Showing posts with label creator: drew geraci. Show all posts
Showing posts with label creator: drew geraci. Show all posts

09 November 2016

Faster than a DC Bullet: Birds of Prey, Part XX: Team 7: Fight Fire with Fire

Comic trade paperback, n.pag.
Published 2013 (contents: 2012-13)
Borrowed from the library
Read June 2016
Team 7, Volume 1: Fight Fire with Fire

Writers: Justin Jordan, Tony Bedard
Artists: Jesús Merino, Julius Gopez, Pascal Alixe, Marlo Alquiza, Gui Balbi, Juan Castro, Ron Frenz, Drew Geraci, Scott Hanna, Rob Hunter, José Marzan Jr., Norm Rapmund, Cliff Richards, Jimbo Salgado
Colorists: Nathan Eyring, Nei Ruffino
Letterers: Carlos M. Mangual, Pat Brosseau, Taylor Esposito, Rob Leigh

I picked this up because it covers some of the backstory of the New 52 version of Black Canary, and was released alongside volumes 2 and 3 of the New 52 Birds of Prey. The first and only volume of Team 7 is set five years in the past relative to them, and chronicles Dinah Drake's membership on the U.S. government special ops team known as Team 7. If you're looking to pick up this volume for backstory on Dinah, what you get here is a mixed bag. On the one hand, I liked the glimpses we get of between Dinah and her boyfriend Kurt Lance, especially in the first couple issues, where they go on a few missions together. They have a fun, playful banter, and the convince as a pair who like to both work and play together. Unfortunately, as the team assembles, the focus goes off their relationship, to the extent that it is revealed in an offhand comment from a teammate that they got married between issues.

In fact, the banter between Kurt and Dinah is probably the only good banter Justin Jordan writes. The rest of the dialogue is so generic.
from Team 7 vol. 2 #0 (script by Justin Jordan, art by Jesús Merino with Norm Rapmund & Rob Hunter)

An ongoing thread of Birds of Prey has been that Dinah is wanted for the murder of Kurt, which happened three years prior. Here, he dies five years ago in the heat of battle, when the team pours all its energy into Dinah's canary cry, and Kurt is among those killed in the blast. I can see why she would feel guilty, but there's no logical way she could have ended up wanted for murder based on what happened here. Plus, from a storytelling perspective, the death of Kurt just doesn't have the weight it needs to be effective, their relationship being too underdeveloped and the moment itself being too tossed off.

26 October 2016

Faster than a DC Bullet: Birds of Prey, Part XVIII: Birds of Prey, Volume 2

Back in early 2013, I read all the Birds of Prey comics that then existed; since there, more have been published, and catching up on them is my last round of catching up before I turn my eyes back to other ongoing projects.

Comic trade paperback, n.pag.
Published 2016 (contents: 1999)
Borrowed from the library
Read May 2016
Birds of Prey, Volume 2

Writer: Chuck Dixon
Pencillers: Greg Land, Dick Giordano, Pete Krause, Nelson DeCastro
Inkers: Drew Geraci, Mark Propst
Colorists: Gloria Vasquez, James Sinclair
Letterers: Albert T. DeGuzman, Tim Harkins

DC Comics has been re-collecting the original Birds of Prey comics from the beginning. They're chunkier than the old collections, which means that Volume 1 of these new collections contained all the comics previously collected in Black Canary/Oracle/Huntress: Birds of Prey and some of those in Old Friends, New Enemies, while Volume 2 contains the balance of issues from Old Friends, plus a number of issues that have never been collected before at all, so that's were I'm starting in these new collections.

Even when a slave laborer in a third-world country, Dinah looks good.
from Birds of Prey vol. 1 #3 (art by Greg Land & Drew Geraci)

Birds of Prey as originally conceived is undeniably a fun concept: Black Canary and Oracle, both characters with somewhat rocky pasts, moving on with their lives and kicking butt. During this period of the book, they've never met in person (well, not since Barbara Gordon became Oracle); Oracle's identity is a secret from Dinah, and there's also an online relationship brewing between Barbara and the mysterious "Beeb." What we end up with here are a variety of exciting, action-based stories by Chuck Dixon (undeniably an expert at exciting, action-based stories, but Birds of Prey is probably him at his best) and Greg Land and Drew Geraci (who draw attractive women without being sleazy). I already reviewed the first couple stories in this book in my review of Old Friends, New Enemies, so here I'll focus on what was new to me, though suffice it to say that I found the story where Black Canary and the Ravens both end up on vacation in Minnesota and a dinosaur comes through a time portal to be immense fun.

