Showing posts with label creator: john ostrander. Show all posts
Showing posts with label creator: john ostrander. Show all posts

09 June 2025

"this peace, like any other, was a temporary thing" (Blackhawk, 1989–92)

The third and final (so far, anyway*) volume of Blackhawk comprised sixteen issues in 1989 and 1990, plus a 1989 annual and a belated 1992 special. It picked up from what artist Rick Burchett and writer Martin Pasko had been doing with Blackhawk in Action Comics (see item #10 below); Burchett would illustrate all sixteen regular issues of the title (occasionally with various assists), while Pasko would write the first eleven, with Grant Miehm taking over at the end.

Back when I began this series of posts, I said the question I was interested in was how various creators made use of the Blackhawks outside of their original context. Can a premise and set of characters originally anchored to a very specific time and place have any viability outside of it? The last couple incarnations of the Blackhawks have seemed to indicate "no": both Mark Evanier (see #9 below) and Chaykin returned the Blackhawks to World War II. 

Somewhat cleverly, Mike Grell and Martin Pasko followed on from Chaykin by making the viability of the Blackhawks outside of World War II the very topic of their stories. At the end of the Action Comics run, Pasko set up that the Blackhawks would be operating at the behest of U.S. intelligence, their cover story being that they were a charter air service. These warriors need a new war to fight, even if it's one they don't totally agree with themselves.

Glamorous even with one eye.
from Blackhawk Annual #1
(script by Martin Pasko, art by Rick Burchett & Bill Wray)
This is the topic of the first three issues and the annual, which see the Blackhawks go on missions like distributing anticommunist leaflets to influence elections overseas, but of course they get into fights and scrapes, and of course Janos himself gets into shenanigans with local women. There's lots of moral ambiguity here; it's a strong follow-up to what Pasko and Burchett were doing in Action Comics.

In that run, Pasko had also set up that Natalie Reed (the so-called "Lady Blackhawk") had a child she was unable to reenter the U.S. to see, thanks to increased anticommunist sentiments postwar. This is the main spine of those first four issues; from Mexico, Natalie is writing comics stories about the Blackhawks and sending them to a publisher in the U.S., who illustrates them with her name under a pseudonym. But the fact that Reed is a former communist means a right-wing member of the publisher staff informs on her, and soon the Blackhawks are battling enemies at home, not just abroad. I really enjoyed this subplot, particularly some of the revelations about who the father of Natalie's baby was, and what happens to him.

I agree, Janos.
from Blackhawk vol. 3 #1 (script by Martin Pasko, art by Rick Burchett)
(If you want, this subplot can also be used to kind of maintain previous versions of Blackhawk in continuity. Pasko and Burchett include interpolated bits based on the original Military Comics run [see item #1] and Chaykin's miniseries [item #10]. Any story you want to keep can be an in-universe fictionalized comics based on on actual adventure!)

After this, though, the comic moves into an ongoing plotline that runs from issue #4 to 12. This takes the conspiracy thriller tone of the whole thing to a new level: the government decides they want to the Blackhawks to go to China and stop them from developing an atomic bomb... so they kidnap them and make it seem like they're dead? Meanwhile, other members of the Blackhawks are being abducted and put in suspended animation. I can enjoy conspiracy thrillers, but one that bugs me is when the antagonists are so powerful in the way they manipulate the protagonists that it doesn't really make sense that they need the protagonists to do anything to begin with. If the government can force the Blackhawks to do all this, why can't they just do it themselves directly?

As the story goes on, it gets increasingly convoluted, with the villains trying to (I think) copy the Blackhawks' memories into other people's bodies for... reasons, I guess? I don't really know, and that's despite two different issues where the plot stops so that people can explain to each other what's going on! And like I said, this plotline dominates nine issues of the title! It's pretty bad, and feels like it must be the reason the title ended up cancelled.

Martin Pasko doesn't even see it all the way through; issue #12 is actually written by Doug Moench, who wraps everything up implausibly quickly. Oh, did the Blackhawks go through the most traumatic events of their lives? That's fine, they're back to work... for the same people who did all this to them to begin with! Natalie goes through some particularly twisted shit, and he writes her out rather than deal with it. On the one hand, I'm frustrated to lose one of the new Blackhawks' best characters, but on the other hand, I'm not sure what Moench could actually do with her given how much Pasko screwed up the character that he had made so interesting!

After that, Moench quickly moves onto a four-part storyline about the Blackhawks flying experimental planes... and possibly also there are UFOs? To be honest, I found this disjointed, confusing, and pointless. Again, it's not very clear what the conspiracy is or why the conspirators want the Blackhawks; there are several different parts to the story that don't go together. A disappointing conclusion to a series that had a very strong start.

Other stuff: The series contains a couple "Blackhawk Express" stories set in the present day of the DC universe (following on from "The Crash of 88" in Action Comics) starring Weng Chan. These have good writers (Elliot S. Maggin and John Ostrander) but unfortunately a terrible artist in Dick Rockwell, and to be honest, neither writer ever does anything with the premise that convinces me it was worthwhile. Finally, 1992's Blackhawk Special (script by John Ostrander, art by Mike Vosburg) chronicles 1963 to '68 for the Blackhawks (the main body of the ongoing covered 1948 to '50), mostly focusing on the Blackhawks getting involved in a conspiracy surrounding the deaths of JFK and RFK. It's decent enough but a bit too jumpy to be engaging; I feel like Ostrander was trying to do too much even if he had 57 pages to work with.

This is the eleventh in a series of posts about the Blackhawks. The next installment covers Lady Blackhawk in Guy Gardner: Warrior
. Previous installments are listed below:

  1. The Blackhawk Archives, Volume 1 (1941-42)
  2. Military Comics #18-43 / Modern Comics #44-46 / Blackhawk #9 & 50 (1943-52)
  3. Showcase Presents Blackhawk, Volume One (1957-58) 
  4. Blackhawk vol. 1 #151-95 (1960-64) 
  5. Blackhawk vol. 1 #196-227 (1964-66)
  6. Blackhawk vol. 1 #228-43 (1967-68)
  7. Blackhawk vol. 1 #244-50 / The Brave and the Bold #167 (1976-80)
  8. Blackhawk (1982) 
  9. Blackhawk vol. 1 #251-73 / DC Comics Presents #69 (1982-84) 
  10. Blackhawk: Blood & Iron (1987-89) 

* There was a short-lived ongoing series that ran 2011–12, but it was called Blackhawks.

