Recently, a group of fans created a list of the names ascribed to Star Trek television characters in non-television sources. Like, say, Commander Giotto, security chief on the original Enterprise (from "The Devil in the Dark"), who has received the first names Barry, Antonio, and Salvatore in various novels. Or, even, characters with no on-screen name, like the original chief medical officer on Voyager, whom the novelization named Fitzgerald and another book named Bist.
My theory: Giotto was always changing his name to make it harder for Captain Kirk to assign him landing party duty. That's how he got to be the oldest redshirt and thus security chief.
It got me thinking about the naming practices of the original Star Trek (not for the first time). Something that I don't like in the original series novels is when authors give characters the first names of the actors who play them. Not only is it unimaginative, it is often contra the spirit of the original series, which had a commitment to diversity, including in naming: a lot of background characters in the original show have markedly "ethnic," non-Anglo names, like Esteban Rodriguez and Karl Jaeger, but many of the actual actors did not. Rodriguez was played by Perry Lopez, but Jaeger by a guy named Richard Carlyle. So giving Ensign Rahda (evidently a misspelling of the Indian surname "Radha") the first name Naomi because she was played by an actress named Naomi Pollack doesn't seem quite in the proper spirit, given that Naomi is a Hebrew name.
Rahda has even more first names than Giotto: Manjula, Naomi, Sitara, and Tora. Weirdly, two of them come from different novels by the same writer.
One should note that despite its commitment to diversity in character naming, the original Star Trek didn't always cast members of the relevant ethnicity. Naomi Pollack, for example, played Rahda in one episode and a Native American character in another, but the actress was the founder of a San Francisco-based Jewish theatre group, and Pollack is a Polish surname, so she was probably a Polish Jew. Blaisdell Makee, a Hawai'ian actor, appeared as two different Enterprise crew members in his time: one named Singh and one named Spinelli!
Hawai'ian, Indian, or Italian? Up to you, apparently.
The website Ex Astris Scientia has a good article about the predominance of British names in Star Trek; the writer listed all human last names from Star Trek and classified them as either "British/Irish," "Rest of the world," and "Uncertain or multiple possibilities." If you take a look, you will see that the names are overwhelmingly British/Irish. What I kind of suspect, though, is that the ratio is actually better in the original Star Trek than in the later series. I'd be curious to see if that's true, but I don't have the time right now to crunch the data. To Be Continued...?
Victorian Detective Fiction and the Nature of Evidence: The Scientific Investigations of Poe, Dickens, and Doyle
by Lawrence Frank
Lawrence Frank discusses how the methods of detectives in Victorian fiction parallel actual scientific methodologies. For example, Holmes explicitly connects his methodology to science in “The Five Orange Pips,” where he compares himself to the paleontologist Georges Cuvier: “As Cuvier could correctly describe a whole animal by the contemplation of a single bone, so the observer who has thoroughly understood one link in a series of incidents, should be able to accurately state all the other ones, both before and after.” Like a scientist, Holmes’s eye of reason takes in sights unknown to the eye of the body. Frank points out that Doyle had Holmes refer to “the scientific use of the imagination,” a reference to an essay by John Tyndall “of which Doyle himself need not have been fully aware” (19), the idea being by then so ingrained in British culture. Frank’s discussion of the Holmes stories (133-201) emphasizes the way that Holmes “reads” the world around him in a similar way to natural historians such as Darwin; his chapter “Reading the Gravel Page: Lyell, Darwin, and Doyle” (154-75) is especially compelling and useful. Frank explores to what extent detectives like Holmes really were emulating the methods of science, and what kind of science it was-- even Holmes finds that some things are beyond the reach of the scientific method.
Penciller – layouts – story: Mark Buckingham Inkers: Gary Erskine, Andrew Pepoy Finishers: Russ Braun, Victor Santos Colorist: Lee Loughridge
Letterer: Todd Klein
They've had a couple of confusingly-titled standalones to their names already,* but the Dead Boy Detectives have finally landed an ongoing series, some twenty years after the characters originally debuted in The Sandman (and almost as long since they became detectives in The Children's Crusade). I'm not sure why, but I committed to reading every Sandman spin-off years ago, so here I am!