11 July 2016

Revolutionary Reading: An Examination of the Legion of Super-Heroes Threeboot, Part II: Death of a Dream

Comic trade paperback, n.pag.
Published 2006 (contents: 2005-06) 

Acquired February 2016
Read May 2016
Legion of Super-Heroes: Death of a Dream
​
Writer: Mark Waid
Penciller: Barry Kitson
Interlude Written by Stuart Moore
Additional Pencils: Kevin Sharpe, Georges Jeanty, Ken Lashley
Inkers: Art Thibert, Mick Gray, Drew Geraci, Prentis Rollins, Paul Neary
Letterers: Nick J. Napolitano, Travis Lanham, Phil Balsman, Jared K. Fletcher

Created to change the United Planets, the Legion of Super-Heroes now finds itself in the position of having to save it. As a result, this volume of the Mark Waid/Barry Kitson Legion of Super-Heroes is much less about revolution the first one, drifting away somewhat from the series's unique selling point. Of course, Waid and Kitson are still masters of their craft, and there's lots to enjoy here, good twists and pay-offs and genuine character drama. Loved what happened to "Atom Girl," loved that Brainiac 5 used the slingshot of the original Robin, loved the role of Dream Girl in the proceedings. And much more.

There are points where revolution is discussed, though. Sun Boy, the only Legionnaire whose parents don't disapprove of his being a member, starts to realize that it's not really about the cause they're fighting for, but rather that he's "just an opportunity for them to relive their days as young radicals. Which sucks."

The book also explores the appropriate way to create social change, with both external and internal conflict. Brainiac 5 begins to chafe at Cosmic Boy's leadership of the Legion, believing that Cos is too accommodating of diverse perspectives. Cos would rather create a coalition of diverse interests united around common goals, while Brainiac favors a smaller group dedicated to his leadership of the Legion. Cos's beliefs are shown to have both pluses and minuses: the Legion is awe-inspiring in its size, but its open-door policy proves to be dangerous when it allows suicide bombers to enter into the Legion plaza without interference. I think Cos wins in the end, with his argument that "The Legion’s not twenty guys with corny names and costumes! It is everyone across the galaxy who has made any kind of sacrifice to take back the future! It is everyone who has ever worn this [the Legion symbol] knowing that it makes a difference!" The Legion followers end up fighting alongside the core group in battle, helping save the day. But Brainiac is right that diversity and acceptance comes with its own challenges, challenges that Cosmic Boy struggles to overcome in this book. (In fact, Cosmic Boy needs to be compelled into not leaving the Legion through subterfuge by Invisible Kid.)

Cos does make compromises. In the 31st century, all underagers are monitored on the communications network known as the Public Service; Cos has the opportunity to shut it down, but he ends up needing it communicate during the war against Terror Firma, when it turns out to be the only functioning communications system in the U.P. The revolution is forced to sacrifice some of its principles in order to survive, for better or for ill.

Finally, Terror Firma turns out to be a revolutionary movement itself, albeit a terrorist one (I guess the name is a clue). Made up of the descendants of U.P. citizens exiled to a now-forgotten prison planet, they want to change the corrupt society they were exiled from. But their methods and justifications, especially those of their leader, Praetor Lemnos, remind me of Ozymandias from Watchmen: Lemnos is the man who can shrug off the deaths of innocents to achieve utopia, due to his belief that rebuilding has to take place starting from a blank slate. The conflict between the Legion and Terror Firma thus reenacts an age-old philosophical dispute between revolutionaries: gradual reform vs. catastrophic restart. Perhaps even without thinking about it, the Legion throws their lot in with gradual reform. The implications of that choice will be explored in the series going forward.

17 February 2016

Faster than a DC Bullet: Project Crisis!, Part XLIII: Absolute Final Crisis

Comic hardcover, n.pag.
Published 2012 (contents: 2008-09) 

Borrowed from the library
Read June 2015
Absolute Final Crisis
​
Script: Grant Morrison
Art: J. G. Jones, Doug Mahnke, Carlos Pacheco, Matthew Clark, Jesus Merino, Marco Rudy, Christian Alamy, Tom Nguyen, Drew Geraci, Norm Rapmund, Rodney Ramos, Walden Wong, Derek Fridolfs, Rob Hunter, Mark Irwin, Don Ho, Lee Garbett, Trevor Scott
Color: Alex Sinclair, Tony Avina, Pete Pantazis, David Baron, Richard & Tanya Horie, Guy Major
3-D effects: Ray Zone
Letters: Rob Leigh, Rob Clark Jr., Travis Lanham, Steve Wands, Ken Lopez, Jared K. Fletcher

Final Crisis turns out to be one of those books I don't really know what I thought of. Grant Morrison always packs a lot into his stories, but this one packs in even more than most: it's a murder mystery, it's a trip by Superman in a forgotten realm, it's the triumph of evil over the world, it's about resistance and redemption, it's the death of Batman, it's the threat to all the multiverse, it's the return of Barry Allen from the dead, it's the death of the Martian Manhunter. There are a crazy amount of strands here, and one's never quite sure what kind of story one is actually reading. There was stuff I liked, obscure trivia that delighted me (the Green Man from The Omega Men makes an appearance!), and the themes seemed to be of interest when I could grasp them.

