31 October 2009

Faster than a DC Bullet, Issue #13: Identity Crisis

Comic trade paperback, n.pag.
Published 2005 (contents: 2004)

Borrowed from a friend
Read October 2009
Identity Crisis

Writer: Brad Meltzer
Penciller: Rags Morales
Inker: Michael Bair
Colorist: Ken Lopez
Letterer: Alex Sinclair

DC Universe Timeline: Two Years Ago
Real World Timeline: 2005

(Like most comic stories, to be honest, this seems to take place contemporary to its release date. At this point, the Infinite Crisis is rapidly approaching; it's about five months away.)

Brad Meltzer is apparently a famous (or at least best-selling) thriller novelist. He made his comics debut with Green Arrow: The Archer's Quest, which I found fairly good, but there was one real reason I was looking forward to this book: Elongated Man. (Well, sort of.)

Anyone who has the misfortune of discussing comic books with me for a sustained period of time will rapidly learn that one of two ongoings I own a complete run of is Justice League Europe and then proceed to roll their eyes and stop talking to me. But the truth is that JLE introduced me to many of DC's second-string characters... and I love second-string characters, which is probably why Nite Owl is my favorite Watchman. Ralph Dibny, the Elongated Man, has a fairly good run in JLE: he's treated decently by Keith Giffen and his various collaborators, he really comes into his own when Gerard Jones takes over the title; his role in the Red Winter storyline is excellent. (Someday, I'll pick up the miniseries Elongated Man: Europe '92, his only-ever title, which was penned by Jones.) But how can you not love him? He's goofy, he's got a fabulous wife, his nose twitched when he smells a mystery, and he doesn't even bother with that secret identity malarkey.

Which is where the trouble begins. Because, as is probably well known by this point, but I shall warn you that there are some SPOILERS AHEAD, this is the book where Sue Dibny dies. How can this happen? All too easily, unfortunately, as the Dibnys are well known to the public. This is why I was sort of looking forward to the book: I love Ralph and Sue, and I knew that their marriage ending like this would be terrible. But I also knew that if it did, a good writer could make something really good out of it.

Meltzer turns out to be a very good writer indeed. The first chapter is nothing short of amazing, even when you know what's coming. It jumps back and forth between "Now" as various heroes hear the news about Sue and a countdown to the moment of death as Ralph goes on patrol with a Justice League newbie, telling her about himself... and Sue. The moment where Ralph finds out what happened is devastating, thanks in a large part to Rags Morales's brilliant artwork, which uses Ralph's stretching ability to great emotional effect: when he finds Sue's body, his face contorts in unreal agony. And when the funeral comes, he literally cannot hold himself together. It's tragic to watch: this normally witty, talkative man doesn't know what to say and can't even compose himself. And why would he be able to? He's lost the love of his life. In a medium and genre where death can often be portrayed all too casually, it really drives home what's happened.

The emotional effect is definitely Meltzer's strong point, and the story is replete with gripping, real moments, from small ones like Clark visiting his parents to big ones like Tim Drake dealing with his father learning of his identity as Robin. This latter one initially seems small, but the importance of this relationship to the book grows gradually as it progresses, eventually culminating in a rather intense sequence involving Batman, Robin, and Captain Boomerang, which I found more than gripping. A lot of the book is about family, as you might have guessed from reading this review so far: husbands and wives, fathers and sons, mentors and mentees. It works well.

Of course, it isn't all high emotional drama; we also get attempts to unravel the mystery of who killed Sue Dibny. But, not quite: while most of the Justice League, the Justice Society, and the rest of Earth's heroes round up suspects, a group within the Justice League thinks they know who did it: Doctor Light. This is where a lot of the drama of the book is centered, and it's also home to what's possibly an even more controversial event than the murder of Sue: the rape of Sue. The book reveals that during the JLA's "satellite era" (the 1970s), Dr. Light broke onto the satellite and raped Sue. Whoa. This is followed by still more revelations: a secret cabal within the Justice League (Green Arrow, Hawkman, Zatanna, the Atom, Black Canary, the Flash, and Green Lantern) regularly mind-wiped villains who learned too much about the JLA, and they not only erased Dr. Light's memories, but rewrote his personality to stop it from ever happening again. And then another revelation, possibly not as big, but one with long-term repercussions. I'll keep this one quiet at least. It's a lot to take in, as Meltzer reworks a lot of old continuity and casts it into a considerably distant light. But, I (admittedly someone who's never read any 1970's JLA comics) think it works. There's darkness for darkness's sake, but this is darkness that explores the nuances of what it means to be a hero, and what it means to be the loved one of a hero. There are lines to tread, and the heroes here crossed them: and they knew it. I think at times it doesn't quite work within their established characters (as someone who's been reading a lot of Green Arrow of late, I don't entirely buy his complicity, or the way it would affect his relationship with Hawkman), but it works well enough-- and it certainly works for this story.

