Showing posts with label creator: phil jimenez. Show all posts
Showing posts with label creator: phil jimenez. Show all posts

28 July 2025

Lady Blackhawk in Guy Gardner: Warrior

In the 2000s, the original Lady Blackhawk, Zinda Blake, was a recurring character in Birds of Prey,* which I've already read. What I hadn't read, though, was the storyline where she was transported through time from her native era to the present day, and so I wanted to read that as part of my project to read Blackhawk comics. 

Thus, I read every issue of Guy Gardner: Warrior in which she appeared, checking the Grand Comics Database and League of Comic Geeks to determine which issues those were. (You can see the full list of them at the bottom of this post.) During this time, the Green Lantern Corps was all dead or something (I know I read about this when I read Emerald Fallout as part of Darkstars, but I don't remember the details), and Guy had discovered that he was actually half-alien, getting powers from his Vuldarian DNA rather than a power ring. (Did he still have these powers when the GLC reformed during Geoff Johns's run? Were they retconned away? Or just forgotten?)

from Guy Gardner: Warrior #24
I didn't except her to play a big role... but I did expect her to play more of a role than this! Zinda first appears in issue #24, the Zero Hour tie-in; in this one, Guy keeps jumping through time in pursuit of Extant, along with Supergirl, Batgirl, and Steel. In one time period, they encounter Lady Blackhawk; she comes along on their next couple hops through time, and that's it.

She doesn't appear again for five issues, until #29. In this one, Guy is opening Warriors, his superhero-themed bar (or bar for just superheroes? it wasn't very clear to me), and Zinda pops up. She says that after the events of issue #24, she found herself standing outside the bar and just came in. And that's it, that's all the explanation there is! She and Wildcat (who also seems to work at Warriors; in terms of his chronology, this would be after his Showcase '94 story, before Batman/Wildcat) recognize each other, but there was no previous story where the two interacted as far as I know, because during the time Lady Blackhawk was a main character in Blackhawk (c. 1959-68, see items #4-6 in the list below), Wildcat and the rest of the JSA were in comics limbo (or on Earth-Two).

from Guy Gardner: Warrior #43
From then on, Zinda is essentially just in crowd scenes of the employees at Warriors. She doesn't really do anything characterful or interesting; the bolshy, swaggering woman of Gail Simone's Birds of Prey does not yet exist. On two separate occasions, she flies other characters somewhere in a helicopter, and that's it; on the left you can see basically the only significant line of dialogue she gets between issues #36 and 43.

Continuity-wise, her appearance is a bit of a throwback, because there was no Zinda Blake in the post-Crisis Blackhawks... though I guess as the Rick Burchett Blackhawk ongoing only made it up to 1950 (aside from the 1963-68 span briefly covered in Blackhawk Special #1, see item #11), we could imagine that Zinda did participate in the post-Crisis Blackhawks from 1956 to 1968 as what would have been the second Lady Blackhawk, following Natalie Reed. Or maybe Zero Hour changed the history of the Blackhawks back to something more closely resembling its pre-Crisis version. I guess I will see what various Blackhawk stories do going forward. (I do know that Blackhawk's post-Crisis name of "Janos Prohaska" sticks.)

You might wonder if removing Lady Blackhawk from time would have repercussions for those older stories, but I believe Zinda's last appearance was in issue #243, from November 1968 (see item #6), so as long as Zinda was plucked out of time between 1968 and the present day, there wouldn't be any issues.

So, overall, Guy Gardner: Warrior was not worth reading for Lady Blackhawk; I didn't experience anything I hadn't experienced by reading summaries on Cosmic Teams. But sometimes I read tangential comics as part of my reading projects and end up enjoying them on their own merits. Was that the case with Guy Gardner: Warrior?

Lots of things in this comic make no sense, but foremost among them is how many women want to sleep with Guy.
from Guy Gardner: Warrior #38
Not at all. In fact, this is probably one of the worst superhero comics I've ever read. Beau Smith continually introduces new ideas without having followed up on previous ones (there's an issue that ends with Guy's mother moving in as the cliffhanger; she literally never appears in the series again). The villains and the art are the 1990s "extreme" Image aesthetic at its worst, even in the hands of artists that would go good work elsewhere, like Phil Jimenez and Howard Porter. Most issues are boring at best, actively stupid at worst. I'm all for a good gender-swap story, but the one here is awful. Lots of gender violence throughout the series, including the gratuitous fridging of Arisia in the penultimate issue (I guess this must have been undone later, though).

