Showing posts with label creator: dann thomas. Show all posts
Showing posts with label creator: dann thomas. Show all posts

25 August 2021

Review: The Crimson Avenger: The Dark Cross Conspiracy by Roy & Dann Thomas, Greg Brooks, and Mike Gustovich

I think I already had this on my planned reading list before reading Secret Origins (I have been curious about the Crimson Avenger ever since he crossed paths with the Sandman in The Mist and The Phantom of the Fair), but even if I hadn't, reading the Crimson Avenger's Secret Origin would have sealed the deal; it was an atmosphere, period-driven slice of distinctive comics, and critical response to it directly lead to this story, still the Crimson Avenger's only ever self-titled comic in the eighty-plus years since his debut... even though he was DC's first masked hero!

Like his Secret Origins story, this is set in 1938; Lee Travis is a former playboy, now a hardworking newspaper publisher, and one of the only people in America pushing for war with Germany. At night, he and his chauffeur Wing How battle crime as the Crimson Avengers and, er, Wing. In this story, they uncover a complicated plot involving Russian dancers, Chinese lady fighter pilots, corpses, and washed up Hollywood actors, and I'll be honest, I did not understand it all terribly well. But I am always pretty bad at these noir-type things... and I enjoy them nonetheless, because to me the point isn't the specifics of the mystery, but a hero muddling his way through a world of darkness.

from The Crimson Avenger #2
As far as that goes, Roy & Dann Thomas deliver beautifully. (This is one of those stories where, like Jonni Thunder and Infinity, Inc., I believe I detect a stronger hand from Dann. But I always say that when I like a Roy Thomas story!) Greg Brooks, joined by Mike Gustovich on later issues, does a great job on art, too; you can see that just from his covers. He exactly captures the vibe the writing is going for. I did feel, however, that his use of blacks would have been more successful if this had been printed on high-quality paper like Infinity, Inc. and some other contemporary DC titles.

I doubt there is a market for it, but Secret Origins #5 and these four issues would make a great trade paperback. Maybe if the Crimson makes it big on one of DC's eight million tv shows. (Wikipedia tells me he appeared in a photo in Stargirl, so he is clearly well on his way to becoming a breakout character.)

from DC Comics Presents #38
If that did happen, DC could do worse than to chuck the final Crimson Avenger story from DC Comics Presents #38 in the back. It's a short eight-page story established how the Crimson died, decades after he stopped being a regular feature. Nothing groundbreaking, but nice to have, and I was happy I hunted it down and read it as a coda to The Dark Cross Conspiracy.

The Dark Cross Conspiracy originally appeared in issues #1-4 of The Crimson Avenger (June-Sept. 1988). The story was written by Roy & Dann Thomas; illustrated by Greg Brooks (#1-4) and Mike Gustovich (#3-4); colored by Bill Wray (#1, 3-4) and Carl Gafford (#2); and lettered by Helen Vesik (#1-3), Jean Simek (#2), and David Cody Weiss (#4).

"Whatever Happened to... the Crimson Avenger?" originally appeared in issue #38 of DC Comics Presents (Oct. 1981). The story was written by Len Wein, illustrated by Alex Saviuk & Dennis Jensen, lettered by John Costanza, colored by Gene D'Angelo, and edited by Julius Schwartz.
 
This post is eighteenth in a series about the Justice Society and Earth-Two. The next installment covers The Immortal Doctor Fate. Previous installments are listed below:

  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]
  11. Last Days of the Justice Society of America (1986-88)
  12. All-Star Comics 80-Page Giant (1999)
  13. Steel, the Indestructible Man (1978)
  14. Superman vs. Wonder Woman: An Untold Epic of World War Two (1977)
  15. Secret Origins of the Golden Age (1986-89)
  16. The Young All-Stars (1987-89)
  17. Gladiator (1930)

05 May 2021

You can't go home to Earth-Two again: The Young All-Stars

In the wake of Crisis on Infinite Earths, DC's All-Star Squadron was wound down and replaced by a new ongoing series, The Young All-Stars. Instead of focusing on established Golden Age characters, this focused on a group of largely original World War II-era characters, picking up from where All-Star Squadron had left off in early 1942. Some of the characters are vague analogues who were removed from the WWII era by the changes of the Crisis.

So there is:

  • Arn "Iron" Munro, a strongman (sort of a Superman analogue)
  • Flying Fox, a First Nations Canadian (a very loose Batman analogue, only in the sense that they're both spooky-looking flying creatures; his powers are all tribal mysticism stuff)
  • Helena "Fury" Kosmatos, deriving her power from the Greek Furies (replacing the Golden Age Wonder Woman as the mother of Lyta "Fury" Trevor of Infinity, Inc.)
  • Neptune "Neptune Perkins" Perkins, who has water powers (a preexisting character, but he had only appeared in two Golden Age stories before Roy Thomas picked him up for use in All-Star Squadron; kind of an Aquaman analogue)
  • Danny "Dyna-Mite" Dunbar, who has explosion powers (the only one of these characters to actually have an ongoing feature during the Golden Age, he had been sidekick to TNT)
  • Miya "Tsunami" Mishada, also with water powers (she appeared as a villain in All-Star Squadron)
  • [joining the team later] Paula "Tigress" Brooks, a master of all weapons (eventually it's revealed that she'll go on to be the original Huntress, a villain who appeared opposite Wildcat in Sensation Comics, as well as opposite the Helena Wayne Huntress in the 1970s All Star Comics revival)

