Showing posts with label creator: grant morrison. Show all posts
Showing posts with label creator: grant morrison. Show all posts

26 August 2024

Miracleman: Olympus by Alan Moore, John Totleben, et al.

Miracleman, Book Three: Olympus

Collection published: 2015
Contents originally published: 1987-2015
Acquired: April 2015
Read: August 2024

Story: The Original Writer with Grant Morrison & Peter Milligan
Art: John Totleben with Thomas Yeates, Joe Quesada & Mike Allred
Color Art: Steve Oliff with Richard Isanove & Laura Allred
Lettering: Joe Caramagna with Chris Eliopoulos & Travis Lanham

Alan Moore's final Miracleman volume explains the mystery running through the previous book (who was the mysterious woman?), ties things up with Michael Moran's wife and child, sends him into space to meet the Warpsmiths, and draws him into a final confrontation with Kid Miracleman.

Moore's comics can often be densely narrated, but usually he makes this work, achieving sympathy between word and art. I did not find that to be the case here. Though the stuff with Miraclewoman is fine if kind of predictable (the critique here is that female superheroes are sex fantasies), once the action moves into space, I struggled through the massive amount of ponderous text boxes, and I very much struggled to care. In here and in book one, the Warpsmiths are very much the weak link of the Miracleman saga. They are a necessary part of it, I suppose, but I never found reading about them very interesting.

Once we move back to Earth, the high point is definitely the stuff with Michael Moran's wife, showing us the human cost of utopia and perfection. 

The fight with Kid Miracleman is one of those things that would have been more shocking at the time, but after Watchmen, The Walking Dead, The Authority, and so on, it's hard to get excited about comics' ability to depict detailed and gruesome violence.

The other high point is the last issue. This to me was the truly revolutionary idea of Miracleman, and admittedly, the violence of the previous issue was a necessary step to get us there. The idea that superheros are fundamentally about using violence to reshape the world is baked into the origins of the genre; you can see it in the very first Superman stories. But most superhero stories pull back from this, not wanting to show violence, or not wanting to show big changes to the status quo. In Miracleman (as in Watchmen), Moore runs straight into that premise—now that the violence is over, Miracleman and Miraclewoman reshape the world into utopia. It's a staggering concept that few superhero comics would dare to embrace, and I loved the issue; it clearly makes the whole rest of the series worth it, and is probably the single best contribution Moore makes to the idea of the "realistic" superhero.

The volume has two stories by other writers, both published in 2015. One is by Grant Morrison, written in 1984 but not illustrated or published. I found this kind of half-baked, an interesting idea not well executed. The other is an adventure of the Miracleman Family at its peak, like the ones Moore sprinkled through the first two volumes, mostly worth it for the great Mike Allred art.

Don't be fooled by this volume's page count of 328; the actual story pages only go up to 147, and the Alan Moore stuff you are here for just 124. There's a lot of original art here, which to be honest I do not find very interesting. Marvel's three chunky collections of Miracleman are a lie; they are really three thin collections... and ought to have been one 300-page collection. (Marvel did later release a Miracleman Omnibus, but again, they padded it out with all these extras.) It feels like, having finally secured the rights to the character, Marvel wanted a return on its investment by padding the series out into as many purchases as they could, but in the long run, I think it harms the series's purchasability. It wasn't until 2023 that Marvel finally released a reasonably-sized volume of the whole series in one go than can stand alongside Moore's other 1980s works. I probably should have held out for that one.

26 July 2021

A Cold Day in Hell! (From Stockbridge to Segonus: A Doctor Who Magazine Comics Marathon, Part 12)

After a brief respite, I'm back to catching up on reviews of Doctor Who books. I guess I have just read a lot of them a late! So for the next few weeks, it will be various bits and bobs from the Doctor Who universe, starting with...

Collection published: 2009
Contents originally published: 1987-89
Acquired: June 2009
Read: May 2021

A Cold Day in Hell!: Collected Comic Strips from the Pages of Doctor Who Magazine
by Simon Furman, John Ridgway, Bryan Hitch, Lee Sullivan, Grant Morrison, Geoff Senior, John Higgins, Alan Grant, Dan Abnett, Mike Collins, et al.

This is the first DWM graphic novel (in strip order) that has bonus features beyond an archival interview; it contains a new introduction by Richard Starkings (the strip's editor for much of this era) and a set of interviews with the writers and artists put together by John Freeman (the magazine's editor for much of this era). This means I have more insight into the production decisions behind the strip than in previous eras.

The big difference between this run and previous ones is that it has neither a consistent writer (as the strip did from #1 to #110) nor a consistent artist (as the strip did from #1 to 69 and #88 to 133). Starkings explains the decision: "it had often occurred to me that the strip should reflect the series and feature a different writer and director for each story" (p. 6). But I think this neglects a way in which television is a different medium than tv. On screen, the writer and director might always change, but the performance stays the same. Every episode has got Sylvester McCoy in. But in a comic, the artist isn't just the director, they're also every actor. This means that even when the strips are good, there's no throughline, and the lack of consistency leaves it all feeling like less than the sum of its parts. From #70 to 87, you had a consistent tone and style from Steve Parkhouse even if the art was always different; from #111 to 133 you had a consistent tone and style from John Ridgway even if the writing was always different. Here you have neither. And no companion! (The strip was last companion free from #49 to 77.) I cannot think of any other ongoing non-anthology comic that took an approach like this.

from Doctor Who Magazine #133
Now, this might all be rubbish, because I read this all in one go, whereas it would have come out across two years. Maybe it reads fine when you have a month gap every time the creative team changes? But this is how I read it!

