Showing posts with label creator: mike sekowsky. Show all posts
Showing posts with label creator: mike sekowsky. Show all posts

09 April 2025

Back to World War II (Blackhawk #251–73)

I've chronicled here DC's various attempt to keep the Blackhawks a going concern after World War II. They had them battle aliens (see #3 below), then supercriminals (#4); later they the made them into counterinsurgents (#5), superheroes (#6), and mercenaries (#7). Each attempt ended in failure, the Blackhawks being cancelled or reinvented yet again.

In 1982, though, the same new approach was taken twice over, which was to go back to an old approach. I've already written up the 1982 Blackhawk novel (#8 below), but at the same time that novel came out, the comics themselves were taking the same approach: going back to World War II.

But of course. What other approach was there? Some concepts are endlessly adaptable; Superman might have been devised during the Great Depression as an expression of populist sentiment, but he has worked and continues to work in different contexts. But other concepts are not. The Blackhawks are an expression of a particular time and place. They are about banding together to fight the Nazis... and though I can see some ways in which they might be made to work otherwise (I did like the brief run of the Blackhawks as counterinsurgents), by and large they become pointless if you have them do anything else.

So, even though the 1982-84 run picks up the numbering from where we left off in 1977, with issue #251, the story does not. Instead, we essentially have a total reboot.* Artist Dan Spiegle and writer Mark Evanier take us back to 1940, before the U.S. even entered the war, and the Blackhawks were an indenpendent organization of pilots battling the Nazis. The series's twenty-three issues cover June through September, predating even the timeframe of the original run from Quality Comics—but in a contemporary, 1980s style.

from Blackhawk vol. 1 #256 (script by Mark Evanier, art by Dan Spiegle)

To me, this is clearly the best that Blackhawk has been so far. And (even though I am hopeful I will enjoy future permutations of the concept) if you told me this was going to be the best it ever was, I would neither be surprised nor disappointed. This is surely the plantoic ideal of a Blackhawk comic, back in its original time and place but with modern stylings of character and plot. (Well, I guess the 1980s aren't modern anymore... in fact they're as old now as the original Quality comics were when this run came out! But to me, anyway, the 1980s and '90s are when superhero comics largely peaked in any case.) Evanier and Spiegle, in both writing and art, treat the Blackhawks as distinct personalities with real characters, and weave them into ongoing plotlines.

Missteps here are rare, but there are two particularly praiseworthy stories, in my opinion. The first is #253, "The Private War of Hendrickson." In this issue the Blackhawks learn that even though Hendrickson is always writing letters to his wife... she has in fact been dead for a year! And the letters bear little resemblance to reality, because in the letters he portrays himself as a respected elder of the squadron due to his experience in the First World War, but in reality while the other Blackhawks respect his sharpshooting, they have a tendency to treat him as an elderly fussbudget when he gives advice. Has Hendrickson lost his connection to reality? It's a great character-focused story with a solid twist at the end.

The other really good story is #265, "What's the Matter with Chop-Chop?" Evanier treats what you might call "the problem of Chop-Chop" (here named "Wu Cheng") head on. From the beginning, Evanier and Spiegle treat him as a real person; there's no queue or other visual stereotypes, and when he speaks with an accent, it's to deliberately fool racist Nazis into underestimating him. In the lettercol, Evanier opines he's not totally sure what to do with the character—but after he prints some letters praising him for moving away from the stereotype, a newspaper in Virginia actually ran an op-ed claiming that by attempting to not be racist, Evanier was being historically inaccurate! This very obviously gets Evanier's dander up, and in #265, Wu Cheng gets fed up with the way everyone else on the squadron treats him. Eventually his anger boils over and he demands to know why he doesn't wear a uniform... and no one is able to answer him! It's a good depiction how racism doesn't have to be sticking people into concentration camps, it can also be unquestioned assumptions driving your behaviors. He gets a real uniform and to use his real name.

(If the story has a downside, other than the ease by which the other Blackhawks recognize their own fault, it's that Wu Cheng then takes a leave of absence from issues #266 to 272, so we get to see very little of the new incarnation of "Chop-Chop" in the series.)

from Blackhawk vol. 1 #263
(script by Mark Evanier, art by Dan Spiegle)
Dan Spiegle is an artist previously unknown to me, but he's great. Good faces, good storytelling, good action. In fact, one of my few complaints about this series is that it clearly deserved better printing! This was the era of DC's beautiful Baxter series, like The Omega Men, Infinity, Inc., or Sun Devils, and I think Spiegle's work would have looked so good on that crisp white paper instead of with the blurry printing it sometimes gets here.

