Showing posts with label creator: jerry siegel. Show all posts
Showing posts with label creator: jerry siegel. Show all posts

02 March 2026

Legion of Super-Heroes Archives, Volume 5 by Curt Swan, George Klein, et al.

Legion of Super-Heroes Archives, Volume 5

Collection published: 1994
Contents originally published: 1966
Acquired: July 2025
Read: January 2026
Writers: Jerry Siegel, Edmond Hamilton, Jim Shooter
Pencillers/Layouts: Curt Swan, Jim Shooter
Inkers/Finished Art: George Klein, 
Sheldon Moldoff, George Papp
Letterers: Milton Snapinn, Vivian Berg
 

In my experience, you never know what you're going to get with a volume of Legion of Super-Heroes Archives. Sometimes it's stupid as all get out... but sometimes it's an enjoyable and clever 200+ pages of Silver Age comics. Thankfully, volume 5 is one of the latter. In the foreword, Mark Waid trumpets the arrival of Jim Shooter as Legion writer, but this is a solid collection even before Shooter turns up for its last four issues.

The first story is a two-parter where Brainiac 5 builds Computo; he's hoping to make a superintelligent robot to help the Legion, but it backfires and Computo decides to take over the world. I think this is the first-ever "Brainiac is too smart for his own good" story, which will eventually become an overused Legion trope, but nicely sets himself apart from the other Legionnaires in these early days. Unfortunately, I don't think the second issue quite stands up to the first; while the first is written by Jerry Siegel, the second is credited to "Edmond Hamilton or Jerry Siegel" in the archive edition. Neither would surprise me, as it does very much have the feel of someone with no idea how to end the story and making it up as he goes along. While that could be a different writer coming in, plenty of Jerry Siegel stories have that vibe when he writes them in their entirety!

Famously, Computo kills one of Triplicate Girl's three selves. This establishes him as a strong threat... but the moment is pretty much forgotten right away; she's just like, "lol i guess i'm Duo Damsel now" and that's it. 

Maybe in the future, therapy is so good you can just get over your trauma in a moment.
from Adventure Comics vol. 1 #340 (script by Jerry Siegel, art by Curt Swan & George Klein)

I was pleasantly surprised by the next story, "The Legionnaire Who Killed!" In this one, Dream Girl comes back (she previously appeared in Adventure #317, collected in volume 2, over two years prior), and Star Boy is forced to kill someone to protect her, in violation of the Legion's code against killed. Brainiac 5 puts him on trial, with Superboy as the defense; I had totally forgotten that there's a later set of stories where Star Boy and Dream Girl are in the Substitute Legion, and thus I was quite surprised when the stor ended with Star Boy being kicked out of the Legion! (I totally loved that all the female Legionnaires voted to acquit Star Boy... except for Saturn Girl, of course. That's my girl.) My expectation for stuff like this in the Silver Age is that there's always a cop-out, like maybe the dead guy turns out to be a robot, or it's a frame-up, or whatever. One of the thing that really sets the Legion apart from contemporary DC stories is the feeling it's a genuine ongoing saga, and we see that really effectively in this issue.

How do they get back in the Legion, anyway? I bet I've read that story already and don't remember it.
from Adventure Comics vol. 1 #342 (script by Edmond Hamilton, art by Curt Swan & George Klein)

Again, we see some serialized storytelling in the next issue, where the Legionnaires become convinced they're under a bad luck curse, what with Computo and Duo Damsel and Star Boy and so on, not to mention all the bad things that have happened to Lightning Lad. And of course, it's Saturn Girl who refuses to buy into this nonsense. I thought the Luck Lords, aliens who use hypnosis to convince you you're experiencing bad luck, were great villains; I don't remember then ever appearing future Legion stories, which is disappointing. I'd totally bring them back if I was writing a Legion story.

Saturn Girl always cuts through the bullshit.
from Adventure Comics vol. 1 #343 (script by Edmond Hamilton, art by Curt Swan & George Klein)

The story after this is another great one. The initial setup is a bit contrived—a guy who hates law enforcement so much he goes around putting superheroes in a space prison??? sure why not—but the story told with it is excellent. Along with a bunch of other teen superheroes from across the galaxy, the Legion is locked up and must use their wits and their powers in subtle ways to escape. It's a strong premise, and it's very well done. Of course, Saturn Girl once again saves the day. And there's a key role for Matter-Eater Lad! What else does one need? (My only objection is I think the fact that the Superboy who gets killed was really a Durlan ought to have been hidden from the readers for at least a bit.)

