Showing posts with label creator: robert campanella. Show all posts
Showing posts with label creator: robert campanella. Show all posts

18 December 2024

Black Panther: Doomwar by Jonathan Maberry, Scot Eaton, Robert Campanella, Andy Lanning, et al.

Doomwar is a six-part miniseries (with a double-length first issue) published in 2010; even though it was not branded as belonging to a particular Marvel series, it is clearly a Black Panther story. Despite having guest characters from across the Marvel universe (e.g., the Fantastic Four, the X-Men, War Machine, even Deadpool), the story picks right up from the end of Black Panther volume 5 by the same writer, and the protagonists are definitely T'Challa and Shuri as they struggle to defend Wakanda from an invasion by Doctor Doom.

from Doomwar #5
As a result, I didn't expect to enjoy it very much, having not really enjoyed Jonathan Maberry's "Prelude to Doomwar"... but by the time I was partway through issue #2, I realized I was pretty into this! I had been afraid this would be a big generic Marvel event, but as I said, it's very much a Black Panther story about the characters of T'Challa and Shuri, and about the politics of Wakanda. It would fit right into, for example, Christopher Priest's run without a lot of tweaking. Though I still feel like Shuri isn't a very strong character, mostly just being an angry young woman, I felt Maberry had a good handle on T'Challa here, showing how dedicated he was to his country even in trying circumstances. And while I felt like the populist uprising in vol. 5 was kind of contrived, Maberry does a good job with its consequences here. 

On top of all this, I kind of groaned when Deadpool showed up (especially when they put him on the cover of issue #4, but he didn't appear until the very end, presumably so they could also put him on the cover of #5), but Maberry makes good use of him, and he doesn't derail the book like I was afraid he might.

from Doomwar #4
The story was aided by two other things. One is definitely the artwork; Scot Eaton (mostly inked here by Andy Lanning & Robert Campanella) is the best penciler assigned to Black Panther since Jefte Palo's Secret Invasion story in volume 4, with clear storytelling and good character work. (I think he was doing Ioan Gruffud for Mister Fantastic and Denzel Washington for T'Challa. Of course I approve of the former.) And John-Francois Beaulieu, who I really liked on the Marvel Oz comics, does a great job as the colorist. Bad coloring can muddy the storytelling, but I felt that even with dark colors, everything popped and was visually clear—even though he obviously uses a very different palette here than he did in Oz!

The other is Doom himself. I haven't read many Fantastic Four comics, so I don't have much of a handle on the character, but I really liked Maberry's take on him here, especially when we find out how Doom was able to overcome T'Challa's locks on the Wakandan vibranium vault. It plays out exactly how I expected... but was nevertheless perfectly done. A great depiction of a great villain.

from Doomwar #4
I found the ending both interesting and frustrating. The characters can kill Doom, but don't, so that they're "better" than him. While I believe that, say, Reed Richards would have this philosophy, it doesn't make any sense for T'Challa and Shuri, and surely it only happens this way because Doomwar is part of a wider Marvel universe, and can't be the story that kills off a key character. On top of this, T'Challa makes a very interesting choice: he destroys all Wakandan vibranium rather than let Doom make off with some of it, preserving Wakandan values but perhaps at the cost of Wakandan security. But this happens at the very end of the story, so we get no implications of his choice. This isn't so much an issue for Doomwar itself (though I think the way that the country's rebuilding gets a single panel is) but one that I am afraid future Black Panther stories will not really engage with. I guess we'll see!

Doomwar originally appeared in six issues (Apr.-Sept. 2010). The story was written by Jonathan Maberry; penciled by Scot Eaton; inked by Andy Lanning (#1-5), Robert Campanella (#1-6), Jaime Mendoza (#6), and David Meikis (#6); colored by John-Francois Beaulieu; lettered by Cory Petit (#1-5) and Joe Caramagna (#6); and edited by Axel Alonso. (Note that issue #2 is called "Part 1" and #6 "Part 5" on their title pages.)

ACCESS AN INDEX OF ALL POSTS IN THIS SERIES HERE

15 March 2019

The Making of a Black Man: Green Lantern: Mosaic

Mosaic, the four-part Green Lantern storyline by Gerard Jones, M. D. Bright, and Romeo Tanghal (vol. 3 #14-17), was followed by Green Lantern: Mosaic, an ongoing series about Green Lantern John Stewart trying to integrate the various cities plucked out of space and deposited on Oa to form "the mosaic world." Gerard Jones continued on as writer; the series's main penciller was Cully Hamner, who I know from his work over a decade later on the new Jaime Reyes Blue Beetle book. The series lasted eighteen issues, cancelled as part of a general deck-clearing in preparation for the massive reshuffling of Green Lantern that happened with Emerald Twilight.

In an early lettercol (in issue #5), Gerard Jones says he was unhappy with how the original Mosaic story went (he agrees with a writer who calls it "deadly dull") and wanted to do something different with the premise when it became an ongoing. I don't think you'd need to read the lettercol to know that, because the transition between Green Lantern #17 and Mosaic #1 is obvious and sharp. I think it's best summed up by the aliens. The aliens inhabiting the mosaic in the original miniseries are Star Trek aliens. In the ongoing, they're Farscape aliens. Everything gets weird and dark and twisted and far less human.