A Cold Day in Hell! / Redemption!, from Doctor Who Magazine #130-34 (Nov. 1987–Mar. 1988)
stories by Simon Furman, pencils by John Ridgway and Kev Hopgood, inks by Tim Perkins, letters by Zed
These two strips transition out of the trappings of the sixth Doctor era: Frobisher departs the Doctor; when he leaves, new companion Olla is introduced, but she's gone within one more strip herself! The actual stories here are so-so, the Doctor running around after Ice Warriors and such, and doing a lot of goofy stuff that makes you suspect all Simon Furman had to go off was the script for Time and the Rani. Frobisher's writing-out is pretty perfunctory, as is Olla's.
from Doctor Who Magazine #135
The Crossroads of Time, from Doctor Who Magazine #135 (Apr. 1988)
story by Simon Furman, art by Geoff Senior, letters by Zed
So I've been reading the Marvel UK Transformers comics in parallel with the DWM strips, all because here they collide. At the end of the Transformers story "The Legacy of Unicron!" (in Transformers Classics UK, Volume Five), the robot mercenary Death's Head is tossed into a malfunctioning time portal; here we find out where he went, as he emerges in the Doctor Who universe. I don't object to this on principle; indeed, it strikes me as one of the USPs of reading the strip, and I was curious to see how this whole crossover thing would shake out. 
Alas, in practice, it's freaking terrible. Death's Head, who in Transformers was a "principled" freelance peacekeeping agent in that he killed for money-- and not for pleasure-- here attacks the Doctor for no real good reason, just an accidental collision in the Time Vortex. The Doctor fights him with lethal force! It doesn't kill Death's Head, but he doesn't know that; I get that Death's Head had to be shrunk down to human scale if he was going to interact with other Marvel UK characters, but maybe the Doctor could have done it on purpose? And then the Doctor sends this homicidal bounty hunter to Earth in the year 8162 and is just like, "Ah, oh well, I'm sure it'll be fine." I think there could have been a great story about a clash of values between the Doctor and Death's Head... but this is manifestly not it. I can only hope that Death's Head's solo feature, which I plan on following him into, is better than this.
from Doctor Who Magazine #138
Claws of the Klathi!, from Doctor Who Magazine #136-38 (May-July 1988)
story by Mike Collins, art by Kev Hopgood and Dave Hine, letters by Zed
This is a decent piece of Victoriana by stalwart DWM contributor Michael Collins. It feels to me like it has a bit too much going for its three parts: a freakshow escapee, a pair of alien refugees, a giant robot, a gathering of men of science, and the Crystal Palace struggle for space. The men of science, for example, kind of feel pointless. But it's certainly the best story in this volume thus far, and Kev Hopgood is one of DWM's better post-Ridgway artists.
Culture Shock! / Keepsake / Planet of the Dead / Echoes of the Mogor! / Time and Tide, from Doctor Who Magazine #139-46 (Aug. 1988–Mar. 1989)
stories by Grant Morrison, Simon Furman, John Freeman, Dan Abnett, and Richard Alan & John Carnell; art by Bryan Hitch, John Higgins, Lee Sullivan, John Ridgway, and Dougie Braithwaite & Dave Elliott; letters by Zed, Annie Halfacree, and Tom Orzechowski
This run of strips reminded me a lot of Steve Moore and Steve Parkhouse's run from #46 to 60: it's all one- and two-part stories, often hinging on some kind of highbrow science fictional concept taken to a depressing conclusion. In Culture Shock!, the Doctor discovers a sentient race of bacteria who need his help; in Keepsake he (accidentally?) bullies a mercenary into helping him out; in Echoes of the Mogor!, he finds a long-dead species who embody their memories in crystal; in Time and Tide, he comes upon a dying species on a water planet. They are all varying degrees of fine, and the artists all have varying degrees of command over Sylvester McCoy's likeness. Culture Shock! had a cool hook, but I didn't really buy the Doctor's depression; I liked the idea of Keepsake but thought the humor didn't quite come off; Time and Tide was crazy depressing, and am not convinced it really fits the character of the Doctor. (There's a lot of standing around watching people die!) 
Planet of the Dead has the Doctor encountering first dead companions, and then his own previous selves. I didn't think John Freeman really captured the voices of the companions and Doctors enough to pull this off, but Lee Sullivan was an excellent choice for illustrating it.
from Doctor Who Magazine #147
Follow That TARDIS!, from Doctor Who Magazine #147 (Apr. 1989)
story by John Carnell, art by Andy Lanning, John Higgins, Kev Hopgood, Dougie Braithwaite, & Dave Elliott, letters by Bambos
The Doctor is forced by the Sleeze Brothers, a pair of private investigators, to chase the Monk's TARDIS throughout a series of historical disasters. I am convinced this could be funny, but I did not think the joke actually came off.
Invaders from Gantac!, from Doctor Who Magazine #148-50 (May-July 1989)
story by Alan Grant, art by Martin Griffiths and Cam Smith, letters by Gordon Robson
Going into this, I was like, "Oh no... another comedy story." But it turned out to be the best story in the whole volume! The Doctor lands on Earth in the far future year of 1992 to find out that it's been taken over by aliens, and his only ally is a homeless man named Leapy. In its mix of big events and light comedy, it very much felt like something I could imagine Russell T Davies putting on screen as a big, bright two-parter in the Aliens of London/Rise of the Cybermen/Daleks Take Manhattan/The Sontaran Stratagem slot. There's some good comedy, but also a serious edge: more than any other story, I could imagine McCoy doing this on screen. It's pacey and twisty, and the only thing I didn't like was the kind of perfunctory ending. That said, Griffiths and Smith don't exactly nail McCoy's likeness. (But then, who does!?)
from Doctor Who Magazine #140
Stray Observations:
  • If you were a hypothetical reader who never watched the show, I think you would imagine that after The World Shapers, the sixth Doctor, Frobisher, and Peri all went on an adventure where Peri left with Yrcanos and the Doctor regenerated. There's no indication here that, say, Frobisher was dropped off or anything.
  • I read The Age of Chaos, even though it was written many years later, between The World Shapers and A Cold Day in Hell! Doing so revealed an inconsistency; the way Frobisher mopes over Peri in Cold Day makes it clear he hasn't been visiting her and her descendants as Age of Chaos established, and wound of her departure is obviously quite raw. But if you wanted to get quite convoluted, I think you could solve it by imagining that for Frobisher, Age of Chaos takes place after A Cold Day in Hell!! The sixth Doctor and Peri drop off Frobisher and experience the events of Trial of a Time Lord. Frobisher is then picked up by the seventh Doctor, who tells him what happened, and then he gets dropped off again on A-Lux. Then he gets picked up by the sixth Doctor, who takes him to Krontep and meet Peri again, along with the kids. Easy!
  • Poor Olla: I am reasonably sure she is the only DWM-original companion to never appear or even be mentioned again. The Doctor doesn't call her up for help in The Stockbridge Showdown!
  • I did notice that in A Cold Day in Hell!, Furman did something he also does in his Transformers strips: so that reading the recap isn't dull, it usually also includes new information. But that means if you only skim the recap, you might miss the new information! However, I am used to it now, and it doesn't throw me as much.
  • Richard Starkings says the first thing he did when taking over as editor was fire John Ridgway because he cost so much... but back in the introduction to Voyager, Ridgway said he quit when the strip switched to McCoy so that he could focus on the steadier income from drawing DC's Hellblazer.
  • Fun fact: In The Crossroads of Time, the Doctor sends Death's Head to the year 8162. This is because that was the setting of Marvel UK's Dragon's Claws series, but because Dogbolter showed up in the Death's Head solo series that span out of Dragon's Claws, that means a significant chunk of the DWM mythos must also date to the 82nd century. If that's when Dogbolter is from, it must also be when Frobisher is from; we know the Free-Fall Warriors are from the same era as Dogbolter; and we know Ivan Asimoff is also from that era. It also seems likely that Olla is from the era. Abel's Story and War-Game also go in this era. Much much later, The Stockbridge Showdown would place Sharon's new home era in the same time as all the others as well. All because Marvel UK wanted to spin Death's Head into his own series! Plus, this means Dragon's Claws takes place in the Doctor Who universe...
  • Claws of the Klathi! commits one of my neo-Victorian pet peeves: there is no way a man of means who dabbled in science would call himself a "scientist" in 1851 as the gentlemen do here. It sounds like a job one might have!
  • Culture Shock! was the last Doctor Who Magazine contribution from Grant Morrison, who is arguably the most famous person to have worked on the strip other than Dave Gibbons. (Alan Moore only wrote for the back-ups.) He would write creator-owned stuff like We3 (Homeward Bound with killer cyborgs) later on, but I know him best as a prolific DC contributor, writing things like JLA, Seven Soldiers of Victory, All-Star Superman, 52, Final Crisis, and The Multiversity.
  • Bryan Hitch illustrates just one strip, but still gets cover credit; he would do some genre-redefining work in the 2000s on The Ultimates for Marvel and The Authority for Wildstorm.
  • Doctor Who tie-ins often like to do a thing where the Doctor remembers his companions who died while travelling with him, but are hamstrung in this by the fact that on screen, that amounts to unmemorable and/or terrible ones like Katarina, Sara, and Adric. So DWM gains a slight boost from the events of The World Shapers in that stories like Planet of the Dead can now use Jamie, a dead companion who is both good and memorable.
  • Echoes of the Mogor! is the first story to establish that the Doctor is trying to get to the planet Maruthea; in Invaders from Gantac! we learn he's attempting to attend the birthday of someone called Bonjaxx, but he doesn't make it within the confines of this volume.
  • It also introduces the Foreign Hazard Duty team, a sort of future space police; evidently we will see them in future volumes.
  • "Richard Alan" is a pseudonym for strip editor Richard Starkings; so is "Zed."
  • Follow That TARDIS! is, I believe, the only DWM contribution of Andy Lanning, who would become a prolific contributor to Marvel and DC in the 2000s. My favorite work of his is a run on Legion of Super-Heroes, but he also contributes to basically every DC event, including Infinite Crisis, 52, and Flashpoint. He strikes me as one of those guys who is capable of great work, but will also happily contribute to drek if that's what you need.
  • So far the Master has never appeared in a DWM strip; the Meddling Monk has appeared twice. Who is the real Time Lord nemesis of the Doctor?
  • This volume contains the only Doctor Who Magazine contributions of Kev Hopgood, but he must have made a good impression on someone for his Sylvester McCoy likeness, as twenty-five years later he returned to Doctor Who to illustrate the seventh Doctor segment of Prisoners of Time! I liked his art here, but in my review of that volume I called it "stiff."
  • The Sleeze Brothers went on to have their own comic series from Marvel. The Tardis wiki doesn't count it as part of the Doctor Who universe, but who knows why. Their rules for "inclusion" are typically pretty asinine, anyway. You can get it pretty cheap on the secondary market, but I am not sure I am motivated to do so...
  • from Doctor Who Magazine #148
    Alan Grant never contributed to DWM again, and hilariously he doesn't even remember that he did this strip. I know him best as the co-writer of L.E.G.I.O.N. from DC, with fellow Marvel UK contributor Barry Kitson. But of course his greatest contribution to comics was the seminal and influential Bob the Galactic Bum.
  • Yes, that's a lot of "where are they now?" updates in this one! If your comic collection has twenty-one individual contributors (not counting letterers), I guess odds are a lot of them will go on to be famous.

