a one-shot, but no further issues were solicited or anything.

Anyway, it's fine. The twists of the mystery are interesting enough, and there are some good bits of humor in it. Unfortunately, it's let down by the art: all of Silvano Beltramo's women basically have the same face, and he's also the colorist, and occasionally gives Jen reddish-blond hair (matching one of the suspects) instead of blond, so I often had to reread dialogue to figure out which woman was Jen! I do appreciate they got Alan Davis back to do one of the covers; I think it was originally a 1:5 incentive cover, but it wasn't any more expensive than the regular cover online.

from The Maze Agency vol. 4 #1
The Scout Comics one-shot seems to be it for The Maze Agency; I believe it was Mike Barr's last-ever published comics work, and he's now having health problems, alas. If you liked the core series, these later revivals don't quite recapture its glory days, but are still worth tracking down.

Volume 3 of The Maze Agency originally appeared in three issues, from Nov. 2005 to Jan. 2006. The stories were written by Mike W. Barr, penciled by Ariel Padilla, inked by Ernest Jocson (#1-2) and Michael Jason Paz (#3), lettered by Tom B. Long, colored by Rainier Beredo (#1, 3) and Romulo Fajardo Jr. (#2), and edited by Dan Taylor.

"Shriek: The Sequel!" originally appeared in issue #1 of The Maze Agency vol. 4 (Dec. 2023). The story was written by Mike W. Barr, illustrated and colored by Silvano Beltramo, lettered by Tyler Smith, and edited by Andrea Lorenzo Molinari.

This is the penultimate in a series of posts about Mike W. Barr's The Maze Agency. The next covers the short stories. Previous installments are listed below:

  1. The Maze Agency vol. 1 #1-5 (1988-90)
  2. The Maze Agency vol. 1 #6-23 (1989-91)
  3. The Maze Agency vol. 2 #1-3 (1997-98)

12 August 2026

The Maze Agency: "The Death of Justice Girl" and Other Stories by Mike W. Barr, Gene Gonzales, et al.

Mike Barr's "fair-play whodunit" comic series The Maze Agency (see my two posts linked below for more detail on its original run) has been revived several times since the end of its original run in 1991. The first of these revivals was a three-issue black-and-white miniseries from indie publisher Caliber Comics in the late 1990s. Picking up the first two of these isn't that hard, but the third issue often goes for silly money on the secondary market—I think because Adam Hughes drew one its two covers, though even the cover he didn't draw can still go for a lot for some reason. (Automated bot pricing?) Thankfully MyComicShop posted a $3 copy of the non-Hughes cover while I was engaged in some futile eBay bidding. (Like, it wasn't there when I started looking for it, hence me going to eBay to begin with, but then I went back a few days later and it was!)

The Caliber run consists of three done-in-one murder mysteries, of course: in #1, Jen and Gabe investigate the death of the actress who played Justice Girl decades ago in a film; in #2, they travel to a Catholic monastery to locate a vital witness for a mob case, and in #3, they are confounded when three different women all turn up claiming to be a model who hasn't been seen in public for decades. They are all solid mysteries of the type Barr perfected in the original Maze Agency run, though I found all the characters and clues in #3 (each potential model also has associated side characters) hard to keep track of. On the other hand, I liked #2 a lot; a large cast of suspects, but they are distinctive, so you can keep track of them all fairly easily, and some nice twists.

from The Maze Agency vol. 2 #2
I'm assuming running the series in black and white was a cost-cutting decision, not an artistic one. Certainly, issues #1 and 3 seem to have been drawn much as anyone would draw a color comic. However, issue #2 feels like it was designed to run in black and white: lots of shadows in the monastery, lots of dark brickwork. Overall, I found it moody and effective. If someone (hypothetically) created a Maze Agency Omnibus, I'd probably want to see issues #1 and 3 colored, but I think coloring #2 would diminish its effect.

Overall, Gene Gonzales is an effective penciller, capturing the likenesses of our leads; he does the first two issues and the first half of the third. Unfortunately, the second half of #3 is done by a different artist with a style that seems both rushed and inappropriately cartoony... and having your characters change physical appearance halfway through an issue is especially detrimental to a murder mystery!