The only benefit to reading this comic is that it gave me an excuse to read a bunch of entries in Guy Gardner Colon Warrior, one of the Internet's greatest blogs, which unfortunately reached its natural end point when they ran out of issues to take the piss out of. Amazing stuff. 

Zinda "Lady Blackhawk" Blake appeared in issues #24, 29, 36, and 38-43 of Guy Gardner: Warrior (Sept. 1994–June 1996) and issue #1 of Guy Gardner: Warrior Annual (1995). The stories were written by Beau Smith (#24, 29, 36, 38-43; Annual #1) with Flint Henry (Annual #1); pencilled by Mitch Byrd (#24), Phil Jimenez (#24, 29), Howard Porter (#24), Mike Parobeck (#24, 41), Flint Henry (Annual #1), Marc Campos (#36, 38-39, 41-42), Tom Grindberg (#38), Aaron Lopresti (#40), and Brad Gorby (#43); laid out by Jackson Guice (#24); inked/finished by John Stokes (#29), Dan Davis (#24, 29, 36, 38-43), Flint Henry (Annual #1), Rod Ramos (Annual #1), Bob Dvorak (Annual #1), Phil Jimenez (Annual #1), and Nick Napolitano (#39); colored by Stuart Chaifetz (#24), Gene D'Angelo (#29), Scott Baumann (Annual #1), and Lee Loughridge (#36, 38-43); lettered by Albert De Guzman; and edited by Eddie Berganza.

This is the twelfth in a series of posts about the Blackhawks. The next installment covers JLA: Year One. Previous installments are listed below:

  1. The Blackhawk Archives, Volume 1 (1941-42)
  2. Military Comics #18-43 / Modern Comics #44-46 / Blackhawk #9 & 50 (1943-52)
  3. Showcase Presents Blackhawk, Volume One (1957-58) 
  4. Blackhawk vol. 1 #151-95 (1960-64) 
  5. Blackhawk vol. 1 #196-227 (1964-66)
  6. Blackhawk vol. 1 #228-43 (1967-68)
  7. Blackhawk vol. 1 #244-50 / The Brave and the Bold #167 (1976-80)
  8. Blackhawk (1982) 
  9. Blackhawk vol. 1 #251-73 / DC Comics Presents #69 (1982-84) 
  10. Blackhawk: Blood & Iron (1987-89)
  11. Blackhawk vol. 3 (1989-92) 

* She first joined the team in Between Dark & Dawn (2004), and was featured in several subsequent volumes including Blood and Circuits (2006-07), Club Kids (2007-08), Metropolis or Dust (2008), End Run (2010-11), and The Death of Oracle (2011).

16 April 2024

Hugos 2024: Wonder Woman Historia: The Amazons by Kelly Sue DeConnick, Phil Jimenez, Gene Ha, and Nicola Scott

Wonder Woman Historia: The Amazons

Collection published: 2023
Contents originally published: 2022-23
Acquired and read: April 2024

Writer: Kelly Sue DeConnick
Artists: Phil Jimenez, Gene Ha, Nicola Scott
Colorists: Arif Prianto, Romulo Fajardo Jr., Wesley Wong, Annette Kwok
Letterer: Clayton Cowles

This is a finalist for the Hugo Award for Best Graphic Story—my first, and indeed, my first Hugo finalist this year full stop. (I usually start with a Best Novel finalist, but none made it into my first batch of arrivals.)

It's branded as a Wonder Woman comic, but Wonder Woman does not appear here. It goes back to the origins of the Amazons, exploring how the tribe of warrior women that ultimately gave birth to Wonder Woman came into existence. Skimming a timeline of DC history, I can see this ties together and dramatizes some preexisting material, but it totally stands on its own, and doesn't feel like a continuity patch or origin story. Indeed, the greatest thing you can say about it (and I speak this as someone who reads a lot of tie-in and franchise fiction) is that it transcends its origins as a tie-in comic. I would feel comfortable handing this to someone who doesn't enjoy superhero comics but does like graphic novels and wants to read a bold, dynamic take on Greek mythology, because that's what this is. It's not a rewriting of George Pérez (or whomever), it's a new myth designed to take its place among old ones.

