Showing posts with label creator: greg rucka. Show all posts
Showing posts with label creator: greg rucka. Show all posts

03 December 2021

2021 Hugo Awards for Best Dramatic Presentation Ballots

Best Dramatic Presentation is technically two categories, but I will write up both Long Form and Short Form in a single post.

Things I Nominated

I nominated one thing in each category this year. I decided to nominate a Big Finish audio drama, so I looked back over the 2020 releases that I had actually listened to in 2020 (I range from a little behind to a lot behind with my Big Finish at the best of times) and ended up picking Torchwood Soho: Parasite, which covers shenanigans at Torchwood in the 1950s, fronted by the delightful Norton Folgate, and also featuring good old PC Andy, plucked out of time. (As it's six half-hour episodes, I nominated it under long form.) My guess is that no Big Finish release will ever be a Hugo finalist, though; even if there are a lot of Hugo nominators listening to Big Finish (which I doubt), they put out so much content, it's hard to imagine any single release getting enough nominations to make the ballot.

The only 2020 tv I watched during 2020 was Doctor Who series 12, Star Trek: Picard season 1, (some of) Star Trek: Lower Decks season 1, and (some of) Star Trek: Discovery season 3. I didn't like Picard season 1 or Discovery season 3 much, and none of the episodes of Lower Decks that I saw in time spoke much to me. (I could see myself nominating "Crisis Point," but I got to it too late.)

So I ended up nominating what I thought was a pretty decent episode of a pretty dull series of Doctor Who, "Can You Hear Me?", which was probably the only episode both trying to do something interesting and almost pulling it off. It did not make the ballot, however, though a different episode did, and that one wasn't bad either.


6. The Old Guard, directed by Gina Prince-Bythewood, written by Greg Rucka

This movie is about a group of four immortals who get in a lot of fight scenes. I fell asleep about halfway through; I don't think this is entirely the film's fault (I was very tired) but what is the film's fault is that I was at no point motivated to resume watching it.

5. Birds of Prey and the Fantabulous Emancipation of One Harley Quinn, directed by Cathy Yan, written by Christina Hodson

This wasn't very to my taste. I love the Birds of Prey comics, but this isn't really a Birds of Prey film, it's a Harley Quinn film... though as my wife pointed out, it's probably the most enjoyable a Harley Quinn film could be. I did laugh couple times. I liked the performances of the actors playing both Black Canary and Huntress, so maybe I will like them better in some other, Harley-free, film. Plus... this isn't really sf&f, is it? One scene of Dinah using her sonic scream doesn't really count.

4. Tenet, written and directed by Christopher Nolan

At first, this felt to me like Nolan's take on James Bond, plus some sf elements. Our protagonist travels to exotic locations, each with a suitable set piece; what stopped it from being fully Bondian is that Bond would have slept with Elizabeth Debicki's character. The central idea is pretty neat, and the story does some cool stuff with it; by the climax, though, I will admit that I was confused. Robert Pattinson was a delightful surprise, and I also thought Debicki and Kenneth Branagh did great work. It felt to me like something Steven Moffat would have done... but once I realized that, I also realized that he would have put in more jokes! And of course I have to take points off for that. This movie takes itself very seriously... and also I'm not really sure what it was about beyond the sfnal idea; it's very sterile.

3. Soul; directed by Peter Docter; written by Peter Docter, Mike Jones, and Kemp Powers 

I feel like I always understimate Pixar. I'm like, "oh yeah they're pretty good movies," but then I watch a Pixar film and realize they always have a heft and a design sense to them that is pretty much unparalleled in contemporary animation. Things here move and live and breathe and shine. I enjoyed this a lot. I think it's not groundbreaking (it's very It's a Wonderful Life, isn't it?) but I don't know that that matters: good jokes, good performances, good score by Reznor and Ross, and great visuals. I particularly loved the way the afterlife creatures moved through the real world, and the climax with Joe and 22 plunging to Earth was glorious.

2. Palm Springs, directed by Max Barbakow, written by Andy Siara

I would have vacillated a lot on where to place this, but I watched it the day ballots were due, so I didn't have the time to dither a whole lot. Give me twenty-four hours to reflect and I might have placed it on top, who knows. This is a time loop film; I must be a sucker for these things, because in 2020 and 2018, I gave top spots to a time loop story. The time loop is a genre of its own these days, and we're surely in its decadent phase (as Joanna Russ would say) and all the better for it. This is a comedy that opens with a guy already trapped in the time loop for so long he can't remember; he inadvertently brings a woman into it alongside him. You'll know some beats from other time loop stories, but it's very original in other ways and has a good emotional core. Some great laughs, but also some really strong, thoughtful character stuff.

1. Eurovision Song Contest: The Story of Fire Saga, directed by David Dobkin, written by Will Ferrell & Andrew Steele

I really debated on where to place this. It's about an Icelandic duo with middling talent trying to make it in Eurovision; Will Ferrell and Rachel McAdams feature, and Pierce Brosnan plays Will Ferrell's dad. They have to overcome parental doubt, evil bankers, and Dan Stevens's obviously gay Russian in order to persevere and fulfill their childhood dreams. I had a blast watching this: it has fun music and a keen sense of the ridiculous that plays straight into my sensibilities. You have to take this movie intensely seriously and not at all seriously at the same time. I laughed a lot. But, you know, the sfnal content probably amounts to about 120 seconds of run time! Is it consistent of me to ding Birds of Prey but place this so high? So I was prepared to place it below Soul; Soul would be meaningless without its sf&fnal conceit, but Story of Fire Saga would honestly work just fine. But then I was like, "what would I be more excited to see win?" And it's not like Pixar films lack for acclaim. And though I think Soul is good, this was a blast. So here it is.


6. The Expanse 5x04: "Gaugamela", written by Dan Nowak, directed by Nick Gomez

I have stalled out somewhere back in season 3 of The Expanse, but I have read all the books, and this one is adapted from book five, Nemesis Games, so I had enough context to follow. In isolation, though, it comes across as one of those episodes that's more noteworthy for what happens than how. Big events, but outside of that, there was little that grabbed me here other than the chance to see one of my less-favorite books in one of my favorite series on screen.

5. Star Wars: The Mandalorian, chapter 13: "The Jedi", written and directed by Dave Filoni

I am sure this is quite exciting if you've been following both The Mandalorian in particular and Star Wars on tv more broadly: we learn key information about baby Yoda, and a character from the Clone Wars cartoon appeares in live action. I've been doing none of these things, so it's all kind of wasted on me. Still, it works well enough as a piece of standalone tv, just without the bigger emotional/dramatic hook one might want. I do quite like Ludwig Göransson's score.

4. She-Ra and the Princesses of Power 5x12/13: "Heart", written by Josie Campbell and Noelle Stevenson, directed by Jen Bennett and Kiki Manrique

This is the series finale to a five-season show. It seems like the kind of show I would like very much, along the lines of some of the favorites of my youth (and adulthood): big battles of good and evil, colorful characters, angsty side-switching, epic confrontations. But watching the series finale on its own is difficult to appreciate. I feel as though I am watching something that could be quite interesting, but I don't have the ability to appreciate it.