This post is the twelfth in a series about the Doctor Who Magazine comic strip and Marvel UK. The next installment covers part 1 of Death's Head: Freelance Peacekeeping Agent. Previous installments are listed below:

  1. The Iron Legion
  2. Dragon's Claw 
  3. The Transformers Classics UK, Volume One
  4. The Tides of Time
  5. The Transformers Classics UK, Volume Two
  6. Voyager
  7. The Transformers Classics UK, Volume Three
  8. The World Shapers
  9. The Transformers Classics UK, Volume Four
  10. The Age of Chaos
  11. The Transformers Classics UK, Volume Five

21 April 2021

The World Shapers (From Stockbridge to Segonus: A Doctor Who Magazine Comics Marathon, Part 8)

Collection published: 2008
Contents originally published: 1986-87
Acquired: September 2008
Read: January 2021

The World Shapers: Collected Comic Strips from the Pages of  Doctor Who Magazine
by John Ridgway, Grant Morrison, Jamie Delano, et al.

The Tides of Time gave us the strip's first run with a consistent writer but different artists for each story; The World Shapers gives us the reverse, in that John Ridgway illustrates the whole volume (with some inks from Tim Perkins here and there), but no two sequential stories share writers. The result is a somewhat odd feeling collection, without a consistent tone or ethos. Ridgway does his best to make it all hang together, I reckon, but I did often feel like no two writers had quite the same idea of Frobisher, for example. You can, of course, make this kind of thing work in Doctor Who, but I'm not persuaded this volume does...