The problem is that I just never really cared about any of these characters. I don't think character is Roy Thomas's strong point, but on All-Star Squadron and Infinity, Inc., he was able to get there in the end; the All-Stars were a colorful lot who popped well, and the Infinitors started weak but became compelling. Is it because the All-Stars were (mostly) preexisting characters and the Infinitors closely tied to preexisting ones? Did Dann Thomas exert less influence on this series than on Infinity, Inc.? (My assumption, perhaps unfounded, is he comes up with the plots that reconcile forty-year old continuity errors, and she writes all the good character stuff and dialogue.)

Or is it the art? The more I read comics, the more I come to suspect things people perceive as "writing" problems are often art ones. If characters don't pop, is it because the writing is poor, or because the artists can't communicate character? I never really warmed to any of the series regular artists, and it went through a number of them. All-Star Squadron and Infinity, Inc. were both blessed by Jerry Ordway, who went on to be a superstar, and other collaborators included standouts like Tony DeZuniga, Vince Colletta, and even, I must admit, Todd McFarlane. Young All-Stars didn't have such great artists, and the ones it did have were rarely constant; the first twelve issues had six different pencillers and six different inkers. The only one of the title's regular artists I'd ever heard of was Malcolm Jones III, who went from issue #19 of Young All-Stars in Dec. 1988 to issue #4 of obscure new title The Sandman in Apr. 1989. But being good is not the same as being a good fit, and you might guess someone well-suited to Neil Gaiman's milieu isn't well suited to Roy Thomas's, no matter how good he is.

The premise of Young All-Stars picks up from that of All-Star Squadron, chronicling a superhero-centric take on World War II. When it's good, it's when it's actually leaning into this; my favorite story line was Atom and Evil! (#21-25), a post-Crisis retelling of Superman vs. Wonder Woman. This did the kind of thing I always enjoyed in All-Star Squadron, take real history and refract it through the lens of the DC universe in a way that was pretty fun. I liked the incorporation of a supergroup made up of representatives of each of the Allies, especially Kuei, the Chinese demon. I would like to see more of him, but it looks like he was never used again after his final appearance in Young All-Stars #27. I also liked the way it played with Superman vs. Wonder Woman; at first it looks like it's going to be a beat-for-beat replay of that story (with, say, Fury in the Wonder Woman role) but then it goes off on its own direction. It did, alas, remove some of Gerry Conway's moral complexity.

But most of the time the series doesn't do this. I'm not sure why (various comments in the lettercol made me think it was a DC editorial directive, but also Roy Thomas seems to act like it's a creative choice at times). I think what really makes the Earth-Two/JSA stuff interesting, as I've said, is the sense of legacy and history, but that's largely lacking here.

There's not as much connection with real history as in All-Star Squadron, and there's not as much DC history, either, as Iron Munro, Flying Fox, Neptune Perkins, and Tsunami are all characters who didn't really have any connection to the present-day DC universe. Fury's daughter is one of my favorite Infinity, Inc. and Sandman characters, but I ended up often feeling like her mother was a potentially strong character rendered impotent by the stories told about her, which mostly revolve around 1) her powers being too strong for her and 2) whether she should date Iron Munro. You get little insight into Lyta Trevor by reading about Helena Kosmatos. (We never learn, as far as I know, what must be the thing we most want to learn about Helena: why did she give up baby Lyta and who was the father.)

Instead, the series often focuses on tying the DC universe into pre-superhero fiction. Iron Munro, for example, is revealed to be the son of Hugo Danner, the protagonist of the 1930 novel Gladiator by Philip Wylie (co-author of When Worlds Collide). Gladiator may have influenced Siegel and Shuster's conception of Superman, and so here Hugo Danner becomes the literal father of The Young All-Stars's Superman analogue. Similarly, Neptune Perkins is revealed to be the grandson of Arthur Gordon Pym, from the novel by Edgar Allan Poe, in a storyline that also takes in the vril (from The Coming Race, though Thomas doesn't seem to know this is the origin of the term because he never mentions it), Captain Nemo (establishing he was Pym!), and Frankenstein's creature! When Hugo Danner eventually appears, in the Sons of Dawn storyline, we learn he's taken refuge in the "lost world" of Arthur Conan Doyle fame, and there's even a relative of Professor Challenger involved.

As a concept, I think this is interesting. Superhero fiction is a genre that has pretty freely borrowed from other genres, and engaging with this more directly is a fun idea. Gladiator may have influenced superman, "lost tribe" narratives are a staple of superhero fiction, the X-Men's Savage Land is a pretty obvious riff on Doyle's Lost World, superhero fiction is full of Frankensteinesque mad scientists and Frankenstein's-creatureesque monsters. Why not make all this text instead of subtext?