The story starts with the Greek goddesses, who reach their breaking point with the ways men treat women, but find the gods unwilling to do anything about it, and so take things into their own hands. It then follows the doings of the gods, especially Hera, who refuses to overtly move against her husband's will, in parallel with the rise of the Amazon tribes, and a would-be human midwife who ends up encountering the Amazons as they travel across the world slaughtering men who hurt women, and then into a war where the gods attempt to eliminate the Amazons. It's an epic story, but the presence of Hippolyta, the midwife, keeps it grounded; I enjoyed her trajectory very much.

More importantly, though, writer Kelly Sue DeConnick has three top-notch artistic collaborators here. Phil Jimenez's work I honestly don't know that well (aside from event comics like Infinite Crisis and Dark Cybertron, which rarely showcase an artist at their best), but he had a well-regarded run as a writer and artist on Wonder Woman; here, he turns in some brilliant and beautiful two-page spreads, one of jars(!), but in particular, a few depicting Hippolyta's desperate pursuit of a lost infant. Gorgeous, heartbreaking stuff. Gene Ha I've liked since his Top Ten days, but this is probably career best work for him, his attention to character really capturing the struggle and emotions of Hippolyta as she seeks to become an Amazon. And Nicola Scott I've thought a solid artist since her debut on Birds of Prey; here, she knocks it out of the park with the war between the Amazons and the gods. For all three artists, the art is beautifully colored, and the deluxe hardcover collection really shows it off to its utmost; I don't always buy Hugo finalists outside of the category of Best Novel, but I am so glad I'm not reading this comic on my Kindle Fire.

If I had a complaint, it would be that I found the parameters of Hippolyta's key choice in the last issue kind of confusing and rushed, but I'm sure on a reread (this is a tough book to read, but not in a bad way; sometimes it's just nice to read a comic that makes you work a little harder than normal) it would hold up fine. The backmatter tease two more sets of three chapters, but even if we don't get a trilogy of trilogies for Wonder Woman Historia, this will hold up as a tremendous work about what men do to women, and what women do to get away from it.

10 May 2023

Wonder Woman: Past Imperfect by John Byrne et al.

The Crisis on Infinite Earths removed a number of Golden Age heroes from the Golden Age: without an Earth-Two, Superman, Batman, and Wonder Woman no longer had Earth-Two counterparts who could have been around during World War II. But as I have read my way through this project, I have read a number of stories drawing on a retcon that Wonder Woman's mother, Queen Hippolyta, travelled back in time and assumed the mantle of Wonder Woman during World War II: All-Star Comics 80-Page Giant, The Justice Society Returns!, Wonder Woman: The 18th Letter, JSA: Strange Adventures, and JSA: Ragnarok have all been stories to show a time-travelling Hippolyta as part of the Justice Society.

It dawned on me while reading Strange Adventures that I had never actually read the story that established this retcon! So I did some research and discovered it happened during an arc in John Byrne's Wonder Woman run, in issues #130 to 133, with a prologue in Speed Force #1 and an epilogue in Adventure Comics 80-Page Giant #1, and then Phil Jimenez had returned to the idea during his run on Wonder Woman. All these issues are on DC Universe Infinite, so I added them to my JSA marathon... which will clearly never end. (Except that the Adventure Comics issue isn't on the service, and I didn't realize that soon enough to get hold of a hard copy, so I'll have to read that sometime later.)

from Speed Force #1
The story begins with a prelude in Speed Force, where the Golden Age Flash, Jay Garrick, narrates a story of how in 1942 he was once saved by a mysterious man who looked like his father, accompanied by a woman. This sets up the main story, where Jay sees footage of Queen Hippolyta as Wonder Woman and realizes that she was the woman—and therefore the man must be him from 1998, having traveled back in time to 1942. So Hippolyta and Jay travel back in time (as you do) and save his younger self to keep the timeline consistent... but then they accidentally become embroiled in a JSA adventure when Johnny Thunder is captured by Nazis looking to make off with his Thunderbolt. Soon they've revealed who they are, and are traveling with the JSA to Nazi-occupied Europe to rescue Johnny and his T-bolt.