Exodus / Revelation! / Genesis!, from Doctor Who Magazine #108-10 (Jan.-Mar. 1986)
script by Alan McKenzie & John Ridgway, art by John Ridgway, letters by Annie Halfacree
Alan McKenzie's short run on the DWM strips comes to an end with a story that feels all too typical of his work. Exodus actually gets off to a good start; the TARDIS accidentally materializes around a refugee spaceship, and Peri and Frobisher have to talk the Doctor into helping them out. It's a slight but charming story, and would be perfectly enjoyable... except it leads into the last two parts. These, like a lot of Alan McKenzie stories, give the impression of having been completely made up until he ran out of pages, and don't really deliver on their promises. There's some attempt at a murder mystery, but the culprit is introduced so late in the game one barely remembers who he is! The Cybermen are in it, but don't really amount to much. I'm not sure I've really enjoyed any of the DWM stories based around tv monsters thus far, actually.
The end has this weird little stinger where Frobisher reveals he has mono-morphia. It's just two panels, and I found it kind of awkward, but it does finally make explicit something that only implied by Steve Parkhouse in Voyager. Frobisher says, "It's been coming on for a while," presumably to explain why he could shape-shift in some of the earlier Alan McKenzie stories.
from Doctor Who Magazine #111
Nature of the Beast! / Time Bomb / Salad Daze, from Doctor Who Magazine #111-17 (Apr.-Oct. 1986)
scripts by Simon Furman and Jamie Delano, art by John Ridgway, letters by Annie Halfacree
Here we have three stories that I struggle to say much about. Nature of the Beast! is a plodding werewolf runaround with little sparkle; it's interesting because at the same time he wrote his two stories here, Simon Furman was coming into his own as the primary writer of Marvel UK's The Transformers comic, but there's little sign here of the personality-based writing he used so effectively over there. (At the time this came out, Furman's stories "Robot Buster!", "Devastation Derby!", and "Second Generation!" were being released in The Transformers;* these aren't works of high art, but they're more interesting than this.) Jamie Delano's Time Bomb was also a struggle; there was some neat stuff like the Doctor and Frobisher running around on primordial Earth, but really what was this story even about? I can't really say. Furman's last contribution (in this volume) is a one-part story about Peri imagining she's in an Alice in Wonderland scenario. Furman seems to have grokked that Ridgway can sell the surreal like few others on the basis of Voyager and Once Upon a Time-Lord, but this is boring surreal, not interesting surreal.
from Doctor Who Magazine #118
Changes, from Doctor Who Magazine #118-19 (Nov.-Dec. 1986)
script by Grant Morrison, art by John Ridgway, letters by Annie Halfacree
This, I think, isn't a particularly great story. It would be a bottle episode if this was a Star Trek show: a shapeshifter is loose on the ship and attacking the crew. But of course, this is a comic so it doesn't mean anything to save on sets and casting, and this is Doctor Who, so the TARDIS interior is in fact very extravagant. But Grant Morrison and Ridgway work well together to capture the sense of whimsy and wonder that go with the TARDIS interior. Is Grant Morrison a Doctor Who fan? I always had the impression of "not actually, really" but isn't the trick the Doctor pulls at the end how he gets into Chronotis's TARDIS in Shada? That seems like a bit of a deep cut for 1987. One of the nice touches that keeps this kind of generic story interesting (aside from a Ridgway TARDIS interior) is that he has a very good handle on the voices of the TARDIS crew; the Doctor's bit about "van Gogh" was spot on. (It's not necessarily a quality one needs from the DWM strip, but it's nice when it happens.)
from Doctor Who Magazine #128
Profits of Doom!, from Doctor Who Magazine #120-22 (Jan.-Mar. 1987)
script by Mike Collins, pencils by John Ridgway, inks by Tim Perkins, letters by Annie Halfacree
In his intro to Voyager, John Ridgway complained that once Steve Parkhouse left the strip, it became much more like the tv show. This, I think, is not actually a complaint you can level at the work of Alan McKenzie, who often seemed to be trying to do something interesting even if I never particularly enjoyed reading what he actually did. The script by Mike Collins (who still works on the strip to this day!), though, does seem like one that could have aired on tv. Maybe because of that, though, I found it the most enjoyable story in this volume thus far. I think if I outlined the plot you wouldn't be wowed: what works is that Collins has a good sense of the whole TARDIS team, and the world he builds feels real and lived-in, in a way true of much 1980s sf film... but not really the glossy sci-fi stuff they gave us on the BBC. Like Morrison, he has some good Colin Baker bits, and he even remembers Peri is a botanist, and both his Peri and Frobisher are pretty smart and resourceful, and I liked the story's only real significant guest character, Kara McAllista.
from Doctor Who Magazine #123
The Gift, from Doctor Who Magazine #123-26 (Apr.-July 1987)
script by Jamie Delano, pencils by John Ridgway, inks by Tim Perkins, letters by Richard Starkings
This, though, was my favorite of the book. It's pretty nuts. The Doctor, Peri, and Frobisher go the planet Zazz looking for a party; instead they find a mad scientist trying to build a volcano-powered rocket ship. He gives them a gift for his brother, the Lorduke of Zazz; they attend an all-night party with the Lorduke (the Doctor is a great dancer), and when they open the present, it turns out to be a self-replicating robot. The Doctor must investigate the robots origins while a seemingly hungover Frobisher gets the scientist to help them and the Lorduke-- who models their whole society after the 1920s-- holds Peri hostage and forces her to sing. It's bonkers, none of this should go together, but it's a delight to read, because for the first time in a long time this feels like the madness of Doctor Who the comic strip, not Doctor Who the tv show. Profits of Doom! might have worked by hewing closely to the tv show, but this works by being nothing like it. It has a sense of humor, for one thing! One of my favorite bits is how the Doctor uncovers the history of Zazz's moon in a series of short hops through history, essentially watching it on fast forward.
from Doctor Who Magazine #127
The World Shapers, from Doctor Who Magazine #127-29 (Aug.-Oct. 1987)
script by Grant Morrison, pencils by John Ridgway, inks by Tim Perkins, letters by Richard Starkings
The sixth Doctor bows out of DWM with this atmospheric but ultimately pointless tale. Grant Morrison takes the opportunity to explain a throwaway line from The Invasion and tie the Cybermen together with the alien Voord from The Keys of Marinus. This is, I think, based on them having handlebar heads, which I actually kinda buy. It's vaguely clever and has some neat bits (such as the role of the Time Lords, and the dead Time Lord's TARDIS... though I didn't care for it talking)... but why? The actual story is just that the Doctor hears a bunch of exposition, and then Jamie dies. I dunno, I found this weird. It's going for epic, I guess, but it ends up being just kind of a jumble of possibly interesting ideas where nothing interesting is done with them.
Stray Observations:
  • Genesis! gives the writer credits as "SCRIPT: ALAN McKENZIE (ADAPTED BY JOHN RIDGWAY)," while the table of contents labels the whole story how I did above. In the introduction to Voyager, Ridgway explained that he rewrote the script as he drew it, putting the Cybermen in it more because the editor felt the magazine was wasting the money it had paid to use them with how little McKenzie had actually used them, and it was also Ridgway who added in the first explicit confirmation of Frobisher's mono-morphia.​
  • Peri is not in Time Bomb, except for one panel at the very end; Salad Daze came out between parts one and two of The Trial of a Time Lord and debuts the new look she had in that serial.​
  • Mel debuted as the Doctor's companion in The Trial of a Time Lord Part Nine, broadcast 1 Nov. 1986, between issues #118 and 119 of DWM. Peri, however, continues as the companion in the strip all the way to issue #129, released some ten months after she was written out of the show.​
  • Changes establishes that the TARDIS's occasionally-mentioned state of temporal grace only applies when the TARDIS is in temporal flight: when the engines are off, so is it. I am too lazy to go back and see if this matches up with the way it was used on the show.​
  • The ending of Profits of Doom! seems to set up Seth as a recurring villain, but unless it's not mentioned on the Tardis wiki, he never appeared again. Mike Collins has illustrated many, many Star Trek stories-- but written just one Trek tale, and it struck me that like this, it features a group of rapacious capitalist scavengers as the villains!​
  • Speaking of whom, I usually do little "what did they go on to do?" summaries when someone who is famous for subsequent work (e.g., Dave Gibbons) makes their last contribution to DWM. I cannot do this for Mike Collins because he has never not worked on DWM! Last year's Mistress of Chaos graphic novel featuring the thirteenth Doctor includes strips drawn by him; he has worked on seventh, eighth, ninth, tenth, eleventh, and thirteenth Doctor comics! But on the side, he has carved out a career in American comics, illustrating much of DC's The Darkstars, as well as Star Trek comics for DC, Marvel (especially Early Voyages), and Wildstorm. He also did the covers for over eighty Star Trek ebooks, including the S.C.E. series. And he worked as a storyboard artist on the Doctor Who tv show during the Moffat years!
  • These are Jamie Delano's only Doctor Who stories, I think; he is best known as the first writer of the Hellblazer comic book, a spin-off of Alan Moore's Swamp Thing.
  • Richard Starkings makes his Doctor Who debut here, lettering the last two stories. He is still lettering Doctor Who comics thirty-plus years later, working most recently on Titan's new Doctor Who Comic this year!​
  • Steve Moffat would actually reference The World Shapers on screen in World Enough and Time, as one of the multiple Cyberman origins the Doctor has experienced. I think I yelped when I heard that; even before reading The World Shapers, I knew the significance of the reference.