ME READING THIS PAGE: Wow, I bet that power comes in handy all the time.
ME A FEW PAGES LATER: **sobbing as I finally understand how useful his power is**
from Adventure Comics vol. 1 #344 (script by Edmond Hamilton, art by Curt Swan & George Klein)

After this come the stories of Jim Shooter. Legendarily, Shooter was just a kid who sent in some unsolicited scripts and got them published; because he knew nothing about comics scripting, he included drawings of the whole story, and the editor just got an inker to go over Shooter's stuff. Even once Shooter knew what to do, he continued to supply images for penciller Curt Swan. Swan is a solid artist, of course, one of the greats, but I found that giving him Shooter's layouts to work from made Swan's work a lot more dynamic and interesting. Shooter must have had a good eye for angles and composition.

Haven't we all accidentally taken a nap next to a leaking nuclear reactor?
from Adventure Comics vol. 1 #348 (script/layouts by Jim Shooter, finished art by George Papp)

I found the actual Shooter stories a mixed bag. The one that introduces four new Legionnaires has some good moments, though, especially the initiation battle between Superboy and Karate Kid. (I love Karate Kid.) The other two are a bit wacky and contrived. Why does Sun Boy just happen to get amnesia when a villain from his past turn up? Why does he take a nap in a nuclear reactor?? Why is Universo's plan so bizarrely complicated??? That last panel of his son is excellent, though.

Has Karate Kid ever beat Superboy? I bet he could.
from Adventure Comics vol. 1 #346 (script/layouts by Jim Shooter, finished art by Sheldon Moldoff)
I've already read the next volume, but looking back at my review, I was surprised to see how scathing I was about Shooter's work. I'll be rereading some of it soon, so maybe I'll like it more this time around.

I read a Legion of Super-Heroes collection every six months. Next up in sequence: DC Comics Classics Library: The Life and Death of Ferro Lad

09 July 2025

Legion of Super-Heroes Archives, Volume 2 by Edmond Hamilton, John Forte, et al.

Legion of Super-Heroes Archives, Volume 2

Collection published: 1992
Contents originally published: 1961-64
Acquired: November 2023
Read: July 2025
Writers: Edmond Hamilton, Jerry Siegel
Pencillers: John Forte, Curt Swan
Inkers: John Forte, George Klein

Letterers: Joe Letterese, Milton Snapinn

This volume continues on from volume 1, establishing the Legion of Super-Heroes as a regular ongoing feature; it contains the Legion stories from issues #306 to 317 of Adventure Comics, plus one story from Superman's Pal, Jimmy Olsen guest-starring the Legion. All of the regular Legion stories are written by Edmond Hamilton (husband of Leigh Brackett, fact fans), usually with art by John Forte. We can see that the Legion has bedded in as the regular concept we now recognize. Though the early stories here claim they come from the twenty-first century, it soon switches to the thirtieth and stats there. Beyond that, we get key concepts like the idea of Legion tryouts, the Legion of Substitute Heroes, the debut of Proty (and then Proty II), the resurrection of Lightning Lad, the first mention of the Time Trapper, Phantom Girl's thing for Ultra Boy, Star Boy's thing for Dream Girl, and so on. Overall I found this a solid set of Legion stories that really show how it can work as an ongoing concept; I reread my review of volume 3 (into which this ones leads) before writing this one, and I was I quite grumpy about it, writing, "Even by the standards of 1960s superhero comics, I would argue, most of these stories are dismal and dull and daft." Well, maybe Hamilton's early days were better than his later ones, or maybe I was just in a bad mood back in 2016, because I didn't think this was great literature, but I did enjoy it for what it was. Maybe it was interesting because you can see the Legion concept developing, as was the case in volume 1, whereas that wasn't really a factor later on.

I like how in the DC universe, a random guy who sees a kid fall into vat of chemicals can state with confidence that he'll grow up to have superpowers... and that he'll be right.
from Adventure Comics vol. 1 #306 (script by Edmond Hamilton, art by John Forte)

In any case, here are some notes and highlights. Like I said above, this volume contains the debut of the Legion of Substitute Heroes, and in fact two other stories focused on them. Obviously I know about them from later stories, but this was my first time reading their debut. I can see why people glommed onto them, they are actually quite charming. Polar Boy, Night Girl, Stone Boy, Fire Lad, and Chlorophyll Kid are all rejected at Legion tryouts, but remain so dedicated to the Legion that they decide to form a back-up group for the Legion. (Legion rejects get flying belts, which seems kind of over-the-top, but maybe flying belts are a dime a dozen in the thirtieth century.) What really makes the story shine is Polar Boy's determination to make the Subs work as a group; they keep trying to help the Legion but are unneeded, but Polar Boy knows if they don't prove useful sometime, his new friends will fall apart. 