John Byrne is one of the greats of comic bookdom, which makes this storyline's utter flatness all the more frustrating. Most of it is narrated retrospectively; Jay and Hippolyta leave in issue #130, and Jay comes back alone in the same issue, and then fills in everything that happened retrospectively in issues #131-33. There is just so much dialogue and narration that it feels like you are not actually experiencing the story in question but having someone summarize it for you. The dialogue is all people explaining things to each other, not actual conversations. Within Jay's flashback there are even further flashbacks with even more narration! When the story's not about Hippolyta and Jay, it cuts to what the dead Diana is doing with the Greek gods, which is all people explaining things to each other about godhood; there's a back-up strip about Artemis and Wonder Girl which is all explanations about Etrigan and Merlin. So much exposition! Byrne's art is good of course, but he smothers it.

from Wonder Woman vol. 2 #133
(The time travel is both a predestination paradox and changes the past. Jay and Hippolyta have to save the Flash so that history remains on track, but then everything else they do in the past changes it, so that when Jay returns to the present, he remembers knowing Wonder Woman when he was young even though he didn't remember this before he left.)

It feels to me like the thing that matters about this story isn't actually in it. Because it focuses on a pretty pedestrian JSA adventure, and because it's all told by Jay, the thing we don't get that we really should is Hippolyta! What does she feel about being in this time? Why does she decide to stay? Who knows! Byrne isn't interested in her as a character, he's interested in her only as a source of retroactive continuity. Mollmann's Law of Retcons, often quoted around here, is that the new version must be at least equal in interest to the previous version, if not moreso, but perhaps there should be a second one: the retcon should lead to a story, not be a continuity change for the sake of continuity. Byrne wanted to bring back the Golden Age Wonder Woman, but he forgot to tell a story to go along with it. It's four issues of nothing.

Thankfully, Phil Jimenez came back to it four years later and did tell a story. In his story, Diana is back to being Wonder Woman and on a time travel adventure when she is accidentally diverted to 1943. She bumps into her mother, but to preserve the timeline, disguises herself as the Golden Age hero Miss America. The two must work together to stop some Nazis from obtaining occult artifacts.

Unlike Byrne's story, Jimenez's actually focuses on Hippolyta as a person. Through this adventure, Diana gets to see a different side of her mother, where she's relaxed, part of a community... and friends with benefits with Wildcat! (I guess if anyone punches above his weight, it will be a championship boxer.) The ending in particular, where mother and daughter each talks about how they feel about their family, ties it all together in way that totally justifies the retcon in terms of story and that Byrne's actual story totally failed to do.

(As always, a continuity note: in All-Star Squadron, The Young All-Stars and Secret Origins, Roy Thomas established that in the post-Crisis history, what had been Wonder Woman's role in the JSA was taken by Miss America. I don't think a single writer after Roy Thomas, however, actually used this idea: she's not in The Demise of Justice, for example. Then Byrne made his retcon of the retcon, and Miss America was doomed, because anyone wanting to use Wonder Woman in a WWII-era JSA story could just use her. Diana calls her obscure in this storyline: so much for being a key member of the JSA!)

"A Stranger with My Face" originally appeared in issue #1 of Speed Force (Nov. 1997). The story was written and illustrated by John Byrne, colored by Noelle Giddings, and edited by Jason Hernandez-Rosenblatt.

Past Imperfect originally appeared in issues #130-33 of Wonder Woman vol. 2 (Feb.-May 1998). The story was written, pencilled, inked, and lettered by John Byrne; colored by Patricia Mulvihill; and edited by Paul Kupperberg.

"U-Boats & Dinosaurs" and "Her Daughter's Mother" originally appeared in issues #184-85 of Wonder Woman vol. 2 (Oct.-Nov. 2002). The story was written and pencilled by Phil Jimenez, inked by Andy Lanning (#184-85) and Larry Stucker (#185), colored by Trish Mulvihill, and edited by Eddie Berganza.

This post is forty-second in an ever-expanding series about the Justice Society and Earth-Two. The next installment covers Batman/Wildcat. Previous installments are listed below:

18 September 2019

Joe Casey's Adventures of Superman #594: Our Worlds at War: All-Out War!