* All of these are collected in The Transformers Classics UK, Volume Two; see below. My parallel reading is not quite in sync.

This post is the eighth in a series about the Doctor Who Magazine comic strip and Marvel UK. The next installment covers The Transformers Classics UK, Volume Four. Previous installments are listed below:

  1. The Iron Legion
  2. Dragon's Claw
  3. The Transformers Classics UK, Volume One
  4. The Tides of Time
  5. The Transformers Classics UK, Volume Two
  6. Voyager
  7. The Transformers Classics UK, Volume Three

28 June 2017

Faster than a DC Bullet: Project Crisis!, Part LXV: The Multiversity


Comic trade paperback, 480 pages
Published 2016 (contents: 2015)
Acquired and read April 2017
The Multiversity

Written by Grant Morrison
Art by Ivan Reis, Joe Prado, Chris Sprouse, Karl Story, Walden Wong, Ben Oliver, Frank Quitely, Cameron Stewart, Marcus To, Paulo Siqueira, Jim Lee, Scott Williams, Sandra Hope, Mark Irwin, Jonathan Glapion, Doug Mahnke, Christian Alamy, Keith Champagne, Jaime Mendoza, Eber Ferreira  
Colors by Nei Ruffino, Dave McCaig, Ben Oliver, Dan Brown, Nathan Fairbairn, Alex Sinclair, Jeromy Cox, Gabe Eltaeb, David Baron, Jason Wright
Letters by Todd Klein, Carlos M. Mangual, Clem Robins, Rob Leigh, Steve Wands

When I started my readthrough of DC Comics Crises, Flashpoint was the last one, but the endpoint of this journey is ever-receding: now Flashpoint has been followed by The Multiversity and Convergence, and I suspect I'll be adding Rebirth to my list too. The Multiversity isn't a "Crisis" per se (so far DC has kept to its promise and Final Crisis is indeed the final Crisis), but it does follow on from their narratives pretty explicitly: this volume explores some of the worlds of the multiverse introduced in 52 and develops themes and concepts Grant Morrison introduced in Final Crisis.

It's a weird book, maybe even by Grant Morrison standards. Like with Final Crisis, I feel like what it needs is a good reread, and since I bought it, maybe I'll actually do that someday-- maybe after reading Morrison's Action Comics run. This book concerns the attack of the mysterious Gentry, the servants of the Empty Hand, on the DC multiverse, and seems to serve two artistic purposes: it's an exploration of the possibilities of the DC multiverse, as well as a statement on some of the creative possibilities and limitations of superhero comics as a genre/medium. So I'll try to untangle some of each of those in turn.

Possibilities like Sad Nazi Superman.
from The Multiversity: Mastermen #1 (art by Jim Lee and Scott Williams, Sandra Hope, Mark Irwin, & Jonathan Glapion)

Back before Crisis on Infinite Earths, DC had an infinite multiverse, then it had nothing. 52 brought back the multiverse, yet DC seemed to do little with it. (Partially this is because of Flashpoint, I think, which ruined some aspects of the multiverse. For example, the Wildstorm characters presented an intriguing alternate take on superheroes when they were officially on Earth-50, as we saw in stories like Captain Atom: Armageddon, while they became quickly cancelled also-rans when incorporated into the "main" DC universe on Earth-0. Like, The Authority can't even have a point if they exist in a world where the Justice League also exists.) It might seem like going from infinite Earths to 52 Earths is limiting, but I actually think it's just the right number. In an infinite multiverse, anything goes, but in a realm of 52 alternatives, there's just enough structure to intrigue and delight; I spent a lot of time poring over the map of the multiverse included here, noting correlations and connections as Morrison tries to squeeze everything from Neil Gaiman's The Endless to Jack Kirby's Fourth World into a coherent mythology:

24 February 2016

Faster than a DC Bullet: Project Crisis!, Part XLIV: Final Crisis Companion

Comic trade paperback, n.pag.
Published 2009 (contents: 2008-09) 

Borrowed from the library
Read June 2015
Final Crisis Companion
​
Writers: Grant Morrison, Len Wein, Peter J. Tomasi, Greg Rucka, Eric Trautmann
Artists: J. G. Jones, Tony Shasteen, Doug Mahnke, Christian Alamy, Rodney Ramos, Ryan Sook, Marco Rudy
Colorists: Alex Bleyaert, Nei Ruffino, Jeromy Cox
Letterers: Rob Leigh, John J. Hill

Like the Infinite Crisis Companion before it, the Final Crisis Companion collects a number of stories taking place during its mother title. It also includes the Final Crisis #1 "Director's Cut," the uncolored and unlettered art of issue #1 of Final Crisis, along with some commentary from Grant Morrison and J. G. Jones. This is also collected in the back of Absolute Final Crisis, where it comes across as a nice extra: here it's more like padding, trying to get this thin volume up to a marketable length.

Other than that, this contains three stories set during Final Crisis. "Requiem" overlaps with issues #1 and 2, and is about the effects of the death of the Martian Manhunter, with five heroes telepathically hearing his death cries. I remembered absolutely nothing about it when I went to write this review, so I think we can safely assume the story did nothing of interest.

"Resist" is set in the month-long gap between issues #3 and 4, chronicling what Checkmate is doing to fight back against Darkseid. Snapper Carr is in it as a teleporting Checkmate agent, drawing on both Invasion! and The Four Horsemen; for some reason, he ends up having sex with the Wonder Woman villain Cheetah. This is the only thing I remember. Greg Rucka's work with Checkmate in the Infinite Crisis tie-ins was much more interesting.

And then there's "Balancing Act!," which explains how minor villain Libra became an agent of Darkseid and also what he has to do with Starman. Like a lot of these kinds of stories, it answers questions no one was asking, and it seems to exist solely to give writer Len Wein something to compensate him for creating Libra (used heavily by Morrison in the main Final Crisis book) in the first place.

I suggested that the Infinite Crisis Companion stories could have been included in their mother book to answer some outstanding questions left by the main narrative; I have almost the exact opposite recommendation for the Final Crisis Companion. Had these stories gone uncollected, I don't think anyone would have noticed at all.

Next Week: At the same time as this but in the future, it's time for the meeting of the Legion of 3 Worlds!

