Showing posts with label creator: chris bachalo. Show all posts
Showing posts with label creator: chris bachalo. Show all posts

05 May 2017

Review: The Children's Crusade by Neil Gaiman et al.

Last year, I read DC's long-time-coming collection of the 1990s Vertigo crossover The Children's Crusade. At the time, I remarked that it actually made me more likely to want to pick up the original issues, not less, as the collection replaced the middle five of the seven issues with newly written content, to provide a smoother reading experience. So what was the original like, if it seemingly necessitated such a reworking?

The answer is that it's actually not that bad. I mean, these stories don't cohere tremendously, or seem to have much of a point, but I'd argue that's no different from many of DC's 1990s annual crossovers, like Eclipso: The Darkness Within, Armageddon 2001, or Bloodlines. Though, I suppose DC hasn't collected any of those, so maybe that tells us something. In my comments here I'll focus on the issues not collected in Free Country collection, as I covered the bookends pretty well in my original review.

In the first bookend, The Children's Crusade #1, we learn that children are disappearing, spirited away to a mysterious realm known as Free Country, and that five special children are being targeted next: the children principal characters in five Vertigo ongoings of the early 1990s (Suzy from Black Orchid, Maxine from Animal Man, Tefé from Swamp Thing, Dorothy from Doom Patrol, and Tim from The Books of Magic). Edwin and Charles, the dead boy detectives, set out to find and protect these five children. You might expect that these stories would be pretty formulaic, with an agent of Free Country coming and taking each character in turn, but they're actually reasonably distinct from each other.

The Black Orchid story, for example, inserts an agent of Free Country into the history of the series, showing that the mini-Black Orchid known as Suzy has actually met Junkin Buckley repeatedly before, and that he was responsible for some of her decisions in earlier issues (unbeknownst to the readers at the time). Then he returns for Suzy one last time, recruiting her to Free Country. On the other hand, the Animal Man story is mostly part of the ongoing events of that series (somewhat confusingly; there are lots of characters who are never clearly introduced to the new reader), but at the very end, when Maxine ends up in a tight spot, Jack Rabbit convinces her to escape with him to Free Country. (And to leave a clone of herself behind, an occurrence that would be expanded upon in The Children's Crusade #2. I don't know if this ended up playing into the events of the Animal Man ongoing.)

At this point, I figured each annual would end with a child recruited into Free Country, ready to play their part in the big crossover, so I was surprised when in the Swamp Thing tale, Tefé goes to Free Country on page 8, and most of the issue (they're all about 58 pages long) concerns her adventures in Free Country with Maxine, and ends with her leaving Free Country, clearing up a point that confused me in the Free Country collection. The way Free Country is depicted here doesn't really line up with what we see in the bookends, but then again, much of it seems to be an illusion created for the benefit of Tefé and Maxine.

The Doom Patrol story is a lot like the Swamp Thing one, showing both Dorothy's recruitment and the events that drive her back home, only of all of these, this one made the least sense to someone not reading the relevant ongoing. Like, why does Dorothy normally hang out with feral children who live in the woods?

Finally, the Books of Magic story shakes things up again, but in a way that's baffling: it has two parallel stories, one about Tim being kidnapped into a mystery realm by a mystery assassin, none of which is ever explained, and one about the Free Country agent sent to recruit him wandering London, which was actually pretty cute. I guess maybe the kidnap plot is a set-up for something that happens in Tim's ongoing series? But I don't even get how he escapes, he just does.

In my review of the collected edition, I complained that in the middle chapter, the dead boy detectives just pointlessly turn up too late to help Maxine and that's about it, but in the original it's actually worse. Their quest having been set up in the first bookend, they don't even appear in the first two middle chapters-- then in the third, they claim they got to both recruitments a moment too late even though we never saw them. It's a little goofy, and of course they fail to accomplish anything in the chapters in which they do appear-- but such, I suppose, is the very nature of the crossover, whose design requires they can't make it to Free Country until the final issue. Amusingly, we see Tim travel into Free Country in both the Books of Magic issue and in The Children's Crusade #2, and the dead boy detectives are shown to be there in the second instance, when they clearly weren't in the first!