Volume 2 of The Maze Agency originally appeared in three issues, from July 1997 to Apr. 1998.* The stories were written by Mike W. Barr; pencilled by Gene Gonzales (#1-3) and James Bible (#3); inked by David Rowe (#1), Ande Parks (#2), Jason Baumgartner (#2-3), and Larry Shuput (#3); and edited by Joe Pruett (#1-3) and James Pruett (#3).

This is the antepenultimate in a series of posts about Mike W. Barr's The Maze Agency. The next covers volumes 3 and 4 from IDW and Scout. Previous installments are listed below:

  1. The Maze Agency vol. 1 #1-5 (1988-90)
  2. The Maze Agency vol. 1 #6-23 (1989-91) 

* The indicia dates on issues #2 and 3 are both just "1998," no month given. Some Internet sources give the months as Jan. and Feb. 1998, respectively, but I think this is just arbitrarily placing the issues in the two earliest slots in 1998. John Jackson Miller's Comichron includes issues #2 and 3 on his sales charts for Feb. and Apr. 1998, and given that issue #1 appears on the sales chart for July 1997, we can infer that Caliber was one of those publishers where the indicia date matches the sales month.

05 August 2026

"Meet Jennifer Mays, New York's prettiest detective, and Gabriel Webb, amateur sleuth and true crime writer, in another fair-play whodunit -- challenging you to solve the mystery as it unfolds!": The Maze Agency #6–23

The first four or five issues of The Maze Agency have been collected two or three times, by my reckoning. However, the original series ran twenty-three issues plus an annual and a special, and aside from one story from the annual and one from the special, none of that material has ever been collected. But it is all available on the secondary market for pretty reasonable prices.

Interestingly, the series was cancelled by publisher Comico after June 1989's issue #7, but the series was picked up by Innovation Comics... even continuing the numbering with December 1989's issue #8! (Issue #8 credits Comico editor Michael Eury, so I'd guess the issue was originally prepared for them.) If you're trying to read it all in order, note that special #1 was published between issues #12 and 13, and annual #1 between issues #15 and 16. It is very clear that the comic struggled in the comics market of the 1980s and '90s; it had acclaim, but never a wide audience. (It probably doesn't help that once Adam Hughes gets snapped up to draw JLA, the series never really has a regular penciller again; Hughes draws #8, 9, and 12; the other fifteen issues of the regular series feature eleven different pencillers.)

If you've read the first five issues, how these ones unfold won't be a big surprise to you: every issue features a done-in-one murder mystery when Jen and Gabe solve the crime. Supposedly they are all "fair-play whodunits," meaning the reader can look at all the clues and solve the mystery too. I didn't really attempt to do this because, though I enjoy reading them, I am not "good" at murder mysteries. Only one time, with issue #11's "…Twas the Crime Before Christmas…" (pencils by Robb Phipps), did I even come close, thanks to a very obvious clue about color blindness. In some stories, the explanations can get pretty convoluted, but that's all part of the genre in my experience; you've just got to roll with it. (I found #9's "The English Channeler Mystery: A Problem In Deduction" particularly far-fetched; I must not have been the only one, because someone actually writes into the lettercol with a completely different solution, claiming it fits all the facts, though writer Mike Barr disagrees. I also thought the "clues" in the one about a group of authors being murdered, #16's "If Books Could Kill…", beggared belief, though all the book stuff was quite fun.)

But when it hits, it hits. These are almost never not pleasurable in the way that murder mysteries ought to be pleasurable: fun characters, including some engaging cops for our leads to interact with, enjoyable pulling together of threads and ideas. I particularly enjoyed the aforementioned Christmas story in #11; the one where Jen's police ally herself becomes a suspect, #15's "Too Much Bliss" (art by Mike Okamoto, Mike Witherby, and Rick Magyar); and the one about a homophobic serial killer, #21's "Valentine's Slay." Surely the best of all, though, was issue #14's "Before Midnight" (pencils by Robb Phipps), where a death-row inmate who Jen helped put away is murdered just before his execution. Really tense and clever and well put together.

And though, as I said, the series never regains a regular penciller, there's still some solid artwork across these issues. I particularly liked Mary Mitchell's pencils on issues #16 and 21. (Alas, it doesn't seem like she had much of a subsequent career; her last credited work on League of Comic Geeks is a ten-page story in Marvel Valentine Special #1 from 1997.) I was also pleased to see some early-career work from Rob Davis on #19, who went on to do some excellent art and writing for Doctor Who Magazine from 2007 to 2011. Rick Magyar does most of the inks from issue #8 to 14, which helps maintain consistency, and he's definitely good value.