Our Worlds at War: All-Out War!: "Death Be Not Proud" / "A Date Which Will Live in Infamy" / "The Doomsday Protocol" / "Chest Deep in Heroes' Blood" / "Thousand Yard Stare" / "Her Mother's Daughter"


The Adventures of Superman vol. 1 #594 (Sept. 2001)
Superman: Our Worlds at War (2006), reprinting Action Comics vol. 1 #781, JLA: Our Worlds at War #1, Superman vol. 2 #172, Superman: The Man of Steel #116, Wonder Woman vol. 2 #172 (Sept. 2001)

Writers: Jeph Loeb, Joe Casey, Mark Schultz, Joe Kelly, and Phil Jimenez
Pencillers: Ed McGuinness, Ron Garney, Mike Wieringo, Doug Mahnke, Kano, and Phil Jimenez
Inkers: Cam Smith, Mark Morales, Lary Stucker, Tom Nguyen, Marlo Alquiza, and Andy Lanning

Colors: Tanya & Rich Horie, Rob Schwager, and Patricia Mulvihill
Letters: Richard Starkings, Bill Oakley, and Ken Lopez
Ass't Editor: Tom Palmer, Jr.
Editor: Eddie Berganza


Imperiex arrives in the solar system in force in the middle third of Our Worlds at War, appropriately called "All-Out War!" Honestly, I found many aspects of the story confusing at first-- with a high focus on action, Superman vaults from escapade to escapade and there's not a lot of time spent explaining what's actually going on. Big events seem to happen off-page. Possibly they happen in tie-in comics not collected here, but still. (At one point, there's an alien armada coming to Earth's defense; at another, it's been destroyed.)

from Wonder Woman vol. 2 #172
(script by Phil Jimenez, art by Phil Jimenez & Andy Lanning)
There's an issue of Wonder Woman (#172) collected here in addition to the Superman-focused titles, and I'm not really sure why from a storytelling standpoint, as it doesn't seem to add much to Superman's story (it expands on events from JLA: Our Worlds at War #1 and Action Comics #781 from Wonder Woman's perspective)... but I was so thankful it was included, because it contains a bunch of exposition clearly designed to bring Wonder Woman readers up to speed. However, this is all exposition that was never provided to readers of the actual Superman issues of Our Worlds at War! Finally, someone explains who Imperiex is, how he works, what his goals are, and how his weapons function. I'll come to the actual story later, but by God I was so grateful for this much-need dump of information the characters already know because no one had ever told me!

The stories here chronicle increasing desperation on the part of Earth in general and Superman in particular as Imperiex advances. Lots of big fights and big losses and big deaths: Lois's dad and Aquaman and John Henry Irons and Wonder Woman's mother all die, Atlantis is destroyed. Some are more about what happens than how or why, and those I struggled to engage with. Jeph Loeb usually uses character narration to keep things grounded, but both of his issues in this span populate their narration boxes with famous speeches that counterpoint the action: the Gettysburg Address in Superman #172 and FDR's Pearl Harbor speech in JLA:Our Worlds at War. It's not really interesting enough to have a noteworthy positive effect.

from The Adventures of Superman vol. 1 #594
(script by Joe Casey, art by Mike Wieringo & Lary Stucker)
The best issues take you into Superman's head during all of this action. Joe Casey's Adventures of Superman story (#594) teams Superman up with Doomsday for a battle in space. It's called "The Doomsday Protocol," but I would argue that the "Doomsday protocol" of the title isn't Luthor's decision to release Doomsday and use him as a weapon to defend Earth, but Superman's decision to essentially become Doomsday in his mentality: "he has cut loose. Subsequently, the probes have offered little resistance. He can't help but think... if only he'd come to this conclusion on Earth, how many more might have been saved...? Is this how men like Luthor can walk between the raindrops...? By cultivating their inherent ruthlessness... their lack of conscience...?" I like how it's done, too-- a third person narration that's next to the imagery, not in it, giving it all a timeless feel, like you've lost track of time just as much as Superman has in the fight, pondering the difficult questions while the battle goes on automatically. It's well done and character driven, and I can also envision how it's going to contribute to Superman's legendary renunciation of violence whenever I get to that part of the run.

from Action Comics vol. 1 #781
(script by Joe Kelly, art by Kano & Marlo Alquiza)
I also liked Action Comics #781, where we continue to see Superman's emotional self-isolation; an increasingly desperate Lois keeps reaching out to him, but he literally cannot hear her even though he can hear everything else, because he cannot afford to let himself hear her, otherwise he will break. At the end of the issue, he has this cold, heart-breaking moment with her. They're in public, so they can't acknowledge that they're married as he tries to say he's sorry for the death of her father. But then he turns to Luthor and says, "Tell me what to do, Mister President. Whatever it takes to win this... I'm yours." Wow. Heck of a way to end the chapter!

