Showing posts with label creator: leonard kirk. Show all posts
Showing posts with label creator: leonard kirk. Show all posts

23 April 2025

Black Panther: Avengers of the New World: Klaw Stands Supreme by Ta-Nehisi Coates, Leonard Kirk, et al.

All in all, Ta-Nehisi Coates's second Black Panther story, Avengers of the New World, runs thirteen issues. Here, I am reviewing the second half of the story (which appeared in Black Panther #166-72, even though the first half appeared in Black Panther #13-18... comics, everybody!). The first three installments are called "Klaw Stands Supreme" on the cover, but inside are still titled "Avengers of the New World." I am rapidly coming to the unfortunate conclusion that of all the extended runs on Black Panther I've read, Coates's might be the worst. I loved Priest's run for the most part, Don McGregor never fails to be interesting, Kirby's is nuts but it's still Jack Kirby, and though I never really clicked with Reggie Hudlin's, it was never boring.

This is. 

from Black Panther vol. 1 #166
(script by Ta-Nehisi Coates, art by Leonard Kirk & Marc Deering)
How is this story thirteen issues? Either characters are having long, boring conversations, or they are having long boring action scenes. Coates doesn't seem to know how to integrate these two things, and especially doesn't seem to know how to use either to reveal character in interesting ways. Again and again, creatures come through a gate to another dimension. There is a whole group of villains here, of which Klaw is just one, but I don't know why because mostly they just stand around. Does anything noteworthy come out of T'Challa confronting the man who killed his father? Not really, when they finally meet up it's all over in a second.

Then we learn someone called the "Adversary" is responsible for it all. Who's the Adversary? Don't worry, the book literally never tells you. Not what his powers are, not what he wants, not why you should care. If you want to know any of that, you need to go read an X-Men comic! For real! There's just a footnote, but the book acts like you should be excited when this guy I literally never heard of pops up. Wasn't this book drawing in new Marvel readers who were intrigued by Coates as scripter and/or what they saw in the then-recently released film? It's a baffling creative decision that undermines what little of interest was going on in this story.

Plus Queen Divine Justice is in this, but she could literally be anyone for all it matters; none of her personality carries over.

I guess Coates was trying to say something about godhood? I don't really know but at the end Black Panther and everyone else suddenly becomes their own gods and then they win??? Why??????

I got all these comics for free so I will continue to read them but man, I am dreading that there are twenty-five more issues of Coates's run to go. They keep pairing him with good artists, but it doesn't do any good to hire Leonard Kirk if you don't give him something worth drawing.

from Black Panther Annual vol. 1 #1
(script by Don McGregor, art by Daniel Acuña)
The book invites comparison to those previous runs because it was during this span that there was also Black Panther Annual #1, which had three short stories written by Priest, McGregor, and Hudlin. Priest tells a story of Everett K. Ross, of course, who despite being promoted out of field work finds himself drawn into a new escapade with T'Challa, with hilarious results of course. It's abbreviated but fun, and I enjoyed that Priest poked a bit of fun at what later writers did with his concepts; Ross is very confused that the Dora Milaje can speak to people who aren't T'Challa, in English.

McGregor's story is set in a world where T'Challa and Monica Lynne never split up... and she dies of cancer. I appreciated how well McGregor could still evoke his old style, twenty-five years after he last worked on the character; it's a perfect pastiche of his own work. I didn't know he was even still writing comics! It was neat to see all the old characters rendered in the old style once again. The Hudlin one continues a story from the previous Black Panther Annual #1 (comics, everybody!) set in a dystopian future where Wakanda conquered the world. It's mostly just exposition. But I was much happier to read this than whatever it is Coates is up to.

Lastly, one issue has a three-page origin recap for the Black Panther. It's fine.