I only have two real complaints about this run. The first is that it stretches credulity for me when people investigate murders professionally just happen to encounter a murder mystery. I get this is a feature of the genre, but it gets overused a bit: in #6, Jen and Gabe go on vacation and encounter a murder, then in #7, they go to visit Jen's parents and encounter a murder, and then in #8 there's a murder in Gabe's apartment building. Quite a run there! Similarly, issues #16, 17, and 19 all feature murders they just happen to bump into, rather than ones Jen is hired to solve. It's a device that needs to be used more sparingly.

The other is that I felt like in the earlier issues Barr was setting up some stuff about how the two of them met that never gets paid off. A lot of the early issues revolve around Gabe wanted more of a relationship while Jen is reluctant, and I really enjoyed seeming them slowly grow closer together. But it seemed like the early issues implied there was a bit of a story there, and we never get to hear it. Also there's a lot of focus on Jen's family... but what about Gabe's? (Maybe I just wanted a story set in Ohio.)

The special and the annual are also good stuff. Special #1 sees Jen and Gabe solve three murders in one day, each one drawn by a different artist. I particularly liked the one based around Jen's haircut, "Afternoon: Murder by a Hair," one of the only times Rick Magyar provides pencils. Annual #1 is mostly a Spirit tribute (art by Rick Magyar, Darick Robertson, & Wm. Messner-Loebs); I haven't read any Spirit, but the stylistic diversion is enjoyable. 

All that said... if you like well-constructed comics and fun characters, this is definitely a highlight of the medium and the genre. It's a shame no one has ever crowdfunded some kind of definitive omnibus collection, but they're worth tracking down for sure. 

This is the second in a series of posts about Mike W. Barr's The Maze Agency. The next covers volume 2 from Caliber. Previous installments are listed below:

  1. The Maze Agency vol. 1 #1-5 (1988-90)

29 July 2026

The Maze Agency, Volume 1 by Mike W. Barr, Adam Hughes, et al.

The Maze Agency was a comic book series that originally ran from 1988 to 1991, with brief revivals in 1997, 2005, and 2024. It was emphatically not a superhero series; it was about the owner of a private detective agency, Jennifer Mays, and her boyfriend, the freelance crime writer Gabriel Webb, as they solved crimes together. The series was the brainchild of Mike W. Barr, a comics writer known for his detective-focused take on Batman—and, if you're a Star Trek fan, his exemplary run on the movie-era comics. I first learned about it, I think, from an appreciation post on the late, lamented comics blog Comics Alliance, which was surely the high point of Internet comics journalism. (This might sound sarcastic, but it's absolutely not; my consumption of contemporary comics went way down when I no longer had CA to point me towards stuff aligned with my tastes.)

Since I just don't have enough comics series to work my way through around here, with this post I'm embarking on a journey through the history of The Maze Agency. Thankfully, though, there's a lot less of it than, say, Blackhawk

The Maze Agency, Volume 1

Collection published: 2005
Contents originally published: 1988-90
Acquired and read: March 2026
Writer/Creator: Mike W. Barr
Pencillers: Alan Davis, Adam Hughes
Inks: Alan Davis, Rick Magyar, Al Vey

Letterers: Todd Klein, Deborah Marks, Bob Pinaha
Colorist: Julia Lacquement

The only issues of The Maze Agency to ever have been reprinted are the first five; there was a black-and-white trade paperback of the first four in 1990 from Innovation,* but in 2005, IDW rereleased the first five (plus some other stuff, which I'll come to) in color, as a companion to their revival of the series. (No further trades were ever released, not even of IDW's own material, so it must not have been a big seller, even though some sleuthing leads me to think that ISBNs were assigned to future collections.)

This is one of those comic books that's kind of hard to review, in the sense that what The Maze Agency does isn't genius... but it is perfect, if you take my meaning. That is to say, this is a comic that has an objective and it fulfills that objective with precision and professionalism. Mike Barr is an underrated writer, in my opinion; he knows (knew? I don't think he's had any new comics work released since 2024's one-issue Maze Agency revival, but I could be wrong) exactly how to put a comic book together. These issues have to pack in a lot, because each one is a single story: they need to introduce a mystery and a cast of supporting characters to go along with it to serve as victim(s) and suspects and witnesses, and provide clues and red herrings, and they also need to give Jennifer and Gabe interesting things to do. That's a lot to pack into twenty pages, but Barr manages it every time with an economy of storytelling that really impressed me. It's just pleasurable to read on a panel-to-panel basis. There is nothing flashy here, but it's efficient in the way that only a solid comics pro of the 1980s could be, in my opinion.