Well, because if you're Roy Thomas, you're unable to do so in a way that's interesting. Young All-Stars doesn't really tell stories that use these connections; rather, it relates backstory that reveals them. The Arn Munro/Hugo Danner thing has an issue where basically Arn just reads Gladiator. The Dzyan Inheritance is the four-issue story where we learn about Neptune Perkins's ancestry-- and fully the first two and half issues are just people giving exposition! Does knowing his grandfather was Captain Nemo develop his character? It turns out, no; in fact, he barely contributes to the story. Sons of Dawn is the closest any of these tales come to have a present-day repercussion, but then the story is a bit of racist nonsense about how if American natives see an attractive white woman, they immediately begin with the pillaging to get ahold of her. Plus: will Arn be tempted to join his father as a genocidal dictator? Well, no, of course not.

The shame of it all is that there are some potentially interesting threads. Helena wants to be using her powers to liberate Greece, but can't because of the spell cast by Hitler. Tsunami changed sides-- but is now fighting for a nation that puts her parents in camps. Flying Fox is a "fish out of water" in the modern world. All of these bits have potential, but the series basically neglects them in favor of much less interesting stuff. Flying Fox may as well have not been in this series for all he ultimately contributed to it beyond being a body in fight scenes.

There were a couple neat storylines aside from Atom and Evil! I liked the journey into Project M, America's attempt to create monsters to use in the war; the "Meanwhile..." issue that showed what the rest of the All-Star Squadron was up to was a fun one; the Millennium tie-in issues were fun, and a good use of the Manhunters. But too often I sighed as I opened another issue.

I'll be curious to see if future JSA writers make use of Young All-Stars concepts going forward. Something I had totally forgotten (I guess because it didn't mean much to me at the time) is that Arn Munro is actually the grandfather of the Kate Spencer Manhunter; he would sleep with the Phantom Lady, and she gave the child up for adoption, who grew up to be Kate's dad. Arn even appeared in the Forgotten and Face Off storylines, but rereading my reviews of them, I liked the Golden Age aspect of them the least! I know Helena put in some more appearances that I will get to. But did Flying Fox, Neptune Perkins, and Tsunami amount to anything? I have this inkling the answer might be "no" but comics writers always surprise me by bringing back the most obscure of concepts. Clearly Marc Andreyko was a big Young All-Stars (and Infinity, Inc.) reader, so who else was?

This post is sixteenth in a series about the Justice Society and Earth-Two. The next installment covers Gladiator. Previous installments are listed below:

  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]
  11. Last Days of the Justice Society of America (1986-88)
  12. All-Star Comics 80-Page Giant (1999)
  13. Steel, the Indestructible Man (1978)
  14. Superman vs. Wonder Woman: An Untold Epic of World War Two (1977)
  15. Secret Origins of the Golden Age (1986-89)

28 April 2021

Review: Secret Origins of the Golden Age by Roy Thomas, et al.

In the wake of Crisis on Infinite Earths, DC began publishing an ongoing series of origin stories, clarifying and adjusting the histories in the wake of the new universal history. Especially in the early days of the series, it alternated between Golden Age heroes and newer heroes; our man Roy Thomas of course edited and wrote most of the Golden Age ones. All of the JSA ones were collected in Last Days of the Justice Society, and I enjoyed reading those ones interspersed with Infinity, Inc., so I decided that when I read The Young All-Stars, I'd intersperse all the non-JSA stories.* (I did also read the non-Golden Age story in each issue, if I hadn't read it already.)

I would say there's sort of three genres here. One seems to basically re-present an old story, but with a new artist and slightly spruced up dialogue. The Superman one is a good example of this: you know all of this because you've read other Superman stories. How can anyone compete with Action Comics #1, even if you do get Wayne Boring and Jerry Ordway to illustrate it? For most of the others, even when you haven't read the original story, you can tell that you're reading a not very tweaked version of something that isn't very interesting: being a slightly better version of a dumb Golden Age story is still a dumb Golden Age story. Doll Man, the Whip, Doctor Occult, Black Condor, and the Grim Ghost were all hard to slog through even though they were just 20 pages long.

The second genre is the continuity solution: the story that fixes a problem, and sews some old stories together. Sometimes this is interesting if it's done deftly. The Batman story, for example, does this. Thomas weaves together some backstory elements from a few early Golden Age Batman stories to make a coherent story about a young Bruce Wayne figuring out if he can love and be Batman. Plus, then, he gets Marshall Rogers and Terry Austin to do the art, a team that has nothing to do with the Golden Age Batman, but who were responsible for one of the best Batman runs ever. The Manhunter story does a good job weaving DC's many Manhunters (four, I think) plus an alien space robot cult, into a coherent history in a way that nicely sets up the Millennium storyline and fleshes out the world of All-Star Squadron/Infinity, Inc./Young All-Stars. The origin of the "Golden Age" Fury is designed to solve a problem created by the changes to Wonder Woman's continuity, but works nicely on its own as a story that ties into both Infinity, Inc. and Young All-Stars.