Parts 7-13 of Avengers of the New World originally appeared in issues #166-72 of Black Panther vol. 1 (Dec. 2017–June 2018). The story was written by Ta-Nehisi Coates; penciled by Leonard Kirk (#166-67, 169-72) and Chris Sprouse (#168); inked by Leonard Kirk (#166, 169-71), Marc Deering (#166-67, 172), and Karl Story (#168), with Walden Wong (#168, 172); colored by Laura Martin (#166-67, 169-72) and Matt Milla (#167-68, 172), with Chris Sotomayor (#168); lettered by Joe Sabino; and edited by Wil Moss.

Marvel Legacy: "The Black Panther" originally appeared in issue #166 of Black Panther vol. 1 (Dec. 2017). The story was written by Robbie Thompson, illustrated by Wilfredo Torres, colored by Dan Brown, lettered by Joe Sabino, and edited by Darren Shan.

Black Panther Annual vol. 1 originally appeared in one issue (Apr. 2018). The stories were written by Priest, Don McGregor, and Reggie Hudlin; illustrated by Mike Perkins, Daniel Acuña, and Ken Lashley; colored by Andy Troy and Matt Milla; lettered by Joe Sabino; and edited by Wil Moss.

ACCESS AN INDEX OF ALL POSTS IN THIS SERIES HERE

14 December 2022

“During the days of World War II, a group of costumed mystery men gathered together to form the first and greatest super-hero team of all time. Now, fighting alongside the surviving original members, a new generation of heroes has been born.... Today, the JUSTICE SOCIETY OF AMERICA lives again!”

DC's JSA by Geoff Johns collections stalled out after four volumes, going up to issue #45. But JSA ran for another forty-two issues beyond that. I ended up deciding the best way to read issues #46-87 (May 2003–Sept. 2006) was through DC's digital comic service, DC Universe Infinite, where for a monthly fee you can access a vast collection of back issues. It doesn't have a Kindle app, but it worked perfectly fine in the browser on my tablet. Some of this run I had read before; specifically, I had read #56-67 and 76-81 as part of my Sandman spin-offs project, as those issues had significant developments for Lyta Hall, mother of the second Dream.

I think there are clearly two big influences on this run of JSA, which is mostly, but not entirely, written by Geoff Johns. (David Goyer departs after five issues; Keith Champagne writes some fill-ins around the time of Infinite Crisis; the series is closed out in a five-issue arc by Paul Levitz.) The first is Paul Levitz's All-Star Comics, which was the first ongoing run to do the thing Johns does here (as signalled in the first-page blurb I've used in my post title): mix original JSA heroes with a new generation. Levitz's series co-starred WWII-era JSA members like Wildcat and Green Lantern with descendants and legatees like Huntress and Power Girl. Johns very much takes that approach; Jay Garrick co-exists with Jakeem Thunder. The other influence is Roy Thomas's Infinity, Inc. That comic wasn't a JSA one, but focused on the JSA's legacy. Thomas's comic evolved the status quo of many JSA characters, giving them children and marriages and new life developments. Put both of these approaches together and, I would argue, you have the major influences on Geoff Johns's approach to JSA.

JSA even features a variety of one-time Infinc stars: Al "Nuklon" Rothstein is now the JSA's Atom-Smasher. Rick Tyler, son of the original Hourman, is one of three different Hourmen to serve during this run. Alan Scott's daughter Jade puts in a few appearances, his son Obsidian does so as well. Hector "Silver Scarab" Hall is the new Doctor Fate, and his wife Lyta "Fury" Hall is brought out of the Vertigo universe. Northwind and Brainwave Jr. show up, as well, and though Yolanda "Wildcat" Martinez is dead, her cousin is a recurring character. Power Girl wasn't a big Infinc player outside of its opening arc, but she's here too. The Star-Spangled Kid is dead, but of course JSA member Stargirl inherits his legacy, and his sidekick. Basically the only Infinity, Inc. members to not show up or influence JSA are Helena "Huntress" Wayne, who was eradicated from continuity, and Beth "Doctor Midnight" Chapel, who was dead (and is never even mentioned because she was replaced by a white man).