But I couldn't always integrate what I was reading into a big picture, so ultimately my response is more tepid than I'd like: this is one of those stories one ought to love or hate, and yet here I am, being lukewarm. Now that I know the shape of the whole, I'd like to reread it and see what I think. Some day, I guess!

Next Week: There's no possible way to make an exciting-sounding blurb for something called Final Crisis Companion!

22 November 2013

Review: The Starman Omnibus, Volume Three by James Robinson

Comic hardcover, n.pag.
Published 2009 (contents: 1997-98)
Acquired June 2009
Read October 2013
The Starman Omnibus, Volume Three

Writer: James Robinson
Penciller: Tony Harris
Inker: Wade von Grawbadger
Colorist: Gregory Wright
Letterer: Bill Oakley
Additional Pencillers: Steve Yeowell, Gene Ha, Mitch Byrd, J. H. Williams III, Bret Blevins, Michael Zulli, Richard Pace, Dusty Abell, Mark Buckingham, Phil Jimenez, Lee Weeks, Stefano Gaudiano
Additional Inkers: Drew Geraci, Gene Ha, Bret Blevins, Michael Zulli, Dexter Vines, Norman Lee, Phil Jimenez, Robert Campanella, Steve Yeowell, Stefano Gaudiano, Ray Snyder, Wayne Faucher
Additional Colorists: Pat Garrahy, Dave Hornung, Gene Ha, Trish Mulvihill, John Kalisz, Noelle Giddings, Lee Loughridge
Additional Letterers: Chris Eliopoulos, John Babcock

Volume Three was the weakest installment of Starman for me thus far. Not that it's bad or anything, but that I felt there was a little too much Shade, not quite enough Starman. Throughout the series, I've felt that maybe James Robinson likes this character more than I do-- he strikes me as someone best used in small doses, but we lead off with a large one: four issues of "The Shade" miniseries, plus some diary excerpts, plus the Shade intervenes (yet again) at the end of a story in order to resolve it when it gets out of Jack's control. All of this is a shame, though, because "The Shade" miniseries, about the Shade's recurring rivalry with an English family, is actually very, very well done, especially the issue with the Flash. It's just that when you bundle the whole Starman series together, "The Shade" feels like a mistimed digression.

The first actual Starman story, "Infernal Devices," is only okay, which exacerbates the problem. The stuff with Solomon Grudy is fine, and I loved the appearances of Batman and Alan Scott, but there didn't feel like there was enough of a personal connection for Jack. (I did really like the Woody Allen movie metaphor, even if, unlike Batman, I have actually never seen a Woody Allen movie.)

Thankfully, a number of the one-shots are strong. "Stars in My Eyes!", where Jack tells his girlfriend three tales of superhero romance, was excellent: I liked the story of Scalphunter, but as a big Black Canary II fan, I was really pleased to see her mother's relationship with Jack's father fleshed out and expanded on, following on from two Silver Age tales where the characters team up. It's an oddly bittersweet story about fidelity and trust and truth. This year's "Talking with David," where Jack has dinner with the dead members of the Justice Society, was good too.

On the other hand, the issue where the Mist kills off Justice League Europe just to prove how badass she is is the most crass, cynical kind of superhero storytelling. "Oh, these characters are in limbo-- let's brutally murder them!" I expected better of Robinson (though maybe I shouldn't have, given he'd go on to kill kids to prove the situation was serious in the awful Cry for Justice).

Thankfully, that bad taste is leavened by the final story, the parallel "Talking with Ted..." and "...Talking with Jack...", where Ted tells Jack's girlfriend about Ted while Jack tells his tattoo artist about his dad. If Starman has an emotional core, it's the father-son relationship between these two, all the respect they can't bring themselves to say, and the parallel narratives here develop that beautifully. Jack might struggle with his father's superheroic identity, but we all struggle with our parents' identities. The final page, especially, got me right in the heart. Brilliant stuff, even if the volume as a whole seemed to tread water a bit.

