Showing posts with label creator: john broome. Show all posts
Showing posts with label creator: john broome. Show all posts

13 April 2026

DC Finest Science Fiction: The Gorilla World by John Broome, Sid Gerson, Murphy Anderson, et al.

DC Finest: Science Fiction: The Gorilla World

Collection published: 2025
Contents originally published: 1953-54
Acquired: December 2025
Read: February 2026
Writers: John Broome, Gardner Fox, Sid Gerson, Mann Rubin, Edmond Hamilton, Arthur Wallace, Jack Miller, Otto Binder, Sid Miller, Jerry Coleman
Pencillers: Murphy Anderson, Gil Kane, Mort Drucker, Henry Sharp, Jim Mooney, Carmine Infantino, Alex Toth, Frank Giacoia, Jerry Granedetti, Sy Barry, Virgil Finlay, Howard Sherman, Irwin Hasen
Inkers: 
Murphy Anderson, Gil Kane, Sy Barry, Bernard Sachs, Jim Mooney, Frank Giacoia, Ray Burnley, Joe Giella, Virgil Finlay, Howard Sherman, Carmine Infantino
Letterers: Gaspar Saladino, Pat Gordon

Early solicitations of this DC Finest volume—which collects a bunch of science fiction tales from various DC titles from 1953 to '54—indicated it was about a "gorilla world." Someone on Reddit posted a complaint that he had bought the book for gorilla action, and that there are just two gorilla-related stories in its 600 pages. Instead, he had to read about some guy called Captain Comet!?

Well, suddenly I was interested. I became a fan of Captain Comet with his starring role in the 2007 Mystery in Space miniseries, and have enjoyed some of his other appearances in series like L.E.G.I.O.N. and R.E.B.E.L.S.; back in 2012, DC solicited an "archive edition" of Captain Comet stories, which I did preorder, but it was cancelled.

This volume contains sci-fi material (normally I try to say "sf," not "sci-fi"... but this material is definitely sci-fi, not sf) from Strange AdventuresMystery in Space, and Action Comics. Mostly they are standalone one-off tales; if you've read any of DC's horror anthologies from around the late 1960s and early '70s (e.g., House of MysteryHouse of SecretsThe Witching Hour), as I have, you'll recognize the format. There are a few recurring features: in addition to the Captain Comet stories from Strange Adventures, there are also stories about Tommy Tomorrow of the Planeteers from Action, "Interplanetary Insurance, Inc." from Mystery in Space, and the very first "Space Cabbie" story from Mystery in Space #21 (by Otto Binder and Howard Sherman), which would go on to become a recurring feature.

I have enjoyed some archival Captain Comet stories I've read (e.g., those reprinted in DC Super-Stars of Space), but these struck me as rather anodyne. Later creators would do good stuff with this setup, but here, the character is pretty bland. The most interesting ones here are definitely Strange Adventures #35, where he meets the "Guardians of the Universe" (writer John Broome clearly beginning to iterate concepts he would crystallize much more successfully in Green Lantern a few years later; art by Murphy Anderson) and #39 (by John Broome and Murphy Anderson), where he testifies against a murderous sapient gorilla (mostly because I enjoyed how this one started in medias res with a whole implied adventure beforehand).

Did no one ever retcon these guys to somehow be the same at the Green Lantern Corps's Guardians of the Universe? I am surprised.
from Strange Adventures vol. 1 #35 (script by John Broome, art by Murphy Anderson)

The Tommy Tomorrow stuff, though, was even worse. This guy has no personality and, as far as I could tell, no consistent supporting cast or worldbuilding from story to story. He's very very occasionally been brought back, but I assume only because later writers would have read these stories when they were five. Outside of indiscriminate nostalgia, I don't see what you could enjoy in these tales. 

The only person who has less of a personality than Tommy Tomorrow is one of Tommy Tomorrow's subordinates.
from Action Comics vol. 1 #195 (script by Otto Binder, art by Jim Mooney)

On the other hand, I was surprised by how much I enjoyed the stories of "I.I.I.": Interplanetary Insurance, Inc. I don't know why someone at DC Comics thought kids would love stories of an interplanetary insurance fraud investigator, but it's the exact kind of mixing of the mundane and the fantastic that I enjoy. The stories don't always make a lot of sense on their own terms (maybe you should investigate the life-cycles of newly discovered aliens before selling them life insurance?) but the idea was wacky enough to be delightful. Similarly, the one "Space Cabbie" story here is good fun, and you can see why DC picked it up to be a recurring feature later on. DC has brought back Space Cabbie occasionally, but where is my return appearance for Bert Brandon of I.I.I.!?