Which is why it's kind of a bummer that Wonder Woman #172 comes next. If it had to be included, I think it would have been better placed earlier, before Action #781. As it is, the Wonder Woman issue feels like a backtrack, but moved earlier, I think the chronology of Superman's actions would be more straightforward, and we'd have a better sense of what he's actually doing in Action. The first issue of the next chapter, Casualties of War!, picks up with Superman working for Luthor, so it seems like it should go right after the cliffhanger. Anyway, the issue itself is fine, and Phil Jimenez's art is great, but it's really a Wonder Woman story, clearly tying up some big emotional threads from that series that the reader has to struggle to catch up on if they haven't been reading it already.

from Superman vol. 2 #172
(script by Jeph Loeb, art by Ed McGuinness & Cam Smith)
On the whole, this was okay, and better than the first chunk of Our Worlds at War because of the parts more focused on Superman himself. I hope the story continues to develop that approach going forward.

It's also interesting to note that this set of issues are dated September 2001 and this story is all about how you respond to an existential violent threat without compromising your ideals, including an American president who is willing to put values aside for security. But the on-sale date was July 2001, and of course it would have all been plotted and written much earlier than that. Something was in the ether, I guess. If the comic ends up doing anything particularly interesting with these themes, I'll discuss them more when I get to "Casualties of War!"

ACCESS AN INDEX OF ALL POSTS IN THIS SERIES HERE

02 May 2017

Review: The Transformers: Dark Cybertron, Volume 1 by John Barber, James Roberts, et al.

Comic PDF eBook, n.pag.
Published 2014 (contents: 2013-14)
Acquired March 2015
Read April 2017
The Transformers: Dark Cybertron, Volume 1

Written by: John Barber and James Roberts
Art by: Brendan Cahill, Phil Jimenez, Andrew Griffith, Atilio Rojo, James Raiz, Livio Ramondelli, Nick Roche, and Robert Gill
Colors by: J. P. Bove, Josh Perez, Livio Ramondelli, and Romulo Fajardo, Jr.
Letters by: Tom B. Long and Gilberto Lazcazno


Between Dark Prelude and the potential frisson of two series I enjoy meeting up, I was really looking forward to Dark Cybertron. But six issues in, and it hasn't really gone very far. The two casts haven't even really met yet, except that Orion Pax, normally a recurring in Robots in Disguise, has gone off on an away mission with a couple characters from More than Meets the Eye. Oh, and I guess the completely nondescript friends of Orion are temporarily in the crew of the Lost Light. But most of the Robots in Disguise characters are still doing their own thing on Cybertron, while the More than Meets the Eye characters are off doing their own thing out in space. (All three groups are, of course, responding to actions initiated by Shockwave in the previous volume of Robots in Disguise, but exactly how what's going on in More than Meets the Eye links in hasn't yet been made clear.)

Worse than that, the story has the feel of one artificially stretched out to twelve issues, instead of a story so big it needed twelve issues to be told. Shockwave reanimates a dead Titan and... then it just stands around in the wilderness a lot while Autobots and Decepticons shoot at it, but don't really get anywhere. Orion, Rodimus, Cyclonus, and the other characters in the Dead Universe move through it looking for Shockwave... very slowly... The Lost Light crew doesn't even appear in some issues! In the last two issues, things start happening, but it sure took a long time for those things to come along. It doesn't help that some of the many artists are poor at choreographing action when it does happen. (Or that Starscream and Bumblebee have radically new head designs that are just wrong.)

Like, how can you take a guy whose whole shtick is being yellow and give him a blue head? Also Prowl is awful mean given most of Bumblebee's leadership "failures" were his fault.
from The Transformers: Robots in Disguise vol. 1 #23 (art by Atilio Rojo)

It has it moments. The clash between Orion's staid crew and the Lost Light losers is of course good fun:
The ringtone is actually shown in use in volume 2.
from The Transformers: Dark Cybertron #1 (art by Phil Jimenez & Andrew Griffith)

Or that fact that Rodimus has a ship that looks like his head (why? no one ever explains this), or the Lost Light crew going on a mission inside the body of a giant Titan, or some of the grace notes of the characterization of Arcee and the Dinobots and such (which Barber is always good at). But mostly this feels like six issues of build-up and gratuitous action; hopefully volume 2 pulls it together in a way that makes volume 1 retroactively more compelling.

