Showing posts with label creator: john k. snyder iii. Show all posts
Showing posts with label creator: john k. snyder iii. Show all posts

26 November 2025

Doctor Mid-Nite by Matt Wagner and John K. Snyder III

One of the things about my projects to read through various superhero comics is that you are inevitably discovering that you missed something. Since finishing my JSA project, I've found a few such comics; most recently that was a Doctor Mid-Nite miniseries from 1999. I was dimly aware of this—when the third Doctor Mid-Nite popped up in the 1999-2006 JSA ongoing (see items #29, 32, 34-35 and 37 on the list below), certainly I must have known he came from somewhere—but I hadn't really seriously thought about it until it was mentioned in a recent thread on the "DC Finest" subreddit about what a set of Justice Society collections might look like. That cause me to actually look into it, and upon seeing it was written by Matt Wagner, whose work co-writing Sandman Mystery Theatre I really enjoyed, I decided to take a chance on it. (I think I had always kind of assumed it was by Geoff Johns, and thus avoided it on that account.)

Doctor Mid-Nite

Collection published: 2000
Contents originally published: 1999
Acquired and read: November 2025
Writer: Matt Wagner
Artist: John K. Snyder III
Letterer: Ken Bruzenak

The original Doctor Mid-Nite was Charles McNider. Eventually he retired from superheroing (I think, it's been a while) and was replaced by Beth Chapel in Infinity, Inc. (see #10 below). She, being black and female, was eventually killed off to prove the situation was serious. This left the stage open for a third Doctor Mid-Nite to debut, in a three-issue prestige format miniseries. I've spoken in the past about my love of this form, where DC would hand a somewhat moribund property over to an interesting creator (or creators) and let them run wild. Mostly these were released in the late 1980s and early 1990s, so 1999 is a bit of late manifestation of the concept, but the foreword to the trade does note it was originally supposed to be released in 1994, but was delayed!

Matt Wagner and John K. Snyder's version of Doctor Mid-Nite is Doctor Pieter Cross, of the depressed coastal city of Portsmouth. Cross is mostly seen from the outside in the first issue, which is told from the perspective of Camilla, a young woman addicted to a steroid that Cross helps, and then employs to help him. Cross is no superhero at first, but a wealthy doctor who spends his time and money helping the poor and the downtrodden. In the first issue, he ends up angering some powerful people, whose agents spike his drink; he crashes his car, and when he awakes from the accident discovers that he's blind... except he can see in darkness. Hence, now that his enemies think Pieter Cross is essentially incapacitated, he takes inspiration from the superheroes of old and reinvents himself as "Doctor Mid-Nite."

The light!
from Doctor Mid-Nite #2

This is one of those comics where writing and art come together perfectly. Both are dramatic, occasionally grotesque, and privilege the interplay between light and dark. This isn't the grounded noir sensibility Wagner brought to Sandman Mystery Theatre: the corporate villains of the piece, for example, dress up as a shark, a vulture, and a rat for no readily apparent reason; their plan involves massive underground bases of steroid-powered soldiers used in pursuit of a real-estate scam. Cross and Camilla inhabit a larger-than-life world, where darkness predominates, but provides a space for heroism to skulk but sometimes shine. Pieter is a distant but well-drawn character, superhuman even before he becomes a superhero. There's a whole gang of people who assist him, with exaggerated personalities and intriguing backstories. I feel like Wagner must have had the creation of an ongoing in the back of his mind, even if none ever eventuated.

The campaign to bring back Nite-Lite begins here.
from Doctor Mid-Nite #1

I really enjoyed reading this overall. Superhero comics are a strange medium, and I think the best ones lean into that: they commit to being completely and totally themselves, and that's what Doctor Mid-Nite is. There's nothing else quite like it... which is great.

Alas, Camilla.
from Doctor Mid-Nite #3
The real shame of it is that there never was anymore. Mid-Nite of course made the jump to JSA, and I think there were even two stories in JSA Classified (see #39 below) that focused on him... but they were both bad, and I don't think picked up on anything specific from this story. The fact that Camilla was in none of the future appearances of Doctor Mid-Nite had me suspicious that Wagner and Snyder were going to kill her off in the final issue to prove the situation was serious... a suspicion that was confirmed when I looked up issue #3 on some comic indexing website and it had a "dies" notation for her! So I was grumpy going into issue #3... but this turned out to be in error, she survives just fine! It's just that the interesting milieu and set of characters Wagner and Snyder came up with were, alas, never used again. On the JSA, Pieter Cross is just another guy, but in his own setting he was a light in the darkness.

This post is the fifty-third in an improbably long series about the Justice Society and Earth-Two. The next installment covers Power Girl Uncovered. Previous installments are listed below:

14 November 2022

JSA Presents Green Lantern by Steven T. Seagle, Tony Bedard, Junior Thomas, John K. Snyder III, Dennis Calero, Staz Johnson, et al.