The final part isn't really rendered any more enjoyable by reading the middle issues. Some parts of it make more sense because we've seen them dramatized, but other ones make less sense, because the collection fleshed them out. It's still kind of a disappointment, because the dead boy detectives are set up as the main characters, yet Tim Hunter saves the day-- and it's still a disappointment even if you focus on Tim because he doesn't actually do anything, he saves it by accident! Still, Gaiman and his co-writers on the final issue provide some good jokes at least. Actually, they're probably the best part.

So, overall, this is a weird story, and not one I can particularly recommend-- you probably really are better off reading the Free Country collection with its new middle chapter. The original issues are much more part of their ongoing series than they are parts of The Children's Crusade, as they almost all read just fine without the bookends, but not vice versa.

The Children's Crusade originally appeared in The Children's Crusade #1-2, Black Orchid Annual #1, Animal Man Annual vol. 1 #1, Swamp Thing Annual vol. 2 #7, Doom Patrol Annual #2, and Arcana: The Books of Magic Annual #1 (Dec. 1993–Jan. 1994). The story was written by Neil Gaiman, Dick Foreman, Jamie Delano, Nancy A. Collins, Rachel Pollack, John Ney Rieber, and Alisa Kwitney. It was illustrated by Chris Bachalo, Mike Barreiro, Gary Amaro, Jason Minor, Charlie Adlard, Phillip Hester, Bruce McCorkindale, Russell Braun, Tom Sutton, Rafael Kayanan, Mark Buckingham, Dennis Cramer, Kim DeMulder, Mark Wheatley, Peter Gross, and Peter Snejbjerg. Colors were provided by Daniel Vozzo, George Freeman, Tatjana Wood, and Suart Chaifetz, and the issues were lettered by John Costanza, Clem Robins, Tim Harkins, John Workman, and Richard Starkings. The crossover was edited by Stuart Moore, Tom Peyer, and Tom Stathis.

14 September 2016

Faster than a DC Bullet: The Sandman Spin-Offs, Part XXXI: Free Country: A Tale of the Children's Crusade

Comic hardcover, n.pag.
Published 2015 (contents: 1993-2015)
Borrowed from the library
Read March 2016
Free Country: A Tale of the Children's Crusade

Writers: Neil Gaiman, Toby Litt, Rachel Pollack, Alisa Kwitney & Jamie Delano
Artists: Chris Bachalo, Mike Barreiro, Peter Gross, Al Davison & Peter Snejbjerg
Colorists: Daniel Vozzo & Jeanne McGee
Letterers: John Costanza & Todd Klein

It's probably impossible to discuss this book without discussing its means of production. Though it would be interesting to discuss it as a purely standalone book, its strange genesis will always influence anything you can write about. The Children's Crusade was a 1993-94 "annual" crossover, by which I mean a crossover through annuals of ongoing series (like Eclipso: The Darkness Within or Armageddon 2001), not a crossover that took place annually. It was Vertigo's first and last attempt at such a thing, spanning Black Orchid, The Books of Magic, Swamp Thing, Animal Man, and Doom Patrol. In addition to those five issues, it was bookended by issues featuring Charles Rowland and Edwin Paine, the so-called "Dead Boy Detectives" from The Sandman, which were (mostly) written by Neil Gaiman. The crossover has never been collected, I guess because the middle parts didn't make a lot of sense on their own, and didn't connect into the last issue in the way they were supposed to. But because printing Neil Gaiman is like printing money, DC has finally collected the bookends he wrote, commissioning a new middle chapter by writer Toby Litt and artist Peter Gross to bridge the gap between the two Gaiman-penned issues, covering all the ground needed to get you from The Children's Crusade issue #1 to issue #2. Litt and Gross also add extra pages to the closing issue, I guess to clarify or expand rushed aspects of it.

I actually meant to scan a different sequence of panels on the facing page, but I messed up and I'm too lazy to redo it, so this'll have to do.
from The Children's Crusade #1 (script by Neil Gaiman, art by Chris Bachalo & Mike Barreiro)

The opening issue is Neil Gaiman at his most typical and his best, aided by Chris Bachalo and Mark Barreiro on art. Charles and Edwin, the two boarding-school ghosts who eluded Death in Season of Mists, have set up a detective agency, finally answering a long-standing point of bafflement for me. Their first case is brought to them by a girl whose brother has vanished, along with every other child in their village, plus a huge number of children the world over. In typical Gaiman fashion, though, their investigations (such as they are; they're delightfully poor detectives) are interspersed with tales of lost or missing children from throughout history: a chronicle of the Children's Crusade, a boy telling the Victorian poet Robert Browning about the Pied Piper's visit to the town of St. Cecile, and a very grim story of how a group of children trapped in a pit managed to escape.