Good guy Stone Boy.
from Adventure Comics vol. 1 #315
(script by Edmond Hamilton, art by John Forte)

The other highlight for the Subs is the one where the Legion creates a contest to admit one Sub. It's neat to see them use their crappy powers cleverly, and it's charming both that Stone Boy wins because of his motivation, not his powers, and that he turns down the offer so he can stay with his friends. You can see why these characters would make an impression on the readers, and why later writers would keep going back to them.

You might think that someone handed a cast of characters with (I believe) eighteen members might think to themselves that that's enough, but not Edmond Hamilton, who introduces three more Legionnaires here: Element Lad, Lightning Lass, and Dream Girl. Element Lad's is okay, more an excuse for a scientific mystery than a new character (and I don't think he really does much in the rest of the volume). 

Lightning Lass's is interesting; I had never read her debut story before, though I was familiar with the broad strokes from later stories: joins while her brother is dead, gets her powers changed. What I hadn't known was exactly how this all happens, and I was actually surprised. I've read the story where Lightning Lad is resurrected before, but it was an awful long time ago, so when Lightning Lad was seemingly resurrected I thought it really was him. It turns out to be his sister disguising herself as her dead brother. Sun Boy figures it out but plays along; the Bierbaums would later make him into kind of an entitled player, but here he's a good guy, helping her out covertly (or at least he thinks he is, because he doesn't know she has lightning powers too). I'm a bit surprised they didn't pick up on the cross-dressing angle later on, as Lightning Lass makes a very successful boy.

I said this story makes Sun Boy into a good guy but maybe not, since he's apparently the kind of person who scrutinizes people's Adam's apples to determine if they "really" are the gender they present as.
from Adventure Comics vol. 1 #308 (script by Edmond Hamilton, art by John Forte)

Later, after Lightning Lad comes back to life, she continues in the Legion. I knew she got her powers switched later on, to control of gravity (thus making her "Light Lass") but I had figured it was by accident or something. It's actually done deliberately by Dream Girl in her debut story (who knew it was so easy to change someone's superpowers? who knew someone who take their powers being changed so easily?), because the Legion doesn't permit member to have identical powers. Lightning Lad came back to life in Adventure #312, and the power swap happens in #317. I'm assuming they got letters from earnest fans who noted the contradiction because no one in the intervening stories notes the issue.

The face of a woman who is mean... and likes being mean...
and of a man who likes it when she is mean.
from Adventure Comics vol. 1 #317
(script by Edmond Hamilton, art by John Forte)

Speaking of Dream Girl, she doesn't join up permanently in her debut, but she immediately makes an impression, both in terms of her physical attributes (the subplot about all the boys swooning for her is hilarious) but also in terms of her cleverness, using her powers to try to save the Legion's life without threatening the timeline. Dream Girl is one of my faves, so I was delighted to see this story. If I'm not mistaken, it would be a long time before she returned, not until a story collected in volume 5.

And speaking of long gaps between appearances, Star Boy was one of the very first Legionnaires we learned about, in Adventure #282, but then promptly disappeared, appearing in no other Legion stories for over two years, until #310 (collected here). He finally does something of note in the Dream Girl story, though it's mostly falling for her. During his run, Paul Levitz would explain this long absence, as well as Thom's changing powers, in one of my favorite Legion stories. Another story that later writers would do a lot with is Adventure #316, where Ultra Boy goes on the run... though of course he turns out to have good reasons for it that he can't tell anyone about.

From this, the Bierbaums would later birth a very controversial retcon...
which I'm not gonna lie, I kinda liked?
from Adventure Comics vol. 1 #312
(script by Edmond Hamilton, art by John Forte)

Chamelon Boy's "pet," the seemingly sentient, telepathic, shapeshifting blob named Proty, makes his debut in #308, the story where Lightning Lass debuts... and dies in #312, just four issues later, sacrificing his life so that Lightning Lad can come back to life. But Proty II debuts immediately thereafter, without fanfare, in Jimmy Olsen #72. Jimmy identifies someone disguised as him as Proty (how he does this, I don't know, because there's no story where Jimmy meets Proty), but he's corrected by Chameleon Boy: "Actually, it's 'Proty II', a friend of my first protean pet, who died when he sacrificed his life for Saturn Girl!" And that's it! I wonder if Jimmy Olsen #72 was mostly done when someone informed its writer/editor that Proty had been killed off, so they had to add this comment at the last minute... and thus a whole new character was born! When Proty II pops up in Adventure for the first time, it's with no more explanation.

