26 March 2019

Star Trek: The Destiny Era: Typhon Pact: Zero Sum Game

Mass market paperback, 336 pages
Published 2010

Acquired September 2012
Read December 2017
Star Trek: Typhon Pact: Zero Sum Game
by David Mack

April-August 2382
There's a sort of Cold War analogy implicit in the Typhon Pact: its name derives, if I remember rightly, from the Warsaw Pact, and the Typhon polities are in a sort of Cold War competition with the Khitomer ones (i.e., the Federation and the Klingons). Zero Sum Game is an espionage thriller making use of that background: the Breen have stolen the slipstream drive schematics from Starfleet, hoping to develop a fleet of slipstream vessels for the Pact, and Julian Bashir and Sarina Douglas are assigned to destroy the plans before the prototype is launched. You can imagine this happening in a Tom Clancy novel with, I dunno, cruise missile plans or something.

On one level, this is an espionage thriller, and this is the kind of thing David Mack excels at. His solo Star Trek debut was the action-packed, emotional Wildfire; he followed this up books like the intense Failsafe and the similarly intense A Time to Kill and to Heal. Though I'm sure it's actually no easier than any other kind of writing is, it seems like Mack can shoot these things off in his sleep. Julian and Sarina go undercover, blow up some trains, meet some dissidents, infiltrate some bases, shoot some baddies, fight some torturers, and eventually blow up a ton of shit in an action-packed climax. It's well done and the book moves along quite zippily, and it was ideal reading for an airplane trip.

At the same time, Captain Ezri Dax on the Aventine is playing space chicken with Breen and Romulan forces, trying to stay in position for a slipstream extraction of Julian and Sarina. This is all well and good, though I find the personalities of the non-Ezri Aventine crew to range from "present" to "still there."

On another level, this is an exploration of the Breen, a Star Trek race that our knowledge of comes from a lot of random tidbits that don't entirely add up. The way Mack sews them all together is quite ingenious, making the Breen culture an amalgam of different species, enforcing a lack of prejudice by suits that ensure the true species of any given Breen is known only to themself. Thus the inconsistent information about the Breen is explained as encounters with different species. It's a really interesting idea, a sort of warped mirror of the Federation's equality as well as a take on Vonnegut's "Harrison Bergeron."

Unfortunately, the novel doesn't really do anything with it, except that the suits provide a convenient way for Julian and Sarina to sneak into Breen society undetected. I can imagine a novel that uses espionage and infiltration to explore an alien society (The Romulan Way kind of does this), but Zero Sum Game isn't it. We only meet two types of Breen here: dissidents who don't like the enforced equality, and nasty bad guys. (Well, plus a kind of nice engineer, but he's pretty pointless.) What is life like in Breen society? We have no sense of it, there's no real worldbuilding at all, and that seems like a shame and a huge missed opportunity. There's a scene where Julian and Douglas hang out in a market for hours, but we're told all they see is "mundane interactions." Given how different kinds of "markets" (say) an American shopping mall and a South African flea market are, to gloss over this is one of many missed opportunities when it comes to exploring Breen culture.

Especially as this concept makes the Breen more Federation-esque than you might expect, but in a different way. Seeing a "true believer" of the Breen way of life could have really expanded our understanding of their society. The non-dissident Breen are filled with hate for the Federation, but imagine them as more rueful over the Federation's misguided attempts at "equality." Also you might argue that Breen culture would appeal to Julian Bashir; one of Julian's throughlines in the novel (about which I'll say more in a moment) is that Sarina is a rare person who he feels like he fits with. Thus it seems to me there's potential in a Breen-style society for Julian, where one is judged on accomplishments, not background, as was true for Bashir up until he was revealed as genetically engineered. Would the "masking" of the Breen be a release for someone like him? I hope that future Destiny-era novels do more with the Breen culture Mack set up here, because it's a great idea with a lot of potential.

Finally, the character throughline of Julian didn't work for me. The narrative keeps telling us he's in love with Sarina, but it's not really shown. I felt like there was a missed opportunity in the action scenes to show Julian and Sarina as matched and compatible, as the only people able to keep up with each other, which would sell the reader on what Julian keeps saying about how Sarina is the only person operating on his level. Instead it seems like Julian just follows Sarina around and acts aghast at her decisions a lot, interrupted by occasional scenes where they flirt and/or have sex. Having them be on the same page for most of the novel would also make Sarina's decision to abandon the Breen dissidents more shocking; as it is, Julian comes across as naïve for being surprised by it given Sarina's attitudes throughout the novel. The novel is clearly setting up a long-term fall of some sort for Julian, though, and I'm interested in seeing where things go from here.

So, overall I would say this was a highly enjoyable thriller-- but it felt like it could have been a highly enjoyable thriller and an exploration of an alien culture and a stronger exploration of Julian Bashir himself.

Continuity Notes:
  • It turns out Ro Laren is in command of Deep Space 9 now, which seems to have potential. I wonder how it will be handled going forward.
Other Notes:
  • I didn't really care for the scene of Ezri and Julian arguing. Seemed improbably immature, especially when Julian storms off.
  • This book also highlights a problem in the Destiny era that dates back to A Time for War, A Time for Peace and Articles of the Federation: I really do think 24th-century Federation politics were better left off screen most of the time. They're just so mundane and contemporary. On the other hand, I do like President Bacco and love Esperanza Piñiero, so who knows.

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