14 February 2017

Review: The Transformers: More than Meets the Eye, Volume 1 by James Roberts, Nick Roche, Alex Milne, et al.

Comic PDF eBook, n.pag.
Published 2012 (contents: 2011-12)
Acquired August 2014
Read November 2016
The Transformers: More than Meets the Eye, Volume 1

Written by James Roberts & John Barber
Art by Nick Roche and Alex Milne
Colors by Josh Burcham
Letters by Shawn Lee


This is one of those books that you keep laughing aloud at, and your wife is like, 'what's so funny,' and you're like, 'um... it's a Transformers comic?' The new status quo for IDW's Transformers is that the Autobot/Decepticon war is over, and both sides have returned to Cybertron, along with the "NAILs," the nonaligned Cybertronians who fled the chaos of the war. So there's a lot of conflict between these three sides. The Autobots don't know how to exist in a world without war, the Decepticons are all in prison right now but that can't possibly be sustainable, and the NAILs don't see the Autobots as having any more legitimacy than the Decepticons. The first issue here sets up the basic conflict, which seems very ripe with storytelling potential, and it ends with Optimus Prime abandoning Cybertron, his argument being that he's a living symbol of the war, and peace can never truly come to Cybertron as long as he hangs around.

He's not wrong, you know.
from The Transformers: Death of Optimus Prime (script by James Roberts & John Barber, art by Nick Roche)

This leaves the remaining Autobots conflicted about what to do. Rodimus wants to hunt down the mythical Knights of Cybertron and implore them for guidance; Bumblebee wants to make a go of it on Cybertron, mending the conflict between the three sides. So once Rodimus's Lost Light takes off, the book essentially splits, with More than Meets the Eye following the Lost Light and Robots in Disguise staying on Cybertron.

13 February 2017

Return to the Threeboot: A Review of Legion of Super-Heroes: Enemy Rising

Comic hardcover, 192 pages
Published 2008 (contents: 2008) 

Acquired and read August 2016
Legion of Super-Heroes: Enemy Rising
​
Writer: Jim Shooter
Pencillers: Francis Manapul with Aaron Lopresti, Sanford Greene
Inkers: Livesay with Matt Ryan, Nathan Massengill
Colorists: JD Smith with Nathan Eyring
Letterer: Steve Wands

With Supergirl gone, the "threeboot" Legion returns to its original title, though it gains a new (less attractive) logo in the process. It's always odd when a new creative team takes over a title with a very distinctive voice, especially if that new creative team doesn't have any interest in aping what came before. Jim Shooter's writing is not really like Mark Waid's at all, nor is Francis Manapul and Livesay's art anything like Barry Kitson's. Though you might argue that the Waid/Kitson Legion never lived up to its potential-- the revolutionary idea was downplayed more and more as the series went on, and they seeded so much character stuff in the first twelve issues that they never came back to as Supergirl and the Dominator plot took over the focus-- I'm not convinced the solution was to basically throw all that out. The idea of the Legion as an inspiration to the youth of the galaxy, and the face of a wider moment, is completely gone here: we never see the crowds outside Legion H.Q. anymore. Even the DC Comics spinner racks are gone from H.Q.; when we do briefly see Phantom Girl with some comics, they're drawn as generic books, not as recognizable issues of DC Comics as they would have been during the Waid/Kitson run.

Ah, yes, I too really enjoyed the classic book Comics.
from Legion of Super-Heroes vol. 5 #43 (art by Francis Manapul & Livesay)

Plus Shooter introduces future space cursing to the title, which is... terrible, to put it mildly. I don't remember anyone using any of that stuff during the Waid/Kitson run, other than "grife," which works because it's basically "grief." But under Shooter, suddenly everyone is saying "florg." People are "florged" and bad guys are "florgging." It's a desperately terrible word that needs to go; it throws me out of the story every time I read it. Florg florg florg florg florg. It's not real! It doesn't even sound like it could be real!