"Superboy's brain has been replaced by that of the
man responsible for one of history's worst genocides!"
"Ah, well, must be Tuesday again."
from Adventure Comics vol. 1 #314
(script by Edmond Hamilton, art by John Forte)
Obviously a lot of these stories are ridiculous (e.g, the one where Supergirl fights her own duplicate, who turns all the female Legionnaires pink), but the place of honor has to be set aside for the one where a criminal sneaks into their clubhouse and steals a time bubble... so that he can team up with Emperor Nero, John Dillinger, and Adolf Hitler ("the three wickedest men in history"), transferring their brains into the bodies of Superboy, Mon-El, and Ultra Boy to create super-criminals. I am not so sure you would see Hitler treated so casually these days; funny that he gets taken more seriously the further away we get from him. 

I read a Legion of Super-Heroes collection every six months. Next up in sequence: Legion of Super-Heroes Archives, Volume 5

16 December 2024

Legion of Super-Heroes Archives, Volume 1 by Otto Binder, Al Plastino, Jerry Siegel, John Forte, et al.

Legion of Super-Heroes Archives, Volume 1

Collection published: 1992
Contents originally published: 1958-62
Acquired: May 2024
Read: November 2024

Writers: Otto Binder, Jerry Siegel, Robert Bernstein
Pencillers: Curt Swan, Al Plastino, George Papp, Jim Mooney, John Forte
Inkers: George Klein, Al Plastino, George Papp, Jim Mooney, Sheldon Moldoff, John Forte

Having reached the maximum forward extent of the original Legion of Super-Heroes with the Five Years Later Omnibus, Volume 2, I now jump back to the beginning, to fill in with the Legion Archives I haven't yet picked up. The very first of these also happens to be the first very one full stop, which collects the Legion's legendary original appearance, a smattering of guest appearances across various titles, and then the beginning of its ongoing run in Adventure Comics. I had read a few of these stories before (their original appearance, the death of Lightning Lad) but not most of them, and as both a literary scholar and a continuity nut, what interested me here—far more than the actual contents of the stories to be honest—was the way in which the Legion concept evolved and mutated as it was first established. There was absolutely no intention, originally, of making it into an ongoing thing... and how that would come about is not very straightforward!

It all begins with Adventure Comics #247 (Apr. 1958), where Cosmic Boy, Saturn Girl, and Lightning Boy (as he was then) come back in time to invite Superboy to join the Legion of Super-Heroes. Because this in the 1950s, and these Superboy stories for some reasons love for the characters to be assholes, they set up an initiation test for him that they purposefully rig to fail. At the end, they say, "it proved you're a super-good sport, taking it all with a smile!" I once read this aloud to my six-year-old, and they didn't understand why Superboy just wouldn't say why he couldn't complete the initiation tests (he had a legitimate reason every time), or why the Legion would do this to them. 

Okay, but then who's the guy in red behind Brainiac? And the guy who we only see the back of his head?
from Adventure Comics vol. 1 #247 (script by Otto Binder, art by Al Plastino)
Other members of the Legion appear in crowd shots, but only a couple are ever in focus, on the final panel of page 11. One seems to be Brainiac 5, but apparently he had white skin in the original printing of this story; the Grand Comics Database tells me this character was recolored to look like Colossal Boy when the story was reprinted in Superman Annual #6 (Winter 1962/63). It's not clear to me when he was first recolored to look like Brainiac 5; the GCD first mentions the recoloring in its entry on this volume, but I can see that in the interim, it was also reprinted in DC Special Blue Ribbon Digest #1 (Mar./Apr. 1980) and Adventure Comics #491 (Sept. 1982).

