Finally, at last, we come to the end of the Justice League's pre-Zero Hour run... and thus the end of my continuous reading; from here I'll be jumping ahead a bit. Here we have the final issues of Justice League International and Justice League Quarterly, as both series were cancelled with Zero Hour. (The JLI lettercol indicates more issues of JLQ were planned, though; it mentions an all–Tasmanian Devil issue by David De Vries and Kiki Chansamone which never happened.)
The Justice League did continue from this point, with JLI-era characters in its roster still like Booster Gold and Fire... but nothing I've seen or read of this era is even remotely appealing. As far as I can tell, Justice League America continued to lean further into the "extreme" 1990s aesthetic, and of course, it was paired with Extreme Justice, which was surely even moreso. I could barely stomach the last year or so of JLA; I don't need more of this.
(Christopher Priest did take over on Justice League Task Force, which seems interesting, but I'll save reading that for another time.)
Reading this era in order is pretty straightforward. Mostly the three series rotate between each other, one issue leading into the next. The only time there's not a direct continuation is between JLA #91 and JLI #15, so that's where I recommend reading the last two issues of JLQ.
![]() |
| from Justice League Task Force #14 |
written by Dan Vado, Mark Waid, and Gerard Jones; pencils by Marc Campos, Sal Velluto, and Chuck Wojtkiewicz; inks by Ken Branch, Jeff Albrecht, and Bob Dvorak (with Robert Jones & Rich Rankin); letters by Clem Robins, Bob Pinaha, and Kevin Cunningham; colors by Gene D'Angelo and Glenn Whitmore
Judgment Day was a six-part story that rotated through all three Justice League monthlies: the American branch, international branch, and Task Force all teamed up to deal with a world-threatening menace. This is the Overmaster. Unsurprisingly, this story has all the negatives of all the recent stories from all three titles: bad art, especially by Marc Campos, over-the-top melodrama, incoherent plotting. Much of the story is never really explained. What is the connection between this Overmaster and the one that threatened the Detroit-era League? How did he cause all the disasters around the Earth before he even got there? Why was he going around empowering random people? Why doesn't he just destroy the Earth right away instead of imposing this countdown?
There are some nuggets of a good concept here. I liked the idea that Booster encountered a situation where he knew things were going to turn out fine in the future... but then the events of Zero Hour meant that his future knowledge actually wasn't right. But all the stuff about Booster being dead and not dead was painted with way too broad a brush. I did like the stuff between Booster and Beetle, though; I feel like their friendship was largely not utilized during Dan Vado's run so it was good to see it in play here. The idea no one was being born or dying is creepy.
On the other hand, we once again get an ineffectual Wonder Woman up against a rash Captain Atom when it comes to command of the League. I don't know why we needed to see this play out three stories in a row; it's insulting to both characters. (And when and how did Atom even become a League member again?) This time we get the added layer of a UN-threatened League shutdown from Maxwell Lord. I'm not sure why Max was kept on as a lead character after Breakdowns when he has done so very little of interest except occasionally be the face of UN interference.
The big aspect of this story is the death of Ice. It comes across as a bit of a Chewbacca moment: "kill the family dog." That is to say, kill the nicest character because it will garner the most sympathy. In execution, it doesn't work very well. Ice had been absent from the League for a long time, and since her return, hasn't even really felt like Ice in any meaningful sense. She spends most of Judgment Day under the Overmaster's mind control, which is not really an interesting way for a character to spend their final appearance. Surely an effective character death should remind you of why you liked someone before they get killed off, but there's none of that here.
The one thing I did like about the death of Ice was the actual issue in which it happened, JLTF #14, certainly the best issue of the whole crossover. As the League acts to stop the Overmaster, we keep cutting to T. O. Morrow and a couple other villains; every time the League does something, we see Morrow cross it off of a list of things he knows are going to happen. The culminates in him crossing Ice's death off the list. It's a surprisingly effective mechanic from writer Mark Waid, giving the death of Ice some impact.
Lastly, Dan Vado and Marc Campos's run finishes out with a coda issue about how the death of Ice affected the team. The characters snarl and posture a lot; the potential drama of Fire dealing with this is of course squandered by bad writing and worse art.
![]() |
| from Justice League Quarterly #16 |
written by Paul Kupperberg, Charlie Bracey, and Andy Mangels; pencilled by Vince Giarrano, Rick Stasi, Curt Swan, Khato, Danny Rodriguez, Carlos Franco, and Phil Jimenez; inked by Vince Giarrano, Dick Ayers, Jose Marzan, Khato, Andrew Pepoy, Richard Space, Rich Rankin, and John Stokes; lettered by Albert De Guzman, Gaspar, Agnes Pinaha, Chris Eliopoulos, Bob Pinaha, and Clem Robins; colored by Patricia Mulvihill, Jerry Nicholas, Phil Allen, Greg Rosewall, Robbie Busch, Scott Ballman, and Greg Wright
The first of the last two issues of Justice League Quarterly seems pretty random: it's an all–General Glory issue. In the monthlies, General Glory last did something other than appear in a crowd shot back during Breakdowns, so around three years ago. I'm not sure why editorial decided he needed a whole book devoted to him!
But I'm not going to complain because this is pretty good stuff. There's a frame story set after Judgment Day; after its events, General Glory reverted to his Joe Jones form—and had a heart attack. He's been hospitalized alongside a paralyzed hero cop, and Jones spend their time together telling the cop stories from the General Glory comic books published after the General disappeared. This provides a frame story for four "flashback" stories—though we know none of them happened. The first is a Kirby monster comic pastiche, with pitch-perfect art from Rick Stasi and Dick Ayers; the second a bit of a Batman pastiche. These were both really good pastiche... but I didn't really see the point. Writer Paul Kupperberg did something similar in an earlier issue of JLQ (see item #9 in the list below), but there to comedic effect.