Interestingly enough (and as pointed out by Eric Burns in his articles on Identity Crisis, here and here), the rape of Sue turns out to be a red herring, because Dr. Light isn't behind it at all. But we still get an interesting tale of the supervillain community as well, as they band together (for money, of course) to protect Dr. Light, who is naturally enraged once he figures out what happened to him so long ago. I like the stuff with the villain, especially the new Calculator, and now I finally get what was up with Merlyn after my complaining about Green Arrow: Heading into the Light. He's still kinda lame, though. The sequences where all the villains chill out together are good fun. However, Deathstroke the Terminator, the world's dumbest-named and dumbest-costumed supervillain shows up here, somehow managing to incapacitate half of the Justice League in a highly contrived action sequence where they all take turns attacking him for some reason. This dude couldn't take out Gangbuster, much less Green Arrow or the Flash.

Is it all sunshine? No. Maybe my biggest problem is that though I like the eventual revelation of the actual killer (it's twisted, but it makes sense and works well with the themes of the story), it's one of those stories where as soon as the mystery is solved, the killer is revealed by their own self anyway, rendering all the deduction redundant. So what's the point then? And I can take the point about the portrayal of women here: Sue Dibny is pretty much the ultimate victim, but that's ameliorated by this being once chapter in her very long history. And though the portrayal of Jean Loring might also have its problems, there's enough other female characters here to show that it's not as two-dimensional as it's sometimes made out to be. There's also some side stories I don't get: why was Firestorm even in this?

I've already mentioned the art, but it's worth mentioning again: this is one of those rare comics where it wouldn't work half so well with another artist at the controls. This stuff is intense when it needs to be intense, emotional when it needs to be emotional, action-packed when it needs to be action-packed. Quality artwork all around, pencils, inks, and colors alike. (On the other hand, the original series covers are included between chapters here... and they're by can-only-draw-one-body-type-for-each-sex Michael Turner. Thank God they didn't end up on the cover of the collected edition.)
The title of the story is Identity Crisis, but despite that, it's not about protecting secret identities, it's not some story that could only apply to superheroes. It's about personal identities: who we are and what we stand for and what we're willing to do. And most of all, how our identities derive from those around us, lovers, parents, friends, enemies, and spouses alike. Which is why that final panel of Ralph Dibny, like so many others in this book, just hits you in the gut.

Note that this originally appeared on my old LiveJournal and included pictures back then. Sadly, the pictures are lost in the mists of the Internet.

24 October 2009

Faster than a DC Bullet, Issue #12: Superman Batman: Absolute Power

Comic trade paperback, n.pag.
Published 2005 (contents: 2005)

Borrowed from a friend
Read September 2009
Superman Batman: Absolute Power

Writer: Jeph Loeb
Penciller: Carlos Pacheco
Inker: Jesús Merino
Additional pencils: Ivan Reis
Colorist: Laura Martin
Letterer: Richard Starkings

DC Universe Timeline: Two Years Ago
Real World Timeline: 2004?

Jeph Loeb can write good comics, right? I know this. I've read Superman For All Seasons and The Long Halloween; he can do absolutely brilliant work. He can, and I know it. So what the hell happened here?

What happened here, as far as I can tell, is that Jeph Loeb ingested the entire DC Universe and then vomited all over some pages and called it a script.

Absolute Power opens with someone traveling back in time and altering the origins of Batman and Superman-- Bruce Wayne's parents' killer is gunned down, and the Kents are fried electrically, and both children are taken away to be raised as the new rulers of the Earth. Of course, you might object that there are a lot of other superheroes out there who would stop that, so our mysterious time travelers also go back in time and kill off Green Lantern, the Flash, and the rest of Earth's great heroes, plus Aquaman. Quite why someone would pick Batman to rule the Earth baffles me-- he has no powers, so they'd have to train him from scratch. What makes him different from anyone else in that case? Might as well pick the Blue Beetle or even Doiby Dickles.

The perpetrators of these time-travel shenanigans are three people called Lightning Lord, Cosmic King, and Saturn Queen. I think they have something to do with the Legion of Super-Heroes, but it's not like anyone ever explains what they're doing or where they came from or why they're taking over the Earth of the 21st century. Or perhaps most importantly, why they can't just take over the Earth themselves, instead of getting Batman and Superman to do it for them. Or why they creepily insist on being called Batman and Superman's parents, while the provide their "children" with hot babes for sexxxing.

Wonder Woman and Uncle Sam round up a group of should-be superheroes to take down the Axis of Evil. A storyline about the Earth's heroes striving to take down an evil Superman and Batman-- you might think that this is where things would start to get interesting. Well, you'd be wrong. This is where things start getting stupid. They assemble a team in about two pages, then there's lots of incoherent fighting, including some of that good-old Superman-on-Wonder-Woman violence Jeph Loeb needs to work into every issue. Then Batman dies. Then everyone travels through time! Why? WHO KNOWS.

This is where the Jeph Loeb Upchucked Continuity Tour really begins, as we randomly hop through the DC Universe, visiting Kamandi, some Wild West characters (in Gotham for some reason), and Apokolips. Also, the Kingdom Come Superman shows up. Again. Plus, the demon Etrigan. Oh, and Metron. Seriously, Loeb, is there anyone else's better idea you need to work into your story? Then Superman and Batman go back in time and stop the villains from changing history. Then Batman shoots his parents' killer before he shoots his parents. This disrupts history even further! OH NO! MORE RANDOM TIME TRAVEL.