Like, how can I take dialogue like this seriously?
from Legion of Super-Heroes vol. 5 #38 (art by Francis Manapul & Livesay)

Putting aside all my change-of-creative-team kvetching, how was Enemy Rising, which collects the first half of Jim Shooter's run, before the "threeboot" was inceremoniously dumped for the "deboot"? Basically, it's okay. Shooter has the Legion being overstressed with crises popping up across the solar system and the galaxy, while Lightning Lad-- the new leader-- struggles with United Planets bureaucracy. The bureaucracy was fun at first, but the longer it goes on, the more irritating it gets, because it's the same thing again and again, as Lightning Lad gets more calls than he can handle, pisses someone off, and the Legion gets a new restriction slapped on it, repeat ad nauseam. I kinda felt like he deserved a better portrayal of his leadership than he got, and based on the way this subplot is seemingly resolved at the end of the book, I don't think it was worth the eight issues spent on it. (Plus, does it make sense that the United Planets would be anti-Legion again in the wake of the Dominator War?)

Other than that, the Legion is fighting mindless aliens that are popping up across the galaxy. Brainiac sets up a minor mystery about them, but other than that, they're not very compelling foes. The minor enemies the Legion encounters, like Science Police officers, aren't very interesting either. And was it really necessary to have a group of space pirates turn up to threaten our teenage heroes with sexual coercion? Ick. His Legionnaires seem more bickering than Waid's, too. Not that Waid's didn't argue, but it usually seemed to come from principled beliefs; these guys are just mean to each other a little bit too much.

The whole premise of this series is that she's underage, you know.
from Legion of Super-Heroes vol. 5 #37 (art by Francis Manapul & Livesay)

I liked Francis Manapul's later work on The Flash, but here he doesn't do a ton for me. It's not bad, but the sort of anime-influenced style he uses is a little generic. I really liked Aaron Lopresti's fill-in, on the other hand-- his characters were very expressive, and I loved the playful stuff he did with Chameleon throughout the issue.

If I was a shapeshifter, I'd be making my fingers into miniature people when I was bored, too.
from Legion of Super-Heroes vol. 5 #41 (art by Aaron Lopresti & Matt Ryan)

I guess I'll see where this all goes, but for now it comes across as a sort of action-adventure epilogue tacked onto the Waid/Kitson run. Nothing wrong with it on its own, but I felt that Waid and Kitson were reinventing these characters and concepts, whereas Shooter is just using them somewhat generically in a widescreen story.

10 February 2017

Conferencing

courtesy Lego Grad Student

Last week, I attended a meeting of the Nineteenth-Century Studies Association. It was my first time going to that conference, and my first time going to any conference in almost a year. Something that I want to change but haven't yet managed is that I almost never repeat conferences-- there are a lot of conferences I've just gone to one meeting of. Maybe someday, but logistics always seem to get in the way.

NCSA is sort of a mid-sized conference-- not the massiveness of the MLA or even one of its regional affiliates, but not the small intimacy of the Thomas Hardy Association or the Science Fiction Research Association. It's interdisciplinary and trans-regional as well-- unlike, say, the Victorians Institute, it attracts people doing nineteenth-century studies focusing on all kinds of countries (e.g., America, Britain, Italy, France) and across all kinds of disciplines (literary studies, history, art history, architecture).

That was probably both its strength and its weakness. When panels are arranged right, there's a kind of synergy: one of my colleagues from English was on a panel about performance and race with someone who studies theatre and someone who studies film-- there were neat correspondences and connections with their papers, and interesting questions from architecture-minded folks in the audience!

Though I enjoyed my co-panelists' presentations, things lined up a little less well there. You had my paper on three science fiction novels (The English Revolution, Marmaduke, Emperor of Europe, and When All Men Starve), a paper on a digital edition of Thomas Carlyle's Sartor Resartus, a paper on fan participation in a YouTube version of a Jane Austen novel, and a paper on a nineteenth-century pastel artist who used proto-photographic techniques. Supposedly these were united by being about technology, but the uses of technology were so varied as to render connections difficult or impossible. What do my future-set books have to do with insights gleaned into Sartor Resartus by thinking about it as hypertext?

People seemed to like my paper, though, and I found my co-presenters' interesting, too. Unfortunately, I went on the second-last session on the last day! So I wasn't able to parlay that into much of anything.

Maybe next year I'll actually go back? I liked it enough to make that worthwhile, I think.

09 February 2017

Review: Logicomix by Apostolos Doxiadis, Christos H. Papadimitriou, Alecos Papadatos, Annie Di Donna, et al.