17 February 2016

Faster than a DC Bullet: Project Crisis!, Part XLIII: Absolute Final Crisis

Comic hardcover, n.pag.
Published 2012 (contents: 2008-09) 

Borrowed from the library
Read June 2015
Absolute Final Crisis
​
Script: Grant Morrison
Art: J. G. Jones, Doug Mahnke, Carlos Pacheco, Matthew Clark, Jesus Merino, Marco Rudy, Christian Alamy, Tom Nguyen, Drew Geraci, Norm Rapmund, Rodney Ramos, Walden Wong, Derek Fridolfs, Rob Hunter, Mark Irwin, Don Ho, Lee Garbett, Trevor Scott
Color: Alex Sinclair, Tony Avina, Pete Pantazis, David Baron, Richard & Tanya Horie, Guy Major
3-D effects: Ray Zone
Letters: Rob Leigh, Rob Clark Jr., Travis Lanham, Steve Wands, Ken Lopez, Jared K. Fletcher

Final Crisis turns out to be one of those books I don't really know what I thought of. Grant Morrison always packs a lot into his stories, but this one packs in even more than most: it's a murder mystery, it's a trip by Superman in a forgotten realm, it's the triumph of evil over the world, it's about resistance and redemption, it's the death of Batman, it's the threat to all the multiverse, it's the return of Barry Allen from the dead, it's the death of the Martian Manhunter. There are a crazy amount of strands here, and one's never quite sure what kind of story one is actually reading. There was stuff I liked, obscure trivia that delighted me (the Green Man from The Omega Men makes an appearance!), and the themes seemed to be of interest when I could grasp them.

But I couldn't always integrate what I was reading into a big picture, so ultimately my response is more tepid than I'd like: this is one of those stories one ought to love or hate, and yet here I am, being lukewarm. Now that I know the shape of the whole, I'd like to reread it and see what I think. Some day, I guess!

Next Week: There's no possible way to make an exciting-sounding blurb for something called Final Crisis Companion!

13 July 2015

Faster than a DC Bullet: Project Crisis!, Part XXXI: 52 Omnibus

Comic hardcover, 1202 pages
Published 2012 (contents: 2006-07)
Acquired December 2012
Read August 2014
52 Omnibus

Writers: Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Art Breakdowns: Keith Giffen
Pencillers: Eddy Barrows, Chris Batista, Joe Bennett, Giuseppe Camuncoli, Tom Derenick, Dale Eaglesham, Jamal Igle, Phil Jimenez, Drew Johnson, Justiniano, Dan Jurgers, Ken Lashley, Mike McKone, Shawn Moll, Todd Nacuk, Patrick Olliffe, Joe Prado, Darick Robertson, Andy Smith
Inkers: Marlo Alquiza, Eddy Barrows, Mariah Benes, Joe Bennett, Belardino Brabo, Keith Champagne, Draxhall, Drew Geraci, Dan Green, Jack Jason, Roy José, Andy Lanning, Jay Leisten, Dave Meikes, Nelson, Tom Nguyen, Jimmy Palmiotti, Rodney Ramos, Norm Rapmund, Darick Robertson, Prentis Rollins, Lorenzo Ruggiero, Rob Stull, Ray Snyder, Art Thibert, Walden Wong
Colorists: David Baron, Pete Pantazis, Alex Sinclair
Letterers: Phil Balsman, Pat Brosseau, Jared K. Fletcher, Travis Lanham, Rob Leigh, Ken Lopez, Nick J. Napolitano

At some point, I planned on doing something big for this book-- you know, "52 Reasons That I Loved 52." But then time got away from-- very away from me-- and as it is this review will go up a whole eleven months after I read this book, and a lot of my specific memories have faded, which is a shame, as I did write very specific reviews about a number of very unmemorable books taking place in and around 52.

But anyway, 52 covers the year after the Infinite Crisis on a week-by-week basis. It's a year where Superman is without his powers (he exerted them more than ever before to defeat Superboy-Prime during the Infinite Crisis), Batman is travelling the world trying to remember how not to be a dick, and Wonder Woman is on a spiritual retreat. So it falls to the true greats of the DC universe to watch over the Earth. You know, Booster Gold, Elongated Man, Steel, the Question, Batwoman, Lex Luthor. Those guys. The giants.

Of course, I was predisposed to like this. It's those also-rans of the DC universe that I love the most about it; I have a complete run of Justice League Europe, I have read every Green Arrow comic published between 1983 and 2011, and I believe that the 1992 Elongated Man miniseries is an unjustly overlooked highlight of the superhero genre. On the other hand, it's hard to deny that this has its problems-- some plots unnaturally spin their wheels for months, while others leap ahead between issues. Some of it is just boring; I really wanted to like the space heroes, but aside from their encounter with a newly peaceful Lobo, I never really connected to these adventures. There's a little too much of Black Adam punching people to death. And by "a little too much," I mean any. Some of it is confusing, like whatever Booster did to beat Mister Mind at the end. Some of it seems misguided, like Wonder Girl joining some kind of super-weird cult devoted to Superboy.

But then, there's the island of super-geniuses finally putting one over on the the one they see as the ultimate super-jock in Black Adam, there's Booster Gold's moment of final redemption, there's Renee Montoya losing everything and learning why it's important to do so, there's the Elongated Man revealing just how much he's worked out all along, there's Renee's desperate trek through the snow to save a life, there's Doctor Magnus (creator of the Metal Men) having monthly visits with the imprisoned T. O. Morrow (creator of the Red Tornado). And, in my favorite favorite moment, there's Clark Kent realizing he doesn't have to be Superman to be a great journalist-- and the amazing action he takes as a result.

I know that auteur television is all the rage these days, and certainly people really dig auteur comics a lot, too. But there's something to be said for really solid writer's room television (I think Ira Steven Behr on seasons 3-7 of Deep Space Nine was really great at this, and Ron Moore learned from him to repeat his success with seasons 1-2 of Battlestar Galactica, but that's another blog post), and 52 is basically writer's room comics. Johns, Morrison, Rucka, Waid, and Giffen are all really good comic book creators, but they all have completely different skillsets and interests. Each has done great comics on his own, but their work as a group blends their strengths in a way you'd never expect. One of the thrills of the DC universe for me is the diverse kind of storytelling it has. Who'd think that Superman: Last Son, Seven Soldiers of Victory, Gotham Central, The Brave and the Bold, and The Great Darkness Saga all take place in the same millieu? And yet all of those diverse perspectives take place in the same book. 52 is the definitive statement of what DC can be at its best.

29 August 2014

Faster than a DC Bullet: Project Crisis!, Part XXX: World War III

Comic trade paperback, n.pag.
Published 2007 (contents: 2007)
Acquired March 2013

Read August 2014
World War III

Writers: Keith Champagne, John Ostrander, Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Pencillers: Pat Olliffe, Andy Smith, Tom Derenick, Jack Jadson, Keith Giffen, Justiniano
Inkers: Drew Geraci, Ray Snyder, Norm Rapmund, Rodney Ramos, Walden Wong
Letterers: Ken Lopez, Travis Lanham, Pat Brosseau
Colorist: Alex Sinclair

World War III expands on week 50 of 52, giving details of Black Adam's war on the world, and in the meantime answering question no one ever cared about, like how did Cyborg get restored to normal, when did Supergirl return from the 31st century, why did (not-Martian) Manhunter quit her job, where did Booster Gold get a different device than the one he turned up with in week 52, and... uh... well, I'm sure it answered some other questions. Really, this is just pointless: Black Adam smashes things (people, mostly), Martian Manhunter ponders whether or not to get involved (I thought he was a hero? isn't this obvious?). Focalizing this through Martian Manhunter is supposed to make it more meaningful, I guess, but aside from the scene where he bumps into his coworkers from his old police detective days, it literally did nothing of interest. A completist might think you need to read this as part of 52, but really, omitting it from the Omnibus was the right call. (I do like what ultimately happens to Black Adam, but that's an event that happens in 52 proper, even though it's reprinted here alongside World War III.)