But if you are an Infinity, Inc. fan there is little to enjoy in the callbacks. Of the original Infinity, Inc. members, Atom-Smasher, Obsidian, Northwind, and Brainwave all become villains during JSA. So does Wildcat's cousin. One or two could be interesting, but when it happens to four-or-five of them, it begins to feel repetitive and obnoxious. Part of the joy of superhero comic universes is to see characters you like again and again... but it brings me no joy for Northwind to be reduced to a snarling animal without any dialogue and turn evil for no readily apparent reason. (And let's not linger on the optics of this happening to a character coded as Native American.) Same goes for Obsidian, for Brainwave, for Atom-Smasher. I liked these characters in Infinity, Inc.; my reward for that is to see Brainwave assaulting people. Rick Tyler is killed off so his father can be brought back. Hector and Lyta do okay, at least.

As an undergraduate, I read a little bit of—or, to be honest, maybe just about—the "anxiety of influence" in a class on performativity in Victorian drama. That was twenty years ago, so I cannot claim to be au fait with the ideas of Harold Bloom. But I seem to recall that the later writer is anxious about the influence of the earlier writer, and thus in many cases seeks to destroy or undermine him. Does Geoff Johns destroy Roy Thomas's characters as a way of attempting to eradicate Roy Thomas's influence on him? I don't know enough about Bloom to say... but it was a pretty obnoxious pattern to see play out in this title again and again.

When JSA isn't involved in multi-part storylines about mass murder, which is unfortunately most of the time, it's a pretty good comic book. I usually liked the done-in-ones the best; there's a fun Thanksgiving issue, and a great Christmas issue about the JSA protecting Santa Claus. There's a nice Stargirl story about what she's up to during Infinite Crisis. But I found much of this run an unappealing slog, with little of the sense of fun or brightness or character that makes me enjoy a superhero comic. The basic premise here is good—a multigenerational superhero team where the characters can evolve and change—but little about the execution was ever enjoyable.

This post is thirty-seventh in a series about the Justice Society and Earth-Two. The next installment covers JSA: Strange Adventures. Previous installments are listed below:
  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]
  11. Last Days of the Justice Society of America (1986-88)
  12. All-Star Comics 80-Page Giant (1999)
  13. Steel, the Indestructible Man (1978)
  14. Superman vs. Wonder Woman: An Untold Epic of World War Two (1977)
  15. Secret Origins of the Golden Age (1986-89)
  16. The Young All-Stars (1987-89)
  17. Gladiator (1930) ["Man-God!" (1976)]
  18. The Crimson Avenger: The Dark Cross Conspiracy (1981-88)
  19. The Immortal Doctor Fate (1940-82)
  20. Justice Society of America: The Demise of Justice (1951-91)
  21. Armageddon: Inferno (1992)
  22. Justice Society of America vol. 2 (1992-93)
  23. The Adventures of Alan Scott--Green Lantern (1992-93)
  24. Damage (1994-96)
  25. The Justice Society Returns! (1999-2001)
  26. Chase (1998-2002)
  27. Stargirl by Geoff Johns (1999-2003)
  28. The Sandman Presents: The Furies (2002)
  29. JSA by Geoff Johns, Book One (1999-2000)
  30. Wonder Woman: The 18th Letter: A Love Story (2000)
  31. Two Thousand (2000)
  32. JSA by Geoff Johns, Book Two (1999-2003)
  33. Golden Age Secret Files & Origins (2001)
  34. JSA by Geoff Johns, Book Three (1999-2003)
  35. JSA by Geoff Johns, Book Four (2002-03)
  36. JSA Presents Green Lantern (2002-08)

05 October 2022

JSA, Book Four by Geoff Johns, David S. Goyer, Leonard Kirk, Keith Champagne, et al.

JSA by Geoff Johns, Book Four

Collection published: 2020
Contents published: 2002-03
Read: July 2022

Writers: Geoff Johns, David S. Goyer
Pencillers: Leonard Kirk, Peter Snejbjerg, Keith Giffen, Stephen Sadowski, Patrick Gleason
Inkers: Keith Champagne, Peter Snejbjerg, Al Milgrom, Andrew Pepoy, Christian Alamy
Colorist: John Kalisz
Letterer: Ken Lopez

The fourth (and final) volume of JSA by Geoff Johns finally catches events up to what was collected back in book two; in that book, Captain Marvel and the Rick Tyler Hourman were members of the team, and we finally see them join here! If you're making a definitive series of collections, I feel like you could make a much better effort at getting the order right.