3. Star Wars: The Mandalorian, chapter 16: "The Rescue", written by Jon Favreau, directed by Peyton Reed

Despite this being only my third episode of The Mandalorian, I was quickly able to grasp the mechanics of what was going on here and why I should care. Despite me knowing what the big surprise was going to be, I still got chills. I did have to pause at one point and look up who all the returning characters were at the beginning, but on the other hand, the emotion of the ending succeeded entirely on its own terms. Maybe someday I will watch this show, but I have been enjoying these dribs and drabs of it.

2. Doctor Who 12x05: "Fugitive of the Judoon", written by Vinay Patel and Chris Chibnall, directed by Nida Manzoor

This wasn't the episode I nominated, but it was one of the better episodes of series 12 of Doctor Who, with some dramatic reveals, cracking direction, and sharp scenes featuring Jodie Whittaker's Doctor and the mysterious Ruth. (What brings it down for me are the weirdly shot and pointless scenes with Captain Jack; one assumes they couldn't get Barrowman on the same day as any of the rest of the cast.) This has an impact, but it's also an enjoyable and entertaining episode on top of that.

1. The Good Place: The Final Chapter: "Whenever You're Ready", written and directed by Michael Schur

At last our long national nightmare is over. In honor of that, I give The Good Place my vote.

In all seriousness... I really liked this? My only previous episodes of The Good Place have been those five nominated as Hugo finalists, which long-time readers know I have found more miss than hit, but this seemed to me—based on that weird sampling anyway—to be a charming, effective, and occasionally moving finale. All the characters get good final moments... plus lots of great jokes (of course I was a sucker for the Radiolab one) and a cameo from Nick Offerman playing Nick Offerman teaching someone how to make a chair. This gave me the purest enjoyment of anything on this list.



Overall Thoughts

Long Form was a more interesting category than usual this year; I suspect this is down to the pandemic delaying any blockbuster originally scheduled for March 2020 or later to 2021. No Marvel movies; the closest we get to a big franchise film is Birds of Prey. This allows for some more offbeat stuff to rise to the top, which is one of the things I like about this category. Seems unlike I ever would have even heard of Palm Springs without the Hugos, much less seen it.

Short Form is tougher than normal. It usually has a few things that work reasonably well as standalones, but this year literally every finalist is a pivotal moment in an ongoing story! This makes them hard to assess as an outsider; I feel like if I'd seen any other She-Ra, for example, I might have ranked "Heart" at the top, but I'll never know. I am loathe to add more Hugo categories, but I do wonder if Short Form and Long Form need to be split yet again: I don't know what I would call the categories, but with spans of something like 0-90 minutes, 90-180, and 180+, so you get individual episodes, films, and seasons each evaluated on their own terms. Though, if all of these seasons make it into the 180+ category, will there be anything left for the 0-90 one given how serialized televised sf&f is at the moment?

I feel fairly comfortable in saying that The Good Place will take home its fourth and final Hugo. The long-form category is much less obvious to me. None of them strike me as having the "it factor" that will win over (after a number of rounds) the majority of Hugo voters. I don't think it will be The Story of Fire Saga—too weird—nor Tenet—not good enough—nor Birds of Prey—too over-the-top—nor Old Guard—too boring—nor Palm Springs—too comedic. Which I guess means Soul? Pixar films have won twice before, The Incredibles and WALL-E, though both of those seem closer to the sf fan's sensibilities. So who knows.

I might be unsure about this year, but I will go out on a limb and tell you right now that the 2022 Hugo Award for Best Dramatic Presentation (Long Form) is going to go to Dune.

16 August 2017

Faster than a DC Bullet: Project Crisis!, Part LXXII: Convergence: Flashpoint, Book 1

Comic trade paperback, n.pag.
Published 2015 (contents: 2015)
Borrowed from the library
Read July 2017
Convergence: Flashpoint, Book 1

Writers: Dan Jurgens, Greg Rucka, Frank Tieri, Alisa Kwitney, and Gail Simone
Art: Lee Weeks, Dan Jurgens & Norm Rapmund, Cully Hamner, Vicente Cifuentes, Rick Leonardi & Mark Pennington, and Jan Duursema & Dan Parsons
Colorists: Brad Anderson, Dave McCaig, Monica Kubina, Steve Buccellato, and Wes Dzioba
Lettering: Sal Cipriano, Tom Napolitano, Corey Breen, Nick J. Napolitano, Dezi Sienty, and Carlos M. Mangual

The Flashpoint volumes of Convergence strike me as distinct from the earlier ones. Almost all of the characters in the Crisis, Infinite Earths, and Zero Hour volumes continued to exist after the points where they were plucked from for these tales: the Earth-One Legion had many more adventures, so did the Justice Society, so did Aquaman and Kyle Rayner. Those stories mostly revisited old status quos that the characters had moved on from. But Convergence: Flashpoint picks its characters from around the time of Flashpoint: this is, from around the time they ceased to exist. After Flashpoint, the Superman we'd been following in DC Comics since 1985 was gone, so was Renee Montoya, so was Stephanie Brown, so was Nightwing and Oracle. DC brought them back in different forms, but these characters just stopped, without endings.

So Convergence: Flashpoint is different, in that many of its stories seek to give closure to characters whose stories never received it. How did Clark Kent's marriage to Lois Lane turn out? Did Barbara Gordon and Dick Grayson get over there will-they-won't-they thing? How did Stephanie Brown's tenure as Batgirl go? What ever came of Renee's weird relationship with Harvey Dent, the man who had outed her?

All of these questions (with the added complication that the characters spent a year in a domed Gotham) are answered in Convergence: Flashpoint. Unlike with some volumes of Convergence, these are character versions I'm familiar with: I know the post-Crisis, married Superman; I know Nightwing and Oracle from reading all of Birds of Prey; I know Renee Montoya from Gotham Central and 52. So these stories carried a lot more weight than the ones in, say, Infinite Earths or Zero Hour. Plus, in many cases, the writers in this volume worked on these characters themselves. Dan Jurgens wrote and drew the post-Crisis Superman a lot in the 1990s, Greg Rucka didn't create Renee but he may as well have, and Gail Simone defined Oracle in what's still the best Birds of Prey run.

All of this is to say that as exercises in nostalgia and loose ends, these stories mostly worked for me. The Superman tale, where Lois ends up giving birth to a super-baby, is a heartwarming one of how Superman stands for light against darkness. I liked that Rucka used the Convergence framework to have "our" Harvey Dent confront a version of himself who never became Two-Face in a city-to-city fight unlike any other in the series so far. I actually haven't read a lot of Stephanie Brown Batgirl stories, but this seemed a fitting and cute way of tying up her adventures, with her finally finding an identity of her own. And though I never was a Babs/Dick shipper, letting them both get married and be badasses one last time is a nice final story. There's some great art, too; both Lee Weeks and the Dan Jurgens/Norm Rapmund team draw a stunningly heroic Superman; and I was delighted to see Jan Duursema (who I know from decades of Star Wars comics for Dark Horse) doing her thing in the DC universe.

The book's not perfect. I've complained before that the rules for city battles are different in each story, and the ones in the Stephanie Brown story are in particular difficult to reconcile with other volumes-- Stephanie finds out she's Gotham's champion from watching tv (did Telos send them a news bulletin?) among other weirdnesses, and in the Nightwing/Oracle story, Telos has enforcer robots that appear in none other of the thirty-five Convergence battles I've read thus far. Also, I've never read the pre-Flashpoint Justice League, but Frank Tieri's take on it doesn't make me want to. They're obnoxious "strong female character" types, and they don't exactly acquit themselves well here.

