Showing posts with label creator: scott clark. Show all posts
Showing posts with label creator: scott clark. Show all posts

05 August 2026

"Meet Jennifer Mays, New York's prettiest detective, and Gabriel Webb, amateur sleuth and true crime writer, in another fair-play whodunit -- challenging you to solve the mystery as it unfolds!": The Maze Agency #6–23

The first four or five issues of The Maze Agency have been collected two or three times, by my reckoning. However, the original series ran twenty-three issues plus an annual and a special, and aside from one story from the annual and one from the special, none of that material has ever been collected. But it is all available on the secondary market for pretty reasonable prices.

Interestingly, the series was cancelled by publisher Comico after June 1989's issue #7, but the series was picked up by Innovation Comics... even continuing the numbering with December 1989's issue #8! (Issue #8 credits Comico editor Michael Eury, so I'd guess the issue was originally prepared for them.) If you're trying to read it all in order, note that special #1 was published between issues #12 and 13, and annual #1 between issues #15 and 16. It is very clear that the comic struggled in the comics market of the 1980s and '90s; it had acclaim, but never a wide audience. (It probably doesn't help that once Adam Hughes gets snapped up to draw JLA, the series never really has a regular penciller again; Hughes draws #8, 9, and 12; the other fifteen issues of the regular series feature eleven different pencillers.)

If you've read the first five issues, how these ones unfold won't be a big surprise to you: every issue features a done-in-one murder mystery when Jen and Gabe solve the crime. Supposedly they are all "fair-play whodunits," meaning the reader can look at all the clues and solve the mystery too. I didn't really attempt to do this because, though I enjoy reading them, I am not "good" at murder mysteries. Only one time, with issue #11's "…Twas the Crime Before Christmas…" (pencils by Robb Phipps), did I even come close, thanks to a very obvious clue about color blindness. In some stories, the explanations can get pretty convoluted, but that's all part of the genre in my experience; you've just got to roll with it. (I found #9's "The English Channeler Mystery: A Problem In Deduction" particularly far-fetched; I must not have been the only one, because someone actually writes into the lettercol with a completely different solution, claiming it fits all the facts, though writer Mike Barr disagrees. I also thought the "clues" in the one about a group of authors being murdered, #16's "If Books Could Kill…", beggared belief, though all the book stuff was quite fun.)

But when it hits, it hits. These are almost never not pleasurable in the way that murder mysteries ought to be pleasurable: fun characters, including some engaging cops for our leads to interact with, enjoyable pulling together of threads and ideas. I particularly enjoyed the aforementioned Christmas story in #11; the one where Jen's police ally herself becomes a suspect, #15's "Too Much Bliss" (art by Mike Okamoto, Mike Witherby, and Rick Magyar); and the one about a homophobic serial killer, #21's "Valentine's Slay." Surely the best of all, though, was issue #14's "Before Midnight" (pencils by Robb Phipps), where a death-row inmate who Jen helped put away is murdered just before his execution. Really tense and clever and well put together.

And though, as I said, the series never regains a regular penciller, there's still some solid artwork across these issues. I particularly liked Mary Mitchell's pencils on issues #16 and 21. (Alas, it doesn't seem like she had much of a subsequent career; her last credited work on League of Comic Geeks is a ten-page story in Marvel Valentine Special #1 from 1997.) I was also pleased to see some early-career work from Rob Davis on #19, who went on to do some excellent art and writing for Doctor Who Magazine from 2007 to 2011. Rick Magyar does most of the inks from issue #8 to 14, which helps maintain consistency, and he's definitely good value.

I only have two real complaints about this run. The first is that it stretches credulity for me when people investigate murders professionally just happen to encounter a murder mystery. I get this is a feature of the genre, but it gets overused a bit: in #6, Jen and Gabe go on vacation and encounter a murder, then in #7, they go to visit Jen's parents and encounter a murder, and then in #8 there's a murder in Gabe's apartment building. Quite a run there! Similarly, issues #16, 17, and 19 all feature murders they just happen to bump into, rather than ones Jen is hired to solve. It's a device that needs to be used more sparingly.

The other is that I felt like in the earlier issues Barr was setting up some stuff about how the two of them met that never gets paid off. A lot of the early issues revolve around Gabe wanted more of a relationship while Jen is reluctant, and I really enjoyed seeming them slowly grow closer together. But it seemed like the early issues implied there was a bit of a story there, and we never get to hear it. Also there's a lot of focus on Jen's family... but what about Gabe's? (Maybe I just wanted a story set in Ohio.)

The special and the annual are also good stuff. Special #1 sees Jen and Gabe solve three murders in one day, each one drawn by a different artist. I particularly liked the one based around Jen's haircut, "Afternoon: Murder by a Hair," one of the only times Rick Magyar provides pencils. Annual #1 is mostly a Spirit tribute (art by Rick Magyar, Darick Robertson, & Wm. Messner-Loebs); I haven't read any Spirit, but the stylistic diversion is enjoyable. 