Comic trade paperback, 347 pages
Published 2009 (originally 2008)

Borrowed from a friend
Read February 2015
Logicomix

Concept & Story: Apostolos Doxiadis & Christos H. Papadimitriou
Script: Apostolos Doxiadis
Character Design & Drawings: Alecos Papadatos
Color: Annie Di Donna
Inking: Dimitris Karatzaferis & Thodoris Paraskevas
Visual Research & Lettering: Anne Bardy

This book was okay. It's a comic that straddles historical fiction and biography, providing the life story of Bertrand Russell as well as some background in developments of logic in the early twentieth century. It's occasionally interrupted by pages where the creators of the comic discuss creating the comic. These moments I found twee and not very insightful. The main story is fine, though not very deep, and I was irritated at the number of things the creators outright made up yet still ascribe character significance to-- the whole book is driven by a dichotomy between madness and logic in Russell's life that has no basis in reality.

08 February 2017

Faster than a DC Bullet: Project Crisis!, Part LXII: The New 52

Comic hardcover, n.pag.
Published 2011 (contents: 2011)
Borrowed from the library
Read October 2016
DC Comics: The New 52
by Geoff Johns, Jim Lee, Scott Williams, Dan Jurgens, Aaron Lopresti, Matt Ryan, Ivan Reis, Joe Prado, Brian Azzarello, Cliff Chiang, Francis Manapul, Brian Buccellatto, J. T. Krul, Freddie Williams II, Gail Simone, Ethan Van Sciver, Yildiray Cinar, George Pérez, Tony S. Daniel, Philip Tan, Eric Wallace, Gianluca Gugliotta, Wayne Faucher, Paul Jenkins, Bernard Chang, Grant Morrison, Rags Morales, Rick Bryant, Jesús Merino, Scott Lobdell, R. B. Silva, Rob Lean, Michael Green, Mike Johnson, Mahmud Asrar, Dan Green, Scott Snyder, Greg Capullo, Jonathan Glapion, Ryan Winn, J. H. Williams III, W. Haden Blackman, David Finch, Richard Friend, Peter J. Tomasi, Patrick Gleason, Mick Gray, Ardian Syaf, Vicente Cifuentes, Judd Winick, Ben Oliver, Guillem March, Kyle Higgins, Eddy Barrows, J. P. Mayer, Duane Swierczynski, Jesus Saiz, Kenneth Rocafort, Doug Mahnke, Christian Alamy, Fernando Pasarin, Scott Hanna, Tony Bedard, Tyler Kirkham, Batt, Peter Milligan, Ed Benes, Rob Hunter, Mikel Janin, Yanick Paquette, Jeff Lemire, Travel Foreman, Alberto Ponticelli, Joshua Hale Fialkov, Andrea Sorrentino, Dan Abnett, Andy Lanning, Ferndando Dagnino, Paul Cornell, Diogenes Neves, Oclair Albert, Miguel Sepulveda, Nathan Edmondson, Cafu, Jason Gorder, Ron Marz, Sami Basri, Joe Bennett, Art Thibert, Adam Glass, Federico Dallocchio, Ransom Getty, Dan DiDio, Keith Giffen, Scott Koblish, Justin Gray, Jimmy Palmiotti, Moritat, Mike Costa, Graham Nolan, Ken Lashley, Ivan Brandon, Tom Derenick, Jonathan Vankin, Phil Winslade, Brett Booth, Norm Rapmund, Scott McDaniel, John Rozum, LeBeau Underwood, Sterling Gates, Rob Liefeld, Ig Guara, Ruy José, Fabian Nicieza, Pete Woods, Paul Levitz & Francis Portela

This book is unpaginated, but as it collects 52 issues, and most single issues these days are 20-22 pages long, it must contain around 1,000 pages of comics, making it nearly unreviewable, especially given that this book isn't one big story (like some other DC omnibi I've read, such as 52) but rather the beginnings of 52 different stories. Still, I'm going to try, and I'm going to do it by speaking to 1) the book as a whole, 2) the continuity issues involved, and 3) each subsection of the book. So please bear with me. Each of the issues is a #1 issue, published in the wake of Flashpoint, which reset the DC universe.

