Showing posts with label creator: justiniao. Show all posts
Showing posts with label creator: justiniao. Show all posts

28 July 2014

Faster than a DC Bullet: Project Crisis!, Part XXV: Infinite Crisis Companion

Comic trade paperback, 165 pages
Published 2006 (contents: 2006)
Borrowed from the library
Read June 2014
Infinite Crisis Companion

Writers: Bill Willingham, Dave Gibbons, Greg Rucka, Gail Simone
Pencillers: Justiniano, Ivan Reis, Joe Prado, Jesus Saiz, Dale Eaglesham, Phil Jimenez
Inkers: Walden Wong, Wayne Faucher, Marc Campos, Oclair Albert, Michael Bair, Jesus Saiz, Art Thibert, Drew Geraci, Andy Lanning
Colorists: Chris Chuckry, Nathan Eyring, John Kalisz, Rob Schwager, Guy Major, Jeromy Cox
Letterers: Pat Brosseau, Jared K. Fletcher, Rob Leigh

This is a weird book, and by itself, it doesn't really work. It has a followup to each of the Countdown to Infinite Crisis miniseries (Day of Vengeance, Rann-Thanagar War, The OMAC Project, and Villains United), showing what its characters were doing during Infinite Crisis itself. These could have been tacked on to the ends of each Countdown trade, or even better, included in Infinite Crisis itself as they comprise somewhat important parts of its story, showing how the Spectre is brought under control, how the space heroes fight the rift in the Polaris Galaxy, and most importantly, what the heck was going on with that worldwide prison break. By themselves, they're just kinda weird little stories that don't mean anything. Or rather, parts of stories.

In "The Ninth Age of Magic," a group of over thirty magic users draws the Seven Deadly Sins out of Gotham after the explosion of the Rock of Eternity. It's pretty perfunctory: one by one a member of Shadowpact finds and confronts a Sin. Its real interest is in the gaps it plugs, not in it as a story. "Hands of Fate" has a similar problem: adding all the heroes recruited by Wonder Girl to the already-overcrowded space hero group doesn't make these people more interesting. Alan Scott's daughter Jade, who hadn't even been in the story before, is killed off for some reason.

Thankfully, the last two stories are the best. "The Lazarus Protocol" is the least "essential" to Infinite Crisis: Sasha Bordeaux leads a group to finally defeat Brother Eye after it crashes to Earth, but reading Infinite Crisis, you would just assume it was destroyed in the crash itself. But it brings Sasha's story (begun in The OMAC Project) to a nice conclusion, as she learns how to be her own person-- and a hero-- outside the confines of Checkmate, making it the best and most pointful story in the book.

Finally, there's "A Hero Dies But One": the Secret Six try to find their place in the world and Oracle and the Martian Manhunter draw together every hero they can to combat the global prison break. It's not a hugely complicated story, but it is fun. Simone, as always, has a talent for groups and a talent for humor.

16 April 2014

Faster than a DC Bullet: Project Crisis!, Part XVII: Day of Vengenace

Comic trade paperback, n.pag.
Published 2005
Borrowed from the library
Read March 2014
Day of Vengeance

Writers: Judd Winick, Bill Willingham
Pencillers: Ian Churchill, Justiniano, Ron Wagner
Inkers: Norm Rapmund, Walden Wong, Livesay, Dexter Vines
Colorists: Beth Sotelo, Chris Chuckry
Letterers: Richard Starkings, Pat Brosseau

This is the first of the "Countdown to Infinite Crisis" collections, chronologically speaking, collecting two storylines, "Lightning Strikes Twice" and the eponymous "Day of Vengeance." It opens with a two-page overview of "The Nature of Magic," which tries to organize what is known about DC's magical universe, from sources as disparate as Green Lantern, the Fourth World, Neil Gaiman's Sandman, Captain Marvel, Amethyst, Princess of Gemworld, and even Lucifer. I'm not sure it needs to be done, nor that this all actually adds up to anything, but I guess I applaud them for trying.

"Lightning Strikes Twice" is a Superman story, involving the attempt of Eclipso (who I recall from 1992's crossover event Eclipso: The Darkness Within, of which I read the Justice League Europe and Green Arrow chapters) to possess a new host, ideally Superman-- meanwhile Captain Marvel tries to help out despite the increasing difficulties of his mentor, the wizard Shazam. There's probably a good story to be written about Superman's struggle with anger, but this isn't it. It's a perfunctory, typical superhero possession story, and I didn't find that writer Judd Winick nor artists Ian Churchill and Norm Rapmund did anything interesting with it.

Part of this story picks up ramifications from Green Lantern: Rebirth, which I haven't read, but I know that Hal Jordan ceases to be the host of the Spectre; the Spectre turns up at the end of "Lightning Strikes Twice" without a host, aimless and guideless. This causes Eclipso to get an idea, and in "Day of Vengeance," it has persuaded the Spectre that all magic is contrary to God's Law and must be destroyed. With the Spectre on a rampage, it's up to an impromptu team of magic users to stop it, most of which I had never heard of: Blue Devil (I remember him from Crisis on Infinite Earths), Enchantress (nope), Nightmaster (nope again), Nightshade (still nope), Detective Chimp (I know the name, but nothing else), and Ragman (certainly not).