Collecting issues aside, the series finally hit its groove for me in this collection. I've struggled with it up until now, but I enjoyed most every storyline in this volume. It opens with "Stealing Thunder," where the Ultra-Humanite has put his brain into Johnny Thunder's body in order to access the power of the Thunderbolt. First there's a pretty decent character-focused prologue (which nicely wrongfoots you about what has happened to Johnny), and the story itself does a good job of focusing on the personalities of individual JSA members. It jumps ahead several months, to when the Earth is an Ultra-Humanite-controlled dystopia, and a small group of heroes remains free of his control. So we follow the members of this group, and it's all handled pretty well. We even get an issue that focuses on former Injustice Society member Icicle, a villain who's immune to the Ultra-Humanite's control and becomes an uneasy ally of the JSA. It's nice to see Rick Tyler (formerly of Infinity, Inc.) again, and the thing about him being able to spend one last hour with his dad, the original Hourman, is pretty neat.

I appreciate all the Infinc callbacks, of course... especially since I actually forgot about this one!
from JSA #34 (art by Leonard Kirk & Keith Champagne)

After this, we get some character-focused one-offs. A Father's Day story parallels Rick meeting with his father, and Jakeem Thunder trying to track down his. I enjoyed this one. Then there's a story about a villain lusting after Power Girl, and it's as bad as all Geoff Johns–penned Power Girl stories. But then there's a decent story about an old Dr. Mid-Nite villain getting his grandson to commit crimes, and the JSA working together to stop him.

Don't trust him!
from JSA #32 (art by Peter Snejbjerg)

Finally, there's a multi-part story about time travel. Some characters go back to the 1940s and meet the original Mr. Terrific; this I really liked, especially the way Mr. Terrific immediately cottoned on to what was happening. Some other characters end up in Ancient Egypt with the original Hawkman and Black Adam, and this I found much less interesting. It does seem like the series is moving back in the direction of having Hawkgirl hook up with Hawkman, which I find profoundly dull and kind of creepy. The stuff about Black Adam's tortured past I don't really care for, because I know it goes pretty unpleasant places in stories like World War III.

Poor Johnny Thunder... or maybe not?
from JSA #36 (art by Leonard Kirk & Keith Champagne)

Also the Hector-Hall-looking-for-Lyta subplot continues to be dead dull. It's a succession of plot beats, not a story about characters.

Ouch.
from JSA #38 (art by Stephen Sadowski & Andrew Pepoy)

But overall, this is an effective team comic at this point. It helps that Leonard Kirk is an absolutely solid artist. Not "flashy," but good personality and good storytelling and good action, the exact kind of artist a nuts-and-bolts team title like this needs. I've liked him ever since his Captain Britain and MI13 days for Marvel. The real shame is that this series of collections ended with this volume; even though DC did collect all of JSA and Justice Society of America vol. 3 in a set of three JSA by Geoff Johns Omnibuses, their "re-cutting" of the run as a series of trade paperbacks ended here, only partway through the contents of what had been JSA by Geoff Johns Omnibus, Volume Two. So having read issues #1-45 of this series via Hoopla, I am going to need to track down #46-87 some other way! (Also it seems clearly criminal that this series was called JSA by Geoff Johns when in the end, David Goyer wrote as many of the collected issues as Johns did... if not more!)

