Showing posts with label creator: dave ross. Show all posts
Showing posts with label creator: dave ross. Show all posts

04 November 2020

Review: Last Days of the Justice Society of America by Roy Thomas, Michael Bair, David Ross, Mike Clark, et al.

Collection published: 2017
Contents originally published: 1986-88
Acquired: June 2020
Read: September 2020

Last Days of the Justice Society of America

Written by Roy Thomas
Co-plotter: Dann Thomas
Pencillers: David Ross, Michael Bair, Tom Grindberg, George Tuska, Luke McDonnell, Mike Clark, Michael T. Gilbert, George Freeman
Inkers: Mike Gustovich, Steve Montano, Jerry Acerno, Tony DeZuniga, Dave Hunt, Michael T. Gilbert, George Freeman, Bob Downs
Colorists: Carl Gafford, Anthony Tollin, Julianna Ferriter
Letterers: David Cody Weiss, Mary DeZuniga, Agustin Mas, Jean Simek, Helen Vesik, Susan Kronz & Janice Chiang

This trade paperback collects the triple-length Last Days of the Justice Society of America one-shot from 1986, as well as twelve Secret Origins stories from 1986 to 1988 about members of the JSA. I dipped in and out of the volume while reading Infinity, Inc., reading the Last Days special where it was set chronologically, and interspersing the Secret Origins stories where they were released. This definitely added to the experience: origins, in my experience, can be kind of tedious read one right after the other, but I liked them as breaks from the ongoing storylines of Infinc that were nonetheless loosely related.

The Last Days special is an odd one. It was designed to kill off the JSA, which 1980s DC management felt was irrelevant as a present-day concern in the new unified post-Crisis DC universe-- why do you need the JSA when the Justice League is the world's preeminent superhero team? An answer to this question would emerge in the 1990s and 2000s, but DC was as yet only groping towards the idea of "legacy." But writer Roy Thomas and co-plotter Dann Thomas didn't want to kill kill the JSA; they rightfully realized someone would want to bring them back someday. It also seems like they wanted there to be a last "Golden Age" adventure as well as a last present-day one.

Even when he's facing the reality of his own death, I still kind of hate Sandy the Golden Boy.
from Last Days of the Justice Society of America Special #1 (co-plotted by Dann Thomas, art by David Ross & Mike Gustovich)

So what happens is this: gathering for the funeral of the Earth-Two Huntress and Robin (they died in the Crisis, and were eventually eliminated from history, but early post-Crisis stories still had some of the pre-Crisis characters remembered), the JSA discovers that when they gathered for the funeral of President Roosevelt back in 1945, they ended up going on a mission to Germany to stop Hitler from using the Spear of Destiny to summon Ragnarok, and died in the process, so the 1980s JSA has to travel back to the stop the 1940s JSA from dying, and prevent Ragnarok.

I like the way this sequence uses captions to parallel what's happening in Ragnarok with what's happening in the real world.
from Last Days of the Justice Society of America Special #1 (co-plotted by Dann Thomas, art by David Ross & Mike Gustovich)

In the process, the JSA ends up joining in Ragnarok, merging with various Norse gods in the story and dying-- but then coming back to life and fighting again and again.

Hawkman may always suck, but the art here is nice at least.
from Secret Origins vol. 2 #11 (art by Luke McDonnell & Tony DeZuniga)

I'm of two minds about it all. As a moody, atmospheric story about the doom of the universe, it mostly works. A real sense of fatalism permeates both the 1940s JSA and the 1980s JSA segments, especially thanks to the pencils of David Ross. It hurts when the JSA are gunned down by Nazis; it feels inevitable when they get sucked into playing roles in the Ragnarok cycle. And what better way to go out than in preventing the end of everything?

I love how they draw Corrigan's big beefy face.
from Secret Origins vol. 2 #15 (art by Michael T. Gilbert)

On the other hand, we get a lot of thaumababble, but really makes it not totally work is that in the end, the JSA feels kind of irrelevant. They get pulled into Ragnarok, and that's it: there's no big moment of choice, no big moment of heroism, they just become subject to whims of the universe. Yes, they do the right thing, but the choice doesn't land like it ought to, it feels like someone else made the choice for them. It's not really based in their characters, but rather it feels like it could have happened to any group of characters. So it's unsatisfying in that sense.

