Showing posts with label creator: nick roche. Show all posts
Showing posts with label creator: nick roche. Show all posts

17 May 2023

Death's Head: Clone Drive / Revolutionary War (From Stockbridge to Segonus: A Doctor Who Magazine Comics Marathon, Part 45)

Death's Head: Clone Drive

Collection published: 2020
Contents originally published: 1988-2019
Acquired: January 2023
Read: February 2023

Writers: Tini Howard, Simon Furman
Artists: Kei Zama, Bryan Hitch & Mark Farmer
Colours: Felipe Sobreiro, Nick Abadzis
Lettering: Alessandra Gozzi, [Annie Parkhouse]

In the 2010s, the original Death's Head has experienced a bit of a resurgence at Marvel; one assumes this is because the 1980s kids who grew up on him are now in positions of creative authority themselves. Kieron Gillen, for example, used the character in his run on S.W.O.R.D., where he was still giant-sized and first adopted the designation of "freelance peacekeeping agent," indicating this was a prequel to Death's Head's Transformers appearances.

The one I decided to pick up, however, was Death's Head's first self-titled comic series since the 1980s. Death's Head vol. 2 was a four-issue miniseries by Tini Howard and Kei Zama from 2019 where the original Death's Head meets the Young Avengers and the new Death's Head V. It was collected under the title "Clone Drive" by Panini, along with a reprint of Death's Head vol. 1 #1.

Death's Head may have been killed off and absorbed into Death's Head II back in the 1990s, but he's still alive and well here. My understanding—such as it is—is that this is because originally Death's Head died in comics set in 2020. Back in the 1990s, Marvel UK's 2020-set comics were supposed to be the "real" future of the Marvel universe... but now we're up to 2020, so they're clearly an alternate timeline, and thus Death's Head died in this alternate timeline, but not in the real timeline, meaning he is alive and well and carrying on as normal. Evelyn Necker of AIM was responsible for the original Death's Head's death, and Clone Drive gives us the Evelyn Necker of "our" reality, who has become obsessed with finding and creating different versions of Death's Head.

I am not sure Death's Head really understands it... but maybe I do, yes?
from Death's Head vol. 2 #2

So anyway, this was pretty enjoyable. Death's Head is a fun character, but he is difficult to get right as a lead character; even his creator Simon Furman has struggled with that. What made Death's Head enjoyable in Transformers was the sense that he's outside it all, kind of. The Transformers may invest great significance in the was between Autobots and Decepticons, in their battles against Unicron, in the time-travelling antics of Galvatron... but Death's Head doesn't care about any of that, he just wants to get paid. But also Death's Head is at his best when he's a bit put-upon, when things get away from him and don't go as planned. So he's a great foil, but it's hard to make him a main character because how can you give your lead a vibe that what's going on around him doesn't actually matter? Furman occasionally managed this with the original Death's Head series; my favorite issue of this is the one where he gets involved in some guy's squabble over a treasure map with his wife, and it's clear Death's Head doesn't give a shit about any of this backstory or even who lives and who dies, he just wants the money.

Writer Tini Howard recreates that vibe here by combining Death's Head with the Young Avengers. Flung back in time from the future era of the original Guardians of the Galaxy (the 31st century), Death's Head takes refuge in the apartment of Wiccan and Hulkling. They are having relationship drama... and Death's Head just does not care at all. He just wants to get back to the future and stay alive. The teen angst of the Young Avengers is the perfect counterpart to Death's Head, because it's very clear he doesn't want to know about any of it, but they keep trying to explain it to him, and it keeps having an effect on him whether he likes it or not... plus, here's Death's Head V with his own existential angst!

The one thing that can give Death's Head angst is learning he's been rebooted as a millennial, yes?
from Death's Head vol. 2 #2

Howard is a fun writer, and does fun stuff with the characters here; in addition to Hulkling and Wiccan, we also get Hawkeye, who was my favorite in the original Young Avengers run. There's good jokes and good angst and good twists. Artist Kei Zama, appropriately enough, got her start on Transformers, and she's adept here with human and robot alike, capturing Death's Head expressiveness. There are some neat layouts.

Someday I need to get around to picking up Kate's solo series, yes?
from Death's Head vol. 2 #2

If there's a fault here, it's that I think the series wants the reader to care about the Hulkling/Wiccan drama more than I actually do. I'd rather be like Death's Head and be a bit above it all! The series ends with new, potentially set-ups for both Death's Head (with Evelyn Necker) and Death's Head V (with Hulkling and Wiccan). Alas, though, I don't think either character has had any subsequent appearances; specifically, Hulkling and Wiccan have returned but without any indication that "Vee" is still living with them.

I didn't mean for all of my scans to come from the same issue. It just happened, yes?
from Death's Head vol. 2 #2

My Panini trade paperback includes, as I said, a reprint of Death's Head vol. 1 #1, but since I've read that twice before in recent months (it was reprinted in Death's Head: Freelance Peacekeeping Agent and The Incomplete Death's Head #2), I skipped it. It also has an introduction by Brady Webb, which gives background on Death's Head that unfortunately repeats the apocryphal, untrue story about Death's Head's supposed original appearance in "High Noon Tex."