Now they have to fight R'as al Ghul, who's apparently taken over the Earth and killed everyone ever with Batman gone. Also, World War II is still going on for some reason. Bruce Wayne learns to be Batman again in twelve minutes (apparently it's not that hard after all), the Justice League is brought back to life only to be killed minutes later, overly portentous narration bubbles mention "The Age of Heroes" a lot, Superman gets stabbed, and then everything's okay. Except-- can Superman ever live with the guilt of killing Wonder Woman in a world that never happened? And can Batman mention the life he should have had one more time? And will Steve ever recover from having to read a bunch of nonsense held together with no rhyme or reason?

WHAT THE HECK. It's like Jeph Loeb has ADD and no plotline interests him for more than five pages. I'm not sure what this was supposed to be about, why most of it happened, or why I should even bother to figure it out. These aren't Batman and Superman, they're two random people with the costumes. It's amazing, but Loeb seems to have created something with even less redeeming value than Supergirl. Thank God this is all James owns of the Superman Batman series, because I'd hate to see what comes next. Actually, it's probably just Batman and Superman making out while Wonder Woman gets beat on by sixteen hundred copies of Doctor Polaris and the Anti-Monitor.
I'm actually kind of disappointed with this review, as I don't think it adequately represents the sheer depth of loathing I have for this story, though the only way to do that might be to just say "please make it stop" a dozen times, and then I'd be too much like Tat Wood for comfort. But dang, this was awful. At least the artwork was pretty.

Note that this originally appeared on my old LiveJournal and included pictures back then. Sadly, the pictures are lost in the mists of the Internet.

21 October 2009

Faster than a DC Bullet: Project Star City, Part VII: Green Arrow: Heading into the Light

Comic trade paperback, 157 pages
Published 2006 (contents: 2005-06)

Borrowed from the library
Read September 2009
Green Arrow: Heading into the Light

Writers: Judd Winick, J. Calafiore
Pencillers: Tom Fowler, Ron Garney, Ron Lim, Paul Lee
Inkers: Dan Davis, Rodney Ramos, Bill Reinhold
Colorist: Guy Major
Letterers: Rob Leigh, Pat Brosseau, Phil Balsman, Jared K. Fletcher

I've occasionally wondered if there's such as thing as overdone continuity in comic books-- they are, after all, a continuous medium, so surely continuity is always par for the course? How fortunate for me, then, that Heading into the Light has seen fit to give me the answer. This story has two big continuity elements. The first is that it spins out of the events of Identity Crisis, a story I haven't read. But I soon will, I know what it's about, and it had just came out when this story ran. So that's fine. What's not fine is that the Big Bad behind this story turns out to be some guy called Merlyn. Who the heck's that? Who knows, because this story never bothers to reveal who this guy is or why he might be so ticked off at Green Arrow. I guess they have a vendetta of some sort, but nothing here sells it enough to make me care.

Also: people often complain that the problem with writing Superman is that he's too powerful, and he's out of his antagonists' league. But the problem with Green Arrow is that he's not powerful, and his antagonists are always out of his league. This is at least the third volume is a row where I've seen Green Arrow and company just receive beating after beating from some antagonist with a huge advantage over him. I'm getting tired of it. And Connor is fricking hospitalized yet again. Get a new deal, Winick.

This book is penciled by four different people, but specific credits aren't given to specific bits, so I have no way of telling who did the bit of the book where the art ceases to be dire. Also, I've no idea which part J. Calafiore wrote, but it seems odd that he could write any issue here, as this is a pretty tight story arc all the way through.

23 September 2009

Faster than a DC Bullet: Project Star City, Part VI: Green Arrow: Moving Targets

Comic trade paperback, 252 pages
Published 2006 (contents: 2004-05)

Borrowed from the library
Read August 2009
Green Arrow: Moving Targets

Writer: Judd Winick
Pencillers: Phil Hester, Tom Fowler, Eric Battle, Tommy Castillo
Inkers: Ande Parks, Rodney Ramos, Jack Purcell
Colorist: Guy Major
Letterers: Clem Robins, Rob Leigh, Pat Brosseau, Phil Balsman

The sixth volume of the Green Arrow series is the thickest yet, encompassing a few story arcs. In the first, "New Blood", Oliver Queen has to deal with the aftermath of City Walls in more ways than one-- a new crime lord named Brick has arisen to replace those killed off in that story, and Mia is becoming the new Speedy more and more. The latter of these plot lines is quite good-- and the reveal of Mia's HIV-positive status is handled fantastically well-- but the former I find hard to buy. Brick has a tough hide, yeah, but I have hard time seeing why he's so dang hard for two Green Arrows to beat. (Also: Brick keeps on saying he'll do something really awful if GA interferes again, but GA keeps on doing things... and Brick suddenly stops caring.) In "Teamwork", Mia joins the Teen Titans, a story which for some reason has Mia taking the exact opposite stance on being HIV-positive as in the previous story. Okay, then. The final part of the book is taken up by "New Business", where Constantine Drakon and the Riddler take on Team Arrow, and the Outsiders show up. It was fun to see Drakon again (his opening scene was fabulous), but otherwise, this is a bit of an explosion-and-punching fest. Roy "Arsenal" Harper steps into the role of GA-dependent-character-beat-to-within-an-inch-of-his-life-to-prove-the-situation-is-serious in this one, giving Connor Hawke a break for once.

