08 April 2026

First Person: New Media as Story, Performance, and Game (anthology, 2004)

My senior capstone back in undergraduate was about digital narratives; I took it with the delightful Professor Laura Mandell, who was just beginning to get into it as a research area, and I think was using the class to sort of figure out things for herself. She later ended up moving to Texas A&M and founding a digital humanities center there. She put a lot of books on the reading list, and some she never actually required us to read in the course. Eventually, I put these on my own reading list... and so two decades later, I finally got around to reading this one, First Person, an anthology of critical essays about "new media" from MIT Press.

First Person: New Media as Story, Performance, and Game
edited by Noah Wardrip-Fruin and Pat Harrigan

Published: 2004
Acquired: August 2006
Read: December 2025

Anyway, reading a book about digital media from 2004 is a weird time capsule, because of course the range of digital media has changed an incredible amount in the last two decades, and I often had reactions reading this book along the lines of, "Man, I bet these people wish they knew about Facebook or ChatGPT."

Even aside from that, though, I didn't find much of interest in this book, perhaps due to my bias as a literary scholar—most of the contributors seem to be coming more out of the gaming studies space, which isn't a criticism of them, but does mean that the critical conversations they care about are not the critical conversations that I care about. There's a lot of very formalist stuff; including a diagram with arrows in it in your critical essay is a surefire way to get me to tune out. I did occasionally find stuff of interest, but that was rare. I did really enjoy "How I Was Played by Online Caroline" by Jill Walker, about an "online drama" that unfolds in real time over weeks via a blog site.

The book also suffers from being overdesigned. Each of the regular critical essays has a response essay; this essay runs along the bottom of the pages of the regular essay, which means when you finish an essay, you then need to flip backwards to read the response. But then each essay also has an online response, which you can read in full on the book's web site, but is excerpted here, and then the author of the original essay responds to the responses; again, you get an excerpt here from a longer piece on the site. I am not sure why all of this is needed. I certainly never bothered to go to the site and read a piece in full! Some of the response essays are kind of embarrassing and I can't believe they got printed; Markku Eskelinen's response to Henry Jenkins's "Game Design as Narrative Architecture" misreads Jenkins so badly that Jenkins's response to the response begins, "I feel a bit like Travis Bickle when I ask Eskelinen, 'Are you talking to me?'" (Eskelinen's own essay is also pretty bad, to be honest, claiming that narrative has nothing to do with videogames at all. I can buy a claim that literary scholars focus too much on narrative in videogames, but to claim they are not stories is patently absurd.)

The book garnered two sequels, duly titled Second Person (2007) and Third Person (2009), but I don't have any interest in tracking them down. If you do game studies or "new media" (they must call it something else these days, right? it's not really "new" anymore), I suppose this book might appeal to you, but probably also I'd imagine it's been largely superseded.

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