18 December 2013

Faster than a DC Bullet: The Houses of Mystery and Secrets, Part VIII: The Witching Hour

Comic hardcover, n.pag.
Published 2000 (contents: 1999-2000)
Borrowed from the library
Read November 2013
The Witching Hour

Storytellers: Chris Bachalo and Jeph Loeb
Inker: Art Thibert
Colorist: Grant Goleash
Letterer: Richard Starkings

With The Witching Hour, I jump from the classic DC horror titles of the 1970s to their modern revivals. Beyond the presence of the title and some witches, this bears no relation to the classic The Witching Hour!; Mildred, Mordred, and Cynthia do not put in an appearance. This is a different group of witches, with a different modus operandi, migrating through the world to both sate their own desires and help those in need of it.

It's a complex tale, with flashbacks nestled within flashbacks, out-of-order storytelling, and seemingly unconnected plots. In a way, it feels like what James Robinson's WitchCraft aspired to be and failed at-- a magical tale of mystery and revenge, of the immortal entering mortal affairs. The dialogue is great, full of obscurities and digressions, rarely on point, mysterious in the way that people both real and unreal often are.

What makes it all worth it is Chris Bachalo's amazing art; there's some gorgeous stuff here, and I'm not just talking about how he draws women. I don't know who's responsible for the use of dots in key scenes, but it really works. Add to that Grant Goleash's judicious use of color, and you have a visual feast. It would be easy to get lost in the world of The Witching Hour, but Bachalo keeps you anchored all the way through. In all honesty, this book has very little to do with the classic Witching Hour! and nothing to do with The Sandman, but my time spent decoding it was well spent indeed.

24 October 2010

Faster than a DC Bullet: The Sandman Spin-Offs, Part I: The Absolute Death

Comic hardcover, 360 pages
Published 2009 (contents: 1989-2003)

Borrowed from the library
Read October 2010
The Absolute Death

Writer: Neil Gaiman
Artists: Chris Bachalo, Mark Buckingham, Mike Dringenberg, Colleen Doran, P. Craig Russell, Malcolm Jones III, Mark Pennington, Dave McKean, Jeffrey Jones
Colorists: Steve Oliff, Matt Hollingsworth, Daniel Vozzo, Lovern Kindzierski, John J Muth, Alex Bleyaert, Rob Ro
Letterers: Todd Klein, Jeffrey Jones

This last Sandman Absolute Edition collects the adventures of Dream's sister, Death. It leads off with two Death-centric issues from The Sandman, which was probably done to pad out the book, but I still appreciated the chance to reread "The Sound of Her Wings," which features Death's first appearance. In retrospect, it stands out: Dream narrates part of it, which rarely (never?) happened again in the series, and it also seems to set up some of Dream's decisions in The Kindly Ones, a full fifty issues later. But the primary point of this collection are the two Death-focused miniseries it collects.

The first of these is The High Cost of Living, which tells the story of a 24-hour period spent by Death as an ordinary, living person in modern New York. Primarily told from the perspective of a layabout teenager, it's a nice story with a lot of fun moments and couple reappearances by Sandman stalwarts such as Mad Hettie and Hazel and Foxglove. Death's adventures are alternately entertaining and horrifying, as you might imagine, and I enjoyed this one a lot.

The second is The Time of Your Life, which isn't really about Death at all, though she appears; it's more about Hazel and Foxglove, and how they deal with having a child and the pressures of fame. I liked getting to focus on these two because, for me, Death doesn't really work as a principal character-- even more so than Dream, she's all-powerful and all-knowing, and what's worse, she likes what she does, so what's at stake for her? She works better as a side character in the stories of others. Hazel and Foxglove go on a stranger journey in this tale, and learn a bit about themselves-- though unfortunately the story occasionally descends into the kind of cheesy aphorisms you might see inside of chocolate wrappers. Also the ending is a convenient cop-out.