On the other hand, it can feel like you're reading a bunch of exposition solving a problem you didn't particularly care about. I think probably there's potential in Miss America, for example, but her tale here is one part origin, one part explanation of how come she's alive when she died in All-Star Squadron, and one part explanation of how she fills Wonder Woman's place in the JSA. Like, this isn't going to get me interested in reading more about her-- and even if it did, I couldn't, since she just puts in small appearances in Young All-Stars. Of course this is Roy Thomas's specialty, but it's not just him; the Power Girl story by Paul Kupperberg is just a really long and convoluted explanation of how she could think she was Superman's cousin, but actually be an Atlantean princess, since in the post-Crisis universe, Superman was supposed to be the only surviving Kryptonian.

(And like many retcons done for the sake of retcons, rather than the sake of story, they didn't stick. I am pretty sure that basically no post-1989 JSA stories actually used Miss America as a Wonder Woman analogue, and as far as I know, no post-Crisis Superman stories really acknowledged that supposedly Superman thought he had a Kryptonian cousin for several years.)

There's a third genre here, though, and it's one Roy Thomas is the master of: the historical period piece. Probably my two favorite of all these origins were the ones for the Crimson Avenger and Midnight. Both of these Thomas suffuses with period detail and flair, fleshing out largely forgotten characters by making their worlds feel more lived-in and real. The Crimson Avenger story was a neat tale taking place on the night of the Orson Welles War of the Worlds broadcast, fleshing out the Crimson's role as a newspaper editor in a time of war-- but before America had entered it. Gene Colan and Mike Gustovich's art is atmospheric; you can see why the strength of this origin ultimately lead to a Crimson Avenger miniseries (which I will read after finishing Young All-Stars). Similarly, the Midnight story embeds him in the world of old-time radio, though as far as I know nothing much came of the character after this story. Len Wein's Uncle Sam story was also pretty good, giving an explanation (albeit a weird one, even by comic book rules) to a character I had seen in a lot of things, but didn't actually know how he really worked.

There are about 400 pages of story here; it could make a nice two-volume collection were DC so motivated (but I doubt they ever will be). I am happy I read even the weaker ones, because the good ones made it worth it, and I appreciate the extra context I got for the appearances of these Golden Age characters in various Roy Thomas productions and (I assume) future stories. Though I doubt I'll ever read something that makes me glad I read the Doll Man one!

Secret Origins of the Golden Age originally appeared in issues #1, 3, 5-6, 8, 11-13, 17, 19, 21-22, 26-30, and 42 of Secret Origins vol. 2 (Apr. 1986–July 1989). The stories were written by Roy Thomas, Dann Thomas, Paul Kupperberg, Len Wein, Robert Loren Fleming, and Sheldon Mayer, and co-plotted by E. Nelson Bridwell, Ehrich Weiss, and Roy Thomas. They were pencilled by Wayne Boring, Jerry Bingham, Gene Colan, Marshall Rogers, Murphy Anderson, Mary Wilshire, Tom Grindberg, Mike Gustovich, Howard Simpson, Arvell Jones, Grant Miehm, Tom Artis, Gil Kane, Sheldon Mayer, Mike Harris, Stephen deStefano, and Michael Bair, and the inking was by Jerry Ordway, Steve Mitchell, Mike Gustovich, Terry Austin, Murphy Anderson, Mary Wilshire, Tony DeZuniga, Bob Lewis, Greg Theakston, Bob Downs, Howard Simpson, Damon Willis, Grant Miehm, P. Craig Russell, Fred Fredericks, Gil Kane, Sheldon Mayer, Mike Harris, Paul Fricke, and Michael Bair. Colors were provided by Gene D’Angelo, Carl Gafford, Marshall Rogers, Shelley Eiber, Julianna Ferriter, Tom Ziuko, Anthony Tollin, Liz Berube, and Helen Vesik, and the stories were lettered by David Cody Weiss, Carrie Spiegle, Albert De Guzman, Agustin Mas, Milt Snapinn, Jean Simek, Helen Vesik, Gaspar Saladino, Duncan Andrews, Sheldon Mayer, and Janice Chiang. The series was edited by Roy Thomas, Robert Greenberger, and Mark Waid.

* The full list: Superman (#1), Captain Marvel (#3), Crimson Avenger (#5), Batman (#6), Doll Man (#8), Power Girl (#11), Fury (#12), the Whip (#13), Doctor Occult (#17), Guardian (#19), Uncle Sam (#19), Black Condor (#21), Manhunter (#22), Manhunter (#22), Miss America (#26), Zatara (#27), Midnight (#28), Red Tornado (#29), Mr. America (#29), Plastic Man (#30), Grim Ghost (#42).

This post is fifteenth in a series about the Justice Society and Earth-Two. The next installment covers The Young All-Stars. Previous installments are listed below:

  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]
  11. Last Days of the Justice Society of America (1986-88)
  12. All-Star Comics 80-Page Giant (1999)
  13. Steel, the Indestructible Man (1978)
  14. Superman vs. Wonder Woman: An Untold Epic of World War Two (1977)

04 November 2020

Review: Last Days of the Justice Society of America by Roy Thomas, Michael Bair, David Ross, Mike Clark, et al.