The biggest event of note here is that penciller Phil Hester and inker Ande Parks leave the title for good after "New Blood". Sometimes you don't quite realize what you've got 'til it's gone, and though I always sang their praises, their skill was sure made apparent by appearing right alongside their replacements. The sense of mood is all gone, panels are busy, and people are impossible to tell apart. Worst of all are the facial expressions; everyone here looks angry and ugly.

28 August 2009

Faster than a DC Bullet, Issue #11: Superman Batman: Supergirl

Comic trade paperback, n.pag.
Published 2005 (contents: 2004)

Borrowed from a friend
Read August 2009
Superman Batman: Supergirl

Writer: Jeph Loeb
Artist: Michael Turner
Colorist: Peter Steigerwald
Letterer: Richard Starkings

DC Universe Timeline: Two Years Ago
Real World Timeline: Late 2003?

(This story picks up immediately after the events of Public Enemies, with Superman confined to the Watchtower until the bits of the kryptonite asteroid from that storyline are cleaned up.)

Well, it's time for another rollicking team-up of the World's Finest. Jeph Loeb is back on writing duties for this second volume of the Superman Batman series, with Michael Turner taking over the art. This story explains some of the background behind what has happening in Public Enemies (no explanation for the abortive the-guy-who-killed-Batman's-parents-is-still-out-there plotline, though), telling us that the kryptonite asteroid had a Kryptonian space capsule with Supergirl in it at its heart, and the reason it came straight for Earth was because the capsule was following the one little Kal-El was sent to Earth in. I think the reason Lex Luthor knew this was Darkseid, but how Luthor was going to go public with that explanation and maintain his credibility, I have no idea.

The plot of this story is astoundingly simple. It opens up with Batman discovering a space capsule with a Kryptonian in it while taking part in cleanup operations-- a Kryptonian who turns out to be Kara Zor-El, Superman's cousin. The problem with this series is that it wants to show you the conflict that comes from Superman and Batman's very different worldviews-- something's that been done well in other stories-- but Jeph Loeb seems capable of doing this only by making the two characters act like total jerks. Superman wants to raise Kara and take care of her-- she is, after all, the only member of his race he's ever encountered-- but Batman doesn't trust her for some reason. Of course, it's because he's Batman, but we're never sufficiently sold on the notion that she might be in some way untrustworthy, so he just comes across like a snarling jerk. Especially when he, in a move I cannot understand, convinces Wonder Woman to help him kidnap Kara and take her to Paradise Island. No one even asks Superman if he would like this idea, and I have a hard time believing that any of these people would actually ever think it was necessary. Superman doesn't come out good here, either, though, refusing to explain anything to his friends, and making fun of Batman for losing the second Robin, Jason Todd, an act so out of character that Superman spends the rest of the book thinking to himself, I can't believe I made that crack about Jason Todd.

Loeb's inability to get the characters right is not limited to the Big Three, however. Harbinger, of Crisis on Infinite Earths fame, makes an appearance... an appearance where instead of being the scion of one of the most powerful beings in the multiverse, she giggles like a schoolgirl as she swaps teenage gossip with Kara. Harbinger would never shout "Go Kara! Kick her butt!" Her power was speaking in overly portentous prose! And then she gets killed off-- what a load of nonsense. The book's real crime in this regard is, however, Darkseid. Loeb's Darkseid is a brute and an idiot, not the cunning demigod created by Jack Kirby. There is no way that Batman could have brought Kirby's Darkseid and the forces of Apokolips to their knees within minutes given the centuries of battling the New Gods have put in. And the plan Superman and Kara (now operating as Supergirl) use to trick Darkseid makes no sense. Supergirl throws herself in front of Darkseid's omega beams to protect Superman, but actually teleports out at the last second, and some ash is teleported in to make it look like she's been vaporized. But if she wasn't actually there when the omega beams hit, surely they would have gone right through and killed Superman? Notwithstanding the fact that the power of the omega beams is that they always hit their target! They bend and twist to avoid any obstacle, to catch any runner. If Supergirl was in the way, they'd just go around her! But the worst part of this is that Superman beats up Darkseid and throws him into the Source Wall! What the crap? The entire might of New Genesis can't bring down Darkseid; there's no way that Superman can-- he might be the strongest man on Earth, but Darkseid is a New God! This is justified by Batman at one point, who says that Superman "knew Darkseid would get overconfident if he believed his Omega Effect killed Kara. And it certainly put Superman in the mindset he needed to go into battle." Um, what? Sure, Darkseid may have momentarily dropped his guard after he thought Supergirl was dead, but this isn't an RPG; someone getting the drop on you isn't a deleterious effect on the entire battle. Surely after Superman jumped on Darkseid and threw him into the sun, Darkseid would put his guard back up and stop gasping "I... am... Darkseid" like he's some ineffectual powerless goon. This isn't Mongul we're dealing with here.