There is good comedy in the other two stories. The Dark Knight Returns parody is hilarious: "The rest of the world merely visits, never getting deeper into my heart and soul than the foyer of my life. Me, I live down in the cellar, alone, the dry-rot of my discontent eating away at the timbers of my emotional support." Amazing! The Image parody isn't quite as funny, but it has its moments still. (It is a bit grating that here in JLQ, Kupperberg is making fun of the Image aesthetic while over in JLA, they're just ripping it off. Either it's good or it's not, folks, pick a lane!) The frame story is surprisingly good, too, aided by some strong art from Vince Giarrino. It ends with the debut of a new General Glory. Unfortunately, I think this guy never appeared again for two decades until Geoff Johns (of course, it's always Geoff Johns) brutally killed him to prove a situation was serious.
The very last issue of JLQ has a Global Guardians lead feature; I thought we'd finally gotten past these guys but I guess not. Like too many of them, it's more about setting up a new status quo than actually telling an interesting story. Plus this one is a lot about something happening in some kind of series called... "Primal Force"? What even is that? Did the Global Guardians ever get an ongoing feature? I doubt it, and I'm not sure why JLQ spent so much time trying to position them for one. The other two stories here focus on Captain Atom and Maxima. The Captain Atom one is fine; it's nice to see a post-resurrection story where he's not a dumb jarhead but though the idea here is decent the execution didn't grab me. The Maxima one is surprisingly good, as Maxima struggles to help a young teenage runaway forced to work as a prostitute. It's a bit on-the-nose but I liked it a lot. It's too bad we didn't spend more of Maxima's time in the League delving into her complexities like this. Some great art by the great Phil Jimenez.
![]() |
| from Justice League International vol. 2 #67 |
stories by Mark Waid and Gerard Jones, pencils by Sal Velluto and Anthony Williams, inks by Jeff Albrecht and Luke McDonnell, letters by Bob Pinaha and Clem Robins, colors by Phil Allen and Gene D'Angelo
This linked pair of issues has the League continuing to deal with the fallout of Ice's death. A tabloid outfit tries to get details on her; the League agrees to not speak to the press, but Blue Beetle breaks the silence, both to get the truth out there, and to use the money to pay Booster's medical bills. It has its moments, but there's too much melodramatic posing and snarling. Clearly a lot of these issues are devoted to shuffling off the board the characters who won't play a role in the post-Zero Hour League, like Doctor Light and Power Girl. (Did the Power Girl pregnancy storyline ever get resolved anywhere? Honestly, I kind of hope not.)
![]() |
| from Justice League Task Force #16 |
written by Christopher Priest; pencilled by Luke Ross, Greg LaRocque, and Phil Jimenez; inked by Cramer, Banning, Faucher, & Marzan Jr., Rich Rankin, and John Stokes; colored by Gene D'Angelo and Dave Grafe; letters by Clem Robins, Bob Pinaha, and Kevin Cunningham
Lastly, we finish out with a three-part story called Return of the Hero! The premise of this one is interesting: it turns out the Justice League had a sixth founding member we didn't know about, Triumph, who accidentally eliminated himself and the enemy the League was fighting from time. Triumph is brought back amid the timeline fluctuations of Zero Hour, along with the aliens he was fighting. But how can he get the League to help him when 1) they're in mourning for Ice, and 2) they don't remember he ever existed? This is by Priest, so it has a lot of good moments: Triumph's original story, the League needing to take a taxi to defeat the aliens in D.C., Ralph's self-realization about his role in the League, the Tasmanian Devil finally revealing his origin, L-RON in Despero's body.
But it is brought down a bit by the repetitive over-the-top arguments and fights. I get that the League is under strain here but it feels like everyone says the same thing five times. And Triumph's own emotional throughline seems a bit muddled. I'm not totally sure what point is being made with him here.
This ends with the League in tatters... yet again. But like I said, that's enough for me for now! On to the returns of the original JLI team.
This is the fifteenth in a series of posts about Justice League International. The next covers Formerly Known as the Justice League and I Can't Believe It's Not the Justice League. Previous installments are listed below:
- Justice League #1-6 / Justice League International #7-12 (May 1987–Apr. 1988)
- Justice League International #13-21 (May 1988–Dec. 1988)
- Justice League International #22-25 / Justice League America #26-30 / Justice League Europe #1-6 (Jan. 1989–Sept. 1989)
- Justice League America #31-36 / Justice League Europe #7-12 (Oct. 1989–Mar. 1990)
- Justice League America #37 / Justice League Europe #13-21 (Apr. 1990–Dec. 1990)
- Justice League America #38-50 / Justice League Europe #22 (May 1990–May 1991)
- Justice League America #51-52 / Justice League Europe #23-28 (Feb. 1991–July 1991)
- Justice League America #53-60 / Justice League Europe #29-36 (Aug. 1991–Mar. 1992)
- Justice League America #61-65 / Justice League Europe #37-42 (Apr. 1992–Sept. 1992)
- Justice League America #66-69 / Justice League Europe #43-50 (Sept. 1992–May 1993)
- Justice League America #70-77 / Justice League Task Force #1-3 (Jan. 1993–Aug. 1993)
- Justice League America #78-83 / Justice League International #51-52 / Justice League Task Force #4-8 (June 1993–Jan. 1994)
- Justice League America #84-85 / Justice League International #53-57 / Justice League Task Force #9 (Aug. 1993–Feb. 1994)
- Justice League America #86-88 / Justice League International #58-64 / Justice League Task Force #10-12 (Nov. 1993–May 1994)




