Anyway, it took over eighteen months for the Legion to reappear, in Adventure #267 (Dec. 1959). While their first story was written by Otto Binder, this one is by Jerry Siegel, and you can see that Sigel closely studied the first Legion story, in that once again, the three Legion founders turn up and act like assholes: they deliberately upstage Superboy so that he feels isolated and lonely and flies away from the Earth, enabling them to trick him into going to a planet with a kryptonite prison, where they lock him up so that he cannot commit crimes they saw him perform five years hence on the "futurescope." (Surely it should be the pastscope, because these events would occur 995 years earlier for the Legion!) Like a lot of comics stories from this era, once has the feeling Jerry Siegel made it up as he went along. Superboy escapes the prison because a trophy on the planet explodes, "launching an atomic chain reaction" the causes the collapse of the kryptonite prison; the chain reaction also releases the element "sigellian," which is poisonous to the Legionnaires, so Superboy shouts loud enough to change its molecular structure, rendering it harmless. At that exact moment, Saturn Girl happens to hear a radio transmission from Earth where the U.S. president releases Superboy from his oath of silence, allowing Superboy to finally explain that he didn't commit those crimes five years in the future but just then (the futurescope was miscalibrated), and they weren't really crimes, but things he was asked to do by the U.S. government! 

Superboy probably has an anxious attachment style.
from Adventure Comics vol. 1 #267 (script by Jerry Siegel, art by George Papp)

Like Jesus Christ, could this chain of events be any more contrived and nonsensical? There are repeated references to the planet being built by a group of superheroes along with the Legion, who we see in some crowd shots; I kind of think Siegel missed that the Legion was from the future because there's only one quick reference to a time-bubble, which I feel like could have been added by an editor. Anyway, it seems like the first Legion story was a success, but the perception was that what people really liked about it was the Legion being jerks to Superboy for contrived reasons, so they just told that same story again. I did really like the art by George Papp, though, which is more expressive than normal for the era.

The Legion wouldn't appear in another Superboy story for over another year, but in the interim they did pop up in a Supergirl story, in Action Comics #267 (Aug. 1960). Once again, it emulates the original story, this time by having the three original Legionnaires pop up to tease Supergirl that they know her secret identity, before bringing her to the future to undergo an initiation test, which she ends up failing. (Here because red kryptonite causes her to turn into an adult, rendering her too old for Legion membership; rather than, say, help her, the Legion just dumps her into the past, where luckily she soon de-ages.)

Convenient, I guess... and oddly specific.
from Action Comics vol. 1 #267 (script by Jerry Siegel, art by Jim Mooney)

The story is the first to give us new, named Legionnaires: Colossal Boy, Invisible Kid, and Chameleon Boy. What's also noteworthy here is a fact that later stories would eventually ignore: the Lightning Lad, Saturn Girl, and Cosmic Boy who meet Supergirl here are in fact the children of the ones Superboy met; I guess the idea was that the Legion was always travelling exactly one thousand years into the past, and while Superboy is Superman when he was a boy, Supergirl was the adult Superman's contemporary, and thus from a generation later. Eventually, though, this would be streamlined and retconned away, so that these were the same three Legionnaires Superboy originally met, and indeed, my understanding is that at some point it was established that from the Legion's perspective, Action #267 actually preceded Adventure #247, so that the Legion actually recruited Supergirl first. I am not sure when or why this was done.

A tumble!? Wow, Lana is pretty horny for a 1940s girl.
from Adventure Comics vol. 1 #282 (script by Otto Binder, art by George Papp)
After this, we get a string of minor appearances, lacking the full Legion. In Superboy #86 (Jan. 1961), Lightning Lad cameos in a story about Superboy battling Lex Luthor, seemingly just there to point out that he is yet another "L.L." in Clark Kent's life. Then in Adventure #282 (Mar. 1961), we get the first story that actually substantively uses a new member of the Legion, when Star Boy chases super-criminals back in time, and Lana Lang decides to date him in a failed attempt to make Superboy jealous. We spend a lot of time here on Star Boy's home planet of Xanthu in the future, which I don't remember seeing much about in later stories. It has two noteworthy aspects: it's first story to really expand on the Legion's future world, and it also deviates from the Adventure #247 formula, so clearly writer Otto Binder was putting some thought into what people liked about the Legion stories. But also it has Chamelon Boy as a Legion member in Superboy's time, so Binder seemingly missed that Chamelon Boy was from a generation later according to Action #267. Or, I guess, this Chameleon Boy is that Chamelon Boy's parent! Either way, the confusing nature of having two Legions both a millennium hence but a generation apart is pretty obvious, and is already causing problems.

A very fast courtship.
from Action Comics vol. 1 #276 (script by Jerry Siegel, art by Jim Mooney)

Supergirl goes into the future again in Action #276 (May 1961); this is the story that sees her gain Legion membership, alongside Brainiac 5, in his first appearance. Is Brainiac 5's appearance here the reason for retconning Supergirl to predate Superboy in the Legion, so as to line up with Brainiac 5's appearance in the reprints of Adventure #247? Anyway, this story is pretty dumb but I guess you have to hand it to Jerry Siegel for coming up with a clever spin on a villain with Brainiac 5.