There's some focus on the Teen Titans here, which results in a couple of them getting punched so hard they die. Why anyone involved thinks that stories about teenagers being brutally killed is something I read I have no idea. Oh geeze, was a comic book about a group of teens who live together and fight crime on their own with superpowers somehow in need of gritty realism? Thanks, Geoff Johns. (Actually, John Ostrander writes the issue in question, but I'm willing to bet the action is Johns's fault.)

01 August 2014

Faster than a DC Bullet: Project Crisis!, Part XXVII: 52: The Companion

Comic trade paperback, 224 pages
Published 2007 (contents: 1962-2006)
Acquired March 2013
Read June 2014
52: The Companion

Writers: Mark Schultz, Gardner Fox, Dan Jurgens, Jack Miller, Greg Rucka, Steve Ditko, Grant Morrison, Steve Gerber, David Goyer & Geoff Johns
Pencillers: Doug Mahnke, Carmine Infantino, Dan Jurgens, Alex Toth, Kano, Steve Ditko, Chas Truog, Murphy Anderson, Walter Simonson, Leonard Kirk
Inkers: Tom Nguyen, Carmine Infantino, Tim Dzon, Alex Toth, Stefano Gaudiano, Steve Ditko, Doug Hazlewood, Murphy Anderson, Walter Simonson, Keith Champagne

52 is, as you might know, an 52-part series filling in a year in the DC universe where Superman, Batman, and Wonder Woman are all gone. It draws on DC's vast tapestry of characters and concepts. 52: The Companion helps illuminate those backstories, making it useful preparatory reading for 52: here we see Steel's relationship with his daughter, Elongated Man solving a mystery, Booster Gold telling Blue Beetle his origin, Rip Hunter on a mission through time, Renee Montoya dealing with the death of her partner, the Question standing up for his principles, Animal Man on a trip to Paris with his wife, Adam Strange battling a threat to the planet Rann, the deaths of the Metal Men and the breakdown of their creator, and Captain Marvel learning the tragic history of Black Adam.

I'm about halfway through 52 now, and I can tell that some are directly relevant to it (Will Magnus's breakdown, Black Adam's past, Renee's emotional state, Booster's origin), while others are more general, just letting us see those heroes in action in younger days (Steel, Elongated Man, Rip Hunter, Adam Strange, the Question, Animal Man). But I find myself making note of things I learned from them frequently, so the time reading them was well spent. Also appreciated is the commentary from Mark Waid on why the characters were picked for 52, their place in DC history, and why the stories were picked for this volume. (Isn't Mark the greatest at continuity? It always feels like a useful foundation in his hands, never a prison.)

They're not all great stories, but most of them are good, and they reveal the breadth of what the DC universe has to offer at its best.

02 May 2014

Faster than a DC Bullet: Project Crisis!, Part XXI: Seven Soldiers of Victory, Volume Two

Comic hardcover, n.pag.
Published 2011 (contents: 2005-06)
Borrowed from the library
Read April 2014
Seven Soldiers of Victory, Volume Two

Writer: Grant Morrison
Art: Frazer Irving, Pasqual Ferry, Ryan Sook & Mick Gray, Yanick Paquette & Serge Lapointe, Doug Mahnke, Billy Dallas Patton & Michael Bair, Freddie Williams II, J. H. Williams III
Colorists: Frazer Irving, J. H. Williams III, Dave McCaig, Nathan Eyring, Alex Sinclair, John Kalisz, Dave Stewart
Letterers: Pat Brosseau, Jared K. Fletcher, Phil Balsman, Nick J. Napolitano, Travis Lanham, Todd Klein

Seven Soldiers of Victory draws to a conclusion with the stories of three more of the soldiers: Mister Miracle, despite being even more bound up in Kirby's DC mythos than the Guardian, is less successful; I don't think Morrison was going for Kirby pastiche as much here, but then it's difficult for me to say what this story does accomplish.

Frankenstein is an odd one: a series of done-in-one adventures, basically, of a man too monstrous to live in society, but still trying to do good. Like the Hulk, I guess? It's Doug Mahnke's creepy, distorted art that really make these work, it makes the tone come across perfectly. His journey to the Sheeda homeworld is amazing; probably the best single issue in this volume.

The tales of the Bulletteer were probably my favorite, an examination of sex, power, and superheroics, but on the whole, I found the characters in this volume less involving than those in the first.

The whole thing is tied up in "The Miser's Coat". I don't pretend to understand it very much, but it has all the Soldiers lining up and accidentally-on-purpose defeating the Sheeda. No matter what happens, it looks gorgeous, moving through a range of artistic styles as it is revealed the story of the Sheeda goes all the way back to the first superhero-- the first man to wield fire. The narratives that had crossed and intersected before all jumble up here, and it is amazing, as comics meet newspaper reportage meet children's picture book meet crossword puzzle.

I like a lot of these characters and concepts, I hope I will see more of them going forward.

30 April 2014

Faster than a DC Bullet: Project Crisis!, Part XX: Seven Soldiers of Victory, Volume One

Comic hardcover, n.pag.
Published 2010 (contents: 2004-05)
Borrowed from the library
Read April 2014
Seven Soldiers of Victory, Volume One

Writer: Grant Morrison
Art: J. H. Williams III, Simone Bianchi, Cameron Stewart, Ryan Sook & Mick Gray, Frazer Irving
Colorists: Frazer Irving, Dave Stewart, Nathan Eyring, Moose Baumann
Letterers: Todd Klein, Rob Leigh, Pat Brosseau, Jared K. Fletcher, Nick J. Napolitano

Seven Soldiers of Victory doesn't have a whole lot to do with Infinite Crisis, but it does tie into the events of Final Crisis (allegedly), and it takes place during the week prior to Infinite Crisis, so I am reading it here and now. There are some small references (Zatanna's role in Identity Crisis is alluded to, and we're told most superheroes are unavailable), but this is largely a standalone story composed of seven standalone stories, the intersecting stories of the Seven Soldiers as they face the return of the Sheeda. I'll tackle the first few stories in my review of this volume, though some of them actually don't wrap up until Volume Two.

"Weird Adventures" kicks the whole thing off, with (yet another) long-lost Ludlow of Starman/Shade fame being recruited by strange extradimensional entities, while a group of has-been and wanna-be superheroes tries to save the world. There's some plucky courage here, and it's an interesting look at folks who want to be superheroes for all the wrong reasons. And no one does layouts quite like J. H. Williams III.