The title has a double meaning. These are the versions of the characters from the time of Flashpoint, but in all of the stories, they're fighting Gotham from the "Flashpoint" universe. This actually worked surprisingly well, especially in the first story, where Jurgens extracts some pathos from having the Flashpoint Kal-El ("Subject One") meet the Earth-Zero Lois Lane, and having the Flashpoint Thomas Wayne (who realizes these characters come from the same world as the Flash he met) get to talk to Superman about the kind of man his son became. Wayne's sadness that his universe didn't vanish in a flash is a nice touch.

Next Week: Nothing! This feature goes on temporary hiatus as I transition between states and jobs. Once I get reliable access to an interlibrary loan service again, though, things will pick back up with Convergence: Flashpoint, Book 2 on some future Wednesday. I had hoped to get through all of Convergence before the hiatus, but it was not to be.

09 March 2016

Faster than a DC Bullet: Project Crisis!, Part XLVI: Final Crisis: Revelations

Comic hardcover, n.pag.
Published 2009 (contents: 2008-09) 

Borrowed from the library
Read June 2015
Final Crisis: Revelations

Writer: Greg Rucka
Penciller: Philip Tan
Inkers: Jonathan Glapion, Jeff de los Santos, Walden Wong
Colorists: Ian Hannin, Nei Ruffino
Letterer: John J. Hill
Illustration: Steve Lieber

The decision, during Infinite Crisis and 52, to take two of DC's best nonsuperhuman characters, Gotham cops Renee Montoya and Crispus Allen, and transform them into superheroes of sorts is one I have sort of a mixed reaction to. I did really like the Question coaching Renee to move beyond her anger and eventually step into her place, and I felt that Allen as the Spectre had some potential as well. Revelations brings back both characters, along with Kate Kane as Batwoman (also introduced in 52), showing what they get up to involving the Crime Bible during the Final Crisis. What the story does is confirm that really, these characters should have stayed as they were in Gotham Central. Rucka and Tan do their best, but this is generic comic-mystical gubbins; Montoya and Allen were much better served as ordinary cops navigating an extraordinary world than they are being extraordinary characters. There are flashes of interest in Revelations, but much of it seems to be Rucka doing damage control (Allen's son was killed in a previous Spectre series not written by Rucka, and Rucka brings him back here), and too much of it focuses on the potentially-interesting-but-usually-not Religion of Crime.

Next Week: What are the old enemies of the Flash doing during Final Crisis? Yes, I wasn't really wondering either, but let's find out in Rogues' Revenge!

24 February 2016

Faster than a DC Bullet: Project Crisis!, Part XLIV: Final Crisis Companion

Comic trade paperback, n.pag.
Published 2009 (contents: 2008-09) 

Borrowed from the library
Read June 2015
Final Crisis Companion

Writers: Grant Morrison, Len Wein, Peter J. Tomasi, Greg Rucka, Eric Trautmann
Artists: J. G. Jones, Tony Shasteen, Doug Mahnke, Christian Alamy, Rodney Ramos, Ryan Sook, Marco Rudy
Colorists: Alex Bleyaert, Nei Ruffino, Jeromy Cox
Letterers: Rob Leigh, John J. Hill

Like the Infinite Crisis Companion before it, the Final Crisis Companion collects a number of stories taking place during its mother title. It also includes the Final Crisis #1 "Director's Cut," the uncolored and unlettered art of issue #1 of Final Crisis, along with some commentary from Grant Morrison and J. G. Jones. This is also collected in the back of Absolute Final Crisis, where it comes across as a nice extra: here it's more like padding, trying to get this thin volume up to a marketable length.

Other than that, this contains three stories set during Final Crisis. "Requiem" overlaps with issues #1 and 2, and is about the effects of the death of the Martian Manhunter, with five heroes telepathically hearing his death cries. I remembered absolutely nothing about it when I went to write this review, so I think we can safely assume the story did nothing of interest.

"Resist" is set in the month-long gap between issues #3 and 4, chronicling what Checkmate is doing to fight back against Darkseid. Snapper Carr is in it as a teleporting Checkmate agent, drawing on both Invasion! and The Four Horsemen; for some reason, he ends up having sex with the Wonder Woman villain Cheetah. This is the only thing I remember. Greg Rucka's work with Checkmate in the Infinite Crisis tie-ins was much more interesting.

And then there's "Balancing Act!," which explains how minor villain Libra became an agent of Darkseid and also what he has to do with Starman. Like a lot of these kinds of stories, it answers questions no one was asking, and it seems to exist solely to give writer Len Wein something to compensate him for creating Libra (used heavily by Morrison in the main Final Crisis book) in the first place.

I suggested that the Infinite Crisis Companion stories could have been included in their mother book to answer some outstanding questions left by the main narrative; I have almost the exact opposite recommendation for the Final Crisis Companion. Had these stories gone uncollected, I don't think anyone would have noticed at all.

Next Week: At the same time as this but in the future, it's time for the meeting of the Legion of 3 Worlds!

13 July 2015

Faster than a DC Bullet: Project Crisis!, Part XXXI: 52 Omnibus

Comic hardcover, 1202 pages
Published 2012 (contents: 2006-07)
Acquired December 2012
Read August 2014
52 Omnibus

Writers: Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Art Breakdowns: Keith Giffen
Pencillers: Eddy Barrows, Chris Batista, Joe Bennett, Giuseppe Camuncoli, Tom Derenick, Dale Eaglesham, Jamal Igle, Phil Jimenez, Drew Johnson, Justiniano, Dan Jurgers, Ken Lashley, Mike McKone, Shawn Moll, Todd Nacuk, Patrick Olliffe, Joe Prado, Darick Robertson, Andy Smith
Inkers: Marlo Alquiza, Eddy Barrows, Mariah Benes, Joe Bennett, Belardino Brabo, Keith Champagne, Draxhall, Drew Geraci, Dan Green, Jack Jason, Roy JosĂ©, Andy Lanning, Jay Leisten, Dave Meikes, Nelson, Tom Nguyen, Jimmy Palmiotti, Rodney Ramos, Norm Rapmund, Darick Robertson, Prentis Rollins, Lorenzo Ruggiero, Rob Stull, Ray Snyder, Art Thibert, Walden Wong
Colorists: David Baron, Pete Pantazis, Alex Sinclair
Letterers: Phil Balsman, Pat Brosseau, Jared K. Fletcher, Travis Lanham, Rob Leigh, Ken Lopez, Nick J. Napolitano

At some point, I planned on doing something big for this book-- you know, "52 Reasons That I Loved 52." But then time got away from-- very away from me-- and as it is this review will go up a whole eleven months after I read this book, and a lot of my specific memories have faded, which is a shame, as I did write very specific reviews about a number of very unmemorable books taking place in and around 52.

But anyway, 52 covers the year after the Infinite Crisis on a week-by-week basis. It's a year where Superman is without his powers (he exerted them more than ever before to defeat Superboy-Prime during the Infinite Crisis), Batman is travelling the world trying to remember how not to be a dick, and Wonder Woman is on a spiritual retreat. So it falls to the true greats of the DC universe to watch over the Earth. You know, Booster Gold, Elongated Man, Steel, the Question, Batwoman, Lex Luthor. Those guys. The giants.