14 September 2022

Golden Age Secret Files & Origins by John Ostrander, Cliff Chiang, et al.

Back in the late 1990s and early 2000s, DC did a lot of "Secret Files & Origins" one-shots, which would have a couple short stories about a character or theme, coupled with some profile pages or other in-universe background. There were two JSA ones, as well as one JLA/JSA one, the stories from which are all collected in the JSA by Geoff Johns collections. But aside from a five-page story included in The Justice Society Returns!, this one has gone uncollected, so I picked it up on its own.

There is some JSA focus here (the aforementioned story and a profile page), but much of the issue focuses on the Crimson Avenger. "The Crimson" was, I think, DC's second superhero in publication order, following Superman, which meant that following the Crisis on Infinite Earths, he was the first one.* The story "The Dawn of the Golden Age," written by John Ostrander and drawn by Cliff Chiang, focuses on this legacy; reporter Clark Kent tries to figure out what motivated Lee Travis to put on a costume and fight crime. What the story does is kind of clever; it reinstates Superman as the first superhero by having Travis be inspired by a vision of the future where he sees Superman! It's a nice story, supplemented by some strong art from an early Cliff Chiang, who I always like. Ostrander, as always, is good at character voices and continuity, which is exactly what this story needs. There's also a text story in the form of a faux newspaper interview of Travis by Jonathan Law (the Tarantula from All-Star Squadron) and a profile page. Back when I read the Thomases' The Crimson Avenger: The Dark Cross Conspiracy, I said you could make a good trade out of that, Secret Origins #5, and DC Comics Presents #38. Well, now clearly you would chuck in this stuff to wrap it all up; it would make a good follow-up to the DCCP story.

script by John Ostrander, art by Cliff Chiang
"The Dawn of the Golden Age" is a full twenty-page story; the rest of the volume is filled out with shorter ones. I already discussed "Scenes From The Class Struggle at J.S.A. Mansion" when I read it in Justice Society Returns!; the other two are a kind of funny story about Dr. Occult trying to get Zatara the Magician to be become a crimefighter and a frankly baffling one about young Dr. Sivana.

Decent stuff overall; as a fan of the post–Golden Age Crimson Avenger, I'm glad I tracked it down.

* Sometimes, anyway. Sandman Mystery Theatre pushed the Sandman's debut back so that it preceded the Crimson's, for example... but the story here ignores that and has Sandy explicitly say Wes was inspired by the case of the Crimson Avenger and the Phantom of the Fair. That said, Sandy wasn't around yet when that happened, so what does he know?
 
Golden Age Secret Files & Origins was originally published in one issue (Feb. 2001). The comic stories were written by John Ostrander, Tom Peyer, Peter Gross, and Jason Hernandez-Rosenblatt; pencilled by Cliff Chiang, Peter Grau, Peter Gross, and Jamal Igle; inked by Cliff Chiang, Claude St. Aubin, Peter Gross, and Rod Ramos; colored by Tom McCraw; and lettered by John Costanza and Richard Starkings. The text story and profile pages were written by Scott Beatty, and the profile pages were illustrated by Peter Grau & Christian Alamy, Mike Collins & Bob McLeod, Mark Propst, and Michael Lark. The issue was edited by Tony Bedard.
 
This post is thirty-third in a series about the Justice Society and Earth-Two. The next installment covers JSA by Geoff Johns, Book Three. Previous installments are listed below:
  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]
  11. Last Days of the Justice Society of America (1986-88)
  12. All-Star Comics 80-Page Giant (1999)
  13. Steel, the Indestructible Man (1978)
  14. Superman vs. Wonder Woman: An Untold Epic of World War Two (1977)
  15. Secret Origins of the Golden Age (1986-89)
  16. The Young All-Stars (1987-89)
  17. Gladiator (1930) ["Man-God!" (1976)]
  18. The Crimson Avenger: The Dark Cross Conspiracy (1981-88)
  19. The Immortal Doctor Fate (1940-82)
  20. Justice Society of America: The Demise of Justice (1951-91)
  21. Armageddon: Inferno (1992)
  22. Justice Society of America vol. 2 (1992-93)
  23. The Adventures of Alan Scott--Green Lantern (1992-93)
  24. Damage (1994-96)
  25. The Justice Society Returns! (1999-2001)
  26. Chase (1998-2002)
  27. Stargirl by Geoff Johns (1999-2003)
  28. The Sandman Presents: The Furies (2002)
  29. JSA by Geoff Johns, Book One (1999-2000)
  30. Wonder Woman: The 18th Letter: A Love Story (2000)
  31. Two Thousand (2000)
  32. JSA by Geoff Johns, Book Two (1999-2003)

08 September 2021

Review: Armageddon: Inferno by John Ostrander, Luke McDonnell, Bruce N. Solotoff, et al.

I debated about reading this. I knew it was the story where the Justice Society returned from Ragnarok, the limbo they'd been in since 1986's Last Days of the Justice Society, so it was important, but I was also pretty sure the actual return was perfunctory, and there has never been a good Armageddon 2001 tie-in except for Justice League Europe Annual #2. I suffered through Countdown: Arena, okay? Surely I could go straight from The Demise of Justice to the JSA's present-day adventures in Justice Society of America vol. 2?

Anyway, the completist in me won out. Obviously!

I don't even know why this book exists. Armageddon 2001 was a crossover that ran through all of DC's annuals from May through November 1991. Was it really such a good seller that DC needed to follow it up with two different miniseries, this and Armageddon: The Alien Agenda? The hook of Armageddon 2001 was that the characters in every DC series got a vision of themselves ten years in the future; the stuff about Waverider and Monarch was just a vehicle to justify that. The only link between 2001 and Inferno is that Waverider is in it again, and boy I do not care about Waverider.