I don't think this is really consistent with later stories of the "Adult Legion," but I'm willing to be told I'm wrong.
from Superman vol. 1 #147 (script by Jerry Siegel, art by Curt Swan & Sheldon Moldoff)

I'm not totally going story by story here, but Legion lore develops in a really significant way with Superman #147 (Aug. 1961), the first story where the adult Superman meets the Legion. In this story, Lex Luthor reaches out into the future to discover that just as there's a Legion of Super-Heroes, there's also a Legion of Super-Villains. I hadn't realized that the LSV (do people call them that?) first appeared in a Superman story—but that's the reason they're adults, I guess, because they come from one thousand years in Superman's future, and thus the era where the Legionnaires are grown up. The Legionnaires appear here, too, and since they're relatively contemporary to Superman, they are also grown up.

Nothing I love more than a plot that hinges on a previously unmentioned critical fact.
from Adventure Comics vol. 1 #290 (script by Robert Bernstein[?], art by George Papp)

The collapsing of the two Legion eras into one somewhat happens in Adventure #290 (Nov. 1961), which establishes how Sun Boy joined the Legion—we saw him get rejected at the tryouts in Action #276, a Supergirl/Superman-era Legion story, but now he's in the Superboy-era Legion. Was this on purpose? Was the unknown writer just confused? (I should also note that many of these early Legion stories indicate only one person can join the Legion per year, but later timelines would indicate all of these happened over the first year of the Legion. Which makes sense as a retcon; there are so many members now that the founding members couldn't be teenagers if there really was one new member per year!)

(One should also note that for many of the stories here, the Legion is said to be from the twenty-first century, not the thirtieth. Not sure why this happened, except maybe carelessness. In one of the stories to mention the twenty-first century, we're also told evolutionary processes have happened since Supergirl's time. I mean, I know one thousand years isn't enough for that, but certainly one hundred aren't!)

Saturn Girl knows what she wants, I guess, and is not afraid to cross the line. But the best thing in this sequence of panels is probably Supergirl's assumption that Phantom Girl is probably pathetically single as an adult.
from Action Comics vol. 1 #289 (script by Jerry Siegel, art by Jim Mooney)

I think the last story to clearly have the two different Legion time eras is Action #289 (June 1962). This is a deeply weird story where Supergirl decides Superman needs a woman worthy of him; among the things she tries is taking him to the time of the adult Legion, to see if Saturn Woman could be it. (She's not, because she's married to Lightning Man... that says, she allows Superman to give her two really deep kisses anyway!) This story has Superman and Supergirl devise the flying belts that replace the rocket packs the Legion used in earlier stories... but the flying belts continue to appear in Superboy-era Legion stories after this.

We also get the first Legion of Super-Pets story in Adventure #293 (Feb. 1962); I hadn't realized that in Comet the Super-Horse's original appearance, he was picked up from Supergirl's relative future, as he hadn't actually been introduced in the Supergirl stories yet! 

Look, who among us hasn't accidentally downed an entire bottle of a bizarre chemical formula instead of soda pop?
from Adventure Comics vol. 1 #301 (script by Jerry Siegel, art by John Forte)

After appearing once in 1958, once in 1959, once in 1960, five times in 1961, and four times in early 1962, the Legion got an ongoing feature in Adventure #300 (Sept. 1962), the first six installments of which appear here. Adventure #301 (Oct. 1962) is the first Legion story with no Supergirl or Superboy or Superman, the first to purely take place in the future era, indicating that DC saw what the appeal of these characters really was. Adventure #302 (Nov. 1962) is the first where there's no specific reason for Superboy coming to the future, he just zips in to hang out with the Legion.

That the Legion was on ongoing concern is very clearly demonstrated by the second-last story collected here, Adventure #304 (Jan. 1963), where Saturn Girl is elected Legion leader and Lightning Lad dies. Here we see that adventures can have real, meaningful consequences. Also, this is the establishment of Saturn Girl's practical, ruthless side—she is one of my favorite Legionnaires. Manipulating her way to become Legion leader so she can save everyone else's life! Amazing. Along the same lines, we do get the saga of Mon-El, who first appears in a non-Legion story included here, Superboy #89 (June 1961), where he is trapped in the Phantom Zone, and then reappears in Adventure #300, where he temporarily gets out, and then he permanently gets out in #305. Disconnected from the need of superhero comics to be in an eternal present, the Legion can develop and change over time.