Possibly the worst bit of characterization in the whole thing is the titular character, Supergirl herself. Or rather, her total lack of characterization. This is a girl who lost her home planet as a young adult (not as an infant like Superman)... but she doesn't really seem fussed about it at all, content to take baths with Harbinger. Really, the only thing we learn about her is that she loves shopping. Of course she does, she's a teenage girl, right? Hahaha, oh that joke is so great Jeph Loeb, and it never gets old. Girls like to shop! Of course! What else would they do after waking up on an alien planet, newly orphaned? Why does Kara decide to become Supergirl? Who the heck knows! She spends most of the book either amnesiac or under Darkseid's mental control; this book isn't about her in any way, shape, or form, it's about a bunch of people talking about her. She's agency-less in her own story.

In my Public Enemies review, I said the story was saved by some excellent artwork. Can I say the same here? You would think so, going by Loeb's introduction to the collection. He says of Michael Turner: "he drew the darndest sexiest women in comics. What made them sexy wasn't the typical pinup shot of adolescent male fantasies. Mike imbues all his female characters with a strength, both externally and internally..." I think Loeb was confusing the sparkly anime eyes every female character has for inner strength, because there's so such thing going on here. How is Supergirl stalking naked through the streets of Gotham not an adolescent male fantasy? Our first full picture of her is in the nude with a strategically placed sheet and cape magically held in place!

I would criticize Turner for drawing Kara with an improbably long torso and improbably large boobs yet thin body, but I don't think it's a fault with his drawing of Kara so much as his drawing of women, because everyone in this comic has the same body type. Even Wonder Woman. Even Big Barda, who's supposed to a be a colossus; in Turner's hands, she looks like just another teenage girl. She also wears improbably sexy outfits, of course. We're told Lois bought her clothes, but would Lois really buy her a shirt that does this?

What is that shirt even doing? How can it just tuck in in the front like that? Later we get her in a shirt that stops just below her breasts and a g-string that rises up above her jeans. What the heck? Who actually dresses like that? I guess that maybe maybe some girls do, but I find it improbable in the extreme that Lois Lane bought clothes like this for a girl she'd never even met! And she's supposed to be a teenage girl; this just makes me feel dirty. And DC wonders why no girls actually read their Supergirl comic. I also can't believe that Ma Kent would ever devise a Supergirl costume that looked like this:

Conservative, Kansan, sixty-year-old Ma Kent designs Supergirl an outfit that shows her entire improbably long midriff and has a miniskirt!? Right. And we won't even get started on the costume Darkseid puts her in. The art is not noteworthy otherwise: a little too rough from time to time, which shows up in how similar Clark Kent and Bruce Wayne look out of costume.
So, with Supergirl, the Superman Batman series has gone from bad to worse. These books are written so unsubtly they should come with a two-by-four; every narration box hits you over the head with, "They're different... but also the same! And because they're the same... but different they're strong together! Like a team of people who are different... but also the same! Makeout time!" And the only reason they're even different is because Jeph Loeb writes them like total jerks. And Batman doesn't even do anything in this book; why was he even here? Good Lord, what a bunch of crap and nonsense.

Note that this originally appeared on my old LiveJournal and included pictures back then. Sadly, the pictures are lost in the mists of the Internet.

18 August 2009

Faster than a DC Bullet: Project Star City, Part V: Green Arrow: City Walls

Comic trade paperback, n.pag.
Published 2005 (contents: 2004)

Borrowed from the library
Read July 2009
Green Arrow: City Walls

Writer: Judd Winick
Pencillers: Phil Hester, Manuel Garcia
Inkers: Ande Parks, Steve Bird
Colorist: Guy Major
Letterers: Sean Konot, Clem Robins

Another decent installment in the ongoing saga of the Green Arrow. The real highlight of this volume is Oliver's relationship with Mia, who seems to be growing up despite his best efforts. They have to hack it out over both Oliver's infidelity and her desire to take a more active role in crimefighting; the latter of these reaches an excellent climax, and I look forward to seeing what is done with this in future volumes. The main plot of the book, a group of overly legalistic demons taking over and sealing off Star City, is a good one, though I think the pacing is off a bit; one less chapter of eventually-irrelevant buildup about the Joker, and one more chapter about the heroes trying to hold together their coalition army of cops and criminals would have been better. Oh, and the short story that opens the volume with Connor Hawke bonding with Roy Harper manages to be utterly cliche and unfunny. And it's contradicted by the main story, which states that Roy is still so injured as to be in hospital. Some good art could save it, but for the first time in these GA volumes, we get someone other than Phil Hester and Ande Parks on art duties (though they're back for the main story, and as good as ever, of course), and Manuel Garcia has no ability to draw attractive faces.