Collection published: 2017
Contents originally published: 1986-88
Acquired: June 2020
Read: September 2020

Last Days of the Justice Society of America
​
Written by Roy Thomas
Co-plotter: Dann Thomas
Pencillers: David Ross, Michael Bair, Tom Grindberg, George Tuska, Luke McDonnell, Mike Clark, Michael T. Gilbert, George Freeman
Inkers: Mike Gustovich, Steve Montano, Jerry Acerno, Tony DeZuniga, Dave Hunt, Michael T. Gilbert, George Freeman, Bob Downs
Colorists: Carl Gafford, Anthony Tollin, Julianna Ferriter
Letterers: David Cody Weiss, Mary DeZuniga, Agustin Mas, Jean Simek, Helen Vesik, Susan Kronz & Janice Chiang

This trade paperback collects the triple-length Last Days of the Justice Society of America one-shot from 1986, as well as twelve Secret Origins stories from 1986 to 1988 about members of the JSA. I dipped in and out of the volume while reading Infinity, Inc., reading the Last Days special where it was set chronologically, and interspersing the Secret Origins stories where they were released. This definitely added to the experience: origins, in my experience, can be kind of tedious read one right after the other, but I liked them as breaks from the ongoing storylines of Infinc that were nonetheless loosely related.

The Last Days special is an odd one. It was designed to kill off the JSA, which 1980s DC management felt was irrelevant as a present-day concern in the new unified post-Crisis DC universe-- why do you need the JSA when the Justice League is the world's preeminent superhero team? An answer to this question would emerge in the 1990s and 2000s, but DC was as yet only groping towards the idea of "legacy." But writer Roy Thomas and co-plotter Dann Thomas didn't want to kill kill the JSA; they rightfully realized someone would want to bring them back someday. It also seems like they wanted there to be a last "Golden Age" adventure as well as a last present-day one.

Even when he's facing the reality of his own death, I still kind of hate Sandy the Golden Boy.
from Last Days of the Justice Society of America Special #1 (co-plotted by Dann Thomas, art by David Ross & Mike Gustovich)

So what happens is this: gathering for the funeral of the Earth-Two Huntress and Robin (they died in the Crisis, and were eventually eliminated from history, but early post-Crisis stories still had some of the pre-Crisis characters remembered), the JSA discovers that when they gathered for the funeral of President Roosevelt back in 1945, they ended up going on a mission to Germany to stop Hitler from using the Spear of Destiny to summon Ragnarok, and died in the process, so the 1980s JSA has to travel back to the stop the 1940s JSA from dying, and prevent Ragnarok.

I like the way this sequence uses captions to parallel what's happening in Ragnarok with what's happening in the real world.
from Last Days of the Justice Society of America Special #1 (co-plotted by Dann Thomas, art by David Ross & Mike Gustovich)

In the process, the JSA ends up joining in Ragnarok, merging with various Norse gods in the story and dying-- but then coming back to life and fighting again and again.

Hawkman may always suck, but the art here is nice at least.
from Secret Origins vol. 2 #11 (art by Luke McDonnell & Tony DeZuniga)

I'm of two minds about it all. As a moody, atmospheric story about the doom of the universe, it mostly works. A real sense of fatalism permeates both the 1940s JSA and the 1980s JSA segments, especially thanks to the pencils of David Ross. It hurts when the JSA are gunned down by Nazis; it feels inevitable when they get sucked into playing roles in the Ragnarok cycle. And what better way to go out than in preventing the end of everything?

I love how they draw Corrigan's big beefy face.
from Secret Origins vol. 2 #15 (art by Michael T. Gilbert)

On the other hand, we get a lot of thaumababble, but really makes it not totally work is that in the end, the JSA feels kind of irrelevant. They get pulled into Ragnarok, and that's it: there's no big moment of choice, no big moment of heroism, they just become subject to whims of the universe. Yes, they do the right thing, but the choice doesn't land like it ought to, it feels like someone else made the choice for them. It's not really based in their characters, but rather it feels like it could have happened to any group of characters. So it's unsatisfying in that sense.

A lot of JSA members sure seem to be wimps hanging out with women who want them to be less wimpy.
from Secret Origins vol. 2 #16 (co-plotted by Dann Thomas, art by Michael Bair & Mike Gustovich)

Of course, it would be all undone, so the Thomases played it right. In addition to what this story implies itself about its reversibility, Neil Gaiman would actually reveal in The Sandman that it wasn't the real Ragnarok at all that the JSA entered, but a simulation run by Odin. I look forward to seeing if this fact is used when the JSA is eventually returned to the normal universe in the 1990s. And speaking of Gaiman, reading Last Days cleared up a long-standing mystery for me, of why the corpses of JSA members turned up in the 1940s in Legend of the Green Flame, though I admit to not being entirely certain as to how those corpses still managed to be there once the Ragnarok timeline was averted!