This post is thirty-fifth in a series about the Justice Society and Earth-Two. The next installment covers JSA Presents Green Lantern. Previous installments are listed below:
  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]
  11. Last Days of the Justice Society of America (1986-88)
  12. All-Star Comics 80-Page Giant (1999)
  13. Steel, the Indestructible Man (1978)
  14. Superman vs. Wonder Woman: An Untold Epic of World War Two (1977)
  15. Secret Origins of the Golden Age (1986-89)
  16. The Young All-Stars (1987-89)
  17. Gladiator (1930) ["Man-God!" (1976)]
  18. The Crimson Avenger: The Dark Cross Conspiracy (1981-88)
  19. The Immortal Doctor Fate (1940-82)
  20. Justice Society of America: The Demise of Justice (1951-91)
  21. Armageddon: Inferno (1992)
  22. Justice Society of America vol. 2 (1992-93)
  23. The Adventures of Alan Scott--Green Lantern (1992-93)
  24. Damage (1994-96)
  25. The Justice Society Returns! (1999-2001)
  26. Chase (1998-2002)
  27. Stargirl by Geoff Johns (1999-2003)
  28. The Sandman Presents: The Furies (2002)
  29. JSA by Geoff Johns, Book One (1999-2000)
  30. Wonder Woman: The 18th Letter: A Love Story (2000)
  31. Two Thousand (2000)
  32. JSA by Geoff Johns, Book Two (1999-2003)
  33. Golden Age Secret Files & Origins (2001)
  34. JSA by Geoff Johns, Book Three (1999-2003)

27 June 2016

Revolutionary Reading: An Examination of the Legion of Super-Heroes Threeboot, Part I: Teenage Revolution

Comic trade paperback, n.pag.
Published 2005 (contents: 2004-05) 

Acquired February 2016
Read May 2016
Legion of Super-Heroes: Teenage Revolution
​
Writer: Mark Waid
Penciller: Barry Kitson
Additional Pencils: Leonard Kirk, Dave Gibbons, Scott Iwahashi
Inkers: Art Thibert, Mick Gray, Barry Kitson, James Pascoe, Drew Geraci, Scott Iwahashi
Colorists: Chris Blythe, Paul Mounts, Dave McCaig
Letterers: Phil Balsman, Jared K. Fletcher, Pat Brosseau, Rob Leigh

This is the new Legion of Super-Heroes. In the past, the Legion of Super-Heroes was a group of teenage superheroes from the future. This version, the third since the group was introduced in Adventure Comics #247 back in 1954, is something more: they are revolutionaries. They don't want to beat up bad guys (or they don't only want to beat up bad guys), they want to beat up the system itself. There are seventeen Legionnaires on the "core" team-- but they are only the vanguard of 75,000-member youth movement from dozens of planets across the galaxy.

from Legion of Super-Heroes vol. 5 #1 (art by Barry Kitson & Mick Gray)

The idea of superheroes as revolutionaries isn't a new one. I would argue that it goes back the genre's ur-text, Action Comics #1 in 1938. Superman in that first story doesn't fight Lex Luthor: he fights war profiteers. And in later stories he tackles other aspects of the United States' economy and social structure, like slumlords and people fixing college football games and unsafe driving conditions. (Okay, and a leaking dam.) This doesn't last, as in Action Comics #13 it starts off about a taxi driver protection racket, but ends up being about the Ultra-Humanite, introducing the first superhero to his first supervillain.

But the idea that the superhero is a revolutionary figure recurs throughout the genre's history, and various creators take it on in various ways: Dennis O'Neill and Neal Adams in Green Lantern/Green Arrow (1970-72), Warren Ellis and Bryan Hitch in The Authority (1999-2000), Joe Kelly in Action Comics #775: "What’s so funny about Truth, Justice, & The American Way?" (2001), Mark Millar in Superman: Red Son (2003), and Paul Pope in Batman: Year 100 and Other Tales (1998-2006). Alan Moore has taken on the idea repeatedly in his comics work, including in Miracleman (1982-89), Watchmen (1986-87), and V for Vendetta (1982-89). More on him later, though. I wouldn't suggest that revolution is the only project of the superhero genre (Amazing Fantasy #15, the debut of Spider-Man, captures a whole different part of it), but it is an important part of it.

