Showing posts with label creator: don kramer. Show all posts
Showing posts with label creator: don kramer. Show all posts

14 December 2022

“During the days of World War II, a group of costumed mystery men gathered together to form the first and greatest super-hero team of all time. Now, fighting alongside the surviving original members, a new generation of heroes has been born.... Today, the JUSTICE SOCIETY OF AMERICA lives again!”

DC's JSA by Geoff Johns collections stalled out after four volumes, going up to issue #45. But JSA ran for another forty-two issues beyond that. I ended up deciding the best way to read issues #46-87 (May 2003–Sept. 2006) was through DC's digital comic service, DC Universe Infinite, where for a monthly fee you can access a vast collection of back issues. It doesn't have a Kindle app, but it worked perfectly fine in the browser on my tablet. Some of this run I had read before; specifically, I had read #56-67 and 76-81 as part of my Sandman spin-offs project, as those issues had significant developments for Lyta Hall, mother of the second Dream.

I think there are clearly two big influences on this run of JSA, which is mostly, but not entirely, written by Geoff Johns. (David Goyer departs after five issues; Keith Champagne writes some fill-ins around the time of Infinite Crisis; the series is closed out in a five-issue arc by Paul Levitz.) The first is Paul Levitz's All-Star Comics, which was the first ongoing run to do the thing Johns does here (as signalled in the first-page blurb I've used in my post title): mix original JSA heroes with a new generation. Levitz's series co-starred WWII-era JSA members like Wildcat and Green Lantern with descendants and legatees like Huntress and Power Girl. Johns very much takes that approach; Jay Garrick co-exists with Jakeem Thunder. The other influence is Roy Thomas's Infinity, Inc. That comic wasn't a JSA one, but focused on the JSA's legacy. Thomas's comic evolved the status quo of many JSA characters, giving them children and marriages and new life developments. Put both of these approaches together and, I would argue, you have the major influences on Geoff Johns's approach to JSA.

JSA even features a variety of one-time Infinc stars: Al "Nuklon" Rothstein is now the JSA's Atom-Smasher. Rick Tyler, son of the original Hourman, is one of three different Hourmen to serve during this run. Alan Scott's daughter Jade puts in a few appearances, his son Obsidian does so as well. Hector "Silver Scarab" Hall is the new Doctor Fate, and his wife Lyta "Fury" Hall is brought out of the Vertigo universe. Northwind and Brainwave Jr. show up, as well, and though Yolanda "Wildcat" Martinez is dead, her cousin is a recurring character. Power Girl wasn't a big Infinc player outside of its opening arc, but she's here too. The Star-Spangled Kid is dead, but of course JSA member Stargirl inherits his legacy, and his sidekick. Basically the only Infinity, Inc. members to not show up or influence JSA are Helena "Huntress" Wayne, who was eradicated from continuity, and Beth "Doctor Midnight" Chapel, who was dead (and is never even mentioned because she was replaced by a white man).

But if you are an Infinity, Inc. fan there is little to enjoy in the callbacks. Of the original Infinity, Inc. members, Atom-Smasher, Obsidian, Northwind, and Brainwave all become villains during JSA. So does Wildcat's cousin. One or two could be interesting, but when it happens to four-or-five of them, it begins to feel repetitive and obnoxious. Part of the joy of superhero comic universes is to see characters you like again and again... but it brings me no joy for Northwind to be reduced to a snarling animal without any dialogue and turn evil for no readily apparent reason. (And let's not linger on the optics of this happening to a character coded as Native American.) Same goes for Obsidian, for Brainwave, for Atom-Smasher. I liked these characters in Infinity, Inc.; my reward for that is to see Brainwave assaulting people. Rick Tyler is killed off so his father can be brought back. Hector and Lyta do okay, at least.

As an undergraduate, I read a little bit of—or, to be honest, maybe just about—the "anxiety of influence" in a class on performativity in Victorian drama. That was twenty years ago, so I cannot claim to be au fait with the ideas of Harold Bloom. But I seem to recall that the later writer is anxious about the influence of the earlier writer, and thus in many cases seeks to destroy or undermine him. Does Geoff Johns destroy Roy Thomas's characters as a way of attempting to eradicate Roy Thomas's influence on him? I don't know enough about Bloom to say... but it was a pretty obnoxious pattern to see play out in this title again and again.