Aw, poor Gabe.
from The Maze Agency vol. 1 #1 (art by Adam Hughes & Rick Magyar)

The steady, experienced hand of Barr as writer is aided by the then new, upcoming hand (that's a weird metaphor, isn't it?) of Adam Hughes as artist. Hughes would go on to become a superstar of the comics industry, but this was among his first comics work if not, I think, the first. Hughes's skill rests in his ability to both draw attractive people and communicate character with facial expressions; it's little wonder he was later poached from this series to illustrate Justice League America, a series equally suited to his talents. (Fun fact: Hughes drew the Maze Agency characters in a cameo in JLA #34, and when Barr found out, he got DC to let him write some dialogue for their appearance!)

Or maybe, Poor Jen!
from The Maze Agency vol. 1 #3 (art by Adam Hughes & Rick Magyar)

Like I said, this volume collects five regular issues of the series. In these five, Jen and Gabe deal with murders in the contexts of an art gallery heist, the discovery of lost sitcom episodes, a facility for testing experimental cars, a group of Jack the Ripper enthusiasts, and an Alcor-like cryonics facility. I found them all enjoyable, solid, well-constructed mysteries. Like any mystery series, though, it's not just about the murders, but also the detectives. The other pleasure of the series is the developing relationship between the leads, as well as their interaction with the supporting cast. We're not told exactly how Jen and Gabe met or got involved with each other, but their relationship is clearly quite recently established when the series begins, and Gabe is eager while Jen is hesitant. They're fun characters, and using Adam Hughes as artist is key to the series's success here: just as a solid mystery tv show is elevated by the chemistry of its cast, so is this comic elevated by Hughes's ability to depict character through his art.

Awwwww...
from The Maze Agency vol. 1 #4 (art by Adam Hughes & Rick Magyar)

When trying to figure out what issues of this series I needed to buy in addition to the TPB, I was stymied by finding contradictory information about this collected edition. Some references said it contained the first five issues plus Maze Agency Annual #1, others said it contained the first five issues plus Maze Agency Special #1. I had to wait for my copy to arrive to solve this mystery. So which was it? Well, it was both and neither. The IDW trade paperback contains one story from annual #1 and one story from special #1... but both of those issues contained other stories as well, so if you want the complete Maze Agency, you'll have to buy both of those issues even if you already own this collection.

In a text piece in the full Maze Agency Special, Mike Barr says it was Alan Davis who gave Jen her little forelock, and he was initially opposed to it but came to like it in the end.
from The Maze Agency Special #1 (art by Alan Davis)

The story from 1990's special #1 is "The Mile-High Corpse!" (here listed as being from Maze Agency #0, which isn't quite accurate). This story was written by Barr with illustrations by comics legend Alan Davis, and though it wasn't printed until much later, it was completed first—Barr used it to try to convince potential publishers to try to get on board with publishing the series. It's just six pages long, so the mystery can't be very complicated, but it gives you a very brief understanding of the premise, and of course it's always a pleasure to see some Alan Davis art.

This actually goes on to be a significant recurring gag in the comic.
from The Maze Agency Annual #1 (art by Adam T. Hughes & Rick Magyar)
The story from annual #1 is even shorter, just three pages. "Murder in Mint Condition" is about Jen and Gabe very quickly solving a mystery at a comics convention... because the first two pages were given away for free at a comics convention in 1988. You could submit your solution; the last page, with the actual solution, was later printed in the Comics Buyer's Guide. The complete story was eventually reprinted in both the annual for 1990 and the original trade paperback. Not really a satisfying mystery but a nice curio.

This is the first in a series of posts about Mike W. Barr's The Maze Agency. The next covers issues #6-23 of volume 1.

* According to Mike Barr's text page in The Maze Agency vol. 2 #1, Caliber also put out a trade of the first four issues in 1997, but I can't find any evidence this actually happened: it's not on the GCD, it's not listed for sale anywhere, or ever having been for sale.