Schoolboy Terrors contains three stories. The first, "Run Ragged," is a short tale of the two ghost boys (Edwin, d. 1910s, and Charles, d. 1990s) helping find a lost dead cat; events quickly spiral out of control and they end up enrolled in a creepy school. This is fun, if inconsequential stuff: like Jill Thompson did in her run on the characters, Toby Litt and Mark Buckingham extract a lot of humor from the two boys' interactions with girls. (Charles is obsessed, Edwin less so.)
Weirdly, after the first story sets up these girls and their claim on the Dead Boy Detectives' treehouse, they basically don't turn up again except very briefly, and then we get a whole story about the boys making a different female friend. Not sure what that's about.
from Time Warp vol. 2 #1 (art by Mark Buckingham & Victor Santos)
School turns out to be a fruitful setting for the Dead Boy Detectives (Thompson's run was also set in one), as in the title story, they end up traveling to St. Hilarion's, the very school in which both boys died, eighty years apart. They're there to protect Crystal Palace, the daughter of a performance artist who likes MMORPGs but is possibly being set up as the receptacle for demons coming through from another dimension. I like the idea of taking the boys back to the scene of their demise, but it shows up one of the fundamental difficulties of the Dead Boy Detectives premise. What happened to these boys was terrible and gruesome-- they were both killed by bullies-- but the inclination is to put them into light-hearted goofy adventures. The plot in "Schoolboy Terrors" is about kids being killed so demons can use their bodies, sure, but the writing and especially Buckingham's art emphasizes the goofiness more than anything else, and the danger is all "fantasy violence," not realistic violence. Yet the boys have this fundamental, disturbing trauma in their backstories that is difficult to reconcile with their ongoing adventures, and bringing them back to the scene of their deaths makes that disjunction hard to ignore. Neil Gaiman is actually pretty good at mixing horror with childlike whimsy, but Toby Litt is not as talented a writer (no slight to him, of course).
Written by Bob Budiansky, Len Kaminski Pencils by Don Perlin, Graham Nolan, Herb Trimpe Inks by Al Gordon, Keith Williams, Tom Morgan, Vince Colletta, Ian Akin and Brian Garvey Letters by Janice Chiang, Bill Oakley, Hans Iv Colors by Nelson Yomtov
Even within the bounds of what you can or should do with comic books based on a toyline, The Transformers is not and never will be great. There are just too many characters with too little personality to distinguish them from one another, and more are constantly being introduced, meaning you never get to know anyone long enough to care about them. Plus, Bob Budiansky's plots range from bizarre to far-fetched: this volume features a Decepticon plot to steal music from a rock concert, an out-of-work comic book writer hired by the government to pretend to be a terrorist controlling the Autobots and Decepticons, a group of Decepticons who go rogue to leave graffiti on human monuments, and Optimus Prime committing suicide when non-player characters are accidentally killed when he has a videogame duel with Megatron. This isn't great comics; it's not even great hokum.
I love the idea that Megatron is so convinced that Optimus is not dead, he kills himself to get one over on Optimus.
from The Transformers #25 (script by Bob Budiansky, art by Don Perlin and Ian Akin & Brian Garvey)
(You do, I think, have to give Budiansky credit for never settling into a repetitive status quo: the Decepticons are always shifting their leadership and plans throughout the series. I'd take Shockwave over Megatron as leader any day.)
Terrifying death by acid disintegration, that's what this kid's comic needs.
from The Transformers #17 (script by Bob Budiansky, art by Don Perlin & Keith Williams)
That said, every now and again, Budiansky hits it out of the park; each volume of The Transformers Classics usually has one story that sticks out above the rest, and vol. 2 actually has two. The first is "Return to Cybertron," a two-part tale that shows what life has been like on Cybertron since the Ark left three million years or so ago. In a word, it's completely terrible: it's a huge contrast between this and the kind of wacky hijinks this title is usually populated with. It's a gritty story of a world where the Autobots are barely hanging on under the cruelty of a Decepticon dictatorship, where most robots don't even have the energy or parts to resist. Characters can die here, and their deaths have real emotional consequences. If only Budiansky's run was always like this, it would have been incredible. (Though, perhaps, not very uplifting.)