Which really sums up the whole approach, because it's not just the mosaic that's changed: John Stewart is weird and dark and twisted and far less human now, too. John Stewart is a man pushed beyond endurance, trying to reconcile the dozens of conflicting peoples of the mosaic, but as the story goes to great pains to point out, that's life as a man of color. His very identity is a mosaic, one that is assembled in a rickety way but must withstand the pressure of American racism. In one sense, John is going crazy because of this sci-fi scenario he's been plunged into, but in another, the story surfaces the problems John Stewart has had all along.

It reminds me of a Vertigo series in style, but it could never be a Vertigo series because of its more "mainstream" content. In fact, I wonder if it lucked out in being born in 1992, that era where DC was publishing the comics that would become Vertigo comics when the imprint was formed in 1993. You wouldn't put this alongside The Sandman, Hellblazer, and Animal Man, it has too many ties to other superhero comics, but it's pretty much like no contemporary DC comic I've read, either. Post-Vertigo, it would have no clear place in DC's line-up, but before March 1993 divides the DC world in Vertigo and not-Vertigo, it's just one of a number of boundary-pushing comics DC published in the early 1990s. Surely, as I often say, one of the publisher's most fertile periods.

One Vertigoesque attribute is it doesn't really feel like a setup for an ongoing set of stories, more like one big story in many chapters. Jones's run was curtailed, and that shows, but I'm doubtful it's the kind of series that could run one hundred or even fifty-plus issues and still remain fresh.

That said, what's here is excellent. The opening issue is fantastic, a strange tour of the mosaic that lets you into John Stewart's mind at the same time: "This is my world... '...and welcome to it.' James Thurber." The second issue is bizarre and dark, the notorious death of Ch'p, the squirrel Green Lantern, but what made it more noteworthy to me is the way Jones and Hamner make Ch'p into something alien himself, not just a comedy alien Green Lantern.

Issue #4 is one of the series's occasional forays into life in the mosaic: the inhabitants of the American town have largely given up hope, and express their despair by watching reruns of classic television ad nauseam, not to mention days-long binge-drinking sex orgies. The issue is told from the perspective of their children who see the mosaic as an opportunity; the don't want to wallow in tv nostalgia, but to push forward into the new, no matter how dangerous. The series didn't often do this kind of thing, but it was usually worthwhile when done. Who would have thought that Green Lantern: Mosaic, of all series, could support a special Christmas issue!? Yet #9 was super-weird and super-fascinating.

The best issue is probably #5, "The Child-Man and the Great White Hero." Hal Jordan comes to confront John over how he's been handling the mosaic, and we get a great, dark insight into John and the way he thinks about Hal Jordan, about how he envies Hal's casual heroism, his whiteness. As John says to Hal, "You fight to prove your rightness, you score your total victories, and you stride out as you entered. I never score a total victory!" The book even gives Hal some casual (or perhaps more than casual) racism: he doesn't like that his old romantic interest Rose is now with John... but he can't quite vocalize why.

There is the occasional misstep; seeing John step outside the mosaic in #6 and into a more clichéd Green Lantern narrative wasn't particularly interesting. The one with the music aliens (#7) wasn't as good as it ought to have been.

The last few issues push John in an interesting direction, as we (spoiler) find out that it wasn't the mad old Guardian who brought all these cities to Oa, but John itself. Yet this idea feels squandered as one of many introduced as the series wraps up; it would have been nice for the series to have the room to actually explore it. The implications of this don't really get the time they deserve. In the final issue, John becomes a Guardian of the Universe himself, or maybe something else: "What's man in me. What's American in me. And what's black in me... I'll nurture every day... as I become a new kind of being."

Yet this would never be explored; John Stewart next appeared in Darkstars, no longer a Guardian or even a Green Lantern, recruited as the head of NEMO (the organization that supports the Darkstars), with no sign of the baggage or characterization introduced here.  

Mosaic is, like so many comic book premises, a great idea cut short by the constraints of the medium. Or, perhaps we might say, cobbled together from disparate parts in crazy ad hockery to make something worth viewing from a distance, even if each individual piece might not shine on its own. That is to say, of course, a mosaic.

08 September 2017

The End of R.E.B.E.L.S. (2009-11): To Be a R.E.B.E.L. and Starstruck

It ought to be a crime that DC stopped collecting Tony Bedard's 2009-11 revival of R.E.B.E.L.S. with only eight issues to go. One more trade paperback would have sufficed to get the whole series in book form. It's a particular shame because this was probably the best DC space-based ongoing since L.E.G.I.O.N.-- it has its flaws (mostly too many characters that didn't get enough focus), but it certainly outdid both The Darkstars and the original R.E.B.E.L.S.