Other standouts include #258, "The Death of Blackhawk Island!", where a prototype Nazi atomic bomb destroys Blackhawk Island, complete with a Cold War–era frame decrying nuclear weaponry, and #271, "The Silent Treatment," where Gaynor, the Blackhawk substituting for Wu Cheng, reveals his true colors. There are lots of ongoing subplots; perhaps most prominent is the beautiful Nazi superspy Domino, who ends up having a thing for Blackhawk and vice versa... but is too far gone for any kind of love to every be realized. It's the kind of ongoing melodrama that I dig.

I do have a couple complaints. The first is that while we have those two issues focused on Hendrickson and Wu Cheng, the other characters rarely get that kind of focus. Evanier always gives them stuff to do, but most issues focus on Blackhawk himself, not any of the others. And I must admit that I do kind of miss the vibe of those early Quality issues, where the rogue status of the Blackhawks meant that even Allied command was rarely happy to see them; here, they're taking orders from Allied and palling around with Winston Churchill, and I miss that harder edge. The other thing is... not enough dogfights! C'mon, give me just one tense plane-on-plane battle!

The last highlight of the series is the "Blackhawk Detached Service Diary" entries. Many issues have a sixteen-page main story about the whole team followed by an eight-page back-up focusing on just one character; what makes these particularly enjoyable is that they are drawn by many great comic artists: Dave Cockrum, Alex Toth & Frank Giacoia, Joe Staton, past Blackhawk artist Pat Boyette, and even future Blackhawk writer/artist Howard Chaykin. Two issues (#260 and 268) are even entirely made up of "Detached Service Diary" entries with a slight frame story. Lots of solid stories here, but my favorites were probably "The Funny Man!" (#260, art by Dick Rockwell), where Hendrickson meets a stand-up comic who dares to criticize his superiors; "The Big Dealer!" (#265, art by Pat Boyette), where André's plane is stolen by a black market racketeer who sells it for parts; and "The Aritst!" (#272, art by Ken Steacy), where Hendrickson is taken hostage by a Nazi assassin and only a painter of "good girl" nosecone art can save him.

(Oh, and as I've tried to highlight in my post here, some truly excellent covers. Striking stuff.)

I also read an issue of DC Comics Presents, DC's Bronze Age Superman team-up title. In #69 (script by Mark Evanier, art by Irv Novick & Dennis Jensen), Superman travels back in time to World War II to find out why Perry White received a medal for war reporting when he doesn't remember being a war correspondent! The answer involves a Nazi plot to replace Olympic athletes and use Albert Einstein to create supersoliders. It's a bit silly, to be honest; Superman doesn't really get to team up with the Blackhawks. (Note that DCCP #69 came out the same day as Blackhawk #270, but in the lettercol, Evanier indicates it occurs between issues #259 and 261.)

Like I said, I overall very much enjoyed this. In some ways, the 1980s are my favorite era for superhero(-adjacent) comics, applying more sophisticated storytelling techniques and characterization than in the Silver Age, but not yet lost to decompression, gratuitous darkness/violence, and the eternal chasing of "events." Going back to World War II in the 1980s gives us the best Blackhawk of both worlds.

This is the ninth post in a series about the Blackhawks. The next installment is a supplement covering their pre-Crisis continuity. Previous installments are listed below:

  1. The Blackhawk Archives, Volume 1 (1941-42)
  2. Military Comics #18-43 / Modern Comics #44-46 / Blackhawk #9 & 50 (1943-52)
  3. Showcase Presents Blackhawk, Volume One (1957-58) 
  4. Blackhawk vol. 1 #151-95 (1960-64) 
  5. Blackhawk vol. 1 #196-227 (1964-66)
  6. Blackhawk vol. 1 #228-43 (1967-68)
  7. Blackhawk vol. 1 #244-50 / The Brave and the Bold #167 (1976-80)
  8. Blackhawk (1982)

* It boggles my mind that in 1982, if you were reviving a title that was five years dead and starting a totally new continuity in the process, it was still considered better to number it #251 than #1!