All that said... if you like well-constructed comics and fun characters, this is definitely a highlight of the medium and the genre. It's a shame no one has ever crowdfunded some kind of definitive omnibus collection, but they're worth tracking down for sure. 

This is the second in a series of posts about Mike W. Barr's The Maze Agency. The next covers volume 2 from Caliber. Previous installments are listed below:

  1. The Maze Agency vol. 1 #1-5 (1988-90)

14 December 2016

Faster than a DC Bullet: Project Crisis!, Part LV: The World of Flashpoint featuring Wonder Woman

My three days of Doctor Who reviews comes to an end with the best Fourth Doctor Adventure so far this series, Gallery of Ghouls.

Comic trade paperback, n.pag.
Published 2012 (contents: 2011)
Borrowed from the library
Read July 2016
The World of Flashpoint featuring Wonder Woman

Writers: Dan Abnett & Andy Lanning, Tony Bedard, James Robinson
Pencillers: Agustin Padilla, Scott Clark, Vicente Cifuentes, Ardian Syaf, Eddie Nunez, Gianluca Gugliotta, Christian Duce, Javi Fernandez
Inkers: Jose Aviles, Dave Beaty, Vicente Cifuentes, Diana Egea, Don Ho, Gianluca Gugliotta, Walden Wong, Javi Fernandez
Colorists: Nei Ruffino, Val Staples, Andrew Dalhouse, Kyle Ritter, The Hories
Letterers: Travis Lanham, Jared K. Fletcher, Dave Sharpe, John J. Hill

I'm not sure where I got my reading order for the Flashpoint collections from, but so far, it seems to make sense to read the Wonder Woman World of Flashpoint collection first. The first two stories in here, "Wonder Woman and the Furies" and "Emperor Aquaman," lay out the status quo of this new timeline we're suddenly in, from different perspectives. The Wonder Woman tale spans the history of the Flashpoint universe, showing us Princess Diana first encounter with Man's World, which results in an engagement to Aquaman. Reactionary elements in both the Amazon and Atlantean societies think merging the cultures is a Very Bad Idea, and manipulate events to kick off a war that wrecks much of the Earth, with Great Britain becoming an Amazon fortress and much of Europe devastated by an Atlantean geo-weapon.

That's Angela Merkel, right? It always amuses me when actual heads of state turn up in superhero comics. Though, in one of the stories in The World of Flashpoint featuring Superman, Germany is represented by an actual Nazi, so how does that track with this?
from Flashpoint: Emperor Aquaman #1 (script by Tony Bedard, art by Ardian Syaf & Vicente Cifuentes)

As a story, to be honest, the Wonder Woman one doesn't have a whole lot to recommend it, from either a writing or artistic perspective; the writing moves too quickly for us to get attached to this version of Diana, and the art is weird, either plasticky under one illustrator, or kind of flat under another. But the story's real purpose seems to be exposition: read this, and you'll know the background for every subsequent World of Flashpoint tale. As a result, "Emperor Aquaman" seems to have more room to breathe, giving more personal focus to Arthur Curry in this mad world, showing his youth (he spent much less time on the surface world than his Prime equivalent, to his morality's detriment) and how the attacks detailed in the Wonder Woman tale affected him on a personal level. It's not particularly amazing, but it works.

I'm not sure what I like less, plastic-face on the left, or giant-eye on the right.
from Flashpoint: Wonder Woman and the Furies #1 (script by Dan Abnett & Andy Lanning, art by Scott Clark & Dave Beaty) and #2 (script by Dan Abnett & Andy Lanning, art by Agustin Padilla & Jose Aviles)

If there's anything to like about these tales so far, it's how they all interlock to create a larger tapestry. "Lois Lane and the Resistance" shows us the backstory of some key events of "Wonder Woman and the Furies": like, we learn how come Lois is broadcasting a distress signal to the world from Great Britain, and how Diana figures out that her aunt has set her up. Other than that and some once again goofy art (the outfits Eddie Nunez puts Lois into are ridiculous, though I thought the issue illustrated by Christian Duce showed some real design sense) and a team up between Etrigan the Demon and Grifter, there's not much going on here.

At first I was gonna scan some of the art I didn't like, but then I was like, 'c'mon, self, accentuate the positive.' Looking at it again, I think it's the inking that really makes it work: Walden Wong is pretty reliable.
from Flashpoint: Lois Lane and the Resistance #3 (script by Dan Abnett & Andy Lanning, art by Christian Duce & Walden Wong)

The book closes out with "The Outsider," about an asshole criminal from India. This story isn't very strongly linked to the other three and probably could have gone in a different volume. James Robinson has written some good magnificent bastards before, but the Outsider isn't one of them: there's little to care about here, and fewer familiar characters and concepts from the DC universe appear, either. I found this one sort of joyless and grim in an uninvolving way.