Faster than a DC Bullet: Project Star City, Part IV: Green Arrow: The Archer's Quest

Comic hardcover, 175 pages
Published 2003 (contents: 2002-03)

Borrowed from the library
Read July 2009
Green Arrow: The Archer's Quest

Writer: Brad Meltzer
Penciller: Phil Hester
Inker: Ande Parks
Colorist: James Sinclair
Letterer: Sean Konot

This is the only trade left in the Green Arrow series not penned by Judd Winick. Despite being volume 4, it actually collects the issues that ran before Straight Shooter, which is just kind of annoying, as it plainly takes place before them. The first three volumes focused on Oliver Queen's growing relationships with his family of Dinah "Black Canary" Lance, Connor "Green Arrow" Hawke, and Mia Dearden; this one gives some much-needed focus to his connection to Roy Harper, his former sidekick "Speedy", now known as "Arsenal". The two of them hit the road to recover some artifacts Queen left behind after his untimely demise. Unfortunately, the story never quite comes together: why does Queen think recovering these things is urgent now, as he was plainly fine with them being where they were before he died? (I do like the whole bargain he set up with the Shade for after he died, though.) And why does he have to be so sneaky about it? If he just teleported up to the JLA satellite and asked for his old trick arrows, surely they'd just give him them? Some of the sneakiness is explained by the final revelation of the book, but not all of it. And as for the final revelation, I'm undecided as to what I think about it; I feel like it undermines Quiver somewhat, but I'll reserve judgement until I see what (if anything) is done with it later on. Meltzer gets Oliver Queen himself, though; I especially like the almost-not-proposal to Dinah, and the final touch in his relationship with Roy is great, as is the moment where Oliver and Connor decide that they can both be Green Arrow. The story may be somewhat problematic (what's with the thing that randomly pops out of a wormhole and eats Catman?) but as a character piece, it's first-rate.

19 July 2009

Faster than a DC Bullet, Issue #10: Superman Batman: Public Enemies

Comic trade paperback, n.pag.
Published 2005 (contents: 2003-04)

Borrowed from a friend
Read July 2009
Superman Batman: Public Enemies

Writes*: Jeph Loeb
Pencils: Ed McGuinness
Inkers: Dexter Vines
Colors: Dave Stewart
Letters: Richard Starkings
Prologue Art and Colors: Tim Sale with Mark Chiarello

DC Universe Timeline: Two Years Ago
Real World Timeline: Fall 2003

(Luthor's president, but hasn't yet served a full term, so this must be before 2004, as he was elected in 2000. In that case, the publication date of issue #1 of this series is as good as anything else. He doesn't seem to be gearing up for reelection, though, so perhaps it occurs even earlier? The last six years of DC continuity have to squeeze into two years, which seems a bit of a tight fit, especially when you consider that the events of 52 occupy an entire year of that by definition! No doubt DC will retcon it to being called 26 soon enough.)

Incidentally, last month was the one-year anniversary of Faster than a DC Bullet, a fact which went distressingly unnoticed by myself. I kicked off with Superman: Birthright, but a week after that, I reviewed Superman For All Seasons, one of the best Superman stories I have ever read. Three months after that came Batman: The Long Halloween, a very good Batman story. Both of these stories were penned by Jeph Loeb, so it makes sense that a storyline uniting the two would also be his work. After all, he has to have a good grasp of the characters.

And he does. His Superman is an optimistic, stand-up guy while his Batman is a brooding pessimist. The problem he runs into, though, is the need to continually set them up as perfect opposites of one another, especially via cute narration boxes where they're always thinking parallel but different thoughts. This results in both characters being somewhat uncharacteristically exaggerated-- his Superman is a little too much of a brute-force guy sometimes, and his Batman is pretty joyless.

Mostly I think I just quickly got aggravated by the alternating narration boxes, though; outside of these, his characterization is fine, and usually it's very good. I particularly liked the fact that Clark Kent got to show off his investigative journalism skills. Also excellent is the sequence where Superman has been shot by a kryptonite bullet, and Batman much take him back to safety (fortunately for them, the cave they are in connects to the Batcave). It showcases the strength of both men well: Batman's fantastic ability to think of his feet, where he blows a hole in a wall, shielding himself from the blast by standing on the other side of an ailing Superman, as well as Superman's sheer determination, as he continues to do what has to be done even though he's minutes from death.

Unfortunately, the characterization for the rest of the characters is not so great. Indeed, the characterization for other versions of the same characters is not so great; a future Superman comes back in time to stop a disaster from transpiring. Mostly this is an artificial attempt to heighten the jeopardy our characters are in, as it contributes very little to the story, but it's made worse by the fact that future-Superman is an idiot. For some reason, he thinks the best solution is to murder his previous self as well as Batman as soon as he shows up, which seems like it would cause more problems than it would solve, given the role they play in resolving the situation. Why not sit the two of them down and say, "You need to do x, but not y, as that will result in the destruction of the Earth"? It's a clumsy way to shoehorn a Superman/Superman fight and a Superman/Batman fight into the narrative. Also, why in a postapocalyptic future did Superman take the time to change his outfit to the Kingdom Come version? Nothing better to do after seeing the human race wiped out? Loeb's characterizations of the other supporting heroes is similarly clumsy; to make Superman and Batman look better, they're all written as brutes. Captain Atom is a particular offender in this regard; he feels nothing like the character I remember from Justice League Europe.