After finishing Clone Drive, I took the opportunity to pick up one other modern return appearance for the original Death's Head, which was omitted from the Freelance Peacekeeping Agent trade paperback. Revolutionary War was a 2014 Marvel event which brought back a bunch of mediocre 1990s Marvel UK characters, among them Death's Head II. But in the Death's Head II–focused issue, DHII's friend Tuck hires the original Death's Head to help save his future self. This story was clearly working on the assumption that the 2020 future still was the future of the regular Marvel universe; here, Evelyn Necker thinks that the 2020 Necker is her future self, not an alternate self. But it definitely also sets up how Necker becomes obsessed with Death's Head in Clone Drive, so Howard picked up on it despite tweaking its details.

Death's Head II is still boring and I don't care about the broader premise of Revolutionary War at all, but this is fun enough because despite being the writer who killed him off, Andy Lanning clearly has an affinity for the original Death's Head, and like Clone Drive, this plays to the character's strengths: he is confused by the time travel and grumpy about having to work with his replacement, but happy to come in swinging with acts of gratuitous violence. Thankfully, it's illustrated by Nick Roche, who like Kei Zama, cut his teeth as an artist on Transformers, and thus is eminently suited to Death's Head. Thankfully, Roche is a lot better at drawing humans now than back when he did a fill-in for IDW's Doctor Who comic.

Unfortunately, it ends on a cliffhanger that leads into Revolutionary War: Supersoldiers #1, which I have never and will never read, but on its own, it's fun enough and I'm glad I spent the time reading it.

"Synchronicity II" originally appeared in issue #1 of Revolutionary War: Death's Head II (Apr. 2014). The story was written by Andy Lanning & Alan Cowsill, illustrated by Nick Roche, colored by Veronica Gandini, lettered by Clayton Cowles, and edited by Devis Lewis & Stephen Wacker.

This post is the forty-fifth in a series about the Doctor Who Magazine comic strip and Marvel UK. The next installment covers Skywatch-7. Previous installments are listed below:

  1. The Iron Legion
  2. Dragon's Claw 
  3. The Transformers Classics UK, Volume One
  4. The Tides of Time
  5. The Transformers Classics UK, Volume Two
  6. Voyager
  7. The Transformers Classics UK, Volume Three
  8. The World Shapers
  9. The Transformers Classics UK, Volume Four
  10. The Age of Chaos
  11. The Transformers Classics UK, Volume Five
  12. A Cold Day in Hell!
  13. Death's Head: Freelance Peacekeeping Agent (part 1)
  14. Nemesis of the Daleks
  15. Death's Head: Freelance Peacekeeping Agent (part 2)
  16. The Good Soldier
  17. The Incomplete Death's Head
  18. Evening's Empire
  19. The Daleks
  20. Emperor of the Daleks
  21. The Sleeze Brothers File
  22. The Age of Chaos
  23. Land of the Blind
  24. Ground Zero
  25. End Game
  26. The Glorious Dead
  27. Oblivion
  28. Transformers: Time Wars and Other Stories
  29. The Flood
  30. The Cruel Sea 
  31. The Betrothal of Sontar
  32. The Widow's Curse
  33. The Crimson Hand
  34. The Child of Time
  35. The Chains of Olympus
  36. Hunters of the Burning Stone
  37. The Blood of Azrael
  38. The Eye of Torment
  39. The Highgate Horror
  40. Doorway to Hell
  41. Daleks: The Ultimate Comic Strip Collection, Volume 1
  42. The Phantom Piper
  43. Daleks: The Ultimate Comic Strip Collection, Volume 2
  44. The Clockwise War

13 August 2019

Review: Transformers: The Wreckers Saga by Nick Roche, et al.

Comic trade paperback, n.pag.
Published 2018 (contents: 2010-18)
Acquired May 2019

Read July 2019
Transformers: The Wreckers Saga

Story: Nick Roche & James Roberts
Art: Nick Roche, Guido Guidi, John Wycough, Andrew Griffith, Geoff Senior, and Brendan Cahill
Colors: Josh Burcham, Joana Lafuente, and Josh Perez
Letters: Neil Uyetake, Chris Mowry, Tom B. Long, and Shawn Lee

Having enjoyed IDW's first two Wreckers comics, somehow I still missed the existence of a third, Requiem of the Wreckers until it was too late: the one-shot wasn't at my local comics shop, and wasn't even available at my usual aftermarket web site. It was collected in this trade paperback, but this trade paperback also collected the first two Wreckers miniseries, which I already owned, and I wasn't about to pay $20 for a collection of eleven issues that I already owned ten of. But then the collection appeared in my LCS's $5 discount pile on Free Comic Book Day, so of course I went for it.