Next Week: More darkness! More Cybertron! Volume 2!

04 July 2014

Faster than a DC Bullet: Project Crisis!, Part XXIV: Infinite Crisis

Comic trade paperback, 248 pages
Published 2006 (contents: 2005-06)
Borrowed from the library
Read June 2014
Infinite Crisis

Writer: Geoff Johns
Pencillers: Phil Jimenez, George Pérez, Jerry Ordway, Ivan Reis
Inkers: Andy Lanning, Oclair Albert, Marlo Alquiza, Marc Campos, Wayne Faucher, Drew Geraci, Jerry Ordway, Jimmy Palmiotti, Sean Parsons, George Pérez, Norm Rapmund, Ivan Reis, Lary Stucker, Art Thibert
Colorists: Jeromy Cox, Guy Major, Rod Reis, Tanya & Richard Horie
Letterers: Nick J. Napolitano, Rob Leigh

(Nothing quite inspires confidence like seeing that it took fifteen artists to draw a seven-issue miniseries.)

Infinite Crisis is a sequel to Crisis on Infinite Earths, twenty years on, in addition to being mired in the then-current DC continuity. In some ways, it feels very much like an attempt to replicate the success of its predecessor: there are beats here straight out of that story, down to a Flash sacrificing himself to (temporarily) beat the villain by running superfast, ending with some continuity alterations, and a completely gratuitous attack by every villain. But it doesn't quite work as well, and I'm hard-pressed to explain why, as most of what it does is what the original does. But what worked in the hands of Marv Wolfman and George Pérez doesn't always come across when done by Geoff Johns and Phil Jimenez.

Part of my difficulty with Infinite Crisis is that the character threads are muddled and unclear. Supposedly (you can see them on the cover) this story is about the trinity of Batman, Wonder Woman, and Superman, but that doesn't always come across. A theme of the Countdown to Infinite Crisis materials was Batman's lack of trust, and this is maybe the most successful of the strands: Batman has a conversation with the Superman of Earth-Two about their much more congenial relationship, and by the end of the story, he's recruited a gang of superheroes to help him out, including Green Arrow. Another theme of Countdown was Wonder Woman's willingness to kill, but that's addressed incredibly poorly here. First off, Batman and Superman still fail to account for the fact that the situation in The OMAC Project was perfectly constructed to make killing her only option; neither of them could have done better. Secondly, there's not really a reason or development that would lead to her stepping back on that philosophy here; just all of a sudden she's like, no, I could never do that again! Finally, Sacrifice set up this notion that Superman was so powerful he was starting to scare himself. Not even mentioned in Infinite Crisis.

Interestingly, this story uses the same notion that Marv Wolfman seeded in his own return visits to the original Crisis (see especially the 2005 novelization): that the New Earth that came into existence at the end of the Crisis was fundamentally darker, with heroes who were less heroic. But it's kind of unclear why or to what end this thread is introduced, because this story is just as guilty of it as any other: the Superboy of Earth-Prime kills minor characters by punching their heads off! I mean, seriously, I don't want to read that. If this story's violence is just as gratuitous as all the others', it's impossible to take its critiques seriously.

I hate the propensity of these crossovers to kill off minor characters to prove the situation is serious. The Phantom Lady introduced in Action Comics Weekly is killed, for example; she wasn't my favorite, but she was fun enough. But each of these characters probably is someone's favorite. I think the reason it bothers me is the feeling they're being killed off because they supposedly aren't anyone's favorite. I'm okay with the Flash being killed off because I know the creators probably like him, and it's an actual sacrifice for them to build up their stakes by killing their character. But killing a character you know the writer thinks is worthless doesn't build the stakes; killing off Phantom Lady doesn't make me think Geoff Johns will do in anyone important.

Some of my problems are down to choppiness-- the sacrifice of Barry Allen has a whole issue in the original Crisis. That of Wally West is a quick, sudden moment here. That made me care about Barry despite knowing nothing about him; I like Wally and this did nothing for me. Or the giant villain attack on Metropolis has little time devoted to it (it's more clearly explicated in the Infinite Crisis Companion) and thus comes across as super-random: all of a sudden it's happening, all of a sudden it's not. And when Alexander Luthor mentions how the continuity's changed: ugh, just ugh. It's the most forced, unnatural thing you could imagine. And so pointless.  The original Crisis was a bit navel-gazing, sure, but it cleared the decks of a cumbersome storytelling mechanism. This just introduces some changes for the sake of it, like Zero Hour did.