There is a sense here that the book is on its way out, though. Issues #21-23 are To Be a R.E.B.E.L., a story bringing Vril Dox's reestablished L.E.G.I.O.N. into conflict with the Green Lantern Corps. With Green Lanterns featuring prominently in the stories and on the covers, it feels like an attempt to cash in on how popular the Green Lantern Corps was at the time under Geoff Johns-- which surely wouldn't be needed if R.E.B.E.L.S. had been doing fine on its own. But Tony Bedard and Claude St. Aubin make the most of this mandate (if mandate this was): the two Green Lanterns are a Psion and an Okaaran, both Vegan species from the old Omega Men series, and using them allows for some new perspectives on the Vega system (L.E.G.I.O.N.'s new home base), and a decent role for Starfire.

The last five issues constitute Starstruck (numbered "Part 1," "Part 2," "Part 3," "Part 3," and "Conclusion"), which brings back series nemesis Starro the Conqueror for one last confrontation. Compared to the previous Dox/Starro clashes we've seen, this one feels much less epic, as Starro never controls more than the Psion homeworld and Ranagar, and it also seems rushed. One assumes Bedard knew his time was up and brought back the series's big bad for a finale (it was indicated when Starro was originally defeated that he would indeed be back), but didn't have enough issues to make it as exciting as he wanted. (It also hurts that with #24, the issues go from 22 pages to 20.)

It's not without its moments, however. Lobo using a clothespin to stop himself from being seduced via scent is great, as is how Lobo eventually defeats Starro's sub-boss, Smite. The Psion plan is a pretty incredible one, though there's something seeded with it that will never be followed up on, given that shortly after this was published, the DC universe was rebooted in Flashpoint. It's always fun to see Dox be Dox, but he probably gets the fewest good moments of the whole series in this storyline. Previously, Bedard and company balanced action and character well, but this climax tilts a little bit too much to action, and the solution to the Starro menace is surprisingly simple. Though I obviously wish it had been collected, this is only an adequate end to R.E.B.E.L.S.

09 December 2015

Faster than a DC Bullet: Project Gotham, Part XIX: Robin: Year One

Comic trade paperback, 199 pages
Published 2002 (contents: 2001)

Borrowed from the library
Read March 2015
Robin: Year One

Writers: Chuck Dixon, Scott Beatty
Pencillers: Javier Pulido, Marcos Martin
Inker: Robert Campanella
Colorist: Lee Loughridge
Letterer: Sean Konot

Year Three, August - Year Four, January
Having read Batgirl: Year One since finishing this, but before writing this review, it's impossible for me not to see Robin: Year One as a dry run for the later comics by (mostly) the same creative team. Batgirl: Year One is fun, bold, and matches the personality of its protagonist extraordinarily well; Robin: Year One feels as though it is striving toward these things, but not quite reaching them. Which is perhaps unfair to Robin: Year One, but I thought it was a fine comic, while Batgirl: Year One was a perfect one. I have some sense of what being Robin means to Dick Grayson after reading this, but not as much as what Batgirl: Year One gives me of Barbara and Batgirl.

Next Week: That's it for Batman for now (don't worry, he'll be back in a few months). Now, we plunge back into the world of CRISES, specifically in this case, Final Crisis. But first, a recap of recent events in the DCU with the novelization of 52!

06 June 2010

Faster than a DC Bullet: Project Star City, Part XXIII: Green Lantern: Emerald Allies

This is it! With Green Lantern: Emerald Allies, I have officially and finally read every single trade paperback to feature Green Arrow, a voyage I began exactly a year ago in May 2009, taking me through twenty Green Arrow comics, plus a few related stories.

Comic trade paperback, 206 pages
Published 2000 (contents: 1996-97)

Borrowed from the library
Read May 2010
Green Lantern: Emerald Allies

Writers: Chuck Dixon, Ron Marz
Pencillers: Rodolfo Damaggio, Dougie Braithwaite, Paul Pelletier, Darryl Banks, Will Rosado
Inkers: Robert Campanella, Robin Riggs, Romeo Tanghal, Terry Austin
Colorists: Lee Loughridge, Pam Rambo, Rob Schwager
Letterers: John Costanza, Albert De Guzman, Chris Elioupoulos

The only part of Connor Hawke's time in the title role of volume 2 of Green Arrow is collected in this volume, labeled as part of the Green Lantern series despite the fact that five of its eight issues were originally Green Arrow releases. They all feature team-ups between Connor and Kyle Rayner, the then-Green Lantern of Earth, both young men unexpectedly thrust into a long-running superhero mantle. The material that works with this is probably the best stuff here.

The first story is "Bad Blood," a one-issue first meeting for the two heroes that is decent, but not spectacular. The largest section of the book is "Hard-Traveling Heroes: The Next Generation," which apes the GL/GA team-ups of old by having the two of them travel the United States looking for Kyle's father. Denny O'Neill's early team-ups were known for their over-earnest social commentary, and there's some of that here, but it fits oddly. The story is okay, but let down by a villain plan that doesn't make a whole lot of sense. The best story in the book is the last one, "Hate Crimes," which sees New York City pulled apart by racial rhetoric from both white and black commentators, and gets some nice material in as a result, as well as showing us both heroes in their element.

I liked this brief chance to get to know both Connor and Kyle; it some ways it's a shame that both had to be replaced in their roles by the returns of their predecessors. It's not long after this story that Oliver Queen is resurrected, bringing us to Quiver, back where I began all that time ago.