At first, though, I was like, "This isn't so bad!" Waverider has to gather heroes to battle some cosmic evil entity. The set-up is all quite dumb, and obviously it can't work: there are sixteen bad guys, all new characters, and there are four different teams of good guys in four different time zones. Like, how could you ever focus on any of them enough for this to be satisfying? But even a bad John Ostrander comic is better than a good Keith Champagne one, and there are some small bits of characterization and dialogue that lift this above the usual event comic dreck. Ostrander picks good characters for his out-of-time teams, even if the dialogue is often painfully clear about continuity. "Oh this guy comes from one year ago but this guy comes from five years ago." In a nice touch, though, Katar and Shayera of Hawkworld, which he was writing at the same time, are in it. It's not great-- Mark Waid would do this kind of thing much better during his run on The Brave and the Bold-- but hey it definitely could be worse.

from Armageddon: Inferno #2
(art by Walter Simonson)
And I had been worried about the fact that it has nine different artists for four issues, but the story actually does okay by this; the artists do different segments that correspond to different time periods, so there's no jarring mix of styles. Some artists just do single pages in an issue, but this is because they are splash pages that give you a quick sense of something that's happening somewhere, and usually quite atmospherically done. I mean, hey, if Walt Simonson draws a single page, it will be a good one even if it is a single one, right?

Actually it all goes downhill once the Justice Society is introduced! I don't know anything about the behind-the-scenes circumstances of this comic, but it actually reads to me like the idea of using at as a JSA revival was made up after issue #2 was written. In #3, Waverider and the Spectre decide to pluck the JSA out of time between moments in Ragnarok so that they can attack the master villain directly in his home dimension. (Waverider has already taken as many people as he dares out of time, but since the JSA is already out of time, they can be used without endangering anything as long as they are put back when it's all over.) And suddenly, the myriad characters introduced in the first two issues basically disappear! Like, why even bother? From then on, the comic focuses on the JSA battling Abraxis, where their abilities are enhanced by their participation in Ragnarok-- and eventually they pass the powers on to others. 

from Armageddon: Inferno #4
(art by Luke McDonnell & Bruce N. Solotoff)
So issues #3 and 4 focus on the JSA, who weren't really even alluded to in #1-2. The dialogue goes downhill in the JSA issues, as suddenly it's a bunch of cheesy quips. But what kind of personality could a battle with Abraxis ever express anyway?

But then the JSA has to go back, because otherwise Ragnarok cannot continue and the universe is doomed, so they get returned. But then literally on the last page in an aside, it's revealed that Waverider was able to swap their locations in time with Abraxis's minions. So they will fight in the battle, and the JSA can return to the normal flow of time. Like, if Waverider could move the bad guys in time... why didn't he just drop them all in a sun or something? So not only does it read like the JSA was added to #3 at the last minute, it reads like once they were added, the idea of their return was a last last minute change to #4!

This isn't good, and I shouldn't have read it. Like many superhero comics, what happens is noteworthy, but how it happens is not.

Armageddon: Inferno was originally published in four issues (Apr.-July 1992). The story was written by John Ostrander; pencilled by Luke McDonnell (#1-4), Art Adams (#1, 3-4), Mike Netzer (#1-2, 4), Walter Simonson (#1-4), Tom Mandrake (#1, 4), and Dick Giordano (#4); inked by Bruce N. Solotoff (#1-4), Art Adams (#1), Mike Netzer (#1-2, 4), Walter Simonson (#1-4), Tom Mandrake (#1, 4), Terry Austin (#3-4), and Frank McLaughlin (#4); colored by Gene D'Angelo; lettered by John Costanza; and edited by Dennis O'Neil.
 
This post is twenty-first in a series about the Justice Society and Earth-Two. The next installment is a supplement covering "Man-God!" Previous installments are listed below:
  1. All Star Comics: Only Legends Live Forever (1976-79)
  2. The Huntress: Origins (1977-82)
  3. All-Star Squadron (1981-87)
  4. Infinity, Inc.: The Generations Saga, Volume One (1983-84)
  5. Infinity, Inc.: The Generations Saga, Volume Two (1984-85)
  6. Showcase Presents... Power Girl (1978)
  7. America vs. the Justice Society (1985)
  8. Jonni Thunder, a.k.a. Thunderbolt (1985)
  9. Crisis on Multiple Earths, Volume 7 (1983-85)
  10. Infinity, Inc. #11-53 (1985-88) [reading order]
  11. Last Days of the Justice Society of America (1986-88)
  12. All-Star Comics 80-Page Giant (1999)
  13. Steel, the Indestructible Man (1978)
  14. Superman vs. Wonder Woman: An Untold Epic of World War Two (1977)
  15. Secret Origins of the Golden Age (1986-89)
  16. The Young All-Stars (1987-89)
  17. Gladiator (1930)
  18. The Crimson Avenger: The Dark Cross Conspiracy (1981-88)
  19. The Immortal Doctor Fate (1940-82)
  20. Justice Society of America: The Demise of Justice (1951-91)

30 January 2019

Review: Star Wars: Purge by John Ostrander, Alexander Freed, et al.

Comic trade paperback, 124 pages
Published 2013 (contents: 2005-13)
Acquired August 2014 

Read December 2018
Star Wars: Purge

Script: John Ostrander, Haden Blackman, Alexander Freed
Art: Douglas Wheatley, Jim Hall and Alex Lei & Mark McKenna, Chris Scalf, Marco Castiello & Andrea Chella
Colors: Ronda Pattison, Michael Atiyeh
Lettering: Michael David Thomas, Michael Heisler

The contents of this collection-- five issues published across seven years-- overlap chronologically with that of Dark Times, so I read it alongside it. It's okay, but not great, but I doubt it could be great: a series of one-shots about Darth Vader hunting down Jedi after Revenge of the Sith can pretty much only go one way again and again. In each story, some minor Jedi character challenges Vader. Usually, the character has appeared in two previous issues since 1999, or perhaps they've never appeared anywhere before at all. Guess what? They go down. Hard.

