Showing posts with label creator: dave wood. Show all posts
Showing posts with label creator: dave wood. Show all posts

31 July 2024

HAWK-AAA! (Blackhawk #151–95)

My reading of DC Comics's Blackhawk left off with August 1958's issue #127, the last issue collected in the black-and-white Showcase Presents Blackhawk collection (see item #3 below). I thought about collecting the uncollected single issues picking up right from there, but I couldn't find them for what I considered to be reasonable prices on the secondary market. I ended up starting with #151 (Aug. 1960), leaving a two-year gap. For this post, I'll cover the span up to issue #195 (May 1964), because #196 saw the first of a number of periodic relaunches of the team. 

As far as I can tell, the only development of significance in the issues I missed was the introduction of Zinda Blake, "Lady Blackhawk," in #133 (Feb. 1959). She is a part-time female member of the team, who doesn't live on Blackhawk Island with the others, but periodically drops in and goes on adventures with them.

Most issues feature three eight-page stories, but in some there's a two-part story; occasionally you get two twelve-page stories. There's one story that spans two issues. If the adventures collected in Showcase Presents Blackhawk were bad, these are worse. The stories continue to drift further and further away from the core appeal of the Blackhawks as a concept; there was a lot of generic crime-fighting in those early DC issues, but by this point, it's all low-grade sci-fi crap: space aliens, time travel, hopping dimensions, all the kind of things you'd see in any mediocre superhero comic of the period. There's very little aviation or anything else that plays to the strengths of the characters or the concept.

This was a slog. Every now and again there'd be something interesting. "Blackhawk's Secret Furlough" (writer unknown, art by Dick Dillin and Chuck Cuidera) in #184 was a fun story, where Blackhawk tries to take some time off but keeps bumping into trouble anyway. I also enjoyed "The Tales of the Blackhawk Emblem" (writer unknown, art by Dick Dillin and Chuck Cuidera) in #191, where the whole team except Lady Blackhawk vanishes. She goes to Blackhawk Island and picks up a book they were reading when they vanished, The Tales of the Blackhawk Emblem, and we get some neat flashbacks to the Blackhawks being inspirational that end up feeding into a present-day mystery.

Occasionally there'd be one so goofy it was enjoyable, such as "The Jailer's Revenge" (script by Dave Wood, art by Dick Dillin and Chuck Cuidera) in #193. In this one, a previously unmentioned enemy of the Blackhawks called the Jailer returns for revenge; he locks up all them except Chop-Chop, who had stayed at base with a cold. What does he do to save them? Travel into another dimension where the Blackhawks to borrow some super-technology from friends they made on a previous adventure, of course! In that dimension, people from ours have superpowers, so first he uses his powers to help them out, and then they loan him a time-travel device he uses to save his comrades. As you do! (I am pretty sure this dimension actually appeared in a previous issue I read, but was too lazy to check.)

Things of note from this period:

  • There is still no hint that the Blackhawks' adventures take place in what we would now call the "DC universe."
  • At some point, they acquire a "mainland barracks" in an unnamed city.
  • The only recurring nemesis is Killer Shark, though even he doesn't appear very much. Most notably in a story in issue #170, "Lady Blackhawk vs. Killer Shark" / "The Mermaid Lady Blackhawk" (script by Jack Miller, art by Dick Dillin and Chuck Cuidera), where Lady Blackhawk defeats him thanks to a fortuitous transformation into a mermaid. 
  • There are occasionally other recurring characters, like a circus midget who is made into the honorary "Tom Thumb Blackhawk"! They also get a second mascot, a monkey.
  • Whenever an alien turns up, the story is careful to note that they speak English because of a "translator disc" or somesuch. Sure, because that's the one implausible thing that needs a clear scientific explanation in these stories.
  • Near the end of this run, the upgrade their planes to ones with helicopter rotors in the wings, allowing for vertical takeoff and landing.
  • All of the issues in this one feature at least one one-page humor comic from Henry Boltinoff. They are occasionally funny.
  • There are one-page text stories in every issue. Early in the run, these are fiction; later, they become fact-based (supposedly, anyway), usually with some vague tie into aviation.

Of course, these comics weren't designed for a thirty-nine-year-old adult reader. My five-year-old will often join me while I read them over breakfast, asking me "what's the issue?" (i.e., confusing the idea of the comic issue with the idea of a problem). I'll then summarize the stories as I go. And to them, the Blackhawks fighting a miner transformed into a radioactive monster out for revenge is quite exciting! Alas, these copies are too fragile to ever loan them, but maybe someday they can read my Showcase volume.