My seven-year-old kid read the book after I was done with it; when I asked what they thought of the I.I.I. feature, they didn't even remember it. (Captain Comet was their favorite.) I can't imagine why not!?
from Mystery in Space vol. 1 #18 (script by Sid Gerson, art by Carmine Infantino & Sy Barry)

Outside of those features, this is entirely done-in-one standalone tales. Like I said, it reminded me a lot of the DC horror anthologies I've read... but those were much more consistently enjoyable than these. Is horror an easier genre to get right than sci-fi? Or have 1960s horror trappings just dated less than 1950s sci-fi trappings? The stuff here is largely pretty cheeseball. Lots of bug-eyed aliens and mad scientists who invent amazing technologies but can't think of anything better to do with them than petty theft. Every now and then there was a good one in a sort of sub-Twilgiht Zone kind of way. My favorite was probably "The Eye-Dropper World" (from Strange Adventures #42, by Otto Binder, Murphy Anderson, and Joe Giella), where a guy evolves a species of oversized paramecium to sentience in his backyard with tragic results.

I was going to ask if this guy had institutional approval, but actually, if they're not vertebrates, you can do whatever you want!
from Strange Adventures vol. 1 #42 (script by Otto Binder, art by Murphy Anderson & Joe Giella)

So, overall, this is fine in terms of actual reading experience. But it's great in terms of the archival experience: I suspect most, if not all, of these stories have never been reprinted before; the "DC Finest" volumes have given us some sure things, like "triangle era" Superman and the Jim Shooter Legion and Mike Grell's Green Arrow, but I appreciate very much their commitment to more forgotten aspects of DC's long publication history. I doubt this well sell as well as any of those, but I hope we get more volumes of Silver Age sci-fi.

13 December 2023

Justice Society of America: A Celebration of 75 Years

Justice Society of America: A Celebration of 75 Years

Collection published: 2015
Contents originally published: 1941-2012
Acquired: December 2019
Read: December 2019–September 2023

Writers: Gardner Fox, Robert Kanigher, John Broome, Dennis O'Neil, Paul Levitz, Roy Thomas, Len Strazewski, James Robinson, David Goyer, Geoff Johns & Alex Ross
Artists: Everett E. Hibbard, Martin Nodell, Bernard Baily, Howard Sherman, Chad Grothkopf, Sheldon Moldoff, Ben Flinton, Irwin Hasen, Joe Kubert, Alex Toth, Carmine Infantino, John Belfi, Frank Giacoia, Arthur F. Peddy, Bernard Sachs, Mike Sekowsky, Sid Greene, Dick Dillin, Joe Giella, Joe Staton, Rich Buckler, Jerry Ordway, Arvell Jones, Tony DeZuniga, Mike Parobeck, Mike Machlan, William Rosado, John Dell, Ray Kryssing, Stephen Sadowski, Michael Bair, Dave Meikis, Paul Neary, Rob Leigh, Alex Ross, Dale Eaglesham, Ruy Jose, Drew Geraci, Nicola Scott & Trevor Scott

When I began my JSA journey way back in December 2019, this 2015 volume had been put on sale on Comixology, so I picked it up; it contains a sampling of stories from across seventy-five years of the Justice Society, ranging from the first original story of the team in All Star Comics vol. 1 #4 (Mar./Apr. 1941) up to its then most recent incarnation in Earth 2 #6 (Jan. 2013). Some of it was redundant with material I was going to read anyway, but it was a good source for stories I would not have otherwise have read, and I sprinkled those among the other tales of my four-year Justice Society marathon. I'll review those ones here, but also point out where you can find my comments on the other inclusions.