The first time I read this comic, I kept forgetting who Impactor was. I'm so bad at robots.
from The Transformers: Last Stand of the Wreckers #2 (script by Nick Roche & James Roberts, art by Nick Roche & John Wycough)

I'm actually really glad I did. I liked Last Stand of the Wreckers and Sins of the Wreckers the first time around, and I'm not going to re-review them here, but I liked them even more a second time around, with a firmer grounding in Transformers lore, and knowledge of where the stories were ultimately going. Small details became significant with foreknowledge in mind, and reading Last Stand and Sins (and Requiem) back to back made how it's all one big story much more apparent. (Poor Guzzle.)

As you do.
from Transformers: Sins of the Wreckers #1 (script & art by Nick Roche)

Requiem is a fitting end for the whole saga, bringing together the villains of the first two stories, and tying off a lot of emotional and character threads, especially for Impactor and Springer, whose relationship is one of the backbones of the series. Kup is dead, so he can't feature like he did in the first two, but Roche turns that into a virtue.

Nooo, Ironfist/Fistiron!
from Transformers: Sins of the Wreckers #5 (script & art by Nick Roche)

I also appreciated the presence of Verity Carlo throughout. Verity was there when IDW's continuity began, so I'm glad Nick Roche kept her character going once Simon Furman left, and gave her an ending as IDW's entire universe drew to an end.

Hopefully if you lived through what Verity did, you'd gain some wisdom, too. I hope.
from Transformers: Requiem of the Wreckers Annual 2018 (script by Nick Roche, art by Brendan Cahill)

Roche is oft-praised by Transformers fans, I think, but probably still not praised enough. Of course he knows his continuity and stuff, and we like him for it, but even better, he understands character and theme. This is a saga about the damage war does, and how we need friendship to overcome it, and what the appropriate bounds of friendship allow for and what they do not. How do you forge an identity that meets the expectations your friends place upon you when the entire universe seems to be conspiring against you? This informs every character arc, every story beat. He also has a way with big crazy ideas, and his art is incredible stuff. James Roberts (co-writer on some of Last Stand) justly gets a lot of praise, but Roche is surely the talent of the IDW era. I hope IDW keep him involved in their new era, or that he goes on to do his own incredible stuff. Or you know, both.

Well, that's one kind of personal growth, I guess.
from Transformers: Requiem of the Wreckers Annual 2018 (script & art by Nick Roche)

Wreck and rule!

Next Week: Meanwhile, on Elonia... the universe is about to be devoured by Unicron!

14 August 2018

Review: Revolution: Transformers by John Barber, Mairghread Scott, James Roberts, et al.

Comic PDF eBook, n. pag.
Published 2017 (contents: 2015-16)
Acquired January 2018

Read April 2018
Revolution: Transformers

Written by John Barber, Mairghread Scott, Nick Roche and James Roberts
Art by Andrew Griffith, Naoto Tsushima, Alex Milne, Corin Howell, Kotteri, Josh Burcham
Colors by Thomas Deer, Joana Lafuente
Letters by Gilberto Lazcano, Tom B. Long, Chris Mowry

This volume collects three Transformers-focused Revolution tie-ins, as well as the Transformers Holiday Special. Since I already reviewed the latter on its own (wish I'd known it was collected here before buying it!), I'll just be reviewing the Revolution tie-ins.

Basically, each of the Transformers ongoings gets a story that takes place during Revolution, expanding on some story details and crossing over with one of the non-Transformers titles. The subtitle-less series formerly known as Robots in Disguise tells a story about Tundercracker and Marissa Faireborn battling Dire Wraiths (from Rom); Till All Are One features Windblade on a journey to the Microverse (from Micronauts); and More than Meets the Eye has the Scavengers teaming up with a G.I. Joe member and encountering a lone Dire Wraith.

Has any IDW artist outside of E. J. Su been good at both humans and robots?
from Revolution: Transformers #1 (script by John Barber, art by Andrew Griffith)

They're, uh, they're okay, I guess. The Transformers one confirmed that I am tired of John Barber's take on Thundercracker, the Decepticon-gone-native-who-has-a-dog-and-wants-to-write-screenplays-and-apparently-is-crushing-on-Marissa-Faireborn. What could have been an interesting character has Flanderized into a one-note joke.

The Till All Are One one is pretty flimsy. Windblade is summoned to Earth to communicate with Metroplex (explaining why she's there in the main Revolution story), she does so, she journeys into Microspace where she meets some people, she goes home. I think this set up something about the Micronauts or Rom in the main Revolution story, but by the time I read this, I'd forgotten most of what happened when I read Revolution. The story is pretty detached from the setting and ideas that actually drive Till All Are One, aside from Windblade herself. I guess it does point toward some growing discontent from Windblade with Optimus's leadership.

I'm down with anything that makes fun of M.A.S.K. Like, why are they even called that? They don't wear masks, or anything, their power is driving cars.
from Revolution: Transformers: More than Meets the Eye #1 (script by Nick Roche & James Roberts, art by Alex Milne)

Finally, the More than Meets the Eye one doesn't have any of the Lost Light crew (how could it, they died six months ago when their planet blew up?), instead focusing on the Scavengers who come to Earth so one of their members can go on an Internet date. It's a pisstake of the whole concept of Revolution (one of the characters keeps chanting about "the Brand"); the best bits are MP3, the world's worst G.I. Joe member, and the two Scavengers pretending to be members of M.A.S.K. It's not James Roberts and Nick Roche's best work, but I enjoyed it well enough and laughed several times. Which makes it the best part of Revolution. (Which is damning with faint praise.)

