Showing posts with label creator: jack purcell. Show all posts
Showing posts with label creator: jack purcell. Show all posts

12 April 2017

Faster than a DC Bullet: All-New All-Different DC, Part V: Blue Beetle: Shellshocked

Comic trade paperback, 140 pages
Published 2006 (contents: 2006)
Borrowed from the library
Read January 2017
Blue Beetle: Shellshocked

Writers: Keith Giffen & John Rogers
Pencillers: Cully Hamner, Cynthia Martin, Duncan Rouleau, Kevin West
Inkers: Cully Hamner, Phil Moy, Duncan Rouleau, Jack Purcell
Colorists: David Self, Guy Major
Letterers: Phil Balsman, Pat Brosseau

Many people were mad and/or sad when the Ted Kord Blue Beetle was killed off in "Countdown to Infinite Crisis." But if you ask me, it was all worth it because it gave us the new Blue Beetle, Jaime Reyes. Jaime is an ordinary Latino high schooler who discovers the Blue Beetle scarab sometime after the death of Ted Kord (as seen in Infinite Crisis itself). The first couple chapters of this volume alternate between Jaime's life leading up to his involvement in the fight against Brother Eye in Infinite Crisis, and his return to Earth a year later, apparently during the timeframe of 52. Giffen, Rogers, and Hamner do great work here. The opening fight between Jaime and Guy Gardner (Guy is drawn to fight the Blue Beetle, but doesn't know why) is dark and intense, while Jaime's interactions with his friends (Paco, who learned six languages just to insult people in on-line FPSs, and Brenda, whose Dad hits her and wants to go to law school) are fun. Jaime wants to make extra money working at his dad's garage, but his dad wants a better life for him.

Really, I could have scanned almost any page of Jaime/Brenda/Paco dialogue.
from Blue Beetle vol. 8 #1 (art by Cully Hamner)

Much like Ms. Marvel a decade later, this is the perfect archetypal teen superhero comic: humor, good characters, fun dialogue, a little bit of angst but not too much. Jaime feels like a real person with real friends; take this exchange between a villain and Jaime's friends while Jaime fights a tree monster:
Gotta love an over-educated villain.
from Blue Beetle vol. 8 #4 (art by Cully Hamner)

I laughed a lot throughout this book, which is the mark of (one of) the kind of superhero comic I look for. Giffen & Rogers recreate the classic formulas while also providing new variations: I like that Jaime's armor speaks to him in an alien language, and that there are aspects of it he doesn't entirely understand. I like the sense of a superheroic universe this story builds up, instead of being an ordinary universe with superheroes grafted on: La Dama, the local crimelord, doesn't just kidnap people, but specifically magic users, and the gang Jaime's friend Paco falls into is entirely made up of people with powers-- but they need the powerless Paco because sometimes they need someone who won't attract attention. There's a real sense of a world that's a lot like our own (I like that the story takes place in El Paso and not a fake city, and that almost all the characters are Latino), but not like ours in some logical ways. There's also some good twists on the usual formula-- Paco's gang has some redeeming value, the Blue Beetle comes to an understanding with La Dama, and I especially like that Jaime's family and friends know what he is right from the off. There's no lying to your loved ones stuff here.

That didn't take long for them to figure out.
from Blue Beetle vol. 8 #3 (art by Cynthia Martin & Phil Moy)

This is a winning mixture for a superhero comic, and I hope to see it continue from strength to strength.

Next Week: Another new old hero-- the All New Atom debuts in My Life in Miniature!

13 April 2016

Faster than a DC Bullet: Project Crisis!, Part LI: Final Crisis Aftermath: Escape

Comic trade paperback, n.pag.
Published 2010 (contents: 2009)

Borrowed from the library
Read August 2015
Final Crisis Aftermath: Escape

Writer: Ivan Brandon
Pencillers: Marco Rudy, Cliff Richards, Neil Edwards
Inkers: Mick Gray, Jack Purcell, JP Mayer, Prentis Rollins
Colorists: The Hories
Letterer: Sal Cipriano

I don't know why all the Final Crisis Aftermath books have verbs for subtitles, but I kind of like it. It would have been even better if they'd all used exclamation marks like Run!, though. Isn't Escape! a much better title than Escape?