These stories, as my comments probably indicate, are generally not very sophisticated, in either art or story, though I did generally appreciate the work of George Papp. But there are a multitude of character and concepts here that would provide fertile ground for what has been sixty years of stories thus far. I am glad to finally dive back into these earliest tales, and I look forward to seeing the Legion continue to develop when I get to volume 2.

I read a Legion of Super-Heroes collection every six months. Next up in sequence: Legion of Super-Heroes Archives, Volume 2

19 September 2017

Review: Legion of Super-Heroes Archives, Volume 4 by Edmond Hamilton, John Forte, et al.

Comic hardcover, 222 pages
Published 1994 (contents: 1965)
Acquired December 2014
Read June 2017
Legion of Super-Heroes Archives, Volume 4

Writers: Jerry Siegel, Edmond Hamilton, Otto Binder
Artists: Jim Mooney, John Forte, George Klein, Sheldon Moldoff, George Papp
Letterers: David Huffine, Milton Snapinn, Vivian Berg

The beginning of this volume actually sets up three ongoing mysteries for the Legion:
In the introduction, KC Carlson (who edited the Legion in the 1990s) calls the flight rings "bane of Legion artists and editors," but I don't know why. Surely it beats the flying belt anyday! Interesting to note that the flight ring does not yet incorporate the Legion symbol; I wonder when that comes about.
from Adventure Comics vol. 1 #329 (script by Jerry Siegel, art by Jim Mooney)

As far as I know, this is the first mention of the "vanishing world" and the "hardened space criminals reforming," but the Time Trapper bedeviled the Legion multiple times in volume 3. The Time Trapper ends up being the only one of these elements to come up again; if multiple recurring plots were being set up, they didn't pay off within the next year despite Saturn Girl's intentions.

Not that intentions count for much. The Legion doesn't finally defeat the Time Trapper because of anything they do here (or any of the preparations they undertook in the previous volume), but because he decides to attack them by sending a minion with a de-aging weapon, from which they are saved by the most contrived of circumstances:

12 September 2017

Review: Legion of Super-Heroes Archives, Volume 3 by Edmond Hamilton, Jerry Siegel, John Forte, et al.

Having reached the most recent unread Legion of Super-Heroes collection in my possession, it's time to loop back around to the earliest:

Comic hardcover, 222 pages
Published 1993 (contents: 1964-65)
Acquired December 2014
Read November 2016
Legion of Super-Heroes Archives, Volume 3

Writers: Edmond Hamilton, Jerry Siegel
Artists: John Forte, George Papp, Al Plastino, Sheldon Moldoff, George Klein, Curt Swan, Jim Mooney
Letterers: Milton Snapinn, Joe Letterese, Vivian Berg, David Huffine

Whenever I dip back into the pre-Great Darkness Saga adventures of the Legion of Super-Heroes, I'm like, this is what people look back on so fondly? Even by the standards of 1960s superhero comics, I would argue, most of these stories are dismal and dull and daft.

A subtle critique of 30th-century gender roles.
from Adventure Comics vol. 1 #326 (script by Jerry Siegel, art by John Forte & George Klein)

The dominant writers of the period, Edmond Hamilton and Jerry Siegel, are obsessed with plots where it seems like the Legionnaires have turned against one another: the stories collected in this volume include leader Sun Boy* going nuts from space fatigue and the Legion having to take him down, the Legion imprisoning Lightning Lad for revealing their secrets to their enemies, the female Legionnaires seducing and eliminating the men under the influence of evil women from the planet (I shit you not) Femnaz, five Legionnaires traveling back in time solely to screw over Superboy by revealing his secret identity, and short-lived member Command Kid turning the Legionnaires against each other. Each plot is more contrived than the previous, and the Femnaz one is ridiculously awful: the women of Femnaz destroy their planet's men because the men try to clamp down on violent arena games and won't let them shoot rockets at the moon. They see the error of their ways when they crack their moon in half with some of their rockets, and the male Legionnaires put it back together for them. Uh huh.

16 September 2008

Faster than a DC Bullet, Issue #5: The Superman Chronicles, Volume One

Comic trade paperback, 204 pages
Published 2006 (contents: 1938-39)

Borrowed from a friend
Read September 2008
The Superman Chronicles, Volume One

Writer: Jerry Siegel
Illustrator: Joe Shuster

DC Universe Timeline: Thirteen Years Ago
Real World Timeline: 1938-39

(The stories in this volume obviously take place during Superman's first year in Metropolis-- no one knows who he is at the beginning, but he rapidly becomes famous. The 1930s setting is pretty obvious-- which I guess means the present day of the DC Universe is the 1950s? Comic book time is a bizarre thing.)