Crankcase accurately summarizes the plot of Revolution.
from Revolution: Transformers: More than Meets the Eye #1 (script by Nick Roche & James Roberts, art by Alex Milne)
This Friday: Meanwhile, in space... we return to the Lost Light!

05 June 2018

Review: Transformers: Sins of the Wreckers by Nick Roche

Comic PDF eBook, n.pag.
Published 2016 (contents: 2015-16)
Acquired November 2016
Read November 2017
Transformers: Sins of the Wreckers

Written and Drawn by Nick Roche
Colors by Josh Burcham
Additional Colors by Joana Lafuente
Letters by Tom B. Long

I suspect of Sins of the Wreckers what I also suspect of the story to which it is a sequel, Last Stand of the Wreckers: it will improve on a reread. There's a lot going on, and though I've gotten a lot better at reading Transformers comics than I was a couple years ago, I still struggle when a book throws a ton of new characters at me. Sins of the Wreckers picks up from the events of The Transformers, Volume 8, where Prowl went missing: Arcee has found him, and he's on Earth for some reason. Plus, Verity Carlo is back!

A beautiful, distressing, cold, off-putting opening.
from Transformers: Sins of the Wreckers #1

The Wreckers are reassembled to track down Prowl. Like Last Stand, this is a messy story in a good way: a lot of secrets, a lot of screwed-up people in a screwed-up world. I've been getting pretty sick of Prowl over in the series formerly known as Robots in Disguise, but put him in the murky world of the Wreckers, and he works much better. (Nick Roche's more sophisticated writing probably doesn't hurt either.) Prowl is as messed up as Kup and the Wrekcers. Arcee is messed up too-- she's a good fit for the Wreckers, and I'm surprised it took IDW this long to put her in combination with them. And Verity's messed up too. Not that she was ever terribly well-adjusted, but this war has screwed her up as much as it has all the Cybetronians in this story, and she can't escape it any more than they can... even though it's over!

Well, that's one way to use mass-shifting, I guess.
from Transformers: Sins of the Wreckers #4

If there's a complaint that I have, it's that it's mistitled. Though everyone in this story has sinned, the focus is not on the sins of the Wreckers, but Prowl and Verity and a couple others whose appearances are spoilers. The Wreckers themselves are kind of background players in this drama. If Roche does another Wreckers story in another five years, I hope Impactor et al. can step into the foreground more.

On the other hand, I can forgive Prowl a lot when he has moments as awesome as this.
from Transformers: Sins of the Wreckers #4

Everyone in this story has some kind of desperate plan to try to free themselves from the sins of the past... none of them work. Every character from the key players to the bit-part antagonists has a goal and a meaning within the larger picture, that lines up thematically to create a greater whole. More than Meets the Eye might be the best-written Transformers ongoing story, but Sins of the Wreckers is probably the best self-contained Transformers comic. Last Stand tugs at your heartstrings more, but Sins is better crafted, showing the effects of five years' artistic development for Roche.

Josh Burcham kills it on colors throughout, but particularly in the Noisemaze.
from Transformers: Sins of the Wreckers #3

Roche is a good writer, but he's a great artist, and Sins of the Wreckers has got to be the peak of his work, especially when you combine it with Josh Burcham's colors. Horrific, dynamic, touching, he creates Arctic vistas and nightmarish hellscapes with equal ease. I wish it was getting the same deluxe hardcover treatment as its predecessor, because it deserves it.

Next Week: Meanwhile, in space... the long-lost Decepticon Scavengers return and find that, as always, there's More than Meets the Eye!

04 April 2017

Review: The Transformers: Dark Prelude by James Roberts, John Barber, et al.

Comic PDF eBook, n.pag.
Published 2013 (contents: 2012-13)
Acquired and read March 2017
The Transformers: Dark Prelude

Written by James Roberts, John Barber, Nick Roche
Art by Steve Kurth & Juan Castro, Chee, Nick Roche, David Daza, Matt Frank, Agustin Padilla
Colors by J. Aburtov, Ronda Pattison, Len O'Grady, Zac Atkinson, Thomas Deer, Joana Lafuente
Letters by Shawn Lee


Dark Prelude collects the last six issues of IDW's The Transformers Spotlight series, which apparently tie into the upcoming Dark Cybertron event. I read it here, between volume 4 of More than Meets the Eye and volume 4 of Robots in Disguise, which turned out to be a pretty good spot to read it, as some of its revelations are brought up in Robots in Disguise, Volume 4.