Perhaps the fatal weakness are the villains. The Superman of Earth-Two is only meant to be a temporary villain, but even then it's kind of hard to believe that he would act the way he does, at least for as long as he does. The Superboy of Earth-Prime is too much of a spoiled brat: that kind of villain is never interesting. And why does Alexander Luthor want to make a perfect world? I'm not honestly very sure. I did like the explanations of how all the Countdown miniseries tied together, though I felt like The OMAC Project tie-in was the least successful. (what did Alexander gain from making Brother Eye sentient or creating the OMAC army or, especially, giving control to Maxwell Lord?) But it especially nicely builds off the goings-on in Villains United and Rann-Thanagar War. The best villain is, of course, our Lex Luthor: no one ever gets the upper hand on him for long, not even his son from an alternate Earth.

The moments this book works best are the ones it slows down and is about something for minute. Batman's conversation with the Superman of Earth-Two. Booster Gold's desperate attempts to save the past in the name of Blue Beetle. The Wonder Woman of Earth-Two leaving Olympus to talk to New Earth's Wonder Woman. Power Girl discovering she does have a meaningful past. The emphasis on Nightwing as the world's most moral man. The trinity chatting before they split up on their various journeys. The assemblage of heroes who will watch the world while they're gone (including ones from Seven Soldiers).

And, I'll admit, I loved that Luthor's vibrational fork was built out of the corpse of the Anti-Monitor.

05 September 2011

Faster than a DC Bullet: The Sandman Spin-Offs, Part XIV: Taller Tales

Comic trade paperback, 216 pages
Published 2003 (contents: 2000-02)

Borrowed from the library
Read August 2011
The Sandman Presents: Taller Tales

Writer: Bill Willingham
Artists: Mark Buckingham, Zander Cannon, Duncan Fegredo, Peter Gross, Niko Henrichon, Adam Hughes, Phil Jimenez, Michael Kaluta, Marc Laming, Jason Little, Shawn McManus, Linda Medley, Albert Monteys, Kevin Nowlan, Andrew Pepoys, Paul Pope, John Stokes, Daniel Torres, Bill Willingham
Colorists: Lee Loughridge, Daniel Vozzo
Letterers: John Costanza, Todd Klein

This collection brings together a disparate set of stories by Bill Willingham, who I guess is kind of a big deal because he wrote Fables or something? I don't know, I never read it. (Should I?) As Willingham himself points out, all of the stories here are about the telling of stories, but that's appropriate; this is the Dreaming, after all.

First off is "Merv Pumpkinhead, Agent of D.R.E.A.M. I've said it before, but Merv, the Dreaming's janitor, is my second-favorite Sandman character, and this story is every bit as good as you'd expect a James Bond story featuring a man with a pumpkinhead to be, dirty sex jokes and all. The idea of a world-level threat doesn't feel very Sandmanesque, but on the other hand, I thought the car that could move out of people's dreams and even become a matchbox car when need was awesome. (But why is Matthew the Raven, my favorite character, now white?)

"The Further Adventures of Danny Nod, Heroic Library Assistant" is all right. The premise is okay-- it doesn't really do anything new or interesting with the idea of wandering into different stories-- but the art sells it, as each couple pages is illustrated by someone else, Danny himself remaining the only visual constant in the story. There are fun bits. Nice to see Goldie again. (But didn't he leave the Dreaming?) "Everything You Always Wanted to Know About Dreams... But Were Afraid to Ask" takes a similar point, with a bunch of two-page vignettes all illustrated by different teams. My favorite stories were the ones explaining why dreams can be sexual (it's because Merv is a bit of a sleaze) and whether dreams have dreams (they do and it's weird).

The bulk of the book is "The Thessaliad," about Thessaly, the last of the Thessalian witches, who featured in the Sandman story "A Game of You." There's some great ideas here, such as the fact that if Thessaly just reenacts the tropes of a quest story, she'll automatically end up wherever she wants to be, and I liked the interplay with her "fetch," but sometimes the characterization was a little too straightforward, and the difficulties a little too easily escaped. The end sets up some mysteries; I hope these are solved somewhere. (There's a lot of comments about Lucifer being up to something; I guess this is a reference to the concurrent Lucifer spin-off?)