Of course, I was predisposed to like this. It's those also-rans of the DC universe that I love the most about it; I have a complete run of Justice League Europe, I have read every Green Arrow comic published between 1983 and 2011, and I believe that the 1992 Elongated Man miniseries is an unjustly overlooked highlight of the superhero genre. On the other hand, it's hard to deny that this has its problems-- some plots unnaturally spin their wheels for months, while others leap ahead between issues. Some of it is just boring; I really wanted to like the space heroes, but aside from their encounter with a newly peaceful Lobo, I never really connected to these adventures. There's a little too much of Black Adam punching people to death. And by "a little too much," I mean any. Some of it is confusing, like whatever Booster did to beat Mister Mind at the end. Some of it seems misguided, like Wonder Girl joining some kind of super-weird cult devoted to Superboy.

But then, there's the island of super-geniuses finally putting one over on the the one they see as the ultimate super-jock in Black Adam, there's Booster Gold's moment of final redemption, there's Renee Montoya losing everything and learning why it's important to do so, there's the Elongated Man revealing just how much he's worked out all along, there's Renee's desperate trek through the snow to save a life, there's Doctor Magnus (creator of the Metal Men) having monthly visits with the imprisoned T. O. Morrow (creator of the Red Tornado). And, in my favorite favorite moment, there's Clark Kent realizing he doesn't have to be Superman to be a great journalist-- and the amazing action he takes as a result.

I know that auteur television is all the rage these days, and certainly people really dig auteur comics a lot, too. But there's something to be said for really solid writer's room television (I think Ira Steven Behr on seasons 3-7 of Deep Space Nine was really great at this, and Ron Moore learned from him to repeat his success with seasons 1-2 of Battlestar Galactica, but that's another blog post), and 52 is basically writer's room comics. Johns, Morrison, Rucka, Waid, and Giffen are all really good comic book creators, but they all have completely different skillsets and interests. Each has done great comics on his own, but their work as a group blends their strengths in a way you'd never expect. One of the thrills of the DC universe for me is the diverse kind of storytelling it has. Who'd think that Superman: Last Son, Seven Soldiers of Victory, Gotham Central, The Brave and the Bold, and The Great Darkness Saga all take place in the same millieu? And yet all of those diverse perspectives take place in the same book. 52 is the definitive statement of what DC can be at its best.

29 August 2014

Faster than a DC Bullet: Project Crisis!, Part XXX: World War III

Comic trade paperback, n.pag.
Published 2007 (contents: 2007)
Acquired March 2013

Read August 2014
World War III

Writers: Keith Champagne, John Ostrander, Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Pencillers: Pat Olliffe, Andy Smith, Tom Derenick, Jack Jadson, Keith Giffen, Justiniano
Inkers: Drew Geraci, Ray Snyder, Norm Rapmund, Rodney Ramos, Walden Wong
Letterers: Ken Lopez, Travis Lanham, Pat Brosseau
Colorist: Alex Sinclair

World War III expands on week 50 of 52, giving details of Black Adam's war on the world, and in the meantime answering question no one ever cared about, like how did Cyborg get restored to normal, when did Supergirl return from the 31st century, why did (not-Martian) Manhunter quit her job, where did Booster Gold get a different device than the one he turned up with in week 52, and... uh... well, I'm sure it answered some other questions. Really, this is just pointless: Black Adam smashes things (people, mostly), Martian Manhunter ponders whether or not to get involved (I thought he was a hero? isn't this obvious?). Focalizing this through Martian Manhunter is supposed to make it more meaningful, I guess, but aside from the scene where he bumps into his coworkers from his old police detective days, it literally did nothing of interest. A completist might think you need to read this as part of 52, but really, omitting it from the Omnibus was the right call. (I do like what ultimately happens to Black Adam, but that's an event that happens in 52 proper, even though it's reprinted here alongside World War III.)

There's some focus on the Teen Titans here, which results in a couple of them getting punched so hard they die. Why anyone involved thinks that stories about teenagers being brutally killed is something I read I have no idea. Oh geeze, was a comic book about a group of teens who live together and fight crime on their own with superpowers somehow in need of gritty realism? Thanks, Geoff Johns. (Actually, John Ostrander writes the issue in question, but I'm willing to bet the action is Johns's fault.)

01 August 2014

Faster than a DC Bullet: Project Crisis!, Part XXVII: 52: The Companion

Comic trade paperback, 224 pages
Published 2007 (contents: 1962-2006)
Acquired March 2013
Read June 2014
52: The Companion

Writers: Mark Schultz, Gardner Fox, Dan Jurgens, Jack Miller, Greg Rucka, Steve Ditko, Grant Morrison, Steve Gerber, David Goyer & Geoff Johns
Pencillers: Doug Mahnke, Carmine Infantino, Dan Jurgens, Alex Toth, Kano, Steve Ditko, Chas Truog, Murphy Anderson, Walter Simonson, Leonard Kirk
Inkers: Tom Nguyen, Carmine Infantino, Tim Dzon, Alex Toth, Stefano Gaudiano, Steve Ditko, Doug Hazlewood, Murphy Anderson, Walter Simonson, Keith Champagne

52 is, as you might know, an 52-part series filling in a year in the DC universe where Superman, Batman, and Wonder Woman are all gone. It draws on DC's vast tapestry of characters and concepts. 52: The Companion helps illuminate those backstories, making it useful preparatory reading for 52: here we see Steel's relationship with his daughter, Elongated Man solving a mystery, Booster Gold telling Blue Beetle his origin, Rip Hunter on a mission through time, Renee Montoya dealing with the death of her partner, the Question standing up for his principles, Animal Man on a trip to Paris with his wife, Adam Strange battling a threat to the planet Rann, the deaths of the Metal Men and the breakdown of their creator, and Captain Marvel learning the tragic history of Black Adam.

I'm about halfway through 52 now, and I can tell that some are directly relevant to it (Will Magnus's breakdown, Black Adam's past, Renee's emotional state, Booster's origin), while others are more general, just letting us see those heroes in action in younger days (Steel, Elongated Man, Rip Hunter, Adam Strange, the Question, Animal Man). But I find myself making note of things I learned from them frequently, so the time reading them was well spent. Also appreciated is the commentary from Mark Waid on why the characters were picked for 52, their place in DC history, and why the stories were picked for this volume. (Isn't Mark the greatest at continuity? It always feels like a useful foundation in his hands, never a prison.)

They're not all great stories, but most of them are good, and they reveal the breadth of what the DC universe has to offer at its best.

28 July 2014

Faster than a DC Bullet: Project Crisis!, Part XXV: Infinite Crisis Companion

Comic trade paperback, 165 pages
Published 2006 (contents: 2006)
Borrowed from the library
Read June 2014
Infinite Crisis Companion

Writers: Bill Willingham, Dave Gibbons, Greg Rucka, Gail Simone
Pencillers: Justiniano, Ivan Reis, Joe Prado, Jesus Saiz, Dale Eaglesham, Phil Jimenez
Inkers: Walden Wong, Wayne Faucher, Marc Campos, Oclair Albert, Michael Bair, Jesus Saiz, Art Thibert, Drew Geraci, Andy Lanning
Colorists: Chris Chuckry, Nathan Eyring, John Kalisz, Rob Schwager, Guy Major, Jeromy Cox
Letterers: Pat Brosseau, Jared K. Fletcher, Rob Leigh

This is a weird book, and by itself, it doesn't really work. It has a followup to each of the Countdown to Infinite Crisis miniseries (Day of Vengeance, Rann-Thanagar War, The OMAC Project, and Villains United), showing what its characters were doing during Infinite Crisis itself. These could have been tacked on to the ends of each Countdown trade, or even better, included in Infinite Crisis itself as they comprise somewhat important parts of its story, showing how the Spectre is brought under control, how the space heroes fight the rift in the Polaris Galaxy, and most importantly, what the heck was going on with that worldwide prison break. By themselves, they're just kinda weird little stories that don't mean anything. Or rather, parts of stories.