All Star Comics vol. 1 #4, 37, & 55 (Mar./Apr. 1941–Oct./Nov. 1950)
These are three classic JSA stories. All Star #4 wasn't their first adventure—but it was their first adventure as a team. The first three issues of All Star had the JSA regaling each other with tales of solo adventures; this one has them all working together, though though do the traditional thing of splitting up to handle their own aspects of the case, and the individual parts are even drawn by each character's usual artist. All three are Golden Age comics: more interesting for what they do than the crude way in which they do it. But I did enjoy the sprawling nature of All Star #4 in particular; it's a whopping sixty pages!

from Justice League of America vol. 1 #82
(script by Denny O'Neil, art by Dick Dillin & Joe Giella)
Justice League of America vol. 1 #21-22, 30, 47, & 82-83 (Aug. 1963–Sept. 1970)
Of course, you couldn't have a Justice Society history collection without JLA #21-22, the story that reintroduced them as denizens of Earth-2 during the Silver Age. But I don't really get what the other ones are doing here; I didn't really enjoy them when I originally read them in the various Crisis on Multiple Earths volumes, and I didn't enjoy them here. It would have been better to use some of the stories that tap into the idea that the JSA has its own history where characters can really grow and change, like JLA #171-72.

Adventure Comics vol. 1 #466 (Nov./Dec. 1979)
This is the Silver Age version of the JSA's disbanding, which I already reviewed as part of All Star Comics: Only Legends Live Forever, and which was also included in Justice Society of America: The Demise of Justice.

from Justice League of America vol. 1 #193
(script by Roy Thomas, art by Rich Buckler & Jeremiah Ordway)
Justice League of America vol. 1 #193 (Aug. 1981)
This fourteen-page backup serves as a prelude to All-Star Squadron. It probably reads weirdly on its own, to be honest, but if you're going to read All-Star Squadron afterward (and I did), it provides excellent context for issue #1. If A-SS is ever collected, I imagine this will be included, but there's no sign of that thus far.

All-Star Squadron #67 (Mar. 1987)
The post-Crisis origin of the JSA, which I already reviewed as part of All-Star Squadron. I would have preferred to see an actual A-SS story, but this is fine.

Justice Society of America vol. 2 #10 (May 1993) / All Star Comics vol. 2 #2 (May 1999) / JSA #25 (Aug. 2001) / Justice Society of America vol. 3 #10 (Dec. 2007)
A number of modern age revivals and/or flashbacks that I've already reviewed: the 1990s one, an installment of The Justice Society Returns!, an issue of JSA (included in JSA by Geoff Johns, Book Two), and an issue of Geoff Johns's second Justice Society revival. For every single one of these series, I would have picked something else. I was glad to see the 1990s revival here, because it's often overlooked... but surely the first issue would make more sense than the last. The installment of The Justice Society Returns! included here doesn't even make sense in context, much less out of it; literally any other issue of the event would have been better. The JSA issue is part of a tedious crossover with Hawkman; there surely must have been a better option. And the last inclusion here is from another big event, Thy Kingdom Come; I would have picked Johns's last issue on the series, "Happy Birthday Stargirl!"

from Earth 2 #6
(script by James Robinson, art by Nicola Scott & Trevor Scott)
Earth 2 #6 (Jan. 2013)
I mean, I guess they had to include some issue of Earth 2 here, and someone must like it, but this just confirmed to me that everything I suspected about the series was true. This has character names from the JSA, but making them contemporary characters battling the apocalypse means they lose everything that makes the JSA interesting and enjoyable.

Overall, a pretty mixed bag, to be honest. Some necessary inclusions, but some pretty questionable ones, too.

This post is the penultimate in an improbably long series about the Justice Society and Earth-Two. The next installment covers Power Girl Returns. Previous installments are listed below:

06 September 2021

Review: Justice Society of America: The Demise of Justice by Len Strazewski, Grant Miehm, Mike Parobeck, Tom Artis, Rick Burchett, et al.

Collection published: 2020
Contents originally published: 1951-91
Acquired: January 2021
Read: June 2021

Justice Society of America: The Demise of Justice

Written by Len Strazewski, John Broome, and Paul Levitz
Pencils by Rick Burchett, Grant Miehm, Mike Parobeck, Tom Artis, Frank Giacoia, Arthur Peddy, and Joe Staton
Inks by Rick Burchett, Grant Miehm, Frank McLaughlin, Frank Giacoia, Bernard Sachs, and Joe Staton
Colored by Tom Ziuko, Robbie Busch, and Adrienne Roy
Lettered by Janice Chiang and Ben Oda

Roy Thomas's work in the DC universe came to an end in 1989, with the publication of the final issue of The Young All-Stars. (On a regular basis, anyway; he would return for one-offs like All-Star Comics 80-Page Giant and DC Retroactive: Wonder Woman over the years.) Less than two years later, one of his long-term dreams would finally come to fruition: fifty years after their debut, the Justice Society of America received a self-titled comic!