If you know anything about the comics I listed, it's that they're excellent, but mostly dark, bloody, and dour. Teenage Revolution shows that a revolutionary superhero comic does not have to be like that. The Legion is bright and fun, rebelling against a future that's forgotten how to enjoy itself, where people communicate only via screens (even when in the same room), everyone goes outside completely bundled up, and children's locations are monitored at all times for their safety.

from Teen Titans/Legion Special #1 (art by Barry Kitson)

The teens in the Legion stand for a brighter, more exciting time, and they access this through-- in a sort of metatextual twist that's never really explained-- comic books published by DC Comics. They have spinner racks in Legion HQ:
from Legion of Super-Heroes vol. 5 #1 (art by Barry Kitson & Mick Gray)

...quiz each other on their DC Comics trivia:
from Legion of Super-Heroes vol. 5 #6 (art by Barry Kitson & Art Thibert)

...and even use them as a guide to what "dates" used to be like:
from Legion of Super-Heroes vol. 5 #3 (art by Barry Kitson & Art Thibert)

The superheroes of the twentieth and twenty-first centuries are a key part of the inspirations of the Legionnaires, as is reflected in their code names:
from Legion of Super-Heroes vol. 5 #1 (art by Barry Kitson & Mick Gray)

But the parameters of the Legion's conflict with the wider society of the United Planets is often defined vaguely. The Legion doesn't want kids (or "underagers," as they are called) to have their locations monitored, but other than that, what are they fighting for? And how are they fighting for it? The comic skirts around these issues, not always willing to show the violence that comes with revolution. Often throughout the series, an external threat ends up diverting the Legion's attention, and their violence is directed against that.

How revolutionaries articulate violence against their own society is a key question in stories of revolution, I think. In his book From Utopia to Apocalypse: Science Fiction and the Politics of Catastrophe (2010), Peter Y. Paik argues that most would-be revolutionaries, and fiction about revolutionaries, flinches from these issues. But Paik praises Alan Moore's works (Miracleman, Watchmen, and V for Vendetta are all discussed) as being among those that examine this difficulty thoroughly. Revolutionary change requires violence, he says, and though the moral cost is too high to bear, but "The grievous price of achieving utopia thus ceases to be terrible once Homo sapiens reaches the stage at which it feels free to shrug off as unduly burdensome the moral reservations entailed by the sacrifices that have been committed for the sake of advancing the progress of history."

How does one become able to "shrug"? How do you reach the point where you can say, "Killing all these people was okay because it advanced the progress of history"? Paik's analysis of Watchmen shows how the superhero Ozymandias is one such shrugger.

For the most part, Mark Waid and Barry Kitson's Legion of Super-Heroes avoids these issues. Things rarely get violent between them and the United Planets. (The first panel above refers to one such moment, where the Science Police tried to bulldoze Legion HQ. But the Legion's followers surrounded it and stopped it from happening with their bodies, and no one was hurt: there were no sacrifices.) I'll talk about one such moment when I get to the third volume.

But for now, the very first issue actually has one of the series' most protracted engagements with the idea of revolutionary violence. In this issue, the Legion is summoned to the planet Lallor, which is outside the United Planets, but allied to it. The Legion has been organizing underagers on Lallor into a political majority. It's a little unclear to me exactly what the backstory is. At one point, the leader of the Legion, Cosmic Boy, describes it as an "armed adult rebellion," implying the adults are rebelling against the underagers, but here, a dying Lallor underager tells Invisible Kid:
from Legion of Super-Heroes vol. 5 #1 (art by Barry Kitson & Mick Gray)

...implying that the adults were in control. Either way, there's some kind of armed conflict between the adults on Lallor and the Legion-affiliated underagers. Because the alliance between the United Planets and the government of Lallor, the U.P. government asks the Legion not to intervene against the Lallor government.