In "The Ninth Age of Magic," a group of over thirty magic users draws the Seven Deadly Sins out of Gotham after the explosion of the Rock of Eternity. It's pretty perfunctory: one by one a member of Shadowpact finds and confronts a Sin. Its real interest is in the gaps it plugs, not in it as a story. "Hands of Fate" has a similar problem: adding all the heroes recruited by Wonder Girl to the already-overcrowded space hero group doesn't make these people more interesting. Alan Scott's daughter Jade, who hadn't even been in the story before, is killed off for some reason.

Thankfully, the last two stories are the best. "The Lazarus Protocol" is the least "essential" to Infinite Crisis: Sasha Bordeaux leads a group to finally defeat Brother Eye after it crashes to Earth, but reading Infinite Crisis, you would just assume it was destroyed in the crash itself. But it brings Sasha's story (begun in The OMAC Project) to a nice conclusion, as she learns how to be her own person-- and a hero-- outside the confines of Checkmate, making it the best and most pointful story in the book.

Finally, there's "A Hero Dies But One": the Secret Six try to find their place in the world and Oracle and the Martian Manhunter draw together every hero they can to combat the global prison break. It's not a hugely complicated story, but it is fun. Simone, as always, has a talent for groups and a talent for humor.

28 April 2014

Faster than a DC Bullet: Project Crisis!, Part XIX: Superman: Sacrifice

Comic trade paperback, n.pag.
Published 2006 (contents: 2005)
Borrowed from the library
Read April 2014
Superman: Sacrifice

Writers: Greg Rucka, Mark Verheiden, Gail Simone
Pencillers: Ed Benes, John Byrne, Karl Kerschl, Rags Morales, David Lopez, Ron Randall, Derec Donovan, Georges Jeanty, Tom Derenick, Tony Daniel
Inkers:  Alex Lei, Rob Lea, Mariah Benes, Nelson DeCastro, Karl Kerschl, Bit, Mark Propst, Dexter Vines, Rob Petrecca, Cam Smith, Sean Parsons, Marlo Alquiza
Colorists: Rod Reis, Guy Major, Tanya & Richard Horie
Letterers: Todd Klein, Rob Leigh, Nick Napolitano, Jared K. Fletcher

When planning out my "Infinite Crisis" reading project, I almost skipped over this one, but it turns out to be somewhat less tangential than I imagined. It starts with a story called "Power," where Superman overreacts to a villain's threat. Poor guy, between this story, For Tomorrow, and Day of Vengeance, he is not having a good time this year.

We then jump ahead to "Sacrifice," which takes place between the pages of The OMAC Project. Here, we learn that Maxwell Lord has been undermining Superman, slowly conditioning him into a weapon he can activate at command. Much of this was covered in a text recap page in The OMAC Project, and I'm not sure it really benefits from being fully dramatized here; the story is pretty repetitive: first Superman imagines Brainiac is controlling Lois, then Darkseid. At least John Byrne is there to draw (some of) the pictures! The best part of the story is definitely the final one, already reprinted in The OMAC Project, where Wonder Woman resolves to do what she has to do to put an end to all this.

Then there are three followup stories, one ("Affirmative Defense") where Wonder Woman tries to decide if she did the right thing, all while handling the next crisis, and another ("Fragmentation") where Superman remembers everything you just read in "Sacrifice," though this time he imagines it was Doomsday going after Lois. Again, the Wonder Woman one is the more interesting: I think I just don't care about the "dilemma" posed by this strand of Superman stories, an examination of whether or not Superman is too dangerous/powerful to even exist. It's just totally a false dilemma: Superman is not the danger, Maxwell Lord is. If Superman didn't exist, the threat posed by Max would be no less potent. Finally, in "Home," Superman and Superboy team up to save Steel from an OMAC at the North Pole. It's perfunctory and not very interesting.

Though Sacrifice promises fascinating repercussions (we'll see if these actually happen), it's just not a very interesting story on its own, I think. I like what I saw of it in The OMAC Project, but what we see here is mostly the set-up, not the pay-off.

18 April 2014

Faster than a DC Bullet: Project Crisis!, Part XVIII: The OMAC Project

Comic trade paperback, n.pag.
Published 2005
Borrowed from the library
Read March 2014
The OMAC Project

Writers: Geoff Johns, Greg Rucka, Judd Winick
Artists: Rags Morales & Michael Bair, Ed Benes, Jesus Saiz & Jimmy Palmiotti, Ivan Reis & Marc Campos, Phil Jimenez & Andy Lanning, Cliff Richards & Bob Wiacek, David Lopez, Tom Derenick, Georges Jeanty, Karl Kerschl, Mark Propst, Bit, Dexter Vines, Rob Petrecca, Nelson DeCastro
Colorists: Moose Baumann, Paul Mounts, Guy Major, Steve Firchlow, Richard & Tanya Horie
Letterers: Nick J. Napolitano, Phil Balsman, Todd Klein

First off, let's look at those credits: twenty artists worked on the eight issues collected here. Twenty. I guess superhero comics are not an auteur medium.

Secondly, let's reminisce. Though I didn't read a whole lot of superhero comics back in 2005, I was becoming aware of them, and I remember the first time I saw the title "Countdown to Infinite Crisis." I thought it was a parody comic. Then I realized-- the title was real. Which was horrifying.

That said, the story of that title collected here turns out to be rather good. Nine years later I think it's okay to say that this is the story where Blue Beetle dies. Now, as a big fan of the Justice League International days, I really like Blue Beetle. I like to think he's what I'd be if I became a superhero: chubby, well-meaning, a little bit insecure, trying his best every day. "Countdown to Infinite Crisis" shows him off at his best, tracing a mystery no one else can be bothered with (except for the ever-loyal Booster Gold) across the Earth. All things said, it's a good mystery story, and despite being a fan of the JLI days, I even think the twist about the villain works. When Blue Beetle is shot in the head, you feel it in the gut.

"Countdown to Infinite Crisis" is followed by three chapters of "The OMAC Project," which runs two parallel stories: while Batman, Wonder Woman, and Booster Gold try to figure out who killed Blue Beetle (and what was worth killing him over), Sasha Bordeaux starts to fret about her role in the mysterious "Checkmate" organization. I guess Sasha was in some Batman stories I haven't read, but you actually don't need to know that for this story to work; Greg Rucka is skilled enough a writer to make her plight instantly sympathetic. Her attempt to get to Batman and let the truth out is a great thriller story, the kind of stuff Rucka is really adept at. I also like how this story spins out of Identity Crisis, showing a more-- and justly-- paranoid Batman. There are real repercussions for that story, which stops it from being the shilling shocker it's sometimes characterized as.