When JSA isn't involved in multi-part storylines about mass murder, which is unfortunately most of the time, it's a pretty good comic book. I usually liked the done-in-ones the best; there's a fun Thanksgiving issue, and a great Christmas issue about the JSA protecting Santa Claus. There's a nice Stargirl story about what she's up to during Infinite Crisis. But I found much of this run an unappealing slog, with little of the sense of fun or brightness or character that makes me enjoy a superhero comic. The basic premise here is good—a multigenerational superhero team where the characters can evolve and change—but little about the execution was ever enjoyable.

This post is thirty-seventh in a series about the Justice Society and Earth-Two. The next installment covers JSA: Strange Adventures. Previous installments are listed below:
  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]
  11. Last Days of the Justice Society of America (1986-88)
  12. All-Star Comics 80-Page Giant (1999)
  13. Steel, the Indestructible Man (1978)
  14. Superman vs. Wonder Woman: An Untold Epic of World War Two (1977)
  15. Secret Origins of the Golden Age (1986-89)
  16. The Young All-Stars (1987-89)
  17. Gladiator (1930) ["Man-God!" (1976)]
  18. The Crimson Avenger: The Dark Cross Conspiracy (1981-88)
  19. The Immortal Doctor Fate (1940-82)
  20. Justice Society of America: The Demise of Justice (1951-91)
  21. Armageddon: Inferno (1992)
  22. Justice Society of America vol. 2 (1992-93)
  23. The Adventures of Alan Scott--Green Lantern (1992-93)
  24. Damage (1994-96)
  25. The Justice Society Returns! (1999-2001)
  26. Chase (1998-2002)
  27. Stargirl by Geoff Johns (1999-2003)
  28. The Sandman Presents: The Furies (2002)
  29. JSA by Geoff Johns, Book One (1999-2000)
  30. Wonder Woman: The 18th Letter: A Love Story (2000)
  31. Two Thousand (2000)
  32. JSA by Geoff Johns, Book Two (1999-2003)
  33. Golden Age Secret Files & Origins (2001)
  34. JSA by Geoff Johns, Book Three (1999-2003)
  35. JSA by Geoff Johns, Book Four (2002-03)
  36. JSA Presents Green Lantern (2002-08)

25 October 2012

Faster than a DC Bullet: The Sandman Spin-Offs, Part XXIII: JSA: Mixed Signals

Comic trade paperback, 136 pages
Published 2006 (contents: 2005-06)
Borrowed from the library
Read October 2012
JSA: Mixed Signals

Writers: Geoff Johns, Keith Champagne
Pencillers: Don Kramer, Dale Eaglesham, Jim Fern, David Lopez
Inkers: Keith Champagne, Art Thibert, Mick Gray, Fernando Blanco
Colorist: John Kalisz
Letterer: Rob Leigh

This is the last JSA collection with a Sandman connection, taking place amidst the chaos of the Infinite Crisis. Apparently, in the previous volume (Black Vengeance, which I skipped) my favorites Hector and Lyta Hall, parents of the second Dream of the Endless, were transported into Hell for defying Nabu, the Lord of Order.

I didn't understand much of what was happening in this book; heroes and locations are thrown at you like mad, and no one takes the time to explain who they are. Hal Jordan and Alan Scott chase Air Wave (a superhero who is apparently Hal's cousin), being driven mad by strange transmissions, into space, and end up at the source of the signals. "New Cronus," exclaims Air Wave upon seeing a planet, as though it explains everything. But what's New Cronus? Then Wonder Girl appears, and takes Air Wave with her. Why? Much of the book is just as confusing.

But since I was there for just Hector and Lyta, that was all right: they had no more idea what was going on than I did. Every chapter of Mixed Signals gives a couple more pages to them, as they travel through a desolate mountain range, under assault by demons for reasons they don't understand. In the end, Lyta has a dream that she's talked to their son, and they travel through a portal into the Dreaming, finally safe.