It makes for a decent superhero story: group of disparate heroes have to work together, discovering they have purpose in the process. It's not very interesting (an ongoing about this team picked up from Day of Vengeance, but I won't be reading it), but it's interesting enough. Each character narrates a different issue in turn, and some of these were more successful than others; obviously Detective Chimp is the best narrator, whereas many of the other characters could have been anyone. Captain Marvel plays a big role again, but I was very surprised to see Birds of Prey's Black Alice pop up here; I hadn't known she'd had any impact outside of her own book.

When this story does succeed (aside from all scenes featuring Detective Chimp), it's when it gives you the feeling of scale of what it would mean for the Spectre to be on a rampage against magic through every dimension. When Ragman and Enchantress are in a mystical forest early on, there's this great, unexpected page turn when you see the Spectre fighting Blackbrian Thorn, and the combatants just tower over our heroes. It's moments like this that make a magic-based story distinct from every other superhero story (seriously, most magic blasts could be heat rays for all it matters), and there's not quite enough of them in "Day of Vengeance," but where do they turn up (there's another good one where the Enchantress taps the universe's magic users for power to help Captain Marvel) they really sell this as something different, something bigger.

Now, what does all this have to do with the brewing Infinite Crisis? To be honest, I have little idea and I'm not hooked enough to care yet, either. But ever onwards we plunge.

14 April 2014

Faster than a DC Bullet: Project Crisis!, Part XVI: Prelude to Infinite Crisis

Comic trade paperback, n.pag.
Published 2005 (contents: 2004-05)
Borrowed from the library
Read February 2014
Prelude to Infinite Crisis

Writers: Judd Winick, Jeph Loeb, Geoff Johns, Jeremy Johns, Greg Rucka, Bill Willingham, Marc Andreyko, John Arcudi, Bob Harras, Gail Simone, Andy Diggle
Artists: Ian Churchill, Norm Rapmund, Alé Garza, Trevor Scott, Marlo Alquiza, Lary Stucker, Ed McGuinness, Dexter Vines, Matthew Clark, Nelson DeCastro, Andy Lanning, Mike McKone, Don Kramer, Keith Champagne, Damion Scott, Sandra Hope, Rags Morales, John Dell, Carlos D'Anda, Shawn Moll, Kevin Conrad, Jesus Saiz, Jimmy Palmiotti, Justiniano, Livesay, Walden Wong, Ray Snyder, Drew Johnson, Patrick Gleason, Christian Alamy, Marcos Martin, Alvaro Lopez, Ed Benes, Mark Propst, Ethan Van Sciver, Prentis Rollins, Pascal Ferry
Colorists: Beth Sotelo, Jeromy Cox, Dave Stewart, Richard & Tanya Horie, John Kalisz, Guy Major, Steve Buccello, James Sinclair, Nathan Eyring, Javier Rodriguez, Moose Baumann, Dave McCaig
Letterers: Richard Starkings, K. L. Fletcher, Nick J. Napolitano, Pat Brosseau, Phil Balsman, Rob Leigh, Todd Klein, Jared K. Fletcher, Clem Robins

What's amazing isn't that DC Comics eventually did yet another "Crisis," but that it took them so long to do it. There's a ten-year gap between Zero Hour and Identity Crisis. I won't be covering Identity Crisis on this blog, though, as I've already reviewed it, and so we're on to Infinite Crisis. What's markedly different about crossover events now that we're in the 2000s is the ridiculous scale of them: there are at least ten, if not more, trade paperbacks cover-branded with "Infinite Crisis," and I'm here to review all of them.

The first is a weird one. Designed to catch readers up, I guess, before they plunge into all the various "Countdown to Infinite Crisis" collections, Prelude to Infinite Crisis contains significant panels from a multitude of DC comics, ranging from Teen Titans to Birds of Prey. These context-less snippets are rarely illuminating, even with the cursory captions: why do I care that Donna Troy died (and came back to life?), or that "Optitron is actually a subsidiary of Wayne Industries. Wayne Industries is owned by Bruce Wayne. Bruce Wayne is Batman." Whoa, whoa, whoa-- really?

There are two complete stories included here. The first, "Suicide Watch," shows us how tough it is for Pete Ross to be President of the United States with all these secret government organizations in his way. It's not very interesting except as it seems to join some continuity dots. The second, "Truth or Dare," sees Wonder Woman and the Flash teaming up when Cheetah and Zoom do. What are these villains up to? Why are they teaming up? It's all just spooky foreshadowing! I also don't know why Wonder Woman is blind.

The best of all the whole book is a snippet where Mr. Mxyzptlk makes fun of the whole deal. In response to Superman asking what terrible thing is coming, he answers, "Hush! The Zero Hour approaches! There will be a crisis on Earth! Time will need ritalin, it's gonna be so hyper! And a war, ohhh there will be a war, so secret that years will pass before it concludes! A dark age is coming my friend, that shall cast you into a no man's land of despair! I mean, really dark, talking like, an obsidian age here. Honest." Which I think just about sums this whole mess up.