12 April 2011

Faster than a DC Bullet: Sandman Mystery Theatre, Part XII: Sleep of Reason

Comic trade paperback, n.pag.
Published 2007 (contents: 2007)

Borrowed from the library
Read April 2011
Sandman Mystery Theatre: Sleep of Reason

Writer: John Ney Rieber
Artist: Eric Nguyen
Colorist: Lee Loughridge
Letterer: Rob Leigh

This book introduces yet another Sandman (DC's fifth, if we don't count the various incarnations of Dream), Keiran Marshall. When Wesley Dodds dies, Marshall acquires his gift of terrifying nightmares-- and when Marshall, a photojournalist, goes to Afghanistan, he acquires Wesley's gas gun. The story is sort of a gritty action thriller in the Middle East, but with four separate plotlines, it doesn't have enough time for any of them, and they all jump around too much. I didn't find Marshall or his supporting cast very interesting, and the portrayal of the dreams was a little too prosaic for my tastes. Eric Nguyen's art is great-looking, but his storytelling skills are lacking; I was often confused as to what had just happened.

Wesley and Dian cameo, in a series of flashbacks to their 1997 visit to Afghanistan, long after Wesley had retired from crime-fighting, but the dialogue doesn't ring true to the characters as written by Matt Wagner and Steven Seagle. Plus there's a lot of mawkish stuff about Dian dying of cancer. Overall, I don't know if importing pulp nostalgia sensibilities into the contemporary Middle East even makes sense. An okay idea with haphazard execution, and definitely a disappointing way for Sandman Mystery Theatre to go out.

Faster than a DC Bullet: Sandman Mystery Theatre, Part XI: The Sandman

Comic hardcover, 300 pages
Published 2009 (contents: 1942-74)

Borrowed from the library
Read March 2011
The Sandman

Stories and Art: Joe Simon & Jack Kirby
Additional Inks: Mike Royer

In 1941, DC gave the Sandman a new costume and a new sidekick in an attempt to revive a fading character by making him more like a superhero-- they even ditched Wesley Dodds's girlfriend Dian. It probably would have failed, had not Joe Simon and Jack Kirby taken over the character in 1942, fresh off their success creating Captain America for Marvel. Every story the two of them collaborated on is here. They're goofy, sure, but they're also really quite good-- they've got art by Jack Kirby, you know! Kirby and Simon's layouts are dynamic, with stretching borders and crossing the gutter and just all-out dynamism. The Sandman no longer uses his gas gun or mask here (alas), but the name is kept appropriate with the use of dreams in the stories. Frequently, characters are motivated by their dreams (or even lack thereof), and all the villains in New York City dream of the Sandman. In fact, when Wesley Dodds is replaced by an impostor, Sandy figures it out because "Dodds" mentions dreaming of the Sandman!

Some are better than others, of course, and as you might imagine from a book featuring twenty-four different stories, it eventually gets repetitive. Some are just dumb, but there are a lot of neat ones, too. I also enjoyed the glimpses of World War II propaganda; the Sandman and Sandy exhort the reader to buy war bonds, but even better is the comic about Hitler, Mussolini, and Hirohito reading The Boy Commandos. They get flat-out terrible at the end, but I think those ones might not actually be by Simon and Kirby-- though I'm basing that on the most fleeting of evidence! It's just weird to think that these adventures happened to the same guy as Sandman Mystery Theatre. And it's even weirder to think that that version of Wesley Dodds hung out with an obnoxious snot like Sandy. (Okay, he's nowhere near as bad as Green Arrow's kid sidekick Speedy.)

Also included is the first issue of the 1974-76 series about the second Sandman, Garrett Sanford, which reunited Simon and Kirby for the last time ever. It's weird and doesn't quite hang together-- what is General Electric's plan, anyway?-- but the concepts and visuals are as captivating as always. You can see why Roy Thomas brought back this version (and even game him a name, which Simon and Kirby did not), and why Neil Gaiman nicked some of the concepts for his Sandman series.

Faster than a DC Bullet: Sandman Mystery Theatre, Part X: The Blackhawk and The Return of the Scarlet Ghost

Comic trade paperback, 221 pages
Published 2010 (contents: 1996-97)

Borrowed from the library
Read March 2011
Sandman Mystery Theatre: The Blackhawk and The Return of the Scarlet Ghost

Writers: Matt Wagner, Steven T. Seagle
Artists: Guy Davis, Matthew Smith, Richard Case, Daniel Torres
Colorists: David Hornung, Daniel Torres
Letterers: John Costanza, Gaspar Saladino

The first story contained here, "The Blackhawk," continues Sandman Mystery Theatre's recent trend of including characters from DC universe. Janos Prohaska, however, is no superhero and never is-- he's the future leader of Blackhawk Squadron, an international group of fighter pilots resisting the Nazis. In this story, Janos has come to America to seek funding for his resistance efforts, and Wesley Dodds finds himself drumming up said funding, while as the Sandman, he is investigating Janos for his involvement in (of course) a series of mysterious murders.