08 July 2013

Faster than a DC Bullet: Project Crisis!, Part IV: Crisis on Multiple Earths, Volume 2

Comic trade paperback, 200 pages
Published 2003 (contents: 1967-70)
Borrowed from the library
Read June 2013
Crisis on Multiple Earths, Volume 2

Writers: Gardner Fox, Dennis O'Neil
Pencillers: Mike Sekowsky, Dick Dillin
Inkers: Sid Greene, Joe Giella
Letterers: Gaspar Saladino
, Joe Letterese, Milton Snapinn, Ira Schnapp

This volume of Crisis on Multiple Earths features four more transdimensional team-ups between the Justice League and the Justice Society, the first two by old hand Gardner Fox, the last two by new hand Dennis O'Neil-- the first time someone other than Fox has written a JLA/JSA team-up.

Fox's first story is "The Super-Crisis That Struck Earth-Two!" / "The Negative Crisis on Earths One-Two!" It is a pretty generic Justice League story: there are some alien infestations, some bad guys, some fighting, and some really contrived villain weaknesses. Fox has done better and more interesting work, and one wonders if he is running out of steam, both on the Justice League in general and the crossovers in particular. The one potentially interesting thing here is the inclusion of Earth-Two's Robin, who is "no longer the 'Boy Wonder'"-- one would hope so, given that I think he must be about forty years old at this point! But he's just a cypher in this punchout-fest; Fox squanders all the potential of seeing what a grownup Robin would be like.

His last effort is "The Stormy Return of the Red Tornado" / "T. O. Morrow Kills the Justice League -- Today!" which is... I dunno... I guess it's there. I do like the new Red Tornado-- a robot without a soul!-- but other than the introduction of Dick Dillin on pencils (and what an introduction it is, the guy is great!) there's not a whole lot going on here. Still, it's fun-- Gardner Fox never puts one weird concept into a story when he can come up with fifteen.

Awesomely, Denny O'Neil then takes over, with some awesomely titled epics: "Star Light, Star Bright-- Death Star I See Tonight!" / "Where Death Fears to Tread!" being the first of them. A living star attacks Earth-Two. I wonder if this is where Neil Gaiman got the concept for "The Heart of a Star" from? Oddly this is one of the first JLA/JSA crossovers (if not the first) where two versions of the same person meet: the Clark Kents of both Earths are in this tale. But it doesn't really matter, as usual, because who would be interested in meeting their parallel self who is twenty years older? Evidently not these guys. Notably, though, this is the story where Larry Lance, the husband of the Black Canary dies, and so she crosses over from Earth-Two to Earth-One.

This is followed up on in the last story, "Peril of the Paired Planets" / "Where Valor Fails... Will Magic Triumph?" Something I've been doing as I read these is imagine how they would play out in the new universe formed after the Crisis on Infinite Earths, where there is no multiverse. Some of these stories wouldn't work at all, of course, but others would. One of the most notable changes is that the Black Canary becomes two characters: mother Dinah Drake Lance and daughter Dinah Laurel Lance. It's relatively easy to imagine the elder Dinah being the character in all the crossovers up to this point (serving with the JSA), and the younger in the ones after this (serving in the JLA). But this story gives us a Dinah who was both married to Larry Lance and is now dating Green Arrow, which never happened in the new timeline of course. It gives one some cognitive dissonance if one attempts to imagine these events in the lives of the post-Crisis characters. I was interested, though, that this story takes place during the infamous "Hard-Traveling Heroes" era: Green Lantern, Green Arrow, and Black Canary have to be recalled to assist with the current crisis. There's an increased focus on their characterization, as Black Canary frets that her crossing between universes may be what destabilized the realities, and thus she will have to die to fix it.

This story establishes, "Every twelve months, the temporal matrices of the Earths come together briefly! For 21 days, super-powered men and women can cross to the other existence... can and have!" It's a valiant attempt to explain why the JLA/JSA team-ups happen on a yearly basis, but it doesn't really make much sense. In the previous stories, it seemed as though people (heroes or villains) crossed at will, and the idea is never alluded to again, either. And in between the JLA/JSA team-ups, individual heroes (especially the Flash) seem to cross over all the time.

Also this story in some ways reads as a rewrite of "Crisis between Earth-One and Earth-Two!", with the Spectre trying to stop the two Earths from colliding with one another. Only this time he gives his life in the effort!  Kinda-- it's weird. In the first chapter, he's chairing the Justice Society meeting and helping deal with the crisis like a normal superhero; in the second, he lives in a crypt and has to be summoned to help by Doctor Fate. So who knows what's going on. I did like both of O'Neil's stories: Gardner Fox madness mixed with a bit of O'Neil's overblow style: fun stuff, too.

