Showing posts with label creator: sterling gates. Show all posts
Showing posts with label creator: sterling gates. Show all posts

11 January 2017

Faster than a DC Bullet: Project Crisis!, Part LIX: The World of Flashpoint featuring the Flash

Comic trade paperback, n.pag.
Published 2012 (contents: 2011)
Borrowed from the library
Read September 2016
The World of Flashpoint featuring the Flash

Writers: Scott Kolins, Adam Glass, Sean Ryan, Sterling Gates
Artists: Joel Gomez, Scott Kolins, Rodney Buchemi & José Marzán Jr., Ig Guara & Ruy José, Oliver Nome & Trevor Scott
Colorists: Brian Buccellato, Mike Atiyeh, Artur Fujita, Stefani Rennee
Letterers: Sal Cipriano, Dave Sharpe, Carlos M. Mangual, Dezi Sienty

It seemed to me that the volume of The World of Flashpoint featuring the Flash would have the most to do with Flashpoint proper given that it features the Flash, which I think is why I read it last. Actually, it doesn't really shed that much light on Flashpoint. (I don't think so, anyway-- keep in mind I actually haven't read Flashpoint yet!) There's a short "Reverse Flash" story written by Scott Kolins (a longtime collaborator with Geoff Johns on The Flash) which seems to be laying some groundwork for what will come in Flashpoint, but also is somewhat redundant with the Reverse Flash story contained in The Road to Flashpoint (which was illustrated by Kolins). I'm not well-versed enough in Flash lore to know how much of what is contained here-- the Reverse Flash manipulates the Flash's childhood a little bit-- is new information, and how much is a reminder of old information. I did quite like Joel Gomez's artwork, however; it reminds me of Kolins, as well as other frequent Johns collaborator Francis Manapul, and the stuff featuring kid Barry Allen is especially cute.

You can't change history. Not one line! Except when you can.
from Flashpoint: Reverse Flash #1 (script by Scott Kolins, art by Joel Gomez)

The other story that seems to be directly tying into Flashpoint proper is "Kid Flash Lost," about young Bart Allen winding up in a dystopian future ruled by Brainiac alongside Hot Pursuit, who in Road to Flashpoint was an alternate-Earth Barry Allen, but whose equipment and identity has been taken by Patty Spivot, a forensic scientist who also appeared in Road to Flashpoint. This story doesn't take place in the world of Flashpoint like most other World of Flashpoint stories, but rather has Bart jumping through time, trying to find Barry Allen and help him put time back together. It's nothing incredible, but Sterling Gates writes a decent little story of an optimistic little kid maintaining his outlook in the face of a pessimistic universe and doing what he has to do to help his idol put things right, complete with Crisis on Infinite Earths throwback. I assume this will tie into Flashpoint in some way, like Bart shows up at the climax and tosses Barry some speed force. This seems to also be an ending point of Bart Allen, a character I don't know much about, but do know was sorely mishandled in the period between Infinite Crisis and Flashpoint.

By the time I write this caption, I have read Flashpoint. This has nothing to do with anything. I guess it happens between panels.
from Flashpoint: Kid Flash Lost #3 (script by Sterling Gates, art by Oliver Nome & Trevor Scott)

The other three stories here are mostly just more glimpses of the alternate world of Flashpoint, and I didn't find any of them terribly interesting. "Citizen Cold" shows us that in a world without the Flash, Captain Cold is instead "Citizen Cold," hero of Central City, but despite some quality Scott Kolins art (he also writes the story), the story doesn't really say anything interesting: the alternate Cold is still an asshole who is cruel to women.

The Hero of Central City.
from Flashpoint: Citizen Cold #1 (script & art by Scott Kolins)

Even more unpleasant to read is "Legion of Doom," one of those World of Flashpoint stories that's basically just about how cruel people are in the world of Flashpoint. Like, do I really need three issues of this gross shit? It is nice to get a glimpse at how heroic Cyborg is in this world (he's been a side character in tons of these stories, but this is the closest he gets to the spotlight), but other than that this tale produces little of value.

The same goes for "Grodd of War," where we learn Grodd's gorillas control all of Africa in the Flashpoint timeline. It's most more gratuitous, uninteresting violence.

So, in the end, the balance of this collection is a little odd: two stories (four issues) that might or might not add something to our understanding of Flashpoint, three stories (seven issues) that seemingly don't, and none of them are really standouts. At this point, though, I just want to get to the real deal!

Next Week: Finally! The main event is upon us! A race against time to solve the mystery of the Flashpoint!