The biggest offender is this regard is Lex Luthor, which is surprising, as Loeb wrote an absolutely fantastic Luthor in Superman For All Seasons. This Luthor, however, is nothing more than a ranting maniac whose plan makes very little sense. He tells the world that Superman is responsible for the kryptonite asteroid heading towards the Earth, but never tells anyone why they should believe this. Fortunately for him, everyone just goes along with it. When he can't find Superman and Batman anywhere, he announces that they've been captured, causing a cadre of heroes to break into the White House to liberate them (because of course that's where you'd imprison two of the most dangerous men on the entire planet), so that when they show up, Luthor can ask them where Superman and Batman are. Um, hello? If Nightwing knew where Superman and Batman were, he wouldn't have fallen for your trick, would he? In the end of the story, Luthor abandons all signs of intelligence or reason, puts on a battlesuit, and starts beating up on people left, right, and center. Why? Who knows? The problem here is that Luthor keeps on doing things seemingly just because he's a villain. Why would he want an kryptonite asteroid to destroy the Earth? It doesn't help him in any conceivable way (he lives on the Earth after all); it's just something EVIL for him to do. I've always liked the idea of Lex Luthor as President of the United States (the election arc in Justice League Unlimited was fabulous), but I've never actually read any of the "President Lex" tales before. If this is the kind of terrible use that was made of that idea, I'm glad I haven't.

The other big logic problem here is in the resolution of the story-- it absolutely comes out of nowhere. All of a sudden Batman and Superman are talking about having to get to "the boy". He turns out to be the Toyman's son (the Toyboy? the Boytoy?), who has built a charmingly bizarre rocket that looks like Superman melded with Batman, which can blow up the asteroid by punching it real hard. When did they set this up while being chased by various supervillains and then Captain Atom's forces? And why does Power Girl need to distract the boy, aside from providing an opportunity for a joke about her prominent boobs? How did Superman and Batman escape from the custody of Captain Atom and Hawkman and steal their outfits when they were unconscious? It's a great moment when the two of them turn up in disguise, but as soon as you think about it, it makes no sense. (The narration box implies that Hawkman and Captain Marvel were distracted by the news that Luthor has captured Superman and Batman, which is really really dumb.) What the heck is even going on here?

Loeb's cartoony, exaggerated writing is perfectly complemented by Ed McGuinness's cartoony, exaggerated artwork. Except that McGuinness's artwork is cartoony and exaggerated in a good way. Superman and Batman look fantastic, and his rendition of all the other characters is spot-on as well. It's a clean look, and McGuinness rarely fails with even the most complex and crowded of battle scenes; we always know exactly what is happening. Looking at the pictures is probably the best part of this thing.

Apparently, Public Enemies has been chosen as the source material for one of the upcoming direct-to-DVD DC cartoons. I can see why-- it looks great here, and I imagine it'll look great in motion, too. But hopefully the vocal performances of Kevin Conroy, Tim Daly, and especially Clancy Brown can give the story a credibility and logic it utterly lacked in its original form. I've got two more Superman Batman trades by Loeb to read; they'd better be better than this.

* "Writes"? That's one of the dumbest things I've ever read.

Note that this originally appeared on my old LiveJournal and included pictures back then. Sadly, the pictures are lost in the mists of the Internet.

18 July 2009

Faster than a DC Bullet: Project Star City, Part III: Green Arrow: Straight Shooter

Comic trade paperback, 136 pages
Published 2004 (contents: 2003)

Borrowed from the library
Read June 2009
Green Arrow: Straight Shooter

Writer: Judd Winick
Penciller: Phil Hester
Inker: Ande Parks
Colorist: Guy Major
Letterer: Sean Konot

This is Judd Winick's first contribution to Green Arrow, a series he would write for the rest of its run (minus a few interludes). There's some continuity from the first two volumes in that Phil Hester and Ande Parks continue on the art duties, but even without that, it would be a smooth transition-- Winick seems to get Oliver Queen, the man who wants to do the best he can, but still can't avoid who he is. I like how Winick melds some of Green Arrow's typical social justice concerns into a superhero format; the monsters he fights here are imported workers who have had substandard healthcare. Overall, it's a fun, successful story, aside from the very convenient appearance of Superman when Green Arrow gets in over his head at one point. I also really like the villain he introduces here, Constantine Drakon, though I'm already tired of seeing Connor Hawke get beat up to prove the situation is serious.

16 June 2009

Faster than a DC Bullet: Project Star City, Part II: Green Arrow: Sounds of Violence

Comic trade paperback, 118 pages
Published 2003 (contents: 2002)

Borrowed from a friend
Read June 2009
Green Arrow: Sounds of Violence

Writer: Kevin Smith
Penciller: Phil Hester
Inker: Ande Parks
Colorist: James Sinclair
Letterer: Sean Konot

DC Universe Timeline: Three Years Ago
Real World Timeline: 2001?

(The stories in this book pick up shortly after Quiver. Green Arrow is still reestablishing himself as a force on the streets of Star City, and still coming to terms with his relationships with Black Canary, Mia Dearden, and his son.)