26 June 2013

Faster than a DC Bullet: Project Crisis!, Part II: Crisis on Multiple Earths

Comic trade paperback, 206 pages
Published 2002 (contents: 1963-66)
Borrowed from the library
Read June 2013
Crisis on Multiple Earths

Writer: Gardner Fox
Penciller: Mike Sekowsky
Inkers: Bernard Sachs, Sid Greene 
Letterers: Gaspar Saladino, Milton Snapinn, Joe Letterese

With the door between Earths-One and -Two having been opened by the Flash, not only did characters start crossing between Earths, but whole groups of them-- the annual team-up of the Justice League and the Justice Society quickly becoming a staple of the comics of the 1960s and 1970s.

There's a lot of fun to be had, of course, and Gardner Fox has it, though two teams of six-plus characters means that the characterization often has to be put on the back burner to the punching and the shouting and the improbable twists. Why do villains who can transmute elements need to rob banks? Fox never stops getting creative with the characters' powers and abilities, though-- there are some great, odd fight scenes here.  "Crisis on Earth-One!" and "Crisis on Earth-Two!" are pretty typical team-up stories once you subtract the alternate Earth element.

"Crisis on Earth-Three!" introduces the first alternate Earth that did not derive from a previous comic book: Earth-Three, the home of the evil Crime Syndicate of America, evil versions of the Justice League. It's a weird story-- Power Ring's power ring is so powerful as to beggar belief. At first he uses it to put vibrational energies into the Crime Syndicate so that when they touch someone and say a certain word, they'll be vibrated into Earth-Three. I can just about buy that. But then he rigs things so that when the Justice Society says that they've won a fight, they'll be vibrated away.  What the--!? If it can do something so powerful and specific, then surely it can do all things! How can you ever beat someone with a power ring? I did like the idea put forth in this story, though, that one's home Earth is intrinsically biased towards one. Thus, a fight between the Justice League and the Crime Syndicate will be won by the League on Earth-One and the Syndicate on Earth-Three-- it can only be neutral on Earth-Two!

"Earth-- without a Justice League!" introduces some interesting ideas that it doesn't quite play through. The evil Earth-One version of Johnny Thunder (the first time we've seen the exact same person on both Earths, actually) uses Johnny's Thunderbolt to rid history of the Justice League, creating a new Earth which he dubs Earth-A. Unfortunately, the implications aren't really thought through, as Johnny has to tell his gang that the Justice League doesn't exist anymore... but surely they would have never even heard of it? The idea of Earth-A isn't really explored, though, as all Johnny does in this new timeline is rob banks. Then, when the Justice Society crosses over to Earth-A, Johnny has the Thunderbolt substitute his crooks in the past for the Justice League members, turning them into replacement Justice League members... the evil Lawless League. But how does this actually work? We see one thug get hit by the lightning bolt that gave Barry Allen his Flash powers, and another surrounded by atomic energy becoming the Atom, but Superman's powers derive from him being a Kryptonian-- there's no place you could substitute a human for him to make that human into Superman!  Similar problems exist for the Martian Manhunter, the Green Lantern, and (worst of all!) Batman. An attractive idea, perhaps, but sheer nonsense as executed.

The last story, "Crisis between Earth-One and Earth-Two!" is perhaps the most barmy one yet. In addition to people randomly popping between Earths, the Spectre discovers that Earth-One and Earth-Two are going to crash into each other. This is no mean feat, given that Earth-One and Earth-Two actually exist in the same physical space, but vibrate at different rates. One could take this as symbolic... only the Spectre grows to enormous physical size to hold the Earths apart! And then, the Anti-Matter Man begins walking down the Spectre to one of the Earths! I guess it could all still be symbolic-- the Atom mentions that all of the events are happening in "warp space," not physical space. Anti-Matter Man is actually a great "villain"-- a silent, eerie explorer from the anti-matter universe (which I suppose is the same universe that the Anti-Monitor and the Weaponers of Qward come from) who doesn't know (or maybe doesn't care) that stepping foot on a planet of matter will cause massive destruction. (He can walk on the Spectre because the Spectre isn't made of matter, but it's not really explained how the Justice League and Justice Society fight him without exploding.) This story gets pretty nuts, but so much so that I felt I had to like it.