10 July 2012

Faster than a DC Bullet: The End of Green Arrow, Part II: Justice League: Cry for Justice

Comic hardcover, n.pag.
Published 2010 (contents: 2006-10)
Borrowed from the library
Read June 2012
Justice League: Cry for Justice

Writers: James Robinson / Sterling Gates / Len Wein / Mark Waid
Art: Mauro Cascioli / Scott Clark / Federico Dallocchio
Additional Art: Ibraim Roberson / Sergio Carrera
Additional Pencils: Mark Bagley / Don Kramer / Ardian Syaf / Scott McDaniel / Ivan Reis
Additional Inks: David Beatty / John Dell / Michael Babinski / Andy Owens / Oclair Albert / Vicente Cifuentes
Colorsts: Mauro Cascioli / Siya Oum / Giovani Kososki / Federico Dallocchio / Pete Pantazis / Alex Sinclair / Ulises Arreola
Letterers: Steve Wands / Sal Cipriano / Travis Lanham / Ken Lopez / Rob Clark Jr.

At the end of Green Arrow and Black Canary: Five Stages, Hal Jordan summons Oliver Queen and Dinah Lance up to the Justice League headquarters for an important meeting; Cry for Justice opens with that meeting. Hal's point is that too many heroes have died recently and what he needs is some JUSTICE.  JUSTICE apparently being a more proactive approach, where the League hunts down criminals before the commit crimes.  Notwithstanding that the characters in the first chapter use the word JUSTICE at an implausibly high rate, I'm not sure this premise makes sense.

(Can we talk about the hilarious panel where the Atom shouts "Yeah... JUSTICE!", which makes him sound like a member of the Tiny Titans, which I somehow doubt was Robinson's intention?)

Are you telling me that the League knows where (for example) the Toyman is, and just sits around doing nothing? Even if he's not currently up to criminal mischief, he's a wanted man, surely? To imply that superheroes just sit around waiting for crimes to happen makes them seem like incompetent chumps most of the time.  Anyway, Hal Jordan says he's gonna form his own JUSTICE League, and even though moments before they beamed up, Oliver and Dinah renewed their commitment to one another, Oliver takes no time at all to leave with Hal for completely nonsensical reasons.

So, even if the premise did make sense, it gets abandoned after about 22 pages.  Hal and Oliver go proactive in Gotham (why? isn't it kind of mean of GA to leave Speedy protecting Star City all by herself?), teaming up with the Atom, who is apparently a giant asshole, and soon discover that the villain Prometheus has a plot to destroy the world which they need to stop.  Okay, so just like every other Justice League title, then.  What was the point of this special team?

Oh, right! It's the torture. This is done in the heavy-handed way that every superhero comic handles torture, which is to say that the characters do a lot of it, then one of them shouts, "My God! We've gone too far!" for no readily apparent reason. If this comic actually examined the seductive aspects of torture, that would be one thing, but it just has a lot of it up until the point where it doesn't.

It's also the violence. This is famously the story that kills off a five-year-old girl to prove the situation is serious. Charming.  Also, Star City gets blown up. Again, for those of you who remember Winick's five-years-ago run on Green Arrow.  Oh geeze.

The worst part of this book is, of course, Prometheus. Seriously, has a worse supposedly-awesome-but-actually-lame villain ever existed? His power is that he has a power to stop any superhero's power. Does that even make sense? Some of his powers are so powerful that he should just use them all the time. He can chop off Arsenal's arms-- why doesn't he do that to everyone? Or he has bullets forged by Mercury to use on Supergirl-- surely that would kill anyone he came across? And for some reason the Justice League fights him one at a time. I am pretty sure that if anyone was jumped by Supergirl, Hawkman, Hawkgirl, Stargirl, Black Canary, the Atom, Wonder Girl, Starfire, Green Lantern, Doctor Light, Starman, Plastic Man, Zatanna, and the freaking Flash all at once, there's no way he could be fast enough to win.  He was lame when he first appeared in Grant Morrison's JLA, and he's lame here.

There's also the art, which starts out nice, if stiff-- Mauro Cascioli does some good sub-Alex-Ross painted stuff. But time goes on, he gets rushed, and we get bad fill-ins and a never-ending stream of butt and boob shots.  Both at once if we're lucky!  The storytelling, too, is lacking.

Is there anything to like about this book?  Even the humor's B-grade sexist stuff. So apparently not.  Poor Green Arrow-- why'd you have to get sucked into this crap?