Obviously most of the stories are trying to give us emotional insight into Vader after his fall, but there's not a lot to give: Vader is angry, even more so than Palpatine wants. Well, sure. The best story in this regard is the third, "The Hidden Blade" by Haden Blackman and Chris Scalf, where Vader's anger actually causes some conflict, getting in the way of his mission. I also liked the final story, "The Tyrant's Fist" by Alexander Freed, Marco Castiello, and Andrea Chella, because a lot of it was told from the perspective of a young Imperial officer, using her to show how the galaxy is adapting to the lack of the Jedi, as they have to be eradicated not just physically, but from the hearts and minds of the people. So a couple decent stories, a couple okay ones. You could do worse, but most of the people involved in this have done better.

04 January 2019

The End of Hawkworld: John Ostrander's Run on Hawkman vol. 3

When I reviewed the Hawkworld ongoing, I noted that the lack of commentary on what succeeded it* was conspicuous: "I don't have much of a sense what Hawkman vol. 3 is like. You can find a lot of write-ups on the Internet about the Hawkworld ongoing, but Hawkman vol. 3 is usually only mentioned for the bare fact of its existence." I didn't find this article until later, but it's basically all I could find. Just skimming the covers and issue descriptions, though, made me think that reading Hawkman vol. 3 in its entirety wasn't going to be for me; it was clear that the series moved away from the science fiction elements that attracted me to the original Hawkworld in the first place.

So I ended up limiting myself to the issues of Hawkman vol. 3 written by Hawkworld writer John Ostrander (#1-6, Annual #1) or that sounded otherwise interesting, which wereits "Year One" story (Annual #2) and a Shayera Thal focal issue cover-branded with the title Hawkwoman (#19).

Ostrander's run picks up a few months on from the end of Hawkworld: Hawkwoman (Shayera Thal) is presumed dead, Hawkman (Katar Hol) is missing following a battle, and there's a new Hawkman out there, willing to cross a line the old Hawkman wouldn't. The first issue builds up a lot of mystery as to who this new Hawkman is; the second reveals it's Katar Hol again, so I don't know what the point of that was.

He's essentially a completely different character, though. In issue #6, it's revealed that in the months between Hawkworld #32 and Hawkman #1, Katar discovered his secret past: when his father Paran Katar visited Earth in the Justice Society era, he fell in love with a Native American woman and fathered a child with her; he took them both back to Thanagar with him, though eventually the woman got tired of space life and was returned to Earth. This retcon stretches plausibility even further than the myriad ones during Hawkworld vol. 2 already did. The original introduction of the Paran-Katar-on-Earth retcon made it clear the JSA Hawkman and Hawkgirl didn't know Paran was from space; this version shows they did.

It's clear the point of this is to reduce Hawkman's science fiction elements and increase his tie to Earth. Like all retcons, I judge it on the standard of: is the new thing, if not more interesting, at least equal in interest to the thing it's replacing? Here, the answer is a clear no. The Thanagar introduced by Tim Truman in Hawkworld vol. 1 was a fertile ground for telling interesting stories, and John Ostrander took it some interesting places in vol. 2. Now, Hawkman is yet another angry 1990s superhero.

The main upshot seems to be to give Hawkman "Native American powers"; he can commune with animals (of course he can). Also, now, when he flies into a place, it makes a noise that sounds like the wind. Only this is comics, so this gimmick can only be communicated by having people go, "What's that? It sounds like a tremendous wind only the leaves on the trees aren't moving!" I made up that dialogue, but it's not far off the real thing.

In short, it's mediocre, and I'm sure the post-John Ostrander issues, even if they aren't actually bad, will be devoid of what drew me to the character in the first place, and reading Hawkman Annual #2 validated this, as it's a bunch of mumbo-jumbo about Hawk spirits and reincarnation. The writing out of Shayera is a real shame, too, as she was essentially co-lead in Hawkworld vol. 2, but the trajectory here makes it clear that Hawkman vol. 3 will be focused on just Hawkman. I did enjoy her starring role in issue #19; she's as awesome as ever even if the story isn't that good. More angry vigilantes.

Man, the mid-1990s were a dark time in comics.

* Hawkman is a little tricky to follow through publishing chronology thanks to the changing names of his series. It goes: Hawkman vol. 1 (1964-68), The Atom and Hawkman (1968-69), The Shadow War of Hawkman (1985), Hawkman vol. 2 (1986-87), Hawkworld vol. 1 (1989), Hawkworld vol. 2 (1990-93), Hawkman vol. 3 (1993-96), Legend of the Hawkman (2000), Hawkman vol. 4 (2002-06), Hawkgirl (2006-07), The Savage Hawkman (2011-13), Death of Hawkman (2016-17), Hawkman vol. 5 (2018-present).

05 October 2018

From Hawkworld to Hawkworld: Thanagar to Earth

DC's 1989 Hawkworld miniseries (a.k.a. Hawkworld vol. 1) was followed by an ongoing series that ran from 1990 to 1993 (a.k.a. Hawkworld vol. 2). The original mini was written and pencilled by Timothy Truman, with inks by Enriqué Alcatena; Truman stepped back for this series, co-writing its first nine issues and pencilling its last three. All thirty-two of its issues (plus its three annuals) were written by John Ostrander, who I know best as a consistent presence in Dark Horse's Star Wars comics (scripting Clone Wars, Legacy, Agent of the Empire, and Dawn of the Jedi, among many others).

The Hawkworld mini was an origin story for Katar Hol, one that didn't actually see him assume the role or title of Hawkman, as the story was set entirely on Thanagar. It ended with a set-up for the series to come: the treasonous Commander Byth had escaped with a shape-shifting drug to a small blue planet. In the Hawkworld ongoing, Katar and his new partner, Shayera Thal, are sent to that small blue planet (i.e., Earth, duh) to track down Byth, but also help the Thanagarian ambassador to Earth repair relations between Earth and Thanagar. (During the ten years that elapsed during the middle of the mini, when Katar was in exile, Thanagar was among the alien planets that banded together to attack the Earth in Invasion!)