23 January 2013

Faster than a DC Bullet: Birds of Prey, Part II: Old Friends, New Enemies

Comic trade paperback, 223 pages
Published 2003 (contents: 1997-99)
Borrowed from the library
Read January 2013
Birds of Prey: Old Friends, New Enemies

Writer: Chuck Dixon
Pencillers: Greg Land, Dick Giordano
Inkers: Drew Geraci, Wayne Faucher
Colorist: Gloria Vasquez
Letterer: Albert T. DeGuzman

The second volume of Birds of Prey collects the series' last two one-shots ("Wolves" and "Batgirl"), and then the first six issues of the ongoing series-- so popular had been the one-shots, that DC decided they could sustain an ongoing. Old Friends, New Enemies is perhaps more consistent and settled than Black Canary/Oracle/Huntress, but also less striking and less fun: fewer highs and fewer lows.

The good news is that the stories here don't feel curtailed. In part, that's because Dixon can write every story across multiple issues if it's that complex, but even the one-shots are more curtailed, as though he's finally gotten to grips with the format. The first of those, "Wolves," runs two largely parallel stories: Dinah meets up with her ex-husband(!), while Barbara almost gets mugged, almost gets hit by a car, almost goes on a date, and almost gets mugged. The common theme between the two plots is men, who are "wolves" who devour women. I don't know that we needed to give Dinah a one-year marriage in college except to give this story some extra emotional investment, but her plot is not too great: it basically hits all the beats any TV show does when a cast member's former lover shows up "in trouble." (I think Babylon 5 did this plot every other week its first two seasons.)

The Barbara story is more interesting, though. I am pretty sure that this is the first time we've seen here outside of her headquarters (what is that place with the clock on it, anyway? no one in this book ever says? and does she live there?) in the Birds of Prey series, and she's a little angry-- but then she's having a bad day. She gets to go on a date, which is quite sweet, and gives us a facet of her we've been deprived of in the series thus far. Of course, it all goes south, and then we get to see Dinah fight off a group of robbers while in a wheelchair while in her home. It maybe pushes the bounds of credulity a little, but probably no more so than that Dinah could do all the things she does; anyone who used to be Batgirl has to be the best of the best, after all. I'm curious to see how often Birds of Prey will end up going to the wheelchair-bound-Barbara-in-danger well by the end of the series, but I liked it here; it's a big change from the stories in the first volume. Dick Giordano's art is usually good, but I've seen better from him: there's the occasional bad angle, and both male characters look creepy and plastic-faced.

"Batgirl" features Black Canary teamed up with... Batgirl!? Why does Barbara have longer hair when she's an physically-active crimefighter? How is that safe? Anyway, it's not real, as you might imagine, and the villain looks so ridiculous that you can't even blame her on the '90s; she's just terrible.

We then launch into the ongoing with a three-part story: "Long Time Gone"/"One of Those Days"/"Hounded." Like a lot of the stories in the first volume, this one feature hijinks in a Third-World country. Is that the Birds of Prey's thing? The plot (which confused me) ultimately isn't the point here, though: the extra space and assurance of future stories mean that Dixon starts working in a lot of nice little touches: Dinah's technophobia, Barbara's ex-fiancé, Robin hanging out with Oracle and helping, Barabara's Internet romance. It's things like this that keep me interested and invested; actually, I was surprised how much I liked the ex-fiancé.

(On the other hand, there's constant cutting to a subplot about the Air Force finding someone using their computer-- implied to be Oracle-- and a guy with a big head who I may have been supposed to recognize but no one ever explains who he was. Also someone has been spying on Dinah, and then you find out it was just Batman. Not cool, dude.)

"Return of the Ravens" sees Dinah randomly bump into a group of terrorists called the Ravens, who include Cheshire, who was at some point (not sure if that's before or after this) the mother of Green Arrow's ward Arsenal's child. It's faintly ridiculous-- there's a dinosaur involved-- but in the way that superhero comics can be ridiculous, and I liked the banter between the three villains. It does have the worst map of the United States that I've ever seen, though.

"Batgirl," the "Long Time Gone" trilogy, and "Return of the Ravens" are all drawn by Greg Land and Drew Geraci. This is my first experience reading a Greg Land comic, I think, though I'm well familiar with his work from his Internet infamy. This comparatively early stuff isn't as bad as what he does now, it seems. There are definitely times where the characters looked posed and cheesecakey, but there's worse out there, and it often results in very nice art.

The real shame about Old Friends, New Enemies is not the book itself, but the fact it collects issue #1-6 of the ongoing... and the next collection of Birds of Prey doesn't pick up until issue #56. That's fifty uncollected issues, and I bet something important happens in there. Boo on you, DC. Where's my Birds of Prey Omnibus?