Justice Society of America vol. 1 was an eight-issue miniseries consisting of Vengeance from the Stars!, a story set during the Golden Age. Just this year, in a bit of fortuitous timing for me, it was collected in a nice hardcover edition under the title The Demise of Justice, along with two extra stories, both "final" adventures for the JSA: their last Golden Age appearance from 1951's All Star Comics #57 and the retconned story of their disbanding from 1979's Adventure Comics #466. Justice Society #8 actually sets up Adventure #466, and Adventure #466 mentions All Star #57, so the whole thing reads pretty well. (The book also contains a foreword by Mark Waid, where he gives exposition on ten JSA members... six of whom do not actually appear in the main story... but doesn't give any background on one who does... the woman one... hmmmm...)

A writer who has Black Canary rock up to a crime scene on her motorcyle is a writer who gets it.
from Justice Society of America vol. 1 #2 (script by Len Strazewski, art by Grant Miehm)

Vengeance from the Stars! is a great little story, using its somewhat broader canvas to good effect. The first four issues focus on, in turn, the Flash, Black Canary, Green Lantern, and Hawkman, each reacting to a crisis as America's power grid is dismantled by a shadowy figure, and as they come under attack by living constellations. Then #5 is a Flash and Hawkman team-up, #6 is a Black Canary and Green Lantern team-up, and #7-8 bring together all four characters along with Starman. It's a really pleasing structure, ensuring that each JSA member gets some great moments in the spotlight, and also giving you the fun of them teaming up together; it feels triumphant when all five of them come together at the end because the anticipation has been building for six issues.

This artist is good at giving the Flash those heroic eyebrows.
from Justice Society of America vol. 1 #1 (script by Len Strazewski, art by Rick Burchett)

I didn't think I'd ever read anything by Len Strazewski before (I just checked, and it looks like only his Phantom Lady feature in Action Comics Weekly), but this shows him to be a solid, un-pretentious writer. The story takes the sensibilities of the Golden Age JSA and updates them without losing what made them charming to begin with. There are a lot of fight scenes, which in the hands of a lesser writer would annoy me, but each issue's fight is distinct, and there's a lot of focus on how each member of the JSA thinks their way out of the problem using their unique abilities. The eight issues give each encounter space to breathe. There are a lot of nice touches here, like Hawkman's Native American archaeologist friend or the way Solomon Grundy is woven into the story. Strazewski has a great handle on Black Canary, who's my favorite of the five characters spotlighted here.

Sorry for the gutter loss.
from Justice Society of America vol. 1 #4 (script by Len Strazewski, art by Tom Artis & Frank McLaughlin)

I was a bit worried by the fact that the eight issues feature four different pencillers and three different inkers, but there are no hasty fill-ins here. Each artist does a great job of capturing character and action, and the style is the late 1980s/early 1990s, pre-computer coloring one that is my favorite. If all comics looked like this I wouldn't complain!

This comic might contain the only appearance of Doiby Dickles I haven't hated.
from Justice Society of America vol. 1 #6 (script by Len Strazewski, art by Tom Artis & Frank McLaughlin)

After this, Strazewksi, along with Parobeck (who pencilled #3 and 5), put out a short-lived Justice Society ongoing, and on the basis of this, I am looking forward to reading it. It did strike me that I don't think there are any references to any post-Crisis retcons; this could be set on pre-Crisis Earth-Two without any issues.

I know I'm putting too much thought into it, but surely the criminals would expect "English [detective] methods," and so it would make more sense for the JSA to use methods that don't match the countries they've been assigned to?
from All Star Comics #57 (script by John Broome, art by Arthur Peddy & Bernard Sachs)

The bonus issues are nice. All Star #57 is dumb, of course, like most Golden Age JSA stories, but I appreciate its inclusion. The JSA put on a detective exhibition (!?) featuring the world's four greatest detectives; a villain kidnaps them right from under the JSA's noses, and so the JSA has to substitute for them back in their home countries. Adventure #466 has a frame set in the then-present featuring Huntress and Power Girl; I skipped the frame (I had read it before, in Only Legends Live Forever) so that I was immersed in the 1950s for my reading experience.