Seven Soldiers introduces the new Shining Knight, a young man named Ystin who just barely escaped the last time the Sheeda attacked Earth, in the pre-historic past. Except that (spoiler!), Ystin is actually Ystina. I really wanted to like the story more than I did: it had its moments, but largely Ystina is dragged along by events, and I'm not sure what the gender twist actually adds to the story.

Definitely my favorite of all the Seven Soldier is the Manhattan Guardian, an updating of the old Jack Kirby concept (I love the comment that the military sold off the old Project Cadmus stuff, including the Guardian trademark), done in amazingly accurate, but modernized Kirby pastiche style. This story is packed full of fun, crazy concepts: the Subway Pirates of New York (including Captains Falsebeard, No-Beard, and All-Beard), the golem on the third floor, "you arrived right in the middle of a terror-strike on a democratic newspaper," the Newsboy Army (complete with bikes to loan)... and that's just the first chapter! I mean, Kirby himself could have crammed even more in there, but this is excellent stuff for an imitator, and every Guardian story is just a delight.

The Zatanna story is probably the most awkward fit chronologically, despite the fact that this is the only Seven Soldiers story to really reference external events; it's hard to see how the magical conundrums happening here fit with the Spectre's war on magic in Day of Vengeance (though I suppose the fact that the Phantom Stranger was turned into a mouse in Day of Vengenace explains his brief disappearance here). I've never really read a Zatanna story before, but I like her here: used to fulfilling her every desire with magic, now cut off from it and worried she's overdependent. I loved her "sidekick," too, and a lot of the magical antagonists were suitably creepy.

Finally, the tale of Klarion the Witch Boy is probably my least favorite, despite the gorgeous Frazer Irving artwork. Klarion is just a little too self-absorbed to get me interested; I never had a very good feeling as to why I was supposed to care about his story (as opposed to all the others).

20 April 2012

It's Like Homeward Bound, but with More Blood and More Cyborgs

Comic hardcover, 116 pages
Published 2011 (contents: 2004-05)
Acquired January 2012
Read March 2012
We3: The Deluxe Edition

Writer: Grant Morrison
Artist: Frank Quitely
Colorist and Digital Inker: Jamie Grant
Letterer: Todd Klein

We3 is an odd little comic. It's about a government project to abduct three pets (a dog, a cat, and a rabbit) and wire them into killing machines so you can have a living soldier on the battlefield without it being a human being.  The project gets shut down, and the scientist ordered to terminate the animals actually releases them, forcing the government to come after them, all guns blazing.

There are some great things about this book.  Most of that is due to Frank Quitely's art.  The absolute best page is where we see a man being torn apart by a hail of bullets, and we are positioned on the opposite side of his body from the shooter, all the bullets coming right at us after having passed through him.  It is the most beautiful image of a man being torn apart by bullets that I have ever seen.  Indeed, the whole book is filled with oddly beautiful images of violence, which cause you to reevaluate what you think of violence more than any number of gruesome images ever will.  In fact, the beautiful images that are not overtly violent are still only possible because of violence, such as the three animals' star-filled escape.  Sure, it's gorgeous, and sure, it's a two-page splash emerging from a cramped grid of panels-- but a page earlier those animals murdered a bunch of people.

The notes at the end by Morrison and Quitely indicate that they think they're doing something innovative, and I don't fully buy it, but they're almost there.  At first I rejected the tiny inset panels, though a great technique unique to comics, as having been done by Crisis on Infinite Earths back in 1985 (and though I like George Pérez, he's not exactly avant garde), but I realized that these are different. While Pérez's images show a number of moments all happening simultaneously to each other, Quitely juxtaposes multiple moments that don't actually take place simultaneously, but come on top of each other so quickly that they seem to. But I can't come up with an effect caused by the 3D panels that comics couldn't do before already.

The story itself is kinda obvious-- it really is any old "escaped animal" story but with violence and cyborgs.   The characters are mostly types, especially the human beings (but maybe that's the point).  We3 is formalistically complex, but not married to a story that makes full use of that complexity.

21 August 2011

Faster than a DC Bullet: The Sandman Spin-Offs, Part XI: JLA: Strength in Numbers

Since Neil Gaiman took over The Sandman, the character has been pretty well confined to the Vertigo portion of the DC universe. But from time to time, he manages to break out and interact with the rest of the DCU. The JLA and JSA stories here have aspects other than the Sandman ones, but I'm going to ignore all of them, since someday I'll reread these tales in their proper contexts:

Comic trade paperback, 223 pages
Published 1998 (contents: 1998)

Borrowed from the library
Read August 2011
JLA: Strength in Numbers

Writers: Grant Morrison, Mark Waid, Christopher Priest
Pencillers: Howard Porter, Arnie Jorgensen, Yanick Paquette
Inkers: John Dell, David Meikis, Mark Pennington, Walden Wong, Doug Hazlewood, Mark Lipka
Colorists: Pat Garrahy, James Sinclair
Letterers: Ken Lopez, Janice Chiang, Kurt Hathaway

Grant Morrison's "Return of the Conqueror" marks one of the first-- if not the first-- appearances of the new Dream, the former Daniel Hall, outside Gaiman's own Sandman series. Dream makes contact with the Justice League when the Star Conqueror hijacks the Dreaming, putting almost the Earth's entire population to sleep in preparation for an attack. Dream actually isn't very fussed by the whole thing; at the end of the story, we learn that he's primarily acting to return a favor, since early in The Sandman, the Justice League helped his predessor locate one of his artifacts of power.

Superman, Wonder Woman, and the Green Lantern travel into the Dreaming to stop the Star Conqueror, where only one dreamer remembers the superheroes that exist in the "real" world. The Dreaming lets Morrison explore themes he would later return to in All-Star Superman, volume 2: the notion that in a world where Superman didn't exist, it would be necessary to invent him. And just like in All-Star, the world without Superman is the false one, the world with him is real, but I think this notion worked better in All-Star. The Dreaming is a seemingly more appropriate venue for this premise than a simulation in Superman's Fortress of Solitude, for what are superheroes but dreams given human form? But the nature of "Return of the Conqueror" means that the superhero-less world is destroyed when Superman and company save the day (a little too easily given the scale of the threat), whereas our own world continues to persist. We can imagine that we reside in the Superman-less world of All-Star, that one level up in reality, Superman is real, whereas "Return of the Conqueror" precludes us from imagining that we could wake up some day and be in the world where Superman exists.

There are some nice moments, though: I loved the conversation between the Green Lantern and Dream, and the true nature of Michael Haney was good, too. On the other hand, Morrison's Dreaming is much more muted and prosaic than Gaiman's, but I suppose that's the nature of the corner of the Dreaming we're in. "Return of the Conqueror" feels conceptually flawed in the end: while superheroes seemed to fit into Gaiman's world just fine, Gaiman's character is too big to fit into the world of the superheroes without losing what makes it special.