This is definitely a euphemism for something sexual.
from The Transformers #20 (script by Bob Budiansky, art by Herb Trimpe and Ian Akin & Brian Garvey)
This volume actually has two very good stories, the other being "Showdown!" After a big Autobot/Decepticon battle, the Autobot Skids is left for dead, stuck in his vehicle mode (a van), where he's found by Charlene, a grocery store cashier who dreams of a better life, and who needs a new car. Charlene has Skids repaired, and, tired of war, Skids decides to lay low and just act as her van. Of course, circumstances force him to reveal himself to her-- but they decide they like the arrangement and become fast friends. It's a story of two different sides. In one sense, it's a cute slice-of-life tale. In another sense, it's the story of a wounded soldier trying to escape an endless war that has caused him nothing but pain and anguish. It's at once adorable and weighty, and it's probably Budiansky's second-best work on the Marvel Transformers title.
Next Week: The nadir and the peak of The Transformers, in Classics, Vol. 3!
Wells doesn't say a whole lot about the disintegration of his relationship with Rebecca West in H. G. Wells in Love: Postscript to an Experiment in Autobiography. West was one of three women who bore him a child (that he knew of). Wells couches the end of their relationship in terms of his concept of "the Lover-Shadow," the ideal lover of whom all actual lovers are only a reflection, and thus one perpetually seeks. After one of their separations, he reports, "I was secretly in intense misery and haunted to an extraordinary extent by the thought of Rebecca. At that time I was feeling too acutely to observe myself. But I see now that Rebecca had become for me the symbol of the Lover-Shadow and that I was unable to conceive of it in any other form than hers-- or exist without it. I began to see her on balconies, away across restaurants. Any dark-haired woman would become Rebecca for me. I felt I must at any cost get her back to me and get back to her. I sent her a telegram [...] suggesting we should [...] make another try at a life together. But Rebecca was now inflexibly in revolt."
Published ten years before Wells's take on the relationship in the Postscript was finally released, Gordon Ray's H. G. Wells & Rebecca West reconstructs the relationship between the two from the existing letters, supplemented by interviews with Dame Rebecca herself. Most of the letters that survive are those from Wells to West, leading to a necessarily incomplete account. Wells's perspective comes from the moment, as expressed in the letters, while West's comes in retrospect, meaning it is more considered. But it is what it is.
My impression is of two very intelligent people, drawn to each other yet unable to coexist for any length of time. I wish we had West's letters, because Wells often comes across as unpleasant and condescending, yet we don't have her words to judge his responses by. As the relationship goes on, things get worse and worse between them, and I feel like Wells wanted something West could never give him. Wells wanted another version of his second wife, Jane, a helpmeet who would help him execute his great work, except this one would also have sex with him. But the very things that drew him to West meant she could never supply him with that; she would never subjugate herself to his desires, even though biology and finances meant that she was the one who had to take care of their child together.
Wells actually uses that child as a weapon against her late in their relationship, alternately threatening to take him away from her and to stop seeing him altogether, depending on his whims. It's hard to blame her for being "inflexibily in revolt" given how much of an asshole he could be, and his reaction to feeling "intense misery" seems to be to make her feel that way, too. Wells was not always an emotionally mature man, to say the least.
Dinner party: H. G. Wells, Thomas Hardy, Rebecca West, Mrs. Hardy
Thomas Hardy is just going on and on about "skellingtons" he found when he built his house; West can only go, "Lovely, lovely" in response. Mrs. Hardy is depressed.
(from H. G. Wells & Rebecca West, p. 95)
It's not all misery. There are cute doodles by Wells (I wonder if he called them "picshuas" as he did the doodles he drew for Jane), and they clearly were two intelligent people enjoying each others' intellectual, emotional, and sexual company when their relationship began. But I feel like the seeds of their relationship's disintegration were planted early, even if took them a while to realize it.