The Superman Chronicles is a series with a rather ambitious aim-- to reprint "every Superman story in exact chronological order!" I don't know how far they plan on going with this thing, but right now they are up to five volumes of this stuff, which covers about three years of publishing, so they've got a ways to go, even if they are only doing the Golden Age. (Unfortunately, James only owns the first volume.) The first volume contains seventeen stories, mostly from various issues of Action Comics, though there is also one issue each of the New York World's Fair and Superman books. I'm not going to review all of these stories, however, because that would get pretty redundant.

Action Comics #1 ("Superman, Champion of the Oppressed!") of course created a splash on its initial publication, and it is easy to see why. Because Superman is awesome. In this first issue, he stops a woman from being wrongfully executed, stops a wife-beating in progress from a tip at the Daily Star (though who exactly phones a newspaper to inform of wife-beatings in progress is beyond me), takes Lois out for a dance, prevents Lois from being raped, and intimidates a lobbyist in Washington, D.C. This is a much more down-to-Earth Superman than the modern reader is used to-- not in the sense that he's more relateable as a character, because he's absolutely not-- but because he's got a much lower powerset (he can't yet fly, though he can run fast and jump high, and he has enormous strength, but no laser vision or anything like that), and he deals with much more "normal" problems. There's only one supervillain in this entire collection-- Ultra-Humanite makes his appearance in one of the last stories, and even then his plan is to take over the world via a taxi protection racket.

So Superman pretty much spends all of his time righting human wrongs-- and he does this in a most entertaining fashion. In Action Comics #2 ("Revolution in San Monte, Pt. 2"), he takes the boss of the aforementioned lobbyist to the South American country where his company is selling munitions to spur on a civil war, forcing him to enlist and then enlisting alongside him! Hilarity ensues as the lobbyist discovers the horrors of war, Lois is nearly executed for some random reason, Superman battles an airplane, and the war ends when the leaders of each side suddenly realize they have no idea what the war's about. How could you not enjoy this?

Of course, random South American countries aren't all Superman cares about. This early Superman is always sticking up for the little guy, and of course you know he's always going to win, because no one remotely capable of threatening him even exists. Where the entertainment value in these stories generally comes from is in how Superman rights his wrongs-- usually by giving the perpetrators a taste of their own medicine: he traps a negligent mine owner in his own mine (along with a group of bored socialites), he solves the problem of tenement housing by destroying the housing so that the government will have to build nicer housing (not exactly on the side of the law, this Superman), he puts a crooked prison warden in his own prison, he gets back on a group of stock swindlers by making them think their own shares are worth millions... and then wrecking their oil wells permanently, and he combats reckless driving by smashing up used car lots.

Of course, sometimes you have to wonder if he doesn't have better things to do, such as when he investigates cheating on the "Dale" and "Cordell" college football teams, or when he joins a circus to increase its flagging ticket sales. Though, in the end, there's usually an attempted murder, which would seem to justify his super-involvement.

The early Clark Kent persona is interesting-- I prefer a much more confident Clark myself, but this Clark is an absolute pansy. One is somewhat unsure why he must play at being such a pansy; at one point Clark gives up a source to a man likely to kill him just to keep up his persona! Of course, Superman rescues the man, but surely that wasn't necessary? Still, it's also interesting to note the overlap between the two persona-- frequently, he ends up embroiled in an adventure when using his Superman persona to do some investigative journalism that Clark doesn't have the powers to carry out. On the other hand, God knows what he's playing at with Lois Lane. For some reason, he seems purposefully mess things up with her as Clark, but when she's obviously willing to jump Superman, he acts entirely aloof and noncaring! (One can't blame him for having a thing for Lois, though-- even this early on, she's plucky and courageous, always doing what needs to be done for her story, and she doesn't take crap from anyone. And she's apparently a helluva kisser to boot.)

But by the end of the volume, this early Superman is starting to come to an end. As appealing as the idea of Superman, Champion of the Oppressed is, it can't work forever. When Superman's always going to win, it's eventually boring (the Superman vs. a cracking dam story is a great example), and he can't reshape the social structure of America-- which Superman could if he was real. The coming of Ultra-Humanite signals the end of this approach to Superman, as unrelentingly fun and enjoyable as it might be.

Note that this originally appeared on my old LiveJournal and included pictures back then. Sadly, the pictures are lost in the mists of the Internet.