Having a one-hour strength pill doesn't really put someone in Fate's league.
from Secret Origins vol. 2 #31 (art by Michael Bair & Bob Downs)

The Secret Origins issues collected here cover all of the post-Crisis 1940s JSA members (i.e., there's no origins for the Golden Age Superman or Batman), plus the Star-Spangled Kid (who didn't join the JSA until the 1970s). They're mostly pretty satisfying; I got bored reading about incarnation in the Hawkman one (that shit is tedious), but otherwise these were generally satisfying updates of where a lot of classic characters came from. Highlights included the Star-Spangled Kid one (despite his centrality to the 1970s All Star Comics revival and Infinity, Inc., his origin wasn't really covered in either series), the atmospheric Spectre one, and the charming one for the Atom. Roy Thomas writes all of them, and some are co-plotted by Dann Thomas, but the real star in many of them are the excellent art teams who really bring these 1940s stories to new life.

The new JSA origins puts too much emphasis on the Spectre. I know taking Superman out meant the emphasis had to shift somewhat, but I don't think the Spectre's brand of mumbo-jumbo was the answer.
from Secret Origins vol. 2 #31 (art by Michael Bair & Bob Downs)

I didn't really get the point of the new JSA origin, though. I know the previous JSA origin by Paul Levitz from All Star Comics is out of date because it has the Earth-Two Superman and Batman in it, but this story is pretty much that one over again minus those two characters, and with somewhat obscure art. (I find Michael Bair hit or miss.) Just reread Levitz's version and pretend Superman and Batman aren't in it.

This post is the eleventh in a series about the Justice Society and Earth-Two. The next installment covers All-Star Comics 80-Page Giant. Previous installments are listed below:

  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]

28 October 2020

"They are the sons—the daughters—the protegees—of the legendary Justice Society of America. They are the new generation of Earth-Two super-heroes. They are—INFINITY, INC."

One of the things that originally spurred my interest in reading the Earth-Two/Justice Society comics from DC was that idea of legacy that grew to dominate their depictions in the 1990s onward: series like Starman leveraged the long histories of these heroes in powerful ways, and I liked that a lot, and wanted to experience more of it. But the other thing that made me want to read all this was that Lyta Hall is actually my third-favorite Sandman character, and I wanted to see where she originated: Infinity, Inc.

It actually kind of amuses me that Neil Gaiman's Sandman, read by so many people who are otherwise unaware of DC continuity, has a major storyline rooted in an overcomplicated Roy Thomas retcon from the 1980s that is now in many ways forgotten and irrelevant. Yet while Infinity, Inc. has never really been collected, Lyta has recently been played by Laurel Lefkow in Audible's high-profile adaptation of The Sandman! The character lives on, even if detached from her past.

But let's go back to the beginning. I've previously discussed the first ten issues of Infinity, Inc., the "Generations Saga" (see below), but the series ran up to 53 issues in total, plus two annuals and a special. Infinity, Inc. was a super-team created by Sylvester Pemberton (the Star-Spangled Kid, later Skyman), mostly made up of heroes with relations to Golden Age characters, set on Earth-Two. So there was Skyman himself (a kid hero in the 1940s, propelled forward through time to the 1970s), Fury (the daughter of Wonder Woman and Steve Trevor), the Silver Scarab (the son of Hawkman and Hawkgirl), Nuklon (son of the Atom's goddaughter), Northwind (a mentee of Hawkman), Obsidian and Jade (children of the Green Lantern), Brainwave (son of JSA foe the Brain Wave), Wildcat (mentee of Wildcat), Doctor Midnight (mentee of Doctor Mid-Nite), and Hourman (son of Hourman). Rejected from membership in the Justice Society, they struck out on their own.

I liked the Generations Saga, but after that, I found the book hard to get into. Todd McFarlane takes over as regular artist with issue #14. I know he would later become one of the superstar artists of the 1990s and creator of Spawn, but I found his over-complicated layouts made for tough reading and distracted from the storytelling. Plus a lot of those early issues are that kind of team book I am not a huge fan of, where the fights just come on top of fights, and one feels that if people weren't always shooting off hot-headed and/or not having conversations, three-issue subplots could be over in one. The book suffered, too, during Crisis on Infinite Earths (#18-24), as it had to connect into the big story, but not actually do anything important.

I know a lot of people (including, I think, co-creator Roy Thomas himself) think the Crisis ruined this book, but it was at that point where it really took off. McFarlane is penciller up until issue #37, but learns how to balance his layouts with clear storytelling, and Roy's wife Dann goes from co-plotter to full-fledged co-writer. The characters begin to pop more, the team has clearer interactions and connections, and the ongoing subplots start to get underway. I really do love ensemble books, and Infinity, Inc. has the interplay of personalities required to make a good one. I came to pretty fond of all the characters: overbearing but well-meaning Skyman, earnest Midwesterner would-be starlet Jade, angry Obsidian, doofy Nuklon, feisty Wildcat, and so on. I don't think the Thomases always used them all to their utmost-- there was a Jade/Fury resentment that never went anywhere, and Northwind was underused-- but all-in-all the effect was charming, and I was always happy to spend time with this bunch.