Next Week: I delve into the relationship between H. G. and Jane by unearthing The Picshuas of H. G. Wells!
In his history of science fiction, Trillion Year Spree, Brian Aldiss discusses how the pleasure of sequels is innately different from the pleasure of original works. We can only ever go to Arrakis for the first time once. No subsequent Dune novel cannot capture that feeling. It's not that sequels are necessarily inferior, but just that they do something different than original works. If you want the pleasure of discovering the new, you cannot get it from a sequel, only the pleasure of recognition. (I'm going from memory here because my copy of Aldiss is on campus and I am not.)
That said, I would add that rarely is a sequel good if is precisely apes the original work. The best sequels are often repetition with variation, enough alike the original work to deliver the pleasure of recognition, but different enough to deliver the pleasure of discovery as well, even if less so than the original work.
As far as I remember, Aldiss has nothing to say about prequels, but there are obviously some related issues there. Recently, I watched a video recorded a couple years ago, where Rick Berman and Brannon Braga, creators and executive producers of Enterprise (later known as Star Trek: Enterprise) discuss the series some ten years or so on:
They talk about their reasons for doing a prequel for the fifth Star Trek series, which was feeling that the future of the future was not going to be distinctive enough from the future. I don't think this had to be true, but Rick Berman had worked on Star Trek since season one of The Next Generation in 1987, and been co-executive producer or executive producer of every season of Star Trek since 1988.
By the time Enterprise came around in 2001, Berman had executive-produced twenty seasons of Star Trek in thirteen years. Brannon Braga came to Star Trek as an intern on Next Generation in 1990. After taking various writer and producer titles on both Next Generation and Voyager, Braga became a co-executive producer on Voyager in 1997, and an executive producer in 1998. Someone else might have been able to envision a new twist on the Star Trek formula by going forward, but they could not.
So they went back. When you go backwards, you get the same thing, only different. And, maybe even better, you get to see how something different becomes the same thing. Ideally, the pleasure of discovery is the discovery of recognition in this case.
I even have a t-shirt with this slogan on it.
Now, it's a long video, and I'm not here to nitpick my way through it or anything, but they spend much of it defending Enterprise, but not always in a compelling way-- the problem of the show is not in its fundamental premise, but in how they went about it. (And in that it probably has the dullest main cast of any Star Trek series.) They talk about how the whole point of Enterprise was to show everything we were accustomed to from the earlier shows as new: phasers are new, warp drive is (kinda) new, beaming is new. But, they say, once these things are shown as new... they kind of stop being new.
It's like, Captain Archer goes, "I've never phasered someone before," he then phasers someone for the first time, and now there's no reason for him to treat a phaser differently than any other weapon. Same for transporters: "Oh no one's ever beamed a human before. Well that worked fine. Let's beam all the time."
In the video, Berman and Braga seem to use this as the reason Enterprise turned out to not be very distinct from the previous Star Trek shows, in a way that indicates they find the answer acceptable. After all, they seem to be saying, how many times could Archer say, "Wow phasers"? But when I watched the video, I found this part really frustrating, because it shouldn't be a shrug, oh well, what could we do? moment. The problem with Enterprise is that too much of it is just like what came later. It's a problem that Enterprise's "phase pistols" were the complete same as the ones on the original show, that they could always rely on the transporter when it mattered, that their "slow" warp drive still moved at the speed of plot. They took the setting of the prequel, and then told a lot of the same dumb Star Trek stories.
But they should have been rethinking and reexamining these core concepts of Star Trek. Their phasers should have been different-- or they shouldn't have had phasers at all, and whatever weapons they used should have actually been different in a way that would affect the storytelling. Like, the ship on Enterprise didn't have shields, but it could "polarize" its hull plating, and they treated this exactly like shields on The Next Generation and the later shows, down to the fact that characters would say nonsensical things like, "hull plating at 34%." Like, what could that even mean, because I can see in the exterior shots that 66% of the hull plating is not missing. Substituting new words into the same old stories is not actually making a prequel.