The Book as a Whole
To be honest, it's not a very satisfying reading experience. I think it could have been, but that would require a totally different way of approaching the single-issue comic than is normal in the 2010s. None of these are done-in-one stories, a format that still exists, but is probably avoided in the first issue of a series more than anywhere else, given that you want your readers to pick up issue #2. That said, I don't think they needed to be as formulaic as they are: I'd estimate the 75% of the stories here have the same structure of fight scene→bit of personal life or backstory→dramatic last page appearance of someone. Sometimes the order of "fight scene" and "bit of personal life or backstory" is swapped. As I kept on reading, I just got tired of seeing this cliche over and over again. I'd say that it was unsatisfying to not know the end to the fifty-two different stories begun here, but in actuality, I don't want to know the end of the fifty-two different stories begun here, as most didn't do enough to grab my interest in their twenty pages. Some dude turning up on page twenty does not a hook make if you haven't laid an interesting groundwork first.

The Continuity Issues
Sometimes I think people overestimate how much continuity contributes to the reading experience of a book. I've seen a lot of complaints about the New 52 that it's hard to get invested in characters when you don't know what old stories count and what ones don't. But Crisis on Infinite Earths did the exact same thing-- it was ages before the "past" of the new, integrated DC universe was completely built up, and I think people forget how piecemeal it was at first. The pre-Crisis Wonder Woman and Superman continued to appear for a year or two because George Pérez and John Byrne's reboots weren't done yet! The pre-Crisis Superman, for example, turned up in an Omega Men storyline that was explicitly post-Crisis, yet there's no way it could happen with the post-Crisis Superman. So things are going to be a bit muddy when you introduce a new shared universe all at once, and I think that's okay.

That said, I'm not sure why DC didn't got full clean slate with more of these characters. For example, we're told Animal Man has been a hero, retired from heroing, and is now returning to heroing-- but this doesn't add anything to the story when he could just be a recently established hero. Too many of the characters here have semi-complicated backstories because bits of their pre-Flashpoint backstories have been retained, but nothing is done with these backstories. Arsenal and Starfire apparently worked together on a team of teens before, but not in the Teen Titans because the Teen Titans #1 here is about the first Teen Titans team coming together. So they were just on... some team? But it doesn't really matter because they don't act like they know each other at all. Why not make it their first meeting then? Though the idea of there being a bunch of former teen sidekicks is weird anyway given DC's compressed the timeline down to five years. Like, you can have everything be fresh and new, or you can have a bunch of legacy characters, but it seems to me you can't have both. (And yet there are four different Robins!)

Like, this is neat because it gives you enough to go on if you don't know Deadman, but also upends the formula with a genuinely expected yet interesting final-page reveal.
from DC Universe Presents #1 (script by Paul Jenkins, art by Bernard Chang)
Justice League (Justice League, Aquaman, Wonder Woman, The Flash, Captain Atom, Firestorm, Green Arrow, Hawkman, Mister Terrific, Deadman)
Only three of these stuck out to me in a good way: Wonder Woman is slickly drawn, a surprisingly dei noir take on an old character. I read the first few issues of this run on Comixology back in 2011, and though I forgot to keep reading, this reminded me of what I enjoyed then. Everything I've ever seen of Francis Manapul's take on the Flash has been solid, so I ought to pick it up someday, though this one I liked more for the art and layouts than the story (it definitely fits into the cliche #1 format I mention above). I was surprised by how much I enjoyed the take on Deadman here. Like, this had great ideas and amazing artwork. On the other hand, the new Justice League #1 is almost embarrassing, and Justice League International is the perfect example of the kind of comic book you just can't do in a brand-new universe-- none of these also-ran character have backstories now!

07 February 2017

Review: Infestation v.2 by Dan Abnett, Andy Lanning, Scott Tipton, David Tipton, Erik Burnham, Casey Maloney, Gary Erskine, Kyle Hotz, and David Messina

Comic trade paperback, 117 pages
Published 2011 (contents: 2011)
Acquired February 2013
Read October 2016
Infestation v.2

Written by Scott Tipton, David Tipton, Erik Burham, Dan Abnett, and Andy Lanning
Art by Casey Maloney, Gary Erskine, Kyle Hotz, and David Messina
Colors by Luis Antonio Delgado and Dan Brown
Letters by Chris Mowry and
Robbie Robbins