Plot-wise, it's definitely one of the better SMT stories, with a well-executed mystery. It also finally completely dispenses with the subplot about Dian not wanting Wesley to be the Sandman; in this story, she acts as "Sandy" for the first time, actively assisting the Sandman with one of his plots. Oh, and it's got a good Lieutenant Burke subplot. I'm gonna miss that guy; Wesley Dodds pops up in JSA stories, but I sure bet he doesn't. The art is even pretty all right; Matthew Smith is the least terrible fill-in artist the series has had, and when he's joined by Richard Case on inks, he gets even better. His Dian is kinda ugly, okay, but he nails Wesley in a way that most artists on this series do not.

The next story is all weird and metafictional. "The Return of the Scarlet Ghost" reveals that the Sandman's exploits have become so well known that he's become a character in pulp magazines-- the kind of magazines this comic book strives to emulate! It's a neat idea, though it's undercut by the fact that in no previous story has anyone ever said, "Hey, you're the guys from those stories!" while in this one it happens all the time. Of course, there's death threats and murders in the publishing biz, but that's all a side show to a story about adaptation and appropriation. Not only is the Sandman fodder for pulp fiction, but some of the publishers are starting to do comic books about him! There's even an interlude where Wesley and Dian read one of the comics-- a harsh-but-relatively-accurate parody of how the Sandman was written by Joe Simon & Jack Kirby-- and make fun of their fancifulness. (I think this must've been intended to take those adventures-- especially the Sandman's kid sidekick, Sandy the Golden Boy-- out of continuity, but later comics have used both the SMT characterization of Wesley and Dian and the existence of Sandy and the Simon/Kirby gold-and-purple costume. But having both SMT and the Simon/Kirby stories be "canon" is just awkward. Does this mean the comic artist just happens to accurately predict the existence of Sandy? Let's just ignore it.) The story even ends with them making a none-too-accurate film out of the whole thing. Minus the Sandman!

It's fun, and I also enjoyed the subplot about Dian trying to make it as a writer of pulp fiction. The mystery itself is so-so, but enough about the story is entertaining that that doesn't really bother me. I am really ticked off, though, that this is apparently the last reprint of Sandman Mystery Theatre that DC is doing; not only were there another eighteen issues after this, but this volume ends on a tremendous cliffhanger that I will apparently never read the resolution to!

08 March 2011

Faster than a DC Bullet: Sandman Mystery Theatre, Part IX: The Mist and The Phantom of the Fair

Comic trade paperback, 200 pages
Published 2009 (contents: 1996)

Borrowed from the library
Read March 2011
Sandman Mystery Theatre: The Mist and The Phantom of the Fair

Writers: Matt Wagner, Steven T. Seagle
Artist: Guy Davis
Colorist: David Hornung
Letterer: John Costanza

The other DC characters come thick and fast in this volume, which features Ted Knight (the future Starman), the Mist (a future Starman villain), Jim Corrigan (the future Spectre), and the Crimson Avenger, not to mention a passing reference to the Flash himself. I don't know if Sandman Mystery Theatre was in trouble or what, but it's a little jarring in what had been a fairly self-contained series. Wagner and Seagle work most of them in just fine, though; Knight, the Mist, and Corrigan don't have their powers yet, while the Crimson Avenger doesn't have any at all. (Oddly, he's the most disconcerting-- with his flamboyant posturing and public presence, he's a very different kind of superhero to the Sandman.)

Both stores in this volume are good but disjointed. "The Mist" suffers from the same problem as "The Hourman," in that the tale of the other characters is often more interesting than Wesley's; I loved the rise and fall of the villainous scientist known as the Mist. Meanwhile, Wesley is rebuilding his relationship with Dian and investigating a series of mysterious crimes, but he only finds the Mist by accident. Plus there's just too many shady characters to keep track of. It's not a satisfying mystery, but I still enjoyed reading it.