I previously struggled with collections of Transformers Spotlight issues, finding it difficult to invest in fragmentary stories of robots I knew nothing about. I had a much better time reading Dark Prelude, which we can probably attribute to a few things:
  1. I know a lot more about Transformers, especially the IDW G1 versions, than I did even a few months ago, so I have more context for these characters.
  2. James Roberts, John Barber, and Nick Roche are better writers than Simon Furman and Shane McCarthy.
  3. Most of these stories plug into areas of Transformers history I actually know something about: the Orion Pax story, for example, takes place after the flashbacks in More than Meets the Eye, Volume 3, before Autocracy. Two of the stories take place during More than Meets the Eye itself, which is nice.
  4. Though each of these is a standalone, done-in-one tale, there's an ongoing narrative about the Titans that you can follow. In the first story, the Decepticons learn about the existence of the Titans. The second is about a group of Decepticon Titan Hunters, following information from the first story. The third reveals that the Titan Hunters succeeded, and stolen Titan technology was used to rebuild Megatron. The fourth features Bumblebee dealing with the ramifications of that. The fifth has the same group of Titan Hunters from the second boarding the Lost Light. The sixth takes place simultaneously with the fifth, and also reveals a new perspective on an event from the first. A perfect loop! And all the stuff about the Titans of course ties into recent events in both More than Meets the Eye and Robots in Disguise, where a Titan appeared on Theophany and then Cybertron in turn.
It's also just a set of good stories: nothing here is bad, and the stories range from decent to highly enjoyable.

I guess somewhat predictably, two of the highlights were the ones by James Roberts set during More than Meets the Eye (specifically, during volume 2), both with his trademark combination of character work and humor-- though "The Reluctant Specialist" is perhaps more outright farcical than anything Roberts has actually done during More than Meets the Eye itself, given things like the Rodimus Star, which Rodimus gives out to reward people as brave as himself:
You might ask, "Is Rodimus descending into self-parody here?" and I would reply, "If it's this funny, who cares?"
from The Transformers Spotlight: Trailcutter (script by James Roberts, art by Matt Frank)

"The Waiting Game" has a nice comedy moment where Hoist makes fun of Roberts's own writing foibles:
Keep being quietly competent, Hoist-- it's the best thing you can do!
from The Transformers Spotlight: Hoist (script by James Roberts, art by Agustin Padilla)

But, of course, in the end, Hoist does turn out to have a "crippling psychological disorder," one that in a nice turn of events, allows him to save the day on a landing party gone wrong.

Other than those, I particularly enjoyed Nick Roche's contribution to the volume (which he writes and draws, he's a talented man), where Megatron wakes up after one of his many resurrections (it apparently takes place between two issues of the IDW ongoing only known as The Transformers) and has it out with Starscream over what a terrible job Starscream did running the Decepticons during his absence, picking up from aspects of their relationship discussed in volumes 2 and 4 of All Hail Megatron, and leading into Robots in Disguise, Volume 4, when a resurrected Megatron will once again complain about Starscream's leadership. Roche's characterization of both Starscream and Megatron here is fascinating: Starscream is filled with self-loathing over his failure, to the extent that he needs Megatron to punish him, while Megatron wants Starscream to live up to his ideals, and so bullies Starscream in a way intended to make him "better"-- but actually likes Starscream more than he lets on.

Apparently you become leader of the Decepticons by delivering sick burns.
from The Transformers Spotlight: Megatron (script & art by Nick Roche)

It's great stuff, deftly executed by Roche, and I can already see how it affects their strange relationship after the war in Robots in Disguise.

Overall, this is a nice set of stories, revealing new characters to me (I hope we see more of Trailcutter and Hoist in More than Meets the Eye), and adding extra shades to old characters (like Bumblebee, Megatron/Starscream, and Thundercracker). I look forward to discovering how this sets up Dark Cybertron going forward.

Next Week: Meanwhile, on Cybertron... Prowl's machinations come to a head (lol) in Robots in Disguise!

28 February 2017

Review: The Transformers: More than Meets the Eye, Volume 2 by James Roberts, Alex Milne, et al.

Comic PDF eBook, n.pag.
Published 2012 (contents: 2012)
Acquired August 2014
Read December 2016
The Transformers: More than Meets the Eye, Volume 2

Written by James Roberts
Art by Alex Milne & Nick Roche
Colors by Josh Burcham & Joana Lafuente
Letters by Shawn Lee & Chris Mowry


Even when reading a good Transformers comic, I still struggle. I guess I'll just have to accept this as a fact of life. But seriously, it is hard to tell robots apart when they don't have voice actors to provide you with another dimension of recognition. The problem with volume 2 of More than Meets the Eye is that the first two issues here are part of a story about medical robots-- and most medical robots are colored red. So keeping track of which guy is which was very taxing, and sometimes I made bad identifications that hampered my enjoyment of the story. The third story here introduces a group of scrappy Decepticon deserters, an idea I fundamentally enjoy, but man if keeping track of a whole new set of characters is just a bit too taxing for me. On the whole I didn't like this as much as the first volume, and I think it might be because of those factors; it's hard to get emotionally invested if you can't remember which robo-guy is which!

However, there's still a lot to enjoy. I do like Ratchet, the Lost Light's chief medical officer, a lot, and there's even a nice throwback to the Furman-written -ations series when Ratchet manifests his holomatter avatar, which I (like the characters) had totally forgotten about. Plus the way Ratchet gets his hands back is awesome and unexpected and dark.