In this volume, the zombie infestation spreads to two more universes, those of Star Trek and Ghostbusters. Turns out that I don't give a crap about Ghostbusters (saw the first movie when I was a kid, enjoyed it, haven't really thought about it since and don't care to, and Kyle Hotz's artwork made the characters difficult to distinguish), but Star Trek-does-zombies is just perfectly nailed by the Tiptons, Casey Maloney, and Gary Erskine. Kirk, Spock, McCoy, and two security guards end up stranded on a Federation colony that's been infested by zombies, and have to stay alive long enough to make it to their shuttle and/or send off a distress signal. It's a perfect little slice of the zombie genre infused into the Star Trek universe, down to this predictable but utterly satisfying moment:
No he's not!
from Star Trek: Infestation #1 (script by Scott Tipton & David Tipton, art by Casey Maloney & Gary Erskine)

And guess which of the five Starfleet characters end up as zombies?

Add in computers with reel-to-reel tape decks, and a comedy robot, and you basically have everything I could want out of this kind of tale. You even get Captain Kirk fighting zombie with a wrench and Doctor McCoy with a zombie-cure-serum gun.

You know, in the alternate reality where Paramount actually did make Phase II in the seventies to get some of that sweet Star Wars/Battlestar Galactica money action, this guy probably would have joined the main cast.
from Star Trek: Infestation #2 (script by Scott Tipton & David Tipton, art by Casey Maloney & Gary Erskine)

And I don't really understand what's up with the sexy vampire lady who appears in all four realities-- but when her form adapts to the Star Trek universe, it's of course in the form of a woman in a TOS miniskirt:
I guess miniskirts and go-go boots are an intrinsic property of the Star Trek universe.
from Star Trek: Infestation #2 (script by Scott Tipton & David Tipton, art by Casey Maloney & Gary Erskine)

I had thought that the finale issue would involve all the different series coming together in some way, no matter how small, to provide a final solution. Like, I didn't expect Captain Kirk, Optimus Prime, Bill Murray, and whoever the hell leads G.I.Joe to meet, but I did think all four side stories would somehow contribute to the end of the story. Well, they don't; all there is is a single shot of the four universes through a portal. Instead it's a bunch of tedious supernatural nonsense to wrap it all up, and I don't care. But at least this misbegotten mess gave me a good Star Trek zombie tale.

Next Week: Back to The Transformers universe to figure out what's been going on there, surely something More than Meets the Eye!

06 February 2017

Return to the Threeboot: A Review of Supergirl and the Legion of Superheros: The Quest For Cosmic Boy

Given that in reading Mark Waid and Barry Kitson's run on the Legion of Super-Heroes, I had read five of the eight volumes of the so-called "threeboot" Legion, it seemed like the thing to do was just go ahead and read the remaining three. So here is the first of three reviews of what was done with Waid and Kitson's distinctive Legion after they left:

Comic trade paperback, 138 pages
Published 2008 (contents: 2007-08) 

Acquired and read August 2016
Supergirl and the Legion of Super-Heroes: The Quest For Cosmic Boy
​
Writer: Tony Bedard
Artists: Dennis Calero with Kevin Sharpe/Robin Riggs
Colors: Nathan Eyring
Letters: Travis Lanham, Jared K. Fletcher, Steve Wands

Cosmic Boy vanished in the final issue of the Waid/Kitson run, Dominator War, apparently taken into the future. The Quest For Cosmic Boy sees a new Legion leader, Supergirl, begin a search for him under the advice of Brainiac 5. This essentially gives us three substories, each of which is the focus of two issues or so: Star Boy, Sun Boy, and Mekt "not Lightning Lord" Ranzz go to Mekt's home planet of Winath; Supergirl, Saturn Girl, and Lightning Lad explore the Gobi Rainforest; and Timber Wolf, Shadow Lass, and Atom Girl must stop an attempted assassination on Lallor, the planet where the Legion fought a bloody battle back in Teenage Revolution.