"The Phantom of the Fair" takes the Sandman back to where he began in the Golden Age-- the New York World's Fair-- and it's a neat story, especially in how it shows Wesley confronting his own homophobia. The explanation for it is a bit too pat, though: he saw a friend of his forced to give a man oral sex when they were children. The roots of such prejudice are much less easily traced and destroyed than that. I did like all the ruminations on utopia in this story. This story isn't really a mystery as such, though; Lieutenant Burke does more work on the case than Wesley again. (Though it's one of the most enjoyable Burke stories in Sandman Mystery Theatre so far. I love it when Burke is allowed to be an all-out asshole.) So again, The Mist and The Phantom of the Fair is a mixed bag; Wagner and Seagle seem to have a difficult job balancing the personal plots and the mystery plots without compromising the latter.

Faster than a DC Bullet: Sandman Mystery Theatre, Part VIII: Sandman Midnight Theatre

Perfect-bound comic, n.pag.
Published 1995

Borrowed from the library
Read February 2011
Sandman Midnight Theatre

Written by Neil Gaiman
Plotted by Matt Wagner
Story by Wagner and Gaiman
Painted by Teddy Kristiansen
Lettered by Todd Klein

There was a time when Neil Gaiman's The Sandman and Wagner and Seagle's Sandman Mystery Theatre were running alongside one another, so it must have seemed logical to cross the two series over. But despite an appearance by Dream (one of many mainstream DCU appearances in SMT of late), this is definitely a Sandman Mystery Theatre tale, albeit one filtered through a Neil Gaiman style. With Dian gone to England to find herself, Wesley eventually pursues a mystery there, and the two have a number of confrontations while solving a mystery and then reconciling. The mystery is a bit thin, and the reconciliation comes out of nowhere, but I enjoyed the story all the same. It just oozed atmosphere, partially because of Gaiman's dreamlike writing, but mostly because of Teddy Kristiansen's amazing artwork. He's the first artist who's not Guy Davis to do successful work on Sandman Mystery Theatre, and I really liked the story as a result. He is the only other person to get Wesley's dashing-but-awkward, young-but-pudgy appearance just right, and the way he does Wesley's glasses was especially great. Sometimes Wesley was as impenetrable as his disguise.

What really bothered me, though, was the Wesley referred to "the Sandman" as a different person throughout the story. Which is a neat idea, but Dian claims it's something he always does-- when he's never done it in Sandman Mystery Theatre ever! Nor does he do it again, to my knowledge. A weird little inconsistency.

Faster than a DC Bullet: Sandman Mystery Theatre, Part VII: The Hourman and The Python

Comic trade paperback, 199 pages
Published 2008 (contents: 1995-96)

Borrowed from the library
Read February 2011
Sandman Mystery Theatre: The Hourman and The Python

Writers: Matt Wagner, Steven T. Seagle
Artists: Guy Davis, Warren Pleece
Colorist: David Hornung
Letterer: John Costanza

This is the first volume of Sandman Mystery Theatre to draw connections with the wider DC universe-- in this case, the appearance of Rex Tyler, here called the "Man of the Hour," but eventually to become the superhero "Hourman." The Hourman is an oddly imbalanced story; half of it is about Wesley and Dian's evolving relationship, as usual, and half of it is about the Hourman's attempts to begin a crime-fighting career. They cross over in that Wesley discovers the Hourman in the course of his own activities as the Sandman, and the Hourman's investigations lead him to the same crime the Sandman is hearing about in his dreams. The relationship stuff is good, especially now that Dian is actively helping Wesley's crime-fighting, but it's overshadowed by the stuff with Hourman; I love a good origin story, and this is an excellent one. It doesn't help that the mystery here is perfunctory; Wesley spends more time investigating Rex Tyler than he does the crime, and the crime itself is stealing jewelry from an immoral and obnoxious rich person. It's hard to get worried about this. Far more interesting is Rex's fumbling attempts to help a family in trouble with local gangs.

The second story here, "The Python," is the first SMT story that completely did not work for me. To start with, it suffers from the same problem as every story with a fill-in artist: Warren Pleece is not Guy Davis. His art is simpler than Guy Davis's and more cartoony, which isn't really appropriate for the gritty atmosphere of SMT, but it's also just less accomplished. There's a lot of ugly or distorted faces, and not always in spots where they're wanted, I think. But also, the mystery this one just doesn't work-- earlier SMT stories suffered from a superfluity of suspects; this one has almost none, and then the murderer is someone completely different, with no previously indicated means, motive, or opportunity. (But still a contrived link to Dian.) It's lame, and the Sandman scarcely contributes until the obligatory fight scene at the end; everyone's favorite asshole cop Lieutenant Burke does most of the work again. Which is cool, I like Burke, but this isn't Lieutenant Burke Mystery Theatre. The other thing that doesn't work about "The Python" is that while Dr. Death and The Night of the Butcher showed Dian's initial horror at Wesley's secret life and then acceptance, and "The Hourman" showed her actually helping him, she all of a sudden backslides here for no readily apparent reason. Call my cynical, but I think Wesley and Dian's split is solely to set up the crossover in the next installment...