The second story here was very good-- it's a hostage tale, where Rung the unassuming psychoanalyst is captured by Fortress Maximus, and the crew has to figure out a way to liberate him (as well as Whirl, Rung's current patient). A recurring theme of More than Meets the Eye is how psychologically damaged all these bots are by years of unremitting war, and this story brings a lot of that to the surface. My favorite moments are often those where the characters forge real connections between themselves, like when the hostage situation causes Whirl to confess something he never would in years of sessions with Rung:
Aw, poor Rung.
from The Transformers: More than Meets the Eye #6 (art by Nick Roche)

And like I said, though I found all the new characters hard to keep track of, I was predisposed to like a tale of Decepticon failures (the Scavengers) working to avoid the Decepticon Justice Division coming after them for desertion. The story is simultaneously dark and hilarious, something I'm quickly learning is a trademark of both James Roberts in general and this series in particular. Take for example this exchange:

14 February 2017

Review: The Transformers: More than Meets the Eye, Volume 1 by James Roberts, Nick Roche, Alex Milne, et al.

Comic PDF eBook, n.pag.
Published 2012 (contents: 2011-12)
Acquired August 2014
Read November 2016
The Transformers: More than Meets the Eye, Volume 1

Written by James Roberts & John Barber
Art by Nick Roche and Alex Milne
Colors by Josh Burcham
Letters by Shawn Lee


This is one of those books that you keep laughing aloud at, and your wife is like, 'what's so funny,' and you're like, 'um... it's a Transformers comic?' The new status quo for IDW's Transformers is that the Autobot/Decepticon war is over, and both sides have returned to Cybertron, along with the "NAILs," the nonaligned Cybertronians who fled the chaos of the war. So there's a lot of conflict between these three sides. The Autobots don't know how to exist in a world without war, the Decepticons are all in prison right now but that can't possibly be sustainable, and the NAILs don't see the Autobots as having any more legitimacy than the Decepticons. The first issue here sets up the basic conflict, which seems very ripe with storytelling potential, and it ends with Optimus Prime abandoning Cybertron, his argument being that he's a living symbol of the war, and peace can never truly come to Cybertron as long as he hangs around.

He's not wrong, you know.
from The Transformers: Death of Optimus Prime (script by James Roberts & John Barber, art by Nick Roche)

This leaves the remaining Autobots conflicted about what to do. Rodimus wants to hunt down the mythical Knights of Cybertron and implore them for guidance; Bumblebee wants to make a go of it on Cybertron, mending the conflict between the three sides. So once Rodimus's Lost Light takes off, the book essentially splits, with More than Meets the Eye following the Lost Light and Robots in Disguise staying on Cybertron.

31 January 2017

Review: Infestation v.1 by Dan Abnett, Andy Lanning, Mike Raicht, David Messina, Nick Roche, Giovanni Timpano, et al.

Comic trade paperback, 124 pages
Published 2011 (contents: 2011)
Acquired February 2013
Read October 2016
Infestation v.1

Written by Dan Abnett, Andy Lanning, and Mike Raicht
Art by David Messina, Nick Roche, and Giovanni Timpano
Prologue Art by Elena Casagrande with Claudia Balboni
Inks by Gaetano Carlucci
Colors by Joana Lafuente, J. Brown, and Scarlet Gothica
Letters by Robbie Robbins and Chris Mowry


I bought Infestation because it includes a Star Trek comic, but I read it now because it crosses over with IDW's Transformers tales. Infestation is more of a cross-through than cross over: a zombie outbreak begins in the Covert Vamiric Operations universe (a franchise original to IDW), and then escapes through a dimensional portal to four different realms, those of Transformers, G.I. Joe, Star Trek, and Ghostbusters, meaning each of those series has a short story about zombies. The first volume collects the kick-off issue and the Transformers and G.I. Joe tales. The frame story is boring (lots of characters you don't care about doing cliche zombie-fighting things), the Transformers story is a confusing mess (tons of robots and lots of gobbledygook, plus it draws on past continuity regarding Kup I don't know anything about), and it turns out that I just don't give a crap about a bunch of G.I. Joe villains (plus this one doesn't even feature Infestation's ostensible main villain). This should have been fun, but it wasn't at all.

I found the mass of robots confusing to sift through, a disappointing turnout from the usually dependable Nick Roche. But maybe it's the coloring? The later IDW stories in particular use shading to make robots stand out from one another and the background much better.
from The Transformers: Infestation #2 (script by Dan Abnett & Andy Lanning, art by Nick Roche)

Next Week: The end to Infestation!

24 January 2017

Review: The Transformers: Last Stand of the Wreckers by Nick Roche, James Roberts, et al.