Enterprise should have been as different from the original Star Trek as The Next Generation was from it. Later in its run, it moved in this direction, with mixed results, but its first two seasons mostly failed to deliver on its premise. Like I said above, Berman had been behind twenty seasons of Star Trek already, and Braga had worked on eleven. They were clearly out of ways to tell Star Trek stories that were the same but different, that combined the pleasures of discovery and of recognition, but moving backwards instead of forward didn't somehow magically give this to them.
Plus the characters were mostly dull, and the actual episodes often misjudged, but that's a whole different blog post.
TIL it's impossible to find a picture of Captain Archer where he doesn't look like a doofus. Sorry, Scott Bakula, you really were excellent in Quantum Leap.
Long and immaculate descriptions of nothing happening, people with weirdly muted reactions to things happening around them. It just meanders into tedium, into details of weird people doing weird things, seemingly with no point and no end. I found it difficult to care because no one in the book seemed to care about anything either.
Then, on page 220 or so (out of 248), the fire happens, and the book becomes utterly captivating: Helen Humphreys' style suddenly has a point other than beauty for its own sake, and the imagery is gorgeous. But 28 pages from the end is a little too late to hook me.
Also: isn't it a little weird that the book's whole premise is that it's based on real photographs of a real Victorian housemaid, images so strange that Helen Humphreys felt compelled to write a novel about them, yet the cover uses a contemporary stock photo?
Comic hardcover, n.pag. Published 2015 (contents: 2013-15) Borrowed from the library Read April 2016
The Sandman: Overture: The Deluxe Edition
Written by Neil Gaiman
Art by J. H. Williams III Colors by Dave Stewart
Letters by Todd Klein
There have been a lot of Sandman spin-offs over the years. This is the 32nd one that I have read, not counting independent ongoings like Sandman Mystery Theatre, Lucifer, or House of Mystery. But this is probably the only one people were ever really asking for: what was it that left Dream depleted and powerless enough to be captured by a human sorcerer before the events of issue #1 of Gaiman's series? Finally that story is being told.
Overture, first and foremost, is a beautiful book. J. H. Williams III is always a dependable artist, but it seems unlikely to me that he'll ever surpass the work he's done here:
This took me forever to work out, but the lights at the top spell out "FOUR" because J. H. Williams works the chapter number into the beginning of each chapter. For a while I saw "FOV" and didn't recognize the "R" at all.
from The Sandman: Overture #4
And it's not just beautiful, as Williams uses the layouts and form of his art to really tell a story:
Last year, I reviewed the components of IDW's Doctor Who Humble Bundle; IDW also has done a couple Transformers Humble Bundles, and I've downloaded the components of both of them and have been reading an issue a day over breakfast, on days where I don't have other comics to read. There are diverse range of comics on hand, and I'll be reviewing them in some semblance of continuity order, beginning with the first volume of the collected Generation One comics:
Plots by Bill Mantlo, Jim Salicrup, Bob Budiansky Scripts by Ralph Macchio, Jim Salicrup, Bob Budiansky Pencils by Frank Springer, Alan Kupperberg, William Johnson, Ricardo Villamonte, Herb Trimpe, Don Perlin Inks by Kim DeMulder, Ian Akin and Brian Garvey, Alan Kupperberg, Kyle Baker, Brad Joyce, Tom Palmer, Al Gordon Letters by Michael Higgins, Rick Parker, Janice Chiang, John Workman, Diana Albers Colors by Nelson Yomtov
I have a bit of a mixed relationship with The Transformers. I loved the two spin-offs of the original cartoon, Beast Wars and Beast Machines, both of which I followed devotedly in high school. But my attempts to return to the source material have done little for me: I don't care for any single episode of the original 1980s Transformers cartoon I have seen, aside from the 1986 film, which I like not so much for its quality, but for the sublimely unique experience that is watching it: toy robot advertisements meets mythological saga, featuring both Orson Welles and Weird Al. But I always like the idea of the Transformers-- how could you not?-- and with the cheapness of a Humble Bundle, I'm willing to give it another go.
