Showing posts with label creator: steve englehart. Show all posts
Showing posts with label creator: steve englehart. Show all posts

17 August 2016

Faster than a DC Bullet: Project Gotham, Part XXXV: Batman: Dark Detective

Comic trade paperback, 136 pages
Published 2006 (contents: 2005)

Borrowed from the library
Read February 2016
Batman: Dark Detective

Writer: Steve Englehart
Penciller: Marshall Rogers
Inker: Terry Austin
Letterer: John Workman
Colorist: Chris Chuckry

Year Nineteen, November
I'm reading this because it's a sequel to Strange Apparitions, reuniting the all-star team of Steve Englehart, Marshall Rogers, and Terry Austin, and bringing back Silver St. Cloud, one of the great loves of Batman's life, now engaged to Senator Evan Gregory, now running for governor. Strange Apparitions wove a thread about Boss Thorne through its various issues; Dark Detective weaves in Gregory's bid for office, especially the Joker's declaration that he'll also be running. Meanwhile, Bruce's meeting with Silver rekindles old feelings, and Two-Face and the Scarecrow both put in appearances.

Word and image. WORD AND IMAGE!
from Batman: Dark Detective #4

Sometime when you get the band back together, they don't play as well: Dark Detective is not quite as grabbing as Strange Apparitions, but it's still very good. Rogers and Austin are still an unbeatable Batman art team, capturing the twisted gloom of Gotham in all its splendor. They're slightly let down by Chris Chuckry on colors, who makes Silver St. Cloud's hair white instead of, well, silver, which I found very distracting.

08 June 2016

Faster than a DC Bullet: Project Gotham, Part XXV: Batman: Strange Apparitions

Quick note: read my review of Doctor Who: You Are the Doctor and other stories at Unreality SF. Today!

Comic trade paperback, 175 pages
Published 1999 (contents: 1977-78)

Borrowed from the library
Read November 2015
Batman: Strange Apparitions

Writers: Steve Englehart, Len Wein
Pencillers: Marshall Rogers, Walt Simonson
Inkers: Terry Austin, Al Milgrom, Dick Giordano
Original Colorists: Marshall Rogers, Jerry Serpe
Letterers: Ben Oda, Milton Snapinn, John Workman

Year Eight, November
All of the Batman stories I've read so far (in this project) have been "flashback" tales: they haven't been set in what was the current continuity at their time of publication, but rather have been set in some earlier period. Strange Apparitions marks a first for me, then, in that this is the first Batman story I've read that took place in the "present" when it was published. This is no flashback to the early days of Batman, but simply the next adventure of Batman.

Much has changed of late. The Caped Crusader is fundamentally solo again, as Dick Grayson is off attending Hudson University. He's grown up so fast! In addition, Bruce Wayne has moved from Stately Wayne Manor to the actual city of Gotham; he now resides in a penthouse on the top floor of the new Wayne Foundation tower, beneath which there is, of course, a cave, where he's relocated all his stuff. An secret elevator directly connects his penthouse to the cave. I like this change: if you imagine Gotham as a New York, it strains credulity to anyone who's ever driven anywhere near New York that Batman could effectively police the city from the location where his manor ought to be. I was surprised, though, to learn that the Wayne Foundation was not in the heart of the city, but rather past "the impressive rows of ancient brownstones" in "Gotham's humbler districts, where the Wayne Foundation towers above the lower, leaner skyline."

Strange Apparitions collects the full run of the creative team of Steve Englehart, Marshall Rogers, and Terry Austin on Detective Comics, which despite its significance, was a mere six issues long. It also collects, however, two issues Steve Englehart wrote but someone else drew, and two issues that Marshall Rogers drew, but someone else wrote. I was surprised to read in Englehart's introduction to the collection that while he and Walt Simonson worked from the "Marvel style" (the writer plots, then the artists draw, then the writer does dialogue) and he and Marshall Rogers worked "DC style" (the writer does a full script, the artists draw), and that Englehart actually wrote all six issues without even knowing who would draw them, because Steve Englehart and Marshall Rogers mesh perfectly. Englehart's writing and Rogers's illustrations support each other perfectly to create a moody, atmospheric, but ultimately fun story, whereas the first two issues drawn by the great Walt Simonson are just kinda there (though necessary for Englehart's eight-issue plot).