Comic hardcover, 175 pages
Published 2015 (contents: 2010)
Acquired August 2016
Read September 2016
The Transformers: Last Stand of the Wreckers

Written by Nick Roche & James Roberts
Pencils by Nick Roche & Guido Guidi
Inks by Nick Roche, John Wycough, Guido Guidi, & Andrew Griffith
Colors by Josh Burcham & Joana Lafuente
Letters by Neil Uyetake & Chris Mowry


Long before the Transformers Humble Bundle came along, I'd heard of Last Stand of the Wreckers. It was described in hushed tones, as one of the best Transformers comics of all time-- and even one of the best comics of all time, full stop. And what I knew of it indicated it would appeal to me, as it is about a group of second-string robots fighting for their lives. So when I got the IDW Transformers Humble Bundle and Last Stand of the Wreckers wasn't in it, I took a gamble and purchased it-- not just in paper, but in hardback, so confident was I that I would like it.

Mottos are tough to come up with.
from The Transformers: Last Stand of the Wreckers #2 (script by Nick Roche & James Roberts, art by Nick Roche & John Wycough)

Thankfully I was correct. Last Stand of the Wreckers takes a group of some of the worst Autobots out there and assigns them to the Wreckers, the amoral Autobot commando team with the highest mortality rate of any Autobot unit. My favorites were Pyro and Ironfist. Pyro's toy was a "redeco" of Optimus Prime's, and so the writers turn this into a point of characterization: Pyro modified himself to look more like Optimus, and spends his time making dramatic poses and trying to come up with mottos. Ironfist is a fanboy who writes up detailed accounts of Wrecker missions under the pseudonym Fistiron... only despite that, there's something darker going on with him no one knows about. (Except for Prowl, because Prowl knows everything.) Plus Verity Carlo, the young human who befriended the Autobots in Infiltration, is there too.

And they're even harder to live up to.
from The Transformers: Last Stand of the Wreckers #4 (script by Nick Roche & James Roberts, art by Nick Roche & Andrew Griffith)

These characters are sent into a former Autobot prison that's been conquered by a depraved, rogue Decepticon. A lot of them don't make it. I don't think it's as amazing as people say (probably because I still struggle to distinguish robot characters on sight, and this volume has more than most), but it is very good. The real heroes are the people who don't think it matters, and do the right thing anyway, even if they're not always doing the right thing for the right reason. This is definitely a book about heroes.

Real life: never as good as the book.
from The Transformers: Last Stand of the Wreckers #3 (script by Nick Roche & James Roberts, art by Nick Roche, Guido Guidi, and John Wycough & Andrew Griffith)

It's made even better by the fifty-plus pages of backmatter, which includes multiple prose short stories adding depth and nuance to the characters. These I read over a few days after finishing the main comic, and they left me wanting to reread the book all over again with these new insights in mind. These stories show that, like the best characters, even second-stringers are more than meets the eye.

Next Week: Meanwhile, in another dimension, it's the beginning of an Infestation!

10 January 2017

Review: The Transformers: All Hail Megatron, Volume 4: Coda by Mike Costa, Chee Yang Ong, et al.

Short Trips triple threat! This weekend I posted reviews of three Doctor Who short stories to USF: "Damascus" featuring the third Doctor and Prime Minister Jeremy, "A Full Life" featuring the fourth Doctor and Adric, and "The Toy" featuring the fifth Doctor and Nyssa. Of course the one with Adric was best.

Comic PDF eBook, n.pag.
Published 2010 (contents: 2009)
Acquired August 2014
Read August 2016
The Transformers: All Hail Megatron, Volume 4: Coda

Written by Simon Furman, Mike Costa, Shane McCarthy, Andy Schmidt, Nick Roche, Denton J. Tipton, Zander Cannon
Art by Don Figueroa, Chee Yang Ong, Emiliano Santalucia, Andrew Griffith, Nick Roche, Casey Coller, Guido Guidi
Colors by James Brown, Moose Baumann, Josh Burcham, Kris Carter, Joana Lafuente
Letters by Chris Mowry

Most, though not all, of the eight stories collected in this volume are codas to the main saga of All Hail Megatron, moving the pieces into position for what comes next in the ongoing series written by Mike Costa (of which I have only read the first volume). The eight stories are by seven different writers and seven different artists, many of them old IDW standbys like Simon Furman and Nick Roche.

A few promised something really interesting to come, like "Uneasy Lies the Head." Starscream, following the events of volume 2 of All Hail Megatron, is now the leader of the Decepticons. Yet with the Decepticons sent packing from Earth, he can only lead them into failure, and the lesson he learned in All Hail Megatron was that he didn't deserve to be leader except if he took power by force; that is the Decepticon philosophy. So what is he to do? He uses the fact that he possesses the Autobot Matrix of Leadership to rally everyone to his side while Megatron recuperates... but outside of that he has no idea:
"Having is not so pleasing a thing after all as wanting. It is not logical, but it is often true."
from The Transformers: All Hail Megatron #13 (script by Mike Costa, art by Chee Yang Ong)

Some are clearly doing set-up work, like "The Man of Steel," where Spike Witwicky is put in charge of a Transformers-hunting unit and given more of a personal reason to hate the Transformers, when he's brutally injured by Ravage. (I'm not sure why this was needed, given that the Transformers killed billions in All Hail Megatron, but I guess that wasn't personal enough.)