Next Week: Okay, but what about Superman? Time to find out what happened to the Man of Steel in The World of Flashpoint!

10 July 2012

Faster than a DC Bullet: The End of Green Arrow, Part II: Justice League: Cry for Justice

Comic hardcover, n.pag.
Published 2010 (contents: 2006-10)
Borrowed from the library
Read June 2012
Justice League: Cry for Justice

Writers: James Robinson / Sterling Gates / Len Wein / Mark Waid
Art: Mauro Cascioli / Scott Clark / Federico Dallocchio
Additional Art: Ibraim Roberson / Sergio Carrera
Additional Pencils: Mark Bagley / Don Kramer / Ardian Syaf / Scott McDaniel / Ivan Reis
Additional Inks: David Beatty / John Dell / Michael Babinski / Andy Owens / Oclair Albert / Vicente Cifuentes
Colorsts: Mauro Cascioli / Siya Oum / Giovani Kososki / Federico Dallocchio / Pete Pantazis / Alex Sinclair / Ulises Arreola
Letterers: Steve Wands / Sal Cipriano / Travis Lanham / Ken Lopez / Rob Clark Jr.

At the end of Green Arrow and Black Canary: Five Stages, Hal Jordan summons Oliver Queen and Dinah Lance up to the Justice League headquarters for an important meeting; Cry for Justice opens with that meeting. Hal's point is that too many heroes have died recently and what he needs is some JUSTICE.  JUSTICE apparently being a more proactive approach, where the League hunts down criminals before the commit crimes.  Notwithstanding that the characters in the first chapter use the word JUSTICE at an implausibly high rate, I'm not sure this premise makes sense.

(Can we talk about the hilarious panel where the Atom shouts "Yeah... JUSTICE!", which makes him sound like a member of the Tiny Titans, which I somehow doubt was Robinson's intention?)

Are you telling me that the League knows where (for example) the Toyman is, and just sits around doing nothing? Even if he's not currently up to criminal mischief, he's a wanted man, surely? To imply that superheroes just sit around waiting for crimes to happen makes them seem like incompetent chumps most of the time.  Anyway, Hal Jordan says he's gonna form his own JUSTICE League, and even though moments before they beamed up, Oliver and Dinah renewed their commitment to one another, Oliver takes no time at all to leave with Hal for completely nonsensical reasons.

So, even if the premise did make sense, it gets abandoned after about 22 pages.  Hal and Oliver go proactive in Gotham (why? isn't it kind of mean of GA to leave Speedy protecting Star City all by herself?), teaming up with the Atom, who is apparently a giant asshole, and soon discover that the villain Prometheus has a plot to destroy the world which they need to stop.  Okay, so just like every other Justice League title, then.  What was the point of this special team?

Oh, right! It's the torture. This is done in the heavy-handed way that every superhero comic handles torture, which is to say that the characters do a lot of it, then one of them shouts, "My God! We've gone too far!" for no readily apparent reason. If this comic actually examined the seductive aspects of torture, that would be one thing, but it just has a lot of it up until the point where it doesn't.

It's also the violence. This is famously the story that kills off a five-year-old girl to prove the situation is serious. Charming.  Also, Star City gets blown up. Again, for those of you who remember Winick's five-years-ago run on Green Arrow.  Oh geeze.

The worst part of this book is, of course, Prometheus. Seriously, has a worse supposedly-awesome-but-actually-lame villain ever existed? His power is that he has a power to stop any superhero's power. Does that even make sense? Some of his powers are so powerful that he should just use them all the time. He can chop off Arsenal's arms-- why doesn't he do that to everyone? Or he has bullets forged by Mercury to use on Supergirl-- surely that would kill anyone he came across? And for some reason the Justice League fights him one at a time. I am pretty sure that if anyone was jumped by Supergirl, Hawkman, Hawkgirl, Stargirl, Black Canary, the Atom, Wonder Girl, Starfire, Green Lantern, Doctor Light, Starman, Plastic Man, Zatanna, and the freaking Flash all at once, there's no way he could be fast enough to win.  He was lame when he first appeared in Grant Morrison's JLA, and he's lame here.

There's also the art, which starts out nice, if stiff-- Mauro Cascioli does some good sub-Alex-Ross painted stuff. But time goes on, he gets rushed, and we get bad fill-ins and a never-ending stream of butt and boob shots.  Both at once if we're lucky!  The storytelling, too, is lacking.

Is there anything to like about this book?  Even the humor's B-grade sexist stuff. So apparently not.  Poor Green Arrow-- why'd you have to get sucked into this crap?