Strange Apparitions begins with a so-so story about a new Batman villain, one Doctor Phosphorous, a medical doctor who invests his money in a nuclear plant where disaster strikes: "Five million slivers of red-hot sand were driven through my body! But not--hee hee-- ordinary sand! No! Radioactive sand--blasted upward one level on the chemical scale!" I'm sure this is all very scientific. Doctor Phosphorous doesn't appear again, but the two issues do introduce a couple of important characters: Rupert Thorne, chairman of the City Council, and Silver St. Cloud, a socialite with whom Bruce Wayne quickly becomes sexually involved.

Scott McCloud would be proud of this use of the gutter.
Also, get your mind out of it.
from Detective Comics vol. 1 #472 (script by Steve Englehart, art by Marshall Rogers & Terry Austin)

Englehart's story is a tour through a sequence of Batman rogues in a way that I really enjoyed, bringing in one for an issue or two at a time, and then moving on to another one, without feeling contrived or pandering. With the wounds he sustained at the hand of Phosphorous not healing, Bruce Wayne checks himself into a clinic for Gotham elites renowned for its discretion-- only to discover that the clinic manager is actually Hugo Strange in disguise: Batman's very first supervillain opponent, from Batman and the Monster Men. Batman shouts, "Professor Hugo Strange! I thought you were dead!" and indeed, when we last saw Strange in Batman: Prey, he was quite clearly dead, his body having been impaled on a metal pole for several days before it was found. But Strange apparently wasn't really dead, just in Europe. Even though The Monster Men and Prey were written much later, these stories are all of a piece, Strange's obsession with Batman here leading him to actually take over Bruce Wayne's life. (Amazingly, at one point he wears a Batman mask over a Bruce Wayne mask.) The work of Englehart and Rogers is perfectly simpatico here: it's a moody, splashy, nightmarish tale with some great twists and turns. Dick Grayson guest stars to help Bruce reclaim his life, but then leaves for an issue of Teen Titans when Wonder Girl calls.

Everything continues from there. Having deduced Batman's identity, Strange wants to sell it to the highest bidder, but he decides Boss Thorne isn't worthy of it, prompting Thorne to have him killed. (No doubt he'll get better again.) While Strange's ghost heckles Thorne, the Penguin (having lost his bid) decides to carry out a scheme anyway. Batman puts him in jail, where his escape gadget is stolen by Deadshot, who escapes himself to get revenge on Batman for putting him away. Meanwhile, Bruce's romance with Silver has been turning into one of real emotion, and Silver works out that Bruce is Batman-- and when his fight with Deadshot ends up in her place of work (Silver runs a convention center), Batman realizes she knows! Then the Joker turns up with a wacky but deadly plan, and so on. Meanwhile meanwhile, Boss Thorne is trying to eliminate the Batman while being haunted.
Sound effects never looked so good.
from Detective Comics vol. 1 #473 (script by Steve Englehart, art by Marshall Rogers & Terry Austin)

Englehart and Rogers have a handle on each and every one of these villains, not to mention Batman himself, who is clearly a man as much as he is an unstoppable force of the night. The story is moody without being grim in a way that hits the exact tone I want out of a Batman tale: darkly fun.