Awww. It's a great moment, and a great ending for these long-suffering characters, though to my knowledge they don't pop up in the Dreaming in any later stories. Their corpses lie on the ground after they travel through the portal-- was it all just a dream of Lyta's? But even if it was, would that matter in the Dreaming? From the Silver Scarab to Brute and Glob to the Furies to Nabu, Hector and Lyta have always lost control of their lives to supernatural entities, and it's fantastic for them to finally get some peace. Thanks, Keith Champagne.

03 October 2012

Faster than a DC Bullet: The Sandman Spin-Offs, XXI: JSA: Lost

Comic trade paperback, 199 pages
Published 2005 (contents: 2004-05)
Borrowed from the library
Read September 2012
JSA: Lost

Writer: Geoff Johns
Pencillers: Dave Gibbons, Don Kramer, Tom Mandrake, Jerry Ordway, Sean Phillips
Inkers: Keith Champagne, Wayne Faucher, James Hodgkins, Tom Mandrake, Sean Phillips, Prentis Rollins
Colorist: John Kalisz
Letterers: Jared K. Fletcher, Rob Leigh, Ken Lopez

There are a couple Sandman elements in this volume of JSA, mostly stemming from the presence of Hector Hall (a.k.a. Doctor Fate f.k.a. the Sandman f.k.a. the Silver Scarab) and Lyta Hall (a.k.a. Fury) on the team. First off is a brief cameo from their son Daniel, the new Dream, who intervenes to keep the JSA's nemesis Per Degaton (what kind of name is that!?) off their back with a quiet word of warning. You don't actually get to see Daniel, which is okay, but what is not okay is that letterer Jared K. Fletcher completely fails to carry over the distinctive lettering style that usually accompanies Dream's dialogue. Without it, his words just lack... gravitas. (So does Ken Lopez, in a later sequence.)

The more involved Sandman-related subplot is about Sanderson Hawkins, former sidekick to Wesley Dodds. Just as the former minions of Dream, Brute and Glob, once tried to turn Hector into a replacement Dream in a replacement Dreaming while Dream was captured, they attempt to do the same here with poor Sanderson. While some members of the Justice Society track down his physical body, others must travel into his mind, including Hector and Lyta. This gives the two of them a chance to figure out what Brute and Glob did to them back in the day (apparently their memories are rather fuzzy) and get their own back. Go Lyta! I was excited to see her back in fighting form as Fury; she deserves it after the long series of traumas she received at the hands of Roy Thomas, Neil Gaiman, and Mike Carey.

I was even amused when Geoff Johns explains why Lyta never interacted with the superhero community while she was in Vertigo titles: Nabu "cast a blinding spell so that [she] might not ever see the world of costumed heroes around [her]." This is either grossly stupid or utter genius, and I'm not sure which. But other than seeming to not even know they have a son, much less that he is Dream, Lyta and Hector seem to have finally got the happy ending they deserve, and Geoff Johns deserves plenty of kudos for that.
"The last few years, I barely remember anything. It was like a nightmare. Images of strange creatures, beings I couldn't understand. I always see myself running. My whole life started that way. When I was first adopted, I used to run away at least once a week. I'd race to the beach. Looking out over the water. Wondering if I could swim to Themyscira. If I could find it on my own. I spent my summers training under Hippolyta. Learning how to use my strength and speed. Learning how to fight. How to run. But I'm tired of running."

02 October 2012

Faster than a DC Bullet: The Sandman Spin-Offs, Part XX: JSA: Black Reign

Comic trade paperback, n.pag.
Published 2005 (contents: 2003-04)
Borrowed from the library
Read September 2012
JSA: Black Reign

Writer: Geoff Johns
Pencillers: Rags Morales, Don Kramer
Inkers: Michael Bair, Keith Champagne
Colorist: John Kalisz
Letterer: Ken Lopez

This is surely stretching the definition of The Sandman spin-off, but here I am. When we last saw Lyta "Fury" Hall, she was deciding to move on with her life-- since her run-in with the Furies in Greece, she seems to have been captured by a Lord of Order named Nabu. Her husband, the former Sandman, now Dr. Fate, Hector Hall has been looking for her, and he finally finds her, trapped inside his own mind (or something I didn't really understand completely). Lyta is my third-favorite Sandman character, and it's great to see her back in action... but we see here lasts for only a moment. Hopefully there's more of her in JSA going forward.