Probably the most interesting thing to happen in the whole run was when my kid asked me why, if Chop-Chop was a Blackhawk, he didn't wear a uniform like the others. "Well, that's down to racism," I explained, pointing out that even good people such as the Blackhawks can exhibit racist behaviors that they don't realize are bad, such as valuing a team member less because he is Asian. A nice little teaching moment.

This is the fourth post in a series about the Blackhawks. The next installment covers issues #196-227 of Blackhawk vol. 1. Previous installments are listed below:

  1. The Blackhawk Archives, Volume 1 (1941-42)
  2. Military Comics #18-43 / Modern Comics #44-46 / Blackhawk #9 & 50 (1943-52)
  3. Showcase Presents Blackhawk, Volume One (1957-58) 

Usually I do my own cover scans for these posts, but most of these issues were too fragile for me to want to go digging around in them again for scanning purposes, so thanks to the Grand Comics Database for the images.

19 June 2024

Showcase Presents Blackhawk by Dick Dillin, Charles Cuidera, et al.

Showcase Presents Blackhawk, Volume One

Collection published: 2008
Contents originally published: 1957-58
Acquired: March 2024
Read: May 2024

Pencilled by Dick Dillin
Inked by Charles Cuidera, Sheldon Moldoff
Writer: Dave Wood

Quality Comics's Blackhawk came to an end with issue #107 in December 1956, but without missing an issue or a month, DC Comics picked the title up right from there, continuing with issue #108 in January 1957. The DC version of the title ran all the way to issue #273, but of these 166 issues, all that have been collected are the first twenty; by this point, each issue consisted of three eight-page stories, so this Showcase Presents volume contains sixty stories, reprinted in black and white (as was usual for the Showcase line).

The early issues collected here are not very good... and somehow the book manages to get worse as it goes. If Blackhawk has a unique selling point, it's that it's about fighter pilots taking down dictators in World War II. But the fact that these characters are fighter pilots is almost entirely incidental; they use their airplanes to get to adventures, but the airplanes are very rarely part of the adventures.

But worse is the fact that these are very generic Silver Age stories about fighting "Crime," in that really boring way I associate with the squarest of Batman stories. In every installment, some boring-ass villain with some stupid gimmick pops up, and the Blackhawks put him away, looking as smug as all get out as they do so. Something that gave the original Blackhawk stories in Military Comics an edge was that the Blackhawks were renegades, they were operating outside the law, without government sanction, to do what they thought were right. These Blackhawks are the kind of obnoxious do-gooders who have chummy lunches with mayors.

As the stories go on, they even managed to get worse, as they become more and more like a generic DC superhero comic, with stories of alien invasions and time travel and people with superpowers. This, surely, is not what anyone wants out of Blackhawk. I accept that World War II was probably old hat in the 1950s, and we weren't far enough away from it for nostalgia to kick in, but surely there must have been a way to maintain a unique identity for this title other than this. Just have them flipping do things in their airplanes if nothing else!

I complained about characterization in my review of the Military Comics Blackhawk stories, but it's usually even worse here. Blackhawk himself might as well be the only character most of the time; Andre, Olaf, and Hendrickson get the occasional bit of dialogue with characteristic French, Norwegian, or German phrases sprinkled in; I'm not sure the writers even remember Chuck and Stanislaus exist, I'm willing to bet that only artist Dick Dillin does and just keeps sticking them into group scenes. The racial caricature has been significantly dialed down for Chop-Chop... but oddly, this ill-serves the character, because now he's just another person to stand there and contribute nothing to group scenes. In the old days, he did stuff!

Dick Dillin is a bit of a square-jawed illustrator; I know him best from his later run on Justice League of America (from 1968 to 1980), where I really enjoyed his stuff. He's fine here. I bet if these were good stories, he would be great, but he's just not being given much to work with.

One thing I am curious about is when the Blackhawks technically become DC universe characters. The only hint of that here is in one where Blackhawk temporarily gains superpowers, and he compares himself to Superman... but of course Superman could be a fictional character that he knows about from reading comic books!

This is the third post in a series about the Blackhawks. The next installment covers issues #151-95 of Blackhawk vol. 1. Previous installments are listed below:

  1. The Blackhawk Archives, Volume 1 (1941-42)
  2. Military Comics #18-43 / Modern Comics #44-46 / Blackhawk #9 & 50 (1943-52)

29 January 2018

Review: The Jack Kirby Omnibus, Starring Green Arrow

A couple Doctor Who: Short Trips reviews have been posted over at Unreality SF: Adric meets the fourth Doctor again in "The Ingenious Gentleman Adric of Alzarius" and Susan meets the eighth Doctor again in "All Hands on Deck."