Highlights for me included the debut of Helix, a group of genetic experiments gone wrong. I had this vague notion that Director Bones, who I know from Marc Andreyko's Manhunter, had been a supervillain at some point; I hadn't know he was an Infinity, Inc. character who originally spoke in rhyme! Mr. Bones, as he was then, is paroled under Skyman's care after Helix helps Infinity, Inc. He only behaves to protect his "siblings" in Helix... but by the end of the run, he's a well-meaning member of the team (and the final story arc actually has a very neat storyline where he is framed for murder and has to prove himself innocent). I liked the use of Solomon Grundy; after Jade (daughter of his old enemy) saves his life, he declares allegiance to her. This is one of those comics where even weaker storylines are elevated by the cast: I was always up for some Nuklon/Wildcat flirting, or a cameo from Stripesy, or what have you.

The Crisis, of course, complicated everything, as did the killing off of the Justice Society (more on that in a future post). But both of those things produced some of the series's strongest issues, "Memories" (#27), where we get a flashback to the JSA brats as kids, and "What Private Griefs..."  (#30), where each Infinity, Inc. member must deal with the loss of the JSA in their own way. Suddenly Infinity, Inc. was folded into the same DC universe as the Justice League and everyone else-- but to be honest, I thought this almost always worked just fine. The only time it didn't work was "The Degaton Paradox" (Annual #2) which took itself to explain how the events of America vs. the Justice Society played out in this new timeline... a question I never had, given an overcomplicated answer.

And what of Fury? Lyta Trevor was the daughter of the Earth-Two Wonder Woman and Steve Trevor, who were wiped from existence by the Crisis. Roy Thomas clearly originally thought he could make this work by just never mentioning it, so Brainwave wipes Lyta's memories of her parents. This was kind of a dark move the series never really reckoned with, and later moved away from because it doesn't actually make any sense: Lyta would have to have parents in this new timeline, after all. So we slowly learn that she's the adopted daughter of one Admiral Trevor (no relation to Steve, I guess) and the Golden Age heroine Miss America (who in the new history took Wonder Woman's place in the JSA), but also the biological daughter of the (retroactive) Golden Age heroine Fury. I thought the new backstory was interesting, and worked in terms of making her a legacy-- which seems to me was really the point of all the Infinity, Inc. characters. You can work around the specifics of whose legacies they are. The original Fury is given an origin in Secret Origins #12, and I am given to understand that she plays a key role in The Young All-Stars, which I will read in the course of time.

In a very complicated plotline, her fiancé the Silver Scarab (Hector) deserts her after she becomes pregnant, but that's because he's under the mental influence of an ancient Hawkman villain. He ends up dying-- but then it turns out he's not dead, as he has become the replacement for the short-lived 1970s Jack Kirby version of the Sandman. Why Roy Thomas decided to pick up this character concept, I have no idea, except that he is always compelled to chase down loose continuity ends. Lyta goes off to the Dream Dimension to live with Hector-- and the series is promptly cancelled, leaving the two of them free to be used by Neil Gaiman when he starts publishing The Sandman just five months later. (I have a theory that Gaiman really wanted to use the actual Kirby Sandman, but had to deal with revelations and changes Thomas made to him in Wonder Woman #300 and Infinity, Inc. If so, I think it worked out for Gaiman in the long run given how important Lyta became to the climax of The Sandman.)

Outside of the continuity issues, I still did like Fury a lot. She's a daughter of money and privilege, and good looking (one imagines that these days, she'd be showing off on Instagram), but she's strong, physically and mentally, and heroic. There's a harder edge to her in her post-Infinc appearances, for obvious reasons, but you can see how that's nascent here. I don't think she's a great character yet, but you can see the potential for greatness-- and that's what I love about shared universe superhero comics anyway.

Vince Argondezzi later takes over for McFarlane on pencils, and he's pretty good-- both are aided well by Tony DeZuniga, an old favorite of mine, on inks. Near the end of the run, Michael Bair becomes the regular penciller, and though I like his work on some of the Roy Thomas-penned Secret Origins I've read, his slightly macabre style doesn't really fit Infinity, Inc., and he is way too obsessed with working in panty shots and sideboob for the female characters. (Comics, everybody!) But despite this, I enjoyed the series up to its end, and wish it had run longer and done more, because I think it had a lot of potential. As I keep bouncing around DC's Earth-Two-adjacent material, I look forward to seeing what other writers do with these characters.