I want to see more of this guy, but I suspect we never will.
from Supergirl and the Legion of Super-Heroes #32 (art by Dennis Calero)

Of these, the Winath one is the most successful. For most of the story, it's a fun and complicated adventure underground on the dangerous planet of Winath, especially thanks to a United Planet judiciary member who's come along to arrest Cosmic Boy if they do find him, so that Cos can attend a hearing on the genocide of the Dominators. Tenzil Kem, the judiciary officer, is Matter-Eater Lad in some other continuities, and here he's good fun, eating tons of stuff (including a finger!) but also with lie-detecting sunglasses. Unfortunately, it all fell apart at the end for me, when we learn that Mekt's people telepathically implanted the impulse to commit genocide in Cos, completely undermining the end of Dominator War, and replacing moral ambiguity with black-and-white simplicity. Mekt's Wanderers had previously had the same goals as the Legion, but somewhat more dangerous methods; now they're just evil folks. I was really disappointed in this change, and it cast a pall over the interesting story Bedard had been telling up until that point.

And no one ever mentioned him ever again. Even after he told everyone he used to be on the team.
from Supergirl and the Legion of Super-Heroes #34 (art by Dennis Calero)

The other two stories are considerably less interesting. The Lallor story adds Wildfire to the Legion in a somewhat too complicated fashion (he was apparently on the team before the first volume, but seemed to be killed), and it's not as though the Legion really needs more members-- the roll call in the front of the book lists nineteen active, full members, and there are so many story and character hooks for them that Waid and Kitson set up in the first five volumes that still haven't been followed up on. The Gobi story is mostly there just to get Supergirl out of the way, returning her to the 21st century for the events of World War III and whatever it was she did in her own book after the Infinite Crisis.

I imagine his tenure as Legion leader will go off without a hitch.
from Supergirl and the Legion of Super-Heroes #36 (art by Dennis Calero)

The idea of Supergirl as Legion leader has promise, given she's instinctively nice and selfless, but also new to this time and place, but Bedard's story gives her almost nothing to do in this capacity except take orders from Brainiac 5. And though I like Brainy, he overshadows the other characters a bit too much with his complicated machinations (taking after his ancestor in L.E.G.I.O.N., except that that Brainiac was a lead, whereas this one is supposed to be an equal member of an ensemble). I found myself pretty dissatisfied with the thrust of Bedard's brief run on the title. I'd like to see more development of the characters that Waid and Kitson set up-- there are lots of Legionnaires we still know so little about, including Cos's cofounders, Saturn Girl and Lightning Lad!

I should say that Dennis Calero does a pretty good job on art. I'd hate to be the guy with the job of following Barry Kitson as artist on anything, but Calero does a good job on action. On the other hand, his figures and faces look a little too posed at times, especially when he seems to be tracing a facial expression that just doesn't look at all appropriate for the situation.

03 February 2017

Two Ways of Looking at Coastal Elites

As the title implies, the immediate catalyst for this post is the recent election and its fallout, where suddenly the term "coastal elites" seemed to gain major currency. But the thoughts behind this post have been percolating for a whole.

Where Are These Alleged Coastal Elites, Anyway?

I live in Connecticut. Connecticut voted for the Democratic candidate for president in the past seven presidential elections, since 1992. Connecticut is one of five states where Democrats control the governorship and the legislature. If you mention "Connecticut" to people not from New England, most of their understanding of it (if they have any at all, I sure didn't before I moved here) seems to derive from Gilmore Girls--  a tv show about the granddaughter of rich people who goes to Yale.

But my apartment is in an old mill town that went bankrupt in the 1980s, and once had the highest rate of heroin usage per capita in the country. It's a lovely place, and I'm happy to live here, but when I ride the bus with people working shitty jobs at the grocery store, or walk from the bus stop to my apartment past dilapidated buildings, I don't feel very elite. There's a guy I talk to at the bus stop most mornings who spent some time in jail (I'm not sure what for) and goes on rants about how much he hates Donald Trump. I don't think he's a coastal elite promoting radical identity politics. (The county I live in actually went for Trump, though, 51-43, something I wonder how many people who live in it even actually know.)

This article on coastal elites suggests that "[i]f you care about poverty, relocate to West Virginia or Memphis." But there's plenty of poverty on the coast. Polarizing America into the "heartland" and the "coastal elites" is a gross oversimplification that has very little to do with my actual experience of living on the coast.

Yet, They Exist

However, as someone who grew up in the Midwest, I have definitely encountered a bias against the noncoastal parts of America while living in Connecticut. As I am an academic, I mostly find this attitude in the way that academics think about working in the rest of the country. Do you know what's a fate worse than unemployment? Having a tenure-track job in the fourth-largest city in Pennsylvania. And the way this is expressed is often in a sort of taken-for-granted way-- like everyone in audience agrees with you that having a job like that would just be dire.