I think the ending of the mini put the ongoing in a difficult bind. Truman's conclusion to the mini promises a trip to Earth, yes, but the mini also did a great job establishing Thanagar as a place with a story of its own to tell. A decadent aristocracy, an oppressed underclass imported from conquered planets, an increasingly brutal police force, the first rumblings of a resistance movement. The ongoing needs to not just send Katar and Shayera to Earth, but also to keep them on Thanagar, if it's really going to deliver on all the potential of the mini's conclusion.

Ostrander and Truman actually manage to balance this really well. Of course, Katar and Shayera travel to Earth, take up residence in Chicago, and become known as superheroes. But though they bring Thanagarian artifacts for a museum exhibit, that's not the only form of cultural exchange; Katar finds himself entranced with American liberal, democratic values, seeing them as a solution to the problems plaguing Thanagar. The "Hawkworld" of the original's title obviously referred to Thanagar, but the ongoing justifies the move to Earth by expanding the meaning of the word. It's a world where the strong prey on the weak, and Katar and Shayera soon realize that despite the values it holds, Earth can be one of those too.

The series overall does a good job of balancing ongoing adventures on Earth with those back on Thanagar, as the characters make a number of trips back and forth for various reasons. We continue to see the free medical clinic Katar funds on Thanagar, and the Thanagarian government gets more and more worried about a potential rebellion, which eventually culminates in the Escape from Thanagar! storyline in issues #21-25.

Though Ostrander is one of those writers who excels at comic book plotting (each individual issue has a real story to it; each issue adds up to a bigger story, too), the main characters themselves are the real highlight of Hawkworld. Katar is a man of principle trying to make up for past mistakes, but often too much of an idealist to act quickly. Shayera is young and sure of herself, and quickly forms fierce loyalties. I liked both characters, but I loved Shayera. I'm glad that Ostrander (and Mike Gold, editor on issues #1-25) acknowledged that the series was not called Hawkman by keeping the focus on both characters pretty much equally. I'm disappointed to know that when Hawkworld was cancelled, it was replaced in short order by a series called Hawkman, which I assume means a reduced role for Shayera.

The art is strong, too. Truman's good of course (though his art style is more conventional here than the painterly one from vol. 1), but the majority of the series is by Graham Nolan, who both pencilled and inked issues #1-4, 6, 14-19, and 21, and also pencilled most other issues with various fill-in inkers. He's one of those artists I struggle to speak to, because he doesn't have a flashy style: he just competently does his thing, month in and month out. The storytelling is always clear. Jan Duursema steps in to pencil issues #27-29. Her work her is okay but sometimes unclear, but her and Ostrander would go on to be long-time collaborators, especially on Star Wars comics, where she is great. I'm pretty sure this is the first time they ever worked together.

There are a lot of highlights to the series. I'm glad the Byth plotline wasn't overextended. I appreciate the series's embeddedness in real social issues (typical of Mike Gold's editorial work: see Mike Grell's Green Arrow run, which he also edited). I liked the use of the original Carter Hall Hawkman to occasionally invoke the mythos of the JSA. I liked that what could have been grim often had a nice sense of humor and a lightness of touch. I liked the ties into the bigger DC universe, including recurring appearances from Weng Chen, formerly Blackhawks's "Chop-Chop" (another Gold-edited title). I liked the large cast around the Hawks: in addition to Weng, there's the Thanagarian ambassador to Earth, various staff and donors to the Chicago museum, a young black woman and her son who move in with the Hawks, the Hawks' PR man, a couple reporters, and several cops. Things like this help keep the series grounded and real.

It's not all good. The original Hawkworld was agnostic on when it took place-- it could have all been a lead-in to the Silver Age Hawkman's first appearance in The Brave and the Bold vol. 1 #34 (Feb./Mar. 1961), just like how Batman: Year One established a new, modern origin for Batman, but set it many years in the past. But the ongoing firmly establishes that Katar and Shayera visit Earth in the "present" of the DC universe, "wiping out" all the adventures of the Silver Age Hawkman from 1961 to 1989. I think this was the right call: it's hard to imagine how the ideas introduced by Truman in the mini could have been as relevant if the ongoing had established that the Hawks first came to Earth fifteen years prior. Like, I want to see Katar discover the Declaration of Independence and the Constitution and begin rethinking his entire way of life, and I want to see him funding his insurrection back home.

But it definitely does create some problems, which cause tons of people to write into the lettercols, and worse, the story itself has to answer them. I don't mind a little bit of retconning, but at times, too much space and energy is given over to them. Like, no retcon will be completely elegant; I feel like Ostrander should have tossed something out that kind of worked overall (as he did in Hawkworld Annual #1) and ignored the details. Not all of them add up: it always felt kind of lame how it was established that Katar's dad had had a secret trip to Earth, and nothing can explain away why the Golden Age Hawkman is named Carter Hall with a wife named Shiera, while the new Hawkman in a complete coincidence is named Katar Hol with a partner named Shayera.

However, people couldn't accept the retcon in all its details and kept writing in with objections to the retcon, and little extra details kept being doled out to fix those objections, and at a certain point, my reaction is, Stop poking at it, you're making it worse. At least, though, Ostrander usually does a good job of making the retcons relevant to the story, rather than having them just to have them. (Escape from Thanagar! makes up a whole extra Hawkman to plug a gap between from 1986 to 1989, but also has this extra Hawkman turn up to murder Shayera.)

The comic also begins to lose its way near the end, which I suspect is due to the fact that Archie Goodwin replaced Mike Gold as editor, and probably brought with him a new set of priorities. Escape from Thanagar! is a great story, and probably the highlight of the whole run, but it definitely wraps up a number of ongoing plots too quickly, and once it's over, a number of recurring side characters vanish. There's also a costume change around this time I didn't really care for.