The Legionnaires, of course, ignore this edict. They justify their intervention-- they shrug-- in terms of preventing a larger outbreak of violence. Cosmic Boy argues that a number of planets are edging toward war:
from Legion of Super-Heroes vol. 5 #1 (art by Barry Kitson & Mick Gray)

...and in a war, it's the young who will fight it on behalf of their elders. That it's the young who pay for decisions made by adults in which they have no say is a recurrent social criticism raised by the Legionnaires throughout the series. Here, the Legion engages in violence to prevent the larger violence of a full-scale war, knowing that the young, the disenfranchised will pay the most if there is one.

The United Planets' dithering is often portrayed as the biggest threat to peace. Because the United Planets is so big and so socially conservative, it is not quick to act. Because the Legion exists outside the government, they can act quickly and decisively to cut situations off before they escalate into larger outbreaks of violence. Thus, Cosmic Boy authorizes Legion involvement on Lallor.

from Legion of Super-Heroes vol. 5 #1 (art by Barry Kitson & Mick Gray)

But this is a rare moment in the series. The youth movement that is the Legion of Super-Heroes never has direct, violent confrontations with the social order of the United Planets, something that's hard to imagine would be the case if this comic had been written ten years later, after Occupy Wall Street and Black Lives Matter. Most of the time, the Legion doesn't have to shrug at all, and it feels like some of the potential of this version of the Legion has been left on the table as a result.

That's not to say there isn't a lot to like about the "threeboot" Legion, but this essay is focused on one particular aspect, not leaving me with much room to mention how much I liked Barry Kitson's clean art, the pervasive feeling of optimism, the clever sci-fi ideas, and especially the character of Dream Girl, who is definitely my favorite in this incarnation. Like the best reboots, Waid and Kitson's take is at least as interesting as what it's replacing, and the differences are more than interesting enough to justify the undertaking.

05 June 2012

Dark X-Men: The End

Comic hardcover, n.pag.
Published 2010 (contents: 2010)
Acquired April 2012
Read May 2012
Dark X-Men

Writer: Paul Cornell
Penciler: Leonard Kirk
Inkers: Jay Leisten & Leonard Kirk
Colorist: Brian Reber
Letterer: Rob Steen

After the events of Utopia: Avengers/X-Men, the "Dark X-Men"-- Norman Osborn's government-sponsored team of mutants for dealing with mutant problems-- are down to just five members, Emma Frost, Namor, Cloak, Dagger, and Dark Wolverine all having gone elsewhere.  This leaves the team with Mystique as its field leader and Mimic (who borrows other mutants' powers), Weapon Omega (who killed Alpha Flight, the bastard), and Dark Beast (a sadistic version of Beast from an apocalyptic timeline) as its only members. Mystique impersonates the dead(?) Jean Grey in the field, just because she can.

In Utopia, one was left with an impression of the Dark X-Men as a group of very, very dangerous people with malevolent intent. In turning them into viewpoint characters, Cornell ends up undermining them: the book feels more like Confused X-Men. Mystique just wants to be free of Osborn, Omega doesn't mean to do anything he does, and Mimic is similarly well-intentioned. Only Dark Beast is as malevolent as his name implies, cruelly tortuting in the name of science. This would all be okay, as obviously this group needs to be more deeply characterized than being simply EVIL, but they're not deeply characterized; each character has one single-minded objective that they follow.

We're told they're conflicted, but only with Mystique does this conflict come across as anything more than confusion.  Indeed, Mystique was my favorite part of the book. Sure, she's selfish and partly she just wants to escape Osborn, but she's motivated by a loyalty to mutantkind and she seems to actually want to do the right thing sometimes. I've never read a story with her character before, but I'd like to read more.

This being Cornell, the dialogue is pretty good, and there's a number of great concepts running around here, more than a book this size would lead you to expect. And Leonard Kirk's art is great, clean but angular, perhaps not what you'd expect for a "dark" comic, but it's so good, that I have no complaints. His Mystique looks pretty good in that jumpsuit!

A number of reviews that I read of this book indicated that its subtitle, "Journey to the Center of the Goblin," was a dead giveaway as to where the story was going. It sure says something about the oddity of my dabblings in Marvel Comics that I spent the whole book waiting for Alpha Flight's Goblyn to show up. (She didn't.)