One last continuity note: I had previously read it, but I reread Convergence: Infinity, Inc. at the point I think it takes place, between issues #24 and 25. Published in 2015, Convergence was about characters being plucked out of old continuities to live on an alien planet for a year and then fight; Infinity, Inc. and the Justice Society were taken from during the Crisis itself. So we get appearances from the whole original gang. (I think? Now that I think about it, is Northwind in it?) The issues were written by Jerry Ordway, who co-created the series with Roy Thomas and Mike Machlan, and who pencilled issues #1-10 and part of Annual #2. Ordway emphasizes some aspects of the characters that had been forgotten at that point (Jade's desire to be an actress, for example), but he also incorporates post-Infinc revelations about the Infinitors. Most notably, I had completely forgotten that Todd "Obsidian" Rice was revealed to be gay in Andreyko's Manhunter! Ordway plays that up here. Reading subsequent issues of Infinity, Inc. through that lens actually really works: there are some comments, when Todd dates Marcie and when Todd meets Raven of the New Teen Titans, that I actually found hard to interpret any other way than hinting at him being gay! He has a dark secret, and I feel like he doesn't perform well sexually-- but his girlfriend Marcie is actually a Manhunter using him for evil purposes, so she has incentive to play along. Fortuitous, and I'm glad Ordway was willing to take on retcons to his co-creation.

This post is the tenth in a series about the Justice Society and Earth-Two. The next installment will be a supplement covering a reading order for Infinity, Inc. Previous installments are listed below:

  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)

12 August 2020

Review: Jonni Thunder, a.k.a. Thunderbolt by Roy & Dann Thomas, Dick Giordano, et al.

Jonni Thunder, a.k.a. Thunderbolt reinvents the character of Johnny Thunder for the 1980s, though really it takes the name of the character and basically nothing else. Jonni is a private investigator, formerly in partnership with her father until he recently died; a man dies in her office, thrusting her into the middle of a complex situation with multiple participants jockeying for possession of a small statuette she's had since she was a child... only she's somehow gained possession of superpowers?

I read Jonni Thunder because I believed it took place on Earth-Two (and I understand that Jonni ends up appearing in Infinity, Inc. during Crisis on Infinite Earths), but within this four-issue miniseries, it's not really connected at all. When Jonni gains superpowers, her referents are tv shows, not real superheroes buzzing around, and the one reference to Wonder Woman could easily be construed to WW as a fictional character. Though it has some of the trappings of it, it's not really a superhero story, but something else entirely.

This is very much the hard-boiled detective genre, one I don't have a ton of experience with, but I have enough to identify how it slots in. It's kind of like Chinatown, if Jack Nicholson suddenly manifested the ability to mentally fuse with a thunderbolt and leave his body behind. Jonni has to figure out who she can trust (no one) and has to compromise her morality in order to accomplish her goal of solving the murder. Things richochet back and forth between Los Angeles and San Francisco as she fights gangsters, movie stars, technical geniuses, good cops, lazy cops, sleazy P.I.s, and the starter on her 1957 Thunderbird.

from Jonni Thunder #3
(plot & script by Roy & Dann Thomas, art by Dick Giordano)
I enjoyed it. Like I said, I don't know hard-boiled well, but I'm always up for a good pastiche, and this is a great one. Roy and Dann Thomas have a good knack for the genre, and the supernatural elements don't feel too grafted on. Jonni is a great protagonist, in slightly over her head, but quick-witted and always planning her next move. Dick Giordano is one of comics's most reliable artists, and he does good work here, though I found myself wishing it had been printed on nicer, Baxter paper-- the inks would have held up better, but also more interesting things could have been done with the coloring. Ernie Colón (originally slated to be the artist but it didn't work out) gives Jonni great style, men's suits in black and white, but they don't really pop with the primitive coloring technology of the mid-1980s. Imagine a moodier, atmospheric version of this comic!

I've read a lot of Roy Thomas comics by now (all of All-Star Squadron, America vs. the Justice Society, and the first seventeen issues of Infinity, Inc.), and this is the first one where his wife Dann gets a full co-writer credit, not just co-plot. Surely not coincidentally, it has the best dialogue and other prose of any Roy Thomas comic I've read. The banter is fun, and first-person narration is characterful and insightful. Apparently the plotted the issues together, than Dann wrote the scripts, then Roy did a little polish-- but, he says in the lettercol, not much was needed. On the strength of this, I look forward to reading the Infinity, Inc. issues where she graduates to full co-writer.

Jonni Thunder is in some ways a simple comic, but simple pleasures are still pleasures. This is a delightful mash-up of superhero and P.I., and I wish there had been more of it. In the lettercols, Roy suggests that thought he and Giordano didn't have time to write an ongoing, they could do a succession of miniseries and/or graphic novels. Alas, they never came to pass. But I am curious to see how Jonni will integrate into the very different style of full-color superheroics in Infinity, Inc.!

Jonni Thunder, a.k.a. Thunderbolt originally appeared in issues #1-4 of Jonni Thunder (Feb.-Aug. 1985). The series was created by Roy & Dann Thomas, Dick Giordano, and Gerry Conway, with special thanks to Ernie Colón; scripted by Roy & Dann Thomas; illustrated by Dick Giordano (#1-4), with an assist by Mike Esposito (#2); co-plotted by Gerry Conway (#1); colored by A. Tollin (#1) and Adrienne Roy (#2-4); and lettered by L. Lois Buhalis & Orzechowski.

This post is the eighth in a series about the Justice Society and Earth-Two. The next installment covers Crisis on Multiple Earths, Volume 7. Previous installments are listed below:
  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)