In my review of Ink, I said it was my favorite FCA tale, but this one has supplanted it. This is the first of them that doesn't feel like the writer is trying to make something out of Grant Morrison's leftovers, that feels like its writer actually has his own story to tell. Ivan Brandon and Marco Rudy pick up some time after the end of Final Crisis, with its hints about Brother Eye and a Global Peace Agency. In Escape, Tom Tresser-- apparently a master of disguise called "Nemesis," but a new character to me-- wakes up in the Electric City, a sort of prison, a weird surreal prison whose wardens insist it's not a prison, and where his fellow inmates who know him refuse to talk to him. Many of the other prisoners seem to be characters who also worked for the government: Amanda Waller, Rick Flag, Blackhawk (I'm not sure which one-- Janos Prohaska?), Atomic Knight, Cameron Chase, the Spy Smasher.

The writing and the art are both deliberately disorienting, with Brandon providing little in the way of answers and Rudy embedding panels within panels to put the reader off from following the story. The characters don't know who to trust, they don't know who put them where they are or why, and imprisonment might not even be the purpose of their jailers. I was often confused by this story, but always intrigued, as the answers always felt just outside of my grasp. It reminded me-- quite deliberately, I suspect-- of The Prisoner, and that's almost always a good thing. The wheel with the options of DEATH, FREE, PEACE, VIOLENCE, ESCAPE, PANIC, RESET was a great surreal touch, and the seeming time travel elements were perfect icing on the cake of confusion.

I expected the end to be one of those endings that explains nothing, but to my surprise just enough explanations were provided to make me feel like there was a logic to this, and to intrigue me to read on. There was a purpose to everything that happened, one that stems from the events of Final Crisis and has repercussions for the future. I do want to know how the Buddy Blank and Brother Eye we see here relate to the ones from Countdown to Final Crisis and Final Crisis itself, though; that wasn't terribly clear.

Overall, I really enjoyed this. It was bold, it was different, and despite its obvious debts to both The Prisoner and Jack Kirby, I didn't feel like I'd ever encountered anything quite like it. I look forward to seeing what happens to Tom next, and unlike with most of these Final Crisis Aftermath tales, I actually can; Ivan Brandon apparently wrote a followup miniseries called Nemesis: The Impostors. Sadly, it's uncollected, so I'll have to find the floppies somewhere.

Next Week: That's it for Final Crisis and its tie-ins, so I jump backwards slightly to continue my superhero prose fiction reading project with the novelization of Countdown!

23 September 2009

Faster than a DC Bullet: Project Star City, Part VI: Green Arrow: Moving Targets

Comic trade paperback, 252 pages
Published 2006 (contents: 2004-05)

Borrowed from the library
Read August 2009
Green Arrow: Moving Targets

Writer: Judd Winick
Pencillers: Phil Hester, Tom Fowler, Eric Battle, Tommy Castillo
Inkers: Ande Parks, Rodney Ramos, Jack Purcell
Colorist: Guy Major
Letterers: Clem Robins, Rob Leigh, Pat Brosseau, Phil Balsman

The sixth volume of the Green Arrow series is the thickest yet, encompassing a few story arcs. In the first, "New Blood", Oliver Queen has to deal with the aftermath of City Walls in more ways than one-- a new crime lord named Brick has arisen to replace those killed off in that story, and Mia is becoming the new Speedy more and more. The latter of these plot lines is quite good-- and the reveal of Mia's HIV-positive status is handled fantastically well-- but the former I find hard to buy. Brick has a tough hide, yeah, but I have hard time seeing why he's so dang hard for two Green Arrows to beat. (Also: Brick keeps on saying he'll do something really awful if GA interferes again, but GA keeps on doing things... and Brick suddenly stops caring.) In "Teamwork", Mia joins the Teen Titans, a story which for some reason has Mia taking the exact opposite stance on being HIV-positive as in the previous story. Okay, then. The final part of the book is taken up by "New Business", where Constantine Drakon and the Riddler take on Team Arrow, and the Outsiders show up. It was fun to see Drakon again (his opening scene was fabulous), but otherwise, this is a bit of an explosion-and-punching fest. Roy "Arsenal" Harper steps into the role of GA-dependent-character-beat-to-within-an-inch-of-his-life-to-prove-the-situation-is-serious in this one, giving Connor Hawke a break for once.

The biggest event of note here is that penciller Phil Hester and inker Ande Parks leave the title for good after "New Blood". Sometimes you don't quite realize what you've got 'til it's gone, and though I always sang their praises, their skill was sure made apparent by appearing right alongside their replacements. The sense of mood is all gone, panels are busy, and people are impossible to tell apart. Worst of all are the facial expressions; everyone here looks angry and ugly.