The whole Hawkworld series wraps up with the six-part Flight's End (#27-32), which starts off well: the idea that the U.S. won't accept refugees, and that someone is stirring up racial animus while denying they're doing so is disappointingly topical for 2018 even though it was published in 1992. But then the story lurches into, like, dirty, punky 1990s stuff. I don't have a word for the aesthetic, but it was everywhere in early 1990s comics (it also ruined Alpha Flight, well, except that Alpha Flight was already ruined): lots of bad guys who look like KISS and are very "eXtreme"!

It transitions the comic from social relevance into something pretending to be edgy but really only banal, and it doesn't bode well for when I eventually pick up the successor series, the retooled Hawkman. I read Hawkworld because of my interest in DC's space-based comics, but the tail end of Hawkworld is clearly pulling back from those space elements that made Hawkworld interesting to me in the first place, and I suspect the title change will unfortunately cement that. (I don't have much of a sense what Hawkman vol. 3 is like. You can find a lot of write-ups on the Internet about the Hawkworld ongoing, but Hawkman vol. 3 is usually only mentioned for the bare fact of its existence.)

Still, the late 1980s and early 1990s were one of DC's most creatively fertile periods, and Hawkworld is a shining example of the kind of unusual, interesting work the publisher was able to do in that era.

Previous Overviews of 1980s/90s Space-Based DC Ongoings:

29 August 2014

Faster than a DC Bullet: Project Crisis!, Part XXX: World War III

Comic trade paperback, n.pag.
Published 2007 (contents: 2007)
Acquired March 2013

Read August 2014
World War III

Writers: Keith Champagne, John Ostrander, Geoff Johns, Grant Morrison, Greg Rucka, Mark Waid
Pencillers: Pat Olliffe, Andy Smith, Tom Derenick, Jack Jadson, Keith Giffen, Justiniano
Inkers: Drew Geraci, Ray Snyder, Norm Rapmund, Rodney Ramos, Walden Wong
Letterers: Ken Lopez, Travis Lanham, Pat Brosseau
Colorist: Alex Sinclair

World War III expands on week 50 of 52, giving details of Black Adam's war on the world, and in the meantime answering question no one ever cared about, like how did Cyborg get restored to normal, when did Supergirl return from the 31st century, why did (not-Martian) Manhunter quit her job, where did Booster Gold get a different device than the one he turned up with in week 52, and... uh... well, I'm sure it answered some other questions. Really, this is just pointless: Black Adam smashes things (people, mostly), Martian Manhunter ponders whether or not to get involved (I thought he was a hero? isn't this obvious?). Focalizing this through Martian Manhunter is supposed to make it more meaningful, I guess, but aside from the scene where he bumps into his coworkers from his old police detective days, it literally did nothing of interest. A completist might think you need to read this as part of 52, but really, omitting it from the Omnibus was the right call. (I do like what ultimately happens to Black Adam, but that's an event that happens in 52 proper, even though it's reprinted here alongside World War III.)

There's some focus on the Teen Titans here, which results in a couple of them getting punched so hard they die. Why anyone involved thinks that stories about teenagers being brutally killed is something I read I have no idea. Oh geeze, was a comic book about a group of teens who live together and fight crime on their own with superpowers somehow in need of gritty realism? Thanks, Geoff Johns. (Actually, John Ostrander writes the issue in question, but I'm willing to bet the action is Johns's fault.)

11 September 2013

Faster than a DC Bullet: Project Crisis!, Part XI: Legends: The Collection

Comic trade paperback, 145 pages
Published 1993 (contents: 1986-87)
Borrowed from the library
Read August 2013
Legends: The Collection

Plot: John Ostrander
Script: Len Wein
Pencils: John Byrne
Inks: Karl Kesel
Letters: Steve Haynie
Colors: Tom Ziuko, Carl Gafford

I don't intend to read every post-Crisis crossover DC Comics did-- that would keep me here all night-- but I thought I might dip into a few that had ties to the Crisis in some ways. Legends was the first crossover after Crisis on Infinite Earths, and it did much to establish the new setup: among other things, Legends introduces the new Captain Marvel, disbands the Justice League Detroit, and sets the stage for the Justice League International.

The story was edited by Mike Gold-- who also edited the Mike Grell Green Arrow, Action Comics Weekly, and other great DC productions of the late 1980s-- and he provides a very thorough introduction about where he and the other creators were coming from with the story, which I wish collected editions did more of these days. (Legends seems to be a very early trade paperback-- you can tell because they feel compelled to give it a "The Collection" subtitle!) Gold opines that "Stories need to be about something... The issue of how superheroes would be treated in our society was one that intrigued both of us [Gold and Ostrander]--Paul Levitz handled it brilliantly in his 'Last Days of The Justice Society' story eight years earlier. How had our culture changed from the McCarthyesque setting of Paul's story? In the middle of the Reagan Administration, we felt not, and we wanted to experiment with this issue in Legends."

Hence, Legends sees Darkseid deciding that those pesky superheroes from Earth have stymied the goals of Apokolips too much, and that he will destroy them by destroying their place in human society. This is an interesting, even great idea, but its execution in Legends leaves much to be desired. Darkseid does a few things:
  1. sends his minion Glorious Godfrey to Earth as a pundit called G. Gordon Godfrey. Godfrey makes a number of public appearances on Earth, using his gold tongue to turn the American people against superheoes-- though it's not really clear what his argument is.
  2. sends a monster after Captain Marvel, and makes it look like Captain Marvel killed it. This makes Billy Batson quit being Captain Marvel, but no one else ever even mentions it, and I have a hard time imagining the American public being mad about it anyway.
  3. sends another monster which destroys the Justice League Detroit.
  4. sends another monster which kills a member of the Suicide Squad-- a bunch of villains!
  5. turns people into robotic hellhounds or something... I didn't really understand this part of the plan.
It's not quite clear how this is meant to work, but all of a sudden public sentiment has reached the point where President Reagan has ordered all superheroes to stand down. If Darkseid had actually tricked the heroes into doing something seemingly malevolent, I could get this, but he doesn't. In fact, he mostly attacks the Earth as the heroes come to the planet's defense. There's perhaps something to be said about how the superhero myth destroys the agency of individual human beings, or about how it's a short step from superheroism to tyranny (as we see in The Superman Chronicles, Volume One, Watchmen, Superman: Red Son, and many other stories), but those arguments aren't made here.