JSA Presents Green Lantern

Collection published: 2008
Contents published: 2002-08
Acquired and read: August 2022

Writers: Steven T. Seagle, Tony Bedard, Junior Thomas
Artists: John K. Snyder III, Dennis Calero, Staz Johnson/Mike Norton, Rodney Ramos/Jack Purcell, Allen Passalaqua
Letterers: Todd Klein, Travis Lanham, Jared K. Fletcher, Rob Leigh

This slim collection contains three stories (four issues originally, one double-sized) about Alan Scott, the original Green Lantern. One is a "retro" story, set in 1944; the other two feature him in the present day, a bit ahead of where I am at with my reading otherwise, with the events of Infinite Crisis and 52 coming in between. (I left off with JSA #45, published April 2003; the first present-day issue collected here was published June 2007.) It seems many developments await Alan Scott, but most noticeably he became director of and then quit the government black-ops organization Checkmate, and his daughter Jennie-Lynn "Jade" Hayden has died.

The first story is "Brightest Day, Blackest Night," which tells the story of Alan's first run-in with Solomon Grundy in the Slaughter Swamp outside Gotham City. Nazi agents crash a passenger airplane in the swamp to get their hands on an inventor aboard it, as well as his invention, but run afoul of an angry Grundy. Green Lantern comes to the rescue, aided by his romantic interest, reporter Irene Miller, and taxi-driving sidekick Doiby Dickles. The story seems designed to show off the painted art of John K. Snyder III, which is brimming with atmosphere, and captures well both the brutality of Grundy and the majesty of the Green Lantern. Unfortunately, the art isn't consistently great at storytelling: though I thought on the one hand, the body language of Irene really brought her to life, on the other hand, there were times it was just completely unclear to me what was happening. That the scientist had a niece also on the plane who also survived the crash was something the illustrations only seemed to intermittently depict, for example.

The art does a good job of capturing the light/darkness interaction.
from Green Lantern: Brightest Day, Blackest Night (script by Steven T. Seagle, art by John K. Snyder III)

The second story, "Johnny Mimic," is the best in the volume. Johnny Mimic is a criminal with an uncanny ability to recreate heists; Alan apprehended him back during the Golden Age, but let him go if he promised to be good—and he did. But decades later, the Super Human Advanced Defense Executive want Johnny to help them figure out a heist, and if Alan can't convince him nicely, S.H.A.D.E. will do it by force. The three-way tension between Alan, Johnny, and Father Time (leader of S.H.A.D.E.) is well done, and the story is genuinely surprising in terms of both what had happened and what goes on to happen. Johnny is not an actual preexisting character, but feels like one. The story does a strong job of playing Alan's optimism off the more cynical tone of contemporary comics. This is a solid, perfectly executed done-in-one comic with good moments of charm. Unsurprisingly, it's written by Tony Bedard who's good at this kind of thing in general, and Dennis Calero handles the art well.

Like Johnny Mimic's wife, I am always up for a bit of Green Lantern charm.
from JSA Classified #25 (script by Tony Bedard, art by Dennis Calero)

The final story is "Giving Thanks"/"Ghosts of Christmas Past"—you might not be surprised to realize it takes place across the holiday season, going from Thanksgiving to Christmas. Alan battles perennial JSA villain Vandal Savage, who taunts him by seemingly bringing Jade back to life. It's a bit plodding at times (the battle went on too long with the same character beats repeated again and again), but the final ten pages or so really shined, as Alan must make a tough decision, and then we follow the emotional fallout of it. I get that she wasn't really there, but Jade felt very generic here, not the well-rounded character that Roy and Dann Thomas created in Infinity, Inc. Anyway, it's fine. I remember not liking how Jade was killed off in the Infinite Crisis Companion; I'm curious to find out if she has any kind of meaningful role in JSA before that point, or if she's brought back just to be killed as so often happens with minor female superheroes.

This post is thirty-sixth in a series about the Justice Society and Earth-Two. The next installment covers issues #46-87 of JSA. Previous installments are listed below:
  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]
  11. Last Days of the Justice Society of America (1986-88)
  12. All-Star Comics 80-Page Giant (1999)
  13. Steel, the Indestructible Man (1978)
  14. Superman vs. Wonder Woman: An Untold Epic of World War Two (1977)
  15. Secret Origins of the Golden Age (1986-89)
  16. The Young All-Stars (1987-89)
  17. Gladiator (1930) ["Man-God!" (1976)]
  18. The Crimson Avenger: The Dark Cross Conspiracy (1981-88)
  19. The Immortal Doctor Fate (1940-82)
  20. Justice Society of America: The Demise of Justice (1951-91)
  21. Armageddon: Inferno (1992)
  22. Justice Society of America vol. 2 (1992-93)
  23. The Adventures of Alan Scott--Green Lantern (1992-93)
  24. Damage (1994-96)
  25. The Justice Society Returns! (1999-2001)
  26. Chase (1998-2002)
  27. Stargirl by Geoff Johns (1999-2003)
  28. The Sandman Presents: The Furies (2002)
  29. JSA by Geoff Johns, Book One (1999-2000)
  30. Wonder Woman: The 18th Letter: A Love Story (2000)
  31. Two Thousand (2000)
  32. JSA by Geoff Johns, Book Two (1999-2003)
  33. Golden Age Secret Files & Origins (2001)
  34. JSA by Geoff Johns, Book Three (1999-2003)
  35. JSA by Geoff Johns, Book Four (2002-03)