A lot of JSA members sure seem to be wimps hanging out with women who want them to be less wimpy.
from Secret Origins vol. 2 #16 (co-plotted by Dann Thomas, art by Michael Bair & Mike Gustovich)

Of course, it would be all undone, so the Thomases played it right. In addition to what this story implies itself about its reversibility, Neil Gaiman would actually reveal in The Sandman that it wasn't the real Ragnarok at all that the JSA entered, but a simulation run by Odin. I look forward to seeing if this fact is used when the JSA is eventually returned to the normal universe in the 1990s. And speaking of Gaiman, reading Last Days cleared up a long-standing mystery for me, of why the corpses of JSA members turned up in the 1940s in Legend of the Green Flame, though I admit to not being entirely certain as to how those corpses still managed to be there once the Ragnarok timeline was averted!

Having a one-hour strength pill doesn't really put someone in Fate's league.
from Secret Origins vol. 2 #31 (art by Michael Bair & Bob Downs)

The Secret Origins issues collected here cover all of the post-Crisis 1940s JSA members (i.e., there's no origins for the Golden Age Superman or Batman), plus the Star-Spangled Kid (who didn't join the JSA until the 1970s). They're mostly pretty satisfying; I got bored reading about incarnation in the Hawkman one (that shit is tedious), but otherwise these were generally satisfying updates of where a lot of classic characters came from. Highlights included the Star-Spangled Kid one (despite his centrality to the 1970s All Star Comics revival and Infinity, Inc., his origin wasn't really covered in either series), the atmospheric Spectre one, and the charming one for the Atom. Roy Thomas writes all of them, and some are co-plotted by Dann Thomas, but the real star in many of them are the excellent art teams who really bring these 1940s stories to new life.

The new JSA origins puts too much emphasis on the Spectre. I know taking Superman out meant the emphasis had to shift somewhat, but I don't think the Spectre's brand of mumbo-jumbo was the answer.
from Secret Origins vol. 2 #31 (art by Michael Bair & Bob Downs)

I didn't really get the point of the new JSA origin, though. I know the previous JSA origin by Paul Levitz from All Star Comics is out of date because it has the Earth-Two Superman and Batman in it, but this story is pretty much that one over again minus those two characters, and with somewhat obscure art. (I find Michael Bair hit or miss.) Just reread Levitz's version and pretend Superman and Batman aren't in it.

This post is the eleventh in a series about the Justice Society and Earth-Two. The next installment covers All-Star Comics 80-Page Giant. Previous installments are listed below:

  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]

06 February 2019

Review: Star Wars: Dark Times: Parallels by Randy Stradley, Dave Ross, and Luis Antonio

Comic trade paperback, 118 pages
Published 2008 (contents: 2007-08)
Acquired August 2008

Previously read September 2008
Reread December 2018
Star Wars: Dark Times, Volume Two: Parallels

Script: Mick Harrison
Art: Dave Ross, Luis Antonio
Colors: Alex Wald
Lettering: Michael Heisler

Here's my original review of this volume from October 2008:
After reading the first volume of Dark Times, I was a little tepid-- another Jedi on the run dealing with the Dark Side? Quinlan Vos, Ferus Olin, and many others have been there and done that. Fortunately, the second volume has confounded my expectations-- said Jedi is not even a character even more! Instead we get Bomo Greenbark and the crew of the Uhumele, just trying to make their way in the strange new world that is the Galactic Empire. The best thing about this book is the sense that somewhere, somehow the world has gone horribly wrong, and our poor heroes can't do a thing about it but try to make it until the next day. Greenbark rocks, and the rest of the Uhumele's crew is growing on me, especially Crys and Ratty. (The ship has a few too many crewmembers, but Harrison seems to have recognized that, as this story kills several of them off!) There's also a side story about K'Kruhk. It's always nice to see his sweet hat, but it's otherwise pretty forgettable.
This is not too dissimilar from my thoughts on rereading. I perhaps liked it slightly less than my old review indicates, as the story is more action-y and less atmospheric than would be optimal. Probably this is partially due to the replacement of Douglas Wheatley on art by Dave Ross and Luis Antonio. I don't know which of the two draw which parts, but one of them is more cheesecake-y when it comes to the main cast's lone human woman. On the other hand, I liked the K'Kruhk side story more; it felt tense in that I genuinely didn't know (and didn't remember) if the kids he was trying to protect would survive. (The previous volume had a kid get eaten, and in Revenge of the Sith kids get murdered, so clearly nothing is off limits for Star Wars at this point.) I do like Bomo a lot.