Sounds of Violence collects the second part of Kevin Smith's run on Green Arrow, issues #11-15. Despite containing only about half as many issues as the previous volume, it still packs a satisfying punch. It consists of what are really three separate stories, but all three concern one thing: Oliver Queen's relationship to the people around him. If you read my review of the first volume of this series, you'll know that what I liked was Oliver's depiction as a great hero but a not-so-great man who tries his best. This volume continues that trend.

We're not going to handle these in quite the order they happen in the book; the second chapter, "Feast and Fowl" reignites Green Arrow and Black Canary's relationship, despite both of their wishes. It's a somewhat typical "feisty couple" story; the two bicker a lot and then end up in bed with one another after a workout. I'm a bit confused as to why the news reported that Green Arrow and Black Canary were fighting when they did it all in their civilian identities, but what the hey... I do like seeing the Riddler get smashed to a pulp. Also fun in this story is Green Arrow's fight with Hawkman-- you know that when Black Canary frets the two will be fighting with each other that they will be best buds, but Smith goes on to reverse his reversal in a great moment later on where they do end up fighting. Or rather, it's a great moment if you think women can't speak for themselves in their own relationships and desires, so it's also great when Black Canary knocks the two bickering men out. Though she does it naked, of course. It's a good story, though not really central to the book.

The first chapter, "Ultimate Speedy", is about his relationship with Mia Dearden, the teenage ex-prostitute he took in during Quiver. Mia wants to be the new Speedy, Green Arrow's sidekick, but Oliver doesn't think that's such a good idea; he doesn't want some kid cramping up his style. But as Mia points out, Roy Harper was Speedy to Oliver's Green Arrow back when he was fifteen years old, so what gives? What Oliver realizes as he cleans the streets with his son, new Green Arrow Connor Hawke, is that he likes having a younger person around to show the ropes, likes having someone admire him, likes being a father. But if he's going to actually admit that to himself... he also needs to actually act like a father for the first time in his life, and that means being responsible towards Mia. So no, she actually can't be the new Speedy, as much as both of them want it. It's a nice moment, unexpected in a superhero comic, though I'd worry that Mia's status as a civilian doesn't cause writers to not know what to do with here. I know she became Speedy later on, once Smith was off the title, and I hope it's not crap like when Byrne wrote a whole issue of Alpha Flight explaining why Heather Hudson couldn't be the new Guardian... and then as soon as he was off the title, Bill Mantlo made her the new Guardian because he didn't know what to do with such a unique character. But here, it's a nice little character vignette, showing us an Oliver Queen coming to terms with the idea of being a father for the first time in his life.

This is important to the last (and longest) story of the volume, "The Sounds of Violence". Here, the Green Arrows come up against Onomatopoeia, one of the creepiest comic-book villains I have seen in a long time. This guy's gimmick is that whenever he does something he verbalizes its sound effect first: so he says, "blam" and then he shoots you, "BLAM!" And that's all he says. You can't even see his face; he wears a full-head mask. Phil Hester's art really sells the moments where he just stares at Green Arrow, unanswering. We don't see why he does what he does, either; he's an indecipherable mystery. A simple but disturbing concept. An excellent villain to show the depths of feeling in the Oliver/Connor relationship, as Connor falls victim to Onomatopoeia. The scenes with Oliver and Onomatopoeia in the hospital room together, Oliver's arrow in the villain's mouth as Connor is operated on by desperate physicians, is fantastic. Though one wonders why Oliver just doesn't kill Onomatopoeia anyway, given that he's a known murderer surely going to resist arrest. The story here is simple-- a series of fight scenes interspersed with Ollie's regrets-- but it works really well. Smith has created a compelling set of characters in the past dozen issues, and he really capitalizes on that here.

The only problem I have here is that Onomatopoeia is annoyingly lucky; why can't Green Arrow ever quite get him when he nails so many other people throughout the book with ease. Is he just that good? It seems contrived, unless the villain has super-strength or other powers, but no one ever raises that as a possibility. Why can Onomatopoeia just shoot Connor when no one else can? The conceit of these sort of superhero stories is that the bullets never hit, so it jars when one does for no apparent reason. Things can be random like that in real life; it doesn't work so well in stories. Similarly, I didn't get why Oliver had such a hard time fighting Onomatopoeia, even with help from Black Canary, given the ease in which they took down the Riddler and five goons in the previous story. But it's a small quibble; I'd happily read another story about Onomatopoeia. Wiki tells me that though he never popped up in Green Arrow again, he did make it into a Batman story (also by Smith); I'll have to seek that out.

Sounds of Violence does exactly what I'd hoped the Green Arrow series would do after Quiver: move away from the continuity-heavy background and simply tell good stories about Green Arrow and surrounding characters with the set-up Smith had established. I feel like I don't have a lot to say about this book, but that's because it doesn't have anything big to say about humanity, the universe, or even Green Arrow himself. It sets itself modest goals of telling a cracking good superhero story with strong characterization and snappy dialogue and exceeds those goals well. Though this is the last Green Arrow comic James owns and thus the last you'll see featured in Faster than a DC Bullet, I'm interested enough in the series that I'll be continuing onwards with it, into the trade paperbacks that followed Smith's run on the title.

Note that this originally appeared on my old LiveJournal and included pictures back then. Sadly, the pictures are lost in the mists of the Internet.