12 February 2011

Faster than a DC Bullet: Sandman Mystery Theatre, Part VI: Dr. Death and The Night of the Butcher

Comic trade paperback, 197 pages
Published 2007 (contents: 1994-95)

Borrowed from the library
Read January 2011
Sandman Mystery Theatre: Dr. Death and The Night of the Butcher

Writers: Matt Wagner, Steven T. Seagle
Artists: Guy Davis, Vince Locke
Colorist: David Hornung
Letterers: John Costanza, Gaspar Saladino

Like The Face and The Brute, Dr. Death and The Night of the Butcher includes two complete tales of the Sandman, a.k.a. Wesley Dodds, as he fights crime in the dark underbelly of New York City. And as if the writers read my objection to the fact that every victim in this series deserves it, the book even opens up the murder of an innocent man! (Um, yay?) But as was the case in the last couple stories, the murder mystery (which as usual is coincidentally linked to Dian Belmont's social circle) is a sideshow to the developments in the relationship between Wesley and Dian. Dian has figured out that Wesley is the Sandman, but doesn't quite know what to do about it. And Wesley doesn't quite know how to integrate her needs into his already-structured life.

Wesley actually has very little to do with solving "The Night of the Butcher" especially, but that's okay, as it allows Lieutenant Burke to really shine, along with Hubert Klein. But as Wes's personal life disintegrates, so does his crimefighting one-- Burke discovers the radio hidden under his desk that transmits all his conversations to the Sandman! What's a masked mystery man to do? And what's Dian to do? There are no easy answers here, and the series swings back and forth between tender and painful, as they try to negotiate their strange new status quo. Especially effective here are the recurring dreams of the Sandman, a staple of the series from the beginning, that in this one hit a new high in disturbingness, probably thanks to some nice comic book tricks (Scott McCloud would be proud).

The only downside to this volume is that Guy Davis only does layouts for "Dr. Death," with the somewhat inferior Vince Locke on art. On the other hand, the brutal fight at the end of "The Night of the Butcher" is probably the series' best action sequence so far, nicely showcasing the Sandman's determination, Lieutenant Burke's antagonism, and Dian Belmont's passion. Sandman Mystery Theatre continues its string of successes.

Faster than a DC Bullet: Sandman Mystery Theatre, Part V: The Scorpion

Comic hardcover, 100 pages
Published 2006 (contents: 1994)

Borrowed from the library
Read January 2011
Sandman Mystery Theatre: The Scorpion

Writers: Matt Wagner, Steven T. Seagle
Artist: Guy Davis
Colorist: David Hornung
Letterer: John Costanza

The Scorpion continues the high standard set by its predecessor, with Dian and Wesley's relationship continuing to progress-- as a vicious serial killer is on the loose, of course. The strong character work is again the highlight; this volume probably gives us more of Wesley's thoughts than the previous three combined, and it's fascinating: a quiet, shy man driven by forces he cannot comprehend to do what he does, who wants to do right by Dian, but held back by fear. If there's any downside to this installment, it's that the murderer is completely obvious. Also, every installment of this series features completely despicable people being murdered, so it's hard to be too engaged in the hunt for their killers. Some innocent victims would be nice. (That's not something you say a lot.) But on the whole, there's a lot to enjoy here; this is probably the most proactive the Sandman's been in an investigation, and it's also the start of a new, more pivotal role for Dr. Hubert Klein, the NYPD's medical examiner, the first character to actively assist the mysterious vigilante.

Faster than a DC Bullet: Sandman Mystery Theatre, Part IV: The Vamp

Comic hardcover, 98 pages
Published 2005 (contents: 1994)

Borrowed from the library
Read January 2011
Sandman Mystery Theatre: The Vamp

Writers: Matt Wagner, Steven T. Seagle
Artist: Guy Davis
Colorist: David Hornung
Letterer: John Costanza

With this, its third volume, Sandman Mystery Theatre has jumped above the lackluster performance of The Face and The Brute and even exceeded its strong debut in The Tarantula. There are two important creator changes in this volume. The first is that Guy Davis, who illustrated The Tarantula, returns to the series, and it is all the better for it. The fellows who did The Face and The Brute just didn't have his skill; Davis draws some of the most real people in comics. I shudder to think how the cute Dian Belmot would look in the hands of your typical superhero artist. Perhaps more importantly, Steven T. Seagle joins Matt Wagner as co-writer.