The problem is that that makes the resolution lackluster. If one of those arguments had been made more clearly, then the ending could have see the heroes stepping up and revealing them to be untrue-- with the superheroes' examples empowering ordinary humans, for example. Instead, it just becomes a superhuman blowout, with the heroes beating up Darkseid's forces, and Glorious Godfrey defeating himself when he foolishly attempts to wear the helmet of Doctor Fate. Oh, everyone likes heroes after all suddenly! The end.

The place this does work is with a little girl that Billy befriends, who never stops believing in Captain Marvel, and shows up to confront Godfrey at the climax. That was nice, but I think it could've been exploited to show the themes of the story a bit more strongly. As it is, most of Legends is a bunch of fight scenes that don't really matter to the story, intercut with an interminable conversation between Darkseid and the Phantom Stranger, where Darkseid says, "Heroes suck" and the Phantom Stranger says, "No they don't" ad nauseam, like a poorly-done latter-day God and Satan in the Book of Job.

Thumbs up, though, to John Byrne and Karl Kesel on art. Byrne's bright, bold linework is really suited to a story about unabashed heroism-- lots of square jaws and grim determination. He obviously draws a good Superman, but I particularly loved his Captain Marvel. On the other hand, his Darkseid always seems to be squeezed into the corners of panels-- he should be dominating them!

24 February 2012

Legacy's End Week, Day Five

Comic trade paperback, n.pag.
Published 2012 (contents: 2010-11)
Acquired January 2012
Read February 2012
Star Wars: Legacy, Volume Eleven: War

Story: John Ostrander and Jan Duursema
Script: John Ostrander
Pencils: Jan Duursema
Inks: Dan Parsons
Colors: Brad Anderson
Lettering: Michael Heisler

The final volume of Legacy sees Cade Skywalker speeding to a confrontation with a revived Darth Krayt, on which the fate of the galaxy rests-- of course.  Cade finally chooses his side... again, in what feels like a slight relapse given the events of Monsters.  At the same time, Nyna Calixte makes her move, the Sith attack the Jedi's Hidden Temple, Roan Fel invades Coruscant, and more.  It's decent, even exciting sometimes, but is somehow less than the sum of its parts; flipping back through it to write this review, I am struggling to find things to say about it.  It brings Legacy to a nice conclusion, but that is all it does, perhaps because it ultimately had too much it had to try to do.  It was okay, but I wanted it to be better than it was, given what it was about.

I will say that 1) the Antares Draco plotline was still lame and 2) I really appreciated the return appearance by Joker Squad.  Joker Squad is a Sith Imperial stormtrooper squad that was the focus of a story in Shards, the second Legacy collection, and though they've never been a focus again, I always appreciate their brief reappearances when stormtroopers bear down on our heroes; it personalizes the bad guys in a small but effective way.

On the whole, I enjoyed Legacy more than I didn't, but it definitely peaked with its first few volumes; Broken, Shards, and Alliance are still the best.  Cade Skywalker was never quite interesting enough, and I always felt like the best parts of the story were happening where he was not.  The first volume clicked perfectly, but after that, Cade's storyline span its wheels a lot while we got tantalizing glimpses of the wider universe.  Broken remains my favorite for having revealed a world full of possibilities while also telling a good story, in a way the series never quite managed again.  I don't think the best overall story that could have been told in this world was told, though the one that was got was usually decent, sometimes good, and occasionally great.

23 February 2012

Legacy's End Week, Day Four

Comic trade paperback, 96 pages
Published 2011 (contents: 2010)
Acquired December 2011
Read February 2012
Star Wars: Legacy, Volume Ten: Extremes

Story: John Ostrander and Jan Duursema
Script: John Ostrander
Pencils: Jan Duursema
Inks: Dan Parsons
Colors: Brad Anderson
Lettering: Michael Heisler

As this volume opens, the Galactic Alliance Remnant finally engages openly with the Sith Empire on a massive scale, swooping in to the save the Mon Calamari from genocide.  As always, Gar Stazi is awesome, running into what he knows is a trap and still managing to win.  Well, sort off-- even that many ships can evacuate only a scant fraction of the total population of Dac.  But it's great space battle action nonetheless.

After that, Extremes struggles to insert Cade Skywalker and his buddies into the ongoing plotline about the war between the Sith Empire and the rest of the galaxy.  Cade, who since his rejection of the Dark Side has been exclusively pursuing bounties on Sith, ends up protecting Gar Stazi from an assassination attempt.  The story is a rushed attempt to tie up Legacy (the series was originally cancelled with this volume) and not altogether interesting.  It has its moments, but it's small-scale, so thankfully this wasn't the actual end of Legacy.  The large-scale political plotline and the small-scale Cade one just can't be wedded successfully as attempted here.  (Though it was highly amusing to see Delilah Blue flirting with Stazi.)

There's also a plotline about Antares Draco rescuing Princess Marasiah from the Sith.  This would be more interesting if 1) we'd ever seen or even heard of Draco's old master who turned evil before it was dramatically revealed he was not dead or 2) we didn't know from Broken was Marasiah is a kickass warrior who doesn't need rescuing, thank you very much.

But it's not the end, as the final moments reveal... the galaxy has more troubles to come...

22 February 2012

Legacy's End Week, Day Three

Comic trade paperback, 120 pages
Published 2010 (contents: 2009-10)
Acquired December 2011
Read January 2012
Star Wars: Legacy, Volume Nine: Monster

Story: John Ostrander and Jan Duursema
Script: John Ostrander
Pencils: Jan Duursema and Dave Ross
Inks: Dan Parsons
Colors: Brad Anderson and Jesus Aburto 
Lettering: Michael Heisler

This is probably the best post-Vector collection of Legacy.  Following a bounty, Cade Skywalker and friends head to Wayland-- the planet where everything went wrong for him as a boy.  It was on Wayland that the Sith first sabotaged the Ossus Project, the beginning of the ruin of young Cade's life.  This time around, things don't go any better.  Cade's lover, Delilah Blue, is captured by a rogue Sith who wants to know if Cade can heal her of a poison she plans to unleash.  If Cade's immense Dark Side healing powers can't save her, no one can.  The result of this is the best Cade-nearly-turns-to-the-Dark-Side yet, as instead of just seeing the rage that Cade is always fighting to contain, we also finally see the love he can't bring himself to admit.