Comic trade paperback, 304 pages
Published 2011 (contents: 1946-59)

Acquired December 2016
Read January 2017
The Jack Kirby Omnibus, Volume One: Starring Green Arrow

Written by Joe Simon, Jack Kirby, France E. Herron, Bill Finger, Dave Wood, Robert Bernstein
Pencilled by Jack Kirby
Inked by Jack Kirby, Joe Simon, George Roussos, Frank Giacoia

This volume collects everything Jack Kirby drew during his first two tenures freelancing for DC Comics (1941-49 and 1956-59) that doesn't fit into the other Jack Kirby omnibus volumes DC has released (e.g., The Sandman, The Newsboy Legion, The Boy Commandos); it's basically an assortment of random issues of Real Fact Comics, House of Secrets, House of Mystery, Tales of the Unexpected, My Greatest Adventure, and All-Star Western, plus Green Arrow features from Adventure Comics and World's Finest Comics.

This isn't Kirby at his best; most of the time he's writing to someone else's scripts, or at least someone else's demands. I mean he's still a great illustrator, and I love seeing his image of our supposed rocket-age future:
I just love the assured tone of this thing: "probably called 'rocketeers.'" Like, why? What leads you to think that will "probably" be the case, Jack and Joe? Also, where's my rocket tube to China?
from Real Fact Comics #1 (script & art by Joe Simon & Jack Kirby)

...but giving him a two-page feature in Real Fact Comics (don't worry, there are no real facts to be found) is a waste of his talents. The Sandman, from the same era, is a much better use of Kirby's abilities; there's little trace of his trademark dynamism here.

Kirby is good at drawing bizarre monsters, so the stories from 1950s "weird" titles are more suited to him, though they're still not great. There's an odd subset of these stories that present "rational" explanations for seemingly irrational events. But I'm actually found it more plausible that a criminal found a magic lantern during a jailbreak that the idea that an undercover cop planted it there and arranged to have the criminal's three wishes granted on command in a convoluted plot to discover the location of money the criminal had stolen. I guess "impossible" trumps "highly unlikely" in the probability stakes. This must have been a thing, though, because there are a lot of stories with these kinds of endings (I'm not really telepathic, the metal plate in my skull is just picking up your dictaphone from miles away; I'm not really immortal, I just wanted to obtain your money; I'm not really a yogi, I just wanted to sell my crystal ball to another fake yogi and so commissioned a women to pretend to be a Cleopatra waxwork and kiss you; and so on).

I feel like if Oliver Queen can get something like that to fly around in circles on command, there has to be a better application for it than trick arrows.
from Adventure Comics vol. 1 #251 (script & art by Jack Kirby)

This is actually the third time I've read the Green Arrow tales collected here, since DC previously reprinted them in both a thin volume of Kirby's Green Arrow work, and (in black and white) in Showcase Presents The Green Arrow. I have to say, they don't hold up to repeated rereading. Some I still didn't remember reading, though! And man, does Oliver Queen have a loose definition of "arrow" and an ability to make incredibly un-aerodyamic objects fly regardless.

"Straightened out." I think your manservant is having a little fun with you.
from Tales of the Unexpected vol. 1 #24 (writer unknown, art by Jack Kirby)

Still, there are times the King of Comics gets to strut his stuff: the cool visuals of "The Two-Dimensional Man" were probably my favorite thing in the whole book. Give Kirby something totally bizarre to draw, and he will always knock it out of the park.

20 April 2010

Faster than a DC Bullet: Project Star City, Part XIX: Showcase Presents The Green Arrow, Volume One

Comic trade paperback, 527 pages
Published 2006 (contents: 1958-69)

Borrowed from the library
Read March 2010
Showcase Presents The Green Arrow, Volume One

Writers: Dave Wood, France "Ed" Herron, Robert Bernstein, Jerry Coleman, Bob Haney, Gardner Fox, John Broome, Dick Wood, George Kashdan, Bill Finger, Jack Kirby
Artists: Jack Kirby, Roz Kirby, George Papp, Lee Elias, Mike Sekowsky, Bernard Sachs, George Roussos, Neal Adams

This volume collects every Green Arrow comic printed between 1958 and 1969 (including those in The Green Arrow) in black and white. Though a nice idea, such an undertaking quickly reveals that these old Silver Age comics were never designed to be reprinted, as they quickly grow stale and repetitive: there are some fifty-nine comics of 6-7 pages here, all of them ending with Green Arrow and Speedy being resoundingly smug. The writing is by a variety of folks, but Lee Elias provides the majority of the art, which is good, aside from the fact that I want to punch his "cherubic" Speedy in the face.