This post is twentieth in a series about the Justice Society and Earth-Two. The next installment covers Armageddon: Inferno. Previous installments are listed below:
  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]
  11. Last Days of the Justice Society of America (1986-88)
  12. All-Star Comics 80-Page Giant (1999)
  13. Steel, the Indestructible Man (1978)
  14. Superman vs. Wonder Woman: An Untold Epic of World War Two (1977)
  15. Secret Origins of the Golden Age (1986-89)
  16. The Young All-Stars (1987-89)
  17. Gladiator (1930)
  18. The Crimson Avenger: The Dark Cross Conspiracy (1981-88)
  19. The Immortal Doctor Fate (1940-82)

29 December 2017

Exploring the Universe with the DC Super-Stars of Space: Adam Strange, Captain Comet, Space Ranger, and more!

My recent reading of all sorts of DC space comics has taken me to the 1970s DC Comics anthology DC Super-Stars. This ran from March 1976 to January/February 1978, and mixed issues of new material with reprints, in an oversize format (issues were around fifty pages). Four issues in the run had the cover title of "DC Super-Stars OF SPACE," and reprinted material from DC's Silver Age space comics.

The main feature across all four issues was Adam Strange, the man of two worlds. Adam Strange is a human archaeologist who travels to Rann in the Alpha Centauri system by being in the right place at the right time to be hit by zeta beams, which transport him across space. On Rann, he fights evil and romances the beautiful Alanna, but once the zeta radiation in his body dissipates, he returns to Earth, meaning he can never make a home or a family on this distant world. I've read some of the modern takes on Adam, and I own the Adam Strange Silver Age Omnibus, but I haven't gotten around to reading it, so this was my first real exposure to the original adventures of Adam and Alanna.

I enjoyed reading them a lot, more than I anticipated, which I guess bodes well for my eventual reading of the Silver Age omnibus. They're kind of dopey in the typical Silver Age way at times (one has a bad guy threatening Rann with monuments stolen from Earth, including a lake?), but Gardner Fox clearly read a science textbook at some point, and even though the science is fanciful, using concepts like the Roche limit makes it feel "real" in a way Superman's science does not.

The basic set-up of Adam Strange also has a pathos that puts it above other stories of its era: Adam has found his place, but he can never keep it, and even in just these four stories, Fox provides permutations on it so it never gets stale. Alanna is pretty awesome, too: she's not an equal co-star with Adam, but she is smart and cool, and works to get herself out of trouble as often as Adam does. These were fun, and I look forward to rereading them (with better printing) and reading the others.

Other features (most just appearing once) included:
  • The Atomic Knights. After a nuclear apocalypse, a group of survivors uses medieval armor to battle would-be warlords. This was okay, nothing special, and a little contrived even by its own standards.
  • Knights of the Galaxy. Futuristic space knights. Pretty bad, to be honest, with a weird dose of sexism.
  • Space Ranger. Pretty generic stuff, with the usual Silver Age wackiness you'd expect of a subpar Legion story. (Space zoos and shit. Like if a guy can hypnotize all animals, surely he can come up with a better way to make money than this.)
  • Captain Comet. I think my enjoyment of these stories (such as it was) is more due to retcons: the post-Crisis DC universe had the Golden Age heroes out of commission by the 1950s, but the Silver Age ones not in place for some time, leaving "throwforward" Captain Comet as one of Earth's only defenders in the 1950s, which gives a little frisson to the loneliness of a man born too early.
  • Tommy Tomorrow. The way DC kept tweaking this character over time sounds fascinating, but going by this one story he wasn't a very skilled crimefighter. I'd love to read an omnibus of all his adventures, but it seems unlikely.
  • Space Cabby. Funner than I expected.
  • Star Rovers. The actual story here was poor, but I loved the basic premise of the Star Rovers: three highly competent people who meet up only to brag to each other and argue. Karel Sorenson is great; you can see why Howard Chaykin made her into a space goddess.
There are some other nice touches, like an in-character letter from Captain Comet in issue #2 (actually by assistant editor Jack C. Harris). The editorial in issue #8 includes promises about what will come in the next issue, #10, but #8 was actually the last DC Super-Stars of Space installment, as the alternating plan went away, and #10 was actually "Strange Sports Stories." Finally in issue #16, we got another science fiction story with the first installment of Star Hunters, but as that launched a series of its own, I'll cover it in another post.