I dunno if he's responsible for the subtle changes that made this story really work, but it really really does. One of the recurring themes of SMT has been prejudice, a natural enough topic for a story set in upper-crust 1930s New York City, but unfortunately it had a tendency to get a little bit obvious, with its protagonists (Wesley and Dian) being properly undiscriminating in a world where everyone else tosses off ethnic slurs against the Chinese. The Vamp handles this with a bit more nuance, such as scenes where Dian is repulsed by the idea of lesbianism, showing that she's not quite the hero we "enlightened" 21st-century readers might like her to be. And Lieutenant Burke, who in the first volume revealed that he considered his sister dead to him because she married a black man, is himself the target of racism, when he's stared at upon entering a social club. One of the members tells him they don't have any Italians, and Burke growls back, "I'm Sicilian." The club member simply replies, "Well, whatever you are, we don't have any of those either. At least I don't think we do." The take on 1930s racism feels much more complex as a result. Also, I laughed at that scene, and indeed, I found The Vamp much more prone to humor than its predecessors, though that never came at the cost of atmosphere-- all of the light moments were well-placed.

The characters are also on fine form here. Wesley and Dian's relationship continues to grow, and the theme of Dian "waking up" from her long sleep also continues, as she even does some amateur sleuthing of her own. Wesley and Dian's relationship is one of the better-portrayed relationships I've read in comics. The two characters love each other madly, but that doesn't make things magically easy for them, yet the conflict and misunderstandings in their relationship all come across completely naturally. Lieutenant Burke also gets fleshed out, going from yet another random cop to a competent detective who also happens to be a complete asshole. He's the sort of character you love to hate-- or in my case, you just love.

Story-wise, this is probably one of the better mysteries the series has given us. Though the perpetrator of the murders is pretty obvious to the reader from around the halfway point, the detection by the Sandman, Burke, and Dian all feels logical, and the end of the story works particularly well, with none of the leaps that made some of the previous stories unsatisfying. All told, The Vamp was a brilliant piece of work that left me immediately looking forward to the next installment of Sandman Mystery Theatre.

22 January 2011

Faster than a DC Bullet: Sandman Mystery Theatre, Part III: The Face and The Brute

Comic hardcover, 206 pages
Published 2004 (contents: 1993-94)

Borrowed from the library
Read January 2011
Sandman Mystery Theatre: The Face and The Brute

Writer: Matt Wagner
Artists: John Watkiss, R. G. Taylor
Colorist: David Hornung
Letterer: John Costanza

The second volume of Sandman Mystery Theatre is decidedly weaker than the first. The first story, "The Face," sees a series of brutal murders in Chinatown escalating tensions between rival gangs to the point of war as the Sandman tries to find the murderer before that happens. Unfortunately, though the story often criticizes many of its characters for racist thinking, the story still falls victim to many Orientalist tropes itself, especially in John Watkiss's artwork, where the Chinese characters are so slanty-eyed they don't have any pupils. "The Face" of the title (again, not the same Face as in the Golden Age Sandman stuff, though quite similar) barely has any interaction with the Sandman, and the resolution of the mystery is a bit underwhelming. As in the first volume, Dian Belmont was probably the best thing about this story, especially the part where she takes matters into her own hands and steals her father's gun.

The second story, "The Brute," is a bit better but still not as successful as The Tarantula. The Sandman himself feels lost here, doing little actual investigation until things suddenly fall into place for him at the end of the story. The focus on Dian's growing conscience works well, though, as does her growing relationship(s) with Wesley Dodds and the Sandman. A lot of the story is taken up by the travails of a boxer and his daughter that, though gripping, keep the focus solidly off the Sandman himself. And the "Brute" of the title is kind of random and pointless; I'm not sure why each Sandman Mystery Theatre story has to have a gimmicky villain when the series is otherwise uninteresting in the conventions of superhero comics. R. G. Taylor's art is too stiff, and his Wesley looks too middle-aged. Overall, The Face and The Brute fails to follow up the strong beginning of the series, though it's entertaining enough on its own merits, mostly for Dian Belmont's continued growth and presence.