Something I particularly liked about "The OMAC Project" is the way that Rucka and letterer Phil Balsman use the computer lettering of the Brother Mk. I satellite, sometimes on the edge of the narrative, sometimes on top of it, sometimes interrupting speech bubbles. It's used to clever and sometimes chilling effect, and the way it can run in parallel to the main story on the page is the kind of thing I'd assert you can only do in comics. The repeated motif of the satellite's eye logo is also well used: an all-seeing eye, a Panopticon for the postmodern age.

"The OMAC Project" is interrupted halfway through by "Sacrifice, Part 4 of 4." Bizarrely, parts 1-3 are synopsized and you can go read them in another book-- after you've read the end here, I guess. The book actually gets away with it, though; the synopsis proves enough to get you through this story: famously, the one where Wonder Woman kills Maxwell Lord. I have to say, it's built up to pretty compellingly; this is no callous murder, but a genuine life-or-death situation that there is truthfully no other way out of. Of course, both Rucka and Lord contorted to make that the case, but it promises some interesting repercussions, which I guess will be in some other book. I only wish it had better art: ten of the book's twenty artists are used on this one 22-page story, and it is not to the tale's benefit.

The last three parts of "The OMAC Project" shift the focus from the now-dead Maxwell Lord to the supercomputer he stole from Batman, Brother Mk. I, which has now rebranded itself "Brother Eye" and elected to purge the Earth of superhumans. Since Batman lost control of it, it's gained the ability to turn any human who's taken a certain nanite-infused vaccine into a One-Many Army Corps (of old Jack Kirby fame). An army of OMACs comes at the Earth, which makes for a couple great splash pages from Jesus Saiz. (Indeed, I liked his art throughout the book; he does great facial expressions and body language, though it's baffling that he draws a second Checkmate agent who looks almost exactly like Sasha.)

Though I think the OMAC army's defeat comes a little too cursorily, there are a lot of great moments along the way, especially when Booster Gold leads his old JLI teammates (Guy Gardner, Fire, Mary Marvel, Metamorpho, Martian Manhunter, and Rocket Red) into battle to avenge Blue Beetle. This era may have been pilfered for shock value and retconned to death by this whole story, but the old team is still being treated with respect, thankfully.

Like Day of Vengeance, I'm left with little idea of where this is all going as it counts down to the Infinite Crisis, but I'm interested and ready to find out, and even if this goes nowhere, Greg Rucka and Jesus Saiz constructed a really enjoyable and thrilling ride.

14 April 2014

Faster than a DC Bullet: Project Crisis!, Part XVI: Prelude to Infinite Crisis

Comic trade paperback, n.pag.
Published 2005 (contents: 2004-05)
Borrowed from the library
Read February 2014
Prelude to Infinite Crisis

Writers: Judd Winick, Jeph Loeb, Geoff Johns, Jeremy Johns, Greg Rucka, Bill Willingham, Marc Andreyko, John Arcudi, Bob Harras, Gail Simone, Andy Diggle
Artists: Ian Churchill, Norm Rapmund, Alé Garza, Trevor Scott, Marlo Alquiza, Lary Stucker, Ed McGuinness, Dexter Vines, Matthew Clark, Nelson DeCastro, Andy Lanning, Mike McKone, Don Kramer, Keith Champagne, Damion Scott, Sandra Hope, Rags Morales, John Dell, Carlos D'Anda, Shawn Moll, Kevin Conrad, Jesus Saiz, Jimmy Palmiotti, Justiniano, Livesay, Walden Wong, Ray Snyder, Drew Johnson, Patrick Gleason, Christian Alamy, Marcos Martin, Alvaro Lopez, Ed Benes, Mark Propst, Ethan Van Sciver, Prentis Rollins, Pascal Ferry
Colorists: Beth Sotelo, Jeromy Cox, Dave Stewart, Richard & Tanya Horie, John Kalisz, Guy Major, Steve Buccello, James Sinclair, Nathan Eyring, Javier Rodriguez, Moose Baumann, Dave McCaig
Letterers: Richard Starkings, K. L. Fletcher, Nick J. Napolitano, Pat Brosseau, Phil Balsman, Rob Leigh, Todd Klein, Jared K. Fletcher, Clem Robins

What's amazing isn't that DC Comics eventually did yet another "Crisis," but that it took them so long to do it. There's a ten-year gap between Zero Hour and Identity Crisis. I won't be covering Identity Crisis on this blog, though, as I've already reviewed it, and so we're on to Infinite Crisis. What's markedly different about crossover events now that we're in the 2000s is the ridiculous scale of them: there are at least ten, if not more, trade paperbacks cover-branded with "Infinite Crisis," and I'm here to review all of them.

The first is a weird one. Designed to catch readers up, I guess, before they plunge into all the various "Countdown to Infinite Crisis" collections, Prelude to Infinite Crisis contains significant panels from a multitude of DC comics, ranging from Teen Titans to Birds of Prey. These context-less snippets are rarely illuminating, even with the cursory captions: why do I care that Donna Troy died (and came back to life?), or that "Optitron is actually a subsidiary of Wayne Industries. Wayne Industries is owned by Bruce Wayne. Bruce Wayne is Batman." Whoa, whoa, whoa-- really?

There are two complete stories included here. The first, "Suicide Watch," shows us how tough it is for Pete Ross to be President of the United States with all these secret government organizations in his way. It's not very interesting except as it seems to join some continuity dots. The second, "Truth or Dare," sees Wonder Woman and the Flash teaming up when Cheetah and Zoom do. What are these villains up to? Why are they teaming up? It's all just spooky foreshadowing! I also don't know why Wonder Woman is blind.

The best of all the whole book is a snippet where Mr. Mxyzptlk makes fun of the whole deal. In response to Superman asking what terrible thing is coming, he answers, "Hush! The Zero Hour approaches! There will be a crisis on Earth! Time will need ritalin, it's gonna be so hyper! And a war, ohhh there will be a war, so secret that years will pass before it concludes! A dark age is coming my friend, that shall cast you into a no man's land of despair! I mean, really dark, talking like, an obsidian age here. Honest." Which I think just about sums this whole mess up.

14 December 2010

Faster than a DC Bullet: Gotham Central, Part V: Dead Robin

Comic trade paperback, 184 pages
Published 2007 (contents: 2006-07)

Borrowed from the library
Read December 2010
Gotham Central: Dead Robin

Writers: Greg Rucka with Ed Brubaker
Penciller: Kano
Inker: Stefano Gaudiano
Letterer: Clem Robins
Colorist: Lee Loughridge
Fill-In Artist: Steve Lieber

After some of the lackluster stories of the previous volumes, Gotham Central goes out on the top of its game. Unfortunately, writer Ed Brubaker leaves early in the volume, and longtime artist Michael Lark isn't here at all, but that doesn't dampen these excellent stories. The first is one of those Batman's-relationship-with-the-police tales I love so much, "Dead Robin." The G.C.P.D. finds a corpse wearing a Robin outfit-- but he couldn't be the Robin, could he? They're forced to confront just how little they know about the Batman and his "family," and their already sour relationship is further tested when Romy Chandler shoots the Batman, still on edge after the death of her partner in the previous volume. There's even an appearance by the Teen Titans, which is fun if a bit dissonant, and Robin himself puts in his only appearances in the series, with some nice scenes between him and Stacy, the Major Crime Unit's temp. And the climax of the mystery was just great; Kano and Gaudiano draw an amazingly frightening Batman.