The book wraps up with a two-issue Clayface story written by Len Wein (in a surprising display of fan pedantry, it is actually titled "The Coming of... Clayface III!", making a fan's numerical bookkeeping part of the actual narrative), that follows on from the events of Englehart's run. I've read and liked other stuff by Wein, but it pales in comparisons to Englehart's work; suddenly Batman is melodramatically shouting his feelings at everyone: "Blast it--it's all going sour!! [...] Alfred, things couldn't be more wrong! I let two punks I tangled with tonight get to me--and that's a luxury I cannot afford!" Still, it comes to a suitably tragic conclusion, and I also noted that the trick Prey pulled with Strange's manikin lover was actually first used here with Clayface III.

On the whole, this is one of the best stories I've read so far on this project, and probably one of the best Batman books I've read full stop. Englehart and Rogers perfectly balance ongoing plots with standalone stories, and character insight with fun adventures in darkness.

Next Week: Out with the old Robin, in with the new Robin, in Second Chances!

23 September 2013

Faster than a DC Bullet: Project Crisis!, Part XIII: Millennium

Comic trade paperback, 191 pages
Published 2008 (contents: 1988)
Borrowed from the library
Read August 2013
Millennium

Writer: Steve Englehart
Layouts: Joe Staton
Finishes: Ian Gibson
Letterer: Bob Lappan
Colorist: Carl Gafford

Millennium is the last DC crossover I'll read prior to Zero Hour: Crisis in Time!-- like Legends, it has some light connections to Crisis on Infinite Earths. In this case, that's the presence of Harbinger, having finished writing History of the DC Universe, and that the plot spins out of when the Guardians of the Universe departed the universe, which happened in the Crisis.

The plot of Millennium is that a Guardian and a Zamaron have decided to jump-start evolution on Earth so that humans can take the place of the Guardians, which they will do by picking ten (or eight, or seven, or some other number) of special humans. But the robotic Manhunter cult is opposed to this, and so they activate their hidden agents to destroy the special humans as well as superheroes in general. This means that anyone could be a Manhunter-- only in practice, the only significant Manhunter is Lana Lang (I don't know how this was resolved, because she's still around in later comics, and I assume not an evil android by that point). Most of the Manhunters are "revealed" as characters I've never heard of, and whose significance to the superheroes isn't really explained. There's also a hilarious scene where Booster Gold discovers a Manhunter by overhearing telling another Manhunter that he hopes he isn't discovered-- with security like that, no wonder they end up soundly whomped on.

The frustrating part of Millennium is that though it has a much more complicated plot than, say, Legends, we never get to see many of the important moments of this plot. One issue ends with heroes going off to attack the Manhunter home planet; the next begins with the planet having been destroyed, in an issue of some other comic book from 1988 that I'll never read. This means mostly you read about the heroes talking about what they have just done, or what they are going to be doing... but you never get to see them do it.

Meanwhile, the Guardian and the Zamaron tutor the chosen "New Guardians" in a lot of cod-mysticism that makes The Empire Strikes Back and Death Comes to Time look deep and complex. Then they "evolve"; as you might have guessed, "evolution" in this context means "assume the identity of a superhero that could have only been thought of in 1988." One of them becomes the superhero RAM-- Random Access Memory. His power is, of course, "computers".

Poor Harbinger doesn't fare well here-- her history is used by the Manhunters to discover the secret identities of the superheroes, and she gets tortured by the Manhunters. She's not quite the powerful, mystical being she was during the Crisis; she comes across as a pretty "ordinary" superhero, alas.

Famously, this is the book where it was established that in the DC universe, Britain is a fog-shrouded fascist dictatorship, which I find hilarious. I wonder if Paul Cornell dealt with this in Knight and Squire? Also Ronald Reagan makes a return appearance after Legends. Is it noteworthy that this is the third big DC story in a row (after Crisis on Infinite Earths and Legends) where Firestorm gets a decent amount of focus? Were they trying to push his solo book or what?

The art of Joe Staton and Ian Gibson is more stylized than is normal for a mainstream DC book, but I really liked it for that reason-- it gave this book a little more oomph than it might otherwise have had. But overall, Millennium is an exercise in eight issues of frustration.