There's a weird number of stories about Native American tribes who still practice "the old ways"; I'm assuming this is because obviously all Indians practice archery, so our hero fits right in. What makes this even weirder is that in "The World's Worst Archer!" we learn that Speedy used to live with an old-ways Indian tribe... a fact never mentioned before or since, though it would have been relevant on any number of occasions. Later stories are a little bit more sensitive towards this, though "The Wrath of the Thunderbird" has a character unquestioningly assert that the reservation system has done nothing but good for Native Americans. Also weird is this volume's depiction of women in the person of the lovely Miss Arrowette, whose arrows are of course all feminine (the hairpin arrow, the powder-puff arrow, the lotion arrow, and so on), but can't cut it because crime-fighting's too dangerous for a woman. Right, Oliver-- I see that it's not too dangerous for your thirteen-year-old ward. She returns a couple times, though, and eventually gets a story where she's able to hold her own and help GA in solving a case, rather than hinder him.

The best stories are the ones that actually have some room to breathe, and thus include a plot-twist or two. Toward the end of his run, Green Arrow began receiving ten-page stories, the strongest of which was the nicely surreal "The Land of No Return". Even better, however, were his appearances in The Brave and the Bold alongside the Martian Manhunter and Batman. My favorite story was "The Senator's Been Shot!", which sees both Oliver Queen and Bruce Wayne contemplating giving up their secret identities-- Oliver so he can use his financial wealth to do good, and Bruce so he can go into politics. They don't, of course, but it's nice to see the characters wrestling with any kind of moral quandary, and Neal Adams's fantastic art and layouts make what could have been a still-somewhat-conventional story fairly edgy in tone. Coming at the end of the book and the end of the Silver Age, the changes this story brought were a long time in coming.

Faster than a DC Bullet: Project Star City, Part XVIII: The Green Arrow

Perfect-bound comic, 71 pages
Published 2001 (contents: 1958-59)

Borrowed from the library
Read March 2010
The Green Arrow

Writers: Jack Kirby, Bill Finger, Dave Wood, Ed Herron, Robert Bernstein
Artists: Jack Kirby, Roz Kirby

This volume collects all the Green Arrow stories drawn by Jack Kirby before he went to Marvel and co-invented the Fantastic Four. It's just eleven six-page stories, not exactly a lot of a reading-- or very complicated reading. At that length, there's scarcely even room for plot complications. The writing of only one of the stories is officially credited to Kirby, but Kirby disciple Mark Evanier's introduction reveals that he usually rewrote the stories as he drew them. The most Kirby-esque one is the two-part "The Mystery of the Giant Arrows"/"Prisoners of Dimension Zero!", where Green Arrow (and sidekick Speedy) are plunged into another reality where everyone is a giant... including a very familiar crime-fighter called Xeen Arrow. Nothing here stands out very much, aside from GA's ridiculous original origin story, "The Green Arrow's First Case". Who keeps a diary on a cave wall?

Green Arrow has gotten flack ever since Quiver for the boxing glove arrow, but what reading this story revealed is that it is one of the least bizarre arrows in GA's arsenal. In these mere eleven stories, he deploys the heli-spotter arrow, the ricochet arrow, the mummy arrow, the boomerang arrow, the rain arrow, the cable arrow, the cocoon arrow, the jet arrow, the firecracker arrow, the balloon arrow, the parachute arrow, the rope arrow, the short-circuit arrow, the acetylene arrow, the aqua-lung arrow, the two-way radio arrow, the fountain-pen arrow, the dry-ice arrow, the flare arrow, the two-stage rocket arrow, the siren arrow, the tear-gas arrow, the smokescreen arrow, the machine-gun arrow, the fan arrow, the net arrow, the ink arrow, and the greatest of all, the fake-uranium arrow. And that's not even counting arrows from other sources, such as the charmingly stereotypical Green Arrows of other countries, or the people of 3000 A.D., who send GA hi-tech arrows. But you do have to admire the single-minded worldview of these stories: there's not any problem that can't be solved through the deployment of the appropriate arrow.