The story I wasn't expecting to like here was "Sunday Bloody Sunday," which tells what effect the Infinite Crisis had on Gotham. Though I know that things like that have to affect the city, it just seemed like the multiverse being remade would be so tonally inconsistent with this series. To my surprise, it wasn't-- the whole story is told first-person from the perspective of Crispus Allen, and he doesn't understand what's going on one tiny bit, but he still knows he has to do his duty getting Montoya to safety and finding his family, even if he did just run into Captain Marvel and the Spectre. It's the story of Allen's faith, as he begins by ruminating on how he doesn't believe in God anymore... and ends by praying with his family. I don't think the story of the Infinite Crisis could have been told in Gotham better than this.

The last story is "Corrigan 2," and it follows up on the events of the Corrigan story of the previous volume. The focus of the story is again on Renee Montoya and Crispus Allen, as Allen tries to stem Montoya's descent into anger and violence, with disastrous consequences for them both. This is completely a traditional cop story, with no Batman elements at all, but it really works here, with many of the character elements seeded throughout the series coming into play. The story is riveting and moving, a fantastic end to what had been a strong concept.

My only complaint is that there are some character threads from earlier volumes we'll never get to see now, not unless Sarge gets a larger part in your average Batman comic than I suspect he actually does. It's a real shame this series came to an end. But this was a great way to go out-- though I preferred "Soft Targets" in Jokers and Madmen, this is the most consistently strong of all the installments.

Faster than a DC Bullet: Gotham Central, Part IV: On the Freak Beat

Comic hardcover, 222 pages
Published 2010 (contents: 2004-05)

Borrowed from the library
Read December 2010
Gotham Central, Book Three: On the Freak Beat

Written by Greg Rucka & Ed Brubaker
Pencils by Michael Lark, Stefano Gaudiano, Jason Alexander
Inks by Stefano Gaudiano, Jason Alexander, Kano, Gary Amaro
Colors by Lee Loughridge
Letters by Clem Robins

The best story in this book is Greg Rucka's "Lights Out," a single-issue tale that follows on from some of the events in the main Batman titles that I haven't read. Part of the peril of reading stories in collections like this-- apparently the Batman's relationship with the police really soured in that story-- is that major events happen in them that you don't know about. It makes sense that the Batman books would drive this one, but it's really unfortunate that we don't get to see exactly what happened, given the relationship between the Batman and the police is what Gotham Central is all about. Anyway, the G.C.P.D. takes down the Bat-Signal to repudiate any connection with him whatsoever, and we get to see reflections by a number of the characters on what the Batman and the Bat-Signal meant to them. I really liked Montoya's moment: "I was maybe seventeen, I was in my bedroom at my parents' apartment, it was late.... There'd been this story in the news, how the water supply had been poisoned. Everyone in the city was scared. I looked out my window." Crispus Allen, coming from Metropolis where you can trust your superheroes, is all for taking it down, on the other hand. And then you have the mayor, who says tourists expect to see the Bat-Signal. It's a nice summation of the G.C.P.D.'s often complicated relationship with the Batman, the relationship that drives this book.

The rest of the stories here are okay, but not great. There's a Catwoman tale by Ed Brubaker that didn't do much for me, where she interacts with Josie Mac some. Jason Alexander's ugly art doesn't help. The revelations about Josie Mac could be good, but the series never really follows them up. The book is book-ended by two Renee Montoya stories by Greg Rucka. It opens with "Corrigan," about a corrupt crime scene investigator, and ends with "Keystone Kops," where one of the Flash's rogues gallery comes to Gotham to cause problems. The first is fairly insubstantial, and the second focuses on an uninteresting villain too much to work, though I did like the stuff about Montoya and her father.

Unfortunately, this is probably the weakest set of Gotham Central stories thus far, especially given that at this point, the series' end was imminent. It's probably the lack of strong Batman stuff again; the books don't quite work when they're just generic cop stories with the occasional supervillain.

Faster than a DC Bullet: Gotham Central, Part III: Jokers and Madmen

Comic hardcover, 285 pages
Published 2009 (contents: 2003-04)

Borrowed from the library
Read November 2010
Gotham Central, Book Two: Jokers and Madmen

Written by Ed Brubaker & Greg Rucka
Art by Michael Lark, Greg Scott, Brian Hurtt, Stefano Gaudiano
Colors by Lee Loughridge
Letters by Clem Robins, Willie Schubert

One of the neat things about the setup of Gotham Central is that the cast is divided up into a day shift and a night shift. Greg Rucka writes the stories about the day shift, and Ed Brubkaer writes the ones about the night folks. They cowrite the stories that are so big both shifts get involved. In the first two GC collections I read, nine of the twelve stories were Rucka day-shift ones, whereas just five were Brubaker night-shift ones, so it was nice to get Jokers and Madmen, where Brubaker's characters seems to dominate. Mind you, the writing the two do is so well-integrated that if it wasn't for the character thing, I wouldn't've known who was writing at any given point.

The first story, Brubaker's "Daydreams and Believers," is a one-off about Stacy, the temp who operates the Bat-Signal. She's a bit of an outside in the G.C.P.D for obvious reasons, and the story nicely capitalizes on that to show her perspective on the various other people who work in the Major Crimes Unit-- not to mention the Batman himself. There's a hilarious two-page sequence featuring Batman here that I didn't see coming. Brian Hurtt's detailed art doesn't really fit the Gotham Central style, but it works for this one tale.

The next story, "Soft Targets," is co-written by Brubaker and Rucka, and it seems to have been the basis for the recent Batman film The Dark Knight, as it sees the Joker terrorizing Gotham City solely as a way to get at Batman. (Okay, this probably happens a lot, but the political assassinations and the scene with the Joker in the interrogation room really made it seem Dark Knight-esque to me.) This is the single most successful story in all of Gotham Central, I think, seeing the cops scrambling to stop the Joker when really the Joker just sees them as ways to aggravate the Batman. All of the characters here are just caught in the intense struggle between these two figures, and the story is all the more intense for it. From the second page, I was gripped, and like "In the Line of Duty" in the first volume, it really manages to merge the considerations of a police story with a Batman one, as the characters have to negotiate city politics and the media as they try to do their jobs and take down the Joker before he blows the city to kingdom come. The story's set at Christmas, which helps too, as the art (which sees Stefano Gadiano taking over for Michael Lark and doing just as good a job) can be all snowy and moody. This story actually has the cops figuring it out before Batman, which is nice. But in the end, as far as they can tell, they're just paws in his insane game with the Joker.

After this is "Life is Full of Disappointments," a story which has an interesting form, as it take the form of a case that keeps on getting bumped from detective to detective, meaning each of its three different parts focuses on a different pair. This lets the series focus on some people who haven't had much page time thus far, like Sarge Davies, who is one of my favorites. Some of the tales are kinda tritte, though, like the one about the mother whose son plays in the Orchestra. Greg Scott's frankly weird art, which struggles to ape Lark's style unsuccessfully, doesn't help, either. I did like the one about the cop who knew the Huntress, though. The mystery here is so-so, but it's of minimal importance in a decent character exercise.