Some didn't do much for me, like "Old Ways," where Ironhide wants to retire but doesn't. I can't tell Ironhide apart from all the other robots still, and Figueroa's redesigns make everyone look hella creepy. Some draw on earlier continuity that I didn't know anything about, like "Rebirth," about what Galvatron is doing in space or something. Or there's "Replay," which exists only to retcon Devastation so that Sunstreaker's actions in All Hail Megatron seem more justified.

Optimus Prime is going to eat your soul.
from The Transformers: All Hail Megatron #13 (script by Simon Furman, art by Don Figueroa)

It was with the stories "Everything in Its Right Place" and "Lost & Found" that the IDW continuity began to click into place for me, where I began to be able to see how these characters moved from story to story and changed and developed. In "Everything in Its Right Place," Autobot scientist Perceptor joins Kup's team to monitor him, since Kup has gone insane but cannot spared, and Perceptor's cure requires constant monitoring. From there, Perceptor appears in the Drift story in volume 3 of All Hail Megatron, where he's badly injured. Then he appears back in this volume, in "Lost & Found," where he decides to upgrade himself to be more of a fighter than a scientist. "Lost & Found" leads directly into volume 1 of All Hail Megatron, where Kup's team crashlands on Cybertron, and the Autobots already on Cybertron are flabbergasted by what a badass sharpshooter Perceptor is now. And Perceptor will go on to play a key role in the excellent Last Stand of the Wreckers. It's tangled, obviously, but once I decoded that tangle with the help of the Transformers wiki, I was impressed, and the massive ongoing story of the IDW Transformers tales began to come into focus.

Blaster's always gotta complain about something. (That's Blaster, right?)
from The Transformers: All Hail Megatron #15 (script by Denton J. Tipton, art by Casey Coller)

Next Week: Optimus Prime discovers how hard it is to stick it out on Earth, even when you've decided to dedicated yourself to service For All Mankind!

06 December 2016

Review: The Transformers: Devastation by Simon Furman, E. J. Su, et al.

Comic PDF eBook, n.pag.
Published 2008 (contents: 2007-08)
Acquired October 2016
Read November 2016
The Transformers: Devastation

Written by Simon Furman
Art by E. J. Su, Nick Roche, and Robby Musso
Colors by Zac Atkinson, Liam Shalloo, and Josh Burcham

Colors Assist by Chris Carter
Letters by Chris Mowry, Neil Uyetake, Amauri Osorio, and Robbie Robbins


There's a bit of a gap between Infiltration and Devastation-- apparently some kind of escalation has taken place. Still, I was able to follow things well enough. Furman is really good at throwing the reader right into the action but also filling in everything the reader needs to know in the meantime. The Autobots are fighting both the Decepticons (Megatron has called in Sixshot, the living weapon usually reserved for phase 6 of the infiltration protocol even though it's only phase 3) and the Machination, a human conspiracy to reverse-engineer Transformer technology (they've captured one of the Autobots as well as their human ally, Hunter; this will later become important in All Hail Megatron).

IDW is transforming Ratchet into one of my favorites. I really feared for the guy here!
from The Transformers: Devastation #3 (art by Nick Roche)

Devastation follows a somewhat predictable format: action, reprieve, action, reprieve. The Autobots are attacked on their spaceship, escape, and then on the ground. Hot Rod and Wheeljack fight the Machination Headmasters on the streets, and then in a junk yard. But Furman and Su pull this format off very well. Basically, the tension keeps going up as the Autobots barely scrape through again and again, and the reader is aware of the bigger picture in the background, but the characters are too focused on staying alive to have to time to even notice. Furman dribbles out information at exactly the right rate to keep the reader intrigued.
Are these the only clothes Verity and Jimmy own? I don't think Verity gets a different outfit until Last Stand of the Wreckers.
from The Transformers: Devastation #4 (art by Robby Musso)

Some of the plotlines I do have to withhold judgment on: Hunter being forced to become a Headmaster is a little more grotesque than I'd prefer from a Transformers comics, and I know where that goes in All Hail Megatron, but I also know that wasn't Furman's original plan for the character. There's also some stuff about the Dead Universe and about some weird alien horde that comes to Earth recruit Sixshot, and I'm not really sure how that fits into anything here. On the other hand, I do appreciate that Furman portrays the Decepticons as characters-- ones that stammer, and connive, and get sad when their friends die-- instead of unfeeling monsters.

Starscream and Megatron: more than just a bromance.
from The Transformers: Devastation #6 (art by E. J. Su)

If Devastation falls down anywhere, it's that it's clearly a small part of a larger whole. Optimus Prime decides to pull Autobot resources off Earth at the end, apparently in response to something that happened in another book, and there were two volumes where Furman paid off some of his plots (Revelation and Maximum Dinobots) that came between this and All Hail Megatron. At least, I hope he did, because I know many were cut short by All Hail Megatron. So what comes at the end of this is clearly not an ending, just a transition to a new phase. But if you're willing to accept that (and as a comic book reader, I've long gotten used to that kind of thing), this holds together pretty well.

Next Week: One more big jump ahead: find out what happens to Earth after the Autobots abandon it, in All Hail Megatron!