Unfortunately, I think the opening volume of the 1980s Marvel Transformers comic betrays all the weaknesses of the format. While I think the Beast-era cartoons managed to put storytelling above toy-selling, this comic drowns in its toy-commercial roots, driven home by the giant panels where umpteen characters introduce themselves, their gimmicks, and potted explanations of their own personalities:
And, get this, this is only half of the spread! There are two whole pages of Autobots doing this, plus another whole page for the Decepticons earlier in the issue.
from The Transformers #1 (plot by Bill Mantlo, script by Ralph Macchio, art by Frank Springer & Kim DeMulder)
The worst part of it is that little of these introductions even matter! You never hear from most of these characters in any substantive way, and when you do, they're written completely generically-- the little bits of personality they deploy here never matter. This is probably unavoidable by the design of the comic; when you have eighteen good guy characters and eleven bad guy ones, and are constantly adding new ones as new toys come out, it becomes impossible for more than a handful of them, if that, to receive any kind of focus in a 22-page comic book!
The human characters are few and distinctive enough to pop, though not always for the best. There's a kid who's an obvious reader surrogate, "Buster" Witwicky, son of a mechanic but with no mechanical aptitude himself, but I find myself gravitating more toward his single father, "Sparkplug", a grizzled Vietnam vet who is scared by these strange alien robots but still has a heart of gold.
Surprisingly serious stuff, actually.
from The Transformers #4 (script by Jim Salicrup, art by Frank Springer and Ian Akin & Brian Garvey)
I also found myself liking Ratchet, the ambulance Transformer who is the Autobot's mechanic, but I think that might be because I imagined him voiced by Star Trek: Deep Space Nine's Jeff Combs, who voiced Ratchet in the 2010-13 cartoon Transformers: Prime.
Initially, the first four issues are written by three writers (Bill Mantlo, Ralph Macchio, and Jim Salicrup), but after that, the long-serving Bob Budiansky takes over. I've of two minds about Budiansky's work. He obviously doesn't want things to be stale. While on television, The Transformers was about Autobots led by Optimus Prime and Decepticons led by Megatron fighting an unchanging war, Budiansky is constantly adjusting the status quo. The logical Shockwave assumes control of the Decepticons, and manages to subdue and capture most of the Autobots. The Shockwave-Megatron throwdown is probably the best sequence in this whole volume, but other than that, the old status quo had so little time to bed in, that seeing the Autobots scattered and leaderless isn't all that effective an upset, and the Autobots don't end up with a whole lot of focus.
That said, this is a pretty great issue-ending image.
from The Transformers #5 (script by Bob Budiansky, art by Alan Kupperberg)
Budiansky likes to sprinkle in tales that put some focus on the human element, with mixed results; the trucker whose trailer is stolen by the Decepticons has some potential; the man who finds his life of crime enhanced by his possession of a Megatron locked into handgun mode is much more entertaining. So there's obviously potential here, but thus far I feel like Budiansky and his very varied artistic collaborators aren't really delivering on it.
(One last note of complaint: two issues here feature Marvel-owned characters, Spider-Man and Circuit Breaker, in issues #3 and #9. IDW actually did get the rights to reprint them in hard copy, which was, I believe, a first, but apparently not electronically. I understand that these things happen, but the e-book version of this collection doesn't explain their omission, just cutting from issue #2 to #4, and from page 55 to page 81, without a single comment!)
Next Week: Bob Budiansky does his best-ever work on The Transformers, in Classics, Vol. 2!
Pick of the month:The Marvelous Land of Oz by Eric Shanower and Skottie Young. I read some great books this month, foremost among them being all the Shanower/Young comic books adapting L. Frank Baum's Oz novels. This was probably my favorite of the six, because Marvelous Land's large cast of bizarre characters (Jack Pumpkinhead, the Sawhorse, the Scarecrow and the Tin Man, Professor H. M. Wogglebug, T.E., the Gump) gave Skottie Young the most to play with. But really, they're all quite good. Shout outs must also go to Last Stand of the Wreckers (the best Transformers comic I've read so far), and the first volume of Doctor Who: In Their Own Words (an oral history of the making of the programme).