Elsewhere in the galaxy, events are coming to a head, as Roan Fel's rebel Empire seeks an Alliance with the Jedi, who are at last emerging from hiding with the death of Darth Krayt.  This is all good stuff, too-- it's nice to see the Jedi finally doing something, not to mention Nyna Calixte finally revealing where she stands-- but I have two niggling problems.  The first is that Princess Marasiah Fel, one of my favorite characters in the first volume of Legacy, finally returns here... and does absolutely nothing.  I almost didn't notice she was in it. Lame.  Second, Azlyn Rae reappears, after having been put in a Vader-esque support suit during the events of Storms... in a new suit that's barely noticeably different from her Imperial Knight armor.  So what was the point of all that, then?  Lame.

There's also another Gar-Stazi-is-the-Biggest-Badass-in-Outer-Space side story in this volume, too.  All is well.

21 February 2012

Legacy's End Week, Day Two

Comic trade paperback, 120 pages
Published 2010 (contents: 2009)
Acquired April 2010
Read January 2012
Star Wars: Legacy, Volume Eight: Tatooine

Story: John Ostrander and Jan Duursema
Script: John Ostrander
Pencils: Jan Duursema and Kajo Baldisimo
Inks: Dan Parsons
Colors: Brad Anderson and Jesus Aburto 
Letters: Michael Heisler

Most of this volume of Legacy consists of the story "Tatooine," a complicated story of conflicting agendas in the way that Legacy does best.  Cade Skywalker and company are on Tatooine to sell goods they've pirated off Imperial shipments, only things are getting a little hot.  Meanwhile, Moff Nyna Calixte has sent her daughter Gunn Yage to investigate the same problem... but Calixte has come in disguise as Imperial agent Morrigan Corde... and Corde is Skywalker's mother.  There's also a criminal mastermind and some bounty hunters and a corrupt Imperial moff to deal with, too.  It sometimes gets a little confusing, as you might imagine.

The best part of Tatooine is that we finally get a story that is interested in Delilah Blue.  Blue is Cade's Zeltron engineer-- like all Zeltron women, she's sexy and sexual, but beyond the fact that she turns Cade's hydrospanner (in every sense of the word), we don't really know much about her.  In Tatooine, Blue pretends to be an Imperial missionary to make some money, and we gain a sense as to what life she used to live and what motivates her to be with Cade.  It's a little late in the game, but it's much-needed at this point.

Much of the story pairs Cade with Yage, and in true Star Wars tradition, they seem to be attracted to one another because they don't know they're brother and sister.  Which is fun in its own way, I suppose.  It's also nice to see Cade experiencing some of his family history by running around the old Lars farm.  So it's certainly a fun and worthwhile story, but at a certain point seems to wear out its welcome; there's only so much quadruple-crossing you can read before you get bored.  For me, it was when they all went into space to talk to the crimelord or something.  I was done, but the story wasn't.  Still, there were a couple promising revelations at the end.

There's also a side story at the end, "Rogue's End," focusing on a Mandalorian member of the Alliance's Rogue Squadron, who we've seen a couple times in the series previously.  It's all right-- I wasn't super-invested in this guy to begin with, and this story doesn't really make me a big fan, though it's interesting enough.

20 February 2012

Legacy's End Week, Day One

Once I heard that Star Wars: Legacy was coming to an end, I began stockpiling the trade paperback collections so that I might read them all at once.  This took longer than I thought, because having been cancelled and concluded, Legacy received a temporary reprieve in the form of the miniseries War.  But this past month, the last volume finally came out, I bought it, and so the end of Legacy began...

Comic trade paperback, 122 pages
Published 2009 (contents: 2009)
Acquired April 2010
Read January 2012
Star Wars: Legacy, Volume Seven: Storms

Story: John Ostrander and Jan Duursema
Script: John Ostrander
Pencils: Jan Duursema and Omar Francia
Inks: Dan Parsons and Omar Francia
Colors: Brad Anderson
Letters: Michael Heisler

At the end of the previous volume of Legacy, Vector, Darth Krayt, the Sith Emperor, was killed.  Storms picks up right from that, with Cade Skywalker and his band of fellow adventurers (i.e., pirates and bounty hunters) trying to make it to safety so that the dying Imperial Knight Azlyn Rae can be healed.  What follows hits the notes that Legacy has hit many times over at this point, unfortunately; a galaxy free of Krayt has not changed Cade Skywalker's outlook one jot.  He's angry and purposeless and lashing out at those who know him, yadda yadda yadda.  We do see him go the farthest he's ever gone in his attempts to hold on to someone's life, further even than with Marasiah Fel in Broken; he uses the Dark Side to keep Azlyn alive, but with a terrible cost that will make for some interesting dynamics should they ever be reunited.

As always, it seems as though the most interesting parts of the world Ostrander and Duursema dreamed up are the ones sideways from the main story.  Storms features two side stories.  The first, "Fight Another Day," focuses on the Sith Empire's ongoing attempts to exterminate the Mon Calamari for their betrayal of the Sith; this time they are opposed by a lone Imperial Knight in a decent little story that shows the Imperial Knights at their best.

The second, "Renegade," focuses on the man who is surely Legacy's best character and true hero, Gar Stazi, admiral of the Galactic Alliance Remnant.  Holding fast to the Alliance when even the Jedi have abandoned it, Stazi demonstrates his mettle here in a cool story where the GA takes the first steps in its fledgling alliance with the Imperial rebels against the Sith.  Its characterization of some of the Imperials is a little simplistic, I think, but on the whole, it is a solid story, the best in this volume.