The last story in the book is Brubaker's "Unresolved," which has Driver and Josie Mac investigating a long-closed case that Harvey Bullock-- longtime member of the G.C.P.D. forced into retirement after killing a suspect-- was never able to figure out. The best part of this story is again the character work, especially Bullock's. A cop's cop, he can't deal with being off the force, and it's killing him. The scene between him and his old partner Montoya is particularly good. It's not really a Batman story, nor even a peripheral-to-Batman story, but it works all the same on the strength of the characters. Lark and Gaudiano work together on the art for this one, and it looks great, too.

Overall, the stories I find most fascinating in the series are the ones that really feel like peripheral Batman stories; the ones like that could be told in any cop story live and die on the characters, and though most of these characters are fine, there's too many of them to be effective, and not all of them are Renee Montoyas, Crispus Allens, or Marcus Drivers. Or even Josie Macs. Of those, some work, and some are kinda dull. It doesn't help that I can't always tell the characters apart, even with the handy (if inaccurate) guide in the front of the book. The book also has an overreliance on cop-killing to make things dramatic. It might be accurate to the way these things are shown in a Batman book, but here it sometimes feels like a gimmick to prove the situation is serious-- this department has a ridiculous rate of attrition. But this volume is definitely the series' finest hour, really showing what it's like to be an ordinary person caught in the middle of a Batman story.

Faster than a DC Bullet: Gotham Central, Part II: Half a Life

Comic trade paperback, 160 pages
Published 2005 (contents: 1999-2003)

Borrowed from the library
Read November 2010
Gotham Central: Half a Life

Writer: Greg Rucka
Artists: Michael Lark, Jason Pearson & Cam Smith, William Rosado & Steve Mitchell
Colorist: Matt Hollingsworth
Letterers: Willie Schubert, Rich Parker, Todd Klein

The focus of this book is Renee Montoya, a member of the G.C.P.D.'s Major Crimes Unit, and her relationship with Two-Face. To add to the depiction of this relationship, there are a couple pre-Gotham Central stories from Batman comics showing Montoya. The first of these, "Two Down," is neat enough, with a premise of what would happen if Two-Face's coin just kept on coming up heads, and he kept on doing good. Two-Face helps Montoya in rebuilding the city after it's been ravaged by an earthquake, and she even intervenes against Batman to stop him from taking Two-Face down, pleading that she knows Two-Face can do good if she wants. A good story, but it's brought down by Jason Pearson & Cam Smith's overly cartoony art, which doesn't really fit the tone of the story. The other one is "Happy Birthday Two You...", set about a year later, on Montoya's birthday. It's a day in Montoya's life, a day where she's gone unappreciated by any one other than... Two-Face and Bruce Wayne? It's a solid little story on its own (there are only two colors, and that works fantastically), but it also sets up what's to come...

The bulk of Half a Life is taken up by a story called, appropriately enough, "Half a Life." This story is pretty famous-- it got all kinds of awards-- because it is the story that revealed Renee Montoya was a lesbian. Now, mind you her superior officer Maggie Sawyer had been revealed as one some time prior, but Montoya's was kind of a shocker reveal, and the whole story is about her forced coming-out. Two-Face reveals her in an elaborate plot to destroy her entire life so that he's all she has left. I like Montoya as a character: she feels real, a woman struggling not only to be a cop in Gotham City (which is tough enough), but to hide a second life from her colleagues-- not exactly the most tolerant bunch-- and her very conservative, Catholic family. The story draws some parallels between Montoya and Two-Face that work well. I also like the subplot about Montoya's partner, Crispus Allen, coming to terms with the fact that Montoya's been hiding all this from him. The art is great as per usual-- if anything, Michael Lark is better here than in In the Line of Duty, with his inks not quite as thick as in the first.

However, I have some reservations. Or rather, I think the story's pretty good. Above average, even. But great? Not quite. It's on the whole a competently executed cop story, with some nice Batman bits thrown in. (He once again saves the day. You could accuse it of being a deus ex machina, but that's the whole point of the series.) If you subtracted the lesbian component, I'm not convinced there's be anything memorable about. But that means my problem's not so much with the story as the way it's been represented. I liked it; I just don't know that I'd give it any awards. But in the often-homophobic world of superhero comics, this thing was ground-breaking in 2003, and that's kinda sad when you think about it.

Faster than a DC Bullet: Gotham Central, Part I: In the Line of Duty

Comic trade paperback, 116 pages
Published 2004 (contents: 2003)

Borrowed from the library
Read October 2010
Gotham Central: In the Line of Duty

Writers: Greg Rucka & Ed Brubaker
Artist: Michael Lark
Colorist: Noelle Giddings
Letterer: Willie Schubert

Gotham Central is about the cops who make up the Gotham City Police Department, specifically the ones in the Major Crimes Unit, the group personally selected by (ex-)Commissioner Gordon to handle the most difficult of crimes. They're also the cops Gordon trusted the most, the ones he knew wasn't corrupt. The stories are entirely told through their point of view-- Batman is in these stories, but only as much as the police see him.

The first story in In the Line of Duty has two cops, Driver and Fields, following up leads on the disappearance of a teenage girl when they accidentally bump into Mr. Freeze. Freeze kills Fields and runs off, leaving the police scrambling to figure out where Freeze is and what he's planning next. They know that summoning Batman is their best shot of finding the killer-- but they also know that once they do, it'll be the Batman who avenges the death of one of their own, not themselves. So they set themselves a deadline: figure out what Freeze's plan is before nightfall, when they can turn on the Bat-signal and hand the case over. What unfolds after that is a pretty typical "police procedural" like you might see on any number of television shows, as the police follow up leads by talking to known accomplices, hunting down people who might have sold Freeze the diamonds that power his technology, and so on. There's this nice device of a clock in the corner of the panels, telling you that they're running out of time. Lucky for them, they get a break just in time...

There's a touch that I like here-- since the official stance of the G.C.P.D. is that the Batman doesn't exist and the light is for deterring criminals, they can't activate the Bat-Signal themselves, legally. As a result, it's the office temp who activates the signal, as she's not a city employee. As they wait, Commissioner Akins asks Driver, "So you're okay with this then?" and he answers, "No... but I'm a cop in Gotham. I can't afford to live in denial." And even though the Batman wins the day against Freeze for them, you can't help but feeling that they've lost something in having to call the Batman in. The only thing I don't like about the story is that the cops' conclusion requires Freeze to have given them a cryptic clue at the beginning of the story, but I don't get why he'd do that-- he's not the Riddler or even the Joker.

The second story in the book, "Motive," also features Marcus Driver, this time working with Romy Chandler to follow up the kidnap case from the previous story. Though there's an appearance by the super-villain "Firebug" in this story, and some fun stuff about people who collect super-villain paraphernalia, it's essentially a normal cop story. Again, the resolution is weak because it depends on a leap of logic that seemed unfounded, but essentially it's a character story for Driver as he tries to come to terms with what it means to be a cop in Gotham. I used to make fun of the idea of the Gotham police-- why do they even bother?-- but these stories show them as people trying their best in a really messed up world, and I like that. The best bit of this story is the end, where Driver flicks on the Bat-Signal just to tell Batman they solved the case without them. Because sometimes they can do it.

The art by Michael Lark is great-- sort of sketchy, like you imagine the world that the G.C.P.D inhabits would look. Unfortunately, this backfires sometimes, as some of the white guy cops blend in to one another. But between his linework and Noelle Giddings's moody, suppressed colors, the art is absolute perfect for the bleak, despairing tone of this series.