The art of both tales is ably provided by Chris Bachalo. I especially liked his art in the second story, where Mark Buckingham's inks are clear and gorgeous. The use of color in The Time of Your Life is really great, too.

After this, there's a few mini-stories about Death, all of which look pretty good, but maybe didn't do a whole lot for me. The one about 9/11 also descends in cheesy aphorisms, I think. The AIDS awareness story featuring Death was worth it for John Constantine holding a banana while Death put a condom on it.

03 July 2010

Faster than a DC Bullet: The Sandman, Part I: The Absolute Sandman, Volume One

Now that I've finally finished up with Green Arrow, I've moved on to a new comics project: Neil Gaiman's The Sandman. Long considered some of the most literate comics, I've never read them, and I've long felt that to be something of a deficiency. As a result, I'm forcing the ILL staff to get hold of the swanky Absolute Editions of the series, which takes some time, but lets me move through the series a bit quicker.

Comic hardcover, 612 pages
Published 2006 (contents: 1988-90)

Borrowed from the library
Read June 2010
The Absolute Sandman, Volume One

Writer: Neil Gaiman
Artists: Sam Kieth, Mike Dringenberg, Charles Vess, Michael Zulli, Kelley Jones, Chris Bachalo, Malcolm Jones III, Danny Vozzo, Colleen Doran, Steve Parkhouse
Colorists: Daniel Vozzo, Steve Oliff
Letterers: Todd Klein, John Costanza

The protagonist of these stories is Dream of the Endless, a personification of the abstract concept of "dream"-- the other Endless, who are all siblings, also personify abstract concepts that begin with "D" in English (odd, that). He can enter into people's dreams, and acquire whatever he needs from them. Despite his enormous power, he's imprisoned by a human sorcerer, but the series begins with him finally making his escape after almost a century. Now, he must return to the world and re-establish his kingdom. All of my problems with this series can be traced to Dream himself, I think. How does he feel about being locked up and powerless for such a long period of time? No one knows, since Gaiman never gives us much insight into his interiority. Dream embarks on a series of quests upon his escape in an attempt to track down and recover artifacts stolen from him during his imprisonment, but it's hard to root for a protagonist whose powers are so all-encompassing and ill-defined. There's not really any circumstance where he won't triumph; even his journey into Hell is anti-climactic; he turns out to have a power that Lucifer's demons don't.

Where this volume succeeds much more is with its depiction of the small characters, human or otherwise, caught in the wake of Dream's machinations. The snippets of those affected by Dream's imprisonment in the opening issues are the first sign of this, but it gets better with those who are subject to the evil machinations of Doctor Destiny (who just happens to escape imprisonment and steal Dream's magic ruby at the exact moment Dream comes looking for it), and even Doctor Destiny himself. Even better, however, is the substory called The Doll's House where a "dream vortex" begins to form. No one, not even Dream or Neil Gaiman, seem to know what a dream vortex actually is, but the exploration of its effects on the tenants in a Florida house is well done, as we see the snippets of all these people's dreams, and thus the snippets of themselves. Rose Walker is a good character, well drawn as a teenager struggling to come to terms with all the enormous things suddenly happening in her life. I even liked the appearance of poor Hector Hall, one of the substitute Sandmen who filled in for Dream during his imprisonment. He's a buffoon, but a well-meaning, manipulated one. The ending of the story, with Rose Walker and the heroic Gilbert at a serial killer's convention, is great. Even if Gaiman continuously tops himself in the gross-out stakes with the serial killer stuff.

Perhaps the best part of the entire volume are the side stories that show other aspects of the Dreaming. "The Sound of Her Wings," Dream's first meeting with his sister Death after his imprisonment, and "Dream of a Thousand Cats," the story of the secret dream of cats, were both good, but my favorite was "Men of Good Fortune," which is about an ordinary English granted immortality that Dream meets with every century-- the closest thing Dream has to a friend, and a rare insight into Dream's character. Curiously, the award-winning "A Midsummer Night's Dream," where Dream hires Shakespeare to write the titular play for him, left me cold. Clever, but uninvolving.