31 December 2013

Review: The Starman Omnibus, Volume Five by James Robinson with David S. Goyer and Geoff Johns

Comic hardcover, n.pag.
Published 2010 (contents: 1998-2003)
Acquired October 2010
Read November 2013
The Starman Omnibus, Volume Five

Writer: James Robinson
Co-Story on "Stars My Destination": David S. Goyer
Penciller: Peter Snejbjerg
Inker: Keith Champagne
Co-writer on Stars & S.T.R.I.P.E. #0: Geoff Johns
Additional Pencillers: Steve Yeowell, Craig Hamilton, Chris Weston, Lee Moder, Steve Sadowski, David Ross, Tony Harris, John McCrea
Additional Inkers: Wade von Grawbadger, Steve Yeowell, Ray Snyder, Dan Davis, John Stokes, Andrew Hennessy, Tony Harris, Chris Weston, John McCrea
Colorists: Gregory Wright, John Kalisz, Craig Hamilton, Tom McCraw, Carla Feeny, Tony Harris
Letterers: Bill Oakley, Craig Hamilton, Kurt Hathaway, Ken Lopez

Volume Five returns the narrative energy to Starman; having launched into space, it's one zippy adventure after another. It's a very different tone to previous Starman stories: despite now being set in space, it's a much lighter set of stories, especially at first, as Robinson and Goyer use the new setup to revisit a neverending series of classic DC space characters. Which I love, of course, as the only thing better than sci-fi or superheroes is sci-fi and superheroes. I love Jack and Mikaal's visit to the future, and especially the three tales of Starman related by the Space Cabbie and his buddies, each of them more ludicrous than the last.

I also really enjoyed the final story arc, set on Throneworld and tying together a number of diffuse strands of the Starman mythos into a single story: Prince Gavyn, Will Payton, Mikaal, and Jack, all together in one story. (Gavyn returns in Rann-Thanagar Holy War and Strange Adventures, but I don't think those acknowledged his dual identity as Will.) Jack's complicity but attempt to abstain from revolutionary violence makes for an interest subcurrent in what might otherwise be a fairly simple space opera.

Meanwhile, on Earth, there are some interesting goings-on with the Starman of the 853rd century, not to mention an appearance by one of my favorites, the Elongated Man! A pleasant surprise, to be sure. (As was the appearance of the Dee Tyler Phantom Lady; I didn't realize she'd ever appeared again after her debut in Action Comics Weekly.)

Peter Snejbjerg didn't click for me at first as the artist in this volume, but as it went on, he got better, I think. His dark illustrations for the Throneworld issues in particular really shine. This isn't the best of the Starman volumes, but I think it succeeds perfectly at what it sets out to do.

22 February 2012

Legacy's End Week, Day Three

Comic trade paperback, 120 pages
Published 2010 (contents: 2009-10)
Acquired December 2011
Read January 2012
Star Wars: Legacy, Volume Nine: Monster

Story: John Ostrander and Jan Duursema
Script: John Ostrander
Pencils: Jan Duursema and Dave Ross
Inks: Dan Parsons
Colors: Brad Anderson and Jesus Aburto 
Lettering: Michael Heisler

This is probably the best post-Vector collection of Legacy.  Following a bounty, Cade Skywalker and friends head to Wayland-- the planet where everything went wrong for him as a boy.  It was on Wayland that the Sith first sabotaged the Ossus Project, the beginning of the ruin of young Cade's life.  This time around, things don't go any better.  Cade's lover, Delilah Blue, is captured by a rogue Sith who wants to know if Cade can heal her of a poison she plans to unleash.  If Cade's immense Dark Side healing powers can't save her, no one can.  The result of this is the best Cade-nearly-turns-to-the-Dark-Side yet, as instead of just seeing the rage that Cade is always fighting to contain, we also finally see the love he can't bring himself to admit.

Elsewhere in the galaxy, events are coming to a head, as Roan Fel's rebel Empire seeks an Alliance with the Jedi, who are at last emerging from hiding with the death of Darth Krayt.  This is all good stuff, too-- it's nice to see the Jedi finally doing something, not to mention Nyna Calixte finally revealing where she stands-- but I have two niggling problems.  The first is that Princess Marasiah Fel, one of my favorite characters in the first volume of Legacy, finally returns here... and does absolutely nothing.  I almost didn't notice she was in it. Lame.  Second, Azlyn Rae reappears, after having been put in a Vader-esque support suit during the events of Storms... in a new suit that's barely noticeably different from her Imperial Knight armor.  So what was the point of all that, then?  Lame.

There's also another Gar-Stazi-is-the-Biggest-Badass-in-Outer-Space side story in this volume, too.  All is well.