DC Super-Stars of Space appeared in issues #2, 4, 6, and 8 of DC Super-Stars (Apr.-Oct. 1976). The original stories were published in various comics from 1951 to 1964, and were written by Gardner Fox, John Broome, Bob Kanigher, and Otto Binder; penciled by Carmine Infantino, Murphy Anderson, Jim Mooney, Bernard Sachs, Bob Brown, and Sid Greene; and inked by Murphy Anderson, Joe Giella, Jim Mooney, Sid Greene, Bernard Sachs, and Bob Brown. The reprints were edited by E. Nelson Bridwell.

28 June 2013

Faster than a DC Bullet: Project Crisis!, Part III: Crisis on Multiple Earths: The Team-Ups, Volume Two

Comic trade paperback, 199 pages
Published 2007 (contents: 1965-68)
Borrowed from the library
Read May 2013
Crisis on Multiple Earths: The Team-Ups, Volume Two

Writers: Gardner Fox, John Broome, Mike Friedrich
Artists: Murphy Anderson, Gil Kane, Carmine Infantino, Neal Adams, Sid Greene

I liked the first volume of Crisis on Multiple Earths: The Team-Ups all right... the second one is much less successful. Can we all promise to never speak again of the two John Broome stories here that make use of Doiby Dickles? Ugh. Other than that, there's a couple good Flash stories here (Fox and Infantino are pretty dependable) and some so-so stories about the Atoms of Earth-One and Earth-Two. Not much else of interest, except for that beautiful Murphy Anderson art of the ever-lovely Black Canary.

20 April 2010

Faster than a DC Bullet: Project Star City, Part XIX: Showcase Presents The Green Arrow, Volume One

Comic trade paperback, 527 pages
Published 2006 (contents: 1958-69)

Borrowed from the library
Read March 2010
Showcase Presents The Green Arrow, Volume One

Writers: Dave Wood, France "Ed" Herron, Robert Bernstein, Jerry Coleman, Bob Haney, Gardner Fox, John Broome, Dick Wood, George Kashdan, Bill Finger, Jack Kirby
Artists: Jack Kirby, Roz Kirby, George Papp, Lee Elias, Mike Sekowsky, Bernard Sachs, George Roussos, Neal Adams

This volume collects every Green Arrow comic printed between 1958 and 1969 (including those in The Green Arrow) in black and white. Though a nice idea, such an undertaking quickly reveals that these old Silver Age comics were never designed to be reprinted, as they quickly grow stale and repetitive: there are some fifty-nine comics of 6-7 pages here, all of them ending with Green Arrow and Speedy being resoundingly smug. The writing is by a variety of folks, but Lee Elias provides the majority of the art, which is good, aside from the fact that I want to punch his "cherubic" Speedy in the face.

There's a weird number of stories about Native American tribes who still practice "the old ways"; I'm assuming this is because obviously all Indians practice archery, so our hero fits right in. What makes this even weirder is that in "The World's Worst Archer!" we learn that Speedy used to live with an old-ways Indian tribe... a fact never mentioned before or since, though it would have been relevant on any number of occasions. Later stories are a little bit more sensitive towards this, though "The Wrath of the Thunderbird" has a character unquestioningly assert that the reservation system has done nothing but good for Native Americans. Also weird is this volume's depiction of women in the person of the lovely Miss Arrowette, whose arrows are of course all feminine (the hairpin arrow, the powder-puff arrow, the lotion arrow, and so on), but can't cut it because crime-fighting's too dangerous for a woman. Right, Oliver-- I see that it's not too dangerous for your thirteen-year-old ward. She returns a couple times, though, and eventually gets a story where she's able to hold her own and help GA in solving a case, rather than hinder him.

The best stories are the ones that actually have some room to breathe, and thus include a plot-twist or two. Toward the end of his run, Green Arrow began receiving ten-page stories, the strongest of which was the nicely surreal "The Land of No Return". Even better, however, were his appearances in The Brave and the Bold alongside the Martian Manhunter and Batman. My favorite story was "The Senator's Been Shot!", which sees both Oliver Queen and Bruce Wayne contemplating giving up their secret identities-- Oliver so he can use his financial wealth to do good, and Bruce so he can go into politics. They don't, of course, but it's nice to see the characters wrestling with any kind of moral quandary, and Neal Adams's fantastic art and layouts make what could have been a still-somewhat-conventional story fairly edgy in tone. Coming at the end of the book and the end of the Silver Age, the changes this story brought were a long time in coming.