And also in my experience, it's a bias born of a lack of real experience. Now there's definitely a subset of folks who came to Connecticut from the Midwest and have this attitude that they're glad to have escaped it, and though I disagree with them, I know their opinions are at least founded on experience. But I have heard people say they could not work somewhere other than Boston, New York City, or Los Angeles who I know have almost been to no states that don't share a border with New York.

I guess I find it particularly disappointing because most English academics are all about diversity and open-mindedness-- but being willing to live in West Virginia or South Dakota is apparently a bridge too far. Heck, there are some who apparently find living in the part of Connecticut I reside in a bridge too far, and exude resentment that they've been exiled to a whole two hours outside of New York City. If you can't represent yourself and your values to people who don't necessarily share them, and you're an educator, I sort of wonder at your commitment to, well, education. You should be able to do more than preach to the choir.

02 February 2017

Review: Imperial Eyes by Mary Louise Pratt

Trade paperback, 276 pages
Published 2008 (originally 1992)
Borrowed from the library
Read January 2013
Imperial Eyes: Travel Writing and Transculturation
by Mary Louise Pratt

Like many good critical books I read during the final flurry of my Ph.D. exams, I kind of forgot about this one until I went back over my notes to write this review-- a mere four years since I read the book. Pratt has some good insights into the imperialist/scientific/capitalist discourse of the nineteenth century, showing how scientific ways of seeing and imperial ones are entangled, how the Europeans culturally constructed their colonial authority, how "a woman [...] is not to see but to be seen, or at least she is not be seen seeing" (102), and how supposedly colonial metaphors of understanding were really ones of control (if you paint a landscape, you're actually making yourself the producer, for example). I wasn't as interested in imperialism and power then as I am now; I should go back over it and see what new insights I can glean.

01 February 2017

Reading Roundup Wrapup: January 2017

Pick of the month: Shellshocked by Keith Giffen, John Rogers, Cully Hamner, et al. This was a tough choice, between this and The Omega Men, both of which deliver what I want out of superhero comics, but in completely different ways: one is an angsty and funny answer to Spider-Man and forerunner for Ms. Marvel, the other a grim and gritty examination of the tactics of revolutionary/terrorist violence. But Shellshocked made me laugh, so I gave it the edge. I did also very much enjoy Metamorphosis.

All books read:
1. Star Trek: The Next Generation: Metamorphosis by Jean Lorrah
2. Manhunter: Origins by Marc Andreyko
3. The Jack Kirby Omnibus, Volume One: Starring Green Arrow by Jack Kirby with Joe Simon, France E. Herron, Bill Finger, Dave Wood, and Robert Bernstein
4. Blue Beetle: Shellshocked by Keith Giffen & John Rogers
5. The Fall of Hyperion by Dan Simmons
6. Threshold, Volume 1: The Hunted by Keith Giffen
7. Endymion by Dan Simmons
8. The All New Atom: My Life in Miniature by Gail Simone
9. The Mighty Thor, Vol. 3 by Walter Simonson
10. The Outsiders by S. E. Hinton
11. The Omega Men: The End Is Here by Tom King
12. Forever… by Judy Blume

All books acquired:
1. Star Trek: The Original Series: Elusive Salvation by Dayton Ward
2. Star Trek: The Complete Unauthorized History by Robert Greenberger
3. Collected Twelfth Doctor Comic Strips, Volume 2: The Highgate Horror: Collected Comic Strips from the pages of Doctor Who Magazine by Mark Wright, Jonathan Morris, Steve Lyons, Jacqueline Rayner, and Scott Gray, with Roger Langridge
4. Star Trek: The Original Series: Allegiance in Exile by David R. George III
5. Elisabeth Sladen: The Autobiography with Jeff Hudson
6. Dr No by Ian Fleming
7. Little Black Book of Short Stories by A. S. Byatt
8. Among Others by Jo Walton
9. Voices by Ursula K. Le Guin
10. Powers by Ursula K. Le Guin

Books remaining on "To be read" list: 653 (up 5)
Books remaining on "To review" list: 53 (down 10)